Ah, thank you! :) You know the routine, the only effective and legit way to reach advanced levels. After reaching lvl 1000 the leveling get noticeably slower. The one extra level is usually a number-rounder :P
plnenevevercihlavy But don't you know the Harmony trick in a crowded area? Ok, normally I am not a big fan of shameless selfadvertising but in this case I think it might help you; in the description of my Skyrim at Level 1000 video I have an explanation on how I got to level 1000 rather quickly. I hope it can help you.
Have no worries of self advertising, you're about to give an information, and best way, if in-person is not possible, is through the video. Previous lines we're meant to have rather ironical nature, because how much time it needs to level up through Harmony spell casting to reach such levels. But I guess that the good people of Solitude would be pretty much brain dead from so many castings of the Harmony spell :) I really appreaciate your effort to help me! Now, about your question. Even I really like the idea and possibility to have a soul in arm together with the player, the reality is not that pleasant. I just hate when a companion get hit by my character when we're fighting. Thus I don't use followers at all. When this happened, usually I reloaded the save. Arengor is my third build. First was Logan, Nord 1H/2H warrior at lvl 57, second was Morgh gro-Ghrul, Orsimer 1H/2H/marksman at lvl 476. For the third one I really wanted High Elf, because of many aspects. I always wanted to play as a mage/spellsword. Due to the natural bonus to the Mana pool are High Elves really good choice for this build. Then, I really like their lore. I like Elves in general, but High ones especially. Mostly for their high mental attributes, which is great for roleplaying purposes as a gifted adept/Archmage in the Winterhold University questline. I also like their physical build, which is corresponding with their inborn abilities for magic. And the ability of faster running, higher/longer jumping is just a nice bonus for me. High Elves are scaled at 1.08, 8% above the average size of a normalized size, which is 1.00 (Imperials, Dunmers, Breton Males, Argonian females, ...). To the physical attributes distribution, Logan was full health as well as Morgh. For a spellsword class build I tried to find ballance between mana pool and mana regen. At lvl 81, Arengor had 250 base mana pool and 150% mana regen (100% is base), with enchanted gear 538 mana pool and 292% mana regen. This allowed me to spend the majority of attribute upgrades to health, because all my builds in every game does share same philosophy - main character, the hero, needs to be tough. Destiny strikes hard and only the toughest will survive. Stamina left untouched until the lvl 650. Then, because of the stamina reduction as a weakness for the vampires on the sun burst, I added 200 points to stamina pool, just to have enough stamina for performing longer runs and few heavy attacks while facing the stamina pool reduction. From my experiences in Skyrim, 300 stamina pool is pretty decent for a warrior type build. Of course, it's a personall preference. You can of course use a weapon with drain stamina enchantement and tears of joy brings the vegetable soup :) The heavy tank, low stamina/max health build is pretty much natural for me, it always been. But in this case, I wanted to create all-around character, that would be able to switch between tactics and still be effective. And if needed, facing the strong challenger honorably, face to face, like a true gentleman :) And the gravity is such a strong enemy! :)
Good grief, your English is good! I have been to the Tsjech Republic with my mother and sister in 2005 and back then only the people around my own age could speak English, which was back then those who were around 19 years old. I want to reply later to the rest of your message in more indepth. I've read it, and I like to read how different you play from my playstyle and it's a very interesting read.
