Thanks for watching! This video took AGES 😮💨 Big thanks to Vox Link for sponsoring and making these long videos possible; check them out at -> voxlink.app/pages/download-now?UA-cam&Video&Tactical_Tortoise
Super informative video! It's a shame that new Tyranid faction players are getting shoe-horned into builds like Vanguard or Endless Swarm due to the unavailability of key units like Exocrines & Maleceptors. It's endlessly frustrating that a multi-million pound, publicly traded company like GW can't manufacture the products that its customers want to buy. 😕
@@callum563My store has a ton of parasite of mortexs if you’re still looking. It’s called Baxters Game Store in Queen Creek AZ. I ended up ordering a few neurolictors and maliceptors for myself but we’ll have an extra play set if you’re interested in buying them.
This was a brillaint video, Trevy. A lot of information I already knew reinforced to me but also some fab tricks to bear in mind and practice more - particularly the measurement tricks with Gargoyle movement! 😁
What do you think about my list? 2000 pts assimilation swarm. Ground hive tyrant with bone swords and scything talons perk instinctive defence. Leader ~three hive guard with bone swords.~ Parasite of mortarex Warlord! ~because it can’t be shot unless with in 12” and can unleash a swarm if you get lucky. Winged tyranid prime Perk parasitic biomorphology with 6 melee warriors to rapid ingress on your opponents turn 2 9” away. So you always get the charge at full power. Other units 3 pyrovores 3 haruspex 6 hive guard with shock cannons 1 exocrine 2 tyrannofex with rupture cannon Strategy is to overwatch with the hive gaurd every turn, excess cp you can use for lethals or maybe save up for fnp on haruspex and rapid ingress second turn every time with warriors and use shadow in the warp for your opponent second turn hive tyrant can also tell ur hive guard to go to ground for cover and inv
@TacticalTortoise @14:15 The 10 gargoyles are spread out in a line. How do you ensure that unit stays within unit coherency (within 2" horizontally of at least two other models from the same unit) when screening like this? If you get shot and lose 1 gargoyle you are now down to 9, where do you remove this gargoyle from without breaking coherency?? Do you have to ensure that all of your gargoyles are in a very tight line so that the gargoyles on the end will always remain within 2" of two other models?
Coherency is only checked at the end of the turn until then they will either be dead or, if they were charges and somehow survived, fought which gave them 2x3" of movement to rearange. The only way he will actually loose stuff to the coherency rule is when 2-3 models were shot and then the enemy didn't charge. If that actually happened I assume he is more than happy to sacrifice a few, as they did their job of blocking the enemy movement.
Quick question. The Hive Tyrants ability to grant assault within 6 inches is this at the start of the movement phase or do units who have advanced have to be within 6 inches at the end of their movement to be granted assault?
So I have a question about the gargoyles, they flew through several walls, and I was under the impression that the new fly rule makes you measure the vertical distance to the wall?
As long as the walls are lower than 2 inches (exactly 2 might also work, don't remember) infantry can move as if they don't exist. If they flew through higher walls than that without penalty it was an illegal move
Yay, this is great. While I agree on your take on Shadow in the Warp, and having it work longer, I have found there are a few reasons to consider using it on your own turn: The opponent cannot move their units around to minimize the effect of having some units being on OC0, nor can they position to make the best out of defensive/reactive strategems.
