The game's far from perfect, but it has something 95 % of games don't - a unique atmosphere that actually sticks with you, and you can still remember several years later. That by itself is an achievement in my book.
4:30 That's because Alan put himself as the main character of the novel, he needed to be in danger even if the dark presence kills him. At first, he wasn´t even in the novel, he was just the writter, until he realised the dark presence was using him, so, to save Bright Falls and his Alice, he needed to be on it and the things himself. Also most of this sins are answered by the fact: They're following the novel script. But with some of them I laugh. LOL.
I can understand you first point, but to your second point, that's no excuse, considering it was the game devs who had the game follow the plot of the novel, and the game devs made the plot for the novel.
@@Cman04092 look at it like this. if it wasn't troppy it would be hard to get across that Alan was playing out a story he wrote. if it was too subtle that plot point loses its meaning because then its just another "unique" plot and it would come out of left field that he's living a book. Also Alan literally wrote the novel in a week cracked out of whatever otherworldly energies the darkness forced on him. the novel is going to probably not be very good, but it just needs to be suitable to the darkness's needs.
No, you're going to preemptively give it 10 sins, not retroactively, since a lot of the sins haven't happened yet. And if you think that apartment is small, you've probably never seen a New York apartment (source: 19 years and counting of living in NYC). That's exactly the kind of apartment a best-selling author in NYC would rent, though most likely own. At market value, for an apartment that size, depending on the neighborhood, you're looking at 5 grand a month easily, though it could be a lot more if it's in a really nice area.
sin 80: FBI agent nightingale wanted to kill Alan because he thought that Alan was planning to kill him as the fbi agent mentions himself in sin 127 and sin 128. (also, he would likely know it would be alan because Alan' name would likely been mentioned constantly throughout the script) sin 82: the shadow takes its victims and turn them into servants, which is why you start police officer taken at this part sin 112: the andersons have a complete pyrotechnic display set up because they're aware of the taken and the shadow' existence and had fought it before sin 121: the "shadow place" exists within the water, so when you escape it you escape from the water sin 124: all it would take to find him would be a basic police investigation of the area of town, or the reports of explosions and gunfire from the anderson farm sin 130: she may not may have asked him why because he an fbi agent and higher ranked then her. 134: some chrismas lights run on a AA battery pack. 138: she may have not know her name, or needed to follow her "rules" 139: she likely rigged those lights herself 147: there may be rules to the magic that we are not aware of. 151: the shadow has been building up its power, and at this point of the story, it was starting to reach its peak. 154: it would likely be useless underwater. 157: it was most likely hidden by shadows a lot of other story elements may also have to do with the fact that alan wake wrote them; the same alan wake who wrote "gritty detective stories" for a living. It most likely that he was only able to write in the style that he was most comfortable with; aka, a gritty, violent story with a bittersweet ending.
Can confirm the xmas light thing. bought some for my friends as a lazy gift. the box for the batteries blew apart after a couple of hours, but they do exist ^^
Many things of these are explained in the game.. Why don't taken use guns?.. their hollow evil minds are not advanced and they're like animals.. more advanced taken are the ones who still retain some of their minds.. that's why the darkness doesn't control alan.. it needs his mind.. This was explained in american nightmare.. it also explained why there was not enough enemy variety unlike the sequel.. because the dark presence is a very basic form of evil unlike mr. scratch who has a more creative mind and deeper evil personality and is able to make tougher and smarter taken Why doesn't the dark presence kill wake?.. because wake wrote the entire thing.. he clearly explained that there are going to be sacrifices and the evil will be very close to him and then fail to get him.. also, it needs him to finish the manuscript and free it.. Why are there conveniently placed guns and ammo and batteries?.. again because wake wrote the whole thing.. he gave himself some advantages to overcome evil.. but just barely so he doesn't mess with the story.. Why did they bring an entire police force with an fbi agent to chase wake?.. the agent knew about the whole story thing and he knew that it's wake that wrote the horrors and he tries to stop him.. also he's part of the story.. How did hartman and the kidnapper know that wake is in the police station?.. they're clearly watching and following him since he arrived in brightfalls.. it's written in the manuscript.. How did the kidnapper read the conversation with wake but he didn't know they will fall?.. maybe he knew but wanted to let things take their place.. or maybe it was on another page which he didn't have.. Why is the kidnapper not startled by reading about his own fate?.. he was.. but then he wanted to get the manuscript to know more.. hartman and the kidnapper are pawns controlled by the darkness to get wake to complete the manuscript but they tried to take it for themselves.. also the agent was the one who's most scared by the whole thing and just wanted to stop the writer.. Why is the agent shooting an unarmed man?.. again explained.. he is drunk.. he found manuscript pages that made him scared and angry at the writer.. he thinks that by killing the writer the horrors would stop.. he's an evil obstacle written by wake and he's the sacrifice in the end to free wake.. Why are there poltergeists chasing wake?.. again explained.. wake barely escaped the cabin and rebelled against the evil presence.. so in the beginning the presence wanted to get wake to continue the story.. it sent the taken to put him on the path and not actually kill him.. but after getting so close to wake and then failing.. it started getting more crazy and bent on killing wake.. so more frequent enemies and more things trying to crush him.. so the game gets harder.. How did wake know about the whole thing?.. he's getting his memory back slowly.. the footage of himself on several tv sets.. the manuscript pages zane selectively put on his way.. they give him revelations about the story without risking him doing something to alter the outcome which he himself wrote.. Is wake the only creative dude to come to brightfalls since zane?.. no. watch the brightfalls miniseries which acts as a prequel to the game events.. How did the anderson brothers know about stuff and prepare themsalves?.. if it's not a nice convenient stage written by wake to help him achieve his goals.. it's because it happened before with zane.. and also the brothers followed the events since the beginning as was shown in brightfalls miniseries.. Why is weaver living in a derelect power plant and how did she keep it running?.. pay attention to the game to find out.. How is max payne's voice a sin?.. James McCaffrey's voice is legendary.. and also the sudden stop is an easteregg.. Why does the evil care about writing standards?.. dude you miss the point of the whole game.. did you find all the manuscript pages and read them?.. the ones on the nightmare difficulty explain things better.. You clearly don't like stephen king 😂 Cheers
Hey, I know you wrote this two years ago. But Ive been a huge fan of alan wake since I was about 13 years old. Thats when I first played the game. And Ive wanted to watch the miniseries for a long time, but never found a way to watch it. Do you know of a way I can?
