i mean if you compared it to a lot of traffic and, say one car needs to stop for an emergency... you think theyre gonna back up rather than go to the side of the road? (assume this is a 2-lane road) i dont know because i havent gone to driving school yet, but it seems safer to go to the side.
@@MoonMarshmallow Uh... yes it is? I mean, at least for marvel fans and comic nerds it is, but even for people who dont care about marvel or comics, at least its status as a crossover is a high bar, if not your excitement for it
I just realized that this is what could make ballpoint click for me. The ability to skirmish at range, lodged in uniquely advantageous positions. This concept is really cool.
Similar for nautilus too. We have more mobility thanks to the charge hold so we can move in and out of annoying nooks and cranny’s in the map. Excited to try this out with my team soon!
I think Halo’s playerbase has a term for these sorts of spots where it is inherently advantageous to maintain these weird off objective spots: Power Positions, if i recall correctly. spots that give a good player taking advantage of it’s features a good advantage. This isn’t limited to snipers or other long range heavy hitters, as squid school and chara pointed out, there might be spots where shorter ranged weapons threatening an attacking team are inherently far scarier from.
Mind you, these spots are often not the same as flanks, but rather it’s more about where it is in relationship to the objective and the terrain around it that makes it powerful rather than a mere alternative route that can be snuck through
some examples I remember that aren’t just high ground with wide angles for snipes or rockets to blast you are: -narrow corridors that happen to be near the objective, basically any choke point -any reasonably defendable position with cover -splatoon doesn’t have these but still worth mentioning: power weapon spawns in short, a Power Position is a location that is highy defendable for one reason or another and more importantly has a reason to be defended, like objectives nearby that can be threatened, good view of enemy team, or just straight up a power weapon.
The main thing to know when hunting for power positions in splatoon is “how much chaos can i cause by simply staying here.” if it’s along the way to your enemy taking the objective, it is inherently more powerful to hold than a simple flank or chokepoint that nobody pays attention to because it goes too far out of the way to annoy enemies from behind. And as they say in the video, dividing attention is far more powerful than it seems. halo is notorious for how powerful player advantage is in fights, as is often the case in any shooter with positional focus. but if you can even get one weapon pointed away from your team, that’s one less weapon they have to immediately worry about “off the rip”
At least in halo you had to determine within the power position is what weapons the enemies are holding which in halo another term was used and iirc they were called "power weapons"? Which also applies to Splatoon only difference really is that you choose your loadout instead of picking up weapons throughout the map but just keeping in mind the weapon comps that is being ran with in Splatoon.
These kinds of angles are exactly what I'm used to playing to as an Undercover Brella player. My job is typically to draw enemy fire and focus OFF the objective line and cause problems by forcing them to divide their attention. Unless I'm able to lay ambushes with mines I usually don't have the sheer stopping power to hold off a head-on push, but I have the *staying* power to hold off-angle defensive positions just that little bit longer than they can survive once they notice they're taking fire for my shield to heal upon landing a splat or assist and keep going. I've always interpreted your advice of "move along the objective line" as moving your FOCUS rather than strictly your positioning, because the most advantageous positions aren't always just a clump of players moving forwards and back -- it's often having the attacks coming from multiple angles that catch people in no-win situations where they can't even escape let alone fight back effectively.
Inkbrush main here (working on getting into the A ranks) and as the team's Little Bastard Man, posing a distraction from those off-angle areas has swung games toward victories for me. I realized that when I am along the objective line, I'm either dying or throwing bombs and not actually doing that much to the enemy team. It's when either catching foes off-guard and splatting them, or making them chase me and splat me so that I don't immediately come right back to heckle their flank, that I'm doing my best for the team.
Nice little birthday lesson! It seems very trivial, but you and Chara are absolutely right. If you can't win a fight, at least mildly inconvenience the enemy team!
For some reason this reminds me of when I worked at Ralph's, because we always lost money and almost never made net income from the store. The only reason the store never closed was because the location of the store was next to a freeway and was so good to own that ralphs didn't want any competitor grocery store to own it. Even if it meant having a loss.
wow, amazing there's still so much to learn. i loved watching the teacher get a lesson :) it was really awesome to see the humility and willingness to learn.
