Earth Studio Tools for Blender - Free Add-on (w/ 3D KML import)

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  • Опубліковано 27 тра 2024
  • UPDATED VERSION - SEE HERE: • Earth Studio Tools for...
    This video will introduce the Earth Studio Tools for Blender. The Earth Studio Tools Add-on will import Google Earth Studio projects into Blender, import KML routes in 3D, and provide Masking tools to integrate Blender 3D objects with the rendered Google Earth Studio images.
    To download: github.com/imagiscope/EarthSt...
    0:00 Introduction
    0:42 Download Add-on
    1:10 Create KML file (in Google Earth Pro)
    2:40 Create Earth Studio Project
    5:46 Install Add-on in Blender
    6:30 Import Project into Blender
    7:12 Import KML file
    9:26 Add Terrain
    12:59 Create Mask file
    14:40 Stylize route
    15:42 Composite and Render in Blender
    Thanks for watching, please subscribe for more videos.
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КОМЕНТАРІ • 258

  • @Trial4life
    @Trial4life 3 роки тому +8

    Simply wonderful!
    Perfectly explained tutorial, I was able to create my own map with no efforts. This technique opens up a new world of endless possibilities...
    Thank you so much for sharing your script for free with the community!
    I'll keep following your videos, I'm sure you'll always be able to amaze us!

  • @pburress
    @pburress 3 роки тому

    Looking forward to trying out this tool. I learned so much about Earth Studio from your After Effects version, but then worked out building a route and lining it up in Blender to composite the harder way, quite manually. Thank you for pointing me to this video.

  • @rbrucemcclintock
    @rbrucemcclintock 3 роки тому +2

    Awesome Rob! A huge boon to the community.

  • @forthewine
    @forthewine 3 роки тому

    Thanks Rob, This is fantastic. will change the way I do things completley and so easy to use.

  • @thierrybeghin1
    @thierrybeghin1 3 роки тому

    Hi Rob. Excellent ! Very professional video and very well explained ! Thank you so much.
    What I try to do from my side with Blender and After Effect (using the add-on 3D Element from Video Copilot) is to track a KML route using a 3D modelized aircraft following the route. I did not succeed yet, but all your videos are very helpful. Once I succeed, I will share the result.
    Thank you again from France !

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому +1

      1) set bevel to 0 of routepath. 2) use constraint of "follow" on the object (aircraft). 3) parent object to routepath. 4) in routepath, use animation settings to move on path. You'll need to play around a bit to find the right look but that's the basic set up

    • @thierrybeghin1
      @thierrybeghin1 3 роки тому

      @@ImagiscopeTech Thank you Rob ! I will try this way and I will let you know as soon as I succeed to have something nice

  • @picturamusica-musicalpaint1074
    @picturamusica-musicalpaint1074 2 роки тому

    0:02 very impressive opening of google earth explosion!

  • @ranganalakmal
    @ranganalakmal 3 роки тому

    Great tutorial as always. Thank you so much.

  • @sunsittech152
    @sunsittech152 2 роки тому

    Thank you so much for sharing. This answers my questions.

  • @lu_prohd5389
    @lu_prohd5389 3 роки тому

    Thank you. You are simply amazing.

  • @LuisAugustoCorrea
    @LuisAugustoCorrea 3 роки тому

    You are wonderful man!!! Thank you so much!!

  • @PoMkAc27
    @PoMkAc27 3 роки тому

    Amazing. Thank you very much 👍

  • @jncolligan1
    @jncolligan1 2 роки тому

    This demystified so much!

  • @muzza152
    @muzza152 11 місяців тому

    Hi, and thankyou for this incredibly helpful video…I am constructing something similar (cycling route in the Dolomites) and have followed this video step by step, but didn’t bother with the green compositing layer…the animation of the route works fine, test video seems ok, but when I do my final render the animated route doesn’t render, only the background GES video…any idea what I may be doing wrong? Thanks so much again, this is exactly what I’ve been looking for!

  • @emanuelv5934
    @emanuelv5934 3 роки тому

    Excellent tutorial!

  • @Komsa-city
    @Komsa-city 3 роки тому

    Thank you very much from Russia.

  • @gathobeevens2644
    @gathobeevens2644 2 роки тому

    Great Video!! Blessings!!!

  • @andrejkomora7289
    @andrejkomora7289 3 роки тому

    Thank you very much for your awesome tutorial and add-on, it is working great, but I would like to ask a question, whether there is any way of masking the path behind the mountain, I tried to use the ModifiedKML set to the maximal width, but it does not seem to work. Once again thank you very much for your awesome job.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому +1

      I'm just editing a video with a mountain and a modified KML file (and some new updates). It should be a few days before it drops.

  • @jonnyg3453
    @jonnyg3453 2 роки тому +1

    Awesome tutorial, both amazing information and presented so well!
    In Blender, would you know how to keep the animated path visible from a far distance? At the end of my clip, the camera zooms out to present the entire route, but in Blender the path disapears at a certain long distance. I've tried increasing the size of the path as the camera moves back, but it seems that the path has a visibility on/off at a certain range regardless of path size. It therefore disappears in sections based on the distance to the camera. Thanks!
    Keep up the awesome videos!

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому +2

      In the camera properties, make the clipping maximum 1000m (or more)

    • @jonnyg3453
      @jonnyg3453 2 роки тому +1

      @@ImagiscopeTech Thanks for this! Is there a simple way to change the route animation from this round bevel to a flat ribbon as in some of your other videos? Also, would you like to be credited in videos?

  • @parapoliticos52
    @parapoliticos52 11 місяців тому

    IS there any library that catalogues the buildings, trees, bridges, Electriity towers and poles, cars etc.
    If you think about it, it is the widest one in the world. Many towns and villages don't have 3d models. Most of them actually, but you can use similar looking buildings to make 3d models of towns not sculped already. Unless am missing something and am using a different older (or not pro)google earth .

  • @JiaqiS
    @JiaqiS 3 роки тому +1

    Rob this is amazing thank you! I will be using it to animate a map route of my bike tour from Florence to Rome this past summer. When do you think the stylization videos will be out? Thank you and looking forward to them!