Is it not the case that the Gargoyles can't quite move block like that, because as a unit of more than 6, they have to keep to 2" coherency to 2 models each, tightening up their spread. It's still great, but you can't string them out like that as I understand the rules.
it's absolutely legal; you simply need the models at the end of the chain to have 2 buddies (usually in little triangles or just by having the line compressed a bit), since the models inside the chain will always have a model on either side
@@TacticalTortoise but then when just one or two die, you have to remove them from the ends to keep mid coherency, and then won't you be left with 8 or 9 and one end of the line without it's triangle, so you'll have to remove 2 or 3 at the end of the turn until you get to 6? Not sure, I've been playing since '87 and I'm hoping to get my head around this game by 13th edition, haha. By the way, super appreciate the content and your approach to it. 40k wasn't as much fun in the old days when there was no UA-cam, what we call the dark ages. Meta wise, my nids are running into Custodes every week. by turn 5 I have about 100 points left, every single week. My opponent consistently finishes the game with around 800 to 1000 points left, I've yet to even half kill one tank in 4 games (he brings a caladius and a land raider), I just can't get hits through into wounds. BUT, he can't compete on points with his tiny elite army, so I'm having a game of removing my miniatures with a broom, but slaughtering him on points, it doesn't feel like warhammer, it's me killing nothing slowly but ticking objective boxes, kind of boring because it's 40k and I want to have a bloody battle. It's like I turn up to bang my head against an impenetrable wall, after 5 turns I've got blood pouring down my face, no miniatures left, but I'm on 91 points and he can't catch up, yay, doesn't really feel like winning to be honest. He does have 2 other armies, Eldar and Tau.
@@LeeHobbiesA win is a win no matter what the score. I don't know what there is to complain about if you're winning by large margins. You say it doesn't feel like WH40k? I guess I can see that argument that you're not killing things but the game is won on points, not models killed. If you take a "fluffy" view of what you're doing on the tabletop imagine your army is strategically throwing units to capture key objectives and overwhelming the defenders. Yes, they aren't outright killing them but imagine them securing key points like fortresses or population centers.
@@mattmiller7700 Haha, oh yes, the other billion tyranids waiting to make planet fall always gets a mention. Yes I get your point, I feel that, but it is quite a specific game to just try and win on points and not feel like much of a battle is happening, at least not to my opponent. My opponent will eventually start taking more units to score with I'm sure, and then our meta will shift a little and I'll have a bit of competition on scoring, and he'll have slightly fewer elite units on the board and can experience the joy of removing casualties here and there. I guess I honestly care about having a fun battle and don't give a ha'penny giz about the win or loss as long as it was enjoyable. My fav games of Bolt Action have all been losses, but my god they were good fun. In Gaslands I think the winner is the first thing to be forgotten, it was the events on the table that get remembered. I'm not salty, I'm enjoying the 40k after a crappy 9th ed (been playing since 1st and early 8th was my peak), I really like the mission system overall, I still hate stratagems, but the game flows well at the moment. Really it's just a bad meta matchup to be playing nids every week against custards, it funnels us down one way of playing. I'm about to paint 218 more bugs, so that will open up the different detachments for me to play with and create variation etc. His lists will have to change to deal with 200 model swarms as well as 10 models monster lists. All the best :]
Nice video, very helpful to get an idea of things. I do have a some questions about the Biovores though. *1 Unit (3)* can shoot spore mines instead of using the dmg profil. Does that mean 3 mines? And can i spread them apart or will this be a 3 man units of spores? And could i choose to launch just 1 with 1 Biovore in the unit, while the other 2 shoot with their regular gun? And lastly, does the spore mine explosion trigger work through cover? Meaning, it would be wise to shoot them behind walls to move block my opponent completely, so he has to wide swing them, in order to get line of sight. Otherwise he has to tank them right?
I don't believe that you can advance with assault weapons and do actions, advancing means you are not eligible to shoot, and assault weapons say you can shoot even if you advanced, not that you are still eligible to shoot. if im wrong plz correct me
You mentioned around 5 mins that synapse doesn’t help against forced battleshock, but then said that shadow in the warp is not very good in a mirror match because tyranids can be in synapse. I thought shadow happened in the command phase, not specifically the battleshock phase, so correct me if I’m wrong, but synapse wouldn’t help against an opponents shadow. Edit: if I’m going to be honest, it’s kind of confusing, because synapse specifically says “each time a tyranid model takes a battleshock test,” not “in the battleshock step.” So raw, wouldn’t synapse affect every test, even out of phase tests?
