In the event of getting 3 identical cards.. make a button to allow the player to discard 2 cards leaving 1. Then draw a new card (always a different card). Therefore giving the player choices between two cards. In the event of 2 identical and 1 different. One of the same gets discarded. (Chained as indicator)
it would be cool if some enemies destroyed objects on their path and other went around them, changing the way you fight each enemy because they'll have a different moving behaviour
Nice vid! You’ve got some nice progress going on, and I’ve got a few suggestions: Maybe the Crow could through a feather rather than a pearl Also, I do like the idea of the Crow having a Crossbow. Maybe the only reason it works for the Crow is because it is attached to it’s beak? Could call it a Caw-Crawsbow Maybe the Pikeman’s name could be changed to something more fitting imo, I cannot think of anything currently though Either way, this game is shaping up to look and feel great!
I wanted the projectile to be vague enough to be used by both the player and the crow, but I'm thinking about it now and I probably could do the feather since the behaviour will probably be different for the players projectile
ive been following this game since the first video. its to awesome to see how this idea improved and how it's coming along. The ability system really adds a lot to the gameplay. do you have any plans for making a boss system or boss levels?
How about adding a boss every 10 floors If you beat it you get an exclusive boss relic, you can skip the fight if you survive for 50 turns but with no reward
Hey, idk what programming language you're using so I've written this in simily-code but if you don't want duplicated items you could do sth like this: item_list = [item1, item2,..., item15] item_list_copy = item_list.copy() item_to_chose = [] for (i=0,i
Lmao if you are talking about during the gameplay part, there was a baby crying in the hallway of my building for a couple minutes and the mic picked it up so I cut the video there
As for the hazard tile issue, the current problem is it's selecting a hazard tile before it's assigned as the player tile, so I'll need to either reverse that or put in a check to ensure it's never a hazard
Hi im seth and i need help with my dream game its a smash bros game from scratch in game maker im not going to used platform engine because i dont know what im doing
these placerholder sound effects are absoloutely magical
These are some excellent updates and good progress on the progression mechanics! love the new crow enemy, and all the unique enemy abilities!
Those sound effects 🤣 thank you for sharing!!!
I actually liked some of these sounds effects, they are very funny, I think if you just added an little more effects on them they could be incredible
In the event of getting 3 identical cards.. make a button to allow the player to discard 2 cards leaving 1. Then draw a new card (always a different card). Therefore giving the player choices between two cards.
In the event of 2 identical and 1 different. One of the same gets discarded. (Chained as indicator)
This game is really charming and the devlog is really well made! Excited to play this when there is a demo/beta
Thanks! I'm planning on having a demo ready for the February 2024 steam next fest
The placeholder sound effects were hilarious 😂
To be honest, I'm totally in love with your place holder sound effects. They got a nice chuckle out of me, and are super cute 😍
we need more gameplay footage...
it would be cool if some enemies destroyed objects on their path and other went around them, changing the way you fight each enemy because they'll have a different moving behaviour
Nice vid! You’ve got some nice progress going on, and I’ve got a few suggestions:
Maybe the Crow could through a feather rather than a pearl
Also, I do like the idea of the Crow having a Crossbow. Maybe the only reason it works for the Crow is because it is attached to it’s beak? Could call it a Caw-Crawsbow
Maybe the Pikeman’s name could be changed to something more fitting imo, I cannot think of anything currently though
Either way, this game is shaping up to look and feel great!
I wanted the projectile to be vague enough to be used by both the player and the crow, but I'm thinking about it now and I probably could do the feather since the behaviour will probably be different for the players projectile
@@Greedable sounds good!
ive been following this game since the first video. its to awesome to see how this idea improved and how it's coming along. The ability system really adds a lot to the gameplay. do you have any plans for making a boss system or boss levels?
I've thought about it, I think it will be one of the last things I work on most likely
Have you tried putting shadows underneath fighters? I think it would go a long way. Looking good, keep it up!
Your game is look so good 👍
This looks amazing so far! Have you thought about how much the game will cost when it's released?
I like the pikmens charge ability but what if instead it could pole vault over obstacles
I'm planning on adding another ability that would be either jumping or digging
"Haaah. Haaah. Haaah." -Gamedev Greedable, September 2023
How about adding a boss every 10 floors
If you beat it you get an exclusive boss relic, you can skip the fight if you survive for 50 turns but with no reward
Hey, idk what programming language you're using so I've written this in simily-code but if you don't want duplicated items you could do sth like this:
item_list = [item1, item2,..., item15]
item_list_copy = item_list.copy()
item_to_chose = []
for (i=0,i
Maybe u could make a player spawn tile thatd spawn instead of the hazard tile
Also hope the crying person is alright ❤
Lmao if you are talking about during the gameplay part, there was a baby crying in the hallway of my building for a couple minutes and the mic picked it up so I cut the video there
As for the hazard tile issue, the current problem is it's selecting a hazard tile before it's assigned as the player tile, so I'll need to either reverse that or put in a check to ensure it's never a hazard
Hi im seth and i need help with my dream game its a smash bros game from scratch in game maker im not going to used platform engine because i dont know what im doing
.
Twist board game idea I thach this is a good idea pleas a board games dude is just you got a good haer and it can be came well a bora game pleas dude