I guess the concept is being a tank really--not in taking hits, but in taking aggro so the rest of the team can pull together. Honestly if you can survive having multiple people on you, distracting them seems a good move.
Honestly, even if you can't survive it, if you can distract them for any amount of time, that's time they aren't focusing the objective. If you go 1 v 2 off the objective line and can even pick off one of them you've pulled that second person away from a push.
Yes more videos about how to be annoying! I main e-liter people already try to chase me at the detriment of the objective sometimes but I want to be as much of a thorn in the side of the enemy team as I possibly can even if I’m getting three torpedoes thrown at me
thanks so much to you and prochara for not only streaming your metafy lesson but also being okay with making videos on it. you could have just taken all the knowledge for yourself, he could have kept it restricted as well to create higher demand for his lessons. but this way everyone learns and is better for it. also advertizes his metafy even better if i think about it. anyway thanks chara thanks gem
This kind of stuff is why I love Dualie Squelchers. They have the second longest range out of all the dualies which can make them pretty good at staying in a corner and making it difficult for the opponents to advance, and despite not increasing their fire rate, the turret mode improves their accuracy by a fair margin. Their sliding dodge roll lets me easily infiltrate the opponents base without having to make as much of a mark on the map so I can sneak up on their front lines and flank them. Also, I find that I have at least one person trailing after me, and often two or even more, which makes it much easier for my team to advance. I love dualie squelchers :) I've also been using carbon deco recently which I play somewhat similarly, but with a fair amount of differences. I still love being a nuisance, I'm just more aggressive as one, I like to pick off lone opponents that could pose a problem in home base, and I can more easily fight back while in the Opponents base. I can't really hold an area easily due to the lack of damage at a far range (And just the lack of range in general) but I can fall back and then sneak around to splat the opponents trying to gain ground.
It's something I used to think about but forgot. Jumping out of a bad situation does let you escape alive, and usually with less down time then if you were splatted. But it's still down time that you can't hold an important spot.
thank you for the video, yeah sometimes as sometime who doesn't play frontline as often, i do it and realize, "oh i was distracting the enemy team that time" and this is good for helping me to do that consciously
love this channel man. even if i don’t use the lessons learned right away, when the time comes i somehow recall it immediately. it really is a school xD ❤
Ah I've been doing this without thinking about it! It's gotten me through S rank even though it felt like I wasn't being helpful bc I wasn't directly pushing the objective.
Did Zones yesterday evening here where I just hid in an area off the objective on Hammerhead bridge, making sure to peak out with my Luna and consistently splatting them while my team focused on defending objective. Needless to say it went so well we got Back to back KOs for good few matches.
There's a map that I love being a distraction on for TC, and I had to check the app for the map name, it's Brinewater Springs, and my TC win rate is really high, the drop down areas straight ahead from your spawn and to the left opposing team's spawn is a really good distraction place. I hold part of the team in that area being annoying while my team pushes the tower. I'm excited to see viability in being annoying lol
This sounds like it would be primarily good for slayer weapons with good mobility. I can’t imagine a anchor weapon pulling this off, unless they can QSJ out in time. It also sounds like it really depends on the map, so one would have to scope out possible locations for precisely this purpose.
Lol, I think I picked up on this early as a person who loves the front line but is pretty trash when it comes to fighting. I'll happy flank and annoy their backline and maybe the person spawning in for a few seconds. If I can make two people hard focus me for five - ten seconds that's two people off their push/objective. . .I guess I really should take the time to pick up and learn dualies.
The other side to this is to not go way out of your way to splat someone who isn't having an impact on the match. This can cost you your opportunity to push, losing you the game
This is EXACTLY how I play (Tri-Slosher). My focus as a player is to be a pain in the ass for the enemy team, making them looking at me instead of my teammates or the objective. Remember, every shot fired at someone who is going through the flank is a shot that DOESN’T actively contribute to the objective or harms your teammates.
LOL Tri-Sloshers unite! I will always look for a flank if possible, and if I can get behind their line I absolutely will. Tri-Slosh is still so satisfying to play.
