Grim Dawn - Conversion and Armor Piercing Guide

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 60

  • @siri7005
    @siri7005 5 років тому +12

    Oh my god this was so useful. Thank you!

  • @echomatrix79
    @echomatrix79 5 років тому +4

    Great video! Very clear and straightforward explanation. Thank you!

  • @TheSlothnic
    @TheSlothnic 5 років тому +5

    Once again really great video. That totally explains some of the conversion questions i had on skills and gear. Thanks

  • @josephwhite7605
    @josephwhite7605 5 років тому +4

    Great work and Thank you for the knowledge.

  • @Rayjockey
    @Rayjockey 3 роки тому

    Finaly someone explained it inn a "step by step" way. Big tnx🙌🙌🙌👌😁

  • @a.wyattmann4370
    @a.wyattmann4370 5 років тому

    So glad I found this video, now I'm taking night classes at RPGCC Online

  • @GrillRx
    @GrillRx 5 років тому +5

    Awesome video!! Definitely learned a lot.. Might I suggest a retaliation dmg video as well since it is another confusing mechanic!

    • @RPGCommunityCollege
      @RPGCommunityCollege  5 років тому +2

      Its on the to-do list for sure, I'm not that familiar with it myself right now though.

  • @leafzer4223
    @leafzer4223 4 роки тому

    thank you for this, awesome vid

  • @bloedekuh
    @bloedekuh 4 роки тому

    You are a life saver

  • @ShiestyDongle
    @ShiestyDongle 5 років тому +10

    I'M TELLING YOU ALL NOW RIGHT NOW HE'S GOING TO BE RUNNING THIS GAME SOON!!!!!! GOAT GOAT GOAT!!!!

    • @milkboy4514
      @milkboy4514 5 років тому +1

      HE'S ALREADY RUNNING THE GAME! NUMBER 1 PLAYER NA!

  • @mariusghencea2907
    @mariusghencea2907 5 років тому +3

    2 questions:
    Do different sources of increased armor piercing stack additively? (Like nadaan + belgothian set means a 40% base piercing weapon will become a 100% piercing?)
    What about conversion that comes from items but it's specific to a skill: if I have 50% phys to fire, and also 50% phys to fire to fire strike, do I get 100% conversion on firestrike?

    • @RPGCommunityCollege
      @RPGCommunityCollege  5 років тому +3

      1st - Yes. That is how it works.
      2nd - no they would not stack. conversion specific to skills happen in the 1st stage of conversion, i just learned and tested this :/ always more to learn about this game i guess.

    • @RPGCommunityCollege
      @RPGCommunityCollege  5 років тому +2

      hi i edited my answer to your comment because i was wrong about something, hope you see this.

    • @baconbankai
      @baconbankai 5 років тому

      @@RPGCommunityCollege so in the video you state that the percentage bonus's from gear are applied after armor piercing. Wouldn't that make the % physical damage bonus from the legendary "Rancor" pointless? This weapon confuses me www.grimtools.com/db/items/11701

  • @Excalibaard
    @Excalibaard 5 років тому

    Very informative and thorough, thanks for the video!
    If I may make one suggestion, a higher quality mic. The relatively low sound quality makes it more difficult to follow (for non-native English speakers at least). It also makes the audio as professional as the rest of the video.

  • @tomtang9081
    @tomtang9081 4 роки тому

    can you also discuss retaliation added to attack and how the conversion

  • @amzarnacht6710
    @amzarnacht6710 5 років тому

    Good treatise. Confusing, as all such mathematics are in games, but quite useful.
    The conversion to and from Elemental seems rather confusing. But flat percentage elemental, at least, seems straightforward... if you can find enough output of a particular type to convert from.
    But converting *to* that particular type would (or would not?) be factored in the % elemental conversion?
    So, let's say you have weapons and such that convert 100% of phys to Elemental. Most of your gear focuses on phys damage output but is still scattershot among all other damage types. Would you want to attempt converting those other types to phys (with skills/devotions rather than gear) to capitalize on the phys conversion in the late calculations? Or would those early conversions to phys be ignored in the to-elemental step?
    Seems like % converted to or increased Elemental would be the way to go for raw damage stacking.

