One of the best builds I have in my hospital and I've had it provide amazing effects with a full load, 4-6 queue, and an emergency on top of that. The wall monitors really help take up the slack early in a level where you're lucky if you got two nurses with Ward I. I feel if there was more of an ability to micromanage the room like set percentages for beds for diagnosis/treatment or set screens for diagnosis/treatment it might become even more efficient.
OMG, Pinstar, you're killing me here with all these improved layouts! I'm halfway through a Panzer Corps Afrika Corps playthrough and doing a Far Cry 5 playthrough when I need a break from it. And now you've got me jonesing to get back to TPH. AAAAAHHHH, not enough hours in the day! I think it was Oscar Wilde that said, "Work is the curse of the gaming class."
Cofee machine is super important though: not only it reduces thirst, it gives staff speed bonus. Its a shame patients can't drink coffee... On the other hand, that's what Energy Drink Machine are for.
you forgot to add the sweet dispenser next to the nurse station (which you added in your previous video). Also, you can replace the medicine cabinets with Weighing Machine (reto DLC). Not only they are cheaper (400 vs 1000) but they also serve as a decorative item while preserving the bonuses to treatment and diagnostic
@@algarvestrikk I managed this as well as the sweet dispenser, Sweet Dispenser to the front of the nurses station and then coffee maker on the opposite walk through (nearer the nurses station chair side), and then the chair faces the door. Only a tiny adjustment but more things!
Been checking out some 2 point tips vedios over the past day to improve my game...I've enjoyed yours the most so just subbed...and then I notice you have transport fever vids! Happy days!!
A month late since you put this out so you might not see this but, you can fit FOUR wall monitors on each side if you scoot the med cabinets closer to the middle beds.
With careful use of the CTRL key I've managed to get 14 Wall Monitors, 2 Weight Machines (replacing Medicine Cabinets), 2 Medicine Cabinets (couldnt get Weight Machines to work on the "back wall"), 1 Sweet Dispenser, 1 Chair, 1 Hand Sanitizer and 1 Coffee Maker, along with 3 Small Air Con Units, then topping the room up with Gold Star Awards (3). $27,425 total cost. Now I'm looking forward to playtesting it all XD
Ah... I see... I thought it was an oversight in the previous power ward video. I didn't realize that the wall monitors originally couldn't be placed over beds. xD
Yep! I don't know when they changed it, but that change alone prompted me to remake the video just to update it. The extra boost of treatment power from the monitors means you can get max treatment success for any ward illness from just a level 3 nurse trained in Ward III. Anything beyond that is gravy for some extra diagnostic oomph.
Holy crap a build from you I don't have to modify because I'm on PS5 and cannot disable grid lock on doors. I can actually just straight use this and it's a fucking miracle. This dude is not console friendly AT ALL!
There are acouple of problems with this layout like the traffic in from of the changing screens. I found a 3 x 4 layout with 4 beds & 2 screens has better flow and only 1 nurse is needed with 2 nurses slightly improving things. Not as much bonuses but you really don't need that much later on with training.
Hey Pinstar, for some reason I don't have the option to train my staff in ward management... Is it a bug in my game? Or do I have to do something before ward management is offered... I've had it before, so a bit annoyed it's not there now! What's your ideal training for a ward nurse? Do you mix diag and treatment in the same person, or do you specialise and force them to stay in their respective wards (if that's even possible?!). Thanks, Leanne
He said in one of the staffing videos that he specializes nurses in Ward Management and only allows those ones to work in Ward or Fracture Ward. And other nurses specialize in Treatment or in Diagnostics, each group only allowed to work in their respective best rooms. Though he seemed to not specialize any nurses in Pharmacy, using Treatment nurses instead? He also didn’t go over Injection specializations… but I’m not all the way through the playlist so maybe he addresses that later. And he said Bedside Manner is a good extra skill to train at the end if you’re planning to crank up the prices of nurse-administered treatments (I think that was in the marketing video).
A single power ward won't hold up forever. I've recently started setting my queue alerts to 3 and once I see a room keep and maintain a queue of 3 or more (outside of inviting in an emergency) I'll copy the room and build another elsewhere. 6 beds in a 5x4 space does mean you get a lot of bang for your buck on the wards you DO build .
Anyone else have a glitch in their game viewing the patient info screen for xbox? I even uninstalled the game and reinstalled it. Seemed ok for about 5 minutes, then it was right back. I was enjoying this game too.
I'd need to do some more testing to confirm, but my instinct is to say "yes". I know they changed the queue logic with patients to account for MIA patients when it is their turn so the queue doesn't get held up, but I still fear the time sink caused by visiting the cafe will never be justified by the benefit to the patient. At least with doctors the extra buffs to happiness and energy have a meaningful impact for awhile after the doctor/nurse has come back from break. Even then, the logistics of the Cafe can be iffy. More testing is needed.
