Some parts are more tricky and might need to have a cleaner topology for the final highpoly details. for most of the parts you can finalize them using Dynamesh and Zremesher.
hey mate, awesome video! I use Blender for sculpting so im not sure if that might affect my results, but how would you get around "noisy results"? Whenever I try to sculpt smooth, sharp beleved edges like your helmet, mine always end up looking quite messy
Use enough resolution and the blender equivalent of HPolish brush with lots of accurate strokes. You can also do retopo for max smoothness, it's what you usually wanna do after concept stage anyways.
So, this process seems to be really free, like you are creating the shapes on the fly, while you're making it. How would you say about following a reference? Do you think this technique is possible strictly following a concept art?
THIS is exactly what I needed to help me get to the next level. Thank you so much!
Just starting with Zbrush. This is pretty inspiring! Thanks!
amazing for me very much
Great job. Great contribution. Thank you so much. Greetings
Awesome video! Thank you!
looks amazing! thanks for the video.
Thanks for sharing
Coolest thing ever ! :')
you are amazing dude
Awesome 👌
Amazing, really liked your workflow!
Great Sina .
Thanks to UA-cam algorithms for a good video
Very cool bro! Thanks for sharing
Thanks dear sina
Mask and split then fill holes and dynamesh maybe quicker than some of the clipping parts out
will you upload a video of you polishing it?
Thanks for sharing.could you please tell me if that geometry needs to be retopolgized or you already sculpting and adding details on a clean geometry.
Some parts are more tricky and might need to have a cleaner topology for the final highpoly details. for most of the parts you can finalize them using Dynamesh and Zremesher.
This music makes me want to go buy a power tool from Homedepot.
hey mate, awesome video! I use Blender for sculpting so im not sure if that might affect my results, but how would you get around "noisy results"? Whenever I try to sculpt smooth, sharp beleved edges like your helmet, mine always end up looking quite messy
Use enough resolution and the blender equivalent of HPolish brush with lots of accurate strokes. You can also do retopo for max smoothness, it's what you usually wanna do after concept stage anyways.
So, this process seems to be really free, like you are creating the shapes on the fly, while you're making it. How would you say about following a reference? Do you think this technique is possible strictly following a concept art?
Yes, the technique is the same, it just takes more time and effort following a reference. you need to be very careful with shapes and the silhouette.
Random question, do you have the name of the song at 4:00 ???? 😢
I got the music from tunetank.com 😄🤷♂ the song name is 5419_adrenaline_by_romanov_studio
@@sinapahlevani229 thanks! 🙌🏼
Hi) Cooooool job. Maybe someone knows. How to duplicate an object? 27:10
Shift + S is what he's using, but it's not duplicating the object. It's adding it to the canvas. Crl + N clears the canvas
Very thanks))
ummmmmm......based?!?!?!
The precision is so low.
It’s only a blocking tbh