    • @RPGCommunityCollege
      @RPGCommunityCollege  5 років тому

      to answer your first question, you can only convert damage one time so they would be ignored. To speak about "x to elemental damage" conversion it behaves like all other conversions to my knowledge. Might test this later. It is the "Elemental to x" conversion that is different. I probly should have been more clear with this in the video.
      example: 300 physical damage > 25% physical to elemental, 25% physical to fire, 25% physical to cold, 25% physical to lightning > 100 cold damge, 100 fire damage, 100 lightning damage
      converting "x to elemental" will result in "elemental damge" that will be split evenly between the elements.

  • @JeyDeee89
    @JeyDeee89 4 роки тому

    So... why should i do Conversion then? How do i benefit from it?

  • @Shubasaurus
    @Shubasaurus 5 років тому +1

    this is needlessly complex, so many item drops have all different elements and conversions and having to do calculations to work out what gives you more damage is just not worth the time.
    I'm confused at 8:45, why is it not 500 and 1500 if its increased by 100%?

    • @cypherusuh
      @cypherusuh 4 роки тому

      A year bump, but if you're still wanted to play grim Dawn, there's grim Dawn reborn 3.0 mod, which simplify almost everything about conversion
      Also, it's 750 because its 100% from skill modifier + 100% from gear. 250 * 200% = 750

  • @aoetje474
    @aoetje474 4 роки тому

    what about the damage that got converted to chaos?

  • @stebobibo
    @stebobibo Рік тому

    So having armour piercing on weapons can be a downside, right? If you have % increased physical damage on your gear, then none of that gets applied if you have 100% piercing, right?

  • @UruseiYatsu
    @UruseiYatsu 5 років тому

    Helpful! Thanks!

  • @pakman9794
    @pakman9794 5 років тому

    Why didn't the transmuted/first conversions fire damage get turned into chaos at all?

    • @RPGCommunityCollege
      @RPGCommunityCollege  5 років тому

      Damage can only be converted one time.

    • @pakman9794
      @pakman9794 5 років тому

      Ah. I saw that there was an order of operations and wondered why. Thx

  • @eikedederke
    @eikedederke 5 років тому

    good job with the video - so there is a streamer who took iksandra and equipment to get to 100% phys to lightning conversion which shouldnt work that way if i followed your video correctly
    at first the skill applies and then the second sequence would be the equipment which is not additive
    Also: how is the last bit of "15 % attack damage converted to health" calculated?

    • @RPGCommunityCollege
      @RPGCommunityCollege  5 років тому

      It is based off of weapon damage%. So 15% ADCTH and 100% weapon damage = 15%ADCTH
      but
      15% ADCTH and 150% weapon damage = 22.5%ADCTH
      and
      15% ADCTH and 50% weapon damage = 7.5%ADCTH

  • @Watermeba
    @Watermeba 4 роки тому

    so a skill with %weapon damage and flat phys damage, would the flat phys damage also get converted by armor piercing or is it only the %weapon damage part that is affected by armor piercing?

    • @RPGCommunityCollege
      @RPGCommunityCollege  4 роки тому

      It's been awhile since i have played GD but i think it depends on the skill. If the flat damage is added to the weapon you are attacking with (like a melee ability) it gets converted. If your casting a spell with %weapon damage only the portion of the damage coming from the weapon gets converted.

  • @gudzcualah
    @gudzcualah 4 роки тому

    in the example the fire damage still got buffed from skill modifier after 1st conversion (transmuter) does this mean it doesnt got buff if you only use conversion on equip and buff not having skill/equip with transmuter?

    • @RPGCommunityCollege
      @RPGCommunityCollege  4 роки тому

      no, it will still get the increased damage from leveling up the skill in the skill tree.

  • @vortical911
    @vortical911 Рік тому

    dang, when i did the calculation at 3:20 , i got 1000 phys, 1000 fire, and 2000 chaos :D

  • @NegatorUK
    @NegatorUK 5 років тому +2

    Nice, thx ;-)

  • @chaoton
    @chaoton 5 років тому +1

    Aye I'll sub you.
    Thank you for your clear demonstration. Would love you more if your mic could be better. Keep working.

  • @irrelevant12
    @irrelevant12 5 років тому

    does armor piercing takes priority over phys to elemental conversion?

  • @robertstan298
    @robertstan298 5 років тому

    Awesome, but I'm still lost on if something like Eye Of Reckoning (does phys and fire damage), and I have +% fire gear. Then I equip a Conduit amulet that changes EoR fire damage to chaos, and also get gear with +% chaos damage (or a piece that give both +% fire and +% chaos, such as the Entropic Coil ring). Which of these will benefit my chaos EoR damage? Only chaos (or only fire?) Or both?
    In that same idea, would flat fire (not weapon damage, stuff on other gear/buffs) be converted/increased the same way as above?

