I guess I'm one of the few here that actually liked the SMG1 grand finale galaxy lol. I always looked at it as: The journey is the destination. Something sweet and simple to close out this quest just felt right.
Many people dislike it because you have to complete the game twice before you unlock it. And playing as Luigi doesn't change anything so it's not really worth it.
For me, I found the whole game quite enjoyable. I didn’t mind playing it twice. And I loved to see all the characters of the game in the Mushroom Kingdom.
Honestly the hardest level for me in SMG was the purple comet in dreadnought galaxy. So unforgiving! the fixed camera doesn’t allow for depth perception and if you miss one you have to restart the entire level.
Why do people always say things like “oh why is the 100% bonues such an easy level???” Lke, it’s a *reward* . It’s supposed to be *rewarding* . Let me ask you, would you rather get all 120 stars in Super Mario Galaxy *twice* and then get to freely explore Peach’s castle *or* collect all stars and green stars in Super Mario Galaxy 2 and be rewarded with having to beat a harder version of the hardest level and get no reward for it? Edit: Also, how did you forget that cloud kingdom has the first Bowser fight? Like, it’s only empty *after* you’ve emptied it.
In the 2 you do get a reward for beating the prankster comet in GrandMaster Galaxy. It's a thanks for playing letter in your Wii mailbox showing all the stars you have collected.
@@username5155 you misunderstood the prize, it's not the mail but the intention, it's a surprise in your Wii mail box as you don't get notification for it. And realising this message has been waiting for me to read ot for 10 years really warmed my hearth on the moment.
In Mario 64 I’ve always had more trouble on Tick Tock Clock than Rainbow Ride. I have no idea how many times I have died trying to get the 100 coin Star and stomp on the thwomp mission
I always hated that leve right by TTC where you used the wing cap to get the 8 red coins. One little mistake and you were outside the castle and had to go alllll the way back to the top
Both levels are a bitch because of the bottomless pits everywhere. TTC requires more precise platforming, but on the other hand, you stand a small chance there of landing on a lower level instead of falling directly to your doom when you slip up, so it's a toss-up for me.
I remember the 100 coins in rainbow ride was easy if you just first get the red and blue coins. After that I just went to the section without the moving carpet platforms.
I’m glad Grandmaster Galaxy pioneered difficult final levels in Mario games as they’re essentially final exams. Kirby True Arenas is parallel to this as well.
In SMB I always felt like 8-2 is the hardest level. I have died countless times in that level thanks to the spinies and the tricky jumps much more than I ever have in 8-3 or 8-4.
I used to find 8-2 and 8-3 the hardest back then, and its interesting how my perception changed as my skill level grew. Now I can almott always do both without taking damage, but 2-3 and 7-3 I can still die due to bad luck with the fucking jumping cheep cheeps. 8-4's final Hammer Bro is also the single hardest part of the game even though the rest of the level isn't too bad once you know the correct path.
As a kid, I had a lot of trouble with the Mario DS hammer bro and Koopa level as it gave me such anxiety crossing through without a fire flower that when I finally finished the level, I started crying out in joy.
You really shouldn't be _complaining_ about the difficulty of a few select levels in games that contain some of the hardest levels in the series, and phrasing it as if it's an issue with the game as a whole.
Excuse your insults towards Mario fans who aren’t pros 😂😂😂. I play the games because I enjoy them and love the adventures, not because I want to die every 5 seconds due to the difficulty level. It doesn’t make me any less a fan. If you like the thrill of virtual death, that’s fine, but I hope I’m not alone in saying that I want the goals to be attainable by someone who has a life outside of Mario games and also wants to teach my nieces and nephews how to play without them giving up immediately. 😭 This is why the Paper Mario series is my FAVORITE.❤️💕
The hardest levels IMO in Super Mario Galaxy were those motion control ones where you ride a ball through an obstacle course, like Rolling in the Clouds. But that's probably because I'm not very use to balancing games like Super Monkey Ball.