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому +1

      It'll be a few weeks. I took my holidays to finish programming the add on and need to catch up on some "real" work

    • @JiaqiS
      @JiaqiS 3 роки тому

      @@ImagiscopeTech Hi Rob, sorry to disturb again. The original format of my bike route is in "gpx." I managed to find a website (mygeodata) that coverts such files into KML with trackpoints (i.e. when i import the KML files to Google Earth Studio I see little pins every 2 meters, along with the actual route). This would significantly reduce production time as I intend to animate over 400km in detail and manually adding track points would take at least 10+ hours. The new KML file is about 4MB from the original 920kb GPX file. However, when I tried importing the KML file onto the add-on, an error bar showed up saying there are mistakes in lines 257 and 520, with the cause being "index list out of range." When you have time could you please take a look? I'm sure this would be helpful to many other creators as well. 再次感谢您!

    • @JiaqiS
      @JiaqiS 3 роки тому

      Just to provide more info: I later tried to convert the said KML file to geojson, which once again resulted in errors, this time lines 257 and 517 with the error being "trackpoints."

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Open the file in Google Earth Pro (desktop)... Right mouse click on just the route and save as kml. Use the new kml file... It may need to clean up the route info... Also, trackpoint error - did you create a track point at the beginning of the route in Google Earth Studio?

    • @JiaqiS
      @JiaqiS 3 роки тому

      @@ImagiscopeTech That was a lightning fast response. I tried to do that, but once I saved the actual route the pins were lost and in blender there is no altitude. Here's a video to better convey what I'm experiencing (with explanation): ua-cam.com/video/q8K42vE0OEU/v-deo.html

  • @THATGREEKGUY_
    @THATGREEKGUY_ 2 роки тому

    I love this technique. Use it pretty often. I could really use your help if you find a minute. When exporting the modified kml to create the mask, the green path in earth studio does not appear anymore as a flat line on the surface. Instead it looks as a tunnel (reverse U shape). I don't know if i messed something up in Blender. Does this ring a bell? Thank you for your help.

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому +1

      It's a weird GES thing. I usually add altitude or export object as kml into GES (new version)

  • @tristanharpur5485
    @tristanharpur5485 2 роки тому

    Brilliant video. I am trying to do this with multiple routes but cant get the masking to work correctly. Is there a way to do the mask properly with multiple overlapping routes? I'm having difficulty with the difference key when compositing.

  • @Timotheus7
    @Timotheus7 2 роки тому

    Love your tutorials. Two questions regarding the kml path: 1) you create a tube that is embedding in all the trackpoints, meaning the bottom half of the tube should be under the ground. Yet, you never explain how to hide that part of the tube. With my renders, the entire tube is showing, which feels weird and ruins the effect. 2) The greenscreen ModifiedKML is in the shape of a continuous T-shape, meaning there is a horizontal top part, and then in the middle there is a vertical part. Additionally, along the path, there are "support" pieces. All of these parts are seen in my alpha mask when my road goes along the edge of a cliff and I'm looking laterally at the path. Am I missing something? Or are there fixes for this? Thanks so much!

    • @Timotheus7
      @Timotheus7 2 роки тому

      I ended up just using the Transform feature. Forgive me if that was the obvious way to do this; I'm just learning blender (3 weeks now), and am learning it specifically because of your lessons.

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому +1

      You can also add 1-2 meters of elevation when importing to help the path float above the surface.

    • @Timotheus7
      @Timotheus7 2 роки тому

      @@ImagiscopeTech Thanks so much! Yeah, I saw that feature during the import, but wasn't sure how to do it after I've already imported. Steep learning curve, but at the same time so much fun!!! Thanks for opening up this world to me! Much appreciated. I look forward to your future lessons... the more I learn, the more questions I have. Such as if it's possible to do the same thing within a 360 export.

  • @jamesrancho
    @jamesrancho 10 місяців тому

    beautiful

  • @acmejia
    @acmejia 5 місяців тому

    I've watched all these videos multiple times but I am still stuck: I have about 500 markers in a KML file. Not a route, markers. Just markers. I cannot seem to be able to import them. I just want the points to show like track points. How do I do that? The track points from GES show up, but not the ones from the KML file created in GE. Can markers from GE be transformed into GES track points? I can't find how to do that either :( Thank you!

  • @blueCrownGames
    @blueCrownGames 10 місяців тому

    Hello. Can I use this Google Eath content and this addon to make indie game commercially? I use Unity engine. Thanks

  • @Sbx98
    @Sbx98 3 роки тому

    Thank you for your work, it's amazing ! I've tried to do my own project but got an issue .. In my animation as I get up a bit in the air (height = 600m) the track errases itself until I can't see it anymore... In the end of the animation I get lower to the ground and start back to see the track .. Am i messing up somewhere ?

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      In the camera properties, set max clipping to 1000-10000m

    • @Sbx98
      @Sbx98 3 роки тому

      @@ImagiscopeTech Works great, thank you a lot !

  • @CNERail
    @CNERail 2 роки тому +1

    Can I add markers in blender like you did in the after effects tutorial? Do I need to set track points to achieve that? Also, why render the images in HD rather than 4K?
    Thanks for your help.

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому +1

      I will be publishing a video soon with automatic marker creation for blender. 4k video from Google Earth Studio is somewhat buggy right now. I downscale to HD to preserve the video integrity, however, you can produce in 4k if you'd like but it does take quite a bit more resources.

    • @CNERail
      @CNERail 2 роки тому

      @@ImagiscopeTech thank you! HD is plenty for me thankfully, I'll keep an eye out for your vid

  • @muzza152
    @muzza152 10 місяців тому

    Thankyou so much for this and all your tutorials...they have been amazing and I have made some amazing cycling videos with the Blender tool, so thanks for sharing....I have one question however, if you wouldnt mind answering....with one project, and after following all the steps to the letter, I am finding that, when I come to rendering (in the composite window), my animated path is not aligned at all with the movie, however in the layout window it is perfectly aligned, albeit after keyframing the move of it occassionally as it was somewhat off the road that we cyccled). I added multiple track points and imported the new tracking json file, but still, when it came to rendering, they werent aligned at all, so im not sure where to go from here...this hasnt happened in any of my other movies (I've made 6 so far and they are all perfect!)...just wondering if you have any clues here..thanks once again for this amazing tool!!!

