36:15 that is unfortunate. I can see having it built in in general, but I feel like you need some more stringent criteria for when that message appear (or even just a reminder that the hint is there instead?)
The impaling vine boosts are interesting. It doesn't seem like you can count on everybody to all be on the same maps, but it looks like there's a real interesting combo with impale not using an action on allies and a rampage 2 Dall just being pulled back like a toy car to rush forward over and over again.
On normal mode I managed to bring down that first mech in first turn, without help from the druid. Then after resurrecting him we still asked help dealing with said dead mech...
Which is odd, since there's an achievement for taking it out without reviving him. Though it would probably be more of a chore to handle the rest of them without raising him.
@@rngwrldngnr not a chore - put Dall's block behind mech, swap with ally to the left, transfer from cleric that's near window to mech, charge cleric from as far as you can. Or was I doing it on horizontal run? Idea is still same - find longest runup you can, put friend or enemy on one end, transfer from them to mech, put block near mech and charge with Dall.
0:19 throughout the opening dialogue, there is something moving just in and out of sight just above the wall on the left side of the door. i racked my brains and couldnt figure out what enemy was standing there. waited with bated breath as you breached to reveal...
(blank line to not immediately spoil the answer) . . its a dead guy lying on the floor! guess the actor thought he would be out of shot before the cue to breach.
36:15 that is unfortunate. I can see having it built in in general, but I feel like you need some more stringent criteria for when that message appear (or even just a reminder that the hint is there instead?)
The impaling vine boosts are interesting. It doesn't seem like you can count on everybody to all be on the same maps, but it looks like there's a real interesting combo with impale not using an action on allies and a rampage 2 Dall just being pulled back like a toy car to rush forward over and over again.
[Sacrificial comment for the algorithm]
On normal mode I managed to bring down that first mech in first turn, without help from the druid. Then after resurrecting him we still asked help dealing with said dead mech...
Which is odd, since there's an achievement for taking it out without reviving him. Though it would probably be more of a chore to handle the rest of them without raising him.
@@rngwrldngnr not a chore - put Dall's block behind mech, swap with ally to the left, transfer from cleric that's near window to mech, charge cleric from as far as you can. Or was I doing it on horizontal run? Idea is still same - find longest runup you can, put friend or enemy on one end, transfer from them to mech, put block near mech and charge with Dall.
0:19 throughout the opening dialogue, there is something moving just in and out of sight just above the wall on the left side of the door. i racked my brains and couldnt figure out what enemy was standing there. waited with bated breath as you breached to reveal...
(blank line to not immediately spoil the answer)
.
.
its a dead guy lying on the floor! guess the actor thought he would be out of shot before the cue to breach.