How to build a super cool Highway Exit with U-Turns and Quays in Cities: Skylines | No Mods
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- Опубліковано 12 тра 2022
- How to build a super cool Highway Exit with U-Turns and Quays in Cities: Skylines | No Mods
Merchandise Shop:
imperatur.myspreadshop.de/
Today I'm showing you how you can build a highway interchange with the best traffic flow without mods in Cities: Skylines.
The intersection will serve 4 directions and has a very satisfying traffic flow.
Graphical Mods:
Clouds & Fog Toggler - Can disable clouds, distance fog, industrial smog
Sharp Textures - make textures sharper
Ultimate Eyecandy 1.5.1 - A wealth of visual settings at your fingertips
Relight - Rebalanced and customizable lighting and tone mapping
Post Process FX v1.9.0 - Enable additional post-processing effects
Dynamic Resolution - Better Graphics (only used for cinematics)
Daylight Classic - Brings back classic white daylight color
This is a family friendly tutorial for Cities: Skylines. (pg clean)
Tags:
#citiesskylines #interchange #vanilla - Ігри
The fact that you do thing that others do with mods(like filling that hole with water to place Quays instead of using mods) shows how dedicated u are to do things modless. Amazing build 🎉❤️👌👍
🙏🏻❤️
Yeah Time, on other creators videos when I see someone who is new to CS or don't play on PC and don't have mods, I always point them to@@imperatur for inspiration on how to do things in Vanilla, he has taught/shown me a good deal of small tricks and I do use some of them even with all my mods/assets 😍
Level one: Make a working city with mods
Level two: Make a working city with no mods.
Level three: Make a good looking city
Level four: Make a **beautiful** city with mods
Level Imperatur: Make a beautiful modded-looking city...except it's all vanilla 👏👏👏👏👏👏
Texas resident here and this is definitely an accurate representation of our service interchanges lmao. Also thanks a ton for putting out so much quality content that doesn’t use mods. I play on Xbox One so unfortunately I’m pretty limited with how much I can do in the game, but your vids help me so much more than the other content creators. Anyways your content is much appreciated and keep up the awesome work!
Never thought I would see an unmodded guide that looks this good in 2022. Really brings me back to those early years of cities skylines before mods.
Yeah, might just try to build a a half-diamond interchange incorporating frontage roads into it in my city. It won’t have Texas U-Turns though, because the roads following the highway are both two-way.
Nice build 🙂
Some ideas on top of my head: Elevated Bike/path network on top of roads and through blocks, typically for downtown or tourist/leisure areas. (to get the crowds of people from crossing the streets)
Service interchange with bike/path integration. (I put the core network bike lane between the highway lanes )
Elevated leisure area inside a roundabout within a larger roundabout? (Don't let it be single source of leisure though, traffic jam deluxe)
Love this. One thing about growing up in Houston, I never learned that feeder roads weren’t common everywhere!
This looks so good! But, so many steps of this could be eliminated if the developers would include side walls.
They probably will in CS2
@@Officer_Bumpdown_Brown cope
you mean like the soundrpoof walls? or something diff.
@@OB.x this is old I know I’m so sorry but I’m such a know it all I can’t help myself I think they meant retaining walls
The thing I've noticed most about this interchange is that it's almost always paired with a frontage road, usually one that follows the freeway for the entirety of its length, which is usually a toll road. This allows for super simple diamond-type interchanges at every minor interchange, because the left movement is facilitated by the U. The major interchanges get very quirky when you suddenly have 8 roads to change between (2 freeways with in and outbound traffic = 4, plus the four frontage roads that follow the exact same roads but need to connect to both the freeways and the other frontage roads!). In my opinion the Texas U is a great improvement over the diamond in places where it makes sense, such as urban or suburban areas that would require lots of access to the freeway. Instead of having large parclos everywhere, or backing up traffic with diamond after diamond, most movements are easily facilitated with minimal space used with the Texas U!
Wow, this one reminds me of the interchanges that you see in Dallas,TX, where I visit often.
Yeehaw! As a Fort Worth resident I find the dedicated U turns so beneficial. Especially coming from exit-only off ramps. The inly change I would make is having slip lanes for right turns. Other than that, amazing work Imperatur! Love it
Hello, fellow Fort Worthian!
@@gdwiggy oh hey!!
Someone made this in steam workshop, it's different, but just as good. It immediatly screwed up my traffic flow from yellow to dark red, i had to put like 50 on ramps stacked on each other lol. Awesome. The interchange they built is more for the country, not highways in the city interchange type.
Having lived in Texas for 30+ years, I can appreciate this interchange design... We have a lot of interesting infrastructure down here in Big D! And playing the game makes me see it through a whole different lens... Thanks for sharing! :D
I am from Texas. I’ve created these similar items in my own cities. 😆
Awesome:D
Are you gonna make a series with system interchanges as well? I would love it! This is a great series. Also love that you are using the "Consoles Quay anarchy" cs hack, helped out tremendously with my new figure 8 highway interchange I built(took 15 min to build.
Next Interchange, SPUI interchange(you can find one on the workshop, it uses NCR, IMT some kind of Vanilla + Road, and Land Mathmetics
Edit: I was suprised you didn't need MT, did you use lane mathmetics.
Texas Turns also go under in some cases! Great work!
