I think the crocodile could make more sense if it had something like a potion or a staff instead of a mace, otherwise i'm loving these devlogs and looking forward to the full release!
I think it would be cooler if you made bombs more related to frogs such as tadpole? and i think you can add a worm like mob which takes up to 4 squares instead of 1 like others
Have you considered making purely support themed enemies, for example, the mole enemy, instead of being hostile to the player, it would just randomly create tunnels around the map that both the player and the enemies can use to move faster around the map
Some of these enemies now have abilities that seem unfair to the player. They also make the game feel more like random chance over strategic depth. I would love to see the player get more god-like powers, or abilities to reverse some of the abuse they received. Happy to see you're still working on this. I will check out the demo.
it would be really cool if there was like a tinkering support enemy that would build traps around the room that hurt the player. the bombs would be an awesome counter!
I'm really digging the designs and abilities of these new enemies. When you really think about it, I suppose it makes sense for the spider to be the most dreaded monster in the cast (currently, anyways). Excited to see the player side of combat evolve over time; just the implementation of the bombs alone is already starting to make it look more engaging 👀🔥🔥
I made a board game for a class last semester with a very similar style to this one, but it was card based. One of the mechanics that was in the game that I really liked was manipulating terrain. You could raise a circle of walls around you for a certain number of turns while you healed, you could raise a wall and punch it at enemies dealing damage, etc. I think something like that could work really well in what you're making here. Great video!
I think it could be cool to get a jump ability giving the frog the ability to jump over one tile and land on the one behind it (plus this allows for hanging objects obstructing jump paths adding new complexities) plus if the jump ability is on a cooldown then you could plan puzzles rooms around navigating a complex room to obtain chests (and have these spawn at a lower chance than combat rooms). More importantly than that, this would give boss fights a more varied 'solution list' giving a larger space for creative decisions
adding onto this idea, the jump ability allows for the possibility of multi-floored levels, plus you could have jump upgrades further in the story where takes a jump that lands at a lower level from its beginning and would deal a base damage with a multiplier for each floor-level fallen, giving big damage jumps as potential boss fight tech. A second could give a 'tongue-stick' option where the frog can swing using its tongue increasing the jump distance to a 3 tile gap from 1 tile. A third could have a wall-kick that allows for a mid-air direction change off of a wall or hanging object, with many more options as well
The new enemies look amazing! The only complaint I have is that the Crocodile and Fish enemy have pretty similar colour so it coluld be difficult to distinguish them. Overall, great job!
Are enemies telegraphing their next turn well? If the mole and the possum just attack immediately without being able to predict what they do, it removes a lot of strategy no? What can the player do against that?
Are you going to be adding bosses, and if so, will they be random or will they be scripted? Also, do you have an idea for the final boss yet? If not, here’s a few suggestions. The Lion King Shadow Frog (can function like a poisonous dart frog) A Human Man (Dun, Dun, Dun!)
Rename the crocodile to jockodile and make him look like a steryotippical jock. You wont regret this. Edit: it should actually probably be a seperate enemy.
it has been 1 year already ?! wow
I think the crocodile could make more sense if it had something like a potion or a staff instead of a mace, otherwise i'm loving these devlogs and looking forward to the full release!
I think it would be cooler if you made bombs more related to frogs such as tadpole? and i think you can add a worm like mob which takes up to 4 squares instead of 1 like others
I've been playing around with the idea of a multi tile worm or snake boss, if I ever push the scope of the game to that point
Have you considered making purely support themed enemies, for example, the mole enemy, instead of being hostile to the player, it would just randomly create tunnels around the map that both the player and the enemies can use to move faster around the map
Happy to see your passion blossoming
Some of these enemies now have abilities that seem unfair to the player. They also make the game feel more like random chance over strategic depth. I would love to see the player get more god-like powers, or abilities to reverse some of the abuse they received. Happy to see you're still working on this. I will check out the demo.
The art seems kind of like an other Roguelike named Ship of Fools! Nice
"oohh my god" that caught me of guard lol, loved your game and the new enemies! my I suggest an enemy that is a necromancer?
it would be really cool if there was like a tinkering support enemy that would build traps around the room that hurt the player. the bombs would be an awesome counter!
