Patreon and UA-cam were helpfully playing this for me simultaneously in two tabs, but separated just enough in time that I thought you'd done the *entire video* with a reverb voiceover. Which, yes, is exactly as horrible to listen to as you think. I went to the start and listened in only one tab, and it's a great video, full of tasteful application of convolution effects. I highly recommend watching it. But only once at a time.
I actually used convolution in college to use radio telescope data to find clumps of cold hydrogen gas where new stars are starting to form! Convolution is such a huge deal
One thing that I wish was more clear is that while convolution does a lot, it also has limitations that are rarely spoken about - and sometimes lied about: By nature of the math, convolution can perfectly reproduce any sound shaping effect that is mathematically linear. Things that are linear include gain, EQ, reverb, delay, echoes or any combination of those. Basically linear means: if you double the input volume then the output will also double in volume with NO other change to the sound. In contrast, here are some things that are nonlinear: Quantization (e.g. the "early digital" vintage sound), added noise, distortion/saturation (e.g. tube amps, transistor amps), modulation over time (such as chorus or modulation in reverb tails). Convolution can't reproduce them at all, because it's mathematically impossible - those effects are simply not linear in a mathematical sense. Now sadly, there are many "impulse responses" of vintage gear online that are supposed to "capture the sound of the original device perfectly". Looking at the list of nonlinear effects above, it can be easily seen that a vintage EQ emulation surely needs to account for subtle saturation to be "prefectly reproduced". Similarly, an impulse response of a vintage reverb doesn't include the modulation/chorus of the reverb and surely can't be a perfect reproduction either. This is where I see lots of misconceptions and also straight lies. Convolution is still great and an IR of a vintage device may still produce a great sound. But it's good to keep in mind that convolution has its limits, too. That being said, many plugin/hardware makers combine convolution with other DSP to be able to capture non-linear aspects as well.
My first encounter with convolution was Kilohearts’ lovely kHz Convolver. In the spirit of kHz snapins, it does only one thing, but does it quite thoroughly. I played with it to no end, loved how I could make a piano sound dusty - not saturated, or distorted, or buried under some kind of tape or vinyl-style FX, but just: dusty. So then of course I started to collect convolution reverbs, there’s a whole bunch out there. And then I realized… …that while I find convolution fun and useful as a sound design tool, I have never, not once, really liked it as a reverb. Not so much, anyway, that I’d pick it over Valhalla Vintage Verb or some other modern algorithmic invention. And unless I had a very good reason to make my synths sound as if they were recorded inside the Sistine Chapel or Dick Cheney’s secure undisclosed location, why even bother? One thing that bugs me is that - in the plugins I have - the length of the IR is the length of the reverb, end of story. But more than that, the IRs sound rather un-natural to me, almost like a layer of noise, while a good algorithmic reverb sounds perfectly natural. I know it should be the other way round, but that’s what my lying ears are telling me 😊
Hey, just to say that in Airspace, you have dedicated AHR enveloping controls, so that the length of the IR doesn't need to be the length of the reverb. For our money, there are a tonne of deeply natural-sounding IRs available in the library we've put together for Airspace, but of course this ultimately is subjective :)
@@ModeAudio Oh, absolutely, I installed the demo and it may not be the reverb for me, but at 100% wet it does create fabulous textures I've never heard before. I like that a lot!
holy shit I can't believe this is only 77 dollars and even less with that discount. just downloaded the trial and I am for sure getting. The amount of sound design possibilities is insane
Enjoyed the history section, that was interesting. Airspace seems a solid plugin, but I can't help thinking the main advantage is the library of impulses and I like to make my own, so probably wouldn't buy it. Some cool ideas for impulse sounds though.
This is reminding me why I wanted to become a programmer in the first place. I'd love to try to implement this myself. It's like that effect called Accoustic Mirror in SoundForge 7, isn't it?
Ok, I know this is random, but can someone please tell me what happened to RMR's cover of Hallelujah? I cannot find it anywhere, but it's my favorite song version! I would appreciate any help!
I'm sending this to my furry friends just for that twink joke. Also. Well done. I wonder if there is some spcail sauce that the Amp portion does or could you just slap a rhythmic sample into another convolution reverb plug in and get similar effects.
*caveat; Airspace will almost certainly work on a reasonably recent, Windows 10 machine, we just wanted to be super careful about stating which OSs we officially support. If you buy it and it doesn't work on your machine, you'll get a 100% refund 👍
I really hope that "Twink convolution" becomes an industry term.
I've been buying samples from ModeAudio for many years. I love seeing their evolution!
Thanks so much, a true honour!
Patreon and UA-cam were helpfully playing this for me simultaneously in two tabs, but separated just enough in time that I thought you'd done the *entire video* with a reverb voiceover. Which, yes, is exactly as horrible to listen to as you think. I went to the start and listened in only one tab, and it's a great video, full of tasteful application of convolution effects. I highly recommend watching it. But only once at a time.
That's hilarious.
Hell yea
Solved mine but then it did it again. Did you refresh browser? 🤔
That does actually happen to be homomorphic to a convolution, which is iconic
U r so real for this
I actually used convolution in college to use radio telescope data to find clumps of cold hydrogen gas where new stars are starting to form! Convolution is such a huge deal
thanks awesome
"since this is theoretically a music channel" haha love it. All the more cultural context stuff on the chanel has been great
I really like how you didn't just plug the VST, there was an in depth mini-tutorial in it. Very nice.