Thanks so much for your kind words, rating my skills in English. It is just a lot more, than I really deserve (if I deserve anything at all). I'll have to dissapoint you, I'm struggling with English like an elephant baby in the deep mud! :) It's almost a miracle that I can somehow form the thoughts to a text, which is giving at least some sense. The subject of the second/another langauges is very complex at it'll give for a long sociological study. In a cube, people, specifically from the eastern lands (or parts of the Soviet union), those were born before year 1970, have often very low skills of typical foreign languages we are using in those days. Mostly because the school educating plan was designed for teaching the Russian language primarily (and only very few foreign languages has been allowed to teach in the schools). The Millenials and younger generation live in a different conditions, where they are able to learn, well, any language, without restrictions. I hope you haven't got anything stolen, because we're known as a nationality with high levels of robbery! :) Take your time, reply whenever you want, I will surely read it. I always enjoy to talk with a fellow Dovahkiin! :)
Surely, things under children protection can turn into unbeatable fortressess, if one doesn't use his smarts :) For this case, conjuring a mighty console and casting certain targeted command will solve this problem, leaving them with 50HP. Well, I've never had these kind of intentions, these little folks don't hurt my psyché :)
everyone should try skyrim at level 1000 there are a gd amount of enemies that level with u to any level like the vampires u fight at the end of dawnguard all level to 1000 fight them at that level u will have a hell of a battle with them lol sadly harkon stays at his squishy level lol, mercs also level with u to any level , the random encounters u fight with name races that attack u level with u to they can be a pain to kill at level 1000, hardest fight i had at level 1000 was the general guy u fight in solsteim at fort frostmuf he levels with you also and he deals some mean damage on legendary so at that level be prepared for a tough fight xD
I stated that in one of my previous responses, but it's nice to see more players notice it on their own. Your description is pretty much exact, typically all random encounters with characters of all playable races, Goldenglove mercenaries, Dawnguard DLC main and side characters (excluding Harkon, who's staying at lvl 60, Valerica, lvl 50 and Serana, lvl 50), General Falx Carius and Magic Anomally can reach infinite levels. First three mentioned levels up with player with a level multiplier 1.1 and health gain 11.3 per lvl (depending on the character type, mages gain 8.3 HP/lvl). Falx Carius is surely a nice challenge, due to his lvl multiplier at 1.5, health gain seems to be 11.3 HP/lvl. The Magic Anomally is quite more a challenge of strong will than everything's else. With lvl multiplier at 1.75 and health gain of 17.3 HP/lvl, it is, undoubtedly, the healtiest enemy you can face at high advanced levels :)
Briarhearts are the most capable melee warriors. They have the highest dps output, as they perfectly benefits from their perks and weaponry. A Forsworn Briarhearth, armed with two axes, deals to player with zero armor rating around 2400 HP damage in a single combo on Legendary difficulty. Combination of fast attack rate and high damage makes them fearful enemies. Amongst the Skyrim players, Briarhearts are well known exactly for those deadly strikes.
You betcha! :) But, believe me or not, the gravity really is an OP enemy, espcially when upon landing you meet some Legendary dragon, spitting Yol Toor Shul at your character's head :)
@@plnenevevercihlavy neah what makes legendary dragons and revered ones deadly is the Drain vitality shout they spam so often since u cant resist that have u seen how deadly that is on legendary with deadly dragons it did 3000 health damage to me thats insane, thankfully wards block any shout with ease xD
If I would take it lore-wise, Arengor would be able to do pretty well in one versus one battles. But there is no chance of him winning the battle against The Nine Divines at once. At least, not with such stats :)
plnenevevercihlavy, obviously it would have to be one on one but you're equally as strong as they are, each divine is level 750, you should take it into consideration, it would be an interesting fight.
No. The whole playthrough was done in the most possible legal way. I heavilly dislike any form of workaround, that involves anything else than standard game mechanics.
Hey everyone i no I'm late to reply but i went threw some things and stop playing skyrim for a while but when i began playing again i started over and am now lvl 316
This is Forgotten Valley, the very area, where you can fight the twin (Revered) dragons - Naaslaarum and Voslaarum. It is just under the balcony where you fight Arch-Curate Vyrthur and where the Auriel's bow is hidden.
Absolutely. The complexity of Skyrim is so large, that you can have fun from a lot more things than just activities based on combat. But speaking of, not even this character can last long in close combat with high level enemies, when playing as a pure mage (no armor, no weapons, only spells) on Legendary. To be completely honest, to me, being at lvl 1000 and higher, is very often more antertaining than being at low lvls (under 30). The ability to fight two Legendary dragons with some high lvl Draugrs around makes usually for long and tough battle, which i simply enjoy. Just like the night sky, smithing armors, mining ore, exploring the world ... :)
Oh yeah, some players spend 2500+ hours in one playthrough, I spend over 1500 hours for reaserches and repetitive playthroughs, to get most of the important information just how to avoid the gamebreaking bugs - then I started this one =)
Schopnosti vlkodlaka jsou až na dispozice zdraví, výdrže a many limitovány naprogramovanými hodnotami jednotlivých schopností, které jsou nezávislé od celkové úrovně hráče, jelikož je jejich podoba předem neměnně stanovena. Při odemknutí všech vlkodlačích schopností se dostaneš na + 150 bodů zdraví, + 200 bodů výdrže, 400 bodů kvality brnění (odpovídá negaci 70.54% fyzických útoků) a dvojnásobné efektivity vlastních útoků (160 DMG standardní útok, 200 DMG mocný útok a 960 DMG útok z běhu). Jediné, co u vlkodlaka roste s úrovní herního charakteru, je efektivita útoků, která dosáhne svého maxima na 50. úrovni.