This sin video feels like how my grandpa would sin a game, someone who has never played a video game. The only thing I really agree with is the lip sync, and the advertising placement.
"How are you powering those Christmas lights?" Literally LOL'ed at that one, such a good question that I never thought about, hahaha. Funny video, but to be fair, many of these supposed plotholes are explained in the game or have obvious workarounds. ^^
21:57 "We just fisted an old woman to death." Yep... I died from that quote, and now stuck with the worst mental image for eternity beyond the grave thanks. Brightened up my day.
This game had some issues, but I've honestly got a soft spot for it. It set out to do something totally unique with the light and darkness mechanics with the dramatic narrative over everything. It felt super cheesy and goofy, yet it did what, in my opinion, is the best thing a game can do: make itself damn memorable.
It does, but they're not hand written today. If you tried to hand a handwritten manuscript to any editor or publisher, they'd be more than likely to tell you to come back once you'd typed it up.
@@JayWalkerOnline Depends on how much of a bigshot you are. Alan seems to be a bestselling author in his world and as such he'd have a lot of leeway. It's kinda like how some obnoxious author like J.K. Rowling could probably hand in a manuscript written in her own fecal matter and her editor would go "this is acceptable. you have to deal with an artists quirks sometimes.".
I feel really sad for Alan.. he spent almost 10 years in the threshold trying to write his escape on that altered reality typewriter only to find himself going deeper into the labyrinth.. he even pushed a manuscript page under the spiral door in the oceanview motel to try to warn people not to use any altered items from the brightfalls AWE
_"How are you powering those Christmas lights?"_ Batteries! I know because I have worn Christmas lights before as part of a costume. He still deserves a sin for not bringing Christmas lights and headlamps for everyone else though. _"My head hurts"_ Not knowing who wrote what or when the fictional part of this begins and ends is SO FRUSTRATING. Maybe it's not supposed to matter but it does. I'm also bugged by Alan somehow "knowing" that he can't just solve this easily, that a whole slew of people have to die. Why? Maybe I just don't remember this but I can't recall the game explaining that Thomas cutting corners is how he messed up. And this is just my personal opinion but why is the dark presence's escalating power shown as: 'can control people' > 'can control inanimate objects'? Shouldn't it be harder to control living things with free will? I would have thought it would go: inanimate objects > animals > people. Maybe that just wouldn't work from a gameplay perspective but I still don't get why you don't get attacked by animals at all. He's there during Deerfest and there's bear traps all over.
"You're going to use a work of fiction as evidence?" Well not that I am saying its right, but there is a law in at least one state (can't remember which one, and too lazy to look it up) where it is considered a crime to write any work of fiction that contains "graphic material", such as violence, murder and rape...and it supposidly was enforced more than once. Add to that the multiple court cases about intelligent design in schools (yes multiple (the Scopes trial wasn't the only one), and again still too lazy to look up) and I have a feeling that works of fiction have been used in court as evidence more than once before.
@@kodybuffettwilson Funny. I was more perturbed by his pseudo-intellectual reply - - with the wording and not to mention the whole message critiquing writing technique whilst using double perenthesis.
There are no sins to this game, it is perfect. Out of all the games I have played since at least 2004, the Alan Wake series is amongst the most immersive, acted enjoyable and best-produced gaming series. The enemies are varied and unique, the story is thrilling, novelistic and unique. The whole series is similar to a large narrative novel being played out. In an age where many game series may look different but are largely the same, being- repetitive, generic, unimaginative etc, Alan Wake offers a touch of freshness.
Brian Griffin usually not as much as in AW, most games' combat have some depth, different enemies, guns, and so on, while AW's combat is like "aim towards the bad guy for a few seconds, bam bam, repeat". After you kill the first taken the combat will be pretty much the same until the end. Don't get me wrong tho, I love this game, played it for at least 15 times(!), the atmosphere is one of the best I've seen in games\movies and it's on my personal top5 list, but the combat is way too simple and repetitive to be enjoyable on the long run.
Weapon lost cliché. That's up there with family member cliché. automatic 5 sins. Verzion and Comcastr...help us all (adds 10,000 sins) I'm sinning the devs and Alan. (two dings) They dragged Stephan King into this didn't they? (ding) Max Payne is awesome so his mentions (remove three sins) Achievement: Horrible Fanfiction (Brought to by Verzion)
+Victoria Regina I thought Life is Strange and Alan Wake were both two of the best games I've ever played. I can't believe anyone would not like either of these games. Seriously? :-)
Holy shit, I have just realised that the Thomas Zane quote "both wilder and serene" was referenced in the names of Beth and Paul in Quantum Break. Damn you Remedy and your cheeky easter eggs!
I know the combat is pretty simplistic. I still appreciate the unique setting, awkward dialogue and attempt to make the game appear cinematic. I just had fun with it.
Also as a wannabe science fiction author. I appreciate the monologue from the taken in the beginning. I kind of look at this game as also facing some of my insecurities.
Is it a sin they haven't made a sequel yet and instead worked on Quantum Break? Also; Bright Falls looks absolutely nothing like a Cascade Mountain town. Not to mention you kill more Taken in-game than there are in most of those towns... (Though Im not quite sure its viable to sin the constant narration since Alan is, quite literally, living a novel he himself wrote, and is therefor now a mary sue in his own novel and has the author talking to him...okay maybe that's a sin.) Saying Hartman wants to sell the books though...he doesnt want Alan to write to make money. He wants to use his author talents and the weird shit power of Calderon Lake to change reality.
