Weapon Compositions

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  • Опубліковано 25 гру 2024

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  • @NoxP1chu
    @NoxP1chu Рік тому +268

    epic title sequence

  • @unknownfox3796
    @unknownfox3796 Рік тому +14

    8:18 i love how, in the middle of his class, he just tells us "look at this stoopid i clipped"

  • @orb3796
    @orb3796 Рік тому +233

    Little cheat sheet for this lesson:
    Whenever you roll out ask yourself the following 4 things:
    1. Do we have at least 2 frontliners to apply offensive pressure?
    2. Do we have enough paint?
    3. Do we have a backliner to anchor?
    4. If one or more of these are lacking, which role can my weapon fill best?
    If you are just learning this, don't mind the match up and mode specific weapon comp considerations Gem mentions in the second half of the video to not overwhelm yourself. Once asking these 4 questions comes naturally to you, then you can move on.

    • @RiahGreen
      @RiahGreen Рік тому +6

      Huge thank you. I wish something like this was included at the end of longerish videos like these actually.

    • @Inmate16
      @Inmate16 Рік тому

      This game has become so sweaty to the point that tenta missles are the only special that can affect the entire team, so I superjump back to spawn and target them so I’m not vulnerable.

    • @RiahGreen
      @RiahGreen Рік тому +3

      @@Inmate16 Awesome, your team is now fighting a 4 vs 3 fight while you jump out, fire the missiles and then either jump back in or slowly roll out to mid. They are also missing their paint support since god knows you're not playing goo tuber. What does this have to do with what you're replying to again?

    • @RiahGreen
      @RiahGreen Рік тому +3

      @@Inmate16 Also also, based on your tone and subject matter, instead of running your missile spam weapon/gear, why don't you try to improve at the game instead? This channel is a treasure trove of information on how to improve and develop your skills as a player (and as a person)

    • @Inmate16
      @Inmate16 Рік тому

      @@RiahGreen I only run special charge up and my other gear for super jump and ink resistance

  • @Iinneus
    @Iinneus Рік тому +16

    I'm a Nautilus main, so very frequently I am praying that a Charger shows up next to me, or that one _doesn't_ show up on the enemy team, because it is AGONIZING. The game loves to treat me as a backliner, and while I can _sometimes_ play that way, jumping up on the classic Hagglefish gazebo, I just don't have the range to stay up there once things get moving.
    Adapting is ALWAYS the goal, though! Shoutouts to the midliners who find themselves shifting playstyles every other match.

  • @pinkyphone3680
    @pinkyphone3680 Рік тому +63

    "Adapt your weapon role depending on rest of your comp" bold of you to assume I know what role my weapon is supposed to play in the first place -bamboozler main
    Very informative video btw :)

    • @shasta_le_bab
      @shasta_le_bab Рік тому +26

      your weapon role is all of them (with minor exceptions) do whatever your teammates arent doing
      -another bamboozler main

    • @harvetwound1234
      @harvetwound1234 Рік тому

      As a sploosh main, just kill.

  • @purplecat6578
    @purplecat6578 Рік тому +7

    Honestly, if you're not interested in playing competitively, don't worry about what weapons you pick. Obviously you'll need backliners, frontliners, all that sort of stuff but if you have a fun weapon you play well, just stick with it. Even if Splash is meta, or Undercover is weak, you can still take down a Splash or Crab Tank with any "bad" weapons you play, as long as you play your cards right. Splatoon is beautiful in this sense, as everything is pretty much balanced. Although, I would recommend a very versatile weapon, or one you have different play styles for, just in case.

  • @WillHarmon
    @WillHarmon Рік тому +31

    I remember a game where our team was all front liners against a team with 2 back liners and 2 midliners. If we lost map control once, I was sure we'd never leave spawn again. We all recognized this and pushed aggressively for an early lead before they had a chance to set up, and ended up winning.

    • @eggsaroni
      @eggsaroni Рік тому +1

      how did you recognize this? wouldn't all front liner be good?😊

    • @forrest6939
      @forrest6939 11 місяців тому

      now because that means you have no range meaning e liters and hydras can kill you before you even get close

  • @blunderbus2695
    @blunderbus2695 Рік тому +7

    I feel like some of these things are why I had a lot of success with Flingza in solo queue. It can fulfill just about any role in the game decently enough.
    Need an anchor? Those 40 damage chips from long range can add up for your teammates, not to mention missile support.
    Need a support? Vertical flick has great paint from a safe distance, and again, missiles.
    Need a frontline? Horizontal flick is basically a splat roller, and v-flick can poke for itself without a bomb.
    There have definitely been time where I looked at the team comps, saw two or three backlines on my team, and just said "well, I guess I'm being aggressive today".