Perfekcionismus je v této hře mimořádně časově náročný :) Zloděj, tedy? Tato třída se zaměřuje primárně na pasivní druh boje, nebezpečí se snažíš buďto vyhýbat, či jej eliminovat z dálky. Podobně jako u třídy Asasín bych doporučoval se zaměřit na lukostřelbu, jednoruční zbraně, lehkou zbroj a plížení. Ze škol magie je pak vhodné se zaměřit na magii iluzí a proměn. Pro pasivní druh boje poslouží magie iluzí, pro aktivní/kontaktní lukostřelba a zákeřné útoky dýkou. Body schopností rozdělit tak, aby tvůj charakter měl na 50. úrovni kolem 200 bodů many, 200 bodů výdrže a 400 bodů zdraví. Můžeš samozřejmě plně individualizovat dle svých preferencí.
Rodinu můj charakter nemá, jelikož jsem nikdy neměl sympatie pro DLC Hearthfires. Nechal jsem ho však oženit se s Mjollou Lvicí. U zbroje by bylo dobré, kdyby jsi s rozhodl pro jeden druh, a nejlépe i jeden typ zbroje, jelikož, pokud máš odemknuté patřičné perky, získáš za to bonusy. Zbraně můžeš vylepšit na legendární tím, že odemkneš perk ve stromu dovedností, který se váže ke kování daného typu zbraní a zbroje. Pro ebenitové předměty to je Ebenitové kování, ovšem aby jsi dostal možnost odemknout tento perk, potřebuješ dosáhnout v kování nejdříve 80. úrovně. Efektivitu vylepšení zbraní a zbrojí můžeš dále zvýšit použitím předmětů, disponujích očarováním posílení kování, ale i lektvary se stejnými účinky (jejich efekt je však časově omezen).
I'm not sure about the wisps, since they got small HP bonuses per level, but there is much more than that - for example, almost every player got a bit surprised by the Magical anomalies. They are known for high lvl multiplier (1.75) and high HP bonus per level (14.7 HP?) Myself, I used them for leveling certain warrior skills (one handed and two handed), being lvl 460ish, I checked their HP, they've got over 9000 (slightly). It is not widely known, but there is a lot more uncapped characters, for example, every Taunting adventurer, all Goldenglow mercenaries, the bandit leader Fjola, and, on top of that, General Falx Carius. When I fought him at lvl 1000, he was lvl 1500 with 17 613 HP :)
***** it was the magical anomalies I was thinking of actually :P but damn 17k hp XD that must have been difficult to kill, especially considering there is a damage cap lol
I was pretty sure whan you mean, but I stated this just for order. Not gonna lie, it was the longest fight I experienced, even bit of funny - no advanced tactics here, just typical godzilla fight, a directional hitting each other to death. The tougher one wins. I'm not sure about the damage cap, but for actual damage dealt, the pattern looks like this: actual DMG = total DMG per hit x difficulty lvl multiplier x armor rating DMG multiplier | number of hits = targert's HP : actual DMG per hit | total DMG dealt = number of hits x total !theorethical! DMG per hit. Looks complicated? lol Alright, an real example - enemy with 1500 HP, 284 armor rating, onehanded sword w/o enchantments with 300 DMG and on Legendary difficulty: 300 x 0.25 x 0.5 (37.5 DMG actual) | 1500 : 37.5 (40) | 40 x 300 = 12000. In this case, you would need to deal 12000 DMG to kill this target. I think you can do the math for Falx Carius :) If you're this curious, I used in that battle an elven one handed sword with 220 physical DMG and 30 (fire) + 10 (drain life) magical DMG :)
I was thinking by damage cap by you can only do so much with a sword or so much with magic, but then I realized today that there is potions and the potion stat multiplier glitch thing
This is the well known "Restoration potion glitch". Using this, you can make ridicilously powerful gear and weapons, but it also ruins the game experience. About the DMG cap, since weapons with 1M+ DMG works with no problems, I have no idea, if there is a DMG cap or how high it is :)
Těší mne, krajane! :D Řekl bych, že Čechů je zde poměrně hodně, tvorby především Gameplay/Let'sPlay povahy, má ... tvorba není v mém případě zcela výstižný termín, obsah - je zaměřen spíše úzkoprofilově :)
Seeing you at Level 1111 makes me want to keep playing Skyrim, so thanks for putting this on UA-cam
I am honoured! :). I wish you to have a good time, Skyrim is offering tremendous number of possibilities.
