I built the first printable clang gun

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 116

  • @humantwist-offcap9514
    @humantwist-offcap9514 2 роки тому +62

    I had been toying with your previous large grid piston gun, this one seems much easier to build around-I love artillery cruisers and can’t wait to build a ship around this. Cheers!

  • @hvarthtonn6870
    @hvarthtonn6870 2 роки тому +81

    oh jeez. now we gotta figure out anti- pistongun defenses. point defense seems pertinent

    • @liamhoffmann2181
      @liamhoffmann2181 2 роки тому +5

      How about a ground installation of wscwsc’s drone factory ship? ua-cam.com/video/Y47BDTVC0TQ/v-deo.html

    • @My_initials_are_O.G.cuz_I_am
      @My_initials_are_O.G.cuz_I_am 2 роки тому +13

      Point-defense rapid-fire rotorguns?

    • @genericname42
      @genericname42 2 роки тому +9

      Giant spinning blocks to intercept the Klang?

    • @roberine7241
      @roberine7241 2 роки тому +2

      @Liam Hoffmann tnose might help. but due to the extreme amount. one of them would be hit by the clang gun and would stop the projectile. you could probably make a dumb version of them and it would be enough. still if someone would surprise you you would still be dead.

    • @Yaivenov
      @Yaivenov 2 роки тому +3

      Rapid bloom chaff cloud of some sort? A multitude of physical objects for the rounds to impact. I can hear the GPUs screaming already. Could possibly be enhanced with a sensor triggered warhead. At that point it's basically be a defensive cluster bomb. :p

  • @Horesmi
    @Horesmi 2 роки тому +33

    I wanted to create the same thing but automate the construction, with welders and grinders all doing the correct steps to create a finished product.
    I got too ambitious and came up with a project I had no time to finish. You came up with the perfect middle ground between automation and manual construction to create a massive leap in the ease of construction of clang guns. Amazing work.

  • @benjaminsuckow833
    @benjaminsuckow833 2 роки тому +19

    This is the best christmas gift ever

  • @timbomb374
    @timbomb374 2 роки тому +9

    I love how the game gives you all these weapons but in the end players exploiting the engine's physics is always more powerful.

    • @ronwatford7331
      @ronwatford7331 6 місяців тому

      NTM the guns we're given have unrealistic ranges. A railgun or artillery shell is going to go a LOT farther than 600m. I'd like to bombard a planet base, thank you very much, Keen. 😅

    • @imofage3947
      @imofage3947 Місяць тому

      It's not like players stopped being people. As Sniper from TF2 put it "I guarantee you'll not go hungry. Cuz at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.". People have been looking for more efficient ways to murk each other since before humans were humans.

    • @NayuzAqua
      @NayuzAqua Місяць тому

      ​@@ronwatford7331The railgun actually goes to arround 1.20km to 1.10km if I'm not wrong
      But 800m still kinda boring for thw artillery turret and assault cannon

  • @DaRoach5882
    @DaRoach5882 2 роки тому +5

    The speed at which your clang gun design has progressed into this is incredible! Thank you!

  • @zacharykrawczyk3942
    @zacharykrawczyk3942 2 роки тому +16

    Could you try this as a mass-driver please? Space balls can have their masses scaled to ridiculous values and don't require power. I used to make gravity guns using them embedded inside a heavy-armor casing. You could probably program the round to change its mass mid-flight to mitigate recoil.
    Also, now that you have a survival version; you should get in touch with a guy named Apologies! They're an expert at making factories for assembling complex pieces! It would be really cool to see a large ship assembled with weapons like these completely automatically

  • @redranjer
    @redranjer 2 роки тому +34

    imagine a ship with 6 of these on the side for broadsiding

    • @adhillA97
      @adhillA97 2 роки тому +9

      You absolutely don't need 6 of these on anything... but I want 8

    • @adhillA97
      @adhillA97 2 роки тому +1

      Alternative option, artillery tank

    • @redranjer
      @redranjer 2 роки тому +1

      @@adhillA97 lmao

    • @thepropagandastudiosbrigs0927
      @thepropagandastudiosbrigs0927 2 роки тому +2

      only 6? I want a 42 gun salute thank you

    • @redranjer
      @redranjer 2 роки тому

      @@thepropagandastudiosbrigs0927 what about 442

  • @wayfarerzen
    @wayfarerzen 2 роки тому +5

    Jon. What have you done.
    You absolute madman this is amazing.