Everyone has been doing vanguard or harvesters but i think unending swarm is actually the best Its essentially a slightly better gsc. Your ability to score secondaries and primary is right up there at the very top of the game Probably not going to be killing much but will kill some and the chance of you outscoring your opponents is incredibly high Unfortunately this playstyle isnt particularly popular so i think thats why the other 2 detachments will mostly be what people play
Yeah, the only problems with Unending Swarm is it's general lack of killing power and the time it takes to use. Most Tournaments are timed, and moving 120 - 200 gaunts takes a lot of time! 😅 Tournaments in general make it very difficult to play Hordes of any faction.
@adamcummins8930 yea irl you'd have to use trays. Otherwise just play it in tts (which most of my games are) People tend yo not like not alot of killing and play for points playstyle. But unfortunately that's the most effective way to win the game gw has made 40k. Actually killing models ultimately has nothing to do with winning other than the few secondaries which require it Plus being fast has always been king in 40k and you'd be hard pressed to find a faster army than unending swarm nids
It depends when u use it. It's usually most effective to use it in your opponents command phase. Then it lasts their turn and your turn and goes away their following command phase
Faction Mechanics are way to weak. Orcs and their Waaargh only laugh about tyranids shadow in the warp, as they dont need a wargh model standing around to activate the effect
Amazing content as always. Would love to see some stuff on 1000 point lists or lists that counter specific factions (for us casuals out there that tend to run into the same 2-3 armies)
Hey I just got into Warhammer and I just got to the tyranids and this video was beyond helpful I'm pretty sure I was playing them completely wrong and getting wiped up and now I'm going to be an absolute terror thanks to you! subbed and liked!! Looking forward to more awesome Tyranid Tactics
Great video. Is it just me or should synapse be pronounced "sigh-napse" rather than "sin-apse". If it was the latter I guess it would be spelt sinapse. Serious question as I've been saying "sigh-napse" since 1994..!!
Thanks for watching! This video took AGES 😮💨
Big thanks to Vox Link for sponsoring and making these long videos possible; check them out at -> voxlink.app/pages/download-now?UA-cam&Video&Tactical_Tortoise
Super informative video! It's a shame that new Tyranid faction players are getting shoe-horned into builds like Vanguard or Endless Swarm due to the unavailability of key units like Exocrines & Maleceptors. It's endlessly frustrating that a multi-million pound, publicly traded company like GW can't manufacture the products that its customers want to buy. 😕
Yeah I hate it :/
I just tried to buy a parasite of mortrex but they are out of stock!
@@callum563My store has a ton of parasite of mortexs if you’re still looking. It’s called Baxters Game Store in Queen Creek AZ. I ended up ordering a few neurolictors and maliceptors for myself but we’ll have an extra play set if you’re interested in buying them.
They can but they're deliberately undermanufacturing them. Straight from their ceos mouth
It's hard to find models I'm looking for
That was an excellent summary. Thank you for putting this together.
This was a brillaint video, Trevy. A lot of information I already knew reinforced to me but also some fab tricks to bear in mind and practice more - particularly the measurement tricks with Gargoyle movement! 😁
Thanks!
Fantastic video, man! Greatly appreciated! Kudos for such a great contribution.
29:15 I do love some modelling for advantage, glad to see it's still around
What do you think about my list?
2000 pts assimilation swarm.
Ground hive tyrant
with bone swords and scything talons perk instinctive defence. Leader ~three hive guard with bone swords.~
Parasite of mortarex
Warlord! ~because it can’t be shot unless with in 12” and can unleash a swarm if you get lucky.
Winged tyranid prime
Perk parasitic biomorphology with 6 melee warriors to rapid ingress on your opponents turn 2 9” away. So you always get the charge at full power.