Yeah it is really hard I never beat it you know what else is hard in that game the canyon levels I've died so many times just trying to use them to complete the game 100%
@@MagicalPavard yeah but he was trying to make his videos more different by adding different levels on the list and since he says new Super Mario Bros 2 is too easy I gave him some ideas like the cannon levels
Wario's castle was such an insane difficulty spike in SML2 that I never managed to beat the game as a kid, even though I loved it. I'd always collect all the coins and then proceed to lose all my lives in the castle (the concept of farming 1-Ups escaped me at that age lol).
I feel that battlestation's purple coins from the Dreadnaught galaxy is the hardest star in SMG. The unforgiving platforming combined with an awfully timed camera angle change makes it a very hard stage to complete. It was the last star in my 100% run, and it took me over two hours to beat.
I agree with everything you said about Galaxy 1, however the level I personally have the most trouble with is the dreadnought purple coins star. Made me want to pull my hair out because of the awkward camera and gravity.
The SuperStar Road Level 2 titled ‘Run For It’ in New Super Mario Bros. U (which I was able to play on my Switch) was a nightmare for me when trying to get all 3 Star Coins.
Same. Took many iterations. You can use the flying power up to win easily, but I considered that cheating since the title of the level is not "Fly For It".
Super Mario Bros 2. (aka. Yume Kojo Doki Doki Panic) had the one key Mario feature that was NOT included in its original game, the ability to run. This was touched upon in World 1-2 in this video (@2:47). However, the more obvious easy level because of this is actually level 4-3. ONLY as the princess, you can skip almost the entire level (you dont go into the building, you jump the gap and go right to Fry guy.
In NSMBDS 5-1 might not be the overall easiest level, but it's not really harder than any World 1 levels. So I'd say in relation to how late it is located, it's the easiest.
World 8 airship is definitely the hardest to me because on the other level you talked about if you make it to the end you make it to the end and you beat the level. on world 8 airship you have to actually beat the Boss without choking it all away... Also it's an auto scroller so you have a set amount of time that you have to wait before you get back to the boss only to choke it all away again LOL. I think the moment was just too big for me when I was a kid and the anticipation of finally beating the game caused many setbacks...
Two of the hardest levels for their time were Super Mario 3 World 6 Level 5 (the one where you have to take the koopa shell, fly with it and use it to smash the wall to get to the tube) and Super Mario 3 World 7 first fortress (where you have to find the P that transforms walls into coins which enables the secret door to materialize). There aren't much dangerous enemies or jumping/platforming in these two levels, but the difficulty was to actually devise a way to get through. Today it is easy - you can go to wikipedia or youtube and find an explanation. Back in the early 1990s it was really hard.
Piranha Creeper Creek After Dark is definetly the hardest level in 3D-World in my opinion. Perhabs it's somewhat similar to Champions Road in difficulty, but Champions Road is a lot of fun and Piranha Creeper Creek After Dark is super frustrating to deal with, which gives me a much harder time completing it than Champions Road does.
I have more difficulty with outrageous then tubular. I have gotten the hang of tubular and you can find a path to go and replicate that path fairly easily every time. But I can’t seem to get the hang of outrageous. The shear amount of enemies that they throw and the plat forming make it hard to dodge.
I dunno why, but I get a kick out of the idea that Nintendo shouldn't baby their consumers with such easy levels and realize that the fanbase has gotten older and more skilled. Like, there's more out there besides Mario games for challenging platformers, but instead of looking elsewhere, some Nintendo fans will look up at Nintendo like a small child and say "I'm a big kid now. Gimme the hard levels."
in Odyssey, I think the Dark Side (bunny boss rush) stage is harder. Or at least definitely more annoying and frustrating because of how long it is with all the boss cutscenes, dodge phases and running between them.
I would definitely disagree on the easiest level in Super Mario Land 2, because in the hippo level you can just hop into a bubble at the very beginning and then float all the way to the end without even getting close to an enemy.
While it's technicly a Yoshi game, I feel like Yoshi's Island for the SNES deserves an honorable mention, seeing as it's primary objective is saving Mario.