  • @ProbablyAEuropean
    @ProbablyAEuropean Рік тому +2

    Now we just have to figure out a scriptless version to really *enhance* the SE PVP experience

  • @KaneCold
    @KaneCold 2 роки тому +2

    this is how 40k or StarSector beginn ... anybody can print it, but nobody understands how it works

  • @luckynoob9728
    @luckynoob9728 2 роки тому +2

    Amazing design

  • @marknafziger6832
    @marknafziger6832 2 роки тому +1

    My newest addition to every single ship I build thank you.

  • @trolly4233
    @trolly4233 2 роки тому +2

    Did something funny where I clanged a turret control block that was moving gyros and it started teleporting. Not insane speed, like just literal a-to-b teleportation. I soon learned that SE does not like it when one grid spontaneously appears inside another…

  • @jeanladoire4141
    @jeanladoire4141 2 роки тому +1

    Mach 3 is impressive velocity, actually way faster than a lot of irl bullets

  • @AdamSchadow
    @AdamSchadow 2 роки тому +11

    Wow very nice now we can use it to destroy everyone on servers. One more thing could you maybe provide a guide on how to build them without the programmable block since those are often not enabled.

    • @MajorJon
      @MajorJon  2 роки тому +7

      That's not possible sadly, atleast the speedlimit breaking part. Keen decided to hide the "attach piston head" button for some reason and you can only access it with script rn.

    • @AdamSchadow
      @AdamSchadow 2 роки тому

      @@MajorJon would it not be possible to use the rotor method where you have one rotor head attached to two bases?

    • @MajorJon
      @MajorJon  2 роки тому +2

      @@AdamSchadow I guess, but that's quite tricky to do without blowing up your ship and you can't get rid of the projectile as a subgrid. That can totally crash the game if you're not careful.

    • @AdamSchadow
      @AdamSchadow 2 роки тому +1

      @@MajorJon as with any new weapon there are always risks but the advantages are way too big to not use it.

    • @wayfarerzen
      @wayfarerzen 2 роки тому +1

      If you ask me, the best solution is to not play on servers that shut off the best part of the game (script blocks)

  • @MrMighty147
    @MrMighty147 2 роки тому +3

    Could you please build one from scratch, without a printer at normal speed? I would like to be able to retrace the steps.

  • @chriswhittington5790
    @chriswhittington5790 2 роки тому +3

    What about an application of the piston gun to get ships off the planet without that huge hydrogen expenditure normally required.
    I find getting off earth in home system a major pain. Making sure that you have everything to get a lunar base going takes literal hours of resource gathering especially the ice to fill large hydrogen tanks in solo on the official servers.
    When i say everything needed i mean the ship with onboard assembler refiner medical station O2 tanks H tanks. Basically the works.

    • @sondremeier8411
      @sondremeier8411 2 роки тому +1

      So basicly subgrids does not have a speed limit (1000m/s)
      The way the gun works is projectile counts AS still being part of The piston and can therefore move up to a speed of 1000 m/s
      When The pistons both contract with a huge force and speed IT moves The projectile very fast before The projectile gets shot of The piston using a gatling gun
      The game still thinks The projectile is part of The piston bit in reality its flying towards a Target
      It wouldnt work on things that have a cockpit or something that makes it its own grid. Because The game would see ah, this has a cockpit therefore its a grid and aplies The 100 m/s
      Can probably be worked around with speed limit mods
      Hope this helped a bit, could have explained it better but didnt have much time and english isnt my First language

    • @A.Person.Who.Exists
      @A.Person.Who.Exists 2 роки тому

      @@sondremeier8411 what about having a welder that automatically builds a cockpit when it arrives at the destination to instantly slow it back down to 100m/s?

  • @saschadaniels6879
    @saschadaniels6879 2 роки тому +8

    Great gun! Could do a tutorial, please!
    I would like to use this on xbox, but there are no mods or pragrammable block. :/

    • @nikkiofthevalley
      @nikkiofthevalley 2 роки тому

      You can technically use programmable blocks, you just need to script them yourself, or manually copy over scripts by typing them in.

  • @dominvernetti6394
    @dominvernetti6394 7 місяців тому

    I love the music in the background. he knows server owners don't like these things, lol

  • @AH-64Delta
    @AH-64Delta 2 роки тому +4

    Would you be able to make the same thing but for small ship grids by any chance? It'd make for some awesome tank battles with the engagement range at a km or two.
    Even if it doesn't look great, it'll get the job done etc.