Congratualations on this big achievement! The highest I got was slightly above level 1000.
Ah, thank you! :) You know the routine, the only effective and legit way to reach advanced levels. After reaching lvl 1000 the leveling get noticeably slower. The one extra level is usually a number-rounder :P
plnenevevercihlavy But don't you know the Harmony trick in a crowded area?
Ok, normally I am not a big fan of shameless selfadvertising but in this case I think it might help you; in the description of my Skyrim at Level 1000 video I have an explanation on how I got to level 1000 rather quickly.
I hope it can help you.
Have no worries of self advertising, you're about to give an information, and best way, if in-person is not possible, is through the video. Previous lines we're meant to have rather ironical nature, because how much time it needs to level up through Harmony spell casting to reach such levels. But I guess that the good people of Solitude would be pretty much brain dead from so many castings of the Harmony spell :) I really appreaciate your effort to help me!
Now, about your question. Even I really like the idea and possibility to have a soul in arm together with the player, the reality is not that pleasant. I just hate when a companion get hit by my character when we're fighting. Thus I don't use followers at all. When this happened, usually I reloaded the save.
Arengor is my third build. First was Logan, Nord 1H/2H warrior at lvl 57, second was Morgh gro-Ghrul, Orsimer 1H/2H/marksman at lvl 476. For the third one I really wanted High Elf, because of many aspects. I always wanted to play as a mage/spellsword. Due to the natural bonus to the Mana pool are High Elves really good choice for this build. Then, I really like their lore. I like Elves in general, but High ones especially. Mostly for their high mental attributes, which is great for roleplaying purposes as a gifted adept/Archmage in the Winterhold University questline. I also like their physical build, which is corresponding with their inborn abilities for magic. And the ability of faster running, higher/longer jumping is just a nice bonus for me. High Elves are scaled at 1.08, 8% above the average size of a normalized size, which is 1.00 (Imperials, Dunmers, Breton Males, Argonian females, ...). To the physical attributes distribution, Logan was full health as well as Morgh. For a spellsword class build I tried to find ballance between mana pool and mana regen. At lvl 81, Arengor had 250 base mana pool and 150% mana regen (100% is base), with enchanted gear 538 mana pool and 292% mana regen. This allowed me to spend the majority of attribute upgrades to health, because all my builds in every game does share same philosophy - main character, the hero, needs to be tough. Destiny strikes hard and only the toughest will survive. Stamina left untouched until the lvl 650. Then, because of the stamina reduction as a weakness for the vampires on the sun burst, I added 200 points to stamina pool, just to have enough stamina for performing longer runs and few heavy attacks while facing the stamina pool reduction. From my experiences in Skyrim, 300 stamina pool is pretty decent for a warrior type build. Of course, it's a personall preference. You can of course use a weapon with drain stamina enchantement and tears of joy brings the vegetable soup :) The heavy tank, low stamina/max health build is pretty much natural for me, it always been. But in this case, I wanted to create all-around character, that would be able to switch between tactics and still be effective. And if needed, facing the strong challenger honorably, face to face, like a true gentleman :) And the gravity is such a strong enemy! :)
Good grief, your English is good! I have been to the Tsjech Republic with my mother and sister in 2005 and back then only the people around my own age could speak English, which was back then those who were around 19 years old.