Even if you don't choose the Princess in SMB2 World 1-2, you can still make it to the upper platform by throwing a Ninji next to the platform and then doing a power jump from on top of the Ninji when it jumps. Another thing that makes this level easy is that the cherries are arranged in such a way so that you can grab Starman near the end of the stage and defeat Birdo just by touching him. (This is also possible in World 4-2.)
Since the hand trap levels in Mario 3 world 8 are the only place to get raccoon feathers in that world, I think of them less as easy levels and more as difficult item blocks lol
Dark Side's capless timer challenge is so much harder, imo. It demands so much more precision than A Long Journey's End, specially considering all the hearts one can find in ALJE. The only part I usually have trouble with on JE are the Pokio and the Burrbo sections. And maybe the lava forks, but this one only gives me trouble because I like collecting all the coins. And for Super Mario Galaxy, I'd say the purple coins Battlestation, that level with the moving platform, near the end of the game, is so much harder than the bubble one. If there's one thing I learned, be it from Rainbow Ride on SM64, Battlestation Purple Coins in Galaxy, and the Pokio sections from Odyssey, is that Nintendo sucks at having levels that demand depth perception.
The hardest levels I played in the Japan version of SMB2 Is World 7-4 and C-4 because of the tricky jumps, the hardest small jumps, and the platforms. It took more than 30 attempts on the levels.
You say they should make harder levels now, because their audience is aging, but there are still children playing those games, not only you and other adults.
Since you mention Secret Bonus levels and Canon Levels in some of your games on your list, I'm wondering how come Top Secret Area in Super Mario World isn't the easiest level in your list for this specific game XD
Hearing you tall about how "difficult" rainbow ride is and how "wonky" the camera is made me realise just how much my thousand hours of playing mario 64 romhacks have made me think the original game is super easy.
Out of all the mario games I have played one of the games was hard for one level only and that was new super Mario Bros u deluxe with the 2nd to last level in peach's castle as you have to use tilt controls and all the coins bob-ombs goombas and electricity as you go up you can use the p-acorn but the electricity and bob-ombs make it hell
I can't remember whether this was in Super Mario Galaxy 1 or 2, but I think for hardest level the daredevil version of the level where you have to beat the rock ghost creature is really hard (cannot remember the name). I remember dying so many times and it was so frustrating
I really like the the video. There was just one thing was bothering me. Where’s new Super Luigi U? I figured it might not have been added cause it was first released as DLC for NSMB WiiU but it did get a physical release that is completely separate from the main game and if you’re looking for some challenges. That game is full of them
For Super Mario World, I would definitely put Awesome over Outrageous by a longshot and maybe even rival Tubular. An ice level with tricky platforming, enemies everywhere, and Banzai Bills? Yeah, fuck that.
Dreadnaut Purple coin level is the hardest in Galaxy in my opinion. You also only get one chance at it and you have to deal with weird gravity and getting every single purple coin
Pretty sure the easiest level in super Mario Galaxy is the Luigi star in good egg Galaxy. All you have to do is do a backflip and land on the roof of the mushroom house and talk to Luigi and that’s it
The absolute worst part about the NSMB2 Impossible Pack is is the fact that it's only available in this Coin rush mode, you can't play the levels individually, therefore you can't really practice them. Which totally sucks, as it makes the second and third stages a no-no for me, and they look like fun challenge levels. But I'm not willing to get through a long (de facto) auto-scroller (the first stage) every time I die
I actually didnt find The Electric Labyrinth (Bubble Blast Galaxy) that difficult, or at least compared to the other two trial galaxies of Rolling Gizmo and Loopdeswoop.