Other units
3 pyrovores
3 haruspex
6 hive guard with shock cannons
1 exocrine
2 tyrannofex with rupture cannon
Strategy is to overwatch with the hive gaurd every turn, excess cp you can use for lethals or maybe save up for fnp on haruspex and rapid ingress second turn every time with warriors and use shadow in the warp for your opponent second turn hive tyrant can also tell ur hive guard to go to ground for cover and inv
Low oc control but it packs a punch with every unit and don’t be afraid to charge units with your hive guard they do 2 damage for some reason lmao
And I mean use that cp on the hive guard every turn unless you only got 2 left
@TacticalTortoise
@14:15 The 10 gargoyles are spread out in a line. How do you ensure that unit stays within unit coherency (within 2" horizontally of at least two other models from the same unit) when screening like this?
If you get shot and lose 1 gargoyle you are now down to 9, where do you remove this gargoyle from without breaking coherency??
Do you have to ensure that all of your gargoyles are in a very tight line so that the gargoyles on the end will always remain within 2" of two other models?
Coherency is only checked at the end of the turn until then they will either be dead or, if they were charges and somehow survived, fought which gave them 2x3" of movement to rearange.
The only way he will actually loose stuff to the coherency rule is when 2-3 models were shot and then the enemy didn't charge. If that actually happened I assume he is more than happy to sacrifice a few, as they did their job of blocking the enemy movement.
Best strategic and how to play video I saw so far. Thank you
Thanks! :)
What is the Programm hes showing at 1:49
tts40k.com
Table top SIM
Finally a codex review and guide I agree with. Thanks!
Quick question. The Hive Tyrants ability to grant assault within 6 inches is this at the start of the movement phase or do units who have advanced have to be within 6 inches at the end of their movement to be granted assault?
They need to be within the aura at the time they are selected to shoot
Absolutely brilliant video mate. Thank you so much for this.
So I have a question about the gargoyles, they flew through several walls, and I was under the impression that the new fly rule makes you measure the vertical distance to the wall?
Infantry can pass through walls without moving vertically
As long as the walls are lower than 2 inches (exactly 2 might also work, don't remember) infantry can move as if they don't exist. If they flew through higher walls than that without penalty it was an illegal move
You used the newer tyranid models on tabletop Simulator. May i ask if there is a mod that adds them?
Great video, stands up to scrutiny 6months later.
Moving Gargoyles in TTS 😀 vs moving Gargoyles on real table top 💀
Yay, this is great.
While I agree on your take on Shadow in the Warp, and having it work longer, I have found there are a few reasons to consider using it on your own turn:
The opponent cannot move their units around to minimize the effect of having some units being on OC0, nor can they position to make the best out of defensive/reactive strategems.
Yeah I definitely think it's awesome to fizzle strats on your turn if you need to, but I find that is only necessary in a few games.
I got that book with my leviathan box.... I didn't see von Ryan's leapers in the 10th edition codex.
Is it not the case that the Gargoyles can't quite move block like that, because as a unit of more than 6, they have to keep to 2" coherency to 2 models each, tightening up their spread. It's still great, but you can't string them out like that as I understand the rules.
it's absolutely legal; you simply need the models at the end of the chain to have 2 buddies (usually in little triangles or just by having the line compressed a bit), since the models inside the chain will always have a model on either side
@@TacticalTortoise but then when just one or two die, you have to remove them from the ends to keep mid coherency, and then won't you be left with 8 or 9 and one end of the line without it's triangle, so you'll have to remove 2 or 3 at the end of the turn until you get to 6? Not sure, I've been playing since '87 and I'm hoping to get my head around this game by 13th edition, haha. By the way, super appreciate the content and your approach to it. 40k wasn't as much fun in the old days when there was no UA-cam, what we call the dark ages.