I remember an ancho v games match I had in splatoon 2, I had a hydra and I was simply camping my teams objective and the only attempt I can recall of an opponent getting a clear-ish shot at throwing the power clam into the basket was a brush nouveau, of which I absolutely destroyed with the hydra from above, is that in any way a good move to make on my part or is that still on the objective line as it was in close proximity to the basket
Hydra is more the backline/anchor weapon anyway. . .it really is weapon dependent and I would expect a Hydra to hang back a little to keep an eye out for flankers and be the super jump anchor.
whatever 50 gal youre coaching is just doing absolutely nothing for their team in all of these clips. guys please stop doing nothing in this game i really hate the feeling of being the only one present in every single team fight
This is a great concept that seems dumb but is actually really smart probably even more important for me as a QR skermisher
i mean if you compared it to a lot of traffic and, say one car needs to stop for an emergency... you think theyre gonna back up rather than go to the side of the road? (assume this is a 2-lane road)
i dont know because i havent gone to driving school yet, but it seems safer to go to the side.
It's funny that I know everyone here
This crossover rivals that of the Marvel cinematic universe
agreed but also... that's not a very high bar to clear xD
@@MoonMarshmallow Uh... yes it is? I mean, at least for marvel fans and comic nerds it is, but even for people who dont care about marvel or comics, at least its status as a crossover is a high bar, if not your excitement for it
glad to know that just like a good teacher, gem is still learning, too. tysm for what you do gem ❤️❤️
I just realized that this is what could make ballpoint click for me. The ability to skirmish at range, lodged in uniquely advantageous positions. This concept is really cool.
Similar for nautilus too. We have more mobility thanks to the charge hold so we can move in and out of annoying nooks and cranny’s in the map. Excited to try this out with my team soon!
@@thebrightstartt9294 hell yeah, tell me how it goes!
I think Halo’s playerbase has a term for these sorts of spots where it is inherently advantageous to maintain these weird off objective spots: Power Positions, if i recall correctly. spots that give a good player taking advantage of it’s features a good advantage. This isn’t limited to snipers or other long range heavy hitters, as squid school and chara pointed out, there might be spots where shorter ranged weapons threatening an attacking team are inherently far scarier from.
Mind you, these spots are often not the same as flanks, but rather it’s more about where it is in relationship to the objective and the terrain around it that makes it powerful rather than a mere alternative route that can be snuck through
some examples I remember that aren’t just high ground with wide angles for snipes or rockets to blast you are:
-narrow corridors that happen to be near the objective, basically any choke point
-any reasonably defendable position with cover
-splatoon doesn’t have these but still worth mentioning: power weapon spawns
in short, a Power Position is a location that is highy defendable for one reason or another and more importantly has a reason to be defended, like objectives nearby that can be threatened, good view of enemy team, or just straight up a power weapon.
The main thing to know when hunting for power positions in splatoon is “how much chaos can i cause by simply staying here.” if it’s along the way to your enemy taking the objective, it is inherently more powerful to hold than a simple flank or chokepoint that nobody pays attention to because it goes too far out of the way to annoy enemies from behind. And as they say in the video, dividing attention is far more powerful than it seems. halo is notorious for how powerful player advantage is in fights, as is often the case in any shooter with positional focus. but if you can even get one weapon pointed away from your team, that’s one less weapon they have to immediately worry about “off the rip”
At least in halo you had to determine within the power position is what weapons the enemies are holding which in halo another term was used and iirc they were called "power weapons"? Which also applies to Splatoon only difference really is that you choose your loadout instead of picking up weapons throughout the map but just keeping in mind the weapon comps that is being ran with in Splatoon.
Exactly. This is also why the weapons you have are always visible on your model, and why power weapons were always oversized even when not held.
These kinds of angles are exactly what I'm used to playing to as an Undercover Brella player.
My job is typically to draw enemy fire and focus OFF the objective line and cause problems by forcing them to divide their attention. Unless I'm able to lay ambushes with mines I usually don't have the sheer stopping power to hold off a head-on push, but I have the *staying* power to hold off-angle defensive positions just that little bit longer than they can survive once they notice they're taking fire for my shield to heal upon landing a splat or assist and keep going.
