Can you explain, why you use blue mod in your weapon instead of shock rampage? And what do you think about calibration? Heavy style better than Rapid shot? I really like your videos and builds, ty.
around 40k? this is because I don't have damage vs normal and most of my gear has damage vs great ones that do not reflect on dummies and I take advantage of multipliers that other people can give.
I have better mods and stats, have 3 stars Corrosion too, but your damage is something different. It's impossible to get those numbers, even using the damage multiplier from other players(buffs/debuffs). Why do you use Mini Feaster? How you trigger bounce? Do any of your friends use Bounce on PWs? Why blue mod in weapon? Explain me all please ^_^ I understand why you use this Armor - its just a passive damage, dont need to stack, good for burst damage.
Multipliers from other players such as their level 5 wolf and butterflyu really do that much if you have a good base damage to go off off. This boss in particular has a high innate multiplier to his weakspot when downed, which you can test by using fateful strike and look at the damage difference between hitting his head and his body. Mini Feaster further increases my base damage but only for a little while. He spawns a tentacle once every 5 seconds by default and triggering bounce will spawn additional ones with a cd of 1.5 secs. I can only make use of the default one. Blue Mod Gives me comparable damage to a good power surge mod with double gold substats, which I do not have. 9% crit rate increases all damage done by about 18% and power surge +20% if we assume that 15% of my damage comes from that (which in reality is probably less because prime wars/servers seems to hate consecutive and fast procs) will increase total damage by 3-4%. Of course the access to better substats can give more significant increase but I deemed that I should save my controllers to farm different mods since I can use this on multiple weapons and builds. Legendary Armors are actually better and I would probably use them If I get them from the roll or if they become cheaper. I weighted the slight damage increase that they give (Lonewolf set, for example) vs their starchrom cost and my desire to try out different weapons and decided to go for different weapons. If you only plan on doing certain builds, going for these sets might be a better choice for you. There are lots of other players that deal more damage than me and have builds that do more than this one. I'm just here to showcase these builds and people can improve upon them as they wish. Sorry for the wall of text, I'm just trying to help out people.
@@hiraplol what setup do you think would be the strongest for the burst? I have any mods, any gear. Now im testing Heavy Style calibration...I can't decide what's best. In my opinion 3 lonewolf + 2 falcon (5 stars) is the best choice for PW...need more tests. I dont understand why you use Momentum Up. Why not Fateful Strike?
@@sanyasamosval I guess 3 lonewolf + 2 savior or 4 lonewolf + 1 bastille, replace Mask mod for retrusion explosion, Precise Strike if you can get triple damage mods would be and a triple gold triple damage body mod is BiS. It also depends if you can stack lonewolf before shield breaks. Fateful Strike is a good second choice if you had good substats roll which I don't have. Weakspot and Crit damage is additive to each other so fateful strike would take away the 15% innate weakspot damage of the Corrosion shotgun which would give Fateful Strike 10% crit strike and 15% crit damage and it's up to your current stats if that's more valuable than 36% weakspot damage or what momentum up can give you (which is essentially 5% fire rate and 15% weapon damage per clip).
Can you explain, why you use blue mod in your weapon instead of shock rampage?
And what do you think about calibration? Heavy style better than Rapid shot?
I really like your videos and builds, ty.
20 shots and 2kk damage with epic gear? Pretty cool!
How much dps on dummy bro?
around 40k? this is because I don't have damage vs normal and most of my gear has damage vs great ones that do not reflect on dummies and I take advantage of multipliers that other people can give.
@@hiraplol ty. Its very smart :)
any reason why you dont use lonewolf or a gold set of armour?
I don't have them. I used my starchrom to roll guns. If I wanted to stick to one build, those sets would indeed give more damage.
I have better mods and stats, have 3 stars Corrosion too, but your damage is something different. It's impossible to get those numbers, even using the damage multiplier from other players(buffs/debuffs).
Why do you use Mini Feaster? How you trigger bounce? Do any of your friends use Bounce on PWs? Why blue mod in weapon? Explain me all please ^_^
I understand why you use this Armor - its just a passive damage, dont need to stack, good for burst damage.
Multipliers from other players such as their level 5 wolf and butterflyu really do that much if you have a good base damage to go off off. This boss in particular has a high innate multiplier to his weakspot when downed, which you can test by using fateful strike and look at the damage difference between hitting his head and his body.
Mini Feaster further increases my base damage but only for a little while. He spawns a tentacle once every 5 seconds by default and triggering bounce will spawn additional ones with a cd of 1.5 secs. I can only make use of the default one.
Blue Mod Gives me comparable damage to a good power surge mod with double gold substats, which I do not have. 9% crit rate increases all damage done by about 18% and power surge +20% if we assume that 15% of my damage comes from that (which in reality is probably less because prime wars/servers seems to hate consecutive and fast procs) will increase total damage by 3-4%. Of course the access to better substats can give more significant increase but I deemed that I should save my controllers to farm different mods since I can use this on multiple weapons and builds.
Legendary Armors are actually better and I would probably use them If I get them from the roll or if they become cheaper. I weighted the slight damage increase that they give (Lonewolf set, for example) vs their starchrom cost and my desire to try out different weapons and decided to go for different weapons. If you only plan on doing certain builds, going for these sets might be a better choice for you.
There are lots of other players that deal more damage than me and have builds that do more than this one. I'm just here to showcase these builds and people can improve upon them as they wish. Sorry for the wall of text, I'm just trying to help out people.
@@hiraplol tyvm for reply! I was wondering
Need to try Momentum Up + Heavy Style calibration
@@hiraplol what setup do you think would be the strongest for the burst? I have any mods, any gear. Now im testing Heavy Style calibration...I can't decide what's best.
In my opinion 3 lonewolf + 2 falcon (5 stars) is the best choice for PW...need more tests.
I dont understand why you use Momentum Up. Why not Fateful Strike?
@@sanyasamosval I guess 3 lonewolf + 2 savior or 4 lonewolf + 1 bastille, replace Mask mod for retrusion explosion, Precise Strike if you can get triple damage mods would be and a triple gold triple damage body mod is BiS. It also depends if you can stack lonewolf before shield breaks.
Fateful Strike is a good second choice if you had good substats roll which I don't have. Weakspot and Crit damage is additive to each other so fateful strike would take away the 15% innate weakspot damage of the Corrosion shotgun which would give Fateful Strike 10% crit strike and 15% crit damage and it's up to your current stats if that's more valuable than 36% weakspot damage or what momentum up can give you (which is essentially 5% fire rate and 15% weapon damage per clip).
@@hiraplol tyvm for reply! interesting