I had fun playing this game, but I would never want to replay it. I hated the other one, American Nightmare (or whatever it was). Literally playing the same portion of the game 3 or 4 times over was a huge copout for making an actual complete game.
+SuperN0va I liked both games but the original Alan Wake was the best. I've played both games more than once (something I rarely do unless it's a really good game) but I get what you mean (I don't think it was as long) :-)
LisaSimpson2 I will definitely play the new one, but I haven't even checked to see if it will be released on PC. My wife plays too much for me to borrow one of her consoles.
i'm not sure but somehow this game as i'm watching this here felt like the "Secret Window" movie by stephen kings presented in a different way. a writer, missing wife, an evil entity demanding the writer to finish (or rewrite the manuscript), a typewriter, a cabin, and a room with round windows.
This would be funny/entertaining if you actually picked out "sins" instead of just talking about stuff you didn't understand in the game. Also, at 2:41 , it's "roll credits".
The thing that always got to me is that shit is always moving. The camera never stops moving. Characters never stop moving, even when having a conversation. There's always this constant motion and its really disorienting and feels fake.
My favorite game of all time! Such an amazing game on all levels! Remedy always makes really great games, but Alan Wake is something special. I can’t wait for when they decide to do the sequel
Anyone notice in the poem he has lines ending in “Wilder” and “Serene”...and in Quantum Break there were the characters Beth Wilder and Paul Serene who who struck at the end of time together trying to kill each other? Just another of the many links putting all Remedy games in one Universe.
I screenshotted it two days ago. Glad I'm not the only one. Quantum break and Alan Wake also have "Control" said a couple of times too. Mostly quantum break
The reason why the dark presence chases and wants to kill Alan is because he wrote the story that way, so he can figure a way out. It's kind of a paradox since the darkness needs him to finish the script, but that's why it works, that's how he escapes after 2 weeks. I think it's pretty clever, and this makes Alan Wake one of the best horror stories I've ever experienced. Because it's a clever story not just cheap thrills.
A sin for being "suspiciously" like a game that came out ten yrs later...lame. Obviously LIS would have been influenced by AW...if there os any real connection at all.
Lexical/Semantic Sins: at 5:32 you said "So I'm going to RETROACTIVELY give it ten sins" when in fact you went ahead and gave it ten sins for all the FUTURE flashback migraines. Your statement would only make sense if you first decided not to sin them at all, and then changed your mind at the end.
Just to explain this: Alan wrote Thomas Zane writing Alan into existence back in the seventies to stop the Dark Presence. More or less. Remember, neither Thomas Zane nor Alan Wake are themselves in the game. They're just characters in a story Alan wrote. It's kind of explained in Special 2 (and American Nightmare-- sort of). The Alan you play as in the game (the Alan in the story) is a Darkness doppelgänger-- Mr. Scratch. The real Alan wrote himself into existence into the story to stop the Dark Presence, but he was all the time in the cabin in the bottom of Cauldron Lake. The live-action Alan in the TV is the real Alan trapped by the Dark Presence in the cabin. It's confusing, yes. But it's all explained, and it all fits in the end.
+Sedar Games Hah jokes on you to the guy above cause I agree - there's nothing wrong with Alan Wake what-so-ever. That was one of the best games I've ever played. True gamers will know this was a great game you're all just buying this Alan Wake hate trip probably without ever playing it. Utter nonsense. Is this video for real or just a joke? Cause there's nothing wrong with this game. It was a solid game. I don't usually play games again once I've completed them but this game I will play again and again. It was a psychological thriller/horror and was so atmospheric and fun. I can't believe anyone would hate this game I'm so confused....?
LisaSimpson2 No xD just becasue we sin a game doesnt mean we don't like it. Thats something most people don't get in the first place, but saying there is NOTHING wrong with a game, that is the stupidest thing about videogames you can say.
No accounting for personal taste. You start by exampling MGS, written by a surrealist writer known for his retconning and then end it with praising Sam Lake's work. I'd call Sam Lake's writing derivitive, unnecessarily convoluted, JJ Abrahams-esque with things introduced and not explained. And I'd even put him in the same category as David Cage as worst game writers of all time.
Also, It's amazing that after forty years The Anderson Farm is in such a good shape. I mean everything does look kinda old and dusty, but very well preserved: there are no broken windows, nothing seems to have been stolen or destroyed. The same is with the fireworks electronics: how many storms with ligthning were there since the '70s? And another thing, why did the Dark Presence leave the Cabin under the lake with Alan inside, so that Zane could later rescue him? I mean, did the Darkness/Barbara Jagger have to go do some groceries? Aaand, dumbass Weaver doesen't know what selfish means.
The dark presence didn't leave, nor did Zane save Alan, Alan realized he was being used because Zane reached out to him (when Zane wrote himself out of existence, he wrote himself to have power within the same place as the presence, and that the presence couldn't hurt him so that he could guide Alan) and told him. Alan then wrote his escape into the story so that it would happen. Also the dark presence isn't all powerful, it clearly requires outside help which is why it uses Alan and Zane (and possibly the old gods of asgard)
They fail to make it clear in the story, but the reason that Mott knows how to kill the taken with light is because Dr. Hartman used to be Thomas Zanes assistant and likely told him how to deal with that. And the reason that Nightingale had it out for Alan was only explained in the supplemental reading material, his partner had been having dreams about Alan before going missing. It's important to note that Hartman knows what's going on at cauldron lake and he actively seeks to manipulate the forces of creation there, it's the reason he runs a lodge for artists and the like. It's likely that he intended to kidnap Barry to use him as emergency leverage to ensure Alan works as intended. A lot of remedy works require a lot of storybuilding in the background.
No sins removed for the cool rock stage boss fight? Come on, that was pretty awesome! Also, Heavy Rain! I can barely imagine Farcry Primal having any plot beyond "OTHER TRIBE BAD! ME KILL TRIBE AND BE STRONGEST!". Unless it's some overly artificial nonsense lice 10.000 B.C.