Meta wise, my nids are running into Custodes every week. by turn 5 I have about 100 points left, every single week. My opponent consistently finishes the game with around 800 to 1000 points left, I've yet to even half kill one tank in 4 games (he brings a caladius and a land raider), I just can't get hits through into wounds. BUT, he can't compete on points with his tiny elite army, so I'm having a game of removing my miniatures with a broom, but slaughtering him on points, it doesn't feel like warhammer, it's me killing nothing slowly but ticking objective boxes, kind of boring because it's 40k and I want to have a bloody battle. It's like I turn up to bang my head against an impenetrable wall, after 5 turns I've got blood pouring down my face, no miniatures left, but I'm on 91 points and he can't catch up, yay, doesn't really feel like winning to be honest.
He does have 2 other armies, Eldar and Tau.
@@LeeHobbiesA win is a win no matter what the score. I don't know what there is to complain about if you're winning by large margins. You say it doesn't feel like WH40k? I guess I can see that argument that you're not killing things but the game is won on points, not models killed. If you take a "fluffy" view of what you're doing on the tabletop imagine your army is strategically throwing units to capture key objectives and overwhelming the defenders. Yes, they aren't outright killing them but imagine them securing key points like fortresses or population centers.
@@mattmiller7700 Haha, oh yes, the other billion tyranids waiting to make planet fall always gets a mention. Yes I get your point, I feel that, but it is quite a specific game to just try and win on points and not feel like much of a battle is happening, at least not to my opponent. My opponent will eventually start taking more units to score with I'm sure, and then our meta will shift a little and I'll have a bit of competition on scoring, and he'll have slightly fewer elite units on the board and can experience the joy of removing casualties here and there. I guess I honestly care about having a fun battle and don't give a ha'penny giz about the win or loss as long as it was enjoyable. My fav games of Bolt Action have all been losses, but my god they were good fun. In Gaslands I think the winner is the first thing to be forgotten, it was the events on the table that get remembered. I'm not salty, I'm enjoying the 40k after a crappy 9th ed (been playing since 1st and early 8th was my peak), I really like the mission system overall, I still hate stratagems, but the game flows well at the moment. Really it's just a bad meta matchup to be playing nids every week against custards, it funnels us down one way of playing. I'm about to paint 218 more bugs, so that will open up the different detachments for me to play with and create variation etc. His lists will have to change to deal with 200 model swarms as well as 10 models monster lists. All the best :]
Can you make a video with a couple of army lists for each detachment?
Wonderful video, good job!
:)
Thank you. This video is just what I’m looking for. 🙏
Nice video, very helpful to get an idea of things. I do have a some questions about the Biovores though.
*1 Unit (3)* can shoot spore mines instead of using the dmg profil.
Does that mean 3 mines?
And can i spread them apart or will this be a 3 man units of spores?
And could i choose to launch just 1 with 1 Biovore in the unit, while the other 2 shoot with their regular gun?
And lastly, does the spore mine explosion trigger work through cover? Meaning, it would be wise to shoot them behind walls to move block my opponent completely, so he has to wide swing them, in order to get line of sight. Otherwise he has to tank them right?
Can you do the battleship tyrant? Been looking around and can’t find a solid answer. If so what are the combinations allowed?
Gotta be destiny. I am getting my friend into 40K and they chose Tyranids. Perfect timing lol
Hey, Great video! Could I ask where you got those models for table top sim?
I don't believe that you can advance with assault weapons and do actions, advancing means you are not eligible to shoot, and assault weapons say you can shoot even if you advanced, not that you are still eligible to shoot. if im wrong plz correct me
I’m very new to WH. I bought some genestealers and a brood lord, how do I use them effectively?
Exocrine have sideway line of sight with its gun barrel tip???
The rule state sight which translate to able to see with eyes right?
nope; any part of the model
tbf tho; the Exocrine does literally have eyes on its gun so it works both ways xD
@@TacticalTortoiseThat's good to know. I'm just starting out 40K & Tyranids is my first army.
Hope you're going to do Dark Angels when their new stuff comes out.