  • @questmaster01
    @questmaster01 Рік тому +14

    The Crab was Observed.

    • @Saltience
      @Saltience Рік тому

      The rainmaker bubble boinked them.

  • @MxTheLight
    @MxTheLight Рік тому +10

    I observed the crab

  • @catsareawesome256
    @catsareawesome256 Рік тому +2

    This is why naut is best supportive weapon. It has good paint for slayers, has point sensor for backliners, has ink storm for weapons like zap or jet who 4 shots and might need it, and is a midliner that can take the role of a frontliner or backliner if needed.

  • @MrNovascar
    @MrNovascar Рік тому +55

    One thing I learned for playing mini splatling a lot:
    Don't play it on map/modes where you need a backliner. Its long-range-ish enough so the game won't put any actual backliner in your team if it doesn't have to because the lobby has like 4 of them to split between the teams. Same goes for flingza/dynamo or any mid/long range weapon that isn't a backliner.

    • @maleable11
      @maleable11 Рік тому +7

      ya that's why i run some sub power up to get that poke range for chargers. Also learning how to throw ultra stamp inflicts serious psychological damage to chargers lol

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 Рік тому +1

      Flingza is basically an anchor currently

    • @sylvie_on
      @sylvie_on Рік тому +2

      @@maleable11 don’t tell anyone that! I’ve been jumpscared three times today by a stamp thrower 🥲

    • @bukenator0788
      @bukenator0788 Рік тому +1

      @@sylvie_on wait until they realize that zooka does the same thing 3 times

  • @tauxfaux
    @tauxfaux Рік тому +10

    Dude, one of the most frustrating things with solo queue is identifying stuff like this, playing your role perfectly and then having the remainder of your team ignore the objective despite being perfectly suited for it with ample opportunity.
    Like having 2 splatlings and a charger on your team try to go for splats and ignore the tower while you have 3 enemy players distracted in thier spawn with a sploosh-o-matic. Hurts sometimes.

    • @popsicIes
      @popsicIes Рік тому +2

      Dude, one of my biggest pet peeves is when the wrong players ride the tower. Like if you're a backliner -- especially one with low mobility like Hydra or most chargers -- you should be riding the tower. The amount of times I felt my soul wither during the 2v2 challenge because my frontliner partner decided to ride the tower and leave me, the heavy, to push into enemy spawn was unreal...

  • @thefunkyfish5640
    @thefunkyfish5640 Рік тому +5

    Observe the crab

  • @yusufthecatwithagun
    @yusufthecatwithagun Рік тому +10

    The title sequences ever

  • @havvomusic
    @havvomusic Рік тому +21

    CUE THE TITLE SEQUENCE!

    *title sequence plays*

  • @FreezerKing
    @FreezerKing Рік тому +23

    I've played very aggressive Explosher more times than I can count just because of getting stuck with double backline comps. It's pretty fun!

    • @ravioliburritochampion1610
      @ravioliburritochampion1610 Рік тому +4

      I often play agressive Heavy and almost always will play as agressive Goo tuber at least once in a match, it's just so fun to rush into the opponent with a barrage of ink or a powerful 1 shot.

    • @FreezerKing
      @FreezerKing Рік тому +1

      @@ravioliburritochampion1610 I play sloshers almost exclusively now, but back when I played the Squeezer almost exclusively, I had to play that aggressively too since I got stuck on double or triple backline comps a lot. The Squeezer has a better kill time than most sloshers so it was easier to get picks, but it was still amusing to out K/D the frontliners on the other team sometimes.

    • @torment6425
      @torment6425 Рік тому

      How do you play explosher aggressively? Its so slow if anyone is even nearby me I feel severely threatened. Or just get good?

    • @FreezerKing
      @FreezerKing Рік тому +1

      @@torment6425 Just be up at the front lines or mid lines and go for splats. In some maps and modes it actually kind of works because the enemy team will be all bunched up and you can wreak havoc with the splash damage. You have to have good aim, which I sometimes do

  • @NeilNSD
    @NeilNSD Рік тому +8

    that title sequence caught me off guard fr

  • @arandomboye8799
    @arandomboye8799 Рік тому +3

    Hey Gem, I just want to say thank you for releasing this video exactly yesterday.
    I wouldn’t have known how to carry a team of 3 Aerospray RG’s against a team of Bloblobber, Z+F, N-Zap 89’ and a REEF-Lux when was grinding for the holo Bamboozler sticker.
    I somehow left that game with 22 kills-

    • @popsicIes
      @popsicIes Рік тому

      I know it's been a while, but was this ranked or turf??