This game has a similar plot to the Goosebumps film. The whole needing to finish to book to stop monsters from their own works. Oh, and they need a specific typewriter
I did hate that you lose all your inventory every time a new level started 😡 I would be careful to save as much ammo as I can and then Bam you lost it all
There is ABSOLUTELY no way that is a song from the seventies. In fact, the only reason I can imagine they picked Poets of the Fall, the Finnish band that wrote that song specifically for this game, is that they did music for their other games, most notably Late Goodbye from Max Payne 2. They're a melodic rock band, so not even the genre matches with the two metal fossils XD
Remedy could of been the Naughty Dog of Xbox so dissappointed they lost the company and glad they recently got it back. I feel like the movement for it being such an old game was pretty good and reminded me alot of The Last Of Us
It must be sad playing videogames just to find out what's wrong with them, instead of actually having fun... I mean, 161 "sins" to one of the greatest games ever? Damn.
I completely agree. And props to you for somehow making it through the whole thing. After reaching "32 sins" (only two of which were valid), I gave up.
but that nitpicking is part of the fun. If you didn't want him to nitpick the game you could have just clicked away no one was forcing you to watch through it.
Why is it that all the gaming sin channels have to take everything at face value because they can't come up with real sins even when there are plenty to choose from? Its like all you do is pick apart metaphoric dialogue with the intention of dumbing it down to make it seem like a rightful sin count. It isn't..... Cinema sins can actually come up with real sins unlike the game sins channels. Just stop doing them seriously. All the gaming sins channels are mediocre asf.
The game's far from perfect, but it has something 95 % of games don't - a unique atmosphere that actually sticks with you, and you can still remember several years later. That by itself is an achievement in my book.
I forgot about it less than a month. I didn't find long hallways with the same enemies and gameplay appealing at all.
SSJvegito501 he said ATMOSPHERE you dick
@@SSJvegito501 So did you like PT?
4:30 That's because Alan put himself as the main character of the novel, he needed to be in danger even if the dark presence kills him. At first, he wasn´t even in the novel, he was just the writter, until he realised the dark presence was using him, so, to save Bright Falls and his Alice, he needed to be on it and the things himself.
Also most of this sins are answered by the fact: They're following the novel script.
But with some of them I laugh. LOL.
i know right? this guy is loose in the head
I can understand you first point, but to your second point, that's no excuse, considering it was the game devs who had the game follow the plot of the novel, and the game devs made the plot for the novel.
@@Cman04092 look at it like this. if it wasn't troppy it would be hard to get across that Alan was playing out a story he wrote. if it was too subtle that plot point loses its meaning because then its just another "unique" plot and it would come out of left field that he's living a book. Also Alan literally wrote the novel in a week cracked out of whatever otherworldly energies the darkness forced on him. the novel is going to probably not be very good, but it just needs to be suitable to the darkness's needs.
No, you're going to preemptively give it 10 sins, not retroactively, since a lot of the sins haven't happened yet. And if you think that apartment is small, you've probably never seen a New York apartment (source: 19 years and counting of living in NYC). That's exactly the kind of apartment a best-selling author in NYC would rent, though most likely own. At market value, for an apartment that size, depending on the neighborhood, you're looking at 5 grand a month easily, though it could be a lot more if it's in a really nice area.
Its disappointing that you sin things that are later explained clearly.
๊YES.
sin 80: FBI agent nightingale wanted to kill Alan because he thought that Alan was planning to kill him as the fbi agent mentions himself in sin 127 and sin 128. (also, he would likely know it would be alan because Alan' name would likely been mentioned constantly throughout the script)
sin 82: the shadow takes its victims and turn them into servants, which is why you start police officer taken at this part
sin 112: the andersons have a complete pyrotechnic display set up because they're aware of the taken and the shadow' existence and had fought it before
sin 121: the "shadow place" exists within the water, so when you escape it you escape from the water
sin 124: all it would take to find him would be a basic police investigation of the area of town, or the reports of explosions and gunfire from the anderson farm
sin 130: she may not may have asked him why because he an fbi agent and higher ranked then her.
134: some chrismas lights run on a AA battery pack.
138: she may have not know her name, or needed to follow her "rules"
139: she likely rigged those lights herself
147: there may be rules to the magic that we are not aware of.
151: the shadow has been building up its power, and at this point of the story, it was starting to reach its peak.
154: it would likely be useless underwater.
157: it was most likely hidden by shadows
a lot of other story elements may also have to do with the fact that alan wake wrote them; the same alan wake who wrote "gritty detective stories" for a living. It most likely that he was only able to write in the style that he was most comfortable with; aka, a gritty, violent story with a bittersweet ending.
Sin 80: The Manuscript does tell you when you find them all, Probably one of the ones on Nightmare Difficulty
these sins aren't supposed to be taken seriously. have you seen cinemasins he even says the sins have no real value
Can confirm the xmas light thing. bought some for my friends as a lazy gift. the box for the batteries blew apart after a couple of hours, but they do exist ^^
Many things of these are explained in the game..
Why don't taken use guns?.. their hollow evil minds are not advanced and they're like animals.. more advanced taken are the ones who still retain some of their minds.. that's why the darkness doesn't control alan.. it needs his mind..
This was explained in american nightmare.. it also explained why there was not enough enemy variety unlike the sequel.. because the dark presence is a very basic form of evil unlike mr. scratch who has a more creative mind and deeper evil personality and is able to make tougher and smarter taken
Why doesn't the dark presence kill wake?.. because wake wrote the entire thing.. he clearly explained that there are going to be sacrifices and the evil will be very close to him and then fail to get him.. also, it needs him to finish the manuscript and free it..
Why are there conveniently placed guns and ammo and batteries?.. again because wake wrote the whole thing.. he gave himself some advantages to overcome evil.. but just barely so he doesn't mess with the story..
