You’re the only person who makes videos for New Players… THANK YOU!!! People only make videos for intermediate and there’s people like me who needs beginner help as if I know nothing. Even tho I’m coming from Poe 😂
Thanks! Nice to hear the videos are relaxing to watch - i tend to play video games to relax so it’s good that comes through in the footage and commentary 👊😎
@@Arcadelife1 No problem! yah right? :D some people just have a relaxing voice. haha Cool! Me too. I have played a lot of diablo 2 before because I also thought it was a chill game. And I have to say, Grim Dawn is the only game that hits me in the same way and more too.
Gonna TRY to keep this laconic, but for a long time now I've been trying to get into grim dawn but just felt too overwhelmed with all the systems. I stubbled across your videos because I redownloaded the game; I don't know why, but the WAY you go about your videos helps me understand everything so much better. You always go off on all the details so well and really go into the nitty-gritty and I love that. Your videos are approachable and make the game more approachable. Been totally binging all your videos on GD, so thanks for doing what you do homie! Edit: Also, I agree another commenter that your videos are relaxing and chill to watch.
Thanks for the great comment and support, it’s much appreciated. Good to hear people find this stuff relaxing to watch - I tried commenting from scripts but it never felt natural and I sound like a sarcastic newsreader in most of the scripted videos. I now tend to record a lot of raw footage and edit out the majority of off-topic rambling, but I don’t think I’ll ever be able to do a ‘quick’ video that is under 30 minutes 👊😜
@@Arcadelife1 Honestly we love the longer videos, I personally very much appreciate it's length because 1. that means you've put lots of thought into the video, it isn't just for the algorithm and 2. content1 lol so good on you
Agree with the other comments. I've been trying many times to get into grim dawn but the systems feel complicated and make me less engaged with the game. Hard to desire and appreciate loot that I get if I don't know how it exactly impacts my character. This video is a godsend and thanks for taking the time to make it. Subbed and belled. Will be watching your other videos and then back into GD with new found appreciation.
I've tried several times to get into this game but always given up after not fully understanding how damage works. Earlier I saw your damage breakdown guide for beginners and the game has clicked. I'm absolutely loving this game right now and it's all thanks to you good sir
Nice to see that people still playing it I play grim dawn when it still using dx9 Which they pretty much improve it like 64bit and dx11 So far i play solo only
I am confused, is main hand damage the same as weapon damage? Also, another thing that is confusing "fire strike" doesn't deal lightning damage, yet it picks up lightning damage from the weapon? So if Fire Strike is used, it will also cause lightning damage?
Grim Dawn is good at using more than one description for the same thing. Weapon damage (and main-hand damage) mean the damage done by a weapon, but depending on the context can also mean the portion of damage done by a skill that factors in weapon damage. The Fire Strike question - any skill that incorporates a percentage of weapon damage (and it can be higher than 100% depending on the skill) will deal the same damage type(s) that the weapon deals. Any damage conversions active will be applied after the flat damage is calculated.
I just finished my Normal run and accidentally jump to Elite right away...I was gonna do more missions in Normal, but after playing on Elite for a while I'm glad I did the switch. Now the game is challenging, I need to think instead of just spamming attacks xD
Yeah, I know what you mean. Just keep an eye on your resistances (Elite reduces the top row - shown on character tab 1) by 25% - elemental, poison and piercing can all be quite dangerous early on.
Thanks for the explanaitions! I learnt a lot. But i was wonderign about devotion , which don´t have an active ability. Such as: " +100 trauma damage over 5 seconds,", by the shiedlmaiden . Its flat and not %. So when does it get applied? With any attack/spell or just autoa attacks or just any ability, which in coorperates trauma damage or jsut applied, wheneverthe shield blocks? (because the constellation requzuires a shield) vs But the "anvil stars "have no requirements and just says + 60 trauma damage over 5 seconds. Any difference between the two?
Any flat damage value on a devotion that is not part of a devotion skill is added to weapon damage. However, many mastery skills include a percentage of weapon damage so the equivalent percentage of the added flat damage will be included in the damage done by the skill. I’m obviously simplifying the explanation because it’s Grim Dawn and nothing is as simple as it could be!
@@michaelellis2480 Yes. The order of damage calculation for an attack is (very briefly): - flat damage values added into attack/skill - conversions applied - buffs applied - final damage value You can see the actual damage value and damage types of any skill on character tab 2 with the skill bound to right mouse button. Yes, also left button but the skills you can attach to left button are limited.
In the beginning of the video where you are boosting the damage of Fire Strike, since the skill buffs physical damage by 47%, would it not be better to use a weapon that actually does physical damage instead of solely elemental? It’s also probably where the “mystery” extra damage comes from when using the starter dagger. It does some physical damage and it’s buffed nearly by half from the Fire Strike skill.
