[W3EE Redux Next Gen v1.39b] The Tournament; Gregoire de Gorgon

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  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 25

  • @LegsON
    @LegsON Рік тому +1

    Your fights are always such a joy to watch, you're as precise as a surgeon.
    Most of the time, of course.😁
    Really appreciate minimalistic HUD and the visuals as well!

  • @joshuaheartnet762
    @joshuaheartnet762 5 місяців тому

    Hey bro, nice fight. Got questions, I'm using W3EER on old gen, just reached B&W part and everytime after "The hunger games" quest popped out and then I saved, when I load game after that, my mutation skill tree(the ones with Deadly Counter, toxic blood, etc) get resetted even though I already invested skill and mutagens in it. Do u experience it too?

    • @DartiousEst
      @DartiousEst  5 місяців тому

      I don't spend talent points, I wouldn't know unfortunately.

    • @joshuaheartnet762
      @joshuaheartnet762 5 місяців тому

      Ahh I see thanks man

  • @gg-sg3gw
    @gg-sg3gw 7 місяців тому

    Good day, my friend. The fight was very good. I would like to ask, as I recently started playing w3ee redux, how to perform a kick or leg strike, like at this time interval 3:11-3:13, since I know it can be used as a parry modifier. I've been using it like that, but I see you're doing it without parrying (the enemy hasn't attacked yet, but you've already executed a kick). I would really like to know how to do this on the keyboard. Thank you in advance for your answer.

    • @DartiousEst
      @DartiousEst  7 місяців тому

      These are the moves colloquially referred to as "special light/heavy".
      Parry + light attack = kick (massive poise damage with a chance of knockdown)
      Parry + heavy attack = double slash (guard breaker move that automatically executes human enemies at

    • @gg-sg3gw
      @gg-sg3gw 7 місяців тому

      @@DartiousEst Thank you very much

  • @joao8340
    @joao8340 Рік тому

    fun fight

    • @DartiousEst
      @DartiousEst  Рік тому

      No signs, no knives, no potions, barely functional armour, damage sponges for enemies.
      No. No, it isn't.

  • @timer.youtube
    @timer.youtube Рік тому

    One more question my friend, You use DX11 or DX12?

    • @DartiousEst
      @DartiousEst  Рік тому

      DX12, Ultra settings, Ray Tracing, DLSS 3 etc etc.

    • @timer.youtube
      @timer.youtube Рік тому

      @@DartiousEst okie dokie

  • @timer.youtube
    @timer.youtube Рік тому

    do You use any lighting or graphic mod? like immersive lighting?

    • @DartiousEst
      @DartiousEst  Рік тому

      Immersive Lighting, indeed. My full list of mods is down the link at the very end of the description.

    • @timer.youtube
      @timer.youtube Рік тому

      @@DartiousEst thank you

  • @reaperanon979
    @reaperanon979 Рік тому +1

    The enemies are so bad. Would be much better if they had non-questionable behavior setups.
    Heavy armor should straight up have a deflection chance which would trigger a shield hit-like behavior with sparks flying off when hitting such an enemy (or the player if that's the case) with the wrong damage type. The kick attack is also so jank, don't remember if I did it via an animation event or with a timer but I don't even think enemies in W3 have a forward stagger behavior by default. If they did I would have probably calculated the angle and used it. lol

    • @DartiousEst
      @DartiousEst  Рік тому +1

      Bold of you to assume Kolaris is up for overhauling basic mechanics yet again. We haven't spoken for a long time and I got booted from their Discord, so I have no idea if there's even any kind of work still ongoing. For all I know this is a finished product.
      And of course all enemy types are brain-dead puppets, what did you expect. The kick is actually my favourite - an easy get out of jail free cancelling most animations, provided you have stamina to spare. And yes, the moonwalk stagger has always been a thing.

    • @reaperanon979
      @reaperanon979 Рік тому +1

      @@DartiousEst Didn't mean to say he should, would also be extremely difficult which is why I didn't, it's not some new idea I just got.
      I like the kick, not really against it functioning as an animation canceling tool either (within reason), the problem is the stagger direction and just the incongruence between the actions and their effects. Guess I could have rotated them towards the player first, would look maybe a bit better than them stumbling backwards from getting kicked in the back. lol

    • @DartiousEst
      @DartiousEst  Рік тому

      @@reaperanon979Yeah, just not a whole lot we can do. Still miles ahead of vanilla.

    • @joao8340
      @joao8340 Рік тому +1

      @@DartiousEstwhy were you booted ? lol didn’t know that

    • @DartiousEst
      @DartiousEst  Рік тому +1

      ​@@joao8340 Talking about the Wolvenkit Discord, where all the discussion happens or used to anyway a few months ago.
      Apparently I got on someone's nerves by calling the Russian "russkies" and doubting their reasoning abilities after a less than productive conversation with one of them in my comments. I received an informal warning first, made an apology (despite even this small gesture making little sense), and then a formal warning followed from another member of the staff in a day or so, and then I was kicked out for asking why.
      Funny, isn't it. And quite silly, too, but it is what it is.