Why did they bring an entire police force with an fbi agent to chase wake?.. the agent knew about the whole story thing and he knew that it's wake that wrote the horrors and he tries to stop him.. also he's part of the story..
How did hartman and the kidnapper know that wake is in the police station?.. they're clearly watching and following him since he arrived in brightfalls.. it's written in the manuscript..
How did the kidnapper read the conversation with wake but he didn't know they will fall?.. maybe he knew but wanted to let things take their place.. or maybe it was on another page which he didn't have..
Why is the kidnapper not startled by reading about his own fate?.. he was.. but then he wanted to get the manuscript to know more.. hartman and the kidnapper are pawns controlled by the darkness to get wake to complete the manuscript but they tried to take it for themselves.. also the agent was the one who's most scared by the whole thing and just wanted to stop the writer..
Why is the agent shooting an unarmed man?.. again explained.. he is drunk.. he found manuscript pages that made him scared and angry at the writer.. he thinks that by killing the writer the horrors would stop.. he's an evil obstacle written by wake and he's the sacrifice in the end to free wake..
Why are there poltergeists chasing wake?.. again explained.. wake barely escaped the cabin and rebelled against the evil presence.. so in the beginning the presence wanted to get wake to continue the story.. it sent the taken to put him on the path and not actually kill him.. but after getting so close to wake and then failing.. it started getting more crazy and bent on killing wake.. so more frequent enemies and more things trying to crush him.. so the game gets harder..
How did wake know about the whole thing?.. he's getting his memory back slowly.. the footage of himself on several tv sets.. the manuscript pages zane selectively put on his way.. they give him revelations about the story without risking him doing something to alter the outcome which he himself wrote..
Is wake the only creative dude to come to brightfalls since zane?.. no. watch the brightfalls miniseries which acts as a prequel to the game events..
How did the anderson brothers know about stuff and prepare themsalves?.. if it's not a nice convenient stage written by wake to help him achieve his goals.. it's because it happened before with zane.. and also the brothers followed the events since the beginning as was shown in brightfalls miniseries..
Why is weaver living in a derelect power plant and how did she keep it running?.. pay attention to the game to find out..
How is max payne's voice a sin?.. James McCaffrey's voice is legendary.. and also the sudden stop is an easteregg..
Why does the evil care about writing standards?.. dude you miss the point of the whole game.. did you find all the manuscript pages and read them?.. the ones on the nightmare difficulty explain things better..
You clearly don't like stephen king 😂
Cheers
Hey, I know you wrote this two years ago. But Ive been a huge fan of alan wake since I was about 13 years old. Thats when I first played the game. And Ive wanted to watch the miniseries for a long time, but never found a way to watch it. Do you know of a way I can?
@@matthewjarrett4070 I think it was on youtube.. but I don't really remember
But that is still a problem
Explaining every “plothole“ or mistake with “he wrote it to be like this“ is a lazy way
This sin video feels like how my grandpa would sin a game, someone who has never played a video game. The only thing I really agree with is the lip sync, and the advertising placement.
@@matthewjarrett4070 ua-cam.com/video/TX6J0yy-qKM/v-deo.html this is the miniseries.
"How are you powering those Christmas lights?"
Literally LOL'ed at that one, such a good question that I never thought about, hahaha. Funny video, but to be fair, many of these supposed plotholes are explained in the game or have obvious workarounds. ^^
That's moderately true.
Batteries... our ones at home take batteries
I never knew battery powered christmas lights were a thing until reading the comments.
Do you use energizer batteries though is the question :O
Battery powered christmas lights depending on which he might get fucked when they run out fast or water manages to get inside cus fog or rain.
You know something, after playing Quantum Break, I realized that Beth and Paul's last names are in a poem in this game.
21:57 "We just fisted an old woman to death."
Yep... I died from that quote, and now stuck with the worst mental image for eternity beyond the grave
thanks. Brightened up my day.
Kinda hot tbh
@@red_menace1829 NO
Oh like no one ever though about how much of a brag moment it would be to say at a bar. “I had my whole fist inside a women’s area”
You would have a field day with Heavy Rain
Cheap thrills and pretentious shit!
Well that he probably has.
My dad gave me this game when I was like 5 years old. I've been loving this game since along with MGS series. Still, great video m8.
My dad also gave me this game and he used to play it when it came out amazing game
Who gives a 5 year old a horror game?
" we just fisted a old woman to death"
lmao my sides 10/10
This game had some issues, but I've honestly got a soft spot for it. It set out to do something totally unique with the light and darkness mechanics with the dramatic narrative over everything. It felt super cheesy and goofy, yet it did what, in my opinion, is the best thing a game can do: make itself damn memorable.
It sucks
@@darkfire8463 no 😂
Nice video as always, but manuscript literally means "hand written" deriving from latin.
I'm glad I'm not the only one who thought of this.
It does, but they're not hand written today. If you tried to hand a handwritten manuscript to any editor or publisher, they'd be more than likely to tell you to come back once you'd typed it up.
@@JayWalkerOnline
Depends on how much of a bigshot you are. Alan seems to be a bestselling author in his world and as such he'd have a lot of leeway. It's kinda like how some obnoxious author like J.K. Rowling could probably hand in a manuscript written in her own fecal matter and her editor would go "this is acceptable. you have to deal with an artists quirks sometimes.".
I'm a writer and hand written is so different from typing on a laptop. I'd like to try a typewriter like Alan
I feel really sad for Alan.. he spent almost 10 years in the threshold trying to write his escape on that altered reality typewriter only to find himself going deeper into the labyrinth.. he even pushed a manuscript page under the spiral door in the oceanview motel to try to warn people not to use any altered items from the brightfalls AWE
Then he wrote himself into the hell that is Dead by Daylight's Entity and then AW2 - He is one traumatized dude.
1:20 when is there gonna be a game where we play as someone with this voice?
This is easily one of my favorite games of all time.
+Christopher Cinema You and me both Chris, this game is why I'm looking forward to Quantum Break!