  • @proplaystowin
    @proplaystowin Рік тому +8

    You should make a movie length documentary on competitive splatoon

  • @jemskid7
    @jemskid7 Рік тому +5

    I play CJS every once in a while and I swear, whenever I see anything that has a longer range than me, I know I'm going to get targeted by them. Honestly, I get targeted the entire game because I do bully anyone that gets within my range. It's fun for Pete's sake!
    My motto for playing this game sometimes is to find a way to be as annoying as possible to the other team that doesn't get me splatted instantly. It works!

  • @Mijzelffan
    @Mijzelffan Рік тому

    This is what makes solo que fun, it's funny having to be backliner as a dualie squelcher once in a while

  • @Inmate16
    @Inmate16 Рік тому +2

    The sad thing right now when I play solo queue or ranked is that there’s no strategy; everyone just slams subs and specials and attacks anyone they see like if it’s some kind of war.

  • @Stephen-Fox
    @Stephen-Fox Рік тому +6

    Something weird I've noticed it throwing at me a lot in solo queue lately - Double tri-slosh.
    ...I mean, it would be more unlikely if I wasn't using one of the two tri-sloshes when it happened, but... Not nearly as strong when it happens as it was back in early S2

    • @Mad-Goose
      @Mad-Goose Рік тому

      Double tri-slosher could be real scary when combined with a Dynamo running RP, especially for Tower Control or Flounder Heights or Tower Control on Flounder Heights.

  • @micopen6719
    @micopen6719 Рік тому +1

    I have started doing something like this recently, where I try and look at the enemy team and say who is the biggest problem going to be, but after watching this, yeah, this is a team game. You have to be aware of everyone on both teams.

  • @lazdahuman
    @lazdahuman Рік тому +2

    amazing title sequence

  • @glugging
    @glugging Рік тому +2

    im tetras so i just roll around :)

  • @libertyjones3799
    @libertyjones3799 Рік тому +1

    One of the strangest weapon comps that worked (and it shouldn’t have) was a random comp that I had for an open splat zones time. We had 2 TriStringers (one was me), ELiter, and Dapples. We kept staying together for the whole two hours, and we made it work. The other TriStringer and I played super aggressively, following up the dapples to get assists or pick off the now heavily damaged opponents, effectively creating a wall directly between the eliter and the dapples to hold the zone. We also focused on supportive painting to keep the dapples mobile and the eliter protected. We went roughtly 20-10 over the whole two hours together because we didn’t end up with triple backline despite running three typical back line weapons.
    I will admit the maps that day helped a lot, hammerhead and scorch gorge. ELiter has a great snipe and positioning with Tri-Stringer is pretty easy on those maps even when the snipe is taken.

  • @Ricka_seven
    @Ricka_seven Рік тому +5

    Great video overall. I wonder wich book you where refering and what other advantage and disadvantage a comp can have.

    • @leftovernoise
      @leftovernoise Рік тому +5

      I think he said that several books could be written about it, not have been written about it.
      I mean, flc has an essay about fluid weapon roles from years ago, but that's the closest thing to a book I've heard of about Splatoon haha

  • @z7z7z7z7
    @z7z7z7z7 Рік тому +1

    The number of weapon options is a major part of why I love this game ❤️ always something new to try! I may have done the math incorrectly so someone pls weigh in if so, but with 91 current weapons and 4 to a team, the number of possible teams comps (allowing for repeats) looks to be a whopping 3,049,501. (Crab observed)

    • @torrent5018
      @torrent5018 Рік тому +1

      Your math is right but there are only 80 weapon kits right now so the number is actually 1,837,620 team comps at the moment, which is still crazy.

    • @torrent5018
      @torrent5018 Рік тому +1

      Although if you consider the Hero Shot Replica as just an exact duplicate of vSplattershot (which it is), then you really only have 1,749,060 unique weapon comps. Once again, though, still a pretty insane number, to be sure.

    • @z7z7z7z7
      @z7z7z7z7 Рік тому

      thanks for the correction! I swear it was 91 when I first checked but I just Googled again and it was indeed 80, and I'd agree on allowing hero shot to not count given it is a literal reskin. lol "only" 1,749,060 combos, there’s a silly comp Sunday for us 😂 a brave new meta surely yet awaits within

  • @milkiipetals
    @milkiipetals Рік тому +1

    So example here, would a Splatana Stamper have to be more of like Midline or Anchor if there is 2 shooters and one Anchor? Not sure on the better roles for Stamper atm and I wanna relarn it from ground up.