    • @ImagiscopeTech
      @ImagiscopeTech  10 місяців тому

      Are you using a different focal length (camera)?

    • @muzza152
      @muzza152 10 місяців тому

      @@ImagiscopeTech No, nothing changed there Rob...however I did work out that I can move the path (should have worked that out ages ago!), so I aligned it reasonably well to the roads so as not to be noticed...it only happened the once so not sure if it was a bug or something...loving the tools you have generously provided, I've made four cycling videos that "feature" that element, and it blew the audience (my cycling buddies who accompanied me on the trip) away...everyone was asking how I did it!!..there is an alternative, user friendly app called Relive (you may have heard of it) but you cannot control any of the viewpoints, your GE tools combined with Blender are 1000% better!..thanks again!

  • @challengerapp3953
    @challengerapp3953 3 роки тому

    Can you obtain a flat route instead of a cylindrical section? (Like on after effect video where you overlap 2 different strokes with different widths). Thanks!

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому +1

      Create a plane. Size it to size of the "cross section" you'd like. Convert the plane object to curve. In the path curve, change type of bevel to object, select your new curve (old plane). To align (flatten), go back to new curve and, in edit mode (tab), rotate along z (blue) axis.

    • @ezequielmaiodi4149
      @ezequielmaiodi4149 Рік тому

      @@ImagiscopeTech
      You should make a video explaining this, that was not understood or working when I tried

  • @bengiyardimli1925
    @bengiyardimli1925 Рік тому

    Is there a way to only render the path (with transparent background) and later add it onto a 4K rendered map using the Compositing tools?

    • @bengiyardimli1925
      @bengiyardimli1925 Рік тому

      Just leaving a note for myself. I did it by keying out the path in a render from google with the imported kml object from blender using your script and then using a difference key node using the original footage without the green path. The result was simply the path masked behind the 3d buildings etc. which i could import into after effects..

  • @evenaicantfigurethisout
    @evenaicantfigurethisout Рік тому

    does this work with elevation/altitude changes?

  • @-lilwhiteriding8495
    @-lilwhiteriding8495 3 роки тому +1

    Thanks for the tutorial. I encountered a problem when importing the kml to blender. The route does not snap to the start point (so the route is actually below the starting point). Do you know why this could happen?

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Does your KML file have altitude data in it?

    • @-lilwhiteriding8495
      @-lilwhiteriding8495 3 роки тому

      @@ImagiscopeTechi don't think so. I export the kml from google earth pro

    • @-lilwhiteriding8495
      @-lilwhiteriding8495 3 роки тому

      @@ImagiscopeTech Oh i actually i found how to do it. Using add terrain at 9:26 in the video i can get the route to match the actual location.

  • @newstoryteller
    @newstoryteller 2 роки тому +1

    Great !

  • @arthurbellemin7604
    @arthurbellemin7604 3 роки тому

    Hi, thanks for the tutorial, great work !
    Unfortunately, I have an issue... I managed to import my PNGs to Blender but it seems that the camera pathing imported is clearly wrong. The camera looks left then right then left etc... It goes crazy while it should be smooth as it is in my exported GES path.
    My video from GES is about 1000 images, and I don't have this issue if I only export 500 images.
    Any idea why ?
    many thanks

    • @arthurbellemin7604
      @arthurbellemin7604 3 роки тому

      Well, I ended up by starting my GES project from scratch, and it worked well. Weird bug :)

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      There seems to be a bug sometimes when using the JSON file created at time of rendering. When this occurs, just export the JSON file again (File, Export, 3D tracking data from Google Earth Studio)

  • @TreyCoursey
    @TreyCoursey 11 місяців тому

    Any updates or thoughts as to why we would get a line 383 importges() error. Working in 3.5.1 Something has changed in Blender or Studio...not sure which, I'm guessing.

  • @musicandhappinessbyjo795
    @musicandhappinessbyjo795 7 місяців тому

    Can I use them for commercial purpose?

  • @beeeeber
    @beeeeber 2 роки тому

    Hey ! I havent watch the full video yet as I sont use blender, but could this be a way to export the google earrh terrain, models and textures to other software like sketchup ?

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому

      I've used render doc to extract 3D models... See video on my other channel: ua-cam.com/video/9uDArJmgZ3k/v-deo.html

  • @aztechnology.blender
    @aztechnology.blender 3 роки тому

    Fantastic! But, I am not good at using Blender. Could you recommend the tutorial video for Blender? Also, I have installed the latest version of the Blender. Do I have to install the same version as you?

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому +1

      The add-on should work in all recent versions. As for learning blender, search "blender basics" to get started. Huge program, follow UA-cam recommendations.

    • @aztechnology.blender
      @aztechnology.blender 2 роки тому

      @@ImagiscopeTech Hi, It is been a while! After your comment on blender, I have been studying Blender and now, My channel has been changed from Google Earth Studio to Blender. Thanks a lot!

  • @johanneszwilling
    @johanneszwilling 3 роки тому

    Very impressive workflow!
    Will have to see how I can animate my 7k km's my phone moved with me in 2020. That's a +30MB .kml-file...

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      I think that might break it. Give it a try, I'd like to hear if it worked.

  • @thewirelesscartographer
    @thewirelesscartographer 3 роки тому

    Hey man. Nice job, excited to try it but seem to get - unbound local error: local variable 'ges_parent' referenced before assignment. I used same version of Blender you did but seem to fall down at import studio step. Would share a screen grab but knot able to in this platform sadly.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      This is usually due to not having any trackpoints in the JSON file. Make sure you have at least one trackpoint

  • @JhonPitre
    @JhonPitre Рік тому

    It's possible to export the capture in FBX ?

  • @krassmapper2810
    @krassmapper2810 3 роки тому

    super!!! 👍👍👍

  • @elltielle
    @elltielle 2 роки тому +2

    I have an issue, where the route sometimes doesn't stick to the map and moves around on the map when scrolling throug the frames. I did everything like you did in the video and tried to play around with the numbers, but I wasn't able to fix it. Does anyone know what the issue could be? Thanks :)

    • @elltielle
      @elltielle 2 роки тому +1

      Also, Blender keeps crashing when trying to playback the project. My project is quite long, 7 Minutes 50fps, over 300 tracking points. May that affect performance that badly? I'm new to Blender.