+Nick Nguyen (NN009) btw Quantum Break will be sinned as well
Right?
One of the only games that deals with sentient darkness trying to get you. Which is my favorite horror trope.
@@TheCvlt failed hard
@@real6562 hm? How so
_"How are you powering those Christmas lights?"_ Batteries! I know because I have worn Christmas lights before as part of a costume. He still deserves a sin for not bringing Christmas lights and headlamps for everyone else though.
_"My head hurts"_ Not knowing who wrote what or when the fictional part of this begins and ends is SO FRUSTRATING. Maybe it's not supposed to matter but it does.
I'm also bugged by Alan somehow "knowing" that he can't just solve this easily, that a whole slew of people have to die. Why? Maybe I just don't remember this but I can't recall the game explaining that Thomas cutting corners is how he messed up.
And this is just my personal opinion but why is the dark presence's escalating power shown as: 'can control people' > 'can control inanimate objects'? Shouldn't it be harder to control living things with free will? I would have thought it would go: inanimate objects > animals > people. Maybe that just wouldn't work from a gameplay perspective but I still don't get why you don't get attacked by animals at all. He's there during Deerfest and there's bear traps all over.
"He just fisted an old woman to death"
omfgroflmao
A lot of the inconsistencies I just assumed was wakes delusion/story having plot holes because of him hastily writing the story.
Heavy Rain pls, Heavy Rain is so sinnable
Shaun!!!! ...I mean Heavy- Shaun!!!!
If I were Energizer I’d be so pissed. The battery life in this game is so bad and all I remember is wishing Alan would find a different brand to use.
"You're going to use a work of fiction as evidence?" Well not that I am saying its right, but there is a law in at least one state (can't remember which one, and too lazy to look it up) where it is considered a crime to write any work of fiction that contains "graphic material", such as violence, murder and rape...and it supposidly was enforced more than once. Add to that the multiple court cases about intelligent design in schools (yes multiple (the Scopes trial wasn't the only one), and again still too lazy to look up) and I have a feeling that works of fiction have been used in court as evidence more than once before.
+theStonerKid69 If you're going to put forth the effort to try to make a claim, you are required to put in equal effort in citing your claims.
Kody Buffett-Wilson Meh...I'm not presenting a dissertation to get a doctorites or something. Don't feel like it.
@@kodybuffettwilson Funny. I was more perturbed by his pseudo-intellectual reply - - with the wording and not to mention the whole message critiquing writing technique whilst using double perenthesis.
There are no sins to this game, it is perfect. Out of all the games I have played since at least 2004, the Alan Wake series is amongst the most immersive, acted enjoyable and best-produced gaming series. The enemies are varied and unique, the story is thrilling, novelistic and unique. The whole series is similar to a large narrative novel being played out.
In an age where many game series may look different but are largely the same, being- repetitive, generic, unimaginative etc, Alan Wake offers a touch of freshness.
You couldn't have said it better!
Combat is repetitive af tho.
2strokedesign But it's good... and combat is repetitive in most games...
it's lacklustre and carbon copied
Brian Griffin usually not as much as in AW, most games' combat have some depth, different enemies, guns, and so on, while AW's combat is like "aim towards the bad guy for a few seconds, bam bam, repeat". After you kill the first taken the combat will be pretty much the same until the end. Don't get me wrong tho, I love this game, played it for at least 15 times(!), the atmosphere is one of the best I've seen in games\movies and it's on my personal top5 list, but the combat is way too simple and repetitive to be enjoyable on the long run.
Weapon lost cliché. That's up there with family member cliché. automatic 5 sins.
Verzion and Comcastr...help us all (adds 10,000 sins)
I'm sinning the devs and Alan. (two dings)
They dragged Stephan King into this didn't they? (ding)
Max Payne is awesome so his mentions (remove three sins)
Achievement: Horrible Fanfiction (Brought to by Verzion)
and then we got everything wrong with max payne 3 as well
The 11.40 sin about cops firing on unarmed man... so true.
Btw since Nightingale is just so random I thought he's a character Alan created.
.
Stephen King Miniseries aren't all that bad though tbh, they're hit and miss to be sure but not all that bad. .
I just completed Alan Wake, blind. Learning how much changed in development explains why this game is so confusing
The thing is, life is strange is overrated as hell. Alan Wake is a masterpiece
+Victoria Regina I disagree, they're both bad in their own ways
+* AkaTsubasa * hahaha okay :D
Victoria Regina but I respect your tastes and opinions. :)
+Victoria Regina I thought Life is Strange and Alan Wake were both two of the best games I've ever played. I can't believe anyone would not like either of these games. Seriously? :-)
LisaSimpson2 Well there are a lot of mistakes to find, and peoples might dislike it, that's all
Holy shit, I have just realised that the Thomas Zane quote "both wilder and serene" was referenced in the names of Beth and Paul in Quantum Break. Damn you Remedy and your cheeky easter eggs!
Blaise's World but quantum break was referencing alan wake
I know the combat is pretty simplistic. I still appreciate the unique setting, awkward dialogue and attempt to make the game appear cinematic.
I just had fun with it.
Also as a wannabe science fiction author. I appreciate the monologue from the taken in the beginning. I kind of look at this game as also facing some of my insecurities.
heavy rain!! and please put far cry 3 on the next like choice thing. story on that was amazing.
Is it a sin they haven't made a sequel yet and instead worked on Quantum Break?
Also; Bright Falls looks absolutely nothing like a Cascade Mountain town. Not to mention you kill more Taken in-game than there are in most of those towns...
(Though Im not quite sure its viable to sin the constant narration since Alan is, quite literally, living a novel he himself wrote, and is therefor now a mary sue in his own novel and has the author talking to him...okay maybe that's a sin.)
Saying Hartman wants to sell the books though...he doesnt want Alan to write to make money. He wants to use his author talents and the weird shit power of Calderon Lake to change reality.