I want to reply later to the rest of your message in more indepth. I've read it, and I like to read how different you play from my playstyle and it's a very interesting read.
Thanks so much for your kind words, rating my skills in English. It is just a lot more, than I really deserve (if I deserve anything at all). I'll have to dissapoint you, I'm struggling with English like an elephant baby in the deep mud! :) It's almost a miracle that I can somehow form the thoughts to a text, which is giving at least some sense. The subject of the second/another langauges is very complex at it'll give for a long sociological study. In a cube, people, specifically from the eastern lands (or parts of the Soviet union), those were born before year 1970, have often very low skills of typical foreign languages we are using in those days. Mostly because the school educating plan was designed for teaching the Russian language primarily (and only very few foreign languages has been allowed to teach in the schools). The Millenials and younger generation live in a different conditions, where they are able to learn, well, any language, without restrictions. I hope you haven't got anything stolen, because we're known as a nationality with high levels of robbery! :)
Take your time, reply whenever you want, I will surely read it. I always enjoy to talk with a fellow Dovahkiin! :)
I bet u can’t the toughest enemy in Skyrim
Children
Surely, things under children protection can turn into unbeatable fortressess, if one doesn't use his smarts :) For this case, conjuring a mighty console and casting certain targeted command will solve this problem, leaving them with 50HP. Well, I've never had these kind of intentions, these little folks don't hurt my psyché :)
You know if use miraak gear with full magic resistance perks and artonach stone, you are immune to any magic damage and shout
Ладно
everyone should try skyrim at level 1000 there are a gd amount of enemies that level with u to any level like the vampires u fight at the end of dawnguard all level to 1000 fight them at that level u will have a hell of a battle with them lol sadly harkon stays at his squishy level lol, mercs also level with u to any level , the random encounters u fight with name races that attack u level with u to they can be a pain to kill at level 1000, hardest fight i had at level 1000 was the general guy u fight in solsteim at fort frostmuf he levels with you also and he deals some mean damage on legendary so at that level be prepared for a tough fight xD
I stated that in one of my previous responses, but it's nice to see more players notice it on their own. Your description is pretty much exact, typically all random encounters with characters of all playable races, Goldenglove mercenaries, Dawnguard DLC main and side characters (excluding Harkon, who's staying at lvl 60, Valerica, lvl 50 and Serana, lvl 50), General Falx Carius and Magic Anomally can reach infinite levels. First three mentioned levels up with player with a level multiplier 1.1 and health gain 11.3 per lvl (depending on the character type, mages gain 8.3 HP/lvl). Falx Carius is surely a nice challenge, due to his lvl multiplier at 1.5, health gain seems to be 11.3 HP/lvl. The Magic Anomally is quite more a challenge of strong will than everything's else. With lvl multiplier at 1.75 and health gain of 17.3 HP/lvl, it is, undoubtedly, the healtiest enemy you can face at high advanced levels :)
Wow the brairhearts hit the hardest. With all that life they almost took it all
Briarhearts are the most capable melee warriors. They have the highest dps output, as they perfectly benefits from their perks and weaponry. A Forsworn Briarhearth, armed with two axes, deals to player with zero armor rating around 2400 HP damage in a single combo on Legendary difficulty. Combination of fast attack rate and high damage makes them fearful enemies. Amongst the Skyrim players, Briarhearts are well known exactly for those deadly strikes.
Try lvl 1500 with 10 dragons
Easy
@@gabcruz018 the 10 dragons are alduin
@@fendo123 Lol now you talked xd
@@gabcruz018 k
wow just wow you are like my idol
Really, I have no needs to be an idol of any kind, lol! :) But, honestly, it pleases me, if you find something interesting in this video :)
Seems like a lot off effort for some bandits
You betcha! :) But, believe me or not, the gravity really is an OP enemy, espcially when upon landing you meet some Legendary dragon, spitting Yol Toor Shul at your character's head :)
@@plnenevevercihlavy neah what makes legendary dragons and revered ones deadly is the Drain vitality shout they spam so often since u cant resist that have u seen how deadly that is on legendary with deadly dragons it did 3000 health damage to me thats insane, thankfully wards block any shout with ease xD
Scripted percentual DMG is doing just one of it's show-offs :)
U vs the 9 divines
If I would take it lore-wise, Arengor would be able to do pretty well in one versus one battles. But there is no chance of him winning the battle against The Nine Divines at once. At least, not with such stats :)
plnenevevercihlavy, obviously it would have to be one on one but you're equally as strong as they are, each divine is level 750, you should take it into consideration, it would be an interesting fight.
