they just gotta get the combat right. like how in runescape youd hit the inventory tab, click the range gear set, click the boss, go to your pray tab, put the right pray on, go back to the inventory tab, click the melee set, click the boss, click sara dose, click pray dose, super restore, click the boss, go back to the pray tab. I mean, just EPIC combat
This game is practically Runescape rebooted. Grid-based, point-and-click, no tick-based system and the best part: no shareholders or micro-transactions to ruin everybody's fun.
The algorithm got something right! I was completely unaware of this game until this video popped up on my Suggested. Like most other MMO players I'm always chasing that "Good Old Days" nostalgia, particularly for Runescape. Great video, thanks!
My worry about the less grind, and the appearance of "offline training" is that is sort of devalues the capping of skills. "Oh nice smithing, you set your character to train that for a few months?"
Yeah, I noticed that too. I wonder if it might have some restrictions we've not yet seen. Perhaps it continues until your bags are full, then stops. Or gathers but without giving XP. Or maybe professions are just scaled in a way which practically requires offline skilling for meaningful progression, like an idle game, though that would be hard to get right.
The very premise of you being concerned about less grind, because you can't brag about the grind, probably means you should just play runescape. This is a different type of game.
@@landon1711 Well I do play runescape, OSRS specifically. Which is why I even heard about this game. And it is pretty clear this game is at least attempting to target some Runescape players with a new Runescape-like game.
I'm fine with a passive grind offline. Ofcourse it needs to be balanced so that players who do grind feels the reward for grinding. the offline grind has to be slow exp, like extremely slow since some players has work and has no time, but it would be nice to log in and get one or 2 level up, or half or a third of a level late game after 2 or 3 days of not playing Also it will make the world feel m ore alive since players will still be doing things even when they arent there but yet it wont affect the economy of the game like bots does in RS.
the reason they're pulling away from RS3 is because OSRS is doing better and has been doing better. I noticed when they started hiring a crap ton of people to work on OSRS because in the beginning they never hired more people unless someone quit now I don't even know half of the OSRS team lol. It's all about money though, when OSRS memberships outweighed RS microtransactions is the moment they started focusing more on OSRS.
I'm pretty hyped for this, I remember hearing rumblings awhile ago that Andrew was working on something, and it's also cool to hear the other two working on it as well. I don't blame andrew and the other two for leaving their company awhile back, I recall he just got tired of running a company and just wanted to make a game. I'm definitely going to give it a try, I played RS on and off since 2005 and I was waiting for something to come along and hopefully replace RS3. Not that I hate it or anything, to me though it's just such a mess that I'd love something fresh, in a new style modern style that feels very similar. I'll always probably play old school though, that game has the feel of RuneScape for me that I always go back for when I want it... I would like to go work on my Ironman right now lol. A lot of games to look forward to in the next few years, I have to say. This at the end of the year and then ashes of creation in the next year or two are going to be pretty sick.
Finally someone acknowledged the name thing. It's obviously a reference to this being "better than the previous thing, hint hint". It's the equivalent of someone naming their drink "Better brown sugary drink".
The fact that it is headed by the man who helped make runescape what it was makes me hyped. I have full faith in this game being great and I love the style of it especially that is it still grid based.
Blue Protocol was my most hyped mmo release for this year, not including FF14 Dawn trail which is my most hyped expac. But now? Yeah I don't need Blue Protocol anymore lmao
I quit runescape some time after necromancy just hasnt hit the same. Seeing that the Gowers are responsible for Brighter Shores I will give it a shot. I just hope its less demanding than Runescape in turns of GPU since I have a really crappy pc.
@@alecwarrior4 Not really, rs2 was the one who came out in 2004 and osrs based of rs2 2007 build, rs3 was developed without Andrew, so for me it looks like rs3 but with Andrews vision of what rs3 would had looked or played, maybe not 1:1 but still.
@@MercifullUK He didn't done anything related to new game engine of 2013, he left board of directors in 2010 and his brother followed because Jagex was creating mtx already and he was against it, even Andrew told that after having some sort of authority before selling all remaining stakes in company and leaving nobody listened to him anymore because he wasn't head of company there was people higher than him, so he realized that his ideas and concerns didn't matter so in December of 2010 he sold last stakes of company and left.
they just gotta get the combat right. like how in runescape youd hit the inventory tab, click the range gear set, click the boss, go to your pray tab, put the right pray on, go back to the inventory tab, click the melee set, click the boss, click sara dose, click pray dose, super restore, click the boss, go back to the pray tab. I mean, just EPIC combat
This game is practically Runescape rebooted. Grid-based, point-and-click, no tick-based system and the best part: no shareholders or micro-transactions to ruin everybody's fun.
The algorithm got something right! I was completely unaware of this game until this video popped up on my Suggested.