  • @hallaloth3112
    @hallaloth3112 Рік тому +1

    Gosh I hate it when teams don't paint. The counter push ends up being really bad if that push with no ink support falls short and it usually does. Also the amount of times I see teammates just let a brush waltz by them in clams when I'm on a weapon too slow to backup and guard the basket is beyond frustrating. . .had it happen 3-4 times in one match recently and I just had to sit there and watch my teammates waltz off to die every time they made a power clam. (and yes, I tried to help with their solo pushes. . .it didn't end well).

  • @claireclearwater-gs9zc
    @claireclearwater-gs9zc 7 місяців тому

    This video made me realize I’m probably a midline. I tend to juggle between support and aggression depending on the match and opportunity.

  • @LUNESSENCEM00NS
    @LUNESSENCEM00NS Рік тому

    Well this makes more sense in terms of comp and how to balance those out for your gameplay.

  • @olixil68
    @olixil68 Рік тому +2

    Does a Charger count as a weapon that can’t paint well? Aka having a charger and a blaster is a bad idea?

    • @Saltience
      @Saltience Рік тому +5

      If a charger is painting well, it’s not killing well, which kind of defeats the point. Chargers can paint well and can kill well, but cannot do both at the same time, and all of its value comes from its kill power.
      In other words, it shouldn’t paint well, because if it is, it’s not doing its job.

  • @juwules_
    @juwules_ Рік тому

    OBSERVE THE CRAB

  • @joshuawan1031
    @joshuawan1031 Рік тому +3

    Are all the weapon playstyles ambush, zoner, backliner, skirmisher, support and slayer? Am I missing anything out?

    • @SquidSchool
      @SquidSchool  Рік тому +2

      I have a video on weapon roles on my channel, most viewed video I've got. It'll iron things out for you

  • @marshall3973
    @marshall3973 Рік тому

    Yooo I was literally just about to ask for a video about this!!!

  • @splashofazure
    @splashofazure Рік тому

    solo q always manages to give me 3 backliners

  • @cactupatate7593
    @cactupatate7593 Рік тому +1

    poor crab :(

  • @47slogra
    @47slogra Рік тому

    I once had soloQ match the team as 2 exploshers and 2 splatterscopes, No can do in that situation

  • @Chocomint_Queen
    @Chocomint_Queen Рік тому

    0:30 "As I suggested in the title, yes, this video does apply to solo queue"
    Title: Weapon Compositions
    What did he mean by this...

    • @SquidSchool
      @SquidSchool  Рік тому

      I explain what I mean by this 4 seconds later lol, it's not even a new sentence before that happens

  • @aiden341
    @aiden341 Рік тому +1

    Just today I had a match in wich my team comp was two hydras, a try-stringer and a tentatek. (I was one of the hydras)
    We lost very badly

    • @sylvie_on
      @sylvie_on Рік тому +1

      The other day I was in a game with an eliter, two hydras, and a carbon roller (I was the eliter)
      We also lost very badly.

  • @pika992
    @pika992 Рік тому +3

    Not related to the lesson but ggs for that first game! 👋

  • @Kitana___
    @Kitana___ Рік тому

    title sequence

  • @sorenfan1964
    @sorenfan1964 Рік тому +1

    I thought crab tank went out of meta now ?

    • @SquidSchool
      @SquidSchool  Рік тому +3

      I don't know who's saying that, but at Squid Junction today top level teams had 4 or 5 splash-o-matics in a number of their games. Crab is still the best special in the game and it's not close.

  • @signaltw1
    @signaltw1 Рік тому

    I’m looking for some teammates to experiment with I have 2k x rank points in tc and sz and I main ttec, neo splash, and custom jr. lmk if u wanna play w me

    • @phantomu_
      @phantomu_ Рік тому

      ptomu jumpscare

    • @suenami2826
      @suenami2826 Рік тому

      i will, i have 1700x power on all modes, i main bamboozler, goo tuber and sploosh-o-matic

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 Рік тому

      kinda weird that you listed ttek twice in the list of weapons you play

    • @signaltw1
      @signaltw1 Рік тому

      @@apersonwhomayormaynotexist9868 lmfao I use them in different modes splash for tc and ttek for zones and rm

  • @TGCPhilip
    @TGCPhilip Рік тому

    Fun little tip: *_Don't pick Splattershot Nova_*
    /j

  • @inkedsharkyt
    @inkedsharkyt Рік тому

    513th

  • @i-Tokito..-...Muichiro-.i
    @i-Tokito..-...Muichiro-.i Рік тому +1

    4th

  • @residentfacehead3465
    @residentfacehead3465 Рік тому +2

    3th

  • @wilkoowilko
    @wilkoowilko Рік тому +1

    First

  • @fishoutofwater.5882
    @fishoutofwater.5882 Рік тому +1

    Second

  • @ductapeplays
    @ductapeplays Рік тому

    Observe the crab