I've always interpreted your advice of "move along the objective line" as moving your FOCUS rather than strictly your positioning, because the most advantageous positions aren't always just a clump of players moving forwards and back -- it's often having the attacks coming from multiple angles that catch people in no-win situations where they can't even escape let alone fight back effectively.
Oh my God another undercover brella user who does this. Going to these angles and setting ambushes is great
Mad respect for sticking with undercover
Inkbrush main here (working on getting into the A ranks) and as the team's Little Bastard Man, posing a distraction from those off-angle areas has swung games toward victories for me. I realized that when I am along the objective line, I'm either dying or throwing bombs and not actually doing that much to the enemy team. It's when either catching foes off-guard and splatting them, or making them chase me and splat me so that I don't immediately come right back to heckle their flank, that I'm doing my best for the team.
That's *especially* relevant & important for an Inkbrush main - nice work!
Gonna try and follow this advice as an Octobrush main!!
i love describing the role as Little Bastard Man because that's exactly my objective when i play octobrush or wiper
Nice little birthday lesson! It seems very trivial, but you and Chara are absolutely right. If you can't win a fight, at least mildly inconvenience the enemy team!
For some reason this reminds me of when I worked at Ralph's, because we always lost money and almost never made net income from the store. The only reason the store never closed was because the location of the store was next to a freeway and was so good to own that ralphs didn't want any competitor grocery store to own it. Even if it meant having a loss.
wow, amazing there's still so much to learn. i loved watching the teacher get a lesson :) it was really awesome to see the humility and willingness to learn.
Wow, he brought along Mr. Chara!
I guess the concept is being a tank really--not in taking hits, but in taking aggro so the rest of the team can pull together. Honestly if you can survive having multiple people on you, distracting them seems a good move.
Honestly, even if you can't survive it, if you can distract them for any amount of time, that's time they aren't focusing the objective. If you go 1 v 2 off the objective line and can even pick off one of them you've pulled that second person away from a push.
Yes more videos about how to be annoying! I main e-liter people already try to chase me at the detriment of the objective sometimes but I want to be as much of a thorn in the side of the enemy team as I possibly can even if I’m getting three torpedoes thrown at me
Lol. As someone who will take a Tri-Slosher to try and take down the E-Liter if I can manage it. . .
i play chargers a lot and i have to be conscious of this and balance that with 'you can just run/super jump away instead of dying'
I LOVE That you recognized things you didnt consider before! It makes leatning next to you so much easier
This has enlightened me
"I wish we could sell them another hill at the same price."
Seeing Gem learning new things makes me more excited o lay this game the next few years.
thanks so much to you and prochara for not only streaming your metafy lesson but also being okay with making videos on it. you could have just taken all the knowledge for yourself, he could have kept it restricted as well to create higher demand for his lessons. but this way everyone learns and is better for it. also advertizes his metafy even better if i think about it. anyway thanks chara thanks gem
This kind of stuff is why I love Dualie Squelchers. They have the second longest range out of all the dualies which can make them pretty good at staying in a corner and making it difficult for the opponents to advance, and despite not increasing their fire rate, the turret mode improves their accuracy by a fair margin. Their sliding dodge roll lets me easily infiltrate the opponents base without having to make as much of a mark on the map so I can sneak up on their front lines and flank them. Also, I find that I have at least one person trailing after me, and often two or even more, which makes it much easier for my team to advance. I love dualie squelchers :)
I've also been using carbon deco recently which I play somewhat similarly, but with a fair amount of differences. I still love being a nuisance, I'm just more aggressive as one, I like to pick off lone opponents that could pose a problem in home base, and I can more easily fight back while in the Opponents base. I can't really hold an area easily due to the lack of damage at a far range (And just the lack of range in general) but I can fall back and then sneak around to splat the opponents trying to gain ground.
this. this is why i watch. if you get something wrong you release a video covering it
It's something I used to think about but forgot. Jumping out of a bad situation does let you escape alive, and usually with less down time then if you were splatted. But it's still down time that you can't hold an important spot.
thank you for the video, yeah sometimes as sometime who doesn't play frontline as often, i do it and realize, "oh i was distracting the enemy team that time" and this is good for helping me to do that consciously
love this channel man. even if i don’t use the lessons learned right away, when the time comes i somehow recall it immediately. it really is a school xD ❤
Ah I've been doing this without thinking about it! It's gotten me through S rank even though it felt like I wasn't being helpful bc I wasn't directly pushing the objective.