Like most other MMO players I'm always chasing that "Good Old Days" nostalgia, particularly for Runescape.
Great video, thanks!
My worry about the less grind, and the appearance of "offline training" is that is sort of devalues the capping of skills. "Oh nice smithing, you set your character to train that for a few months?"
Yeah, I noticed that too. I wonder if it might have some restrictions we've not yet seen. Perhaps it continues until your bags are full, then stops. Or gathers but without giving XP. Or maybe professions are just scaled in a way which practically requires offline skilling for meaningful progression, like an idle game, though that would be hard to get right.
The very premise of you being concerned about less grind, because you can't brag about the grind, probably means you should just play runescape. This is a different type of game.
@@landon1711 Well I do play runescape, OSRS specifically. Which is why I even heard about this game. And it is pretty clear this game is at least attempting to target some Runescape players with a new Runescape-like game.
I'm fine with a passive grind offline. Ofcourse it needs to be balanced so that players who do grind feels the reward for grinding. the offline grind has to be slow exp, like extremely slow since some players has work and has no time, but it would be nice to log in and get one or 2 level up, or half or a third of a level late game after 2 or 3 days of not playing Also it will make the world feel m ore alive since players will still be doing things even when they arent there but yet it wont affect the economy of the game like bots does in RS.
This is giving me tabletop 3d terrain vibes
the reason they're pulling away from RS3 is because OSRS is doing better and has been doing better. I noticed when they started hiring a crap ton of people to work on OSRS because in the beginning they never hired more people unless someone quit now I don't even know half of the OSRS team lol. It's all about money though, when OSRS memberships outweighed RS microtransactions is the moment they started focusing more on OSRS.
I'm pretty hyped for this, I remember hearing rumblings awhile ago that Andrew was working on something, and it's also cool to hear the other two working on it as well. I don't blame andrew and the other two for leaving their company awhile back, I recall he just got tired of running a company and just wanted to make a game.
I'm definitely going to give it a try, I played RS on and off since 2005 and I was waiting for something to come along and hopefully replace RS3. Not that I hate it or anything, to me though it's just such a mess that I'd love something fresh, in a new style modern style that feels very similar. I'll always probably play old school though, that game has the feel of RuneScape for me that I always go back for when I want it... I would like to go work on my Ironman right now lol.
A lot of games to look forward to in the next few years, I have to say. This at the end of the year and then ashes of creation in the next year or two are going to be pretty sick.
I'm hyped! Runescape was the game I grew up playing!
Finally someone acknowledged the name thing. It's obviously a reference to this being "better than the previous thing, hint hint". It's the equivalent of someone naming their drink "Better brown sugary drink".
The fact that it is headed by the man who helped make runescape what it was makes me hyped. I have full faith in this game being great and I love the style of it especially that is it still grid based.
runescape desperately needs to be replaced. Jagex has completely dragged it through the mud
It's possible the tiles can be turned off in the options?
I've seen other games do that
graphics remind me of a pathfinder game. looks very passable to me. can't wait
Blue Protocol was my most hyped mmo release for this year, not including FF14 Dawn trail which is my most hyped expac. But now? Yeah I don't need Blue Protocol anymore lmao
Why is there like a black background in the areas are shown? Will the real game be like this?
they need to get rid of the grid lines, it makes it really icky to look at.
Can't wait for game. Great video!
I hope the first quest will be called lightning in a bottle😊
I quit runescape some time after necromancy just hasnt hit the same. Seeing that the Gowers are responsible for Brighter Shores I will give it a shot. I just hope its less demanding than Runescape in turns of GPU since I have a really crappy pc.
problem is how you going to fit thousands of players into those tiny maps.
I hope you are right. i want it to be better than runescape
as RuneScape players we need the grind !
this will not replace osrs but it might help kill off the dieing rs3 and l can't wait
Basically rs3 version 2, no mtx less grind, chill game.
Wouldn't it be rs2 version 2?
@@alecwarrior4 Not really, rs2 was the one who came out in 2004 and osrs based of rs2 2007 build, rs3 was developed without Andrew, so for me it looks like rs3 but with Andrews vision of what rs3 would had looked or played, maybe not 1:1 but still.
Isn’t rs3 basically just marketing? It’s still RuneScape 2 and the last major engine update was in 2013 when Andrew was still doing work at Jagex!
@@MercifullUK He didn't done anything related to new game engine of 2013, he left board of directors in 2010 and his brother followed because Jagex was creating mtx already and he was against it, even Andrew told that after having some sort of authority before selling all remaining stakes in company and leaving nobody listened to him anymore because he wasn't head of company there was people higher than him, so he realized that his ideas and concerns didn't matter so in December of 2010 he sold last stakes of company and left.
Once BS is on tablets etc RS is dead to me, and I’ve been playing on/off since 2001