Inflated Objects using Geometry Nodes

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  • Опубліковано 16 лют 2023
  • Using Blender's geometry nodes you can create a bunch of inflatable balloons inside any mesh!
    Patreon: / robbietilton
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    #blender #3D #geonodes
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КОМЕНТАРІ • 40

  • @janebalmy
    @janebalmy Рік тому

    OMG LOVE IT! Thank you for sharing!

  • @HakanYilmazAbstractizm
    @HakanYilmazAbstractizm Рік тому +1

    Great tutorial! More please!

  • @benyafezstudio
    @benyafezstudio Рік тому

    Thank you so much, this is what I was looking for.

  • @francoisvillemaire773
    @francoisvillemaire773 Рік тому

    Good stock! great explanation

  • @esteban_ama
    @esteban_ama 4 місяці тому

    great tutorial! Thanks!

  • @chriskhaukha
    @chriskhaukha 7 місяців тому +1

    Thanks Robbie

  • @SparkyandKai
    @SparkyandKai Рік тому

    excellent video! easy to follow :)

  • @jeffg4686
    @jeffg4686 11 місяців тому

    neat technique. never even noticed the Pressure aspect of cloth physics. I guess it's just like a built in force field.

  • @graphicdesignismypassion9915
    @graphicdesignismypassion9915 7 місяців тому

    thank you so muchhhhh 💕💕

  • @aungbwee7373
    @aungbwee7373 4 місяці тому

    Thank You Sir

  • @XXsMosXX
    @XXsMosXX Рік тому +2

    Dude, came here from your Instagram. Easy to follow, nicely explained. Keep it up!

  • @sander-wit
    @sander-wit Рік тому +8

    Great tutorial, thanks! To inflate the balloons a bit after the sim, I would use the displace modifier instead of the solidify modifier to avoid to creating an inner shell.
    Also, to distribute the points within the volume without them intersecting, you can change the 'random' dropdown to 'poisson disk' instead of adding the merge by distrance. You can than set a minimum distance for each point.

  • @nenikamou
    @nenikamou 11 місяців тому +1

    Great tutorial! How do you randomize the scale of the ico spheres? Yours seem to have different scales but mine are al the same size!

  • @alexvith
    @alexvith Рік тому +8

    Hi Robbie! Another way you can do this without actually simulating anything is by using Geometry Proximity. Each particle would "sense" the closest particle to it and you can use the distance factor to deform the particles according to how close they are to the next one. This works because particles are scattered based on the Voronoi pattern.

    • @benoitg.9571
      @benoitg.9571 9 місяців тому +1

      Could you develop? How can I use Geometry Proximity inside a point cloud with « itself » (the points arounds) ?

  • @letomaneteo
    @letomaneteo 8 місяців тому +1

    Is it possible to use nodes to control the rotation of individual instances on a curve in order to create, for example, an animation of cutting grass?

  • @jmdenisme
    @jmdenisme Рік тому +1

    love it

  • @areksztern
    @areksztern 11 місяців тому

    The tutorial is GREAT, but how to replace colors with sample three textures.(Replace ColorRamp...on what node?)

  • @IvanMax33
    @IvanMax33 9 місяців тому

    This tutorial is about regular cloth inflating, geo nodes here are just for base spheres scattering , don't be baited.

  • @DomenicoMontaruli
    @DomenicoMontaruli 12 днів тому

    why I can not find mesh to volume?

  • @zubinator1
    @zubinator1 Рік тому +1

    Hi! I love this idea but I'm having some issues! I followed every step, but my particles just explode out of the collision shape right away. I turned the pressure down and then they do nothing, but once I turn the pressure to 130 they leave the collision field. I can see that theyre slightly colliding with eachother but I dont get how theyre leaving the mesh? I followed every step.

    • @RobbieTilton
      @RobbieTilton  Рік тому +1

      you play with the tension parameter? try increasing it a little bit. depending on the scale of your meshes the parameters will always be different so my best advice is to play with both the pressure and tension. find where the pressure is enough to just make it explode (at the edge where it does nothign vs explode) and then add tension until it doesn't clip

  • @user-gu9vf3cc4u
    @user-gu9vf3cc4u Рік тому +2

    Great job, but I have to say the first thing that comes to my mind is I can use this tech to create poop...

    • @RobbieTilton
      @RobbieTilton  Рік тому

      lol

    • @PeterHertel
      @PeterHertel Рік тому

      Haha I had the same thought. Make it brown and it'll look like intensities 😂

  • @juanerro2323
    @juanerro2323 Рік тому

    Hi! tks for the tutorial. Can't find 'distribute points in volume''. I just see the 'distribute points to faces'.

    • @RobbieTilton
      @RobbieTilton  Рік тому

      which blender version are you on? IT was added on 3.4 and up

  • @mickyr171
    @mickyr171 4 місяці тому

    Im currently trying to do this all within geometry nodes using simulation nodes and distance or ray tracing but cannot figure it out lol, got them to inflate and they do interact with each other but they seem to interact as a whole and only from the centers of the balloons, not sure what im doing wrong

    • @mickyr171
      @mickyr171 4 місяці тому +1

      So finally figured out a method, posted a short clip to my alt account, pretty happy with how it turned out without a cloth sim and entirely in geometry nodes
      ua-cam.com/video/phO2ws4WjnU/v-deo.htmlsi=ZYKKUXmsAaYK_t1K

  • @doriandargan
    @doriandargan Рік тому +1

    doooope

  • @matthewmounsey-wood5299
    @matthewmounsey-wood5299 Рік тому

    😻

  • @MultiYouhou
    @MultiYouhou Рік тому

    i dont find add torus on my screen :/

  • @LOHIGROUP
    @LOHIGROUP Рік тому

    pyrocynical

  • @eclecticgamer5144
    @eclecticgamer5144 Рік тому +5

    Soooo... you're not actually using geometry nodes to inflate the objects... 🤦

    • @RobbieTilton
      @RobbieTilton  Рік тому +2

      part of it is and part of it is cloth sim. geo nodes lets you easily apply the inner balloons to any mesh