It would be nice if the amount of coins you have was more easily visible when picking an item from a chest. Besides that you could maybe add a button to toggle on or off enemy attack pattern visibility (for all onscreen enemies), it would certainly be more convenient than having to mouse over them to see their pattern. I really enjoyed the demo!
Just finished trying out the demo for the first time and leaving some feedback. Definitely going to hop back in and see if I can make it to the boss or not (though you're right, that difficulty curve is _steep_ at midgame). To add something here that I didn't mention in the google form- mainly because I completely forgot coins even existed, let alone could be used- maybe increase the cost of rerolling items per reroll? Kind of like how the restocking mechanic works in Isaac. Excited for the next log, as always
I played the demo for 68 minutes and I liked it. Sometimes I found myself spawned on a hazard tile at the beginning of a level and instantly took damage, and I’m not sure if that’s intentional or a bug. I hope you can add a button to retreat your last action, maybe give a limit to the amount of times it can be used, just like your bomb mechanics.
I'm excited to try out later! You really have come a long way in that one year timeframe. It's very inspiring! Maybe I'll have to look into gamedev too soon.. it has always been a dream of mine :)
i think that there should also be a tooltip when you change ability, since in my first run i didnt know what the ability the pig offered did until after i accepted it
i've been following this game since its first devlog the amount of progress you've made in only a year is astounding and this game is really shaping up wonderfully
Played and loved the demo! Completed the demo with first run! Core gameplay was great although I found bombs useless. Can't wait for more content! Recorded the gameplay if you are interested. It is an unlisted video and it is visible in playlist in my channel. I personally find it really helpful to see other people playing my game so I though you might find it useful as well!
Jesus...I want to become half as eficient of a gamedev as you one day
It would be nice if the amount of coins you have was more easily visible when picking an item from a chest. Besides that you could maybe add a button to toggle on or off enemy attack pattern visibility (for all onscreen enemies), it would certainly be more convenient than having to mouse over them to see their pattern.
I really enjoyed the demo!
yes i like the toggle idea
Just finished trying out the demo for the first time and leaving some feedback. Definitely going to hop back in and see if I can make it to the boss or not (though you're right, that difficulty curve is _steep_ at midgame). To add something here that I didn't mention in the google form- mainly because I completely forgot coins even existed, let alone could be used- maybe increase the cost of rerolling items per reroll? Kind of like how the restocking mechanic works in Isaac.
Excited for the next log, as always
I'll keep it in mind, thanks for trying the demo!
I played the demo for 68 minutes and I liked it. Sometimes I found myself spawned on a hazard tile at the beginning of a level and instantly took damage, and I’m not sure if that’s intentional or a bug. I hope you can add a button to retreat your last action, maybe give a limit to the amount of times it can be used, just like your bomb mechanics.
definitely a bug, the hazard tile spawning has been a recurring problem, when i rework the room generation it should also solve that issue
cool idea nicely done. very refreshing seeing a beginner game dev making something other then a platformer.
Glad you liked it!
All the little UX improvements look great, it's all the minor stuff that people don't typically consider that can really elevate a project
I'm excited to try out later! You really have come a long way in that one year timeframe. It's very inspiring! Maybe I'll have to look into gamedev too soon.. it has always been a dream of mine :)
you should definitely give it a try!
i think that there should also be a tooltip when you change ability, since in my first run i didnt know what the ability the pig offered did until after i accepted it
when you shoot a projectile near a wall, the arrows where you choose the direction to choose from can aim through the wall
Congrats on getting it to the demo stage :D!
thanks!
Instead of "Actions Used", maybe it could say "Total Actions"?
Just for the parallel construction...
ur so crazy for this. How do I become a great dev like U?
i've been following this game since its first devlog the amount of progress you've made in only a year is astounding and this game is really shaping up wonderfully
glad you've stuck around haha
Played and loved the demo! Completed the demo with first run! Core gameplay was great although I found bombs useless. Can't wait for more content!
Recorded the gameplay if you are interested. It is an unlisted video and it is visible in playlist in my channel. I personally find it really helpful to see other people playing my game so I though you might find it useful as well!
sure i'll take a look!
Amazing game.
where can we leave some structured feedback?
There is a google form linked in the main menu of the demo, otherwise the community hub on the steam page
Pls add skins changing the color of the frog or the body shape having different kinds of skills pls pls🙏🏼
yes i plan to add some characters to choose from, as well as some small cosmetic selections
Wouldn't F1 be a lot more logical? (Since almost every other programm ever has it's help page bound to f1)
First