I'd have to take a look at the 7 bed build. Part of the Power Ward's design is not just its capacity but flow. Not to mention that having at least +10% bonus in the room from cabinets and wall monitors allows your ward nurses to hit max treatment chance at level 3 with Ward III.
Well here is the layout I found. ua-cam.com/video/wTiC--3Oy3A/v-deo.html I don’t like the fracture ward set up as the staff have to slowly run an obstacle course. But the standard ward works. Could use more hall monitors to make up for less medicine cabinets
Hmmm that is a sensible layout and does squeeze in one extra bed. The problem is that the screens are a bottle neck. With 6 beds, the two screens are stretched pretty thin with patients constantly getting dressed and undressed. A 7th bed won't actually increase the room's throughput that much as there will be a log jam at the changing screens so the patient throughput won't be as high as you'd expect. It's a good layout, but I'd stick to my Power Ward MK II.
Hi Pinstar! I have a note and a question about Ward design. Question: Does making Pods (DLC item) instead of Beds have any effect? There are no effects listed in the Pod description, but maybe there is some hidden effect? Note: I suggest replacing one bed with changing screen in this design, because with 2 screens patints won't be changing fast enough and you'll have 1 bed idle. Or making bigger Ward to fit that extra Changing Screen.
One of the best builds I have in my hospital and I've had it provide amazing effects with a full load, 4-6 queue, and an emergency on top of that. The wall monitors really help take up the slack early in a level where you're lucky if you got two nurses with Ward I. I feel if there was more of an ability to micromanage the room like set percentages for beds for diagnosis/treatment or set screens for diagnosis/treatment it might become even more efficient.
My ward has never been so well-run. Thank you!
OMG, Pinstar, you're killing me here with all these improved layouts!
I'm halfway through a Panzer Corps Afrika Corps playthrough and doing a Far Cry 5 playthrough when I need a break from it. And now you've got me jonesing to get back to TPH. AAAAAHHHH, not enough hours in the day!
I think it was Oscar Wilde that said, "Work is the curse of the gaming class."
Cofee machine is super important though: not only it reduces thirst, it gives staff speed bonus. Its a shame patients can't drink coffee... On the other hand, that's what Energy Drink Machine are for.
you forgot to add the sweet dispenser next to the nurse station (which you added in your previous video). Also, you can replace the medicine cabinets with Weighing Machine (reto DLC). Not only they are cheaper (400 vs 1000) but they also serve as a decorative item while preserving the bonuses to treatment and diagnostic
You can actually move both screens a little to the right and squeeze them together (with the help of the control button) to make room for more items.
Literally a game changer. You’re my hero!!
I was able to squeeze a coffee maker and chair in to this build in the path of the door next to the screen.
The chair keeps the second nurse from wandering in the path of the patients too
@@algarvestrikk I managed this as well as the sweet dispenser, Sweet Dispenser to the front of the nurses station and then coffee maker on the opposite walk through (nearer the nurses station chair side), and then the chair faces the door. Only a tiny adjustment but more things!
Been checking out some 2 point tips vedios over the past day to improve my game...I've enjoyed yours the most so just subbed...and then I notice you have transport fever vids! Happy days!!
A month late since you put this out so you might not see this but, you can fit FOUR wall monitors on each side if you scoot the med cabinets closer to the middle beds.
I love this design. Thank you so much for sharing.
Love the these videos. Really has improved my game watching them. The start of any game I do the GPs office and the power ward.
Since this game came out on Xbox Game Pass, I cant stop playing. Enjoying your vids while doing choirs keep them up!
Thanks am using now
With careful use of the CTRL key I've managed to get 14 Wall Monitors, 2 Weight Machines (replacing Medicine Cabinets), 2 Medicine Cabinets (couldnt get Weight Machines to work on the "back wall"), 1 Sweet Dispenser, 1 Chair, 1 Hand Sanitizer and 1 Coffee Maker, along with 3 Small Air Con Units, then topping the room up with Gold Star Awards (3). $27,425 total cost. Now I'm looking forward to playtesting it all XD
Ah... I see... I thought it was an oversight in the previous power ward video. I didn't realize that the wall monitors originally couldn't be placed over beds. xD
Yep! I don't know when they changed it, but that change alone prompted me to remake the video just to update it. The extra boost of treatment power from the monitors means you can get max treatment success for any ward illness from just a level 3 nurse trained in Ward III. Anything beyond that is gravy for some extra diagnostic oomph.
I have been using this layout for 2 years. Cannot wait for your power build in Campus!
Hey, what's Campus? Is there a new game coming out?!
@@KuliksonProductions yes two point campus
Excellent! (I'm still referring Newbies to your Crossroads start in Banished - I'm sure these will become classics too!)
Excellent work, Pinstar
Holy crap a build from you I don't have to modify because I'm on PS5 and cannot disable grid lock on doors. I can actually just straight use this and it's a fucking miracle. This dude is not console friendly AT ALL!