You mentioned around 5 mins that synapse doesn’t help against forced battleshock, but then said that shadow in the warp is not very good in a mirror match because tyranids can be in synapse. I thought shadow happened in the command phase, not specifically the battleshock phase, so correct me if I’m wrong, but synapse wouldn’t help against an opponents shadow.
Edit: if I’m going to be honest, it’s kind of confusing, because synapse specifically says “each time a tyranid model takes a battleshock test,” not “in the battleshock step.” So raw, wouldn’t synapse affect every test, even out of phase tests?
It affects Battleshock tests, but not all Leadership tests
Great Video. I really apperciate the break down.
What’s the program you are playing the virtual BR called?
Very usefeul, as always , thank you !
Very informative. Thank you
What program is he using? Is the an online warhammer 40K I have found where we can build armies and play online?
Everyone has been doing vanguard or harvesters but i think unending swarm is actually the best
Its essentially a slightly better gsc. Your ability to score secondaries and primary is right up there at the very top of the game
Probably not going to be killing much but will kill some and the chance of you outscoring your opponents is incredibly high
Unfortunately this playstyle isnt particularly popular so i think thats why the other 2 detachments will mostly be what people play
Yeah, the only problems with Unending Swarm is it's general lack of killing power and the time it takes to use.
Most Tournaments are timed, and moving 120 - 200 gaunts takes a lot of time! 😅
Tournaments in general make it very difficult to play Hordes of any faction.
@adamcummins8930 yea irl you'd have to use trays. Otherwise just play it in tts (which most of my games are)
People tend yo not like not alot of killing and play for points playstyle. But unfortunately that's the most effective way to win the game gw has made 40k. Actually killing models ultimately has nothing to do with winning other than the few secondaries which require it
Plus being fast has always been king in 40k and you'd be hard pressed to find a faster army than unending swarm nids
Actually really helpful video, thank you!
When i use Shadow in the opponents turn, would battleshock go away in his battleshock phase?
No, battle-shock "wears off" or goes away at the beginning of the next command phase.
It depends when u use it. It's usually most effective to use it in your opponents command phase. Then it lasts their turn and your turn and goes away their following command phase
Faction Mechanics are way to weak. Orcs and their Waaargh only laugh about tyranids shadow in the warp, as they dont need a wargh model standing around to activate the effect
Whats that battle simulator thing called?
Tabletop simulator. Trevy has a bunch of vids on how to set it up and everything you need
tts40k.com
Thanks
Great video!
14:35 i used this trick against you, it's an amazing thing to do
Amazing content as always. Would love to see some stuff on 1000 point lists or lists that counter specific factions (for us casuals out there that tend to run into the same 2-3 armies)
What armies are you up against?
What program is he playing 40k with on pc?
tts40k.com
Thank you!
Can you do these for more factions?😇
If this video does well absolutely
Hey I just got into Warhammer and I just got to the tyranids and this video was beyond helpful I'm pretty sure I was playing them completely wrong and getting wiped up and now I'm going to be an absolute terror thanks to you!
subbed and liked!! Looking forward to more awesome Tyranid Tactics
Not gonna lie I'm having a very hard time playing Nexus but am doing very well with Invasion fleet
this did not discuss why the bugs are bugs :(
Bug with an E is bugE
synapse doesnt make you that immune to leadership tests, its still very easy to fail an 8 with three dice
You have an 83% probability rate to roll 8+ on 3d6.
@@joey_heroic that’s not an auto pass, failure still happens.
Mawlocs are also a good shoutout.
We just have tooo many cool Units
Great video. Is it just me or should synapse be pronounced "sigh-napse" rather than "sin-apse". If it was the latter I guess it would be spelt sinapse. Serious question as I've been saying "sigh-napse" since 1994..!!
#1 they are scary
E Z
Don't.
Just play eldar scrubs!
ezpz
As far as I remember they changed unit cohesion so you can't daisy chain units like you showed with the Gargoyles.
As long as the members on each end have two buddies within 2" you can