    • @Horesmi
      @Horesmi 2 роки тому

      I am not seeing anything here that would prevent that. It would have a lot of ugly merge blocks but you can always grind them after assembly

    • @AH-64Delta
      @AH-64Delta 2 роки тому

      @@Horesmi nice

    • @MajorJon
      @MajorJon  2 роки тому +4

      @@AH-64Delta I'm working on one, I think I'm gonna design it as a turret right away. Only the welder is kinda big, but it can definitely work.

    • @AH-64Delta
      @AH-64Delta 2 роки тому

      @@MajorJon Nice. I'm sure you'll make it well.

  • @Tarrdidj
    @Tarrdidj 2 роки тому +2

    I have a request cau u put ur old missle cruiser that constantly fired missle on the mod io workshop

  • @PraetorPaktu
    @PraetorPaktu 2 роки тому +1

    Wow. Amazing job

  • @Pawcr
    @Pawcr 10 місяців тому

    how does it do in space? and how far could it go in space?

  • @NapalmNarcissus
    @NapalmNarcissus 2 роки тому +2

    I'm a new SE player, so forgive me if this a stupid question; can you create projectiles without warheads, just mass? I'd like to be able to fire just huge heavy armor slugs.

    • @zetoboogaloo8802
      @zetoboogaloo8802 2 роки тому +1

      Yes and they are extremely devastating when used with a combination of gravity guns and mods that increase the speed limit within the game.

    • @nou5440
      @nou5440 2 роки тому

      use drills (or wheels)
      they dont destroy themselves on impact and deal a ton of damage

  • @Dewey_the_25U
    @Dewey_the_25U 2 роки тому

    For balances sake I figure the smaller potatoes use the warheads and the larger ones are just kinetic kill.

  • @aufspider4136
    @aufspider4136 2 роки тому

    Wait.. did you just combine the double piston single head speed breaker thing into the firing mechanism. YOU MAD MAN.

  • @chucktravis18
    @chucktravis18 Рік тому

    Hey so i cant seem to get any piston jolt guns to function properly anymore, did keen make them inoperable now?

  • @DanSher
    @DanSher 2 роки тому +1

    POW! This is powerful

  • @MENTOR_PICTURES
    @MENTOR_PICTURES 2 роки тому +1

    Wow!
    Perfect!

  • @Shizkeb
    @Shizkeb 2 роки тому

    Chain clang gun when

  • @beefcake3543
    @beefcake3543 3 місяці тому

    Does this no longer work? I tried firing it and the projectile just fell to the floor instead of speeding off.

  • @pocarski
    @pocarski 2 роки тому +1

    How did you get the pistons to attach to each other? I've been messing around with vanilla printable subgrids, and not being able to attach piston heads like rotors is a giant thorn in my side. I'd be really thankful if you shared this knowledge so everyone's automation can get easier

    • @MajorJon
      @MajorJon  2 роки тому

      there's a script for that now: steamcommunity.com/sharedfiles/filedetails/?id=2751505305
      I didn't do it with that script, but I'm sure it works just fine.

  • @mobiuscoreindustries
    @mobiuscoreindustries 2 роки тому

    And the Pandora box has officially been opened ladies and gents

  • @Stonecargo21
    @Stonecargo21 2 роки тому +1

    Ye

  • @Patrick-ux5pw
    @Patrick-ux5pw 2 роки тому

    I love it . TY

  • @bradleylegg8287
    @bradleylegg8287 2 роки тому

    How would I go about with setting this up on Xbox with timers? I have the BP, but ofc the programmable blocks don’t run.

  • @hanwud
    @hanwud 2 роки тому

    hey I love your work and i'm using it in my blueprint. Problem is, I have 2 turrets each with this gun and even after I remove the "setup piston gun (remove group after" group, the 2 guns still fire together in a group. I want to fire them individually. Help please? Thanks man.

  • @iffypedia14
    @iffypedia14 2 роки тому

    i need this.

  • @danielhalverson4976
    @danielhalverson4976 2 роки тому

    Is it possible to make one without experimental mode turned on?

  • @CoderzF1
    @CoderzF1 2 роки тому

    what the hell are you launching?

  • @A.Person.Who.Exists
    @A.Person.Who.Exists 2 роки тому

    Can you put more than one on a ship?

    • @roberine7241
      @roberine7241 2 роки тому

      you can. the question is will it fire without clang destroying the ship.

  • @korxalg3833
    @korxalg3833 2 роки тому

    Please, please, please!! show us how to build this klang gun on dedicated server!!!! Сори за плохой английский :)

  • @adhillA97
    @adhillA97 2 роки тому

    Oh god, wait until Reavers get these... What have you done?

