【 STALKER Anomaly】Screen Space Shaders - Update 16

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  • Опубліковано 2 чер 2023
  • New Interactive Grass upgrade. Now Springboards, Vortices, Whirlwinds, Burners, Fruit Punch, Electros, Comets and Teslas interact with grass. You can modify the LTX file "09 - Interactive Grass\gamedata\configs\mod_system_SSS_zones.ltx" to customize the effect of each anomaly or add new ones.
    Enjoy!
    www.moddb.com/mods/stalker-an...

КОМЕНТАРІ • 46

  • @margoromanowa8448
    @margoromanowa8448 Рік тому +18

    Thank you so much for your hard work! :) It looks fantastic!👍

    • @ascii1457
      @ascii1457  Рік тому +2

      Thanks Margo. I hope you like the new update.

  • @REALDEALFLEXSEAL
    @REALDEALFLEXSEAL Рік тому +5

    im always waiting for updates for this man, good fucking work this looks absolutely gorgeous.

  • @KAAAARP
    @KAAAARP 11 місяців тому +1

    It just keeps getting better, huh. Nice work!

  • @Noah-jn7ho
    @Noah-jn7ho Рік тому +14

    awesome work! thanks for making this :D

    • @Noah-jn7ho
      @Noah-jn7ho Рік тому +3

      the vortex and comet especially look great! really good idea even getting the electric anomalies to have some effect though almost like static that's sick

  • @Heinskitz
    @Heinskitz Рік тому +5

    So relaxing, I'd almost like to visit with the kiddos. But then, you know, I'm not a sociopath.

  • @arel77
    @arel77 Рік тому +3

    wow amazing work man
    the zone is more of a beautiful place after your foot print

  • @S.e.m.i.t.o.n.e.
    @S.e.m.i.t.o.n.e. Рік тому +7

    Beautiful

  • @markedn0ne
    @markedn0ne Рік тому +4

    ur indirect lighting and vegetation fix changed anomaly visuals forever, but are fairly taxing. amazing work as usual

  • @ZorbadTheGreat
    @ZorbadTheGreat Рік тому +5

    Doing gods work brother, absolutely fantastic. Hope you're well, thank you for everything that you do for us.

  • @spartaque14
    @spartaque14 Рік тому +3

    fascinating as always, keep up the great work❤

  • @STALKERDEADZONE
    @STALKERDEADZONE Рік тому +7

    Amigo, eres un mago como siempre. Gracias.

    • @ascii1457
      @ascii1457  Рік тому +1

      Gracias a ti por siempre dejar tu comentario.

  • @fAbrjni
    @fAbrjni Рік тому +12

    Why don't they hire you for the stalker 2 team? jajaj you made this game completely amazing thank you very much!!

    • @krankenhaus4545
      @krankenhaus4545 Рік тому

      Because he didn't make these mods. He just compiled them into a load order that works really well.

    • @apriliantisubarna5868
      @apriliantisubarna5868 Рік тому

      Yes especisially after main developer drafted to ukrainian war , you should continue their project

    • @ascii1457
      @ascii1457  Рік тому +2

      @@krankenhaus4545 All the features and improvements showcased on the channel and included on Screen Space Shaders have been 100% developed by me... This is not an addon compilation using the work of others.

    • @krankenhaus4545
      @krankenhaus4545 Рік тому

      @@ascii1457 i never knew that! that's so cool! in that case they should totally hire you!

  • @marshallalexander8228
    @marshallalexander8228 Рік тому +2

    Es posible una implementación de nubes volumétricas que interactúen con las luces volumétricas del motor gráfico del juego? (Algo que de un efecto similar a como un rayo de luz pasa a través de una nube/niebla en juegos modernos)
    Tu shader de niebla me llama mucho la atención, se podría usar en interiores para simular un ambiente sucio/con tierra?
    La versatilidad de tu trabajo es de otro mundo, propio de un Ingeniero Triple A sinceramente
    No me entra en la cabeza como hiciste para que un motor gráfico del 2009 se vea tan moderno

    • @ascii1457
      @ascii1457  Рік тому +1

      Es más que posible, pero complica un poco lidiar con el forward rendering que utiliza el engine para algunos objetos. Al fin y al cabo el source code esta disponible, asi que casi cualquier cosa puede ser implementada si se tiene el tiempo, las ganas y el conocimiento.