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому +1

      Try exporting the JSON file again from Google Earth Studio - sometimes the data in the first download has some incorrect data. If using blender 3.0, the scrubbing of frames may crash - I'm sure they will fix this with an update. Also, image sequence has better performance in Blender versus a mpeg video file.

  • @tom120ali
    @tom120ali 2 роки тому

    Why is my green screen mask shape coming in with breaks all the way through it, as opposed to a solid color? Please help Rob!!

  • @fahadhassan3556
    @fahadhassan3556 3 роки тому

    You have an option in Earth Studio to Render it as video.Mp4 file...but we only have option to render as Jpeg sequence....any help and guide on the matter plz Mr.Rob?

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      You can request this feature by using the feedback button in Earth Studio - it's not available yet in all regions so you may have to wait for it to be deployed

  • @alessandrocaredda1206
    @alessandrocaredda1206 3 роки тому +1

    Thank you Rob, great tutorial, as always. I'm trying it just now, but I have an issue. I created the video in GES, and I imported in Blender with the json file. My problem is with kml file, I can't find anything in the "Snap to:", even if I can see the start point trackpoint as an object in GES_WORLD. I can't understand what I'm doing wrong.
    Thank you in advance fo your help.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      This has been reported before. Can you see if there is any error message in the console (console window)?

    • @alessandrocaredda1206
      @alessandrocaredda1206 3 роки тому

      @@ImagiscopeTech no error messages in the console window. I tried also a new (shorter) video, but no differences. :-(

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      You'll find my email in the about page ... Can you send me a screenshot of your screen (in default/layout tab) with the _GES_WORLD expanded so I can see what the trackpoints are. Thx

    • @hhsan7215
      @hhsan7215 2 роки тому +2

      @@ImagiscopeTech When I set the language setting of Blender to Japanese, I got stuck in the same part. However, when I changed it to English, I was able to proceed successfully.

  • @wplate
    @wplate 3 роки тому

    I’ve been wanting to animate my KML tracks, animation masks in After Effects is too hard. This looks great but do you foresee an update to generate the terrain heights automatically? My KMLs are long, 50, 100, 250 miles, to manually add tracking points would be really challenging and time consuming.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Google has an API for elevation based on Lat/Long, however, they charge ($) for usage. It is possible to add, but not for free. I excluded it from the project to my costs reasonable and your cost free.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      There are also some issues regarding human made terrain (i.e. tunnels, bridges). Some routes would go over things instead of through them. Tip: only put trackpoint where there is expected elevation change - this will save time. The software will slope automatically between trackpoints.

    • @wplate
      @wplate 3 роки тому

      @@ImagiscopeTech The KML file includes elevation, seems like reading that should do what you want. But even if paying was the answer, I would totally pay.
      I would pay money for this to be done right.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Some kml file do have elevation information in it but not the Google maps/earth file unfortunately. If your file does have elevation data, the add-on will read it. You just need to specify the start trackpoint.

    • @wplate
      @wplate 3 роки тому

      @@ImagiscopeTech encouraging. I have a lot to learn on the blender side next. Thanks!

  • @ienki5131
    @ienki5131 Рік тому +1

    Is this also working with the Blender Version 3.3 ? Beacause i cant import the KML Files with the Plugin :( Got an Long Error Message when i try it, also i can´t snap the Track point

    • @ImagiscopeTech
      @ImagiscopeTech  Рік тому +2

      Use English language in blender - working on a fix

    • @ienki5131
      @ienki5131 Рік тому

      @@ImagiscopeTech Thank u , changing the language fixed it

  • @rbrucemcclintock
    @rbrucemcclintock 3 роки тому +1

    Hi Rob - I've run two projects and get an error each time after providing the _000.jpeg and .json files and pressing "Import Earth Studio" using the add-on. It's shown in the python script at line 424 "UnboundLocalError: local variable 'ges_parent' referenced before assignment", as shown in the error traceback log.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Some minimum requirements: 1) make sure the base collection is selected before hitting the import button (don't rename collection). 2) don't delete the camera - it uses the standard camera.

    • @rbrucemcclintock
      @rbrucemcclintock 3 роки тому

      ​@@ImagiscopeTech Ok, will check basic settings, your tutorial is the first time I've used Blender (am an Ae user...)

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Blender can be a bit "weird" at first... It's a huge program with tons of features. Take your time and you'll get the hang of it (I started about 9 months ago and I'm still finding stuff)

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому +3

      Just one other note - make sure you have put a trackpoint at the beginning of route in Google Earth Studio - it will not make a "ges_parent" without this first point - this is probably why you are getting the error.

    • @rbrucemcclintock
      @rbrucemcclintock 3 роки тому

      @@ImagiscopeTech This is awesome, thanks Rob!!

  • @isibanks.a.7149
    @isibanks.a.7149 3 роки тому

    Hey! Amazing tutorial. I've got a problem with the Addon GES Panel.py . I am using a blender 2.92, and I install the file but it does not show in the addon list, also it seems that has never installed it (althought it says that it was installed succesfully in the command line). Is there an issue with this version of blender, or something like that?

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Are you trying to install the zip or the py file (needs to be the py file)

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Did this work for you?

    • @isibanks.a.7149
      @isibanks.a.7149 3 роки тому

      @@ImagiscopeTech Actually It worked with Blender 2.82 Version!!

  • @mariosilva6866
    @mariosilva6866 2 роки тому

    Why can't we import KML route without JSON file? I'm looking to create a simple curve from route without google images

  • @mrJv2k7
    @mrJv2k7 2 роки тому

    the plugin seems to completely ignore the "fovVertical" value in the JSON. also, it seems to assume a default of 20 degrees, and any FOV animation is ignored. can you confirm this? thank you.

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому

      Currently it only is coded for default fov. I will endeavour to add fov calculation in future updates.