In the VOD you were talking a lot about specials: when, where and how to use them.
Could you make a video about that?
Super interesting and super useful, I'll try to keep that in mind when retreating now
Oh great another thing I need to think of when trying to not get murdered that's just freaking dandy!
absolutely great video.
Did Zones yesterday evening here where I just hid in an area off the objective on Hammerhead bridge, making sure to peak out with my Luna and consistently splatting them while my team focused on defending objective. Needless to say it went so well we got Back to back KOs for good few matches.
İ honestly cant count the amount of times İ lost a fight in rainmaker and because of that the other team pushed
There's a map that I love being a distraction on for TC, and I had to check the app for the map name, it's Brinewater Springs, and my TC win rate is really high, the drop down areas straight ahead from your spawn and to the left opposing team's spawn is a really good distraction place. I hold part of the team in that area being annoying while my team pushes the tower. I'm excited to see viability in being annoying lol
This sounds like it would be primarily good for slayer weapons with good mobility. I can’t imagine a anchor weapon pulling this off, unless they can QSJ out in time. It also sounds like it really depends on the map, so one would have to scope out possible locations for precisely this purpose.
I imagine its more for front-line weapons that don't always need to push objective. I.E. Dualies come to mind.
Oh huh, I like going to those spots to catch people off guard and mess with them, i didnt realize it was an actual strat
Finally an episode with Chara
Lol, I think I picked up on this early as a person who loves the front line but is pretty trash when it comes to fighting. I'll happy flank and annoy their backline and maybe the person spawning in for a few seconds. If I can make two people hard focus me for five - ten seconds that's two people off their push/objective. . .I guess I really should take the time to pick up and learn dualies.
I will admit i absolutely suck retreating so im definitely gonna write some things down from here.
The other side to this is to not go way out of your way to splat someone who isn't having an impact on the match. This can cost you your opportunity to push, losing you the game
When all else fails, skirmish
Soo.... a distraction dance, i know how to do that, now i have to do it correctly, cool
Best collab ever
This is EXACTLY how I play (Tri-Slosher). My focus as a player is to be a pain in the ass for the enemy team, making them looking at me instead of my teammates or the objective. Remember, every shot fired at someone who is going through the flank is a shot that DOESN’T actively contribute to the objective or harms your teammates.
LOL Tri-Sloshers unite! I will always look for a flank if possible, and if I can get behind their line I absolutely will. Tri-Slosh is still so satisfying to play.
Try out inkbrush kr any of the swords. Perfect for being a pain
This might be the first video where i don't fully understand this
I remember an ancho v games match I had in splatoon 2, I had a hydra and I was simply camping my teams objective and the only attempt I can recall of an opponent getting a clear-ish shot at throwing the power clam into the basket was a brush nouveau, of which I absolutely destroyed with the hydra from above, is that in any way a good move to make on my part or is that still on the objective line as it was in close proximity to the basket
Hydra is more the backline/anchor weapon anyway. . .it really is weapon dependent and I would expect a Hydra to hang back a little to keep an eye out for flankers and be the super jump anchor.
where do i retreat with drapid on hammerhead?
Don't get beat,
You gotta defeat!
Keep your game neat like in the sheets!
As a wiper player, this will be very nice to learn and utilize
So you got schooled by Chara
Instead of giving them the space you were defending, move somewhere else to continue contesting it. Got it
doesnt make a difference considering anyone can be anywhere. the game is rng
whatever 50 gal youre coaching is just doing absolutely nothing for their team in all of these clips. guys please stop doing nothing in this game i really hate the feeling of being the only one present in every single team fight