I disagree with Bubble Blast being the hardest star in the game. It is challenging, as the green star galaxies are meant to be, but Rolling Gizmo gave me way more trouble, personally, mostly cause the Star Ball is bullshit to control. Bubble Blast is just more tedious than anything given you have to be very careful with the bubble. But that's just my experience, your mileage may vary. Aside from that, the Lava Spire Daredevil Run and Dreadnought's Purple Coins are the hardest stars in the game in my opinion. Edit: I also disagree with Grand Finale Galaxy being the worst level in the game. Sure, it's literally just a straight path to the finish, but I always felt it was a nice reward for getting every star as Mario and Luigi. To your credit though, it is underwhelming as a final level compared to Grandmaster Galaxy, Champion's Road, and the Darker Side of the Moon
Mario Galaxy's hardest level is Dreadnaught Galaxy Purple Coins. Fuck that level. I have no idea why they didn't allow that to be a 2D section and made it 3D instead. They put the camera at wonky angles at times that you have no control over and it's a level you can't mess up in at all.
I guess I'm one of the few here that actually liked the SMG1 grand finale galaxy lol. I always looked at it as: The journey is the destination. Something sweet and simple to close out this quest just felt right.
Many people dislike it because you have to complete the game twice before you unlock it. And playing as Luigi doesn't change anything so it's not really worth it.
For me, I found the whole game quite enjoyable. I didn’t mind playing it twice. And I loved to see all the characters of the game in the Mushroom Kingdom.
The easiest level in Super Mario 3D Land is 7 1 because you can literally skip the whole stage with a super leaf
Yes Aslo Nice Entarnatus Eternamax PFP
there is no easiest super mario 3d land level because you can literally skip any stage with a p-wing
@@Celeste-ty5pb that’s like using Luigi block in nsmb or mm2. It’s also like cosmic Rosa in galaxy
@@Celeste-ty5pb untrue. You have to screw up super hard to use the p-wing.
@@Celeste-ty5pb Skip Powerups don't count
Honestly the hardest level for me in SMG was the purple comet in dreadnought galaxy. So unforgiving! the fixed camera doesn’t allow for depth perception and if you miss one you have to restart the entire level.
God that level is torture
COB YEAH it's... really tricky sometimes 😭
Bouldergeist Daredevil Run is the devil.
@@hawkeye2958 I find it to be easy. I just don’t think bouldergeist is that hard
Lmao not even a day after I say this Nathaniel Bandy makes a video agreeing with me lol
Why do people always say things like “oh why is the 100% bonues such an easy level???” Lke, it’s a *reward* . It’s supposed to be *rewarding* . Let me ask you, would you rather get all 120 stars in Super Mario Galaxy *twice* and then get to freely explore Peach’s castle *or* collect all stars and green stars in Super Mario Galaxy 2 and be rewarded with having to beat a harder version of the hardest level and get no reward for it?
Edit: Also, how did you forget that cloud kingdom has the first Bowser fight? Like, it’s only empty *after* you’ve emptied it.
In the 2 you do get a reward for beating the prankster comet in GrandMaster Galaxy. It's a thanks for playing letter in your Wii mailbox showing all the stars you have collected.
@@pikasans2008 ah yes, the best reward. Paper.
@@username5155 you misunderstood the prize, it's not the mail but the intention, it's a surprise in your Wii mail box as you don't get notification for it. And realising this message has been waiting for me to read ot for 10 years really warmed my hearth on the moment.
In Mario 64 I’ve always had more trouble on Tick Tock Clock than Rainbow Ride. I have no idea how many times I have died trying to get the 100 coin Star and stomp on the thwomp mission
I always hated that leve right by TTC where you used the wing cap to get the 8 red coins. One little mistake and you were outside the castle and had to go alllll the way back to the top
I agree with Jake
100 coins in Tick Tock Clock
is by far the hardest star to get
Both levels are a bitch because of the bottomless pits everywhere. TTC requires more precise platforming, but on the other hand, you stand a small chance there of landing on a lower level instead of falling directly to your doom when you slip up, so it's a toss-up for me.
I remember the 100 coins in rainbow ride was easy if you just first get the red and blue coins. After that I just went to the section without the moving carpet platforms.
I’m glad Grandmaster Galaxy pioneered difficult final levels in Mario games as they’re essentially final exams. Kirby True Arenas is parallel to this as well.
