Penumbra Tower's Most IMPORTANT Devlog

Поділитися
Вставка
  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 31

  • @hazcanteatthis
    @hazcanteatthis Рік тому +4

    these placerholder sound effects are absoloutely magical

  • @reumarks
    @reumarks Рік тому +7

    These are some excellent updates and good progress on the progression mechanics! love the new crow enemy, and all the unique enemy abilities!

  • @JW-uu9je
    @JW-uu9je Рік тому +1

    Those sound effects 🤣 thank you for sharing!!!

  • @foxdrago9153
    @foxdrago9153 Рік тому +3

    I actually liked some of these sounds effects, they are very funny, I think if you just added an little more effects on them they could be incredible

  • @seurg
    @seurg Рік тому

    In the event of getting 3 identical cards.. make a button to allow the player to discard 2 cards leaving 1. Then draw a new card (always a different card). Therefore giving the player choices between two cards.
    In the event of 2 identical and 1 different. One of the same gets discarded. (Chained as indicator)

  • @neemiasleal9773
    @neemiasleal9773 Рік тому

    This game is really charming and the devlog is really well made! Excited to play this when there is a demo/beta

    • @Greedable
      @Greedable  Рік тому

      Thanks! I'm planning on having a demo ready for the February 2024 steam next fest

  • @anonykat31
    @anonykat31 2 місяці тому

    The placeholder sound effects were hilarious 😂

  • @Pumpkinbread069
    @Pumpkinbread069 Рік тому

    To be honest, I'm totally in love with your place holder sound effects. They got a nice chuckle out of me, and are super cute 😍

  • @fud49
    @fud49 Рік тому +1

    we need more gameplay footage...

  • @gupythefox
    @gupythefox 6 місяців тому

    it would be cool if some enemies destroyed objects on their path and other went around them, changing the way you fight each enemy because they'll have a different moving behaviour

  • @EndoEnnard1
    @EndoEnnard1 Рік тому

    Nice vid! You’ve got some nice progress going on, and I’ve got a few suggestions:
    Maybe the Crow could through a feather rather than a pearl
    Also, I do like the idea of the Crow having a Crossbow. Maybe the only reason it works for the Crow is because it is attached to it’s beak? Could call it a Caw-Crawsbow
    Maybe the Pikeman’s name could be changed to something more fitting imo, I cannot think of anything currently though
    Either way, this game is shaping up to look and feel great!

    • @Greedable
      @Greedable  Рік тому

      I wanted the projectile to be vague enough to be used by both the player and the crow, but I'm thinking about it now and I probably could do the feather since the behaviour will probably be different for the players projectile

    • @EndoEnnard1
      @EndoEnnard1 Рік тому

      @@Greedable sounds good!

  • @cookiebabbus
    @cookiebabbus Рік тому +2

    ive been following this game since the first video. its to awesome to see how this idea improved and how it's coming along. The ability system really adds a lot to the gameplay. do you have any plans for making a boss system or boss levels?

    • @Greedable
      @Greedable  Рік тому +2

      I've thought about it, I think it will be one of the last things I work on most likely

  • @ethan-the-absent
    @ethan-the-absent Рік тому

    Have you tried putting shadows underneath fighters? I think it would go a long way. Looking good, keep it up!

  • @LittledrarkART
    @LittledrarkART Рік тому

    Your game is look so good 👍

  • @xeplag
    @xeplag Рік тому

    This looks amazing so far! Have you thought about how much the game will cost when it's released?

  • @joeyplays8546
    @joeyplays8546 Рік тому

    I like the pikmens charge ability but what if instead it could pole vault over obstacles

    • @Greedable
      @Greedable  Рік тому

      I'm planning on adding another ability that would be either jumping or digging

  • @purplepotato2612
    @purplepotato2612 2 місяці тому

    "Haaah. Haaah. Haaah." -Gamedev Greedable, September 2023

  • @Negreb25
    @Negreb25 Рік тому

    How about adding a boss every 10 floors
    If you beat it you get an exclusive boss relic, you can skip the fight if you survive for 50 turns but with no reward

  • @Rignchen
    @Rignchen Рік тому

    Hey, idk what programming language you're using so I've written this in simily-code but if you don't want duplicated items you could do sth like this:
    item_list = [item1, item2,..., item15]
    item_list_copy = item_list.copy()
    item_to_chose = []
    for (i=0,i

  • @eclecticlights1
    @eclecticlights1 Рік тому

    Maybe u could make a player spawn tile thatd spawn instead of the hazard tile

    • @eclecticlights1
      @eclecticlights1 Рік тому

      Also hope the crying person is alright ❤

    • @Greedable
      @Greedable  Рік тому +1

      Lmao if you are talking about during the gameplay part, there was a baby crying in the hallway of my building for a couple minutes and the mic picked it up so I cut the video there

    • @Greedable
      @Greedable  Рік тому +1

      As for the hazard tile issue, the current problem is it's selecting a hazard tile before it's assigned as the player tile, so I'll need to either reverse that or put in a check to ensure it's never a hazard

  • @sethxenofightersofficialx
    @sethxenofightersofficialx 10 місяців тому

    Hi im seth and i need help with my dream game its a smash bros game from scratch in game maker im not going to used platform engine because i dont know what im doing

  • @-TV8773
    @-TV8773 Рік тому

    .

  • @AmandaExecuteorder66inam-id2ih

    Twist board game idea I thach this is a good idea pleas a board games dude is just you got a good haer and it can be came well a bora game pleas dude