Hello, I absolutely love your assets, and I gave my first 5-star rating since the Marketplace transitioned to Fab. Currently, Fab doesn't offer a way to contact or communicate with asset creators, so I'm reaching out here. In general, a single knee pad is typically worn on the right knee, not the left. This is because most shooters are right-handed. When a right-handed shooter naturally crouches to aim, the knee that touches the ground is the right one, not the left. Would it be possible for you to update the asset to reflect this fact? Currently, all single knee pads in your asset are worn on the left knee. I don’t want our game to be criticized for this detail. Thank you so much for your help!
@ Hi. Thank you for choosing our product. Please send your request to our discord server. We will prepare and send you mirrored meshes of pants with kneepads for your project. discord.gg/EDpZhAVc
I think this is amazing. I would love to have seen some more wear, dirt, dust, mud, on them. Maybe even some more differences in material types in terms of roughness values and what not. Great work though!
wow that's awesome! just checking out your characters on the marketplace and about to get a bundle. so i stumbled over this video. this looks very promising and what i'm looking for. is this product available or anytime soon?
Thank you. This model uses the standard UE5 Skeleton. Any option will work here, depending on your tasks. There are many tutorials on youtube. Could you tell me if you would like to see similar tutorials with these assemblies?
Ah ok, thank you In general some Editor footage would be great, to see how the meshes look like and how to work with them. I saw that the Arms and Gloves are changed together, same as Legs and Feets, so I assume they are one mesh.
Hi, where are the differences between the Modular Casual Military Soldier and Modular Military Character Pack? And can i change the Editor Stuff so i can only select normal clothing before the Players begin to play and can not configure the good stuff?
@@oleksandrkorostylov6718 which Assets? I mean, Can I use your Character Editor ingame for the Players and Reduce the Amount of Items in the configurator. I want that the Players find the stuff on the Map and Can not select by start :)
There's about 70 percent of the assets here that are different or have different skins. All of this is possible to realize with blueprints in your project. Those are not the solutions my product offers. I specialize in character creation, not game mechanics.
At the moment, this product only has a UE5 skeleton. I'm not sure how it will work with the foreign ALS system, which was developed for UE4 and as far as I know is no longer supported.
This looks so cool to show options for players of Airsoft Milsim Games.
Hello. Yes. It will appear on marketplace in a few days
I love you for making this if you're the badass who made it. I swear the LOD is amazing. I can't wait to buy it.
Hello, I absolutely love your assets, and I gave my first 5-star rating since the Marketplace transitioned to Fab. Currently, Fab doesn't offer a way to contact or communicate with asset creators, so I'm reaching out here.
In general, a single knee pad is typically worn on the right knee, not the left. This is because most shooters are right-handed. When a right-handed shooter naturally crouches to aim, the knee that touches the ground is the right one, not the left.
Would it be possible for you to update the asset to reflect this fact? Currently, all single knee pads in your asset are worn on the left knee. I don’t want our game to be criticized for this detail. Thank you so much for your help!
@ Hi. Thank you for choosing our product.
Please send your request to our discord server.
We will prepare and send you mirrored meshes of pants with kneepads for your project.
discord.gg/EDpZhAVc
I think this is amazing. I would love to have seen some more wear, dirt, dust, mud, on them. Maybe even some more differences in material types in terms of roughness values and what not. Great work though!
I want to know how it can use in meta human as the customization is controlled on their web creator. Can you show how your tools work with metahuman?
wow that's awesome! just checking out your characters on the marketplace and about to get a bundle. so i stumbled over this video. this looks very promising and what i'm looking for. is this product available or anytime soon?
Do the faces support AR Kit for facial animation and lip sync? (I am talking about the face meshes that comes with it, not metahumans)
character looks so good but the price is out of my reach need to give some discount
It's a decent price for it. What are you planning on using this for?
Hello. Can we play the Lyra demo ourselves and see the skins in this game?
Nice asset! Any plan to do tutorials for it?
For example, how to implement it with Meta Humans
Thank you.
This model uses the standard UE5 Skeleton. Any option will work here, depending on your tasks. There are many tutorials on youtube.
Could you tell me if you would like to see similar tutorials with these assemblies?
Ah ok, thank you
In general some Editor footage would be great, to see how the meshes look like and how to work with them.
I saw that the Arms and Gloves are changed together, same as Legs and Feets, so I assume they are one mesh.
Hi, where are the differences between the Modular Casual Military Soldier and Modular Military Character Pack? And can i change the Editor Stuff so i can only select normal clothing before the Players begin to play and can not configure the good stuff?
Hello.
The difference is that most of the assets are different.
I'm not quite sure what exactly you mean by your question?
@@oleksandrkorostylov6718 which Assets? I mean, Can I use your Character Editor ingame for the Players and Reduce the Amount of Items in the configurator. I want that the Players find the stuff on the Map and Can not select by start :)
There's about 70 percent of the assets here that are different or have different skins.
All of this is possible to realize with blueprints in your project.
Those are not the solutions my product offers. I specialize in character creation, not game mechanics.
can you please add this to unity i would love to buy it
will these
work with eu4 skeleton / ALS?
At the moment, this product only has a UE5 skeleton.
I'm not sure how it will work with the foreign ALS system, which was developed for UE4 and as far as I know is no longer supported.
@@oleksandrkorostylov6718 ok no problem,
ALS has a massive community and is still very much alive..