  • @ezequielmaiodi4149
    @ezequielmaiodi4149 Рік тому

    You should teach how to make an elegant line on the floor as you have taught it to do in London with the After Effects, but using the Blender. That would really be useful. And I don't mean this thick green tube in San Francisco, this was kind of grotesque. Anyway I appreciate your work.

    • @ImagiscopeTech
      @ImagiscopeTech  Рік тому

      ua-cam.com/video/CCU-nWA4q50/v-deo.html at about 12:20. I make a ribbon like path, you can play with the shape for your liking.

    • @ezequielmaiodi4149
      @ezequielmaiodi4149 Рік тому

      @@ImagiscopeTech Thank you!. I'm already doing it.😃😃😃😃

    • @ezequielmaiodi4149
      @ezequielmaiodi4149 Рік тому

      @@ImagiscopeTech There I tried it, it really works!😄

  • @kapilvijay9141
    @kapilvijay9141 16 днів тому

    sir i want to know is earth studiotools is free of cost ???

  • @tom120ali
    @tom120ali 2 роки тому

    Why is my KML route importing below the surface in Blender?

  • @tom120ali
    @tom120ali 2 роки тому

    When I import the KML route it comes in misaligned, not along the actual route I set, i.e. isn't attached to my 'Start' track point. Any idea why?

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому

      Is the start the actual location of the first point in the KML file?

    • @tom120ali
      @tom120ali 2 роки тому

      @@ImagiscopeTech Ah that was the problem. Thanks a lot!

  • @zodiacmusic6817
    @zodiacmusic6817 3 роки тому

    hello! so much nice!! Do you knwo can we use for commercial?

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      According to the guide lines, not without permission from Google.

  • @tom120ali
    @tom120ali 2 роки тому

    Why doesn't my Earth Tools interface have the "Modified KML Export" tab?? please help

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому +1

      There is a new version that uses a different technique. I am considering putting the modified KML back in for future versions.

  • @BradleyJoycePhotography
    @BradleyJoycePhotography 3 роки тому

    Are there any community forums for this or any place to get help/advice on implementations?

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Not that I know of yet ... How can I help?

    • @BradleyJoycePhotography
      @BradleyJoycePhotography 3 роки тому

      @@ImagiscopeTech I've been following the steps... currently trying to animate the route path in Blender and there are a few spots along the route where suddenly it appears like the path won't move forward at all... for example in this screenshot, monosnap.com/file/d73PIzmT76afeWK2BSpK0RPY6yBGQe, you can see the route to the left just outside of the view. Advancing the Factor End value only brings it to the point in the screenshot... when trying to advance further, the slider for Factor End turns red and nothing moves further. There seem to be a few spots along the route where this happens and so far I haven't been able to figure out why.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Change the clipping settings for the camera (select camera). Increase max value up to 1000-10000m.

    • @BradleyJoycePhotography
      @BradleyJoycePhotography 3 роки тому

      @@ImagiscopeTech hmm looking up clipping further that does seem like the issue... but I've tried giving it a huge range and I'm still having the same problem. I've also tried adjusting the bevel depth in conjunction and no luck so far. Appreciate you taking the time to reply!

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      When using greater distances, the path can get either "lost" due to camera clipping or just too small to see. I will usually keyframe the thickness of the line (bevel) and have even used a data engine to automatically adjust thickness based on distance from line reveal to the camera (using secondary object that is hidden at reveal point).. I'll have a look at your JPG again when I'm at my computer to see if I can see more detail and provide better guidance (using phone to respond here)... More to come

  • @adelisonpl5012
    @adelisonpl5012 3 роки тому

    Hello I wonder if you can help me with a problem that I can't fix, it appears when I click import earth studio it shows me this message
    " cam.parent = ges_parent
    UnboundLocalError: local variable 'ges_parent' referenced before assignment"
    in console as an error but I checked your other answers and I did everything that you wrote: I put trackpoints, I have correct file location and the esp file created.
    It shows my small animation in google earth studio and I can play it but I cannot import it to the blender.
    I would be grateful for your response!
    I'm using the newest version of blender, 2.92.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Make sure you have trackpoints in the Earth studio project (and then re-export the JSON file)

    • @syedslab
      @syedslab Рік тому

      @@ImagiscopeTech I have tried this many times

  • @alaabakor9928
    @alaabakor9928 2 роки тому

    When I import a KML file into Blender, I get this message
    xml.parsers.expat.ExpatError: not well-formed (invalid token): line 1, column 2
    location: -1

  • @ioncamin5
    @ioncamin5 Рік тому

    great tutorial, but i cant follow you, when i try to import either the earth studio project into blender or the kml it prompts me with errors of "not found" its so frustrating, i even did the exact same path as you did, the exact same kml path, i did my best to simulate your camera movement, but still...when i move into blender i cant import any of these things without tons of errors

    • @ioncamin5
      @ioncamin5 Рік тому

      Traceback (most recent call last):
      File "C:\Users\ION\AppData\Roaming\Blender Foundation\Blender\2.90\scripts\addons\GES_Panel_1_2.py", line 383, in execute
      importges()
      File "C:\Users\ION\AppData\Roaming\Blender Foundation\Blender\2.90\scripts\addons\GES_Panel_1_2.py", line 584, in importges
      cam.parent = ges_parent
      UnboundLocalError: local variable 'ges_parent' referenced before assignment
      location: :-1
      This is the error i get when i try to import the earth studio project(jpeg&json)

    • @ImagiscopeTech
      @ImagiscopeTech  Рік тому

      You are missing a trackpoint. A minimum of one is required

  • @NitroRender
    @NitroRender 2 місяці тому

    thanks thanks thanks infinity

  • @OrkaN.D.MigueL
    @OrkaN.D.MigueL 3 роки тому

    Hello, I have a problem with the "Tracking", I do not have the option to choose, I don't see anything

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Did you create trackpoints in Google Earth Studio and export the JSON file?

  • @THATGREEKGUY_
    @THATGREEKGUY_ 3 роки тому +1

    This is science and art combined. You think we could use kml file from Strava for example? Talking about hiking maps.