I will keep this in mind for a future enemy ability
I got baited and I'm not even mad. You have pro level "technically true" marketing with your title.
Awesome progress! The game is looking great, I love your art style
Love seeing your devlogs! Great enemy designs! I really want to see a scenario where every tile ends up filled with spiderlings xD
I'm really digging the designs and abilities of these new enemies. When you really think about it, I suppose it makes sense for the spider to be the most dreaded monster in the cast (currently, anyways). Excited to see the player side of combat evolve over time; just the implementation of the bombs alone is already starting to make it look more engaging 👀🔥🔥
I made a board game for a class last semester with a very similar style to this one, but it was card based. One of the mechanics that was in the game that I really liked was manipulating terrain. You could raise a circle of walls around you for a certain number of turns while you healed, you could raise a wall and punch it at enemies dealing damage, etc. I think something like that could work really well in what you're making here. Great video!
these are great ideas, i will keep them in mind for future items
@@Greedablemaybe there could be an enemy that does that? Maybe a geomancer gerbil or something
I think it could be cool to get a jump ability giving the frog the ability to jump over one tile and land on the one behind it (plus this allows for hanging objects obstructing jump paths adding new complexities) plus if the jump ability is on a cooldown then you could plan puzzles rooms around navigating a complex room to obtain chests (and have these spawn at a lower chance than combat rooms). More importantly than that, this would give boss fights a more varied 'solution list' giving a larger space for creative decisions
adding onto this idea, the jump ability allows for the possibility of multi-floored levels, plus you could have jump upgrades further in the story where takes a jump that lands at a lower level from its beginning and would deal a base damage with a multiplier for each floor-level fallen, giving big damage jumps as potential boss fight tech. A second could give a 'tongue-stick' option where the frog can swing using its tongue increasing the jump distance to a 3 tile gap from 1 tile. A third could have a wall-kick that allows for a mid-air direction change off of a wall or hanging object, with many more options as well
A puzzle room is very interesting , I will keep it in mind
This looks great! Congrats on all the new enemies!
Did you do any content on your art pipeline? I remember your OG videos but only came back recently to see penumbra, love the aesthetic and gameplay!
The game is in a very good road !! Nice job !
The new enemies look amazing! The only complaint I have is that the Crocodile and Fish enemy have pretty similar colour so it coluld be difficult to distinguish them.
Overall, great job!
Yes I noticed that too while I was rewatching the clip
RENAME the opposaum to "Opossum Imposter"
Will do!
All the enemy sprites and animations look really neat!
this game is cool
i thought he sayd "hi im breedable"
lucky he didnt
am i right guys
😳
Are enemies telegraphing their next turn well? If the mole and the possum just attack immediately without being able to predict what they do, it removes a lot of strategy no? What can the player do against that?
Ok, this is crazy!
Amazing upgrades
this is a sick game man keep going!
Are you going to be adding bosses, and if so, will they be random or will they be scripted? Also, do you have an idea for the final boss yet? If not, here’s a few suggestions.
The Lion King
Shadow Frog (can function like a poisonous dart frog)
A Human Man (Dun, Dun, Dun!)
You're a master of jiggles
🥴
wait why is my name in description, you're a way better game dev duder than me, also this game looks awesome
what do you mean, you're the gamejam master
@@Greedable oh no no, I'm a heckin scrub :) great video btw. can't wait to see you blow up!
Istg i thought your channel name was "Gamedev breedable" and only now i read it wright way 😭😭
i mean this video did come up in my recommended so…
Rename the crocodile to jockodile and make him look like a steryotippical jock. You wont regret this.
Edit: it should actually probably be a seperate enemy.
Looks top-notch! Are you making the art as well?
The only thing I didnt do myself is the splash art for the steam page
Chess 2.0 (patch quest DLC)
that game aint blowing my bro
Wishlist it or alse.
Hi Greedable, I am breedable
😳
Forg gams are gud what do you want me to say
I think the crocodile is too big for the frog. Why not replace it with something else?
Cool vid, I'm the third to comment
Submissive and Greedable
HAHAHSAHHSHASHHS
"unique enemies". oh yes, a rat, lizard and fish with legs and arms, SOOOOOO unique