In SMB I always felt like 8-2 is the hardest level. I have died countless times in that level thanks to the spinies and the tricky jumps much more than I ever have in 8-3 or 8-4.
I used to find 8-2 and 8-3 the hardest back then, and its interesting how my perception changed as my skill level grew. Now I can almott always do both without taking damage, but 2-3 and 7-3 I can still die due to bad luck with the fucking jumping cheep cheeps.
8-4's final Hammer Bro is also the single hardest part of the game even though the rest of the level isn't too bad once you know the correct path.
At least you can kill the lacitu and get a 1up pretty early
As a kid, I had a lot of trouble with the Mario DS hammer bro and Koopa level as it gave me such anxiety crossing through without a fire flower that when I finally finished the level, I started crying out in joy.
The Perfect Run is one of the hardest things I’ve managed to beat in a video game
You really shouldn't be _complaining_ about the difficulty of a few select levels in games that contain some of the hardest levels in the series, and phrasing it as if it's an issue with the game as a whole.
Excuse your insults towards Mario fans who aren’t pros 😂😂😂. I play the games because I enjoy them and love the adventures, not because I want to die every 5 seconds due to the difficulty level. It doesn’t make me any less a fan.
If you like the thrill of virtual death, that’s fine, but I hope I’m not alone in saying that I want the goals to be attainable by someone who has a life outside of Mario games and also wants to teach my nieces and nephews how to play without them giving up immediately. 😭
This is why the Paper Mario series is my FAVORITE.❤️💕
The hardest levels IMO in Super Mario Galaxy were those motion control ones where you ride a ball through an obstacle course, like Rolling in the Clouds. But that's probably because I'm not very use to balancing games like Super Monkey Ball.
I think the hardest thing about this video was trying to endure the constant upspeak for 24 minutes.
I think that the impossible pack from New Super Mario Bros 2 is the most hardest!
Yeah it is really hard I never beat it you know what else is hard in that game the canyon levels I've died so many times just trying to use them to complete the game 100%
@@Dashiell777 I still think the impossible pack from NSMB2 is the most hardest out of all Mario levels!
@@MagicalPavard yeah but he was trying to make his videos more different by adding different levels on the list and since he says new Super Mario Bros 2 is too easy I gave him some ideas like the cannon levels
@@Dashiell777 Oh okay, NSMB2 is too easy that i can beat it at no time , but for me, I don’t think cannon levels can be hard!
@@MagicalPavard well they gave me some trouble I end up having to exit one of the Canon levels to go get it Tanuki suit cuz I was tired of dying.
Wario's castle was such an insane difficulty spike in SML2 that I never managed to beat the game as a kid, even though I loved it. I'd always collect all the coins and then proceed to lose all my lives in the castle (the concept of farming 1-Ups escaped me at that age lol).
I feel that battlestation's purple coins from the Dreadnaught galaxy is the hardest star in SMG. The unforgiving platforming combined with an awfully timed camera angle change makes it a very hard stage to complete. It was the last star in my 100% run, and it took me over two hours to beat.
Nintendo’s fan base is aging but also new younger members are coming in to play this game marketed to children
9:45 I love the idea of a "100 star coin" but I don't think it's quite right
I agree with everything you said about Galaxy 1, however the level I personally have the most trouble with is the dreadnought purple coins star. Made me want to pull my hair out because of the awkward camera and gravity.
Love how complains about reward levels being about rewarding the player for finding them
Vừa vào đã nổi cả da gà 藍giọng a Phúc hayyy quá, mong sẽ tiếp tục cover ạ ❤️
@6:20 I swear I heard "They move erotically" instead of "erratically" and I was very confused.
The SuperStar Road Level 2 titled ‘Run For It’ in New Super Mario Bros. U (which I was able to play on my Switch) was a nightmare for me when trying to get all 3 Star Coins.
Same. Took many iterations.
You can use the flying power up to win easily, but I considered that cheating since the title of the level is not "Fly For It".