    • @JiaqiS
      @JiaqiS 3 роки тому +1

      Pretty sure it's possible, I imported the kml file from a biking app similar to Strava and found it compatible with Google Earth Studio

    • @THATGREEKGUY_
      @THATGREEKGUY_ 3 роки тому

      @@JiaqiS I was hoping for an answer like this. Thank you!

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому +1

      It should. Make sure the start trackpoint is set up in Google Earth studio. You can also adjust points of the path in blender, if you need.

    • @THATGREEKGUY_
      @THATGREEKGUY_ 3 роки тому

      @@ImagiscopeTech will give that a go! Than you!

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому +1

      Just a reminder. Convert all kmz files to kml (can be done manually by changing extension to .zip, then extract... KML file is in there)... Or in Earth pro (save as)

  • @thomasbussey5824
    @thomasbussey5824 2 роки тому

    Should this be working with the Blender 2.93.5? I can't get the addon to show up, even though blender says it's installed and I can see the .py sitting in the add-on folder.

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому

      Does it show in the list? Is it enabled? Do you see the Earth Studio tab when you press n?

    • @maoxia5563
      @maoxia5563 2 роки тому

      @@ImagiscopeTech Thanks for the amazing video, same problem as me, no such add-on in the list

    • @maoxia5563
      @maoxia5563 2 роки тому

      Solved, the download have some problem.

  • @hotel_arcadia
    @hotel_arcadia 2 роки тому

    Why do I need to upload Earth Studio footage? It would be nice if I was able to import just the .kml route file without having to do that

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому

      Blender doesn't have a built-in earth coordinate system. The Earth Studio importer will stimulate a coordinate system and the KML file connects to that using trackpoints.

  • @JuliaJimmyLi
    @JuliaJimmyLi 3 роки тому

    This is really great I am looking for a long time. I have KML exported from Google my Map, but not able to import directly. The error comes from Blender's XML parse() function. I then modified the KML's coordinate section by replacing "

    " to " ". This fix the problem.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Great. The coordinates should be split by a space (lat,long,alt space lat,long,alt space...). Not sure why the kml has the "javascript" code in it. Good find and fix, I'll see if we can get an update out to address this inconsistency.

    • @JuliaJimmyLi
      @JuliaJimmyLi 3 роки тому

      @@ImagiscopeTech sorry for misleading. "

      " is "0d 0a 20 20 20" in hex format.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому +1

      @@JuliaJimmyLi Hi, I've tested mymaps, there is an issue how the coordinates are slightly different. Workaround - open in Earth Pro, then save the route as kml - it seems to reformat the data. I'll fix this issue in the next update.

  • @MrFranck1983
    @MrFranck1983 2 роки тому

    Hello,
    after having followed your tutorial to the letter (a big thank you by the way), I have this error message on Blender 2.83, when importing the KML file:
    Trackback (most recent call last):
    Trackback (most recent call last):
    File"C\Users\franc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\GES_Panel_1_2.py", line 370, in execute importkml()
    File"C\Users\franc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\GES_Panel_1_2.py", line 593, in importkml sn= bpy.data.objects[bpy.context.scene.GES_OT_Path.v_snapto]
    UnicodeDecodeError:'utf-8' codec can't decode byte 0xb1 in position 2:invalide start buyte
    location :-1

    • @MrFranck1983
      @MrFranck1983 2 роки тому

      Any idea where this might come from?

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому +1

      This is usually due to non-english version of Blender. The new version of Earth Studio Tools should correct this error (or change language to English)

  • @evenaicantfigurethisout
    @evenaicantfigurethisout Рік тому

    your camera rotation values are being overriden by your camera target.
    when i set the camera target at each keyframe, it doesn't preserve my point of view, but instead snaps back to the same POV

  • @junchangwang8061
    @junchangwang8061 Рік тому

    Excuse me: "SNAP TO" is still empty when "FOOTAGE" "EARTH STUDIO JSON FILE" "IMPORT ESRTH STUDIO" "KML FILE" are all assembled?

  • @r3b3ld3_one
    @r3b3ld3_one 2 роки тому

    doesn't this method do exactly the same thing as render doc? It seems so, with render doc there are far fewer steps to do the same thing.

  • @etiennepetit8453
    @etiennepetit8453 3 роки тому

    Thanks for your amazing content ! Unfortunately the KML importer doesn't work for me. I got this error message:
    Python: Traceback (most recent call last):
    File "C:\Users\Utilisateur\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\GES_Panel.py", line 330, in execute
    importkml()
    File "C:\Users\Utilisateur\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\GES_Panel.py", line 668, in importkml
    dratio = d1/(d1+d2)
    ZeroDivisionError: float division by zero
    location: :-1
    Any Idea why d1+d2=0 ? Your help would be very appreciated :)

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      It's the distance between points. Try setting point reduction to 0

  • @chrisharvey7461
    @chrisharvey7461 3 роки тому

    could this be used to make contour lines

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      For terrain (hills, valley)? Most likely not. It's really just tuned for making a path. You can import multiple kml routes but I expect that is not what you are looking for.

  • @manfrombkk
    @manfrombkk 3 роки тому

    Would this process work with Element 3D in After Effects

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      I attempted programming for cinema 4D first but found it to be cost prohibitive (for many end users). Blender is a free platform with excellent scripting capabilities. It can be ported to other platforms, but none that provide the accessibility Blender offers.

    • @manfrombkk
      @manfrombkk 3 роки тому

      Thanks for your reply. I understand the C4D issue, but Element 3D is and environment that works inside Adobe After Effects and costs about $280 i believe

  • @DasShadePlays
    @DasShadePlays Рік тому

    Can you import it into blender then export it and put it into unity?

    • @ImagiscopeTech
      @ImagiscopeTech  Рік тому

      Probably not well, the path will be 3D but the background is a rendered image, so it won't function the way you are expecting it to.

  • @-_-ulyana
    @-_-ulyana 3 роки тому

    Hi, I have already instal add on for GES_PANEL.PY but did not appear in the dashboard. What is the problem?

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Press "n" to show the panel

    • @-_-ulyana
      @-_-ulyana 3 роки тому

      @@ImagiscopeTech Thanks you. Yes, panel is show by pressing "n" but "EarthStudio" disappear even I already install properly of GES_PANRL.PY

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      I haven't seen that issue. Any messages in the console window?

