Inflated Objects using Geometry Nodes

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  • Опубліковано 3 лют 2025

КОМЕНТАРІ • 52

  • @adri.progression
    @adri.progression 3 місяці тому

    Wow! Great pacing and level of depth, I really like how you talked us through your process and showed how to troubleshoot. The attribute part was also very helpful, so thanks for the tips!

  • @sander-wit
    @sander-wit Рік тому +9

    Great tutorial, thanks! To inflate the balloons a bit after the sim, I would use the displace modifier instead of the solidify modifier to avoid to creating an inner shell.
    Also, to distribute the points within the volume without them intersecting, you can change the 'random' dropdown to 'poisson disk' instead of adding the merge by distrance. You can than set a minimum distance for each point.

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      good suggestion re displace modifier!

  • @smos_91
    @smos_91 Рік тому +3

    Dude, came here from your Instagram. Easy to follow, nicely explained. Keep it up!

  • @heruto16a58
    @heruto16a58 2 місяці тому

    Thanks! I've been looking for something like this 😁

  • @igor.animate
    @igor.animate Місяць тому +1

    Perfect tutorial! The only thing I would like to ask is, once you are happy with the shape and colors, how do you convert the object to a mesh that can be used in other projects?

  • @chriskhaukha
    @chriskhaukha Рік тому +1

    Thanks Robbie

  • @alexvith
    @alexvith Рік тому +8

    Hi Robbie! Another way you can do this without actually simulating anything is by using Geometry Proximity. Each particle would "sense" the closest particle to it and you can use the distance factor to deform the particles according to how close they are to the next one. This works because particles are scattered based on the Voronoi pattern.

    • @benoitg.9571
      @benoitg.9571 Рік тому +1

      Could you develop? How can I use Geometry Proximity inside a point cloud with « itself » (the points arounds) ?

  • @esteban_ama
    @esteban_ama 11 місяців тому

    great tutorial! Thanks!

  • @jeffg4686
    @jeffg4686 Рік тому

    neat technique. never even noticed the Pressure aspect of cloth physics. I guess it's just like a built in force field.

  • @akyawbwee
    @akyawbwee 11 місяців тому

    Thank You Sir

  • @amirreza9
    @amirreza9 4 місяці тому

    very useful, thanks

  • @janebalmy
    @janebalmy Рік тому

    OMG LOVE IT! Thank you for sharing!

  • @SparkyandKai
    @SparkyandKai Рік тому +1

    excellent video! easy to follow :)

  • @abstractizm
    @abstractizm Рік тому +1

    Great tutorial! More please!

  • @benyafezstudio
    @benyafezstudio Рік тому

    Thank you so much, this is what I was looking for.

  • @francoisvillemaire773
    @francoisvillemaire773 Рік тому

    Good stock! great explanation

  • @graphicdesignismypassion9915

    thank you so muchhhhh 💕💕

  • @jmdenisme
    @jmdenisme Рік тому +1

    love it

  • @manuelaguirre3480
    @manuelaguirre3480 6 місяців тому

    This tutorial is very useful and super easy to understand. Just one question: how could I add a text or logo to the soft body spheres?

  • @shahanavazalamalam79
    @shahanavazalamalam79 Місяць тому

    😊How balloon increase with upper layer increase 😊

  • @letomaneteo
    @letomaneteo Рік тому +1

    Is it possible to use nodes to control the rotation of individual instances on a curve in order to create, for example, an animation of cutting grass?

  • @nenikamou
    @nenikamou Рік тому +1

    Great tutorial! How do you randomize the scale of the ico spheres? Yours seem to have different scales but mine are al the same size!

  • @IvanMax33
    @IvanMax33 Рік тому

    This tutorial is about regular cloth inflating, geo nodes here are just for base spheres scattering , don't be baited.

