【 STALKER Anomaly】Screen Space Shaders - Update 16
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- Опубліковано 2 чер 2023
- New Interactive Grass upgrade. Now Springboards, Vortices, Whirlwinds, Burners, Fruit Punch, Electros, Comets and Teslas interact with grass. You can modify the LTX file "09 - Interactive Grass\gamedata\configs\mod_system_SSS_zones.ltx" to customize the effect of each anomaly or add new ones.
Enjoy!
www.moddb.com/mods/stalker-an...
Thank you so much for your hard work! :) It looks fantastic!👍
Thanks Margo. I hope you like the new update.
im always waiting for updates for this man, good fucking work this looks absolutely gorgeous.
It just keeps getting better, huh. Nice work!
awesome work! thanks for making this :D
the vortex and comet especially look great! really good idea even getting the electric anomalies to have some effect though almost like static that's sick
So relaxing, I'd almost like to visit with the kiddos. But then, you know, I'm not a sociopath.
wow amazing work man
the zone is more of a beautiful place after your foot print
Beautiful
Thanks Semitone
ur indirect lighting and vegetation fix changed anomaly visuals forever, but are fairly taxing. amazing work as usual
Doing gods work brother, absolutely fantastic. Hope you're well, thank you for everything that you do for us.
fascinating as always, keep up the great work❤
Thanks!
Amigo, eres un mago como siempre. Gracias.
Gracias a ti por siempre dejar tu comentario.
Why don't they hire you for the stalker 2 team? jajaj you made this game completely amazing thank you very much!!
Because he didn't make these mods. He just compiled them into a load order that works really well.
Yes especisially after main developer drafted to ukrainian war , you should continue their project
@@krankenhaus4545 All the features and improvements showcased on the channel and included on Screen Space Shaders have been 100% developed by me... This is not an addon compilation using the work of others.
@@ascii1457 i never knew that! that's so cool! in that case they should totally hire you!
Es posible una implementación de nubes volumétricas que interactúen con las luces volumétricas del motor gráfico del juego? (Algo que de un efecto similar a como un rayo de luz pasa a través de una nube/niebla en juegos modernos)
Tu shader de niebla me llama mucho la atención, se podría usar en interiores para simular un ambiente sucio/con tierra?
La versatilidad de tu trabajo es de otro mundo, propio de un Ingeniero Triple A sinceramente
No me entra en la cabeza como hiciste para que un motor gráfico del 2009 se vea tan moderno
Es más que posible, pero complica un poco lidiar con el forward rendering que utiliza el engine para algunos objetos. Al fin y al cabo el source code esta disponible, asi que casi cualquier cosa puede ser implementada si se tiene el tiempo, las ganas y el conocimiento.
No but seriously, if you show those things to the GSC team I bet they will recruit you in a matter of seconds....
Hellooo, i love u works, i have a question, can you connect the desolation engine code to your engine? becouse im use desolation and i dont replace engine I really hope that you can do it because I really want to feel all the chips please
No, for the moment my focus is to add more features and improvements to SSS. Maybe at some point I will port the code, but for the moment my official version is only for Anomaly.
@@ascii1457 can u give me source code u modded exes for personal use? or are u not planning to share the code for adaptations in principle?
The code is always included. Check the folder "MANUAL INSTALLATION - MODDED EXE\src\"
I can't find 1.16 on moddb ? Is this a concept ?
Just follow the link in the description -> www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
@@ascii1457 Do I open the downloaded files with 7 zip and then drag them over to my anomaly folder ?
@@ascii1457 I did that and then verified my files before launching, it did not say 1.16 according to the main menu, I clicked "new game" and my pc shut down instantly.
I think you first need to learn how to install addons to Anomaly. Check on UA-cam, there's plenty of guides about the topic... Then, you can download SSS and follow the installation guide in the description of my addon.
@@ascii1457 so it's not the official 1.16 then.
my PC say no Lol :)
Stalker, do you think you will ever work on an updated ambient occlusion of mutants and stalkers like you did for the guns?? and can we get improved emission and psy lighting/sfx in the future by chance? and just had another question, are emissions being added to the interactive grass system?
For the moment my idea for a future update of the AO code is a complete rewrite of the code and a switch to GTAO, it's a better technique and generate a much better AO. I don't have any date for this update, but it will happen eventually. About your second question, I don't have any plans about lighting/sfx of emissions, maybe I can do something at some point, but at least for now, there's no plans. Regarding your last question... Yes, I want to do something with the grass and emissions, it's something missing when all the chaos from the emission happen, not sure when it will happen, but It's going to happen sooner than the AO update.
@@ascii1457 Hell yeahh man I'm glad to hear all this, your shaders and the atmospherics are 2 mods I'm always looking forward to fr and I can't say enough how much you improve gaming, take your time n don't stress this shit cause over the last 8 months this is impressive asf bro. Can't wait to see future progress of this project! Good ass work you got here. You should update the moddb page for all the future plans and more showcases? People need to know about this as much as possible.
@@ascii1457 Insisto en que el laburo que te mandaste es una locura. Es imposible jugar a este mod sin este addon
@@marshallalexander8228 Muchas gracias Marshall. Gracias a comentarios como este es que sigo trabajando para expandir aun mas el addon.
@@ascii1457 Muchísimas gracias a vos por darle vida a un motor gráfico del 2009
The check_screenspace_NVG.h file completely made Beef's NVG Patch redundant.
No. The patch file is required to change the definition of the preprocessor directive without editing the file manually.