    • @-_-ulyana
      @-_-ulyana 3 роки тому

      @@ImagiscopeTech ok thanks. After I updated the OS, it become work. Anyway, thanks for sharing great tutorial even somehow for me your explanation too fast. 🙏

  • @3dart724
    @3dart724 2 роки тому

    Guys Please Help! Once I press "Import Earth Studio" this error pops up:
    Python: Traceback (most recent call last):
    File "C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\GES_Panel.py", line 344, in execute
    importges()
    File "C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\GES_Panel.py", line 403, in importges
    cam.data.show_background_images = True
    AttributeError: 'NoneType' object has no attribute 'data'
    location: :-1

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому +1

      Did you delete the default camera?

    • @syedslab
      @syedslab Рік тому

      @@ImagiscopeTech No? I have tried

  • @pedro1591
    @pedro1591 2 роки тому

    why i cant render as video?

  • @sergeypolyanin4709
    @sergeypolyanin4709 3 роки тому

    Awesome! Thank you very much for this tutorial! But... I tried to use this way in my project and ... something went wrong:
    1. I've installed add on for GES_PANEL.PY
    2. I've created a project in Blender.
    3. I've imported into it:
    - json from earth.google.com/studio (GES).
    - KML track
    4. The Path is imported correctly, but it is hidden at a certain distance from the Path. I can't figure out why :(
    Please, HELP!!!

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      It will be camera clipping. Select camera, go to camera icon (properties), there is min and max values ... Increase max value to 1000 m and you should see all.

    • @SergeyPolyanin
      @SergeyPolyanin 3 роки тому

      ​ @Imagiscope Tech
      1. Max value already set to 1000m by default.
      2. In my project the camera moving away from the RoutePath at a distance of more than 10'000m.
      3. The camera icon switches between 2 view modes. And in one mode, the RoutePath's visibility depends on this parameter, and in the other - for some reason not.

    • @SergeyPolyanin
      @SergeyPolyanin 3 роки тому

      @@ImagiscopeTech I recorded a screen video: ua-cam.com/video/m6z-ro4x2Hk/v-deo.html

  • @GregAnthonyHarris
    @GregAnthonyHarris 3 роки тому

    Woop woop

  • @adelinepascal4745
    @adelinepascal4745 2 роки тому

    Thank for your video !! I created the video in GES, and I imported in Blender with the json file. but i have a problem with kml file, I can't find anything in the "Snap to:", even if I can see my trackpoints as an object in GES_WORLD and I don't have any error message. I try to reinstall everything, other kml files but nothing work for now.. Did someone have the same problem and found a solution ?

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому

      Make sure you are using the English setting in Blender.

    • @adelinepascal4745
      @adelinepascal4745 2 роки тому

      @@ImagiscopeTech Thanks a lot ! It's working but now, some of my spline from kml have parts that disappear in the map before completely disappearing (I’m not used to Blender, it’s probably a problem coming from me), I already try elevation but it's not working ..(and it's not in mountain)

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому +1

      Select camera, in properties, change max clipping to 1000 or 10000 m

    • @adelinepascal4745
      @adelinepascal4745 2 роки тому

      @@ImagiscopeTech Thank you very much!! It works!! Look forward to the next tutorial, and in the meantime I will be able to have some fun!!

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому

      I just released a new version. Watch the video and update your add on. Let me know if it works in your language now?

  • @keithws2779
    @keithws2779 3 роки тому

    I've been wanting to be able to do this for ages, thank you so much!! However, I'm getting an error. Am I missing a step? Anyone know python and can figure out what I need to do? The error says
    Traceback (most recent call last):
    File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\GES_Panel.py", line 271, in execute importges()
    File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\GES_Panel.py", line 424, cam.parent = ges_parent
    UnboundLocalError: local variable 'ges_parent' referenced before assignment
    location: :-1
    (also, I downloaded version 2.83 in case it was the version of Blender that I'm using, and the error was the same, except 2.91 is 2.83 instead in the error)

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      I sent answer via group.... Here it is:
      The ges_parent error is usually due to missing a trackpoint. You'll need at least one. The software creates a coordinate group based on the trackpoints then it adds the camera to it. If there aren't any trackpoints, it can't create the group and will give you an error (I sometimes get distracted by the pretty pictures and forget to add one)

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Also, it will work in 2.8x to 2.9x

    • @keithws2779
      @keithws2779 3 роки тому

      @@ImagiscopeTech Yep, I got it in the group, added some track points and it works a charm. This is truly awesome stuff. Thanks!

    • @syedslab
      @syedslab Рік тому

      same

  • @aveo-groupe8453
    @aveo-groupe8453 3 роки тому

    Hello, when I import my KLM file into Blender, I don't have the "Start" choice in the "Snap to" drop-down menu. The drop-down menu is empty. And when I click on the "Import KLM Route" button, I get a script error message.
    Can you help me?

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Did you create a trackpoint in your project called "start" at the beginning of the KML route?

    • @aveo-groupe8453
      @aveo-groupe8453 3 роки тому

      Yes, I created a route with Start and End in Google Earth Pro.
      I have "saved as" a file Route.klm.
      Then, I imported this file into Google Earth Pro, I created a tracking point named start and I exported my project with the sequence of images in JPEG and the .json file.
      Then I opened Blender, I imported the first JPEG and the JSON file.
      I can see the JPEG images and a gray square that symbolizes the starting point, but I can't see anything in the "Snap to" menu.

    • @aveo-groupe8453
      @aveo-groupe8453 3 роки тому

      I followed another one of your tutorials(Animating a Lamborghini along a KML route), and I have the same problem. I do not see the tracking points, neither start nor the others distributed all along the route. On the other hand, I can clearly see the gray squares on the road.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Using my email found on my channel page, send me the .esp file and I'll have a look

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      The .esp file is found where you saved the images, same folder as your footage folder.