    • @RPGCommunityCollege
      @RPGCommunityCollege  5 років тому

      +% fire on your gear would not increase your damage in the example you laid out. flat fire damage would be converted to chaos and affected by the +% chaos on gear.

  • @ПримакІванВолодимирович

    May I ask stupid question, but if I put modificator witch say 10% from physics to acid, would it mean that conversation be applyed to all phy dmg or only to AA swing?

    • @ПримакІванВолодимирович
      @ПримакІванВолодимирович 5 років тому

      For instant if I have Granada with 300phy dmg and I also have a weapon with 10% conversion phy to acid. Would it mean that my actual dmg is 270 phy and 30 acid?

    • @RPGCommunityCollege
      @RPGCommunityCollege  5 років тому +1

      @@ПримакІванВолодимирович yes this would be correct, if you had 10% phys to acid you would have 270 phy 30 acid.

    • @ПримакІванВолодимирович
      @ПримакІванВолодимирович 5 років тому

      @@RPGCommunityCollege and what about component If I have gun witch converts 10% phy into acid plus I put acid anchor/ venom ammo Would I have 20% turn into acid, wouldn't I?

    • @RPGCommunityCollege
      @RPGCommunityCollege  5 років тому +1

      @@ПримакІванВолодимирович yup

  • @Vapendragaren93
    @Vapendragaren93 5 років тому

    I have a question, I am rather new to this game and everything is still really confusing for some reason. Here is my problem: '' Looking at Lost souls set - My Hellhounds phys and fire dmg is 100% converted to Vitality dmg.. And here is my issue, Hellhound got an Aura effect : Hellfire, That increases Fire, chaos and Burn dmg by X %.. Will the conversion happend after the Fire damage % is applyed to the Hellhound?

    • @RPGCommunityCollege
      @RPGCommunityCollege  5 років тому +1

      No. Hellfire is an aura, it's damage increase's will be applied after all conversions happen. It can be confusing because it is directly linked to another skill, but it is still considered an aura effect to my knowledge.

    • @Vapendragaren93
      @Vapendragaren93 5 років тому

      @@RPGCommunityCollege Thank you :) Guess it's rather useless then with the Lost Souls set

  • @Kaelthas111090
    @Kaelthas111090 5 років тому

    May I ask about resistence debuf conversion 1) Guardian s of Empyrion Celestial Presence is lowering phys and fire res. but with dreeg transmuter converts those damage types to poison and vital but also theiir respective debufs. Does it mean that if im using shattering smash which reduces phys res. and I have lets say 50% phys to aether does shattering smash reduce 50% aether res?
    2) if im using viper constelation -20% elem res. does it matter how big is weapon damage percentage triggering it?
    Thank You kindly friend.

    • @RPGCommunityCollege
      @RPGCommunityCollege  5 років тому

      1. Guardian of empyrion is the only skill i know of that converts its RR through a transmuter. converting phys to aether would not change the RR of shattering smash.
      2. yes it does. If your skill does 50% weapon damage you will lower resists by -10%

    • @Kaelthas111090
      @Kaelthas111090 5 років тому

      @@RPGCommunityCollege Thats interesting Thank You. Does it mean that for example firestrike can amplify vipers debuff?

    • @RPGCommunityCollege
      @RPGCommunityCollege  5 років тому

      @@Kaelthas111090 I am not 100% sure on this one, this is something that is hard to test in game. But i do think lifesteal (or adcth whatever) is amplified by weapon damage over 100%, so i would assume this works the same way.

  • @InvalidShortcut
    @InvalidShortcut 4 роки тому +2

    Well, this video made me quit GD. I don't have time for this "shit" .

  • @thesquiddude1
    @thesquiddude1 5 років тому

    set speed to 1,25 to not hear him talk in slownotion

  • @LawrenceMcw
    @LawrenceMcw 5 років тому +3

    1st!

  • @saxon6749
    @saxon6749 5 років тому

    Overtly and unnecessarily complex. Shouldn't need a degree in math to "play the game in new and interesting ways".

    • @WildWestNeko
      @WildWestNeko 4 роки тому +1

      You do not.
      But if you want to min-max end-game and are into theory-crafting, then the knowledge is very useful.
      That can be said for every RPG.