    • @roberine7241
      @roberine7241 2 роки тому +1

      imagine you are just chilling and suddenly your base gets attacked by one of these... at that point tere is only two things you can do. prepare defenses of some kind or pray to clang the thing self destructs before your base is gone.

  • @apachegamer280
    @apachegamer280 Рік тому

    Is this available on mod io for xbox??

  • @friendlyfire3412
    @friendlyfire3412 2 роки тому

    Drugs!

  • @ryzathegray2974
    @ryzathegray2974 2 роки тому

    1 question :D. How did you "get rid of" safety detach on the pistons and hinges?

    • @aswadianknight4766
      @aswadianknight4766 2 роки тому

      I think he said in a previus vid that he does theat via script

  • @possiblynova
    @possiblynova 2 роки тому

    Not really related to the clang gun, but how're you parenting your camera to the projectile grid?

    • @MajorJon
      @MajorJon  2 роки тому

      they added some spectator tools a while back, you can lock the camera to a grid now and still move it and stuff. You can find that in the alt f10 menu. Forgot the keybinds, just look them up in the menu.

  • @vekturifin9472
    @vekturifin9472 2 роки тому

    thanks!!!

  • @mthemstandsformilk1965
    @mthemstandsformilk1965 2 роки тому

    I followed the instructions exactly and it exploded and blew a hole in my base :,)

  • @cbass7283
    @cbass7283 2 роки тому

    hey do you have a server you play on jon

  • @Alexquints
    @Alexquints 2 роки тому

    How do turrets handle them. (Both with the clang gun mounted on one. And them trying to shoot down the projectile?)

    • @r3dp9
      @r3dp9 2 роки тому +1

      Not enough time to shoot down a projectile travelling at 900+ meters per second, assuming a turret could even track a target moving that fast.
      The only possible defense would be an extremely advanced script capable of spotting ships that are outside the max range of a rotor gun (render distance?) connected to a script that aims homing missiles. Even then, you'd need a player nearby to keep such a complex script loaded and active.
      As always, never being spotted in the first place is the best defence.

    • @mobiuscoreindustries
      @mobiuscoreindustries 2 роки тому +1

      Very badly, that is how. At these speeds they don't even have time to rotate to face the target and even if they did, they can't actually shoot them down.
      The speed of a vanilla gatling bullet is 400m/s. These can have between 400 to 900m/s projectile velocity meaning that most turret's intercept Point will be either extremely close to the ship's own hull or even opposite the impact site.

    • @MediumRareOpinions
      @MediumRareOpinions 2 роки тому

      May change soon, the February update is set to increase the weapon ranges on most weapons as hinted by the dev's during a recent stream

    • @roberine7241
      @roberine7241 2 роки тому

      @@r3dp9 maybe connect the detection script to something similar to this: ua-cam.com/video/Y47BDTVC0TQ/v-deo.html just with dumb projectiles. this might work if you are a slow target. not sure though.

  • @strategyfirst2414
    @strategyfirst2414 5 місяців тому

    Is this on the workshop?

  • @ImmortalJunior
    @ImmortalJunior 2 роки тому

    What is it firing ? doesn't look like a head top

    • @MediumRareOpinions
      @MediumRareOpinions 2 роки тому +2

      Warhead - Merge Block - Battery
      I tested this out the other day, its effective. I believe the Battery is needed because the game settings will automatically remove grids that don't have power.

  • @angerymechanic661
    @angerymechanic661 7 місяців тому

    Didn't show how to build it. He just slaped the projector and it was pre built no explanation

  • @friendlyfire3412
    @friendlyfire3412 2 роки тому

    3:30 hOLE İN ONE!

  • @BitorBit_
    @BitorBit_ 8 місяців тому

    You arent zhe first

  • @steamudu7003
    @steamudu7003 2 роки тому +1

    Это безумно круто. Извини за русский)

    • @vivgorayska
      @vivgorayska 2 роки тому

      ты никогда не сможешь пожалеть русского
      Sorry for bad russian

    • @MENTOR_PICTURES
      @MENTOR_PICTURES 2 роки тому

      Неа, так просто не отделаешься! Сорри-нькай по-английски!

    • @steamudu7003
      @steamudu7003 2 роки тому

      @@MENTOR_PICTURES Да ну не)

    • @steamudu7003
      @steamudu7003 2 роки тому

      @@vivgorayska 。・゚゚・(>д