@@badabonger9940 there was a video that I saw of a player fighting talos and it showed his level at being 750 I think.
Did you break your character? There's a guide on my channel on how to do that
No. The whole playthrough was done in the most possible legal way. I heavilly dislike any form of workaround, that involves anything else than standard game mechanics.
im 143 now i will not stop too i get to 1112
what is your level now?
Hey everyone i no I'm late to reply but i went threw some things and stop playing skyrim for a while but when i began playing again i started over and am now lvl 316
How many iron arrows do you have
1661.
Synonymous With An Antonym i have a million
Jack Starlord if that was true your game would crash every time you shot one.
Promin ze otravuji ale ja nechapu jak se vylepsuji zbrane treba na legendarni uroven
where are this place?
Forgotten Valley, frozen lake of the Dovah twins - Voslaarum & Naaslaarum.
hmph im leveling my new character now i plan to get him to level 1112
For such task, high level of patience is required. I hope one day we could see the result of all your work! :)
Any progress?
Where has this took place?!
This is Forgotten Valley, the very area, where you can fight the twin (Revered) dragons - Naaslaarum and Voslaarum. It is just under the balcony where you fight Arch-Curate Vyrthur and where the Auriel's bow is hidden.
Nice video :) !!
is the game still fun for you?
Absolutely. The complexity of Skyrim is so large, that you can have fun from a lot more things than just activities based on combat. But speaking of, not even this character can last long in close combat with high level enemies, when playing as a pure mage (no armor, no weapons, only spells) on Legendary. To be completely honest, to me, being at lvl 1000 and higher, is very often more antertaining than being at low lvls (under 30). The ability to fight two Legendary dragons with some high lvl Draugrs around makes usually for long and tough battle, which i simply enjoy. Just like the night sky, smithing armors, mining ore, exploring the world ... :)
only 823 hours. that rookie number
Oh yeah, some players spend 2500+ hours in one playthrough, I spend over 1500 hours for reaserches and repetitive playthroughs, to get most of the important information just how to avoid the gamebreaking bugs - then I started this one =)
Mne by zajimalo jak silny musis byt za vlkodlaka/i just wonder how strong you must be as werewolve. Pro americany
Schopnosti vlkodlaka jsou až na dispozice zdraví, výdrže a many limitovány naprogramovanými hodnotami jednotlivých schopností, které jsou nezávislé od celkové úrovně hráče, jelikož je jejich podoba předem neměnně stanovena. Při odemknutí všech vlkodlačích schopností se dostaneš na + 150 bodů zdraví, + 200 bodů výdrže, 400 bodů kvality brnění (odpovídá negaci 70.54% fyzických útoků) a dvojnásobné efektivity vlastních útoků (160 DMG standardní útok, 200 DMG mocný útok a 960 DMG útok z běhu). Jediné, co u vlkodlaka roste s úrovní herního charakteru, je efektivita útoků, která dosáhne svého maxima na 50. úrovni.
Are you czech ?
Yes.
A to te to vazne bavilo 2,5 roku ja sem level 33 a mam 75 hodin nemel bys nejaky tip pro thiefa/zlodeje
Perfekcionismus je v této hře mimořádně časově náročný :) Zloděj, tedy? Tato třída se zaměřuje primárně na pasivní druh boje, nebezpečí se snažíš buďto vyhýbat, či jej eliminovat z dálky. Podobně jako u třídy Asasín bych doporučoval se zaměřit na lukostřelbu, jednoruční zbraně, lehkou zbroj a plížení. Ze škol magie je pak vhodné se zaměřit na magii iluzí a proměn. Pro pasivní druh boje poslouží magie iluzí, pro aktivní/kontaktní lukostřelba a zákeřné útoky dýkou. Body schopností rozdělit tak, aby tvůj charakter měl na 50. úrovni kolem 200 bodů many, 200 bodů výdrže a 400 bodů zdraví. Můžeš samozřejmě plně individualizovat dle svých preferencí.