@@Bgrosz1 🤣 Yeah, very true!
Super Mario Bros 2. (aka. Yume Kojo Doki Doki Panic) had the one key Mario feature that was NOT included in its original game, the ability to run.
This was touched upon in World 1-2 in this video (@2:47). However, the more obvious easy level because of this is actually level 4-3. ONLY as the princess, you can skip almost the entire level (you dont go into the building, you jump the gap and go right to Fry guy.
In NSMBDS 5-1 might not be the overall easiest level, but it's not really harder than any World 1 levels. So I'd say in relation to how late it is located, it's the easiest.
World 8 airship is definitely the hardest to me because on the other level you talked about if you make it to the end you make it to the end and you beat the level. on world 8 airship you have to actually beat the Boss without choking it all away...
Also it's an auto scroller so you have a set amount of time that you have to wait before you get back to the boss only to choke it all away again LOL. I think the moment was just too big for me when I was a kid and the anticipation of finally beating the game caused many setbacks...
Also fun fact in New Super Mario Bros DS in World 3's
Canon level there's a hidden item box in it
Two of the hardest levels for their time were Super Mario 3 World 6 Level 5 (the one where you have to take the koopa shell, fly with it and use it to smash the wall to get to the tube) and Super Mario 3 World 7 first fortress (where you have to find the P that transforms walls into coins which enables the secret door to materialize). There aren't much dangerous enemies or jumping/platforming in these two levels, but the difficulty was to actually devise a way to get through.
Today it is easy - you can go to wikipedia or youtube and find an explanation. Back in the early 1990s it was really hard.
Great video as always Copycat! Keep it up!
Piranha Creeper Creek After Dark is definetly the hardest level in 3D-World in my opinion. Perhabs it's somewhat similar to Champions Road in difficulty, but Champions Road is a lot of fun and Piranha Creeper Creek After Dark is super frustrating to deal with, which gives me a much harder time completing it than Champions Road does.
Not the hardest level, but the hardest level not in World Crown, because of the first 2 Green Stars.
“World 8 Handtraps”
Ash Blossom & Joyous Spring has entered the chat.
I have more difficulty with outrageous then tubular. I have gotten the hang of tubular and you can find a path to go and replicate that path fairly easily every time. But I can’t seem to get the hang of outrageous. The shear amount of enemies that they throw and the plat forming make it hard to dodge.
I dunno why, but I get a kick out of the idea that Nintendo shouldn't baby their consumers with such easy levels and realize that the fanbase has gotten older and more skilled. Like, there's more out there besides Mario games for challenging platformers, but instead of looking elsewhere, some Nintendo fans will look up at Nintendo like a small child and say "I'm a big kid now. Gimme the hard levels."
in Odyssey, I think the Dark Side (bunny boss rush) stage is harder. Or at least definitely more annoying and frustrating because of how long it is with all the boss cutscenes, dodge phases and running between them.
I would definitely disagree on the easiest level in Super Mario Land 2, because in the hippo level you can just hop into a bubble at the very beginning and then float all the way to the end without even getting close to an enemy.
"The clear path tower is the eastiest and its a breeze"
*shows literal hell*
While it's technicly a Yoshi game, I feel like Yoshi's Island for the SNES deserves an honorable mention, seeing as it's primary objective is saving Mario.
Even if you don't choose the Princess in SMB2 World 1-2, you can still make it to the upper platform by throwing a Ninji next to the platform and then doing a power jump from on top of the Ninji when it jumps.
Another thing that makes this level easy is that the cherries are arranged in such a way so that you can grab Starman near the end of the stage and defeat Birdo just by touching him. (This is also possible in World 4-2.)
Since the hand trap levels in Mario 3 world 8 are the only place to get raccoon feathers in that world, I think of them less as easy levels and more as difficult item blocks lol
13:54 I think the 2nd half of that level is even worse than the 1st half, as it is a race to the star - where you have bullet bills chasing you.