I had fun playing this game, but I would never want to replay it. I hated the other one, American Nightmare (or whatever it was). Literally playing the same portion of the game 3 or 4 times over was a huge copout for making an actual complete game.
+SuperN0va I liked both games but the original Alan Wake was the best. I've played both games more than once (something I rarely do unless it's a really good game) but I get what you mean (I don't think it was as long) :-)
LisaSimpson2 I will definitely play the new one, but I haven't even checked to see if it will be released on PC. My wife plays too much for me to borrow one of her consoles.
I love this game. Still don't understand it completely but, it really hints how great a game can be. Made me hope for a good Evil Dead game.
Does anyone else rewatch datigans videos, even though you've watched them before, or is that just me?
Heavy Rain. Reveal David Cages many sins.
i'm not sure but somehow this game as i'm watching this here felt like the "Secret Window" movie by stephen kings presented in a different way. a writer, missing wife, an evil entity demanding the writer to finish (or rewrite the manuscript), a typewriter, a cabin, and a room with round windows.
Leave Alan alone! Leave him alone!! OMG i want Alan Wake 2 so bad! Alan wake is great game.
It's coming now
Alan wake is a masterpiece
@@zombiehippo9477 will be kinda meh since the MC is literally send to another dimension in the DLC...
Alan Wake suck .. it's so so bad game.. I'm glad it will never have a sequel !
This would be funny/entertaining if you actually picked out "sins" instead of just talking about stuff you didn't understand in the game. Also, at 2:41 , it's "roll credits".
Yes we shall now use your definition of funny/entertaining because you persuaded us with your reasoning.
I vote Heavy Rain
Cheap thrills and pretentious shit!
+ThePreciseClimber good to see people can still comment using ctrl+c and v
The thing that always got to me is that shit is always moving. The camera never stops moving. Characters never stop moving, even when having a conversation. There's always this constant motion and its really disorienting and feels fake.
My favorite game of all time! Such an amazing game on all levels! Remedy always makes really great games, but Alan Wake is something special. I can’t wait for when they decide to do the sequel
you have to be mentally handicapped or something
@@sirVhailor definitely the "or something"
“ people who claim they have a vivid imagination are assholes-“
🤣🤣🤣👏👏👏👏
i find myself getting mildly angered watching this video. many of your sins and logical errors are actually explained during game.
yeah. its a common case of i skip the cutscenes and dont explore the environment
the game is shit, get over it fanboy losers
this channel is parody of cinemasins
It'd be a proper sins video if the plot holes he supposedly points out weren't literally explained in the game.
therefore its parody of cinemasins
"He just fisted an old woman to death" I mean, technically you're not wrong, but I still hate it.
that is a Lincoln not a Ford
and do heavy rain next
Ford owns and makes Lincoln
Anyone notice in the poem he has lines ending in “Wilder” and “Serene”...and in Quantum Break there were the characters Beth Wilder and Paul Serene who who struck at the end of time together trying to kill each other? Just another of the many links putting all Remedy games in one Universe.
I screenshotted it two days ago. Glad I'm not the only one. Quantum break and Alan Wake also have "Control" said a couple of times too. Mostly quantum break
The reason why the dark presence chases and wants to kill Alan is because he wrote the story that way, so he can figure a way out. It's kind of a paradox since the darkness needs him to finish the script, but that's why it works, that's how he escapes after 2 weeks. I think it's pretty clever, and this makes Alan Wake one of the best horror stories I've ever experienced. Because it's a clever story not just cheap thrills.
4:00 I'll be honest, that might be the worst dubbed "oh no" since Knuckles in Sonic Adventure
I vote Heavy Rain, totally. ;)
Dumbest game I’ve ever played. The only way I got through it was by turning off my brain.
A sin for being "suspiciously" like a game that came out ten yrs later...lame. Obviously LIS would have been influenced by AW...if there os any real connection at all.
Lexical/Semantic Sins: at 5:32 you said "So I'm going to RETROACTIVELY give it ten sins" when in fact you went ahead and gave it ten sins for all the FUTURE flashback migraines. Your statement would only make sense if you first decided not to sin them at all, and then changed your mind at the end.
at 7:42 the subtitle says gonr :P
SIN
Just to explain this: Alan wrote Thomas Zane writing Alan into existence back in the seventies to stop the Dark Presence. More or less. Remember, neither Thomas Zane nor Alan Wake are themselves in the game. They're just characters in a story Alan wrote. It's kind of explained in Special 2 (and American Nightmare-- sort of). The Alan you play as in the game (the Alan in the story) is a Darkness doppelgänger-- Mr. Scratch. The real Alan wrote himself into existence into the story to stop the Dark Presence, but he was all the time in the cabin in the bottom of Cauldron Lake. The live-action Alan in the TV is the real Alan trapped by the Dark Presence in the cabin.
It's confusing, yes. But it's all explained, and it all fits in the end.
2:44 Hold up now. Aiden looks fucking sick in that trench coat.
11:52 Actually Alan says that Nightingale took all his pages, so he knew who wrote it as he had the whole manuscript.
There is nothing wrong with Alan Wake.
bwahahahaha good joke
+Sedar Games Hah jokes on you to the guy above cause I agree - there's nothing wrong with Alan Wake what-so-ever. That was one of the best games I've ever played. True gamers will know this was a great game you're all just buying this Alan Wake hate trip probably without ever playing it. Utter nonsense. Is this video for real or just a joke? Cause there's nothing wrong with this game. It was a solid game. I don't usually play games again once I've completed them but this game I will play again and again. It was a psychological thriller/horror and was so atmospheric and fun. I can't believe anyone would hate this game I'm so confused....?
LisaSimpson2 No xD just becasue we sin a game doesnt mean we don't like it. Thats something most people don't get in the first place, but saying there is NOTHING wrong with a game, that is the stupidest thing about videogames you can say.
Xikeyba Lol. This guy sins a game because he copies cinemasins and he can get free views .