Ja mam ebony mail nithingale rukavice a boty a zlodejovskou cepicy a diku mam od temneho bratrstva vylepseni fine a nuz obetovani vylepseni fine
Chtel bych se zeptat jestli tam mas i rodinu
Jo a mam luk ebony
Rodinu můj charakter nemá, jelikož jsem nikdy neměl sympatie pro DLC Hearthfires. Nechal jsem ho však oženit se s Mjollou Lvicí.
U zbroje by bylo dobré, kdyby jsi s rozhodl pro jeden druh, a nejlépe i jeden typ zbroje, jelikož, pokud máš odemknuté patřičné perky, získáš za to bonusy. Zbraně můžeš vylepšit na legendární tím, že odemkneš perk ve stromu dovedností, který se váže ke kování daného typu zbraní a zbroje. Pro ebenitové předměty to je Ebenitové kování, ovšem aby jsi dostal možnost odemknout tento perk, potřebuješ dosáhnout v kování nejdříve 80. úrovně. Efektivitu vylepšení zbraní a zbrojí můžeš dále zvýšit použitím předmětů, disponujích očarováním posílení kování, ale i lektvary se stejnými účinky (jejich efekt je však časově omezen).
cool
Thank you! :)
Ahh vzpomínky
put yourself fighting a wisp since they have no level Cap, their hp must be stupid High lol
I'm not sure about the wisps, since they got small HP bonuses per level, but there is much more than that - for example, almost every player got a bit surprised by the Magical anomalies. They are known for high lvl multiplier (1.75) and high HP bonus per level (14.7 HP?) Myself, I used them for leveling certain warrior skills (one handed and two handed), being lvl 460ish, I checked their HP, they've got over 9000 (slightly). It is not widely known, but there is a lot more uncapped characters, for example, every Taunting adventurer, all Goldenglow mercenaries, the bandit leader Fjola, and, on top of that, General Falx Carius. When I fought him at lvl 1000, he was lvl 1500 with 17 613 HP :)
***** it was the magical anomalies I was thinking of actually :P but damn 17k hp XD that must have been difficult to kill, especially considering there is a damage cap lol
I was pretty sure whan you mean, but I stated this just for order. Not gonna lie, it was the longest fight I experienced, even bit of funny - no advanced tactics here, just typical godzilla fight, a directional hitting each other to death. The tougher one wins. I'm not sure about the damage cap, but for actual damage dealt, the pattern looks like this: actual DMG = total DMG per hit x difficulty lvl multiplier x armor rating DMG multiplier | number of hits = targert's HP : actual DMG per hit | total DMG dealt = number of hits x total !theorethical! DMG per hit. Looks complicated? lol Alright, an real example - enemy with 1500 HP, 284 armor rating, onehanded sword w/o enchantments with 300 DMG and on Legendary difficulty: 300 x 0.25 x 0.5 (37.5 DMG actual) | 1500 : 37.5 (40) | 40 x 300 = 12000. In this case, you would need to deal 12000 DMG to kill this target. I think you can do the math for Falx Carius :) If you're this curious, I used in that battle an elven one handed sword with 220 physical DMG and 30 (fire) + 10 (drain life) magical DMG :)
I was thinking by damage cap by you can only do so much with a sword or so much with magic, but then I realized today that there is potions and the potion stat multiplier glitch thing
This is the well known "Restoration potion glitch". Using this, you can make ridicilously powerful gear and weapons, but it also ruins the game experience. About the DMG cap, since weapons with 1M+ DMG works with no problems, I have no idea, if there is a DMG cap or how high it is :)
ooohhhh čech! yes do p**i!!
Těší mne, krajane! :D Řekl bych, že Čechů je zde poměrně hodně, tvorby především Gameplay/Let'sPlay povahy, má ... tvorba není v mém případě zcela výstižný termín, obsah - je zaměřen spíše úzkoprofilově :)
Ahoj lidi