I’m just trying to go to sleep and I see this on my feed
Dark Side's capless timer challenge is so much harder, imo. It demands so much more precision than A Long Journey's End, specially considering all the hearts one can find in ALJE. The only part I usually have trouble with on JE are the Pokio and the Burrbo sections. And maybe the lava forks, but this one only gives me trouble because I like collecting all the coins.
And for Super Mario Galaxy, I'd say the purple coins Battlestation, that level with the moving platform, near the end of the game, is so much harder than the bubble one.
If there's one thing I learned, be it from Rainbow Ride on SM64, Battlestation Purple Coins in Galaxy, and the Pokio sections from Odyssey, is that Nintendo sucks at having levels that demand depth perception.
SMB3 World pipes are also considered levels, as there is a timer in those. It's the same case as the cannons in NSMBDS that you mentioned
The hardest levels I played in the Japan version of SMB2 Is World 7-4 and C-4 because of the tricky jumps, the hardest small jumps, and the platforms. It took more than 30 attempts on the levels.
You say they should make harder levels now, because their audience is aging, but there are still children playing those games, not only you and other adults.
Copycat: "I want to look at something completely different in the Bubble Blast Galaxy."
Touchpad Users: "It's free real estate!"
Man this is a cool guy
Since you mention Secret Bonus levels and Canon Levels in some of your games on your list, I'm wondering how come Top Secret Area in Super Mario World isn't the easiest level in your list for this specific game XD
That's EXACTLY what I was wondering too! You can't even die in Top Secret Area without using a glitch lmao
Love your channel! I play other games as well but mario has a special place in my heart
Hearing you tall about how "difficult" rainbow ride is and how "wonky" the camera is made me realise just how much my thousand hours of playing mario 64 romhacks have made me think the original game is super easy.
you can subvert SMW'd Tubular level's difficulty by just using a Blue Yoshi. just time holding the shells to keep your wings.
Out of all the mario games I have played one of the games was hard for one level only and that was new super Mario Bros u deluxe with the 2nd to last level in peach's castle as you have to use tilt controls and all the coins bob-ombs goombas and electricity as you go up you can use the p-acorn but the electricity and bob-ombs make it hell
I can't remember whether this was in Super Mario Galaxy 1 or 2, but I think for hardest level the daredevil version of the level where you have to beat the rock ghost creature is really hard (cannot remember the name). I remember dying so many times and it was so frustrating
For me NSMB's hardest level as a kid was the Scuttlebug infested level or the meteor level (at least when I was tiny to get a certain secret)
I really like the the video. There was just one thing was bothering me. Where’s new Super Luigi U? I figured it might not have been added cause it was first released as DLC for NSMB WiiU but it did get a physical release that is completely separate from the main game and if you’re looking for some challenges. That game is full of them
Mario logic: exist fireflower: I’m most useful under water levels real fire: what?
4:56 I completely agree with you!
In Super Mario 3D Land in my opinion I think the easiest level is 7-1 just because you can skip the entire level.
For the first 2d scroller on the ds I always found the one level where the ice platform rose up the whole level I think it was a castle level
As a fellow person with ADHD I can confirm backtracking is rough😂
I remember back in the day I always thought the ghost levels were the hardest
Belive it or not, I actually had trouble with the aquarium because it includes swimming.
why was secret area from super mario world not allowed but the cannon levels in new super mario bros count?
For Super Mario World, I would definitely put Awesome over Outrageous by a longshot and maybe even rival Tubular. An ice level with tricky platforming, enemies everywhere, and Banzai Bills? Yeah, fuck that.
Dreadnaut Purple coin level is the hardest in Galaxy in my opinion. You also only get one chance at it and you have to deal with weird gravity and getting every single purple coin
Hundred star coin? Was that a commemorative one released by the Bank of Mushroom Kingdom?
2:51, actually, you don't even need peach, i've done it with toad
Pretty sure the easiest level in super Mario Galaxy is the Luigi star in good egg Galaxy. All you have to do is do a backflip and land on the roof of the mushroom house and talk to Luigi and that’s it
I think one of the hardest levels you missed in super mario 3d land is the last level of world 8
I too have a hard time getting the "one hundred star coin" in rainbowride lol
10:08
This one isn't that hard. The hard one is Tower of the Wing Cap.