Getting the quays in there by creating a hole with dirt roads and filling it with sewer pipes is amazing. the solution is so obvious, I'm kinda mad I didn't think of it, lol
I did something similar in previous videos:)
@@imperatur Damn, guess you caught me not memorizing every one of your videos by heart :D I'm a bad sub and promise to be better :D :D
As an Texan, I approve this video
Great:D
Wow looks incredible! Nice videi
Let’s go! How did I not see this? It looks just like the ones here in Dallas, good job 👍
From Dallas and Love the way you have shown how the highway u-turns are here. They do come in handy
Snazzy vid 😎
Keeping with the US theme, you should do a video on Michigan lefts. I see these everywhere
thanks for sharing your graphic settings! I really like it
This is fairly accurate especially here in Houston where our feeder roads utilize u-turns in this exact way. The moment I saw it, I though I was looking at Beltway 8 near Westpark.
Genial, me encantó.
AYYY Texas u-turns!! We love them here in Dallas
You are absolutely next level
Only comment I would have is the exits are excellent and exactly what the I-40 is like. But those exit lanes on either side of the cross-road/bridge has direct access to businesses. Those industrial lanes would run parallel to the highway with businesses lining them.
LMAO @ adding sewage pipes and then water pumps to be able to add Quay retaining walls without the Quay Anarchy mod. There are some really creative people in the Skylines community.
Love your videos!
As a Texan I can agree this is very accurate
I always watch your videos and I've been trying to recreate your cities skyline graph for a while, can you tell me the settings you use to make the graph look like this?
I’m from the US and outside of the right turns this actually looks very similar to metro Detroit and the service drives that run parallel to the freeway, I recommend you look at somewhere like Warren MI on I-696 and the entire service drive (11 mile rd) is littered with these. Also through most of MI you cannot turn left on an avenue we have dedicated u turn lanes like that. We call them Michigan lefts.
That is an awesome freeway 👍
Thanks:)
Your welcome
Wow cool!!
Thanks:))
the beginning with the sea was a very funny past =D
Love it and love your interchanges. Please make more but aren't the uturns only there for astetics since cims won't ever get off the highway to get back on the other side?
nice
Amazing👍
Thank you!
gotta love texas~
this took twice as long for me to build, but it was great still at the end of the day
You should do something so messed up like the spaghetti junction in the UK
Nice Job...
Thanks…
as someone who is living in Texas currently, this is amazing
Put shops on the side of the road and the u turns might get used.
WOW
Yee to the Haw, brother
You should try build Sydney airport, i think it’s a pretty interesting design
That's really nice but as someone from Houston I have never seen those 😅
In Texas, they do this because most of the limited access highways have frontage roads running parallel. Which, in my uneducated opinion, is smart. It uses those highways similar to a regular road.
Your right..
Eeeeeeboy!!!!!
It would be accurate if the turn was a hairpin turn, with no grass, just a mud ledge 5 feet down, in the middle of the city. lol gotta love dallas.
"green city" roundabout interchange with overpasses
I’d like to see a tutorial how to design realistic city grid
as a texan i love our exits so so so much
America doing everything it can to avoid building a roundabout I see :P
good
Thanks!:)
Hey guys!
His face reveal was in his other channel called "imperatur FIFA", and then the beginning tried to reveal his face 🧐🧐😆
HOW THE HELL DID HE DO ALL THIS WORK WITHOUT MOVING THE CAMERA?!?! EVEN WHEN HE GOT CLOSE TO THE EDGES...HE JUST PINS IT A ROUND HELLA DELICATELY 90 DEGREES EVERY SO OFTEN
what map theme do you currently use?
What mod is it that lets you see the U when making roads?
What mod do you use to show how much units of road you use?
I am confused about what is the difference between this and a service drive left turn. Do they all have slip lanes? Cause that's the thing.
Let’s do this Texas style!
idea: how to make a 5 highway interchange for mega cities
I'm a little confused as to the purpose of the elevated curved roads? Are they not superfluous as there is the main road already connecting the divide?
they are there for u turns
@@ydertgf You can turn down the road in the middle.
@@dmore If you use the road in the middle, you might wait for traffic to make a u-turn. The curved roads avoid this somewhat.
Texas highway system is one of the best in world, and you cannot deny it.
im texan and its not the best
@@ydertgf name a better one
@@nywiigshachristian8922 apparently Kansas has the best roads in the United States due to funding increases in recent years
@@GamingBren lmao are you joking, Kansas? There is even no marvelous highway intersection? You can randomly choose a highway intersection in Dallas or Houston and most likely it will be better than any intersections in Kansas.
@@nywiigshachristian8922 that’s what it says on the internet, and I mean the roads’ condition.
🤠🤠🤠🤠🤠🤠
嗨Hi
Heey
I'm sooo struggling with this it's not giving me the correct snapping points for the dual bridge
When Sunshine State!
As a Floridian I agree we need something from Florida
This emperor wears clothes and play games
I want you to build a thai build
I may just be dumb... what is the purpose of the really short highway segments?
You can use the fresh water outlet to prevent the sewage problem if you have Natural Disasters. I have that DLC and it’s my way of getting the water for executing the “vanilla land quay” trick
Suggestion:
6-Ramp Parclo Interchange without TMPE
Can anyone explain why this is called a "texas u-turn"? i'm sure i saw this in many states :o
First!
Yes😝
All cool but no one uses the "u turn" feature
First
2nd😛
there is no audio in the whole video...
Not a single one used the u-turns 🤷♀️