It has 3 locks though - caps, num, scroll. As for my initial guess, it was keys in a geographical sense (like the Florida Keys) and locks (as in the waterway navigation thing).
Escape rooms started as simple point&click Flash games, usually made by a single developer. They were easier to make than full adventure games, because you didn't need barely any story, characters, background art, etc. Just interlocking puzzles crammed into a simple room with few camera angles. They were like MYST with minimal amount of exploration.
I'd be tempted to go through an escape room with my family *just* to see my dad lose his sh!t, throw a tempter tantrum, refuse to communicate with or accept advice from *anyone,* and finally quit in a huff. it'd be hilarious.
It's like why Koreans love video games. Unlike the real-life equivalent, which the game is meant to be the analog of, it's a challenge that is designed to be solvable.
I love Great Big Story but for my personally something about how this video is structured with all the little stock sound effects and people acting over exaggerated emotions just to name a few things feels very off for me. Idk it just doesn't feel like the documentary channel I love. Hopefully not all videos going forward are like this one
I just don't get it. If I'm trapped, I will do whatever I must to escape, because escape is the first responsibility of a prisoner. Don't care about teammates. Don't care about keys. Certainly don't care about stupid little mind games. Let me out, or I will destroy the whole fucking room.
Come on then... who solved the riddle BEFORE we revealed the answer? 👍 👎
Had to listen to the first hint but then I understood it was a keyboard
I guess pockets, but I was wrong
It has 3 locks though - caps, num, scroll.
As for my initial guess, it was keys in a geographical sense (like the Florida Keys) and locks (as in the waterway navigation thing).
👍
I got it wrong and I could feel the dopamine seeping away! 😅
As someone who has never understood the appeal of Escape rooms this is insightful
Escape rooms started as simple point&click Flash games, usually made by a single developer. They were easier to make than full adventure games, because you didn't need barely any story, characters, background art, etc. Just interlocking puzzles crammed into a simple room with few camera angles. They were like MYST with minimal amount of exploration.
Good to see you all producing again, very professional.
Always get good tips from you. Gracias!
Fascinating. Excellent video
I'd be tempted to go through an escape room with my family *just* to see my dad lose his sh!t, throw a tempter tantrum, refuse to communicate with or accept advice from *anyone,* and finally quit in a huff. it'd be hilarious.
I wish there are escape rooms near me, it seems fun
KEYBOARD
Very GBS Nice
🔒🗝️🚀🗝️🔓
A keyboard, that's way too easy.
👏 👏
It's like why Koreans love video games. Unlike the real-life equivalent, which the game is meant to be the analog of, it's a challenge that is designed to be solvable.
Tried a escape room once. Entire time I eyed that emergency key to get out. Put up with it until the timer ran out. Never again.
Did I hear..."the late naughties"?
An ocean?
"Terraforma"?
I don’t
I love Great Big Story but for my personally something about how this video is structured with all the little stock sound effects and people acting over exaggerated emotions just to name a few things feels very off for me. Idk it just doesn't feel like the documentary channel I love. Hopefully not all videos going forward are like this one
I just don't get it. If I'm trapped, I will do whatever I must to escape, because escape is the first responsibility of a prisoner. Don't care about teammates. Don't care about keys. Certainly don't care about stupid little mind games. Let me out, or I will destroy the whole fucking room.