Sedar Games if you think so. i wonder how you feel about finebros then
Let's not forget the langoliers when it comes to Stephen King mini series
SCARING THE LITTLE GIRRLLLL!
oh Heavy Rain please do Heavy Rain. i need to show my best mate how bad it is.
Guys being upset about the sins in this video is nonsense. Those are just for entertainment, just enjoy this video about your fav game.
this game is actually a masterpiece.. a surreal experience..
No accounting for personal taste. You start by exampling MGS, written by a surrealist writer known for his retconning and then end it with praising Sam Lake's work.
I'd call Sam Lake's writing derivitive, unnecessarily convoluted, JJ Abrahams-esque with things introduced and not explained. And I'd even put him in the same category as David Cage as worst game writers of all time.
Hope your sins Alan Wake 2 too.
Heavy rain! Heavy rain! Heavy Rain!
Heavy Rain! Heavy Rain! Heavy Rain!
Also, It's amazing that after forty years The Anderson Farm is in such a good shape. I mean everything does look kinda old and dusty, but very well preserved: there are no broken windows, nothing seems to have been stolen or destroyed. The same is with the fireworks electronics: how many storms with ligthning were there since the '70s?
And another thing, why did the Dark Presence leave the Cabin under the lake with Alan inside, so that Zane could later rescue him? I mean, did the Darkness/Barbara Jagger have to go do some groceries?
Aaand, dumbass Weaver doesen't know what selfish means.
The dark presence didn't leave, nor did Zane save Alan, Alan realized he was being used because Zane reached out to him (when Zane wrote himself out of existence, he wrote himself to have power within the same place as the presence, and that the presence couldn't hurt him so that he could guide Alan) and told him. Alan then wrote his escape into the story so that it would happen. Also the dark presence isn't all powerful, it clearly requires outside help which is why it uses Alan and Zane (and possibly the old gods of asgard)
she really sounds like a gonr to me
They fail to make it clear in the story, but the reason that Mott knows how to kill the taken with light is because Dr. Hartman used to be Thomas Zanes assistant and likely told him how to deal with that. And the reason that Nightingale had it out for Alan was only explained in the supplemental reading material, his partner had been having dreams about Alan before going missing.
It's important to note that Hartman knows what's going on at cauldron lake and he actively seeks to manipulate the forces of creation there, it's the reason he runs a lodge for artists and the like. It's likely that he intended to kidnap Barry to use him as emergency leverage to ensure Alan works as intended.
A lot of remedy works require a lot of storybuilding in the background.
Heavy Rain!
manuscripts quite literally work by writing them by hand, as it is composed of two latin words manu meaning hand and scribere meaning to write
You've got to sin Heavy Rain
I just couldn’t get into the game myself so I watched a few play-through vids…I personally can’t understand the hype around the game I’m afraid
I loved Alan Wake to death. Played through it at least 5 times. How am I only now realizing all the plot holes? me not so smart
Also, Heavy Rain next!
The problem with the sins in this game is that it all can be handwaved as "Alan wrote it that way"
what was wrong with what Adian pierce was wearing? I liked his coat
No sins removed for the cool rock stage boss fight? Come on, that was pretty awesome!
Also, Heavy Rain! I can barely imagine Farcry Primal having any plot beyond "OTHER TRIBE BAD! ME KILL TRIBE AND BE STRONGEST!". Unless it's some overly artificial nonsense lice 10.000 B.C.
HEAVY RAIN !!!
This game has a similar plot to the Goosebumps film. The whole needing to finish to book to stop monsters from their own works. Oh, and they need a specific typewriter
heavy rain that would be great
OMG! Vote for Heavy rain. BTW, cool video.
I did hate that you lose all your inventory every time a new level started 😡
I would be careful to save as much ammo as I can and then Bam you lost it all
There is ABSOLUTELY no way that is a song from the seventies. In fact, the only reason I can imagine they picked Poets of the Fall, the Finnish band that wrote that song specifically for this game, is that they did music for their other games, most notably Late Goodbye from Max Payne 2.
They're a melodic rock band, so not even the genre matches with the two metal fossils XD
98% of the comment section is heavy rain.
the game was ok, had its good points,. getting attacked every 5 min I hated, needed a better story line
HEAVY RAIN!!!!!
*Maybe this doesn't need a sequel*
When are they going to make Alan Wake 2 is what I want to know
Remedy could of been the Naughty Dog of Xbox so dissappointed they lost the company and glad they recently got it back. I feel like the movement for it being such an old game was pretty good and reminded me alot of The Last Of Us
Please do Heavy Rain!!
I thought this was just another standard comment, but then I saw your profile name and picture and had to give it a like.
8:07 rose told the person on the radio that’s how everyone knows
It must be sad playing videogames just to find out what's wrong with them, instead of actually having fun... I mean, 161 "sins" to one of the greatest games ever? Damn.
I completely agree. And props to you for somehow making it through the whole thing. After reaching "32 sins" (only two of which were valid), I gave up.
Agree. Good!
but that nitpicking is part of the fun. If you didn't want him to nitpick the game you could have just clicked away no one was forcing you to watch through it.
Youre such an idiot if you think any of this is real 🤣 its a fucking show
@@Recusant39 fool
I'm tempted to go through all these videos and sin his spelling errors in the subtitles. Not even looking I've found three.
Why is it that all the gaming sin channels have to take everything at face value because they can't come up with real sins even when there are plenty to choose from? Its like all you do is pick apart metaphoric dialogue with the intention of dumbing it down to make it seem like a rightful sin count. It isn't..... Cinema sins can actually come up with real sins unlike the game sins channels. Just stop doing them seriously. All the gaming sins channels are mediocre asf.
The fact you name dropped the author of Odd Thomas makes me weirdly happy
7:43 gonr
"I feel a deep connection with this game"
That was too perfect.
#authorslifesmatter
The word "cutscene" about 19 minutes in is "cutsvene."
Lmao you must hate Remedy, bring up some valid points next time.