Yeah it took me a long time especially for interiors to find the correct combination of lighting mods and ENB to actually make Dark Places dark and make shadows realistic . As for exteriors I always thought the Commonwealth was way too sunny and clean considering how close it is to a city-sized multi nuclear meltdown with frequent radiation storms. So polluted climate made way more sense as everything still looks beautiful but unclean
Also I use the same enb and polluted climate but my interiors seem to be different, the dark areas are wayyy too dark snd almost just black instead of shadowing, and the lights inside don’t really emit much light at all
@@nerfboy61 yes I'm using the Pip-Boy flashlight mod but I would have to check to see which of the flashlight options I'm using . As for the ENB make sure you use the interior color correction module . I'm also using the light tweaks mod and an interior fog removal mod. Adjusting your monitor settings might also help I switch between my monitors different presets depending on the game.
With the exception of the mod I'm using for the vault and some of the enemies all of the graphic mods are currently in the description as it's only really three. It's been a few months since I've made this will have to go back and find what mod I used for the vault
@@Taldirok technically that's just the color correction being done by the weather mod itself which has an interior color correction file however there is the mod Ultra interior lighting which I am using to add additional light sources in some places and to improve casted lights
@@Cwronaga216 thanks a lot for answering, when you say the weather mod you mean polluted storms ? Also I'm curious which mod you have that changes the vault 111 objects and such? Looks great.
@@Taldirok yes both polluted storms and it's required file polluted climate both have a color correction patch I believe and I think you need both but you may want to double-check polluted storms mod description page to double-check
Not with radioactive/polluted skies. A thicker atmosphere due to intense pollution and smog would lead to more blue light being filtered out as the suns rays are slowed due to having a greater medium to pass through. Its why the sun turns a vibrant orange during sunset as it's hitting the earth at a harsher relative angle forcing it to pass through a greater amount of atmospheric resistance and filtering out more blue light.
Really crisp. Nice job!
Looks great man!!!
Really incredible. The game should’ve looked like this. Still dreaming for an RT update or mod of some kind
The next generation update should have been like this 😢
always thought the lighting was terrible in vanilla fallout 4
Yeah it took me a long time especially for interiors to find the correct combination of lighting mods and ENB to actually make Dark Places dark and make shadows realistic . As for exteriors I always thought the Commonwealth was way too sunny and clean considering how close it is to a city-sized multi nuclear meltdown with frequent radiation storms. So polluted climate made way more sense as everything still looks beautiful but unclean
Guess you haven't played 76 then yet lmao
I’m assuming you’re using the flashlight mod for the pip boy, which light effect is that and how’d you get the color?
Also I use the same enb and polluted climate but my interiors seem to be different, the dark areas are wayyy too dark snd almost just black instead of shadowing, and the lights inside don’t really emit much light at all
@@nerfboy61 yes I'm using the Pip-Boy flashlight mod but I would have to check to see which of the flashlight options I'm using . As for the ENB make sure you use the interior color correction module . I'm also using the light tweaks mod and an interior fog removal mod. Adjusting your monitor settings might also help I switch between my monitors different presets depending on the game.
This looks awesome! Care to share your mod list?
With the exception of the mod I'm using for the vault and some of the enemies all of the graphic mods are currently in the description as it's only really three. It's been a few months since I've made this will have to go back and find what mod I used for the vault
What interior lighting mod are you using in this ?
@@Taldirok technically that's just the color correction being done by the weather mod itself which has an interior color correction file however there is the mod Ultra interior lighting which I am using to add additional light sources in some places and to improve casted lights
@@Cwronaga216 thanks a lot for answering, when you say the weather mod you mean polluted storms ?
Also I'm curious which mod you have that changes the vault 111 objects and such? Looks great.
@@Taldirok yes both polluted storms and it's required file polluted climate both have a color correction patch I believe and I think you need both but you may want to double-check polluted storms mod description page to double-check
@@Cwronaga216 thanks, i checked indeed, I'll try that weather mod combo tomorrow + Ultra interior lighting, looks great!
@@Taldirok the enb really sells the look
Wow
The lighting is like good but not realistic at the same time. I think the colours are just too warm for America
Not with radioactive/polluted skies. A thicker atmosphere due to intense pollution and smog would lead to more blue light being filtered out as the suns rays are slowed due to having a greater medium to pass through. Its why the sun turns a vibrant orange during sunset as it's hitting the earth at a harsher relative angle forcing it to pass through a greater amount of atmospheric resistance and filtering out more blue light.