  • @aroosafahad2333
    @aroosafahad2333 3 роки тому

    While importing kml file I am having python error. Plz guide me how to fix it

  • @Sbx98
    @Sbx98 3 роки тому

    @Imagiscope Tech Hey Rob, do you know why the beautiful path on the right ends up like an horrible tape on the left ? (it's a looped road trip so end = start) i.vgy.me/35dtpK.png
    Second screen shows where it’s transitioning i.vgy.me/Ob4z49.png

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Probably points on top of each other. Try using the point reduction value above 0 and see if it sorts itself out. Otherwise, you can also delete/edit point in edit mode.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      KML files can be quite messy. Point reduction cleans up overlapping (i.e. value of 1 will remove duplicate point within ABOUT 1m of each other)

  • @krassmapper2810
    @krassmapper2810 3 роки тому

    Hello, error((( Blender 2.92 no import ipeg
    Python: Traceback (most recent call last):
    File "C:\Users
    igin\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\GES_Panel.py", line 271, in execute
    importges()
    sorry, it's ok
    need Track point

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому +1

      I'm working on an update that will alert you if you do not have a trackpoint. Also adding better support for multiple KML files

  • @arminprinslooprojects4026
    @arminprinslooprojects4026 Рік тому

    Hi, thank you so much, your videos are extremely helpful!
    I'm having issues when I click "Export Object as KML". This is the message I get:
    Report: Error
    Python: Traceback (most recent call last):
    File "/Users/arminprinsloo/Library/Application Support/Blender/3.5/scripts/addons/GES Panel 1_2.py", line 356, in execute
    File "Userslarminprinaloo/library/Application Supporu/Blender/3.5/scrip@/adons/(GES,Panel_ 1.2,py:, line 1010, in objectokml
    xoff = (float(f.split(*, ')0J) * 100) + float(anclX'1)
    KeyError: 'bpy _struct[key]: key "X" not found*
    Do you know what I can do to fix this problem? Thank you!

    • @ferocernoch8617
      @ferocernoch8617 3 місяці тому

      You try Blender verzion 2.83. I had some problem with Blender v4.0

  • @puterich
    @puterich 2 роки тому

    cant use google earth studio, its closed beta

  • @saipochana4056
    @saipochana4056 2 роки тому

    I am getting un bound local error please help me

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому

      Explain...

    • @saipochana4056
      @saipochana4056 2 роки тому

      Local variable 'ges_parent' referenced before assignment. I got this error

    • @ImagiscopeTech
      @ImagiscopeTech  2 роки тому

      You don't have any trackpoints in your JSON file. Put at least one to tell the system where the ground is.

  • @nicevideomancanada
    @nicevideomancanada 2 роки тому

    Question: My friend has a UA-cam channel where he Flies Planes around British Columbia Canada with HD video footage and a GoPro Camera attached to the underside of a wing. Here's his channel: ua-cam.com/video/evGgRZBvLMw/v-deo.html
    with his GPS Data can a video be created with elevation view of his flights? and a KML file created to share on his UA-cam Channel. He has many flights around British Columbia? Then plot his Flight Path directly on Google Earth when the KML file is clicked on?
    Thanks

  • @neilzaire3547
    @neilzaire3547 3 роки тому

    Good. I wait for love from you 💝💖

  • @ernesthemingway6563
    @ernesthemingway6563 2 роки тому +2

    Thanks for explaining this procedure. By mistake i hit the dislike button, i immediately removed it and properly hit the like thumb.

  • @Auhailbree
    @Auhailbree 3 роки тому

    why cant i find any videos of someone importing this into unity to run around inside of * cry *

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      Unity has a Google Earth SDK (none for unreal)

  • @egmelaku
    @egmelaku 3 роки тому

    Thank you so much!
    The view at the "ua-cam.com/video/J21nqXtFWKw/v-deo.html, OR (12:14)" is what I wanted for my project (a water supply distribution network) to present/visualize to staffs/clients.
    How can I do this, please?
    FYI, the software can produce a .dxf and a shapefile of all the elements in the design (such as pipe layouts as a polyline, junctions as a circle, and a point in the case of shapefile,...)

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому

      A dxf is not a standard supported file for Blender (there may be add-ons) - you could convert to an obj file

  • @Zarrar2802
    @Zarrar2802 Місяць тому

    I just wasted 21 minutes thinking the end result would be a 3D map tile. This is just a rendered video smh

  • @TabletsAndTemples
    @TabletsAndTemples 10 місяців тому

    Hey I just went to use this today and got an error I've never had before:
    Python: Traceback (most recent call last):
    File "/Users/username/Library/Application Support/Blender/3.3/scripts/addons/GES_Panel_1_2.py", line 370, in execute importkml()
    File "/Users/username/Library/Application Support/Blender/3.3/scripts/addons/GES_Panel_1_2.py", line 724, in importkml dratio = d1/(d1+d2)
    ZeroDivisionError: float division by zero
    I've got a track point and I was doing follow terrain.

  • @ranganalakmal
    @ranganalakmal 3 роки тому

    I'm a big fan of your great tutorials. However, when importing my files in to blender, I experienced following issues.
    1. Track point was not shown as a plane object, just after I imported the file. (Annex 01 & 02).
    2. It was noted that the Location of track point always 0,0,0 (Annex 01 & 02).
    3. KML object also not showing in the camera view. However, if I zoom in user perspective view I can see both the track point plane and KML object in this view. (Annex 03).
    4. I also used the follow terrain command but no positive out come yet.
    So sorry, If I interrupted your busy schedule. I worked on this two days, but I couldn't figure out the issue. Please help.
    Please find the Annex 01, Annex 02 & Annex 03 via this link: drive.google.com/drive/folders/1H5hjSkI0l4QzdOeJlbao08JkwiNRahEb?usp=sharing
    Thanking you in advance.

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому +1

      I'll have a look

    • @ranganalakmal
      @ranganalakmal 3 роки тому

      @@ImagiscopeTech Thank you so much

    • @ImagiscopeTech
      @ImagiscopeTech  3 роки тому +2

      Looks like a clipping issue. Go to camera then in camera properties make sure max clipping is set higher... I use 1,000-10,000m. You should see it now. This is due to the high altitude of the camera.

    • @ranganalakmal
      @ranganalakmal 3 роки тому

      @@ImagiscopeTech Thank you so much !!!