The absolute worst part about the NSMB2 Impossible Pack is is the fact that it's only available in this Coin rush mode, you can't play the levels individually, therefore you can't really practice them. Which totally sucks, as it makes the second and third stages a no-no for me, and they look like fun challenge levels. But I'm not willing to get through a long (de facto) auto-scroller (the first stage) every time I die
Copycat always mouns that NSMB2 is easy but there are hard levels like the ghost house are hard
An easier way to beat Tubular is to bring a blue Yoshi with you and use its power to fly while holding a shell.
100 star coin @9:47
Using a blue yoshi for tubular makes it a whole lot easier.😊
mario maker 1: P-break/U-break by Panga and Trials of Death by ChainChompBraden
Making the cannons their own levels started in kirby.
you forgot something, SMB1 underwater levels give you NO power-ups
I actually didnt find The Electric Labyrinth (Bubble Blast Galaxy) that difficult, or at least compared to the other two trial galaxies of Rolling Gizmo and Loopdeswoop.
In sm3dl you can literally complete 7-1 in 6-8 seconds (or even less) if you have a super leaf.
9:45 I’ve heard of a 100 coin star, but not a 100 star coin.
I would have said 6-5 as the hardest level of Super Mario Bros. 3. Having to fly while holding a koopa shell is really hard.
The toughest part about the game boy Mario's was being able to see what was going on lol
In OG SMB, level 6-3 is by far the hardest level in that game!
6-3 is pretty hard in SMM1, those gaps are no joke.. though I suppose it was most hard in Mario 35 not the original one
Am I the only one who remembers the sand eagle from Sunshine? If I remember correctly, that was pretty hard.
Champion Road is the hardest Mario Level from Super Mario 3D World, Super Mario Bros. Level 1-1..
hard or easy, they're all equally as fun.
On tubular i always flew over the whole stage with a blue yoshi 😂
I kept dying in world 5 and 6 as I tried to go to world 7 but I never had luck in SMB2 (American Version)
My hardest in Mario 64 are Jolly Roger Bay and Dire, Dire, Docks, cause of how difficult it is to swim in this game.
I disagree with Bubble Blast being the hardest star in the game. It is challenging, as the green star galaxies are meant to be, but Rolling Gizmo gave me way more trouble, personally, mostly cause the Star Ball is bullshit to control. Bubble Blast is just more tedious than anything given you have to be very careful with the bubble. But that's just my experience, your mileage may vary.
Aside from that, the Lava Spire Daredevil Run and Dreadnought's Purple Coins are the hardest stars in the game in my opinion.
Edit: I also disagree with Grand Finale Galaxy being the worst level in the game. Sure, it's literally just a straight path to the finish, but I always felt it was a nice reward for getting every star as Mario and Luigi. To your credit though, it is underwhelming as a final level compared to Grandmaster Galaxy, Champion's Road, and the Darker Side of the Moon
Mystery House Marathon is harder than Champion's Road, hot take
It’s funny how NSMB2 is the easiest of the Mario games yet it’s also home of the hardest Mario level of all time
In new super Mario bros for the ds world 8 and the castle was really hard like I almost broke my ds 😂 also [newsupermariobroswii] is nostalgic
Mario Galaxy's hardest level is Dreadnaught Galaxy Purple Coins. Fuck that level. I have no idea why they didn't allow that to be a 2D section and made it 3D instead. They put the camera at wonky angles at times that you have no control over and it's a level you can't mess up in at all.
Why do you never include new super Luigi u in your videos?
I still think the Motion Control levels in Galaxy are the Hardest, especially the green star ones.
The hardest level in Mario Odyssey is easily Breakdown Road in the Dark Side. It took me HOURS to beat. Second is Iceburn Circuit Class S.
THE WAY YOU SAID ROSALINA