I think I still like coffee maker over one medicine cabinet. But the new layout is so awesome
love the new TPH videos some great tips here. hope you revisit Tropico 6 soon too
Thank you 4 this tips and builds
Just got this game on switch loving it thank you for your tips
Oh, one question: What if the orientation needed is the opposite? You know, where the door needs to be on the short end.
There are acouple of problems with this layout like the traffic in from of the changing screens. I found a 3 x 4 layout with 4 beds & 2 screens has better flow and only 1 nurse is needed with 2 nurses slightly improving things. Not as much bonuses but you really don't need that much later on with training.
How do I put two nurses in a ward? Every time I hover them over it just says replace instead
Hey Pinstar, for some reason I don't have the option to train my staff in ward management... Is it a bug in my game? Or do I have to do something before ward management is offered... I've had it before, so a bit annoyed it's not there now! What's your ideal training for a ward nurse? Do you mix diag and treatment in the same person, or do you specialise and force them to stay in their respective wards (if that's even possible?!). Thanks, Leanne
He said in one of the staffing videos that he specializes nurses in Ward Management and only allows those ones to work in Ward or Fracture Ward.
And other nurses specialize in Treatment or in Diagnostics, each group only allowed to work in their respective best rooms. Though he seemed to not specialize any nurses in Pharmacy, using Treatment nurses instead? He also didn’t go over Injection specializations… but I’m not all the way through the playlist so maybe he addresses that later.
And he said Bedside Manner is a good extra skill to train at the end if you’re planning to crank up the prices of nurse-administered treatments (I think that was in the marketing video).
When the hospital gets bigger I find 6 beds isn’t enough. Would you build a second power ward ? Or extend it by 3 for 4 more beds ?
A single power ward won't hold up forever. I've recently started setting my queue alerts to 3 and once I see a room keep and maintain a queue of 3 or more (outside of inviting in an emergency) I'll copy the room and build another elsewhere. 6 beds in a 5x4 space does mean you get a lot of bang for your buck on the wards you DO build .
Being the 667 like just screams "I was almost got 666 damn" 😂
Tks 4 the tips, even playin' on console they've been so helpfull.
Anyone else have a glitch in their game viewing the patient info screen for xbox? I even uninstalled the game and reinstalled it. Seemed ok for about 5 minutes, then it was right back. I was enjoying this game too.
This videos are really helpful. I have another question. Does the Caffé still only useful as a staff room?
I'd need to do some more testing to confirm, but my instinct is to say "yes". I know they changed the queue logic with patients to account for MIA patients when it is their turn so the queue doesn't get held up, but I still fear the time sink caused by visiting the cafe will never be justified by the benefit to the patient. At least with doctors the extra buffs to happiness and energy have a meaningful impact for awhile after the doctor/nurse has come back from break. Even then, the logistics of the Cafe can be iffy. More testing is needed.
@@Pinstar that's what I thought. Thank you
this configuration doesn't work on Xbox. It says there isn't enough room for the screens to open with them facing the beds.
Any updates to the build ? I saw one where’s 7 beds in for the same footprint. But only room for one medicine cabinet
I'd have to take a look at the 7 bed build. Part of the Power Ward's design is not just its capacity but flow. Not to mention that having at least +10% bonus in the room from cabinets and wall monitors allows your ward nurses to hit max treatment chance at level 3 with Ward III.
Well here is the layout I found. ua-cam.com/video/wTiC--3Oy3A/v-deo.html I don’t like the fracture ward set up as the staff have to slowly run an obstacle course. But the standard ward works. Could use more hall monitors to make up for less medicine cabinets
Hmmm that is a sensible layout and does squeeze in one extra bed. The problem is that the screens are a bottle neck. With 6 beds, the two screens are stretched pretty thin with patients constantly getting dressed and undressed. A 7th bed won't actually increase the room's throughput that much as there will be a log jam at the changing screens so the patient throughput won't be as high as you'd expect. It's a good layout, but I'd stick to my Power Ward MK II.
Can't you squeeze more beds or more items if you try to place them with CTRL?
Yes I’ve got it on PS 4 it’s ACE
How does number of nurses works per unit.
Hi Pinstar!
I have a note and a question about Ward design.
Question: Does making Pods (DLC item) instead of Beds have any effect? There are no effects listed in the Pod description, but maybe there is some hidden effect?
Note: I suggest replacing one bed with changing screen in this design, because with 2 screens patints won't be changing fast enough and you'll have 1 bed idle. Or making bigger Ward to fit that extra Changing Screen.
I am on console, which prevents disable snapping for doors, is this going to cause problems for my ward slash is there a way around this
The power ward doesn't rely on fine-tuned door snapping. You're good to place it on the 2nd or 4th tile on the 5 tile wide side of it.
you make me laugh hahahahaha