  • @iratewatcher
    @iratewatcher Місяць тому

    It's been a year, so I hope you will see my comment. Is there a way to export this thing to key shapes? I'm struggle, I saw only very basic plane cloth simulation export tut, but it wasn't based on geo nodes, just a plane hitting the table surface with the gravity turned on. I want to export latter inflation that also based on geo nodes plus cloth simulation, but when I try to export it as MDD file it doesn't work.
    thanks a lot anyways

    • @RobbieTilton
      @RobbieTilton  Місяць тому

      I would expect MDD to work. Why it's not working for you - I don't know.

    • @iratewatcher
      @iratewatcher Місяць тому

      @@RobbieTilton Hmm, so I need to dig deeper then, thanks!

  • @mickyr171
    @mickyr171 Рік тому

    Im currently trying to do this all within geometry nodes using simulation nodes and distance or ray tracing but cannot figure it out lol, got them to inflate and they do interact with each other but they seem to interact as a whole and only from the centers of the balloons, not sure what im doing wrong

    • @mickyr171
      @mickyr171 Рік тому +1

      So finally figured out a method, posted a short clip to my alt account, pretty happy with how it turned out without a cloth sim and entirely in geometry nodes
      ua-cam.com/video/phO2ws4WjnU/v-deo.htmlsi=ZYKKUXmsAaYK_t1K

  • @areksztern
    @areksztern Рік тому

    The tutorial is GREAT, but how to replace colors with sample three textures.(Replace ColorRamp...on what node?)

  • @DomenicoMontaruli
    @DomenicoMontaruli 7 місяців тому

    why I can not find mesh to volume?

  • @anthinikou3114
    @anthinikou3114 5 місяців тому

    Thank you very much for your tutorial...I cannot see any move in my ballons 😢

  • @zubinator1
    @zubinator1 Рік тому +1

    Hi! I love this idea but I'm having some issues! I followed every step, but my particles just explode out of the collision shape right away. I turned the pressure down and then they do nothing, but once I turn the pressure to 130 they leave the collision field. I can see that theyre slightly colliding with eachother but I dont get how theyre leaving the mesh? I followed every step.

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      you play with the tension parameter? try increasing it a little bit. depending on the scale of your meshes the parameters will always be different so my best advice is to play with both the pressure and tension. find where the pressure is enough to just make it explode (at the edge where it does nothign vs explode) and then add tension until it doesn't clip

  • @catharsis222
    @catharsis222 Місяць тому

    Perfectly shaped poopy

  • @user-gu9vf3cc4u
    @user-gu9vf3cc4u Рік тому +2

    Great job, but I have to say the first thing that comes to my mind is I can use this tech to create poop...

    • @RobbieTilton
      @RobbieTilton  Рік тому

      lol

    • @PeterHertel
      @PeterHertel Рік тому

      Haha I had the same thought. Make it brown and it'll look like intensities 😂

  • @juanerro2323
    @juanerro2323 Рік тому

    Hi! tks for the tutorial. Can't find 'distribute points in volume''. I just see the 'distribute points to faces'.

    • @RobbieTilton
      @RobbieTilton  Рік тому

      which blender version are you on? IT was added on 3.4 and up

  • @doriandargan
    @doriandargan Рік тому +1

    doooope

  • @MultiYouhou
    @MultiYouhou Рік тому

    i dont find add torus on my screen :/

  • @jUppers
    @jUppers 2 місяці тому

    okay but why dont you show this on an already existing model? i dont want ico spheres i want to squish MY object...

  • @matthewmounsey-wood5299
    @matthewmounsey-wood5299 Рік тому

    😻

  • @LOHIGROUP
    @LOHIGROUP Рік тому

    pyrocynical

  • @eclecticgamer5144
    @eclecticgamer5144 Рік тому +6

    Soooo... you're not actually using geometry nodes to inflate the objects... 🤦

    • @RobbieTilton
      @RobbieTilton  Рік тому +2

      part of it is and part of it is cloth sim. geo nodes lets you easily apply the inner balloons to any mesh