  • @yeoldecurmudgeon1969
    @yeoldecurmudgeon1969 Рік тому +2

    No but seriously, if you show those things to the GSC team I bet they will recruit you in a matter of seconds....

  • @tima47gh64
    @tima47gh64 Рік тому

    Hellooo, i love u works, i have a question, can you connect the desolation engine code to your engine? becouse im use desolation and i dont replace engine I really hope that you can do it because I really want to feel all the chips please

    • @ascii1457
      @ascii1457  Рік тому +1

      No, for the moment my focus is to add more features and improvements to SSS. Maybe at some point I will port the code, but for the moment my official version is only for Anomaly.

    • @tima47gh64
      @tima47gh64 Рік тому +1

      @@ascii1457 can u give me source code u modded exes for personal use? or are u not planning to share the code for adaptations in principle?

    • @ascii1457
      @ascii1457  Рік тому +1

      The code is always included. Check the folder "MANUAL INSTALLATION - MODDED EXE\src\"

  • @MuzluPattes16
    @MuzluPattes16 Рік тому +1

    I can't find 1.16 on moddb ? Is this a concept ?

    • @ascii1457
      @ascii1457  Рік тому

      Just follow the link in the description -> www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders

    • @MuzluPattes16
      @MuzluPattes16 Рік тому

      @@ascii1457 Do I open the downloaded files with 7 zip and then drag them over to my anomaly folder ?

    • @MuzluPattes16
      @MuzluPattes16 Рік тому

      @@ascii1457 I did that and then verified my files before launching, it did not say 1.16 according to the main menu, I clicked "new game" and my pc shut down instantly.

    • @ascii1457
      @ascii1457  Рік тому

      I think you first need to learn how to install addons to Anomaly. Check on UA-cam, there's plenty of guides about the topic... Then, you can download SSS and follow the installation guide in the description of my addon.

    • @MuzluPattes16
      @MuzluPattes16 Рік тому

      @@ascii1457 so it's not the official 1.16 then.

  • @tin9759
    @tin9759 Рік тому +5

    my PC say no Lol :)

  • @REALDEALFLEXSEAL
    @REALDEALFLEXSEAL Рік тому +1

    Stalker, do you think you will ever work on an updated ambient occlusion of mutants and stalkers like you did for the guns?? and can we get improved emission and psy lighting/sfx in the future by chance? and just had another question, are emissions being added to the interactive grass system?

    • @ascii1457
      @ascii1457  Рік тому +2

      For the moment my idea for a future update of the AO code is a complete rewrite of the code and a switch to GTAO, it's a better technique and generate a much better AO. I don't have any date for this update, but it will happen eventually. About your second question, I don't have any plans about lighting/sfx of emissions, maybe I can do something at some point, but at least for now, there's no plans. Regarding your last question... Yes, I want to do something with the grass and emissions, it's something missing when all the chaos from the emission happen, not sure when it will happen, but It's going to happen sooner than the AO update.

    • @REALDEALFLEXSEAL
      @REALDEALFLEXSEAL Рік тому

      @@ascii1457 Hell yeahh man I'm glad to hear all this, your shaders and the atmospherics are 2 mods I'm always looking forward to fr and I can't say enough how much you improve gaming, take your time n don't stress this shit cause over the last 8 months this is impressive asf bro. Can't wait to see future progress of this project! Good ass work you got here. You should update the moddb page for all the future plans and more showcases? People need to know about this as much as possible.

    • @marshallalexander8228
      @marshallalexander8228 Рік тому

      @@ascii1457 Insisto en que el laburo que te mandaste es una locura. Es imposible jugar a este mod sin este addon

    • @ascii1457
      @ascii1457  Рік тому

      @@marshallalexander8228 Muchas gracias Marshall. Gracias a comentarios como este es que sigo trabajando para expandir aun mas el addon.

    • @marshallalexander8228
      @marshallalexander8228 Рік тому

      @@ascii1457 Muchísimas gracias a vos por darle vida a un motor gráfico del 2009

  • @mongooserina
    @mongooserina 10 місяців тому

    The check_screenspace_NVG.h file completely made Beef's NVG Patch redundant.

    • @ascii1457
      @ascii1457  10 місяців тому

      No. The patch file is required to change the definition of the preprocessor directive without editing the file manually.