Couldn't agree more 😇
Realistic Arp returns with more complex music technologies!
Deconvolution for images is sort of magic: it can perfectly remove (known) distorsions from images, such as introduced from lenses.
One thing that I wish was more clear is that while convolution does a lot, it also has limitations that are rarely spoken about - and sometimes lied about:
By nature of the math, convolution can perfectly reproduce any sound shaping effect that is mathematically linear. Things that are linear include gain, EQ, reverb, delay, echoes or any combination of those. Basically linear means: if you double the input volume then the output will also double in volume with NO other change to the sound.
In contrast, here are some things that are nonlinear: Quantization (e.g. the "early digital" vintage sound), added noise, distortion/saturation (e.g. tube amps, transistor amps), modulation over time (such as chorus or modulation in reverb tails). Convolution can't reproduce them at all, because it's mathematically impossible - those effects are simply not linear in a mathematical sense.
Now sadly, there are many "impulse responses" of vintage gear online that are supposed to "capture the sound of the original device perfectly". Looking at the list of nonlinear effects above, it can be easily seen that a vintage EQ emulation surely needs to account for subtle saturation to be "prefectly reproduced". Similarly, an impulse response of a vintage reverb doesn't include the modulation/chorus of the reverb and surely can't be a perfect reproduction either.
This is where I see lots of misconceptions and also straight lies.
Convolution is still great and an IR of a vintage device may still produce a great sound. But it's good to keep in mind that convolution has its limits, too.
That being said, many plugin/hardware makers combine convolution with other DSP to be able to capture non-linear aspects as well.
amazing clarification ❤
ah interesting context
The gay furry jokes may or may not be the only things I understand in your videos. I love your work, Jeremy!
My favourite reverb right now
We're blown away! Thanks!
I've always loved this effect. Thanks for the video highlighting it
My first encounter with convolution was Kilohearts’ lovely kHz Convolver. In the spirit of kHz snapins, it does only one thing, but does it quite thoroughly. I played with it to no end, loved how I could make a piano sound dusty - not saturated, or distorted, or buried under some kind of tape or vinyl-style FX, but just: dusty. So then of course I started to collect convolution reverbs, there’s a whole bunch out there. And then I realized…
…that while I find convolution fun and useful as a sound design tool, I have never, not once, really liked it as a reverb. Not so much, anyway, that I’d pick it over Valhalla Vintage Verb or some other modern algorithmic invention. And unless I had a very good reason to make my synths sound as if they were recorded inside the Sistine Chapel or Dick Cheney’s secure undisclosed location, why even bother?
One thing that bugs me is that - in the plugins I have - the length of the IR is the length of the reverb, end of story. But more than that, the IRs sound rather un-natural to me, almost like a layer of noise, while a good algorithmic reverb sounds perfectly natural. I know it should be the other way round, but that’s what my lying ears are telling me 😊
Hey, just to say that in Airspace, you have dedicated AHR enveloping controls, so that the length of the IR doesn't need to be the length of the reverb. For our money, there are a tonne of deeply natural-sounding IRs available in the library we've put together for Airspace, but of course this ultimately is subjective :)
@@ModeAudio Oh, absolutely, I installed the demo and it may not be the reverb for me, but at 100% wet it does create fabulous textures I've never heard before. I like that a lot!
@@SongOfItself thank you for trying it out! In case you change your mind, the discount coupon above expires at the weekend ;)
Amicus mentioned!
holy shit I can't believe this is only 77 dollars and even less with that discount. just downloaded the trial and I am for sure getting. The amount of sound design possibilities is insane
I lovvvve revvvverv
Great video.
i love the way you play with the yt format
This all seems very convoluted
Nice
I learned something. Thank you for the time you put in to do this.
One of my favorite convolution IRs is the PS1 intro sequence. It does some weird stuff on a drum buss.
excellent
Very cool plugin, purchased.
Enjoyed the history section, that was interesting. Airspace seems a solid plugin, but I can't help thinking the main advantage is the library of impulses and I like to make my own, so probably wouldn't buy it. Some cool ideas for impulse sounds though.
This is reminding me why I wanted to become a programmer in the first place. I'd love to try to implement this myself. It's like that effect called Accoustic Mirror in SoundForge 7, isn't it?
Theoretically a music channel? I thought it was about mental health and furry critters.
I was expecting you using Benn's IRs :)
Ok, I know this is random, but can someone please tell me what happened to RMR's cover of Hallelujah? I cannot find it anywhere, but it's my favorite song version! I would appreciate any help!
Up vote for Cassius
RMR Furry arc is finally here and I’m enjoying every second of it
Amicus supremacy
I'm sending this to my furry friends just for that twink joke.
Also. Well done. I wonder if there is some spcail sauce that the Amp portion does or could you just slap a rhythmic sample into another convolution reverb plug in and get similar effects.
On Windows-platform: Windows 11 ... only? This is a no-go.
*caveat; Airspace will almost certainly work on a reasonably recent, Windows 10 machine, we just wanted to be super careful about stating which OSs we officially support. If you buy it and it doesn't work on your machine, you'll get a 100% refund 👍
@@ModeAudio
Thank you so much for the clarification!
🙂🙏
@@henrikfisch most welcome! Also, we have a 15 day free trial available, so you can test it on your system without spending a cent ;)
Why are you capturing audiophiles in small rooms. :c