Fire Strike buffs physical damage but the skill itself deals flat fire damage. Early on, weapon fire damage + fire strike is a better way to go than weapon physical damage + fire strike. Although, very very early on, the difference will be negligible. The ‘mystery’ damage in the video is the small amount of piercing damage that seems to come from the weapon’s piercing ability but no actual flat piercing damage value.
This is very helpful for the beginner that doesn't know what gears to wear like me, Thank you so much for your help. Edit: I have a problem about finding gears for my Cabalist pet build I'm currently level 47 and still using lv.20 helmet looks like some parts its doesn't have "Bonus to all pets" is that correct? Edit2: Sorry about making a mess on your comment section here lol. I found your "Grim Dawn - Elemental Pet Build - Easy Gear " already I'll plow through your vids right now thank you Arcade. 👍
Thanks for the comment - please feel free to make a mess all over the comment section, I love reading this stuff 👊😜 For pets, yes if something has a ‘bonus to all pets’ that’s generally going to be what you need. It gets more complicated (because it’s Grim Dawn) but any gear, skills, components, augments or devotions that specify ‘pets’ will apply to pets and not to your own character’s damage/defence etc. There are other skills/items that buff ‘allies’ and these generally affect any ally (pet or co-op players in multiplayer, or friendly NPCs) within a specified distance from the player character.
the only game i have more hours on is probably Kenshi. and originally Daggerfall, just No clue how much that was. All amazing games, just endless options:)
I can show you the characters/builds I’ve used to consistently farm Lokarr (also ones that can quickly do Kra’vall) but I don’t know how useful that will be. For example, if you’re playing a totally different character/build you may need to make some alterations - Lokarr deals mostly fire and lightning damage and he reduces your resistances so you need both those resistances well above the 80% soft-cap so they stay at least 80% when he hits you with the resistance reduction. You also need to be able to get his health down fairly quickly or it turns into a complete pantomime when the Bourbon clones start spawning. I’ll dig out some links to Lokarr vids showing my character(s) that can do him consistently, might give you some ideas but if that’s not useful then let me know and I’ll think of something else 👊🙂
Here’s a Lokarr fight with my vitality damage Apostate (Necro & Inquisitor). The two main bits of gear can be target farmed, the head armour is from a blueprint that randomly drops. The fight looks easy because of the combination of extreme attack-damage converted to health and vitality resistance reduction from multiple sources. The build was NOT designed to kill Lokarr, this was a lucky coincidence. ua-cam.com/video/fg3rTqKHWfs/v-deo.html
Thank you for the replies, I will check out the builds. I only purchased GD recently on steam and just bought the base game, which I finished on Normal with a warder. I then purchased the DLCs and started again with a warder (seemed like an easy entry point with quite a lot of passive skills). Finished base game on ultimate, just running through Malmouth now, mainly still fairly easy, but getting smashed far too easily and quickly at times, build obviously has some issues, I focused on DPS initially, then patched randomly to regain resistances once I got to ultimate. I still haven't found the armor set that I want to check out (Bloodrager). www.grimtools.com/calc/JVlL5axV DPS with full savagery = 160,760 Planning on another build soon, but yet to decide which one.
You’re the only person who makes videos for New Players… THANK YOU!!! People only make videos for intermediate and there’s people like me who needs beginner help as if I know nothing. Even tho I’m coming from Poe 😂
Thanks for the comment, great to hear this stuff is useful for you.
Great video! You explain the game so clearly and well. Thank you for the excellent content.
Thanks for the support - great to hear this stuff is useful.
Amen !!
I've watched alot of your content and this is one of the best ones.
Cheers for the comment 👊🙂
You are making so many good GD guide videos! Same time so relaxing to watch :D
Thanks! Nice to hear the videos are relaxing to watch - i tend to play video games to relax so it’s good that comes through in the footage and commentary 👊😎
@@Arcadelife1 No problem! yah right? :D some people just have a relaxing voice. haha
Cool! Me too. I have played a lot of diablo 2 before because I also thought it was a chill game. And I have to say, Grim Dawn is the only game that hits me in the same way and more too.
Gonna TRY to keep this laconic, but for a long time now I've been trying to get into grim dawn but just felt too overwhelmed with all the systems. I stubbled across your videos because I redownloaded the game; I don't know why, but the WAY you go about your videos helps me understand everything so much better. You always go off on all the details so well and really go into the nitty-gritty and I love that. Your videos are approachable and make the game more approachable. Been totally binging all your videos on GD, so thanks for doing what you do homie!
Edit: Also, I agree another commenter that your videos are relaxing and chill to watch.
Thanks for the great comment and support, it’s much appreciated.
Good to hear people find this stuff relaxing to watch - I tried commenting from scripts but it never felt natural and I sound like a sarcastic newsreader in most of the scripted videos. I now tend to record a lot of raw footage and edit out the majority of off-topic rambling, but I don’t think I’ll ever be able to do a ‘quick’ video that is under 30 minutes 👊😜
@@Arcadelife1 Honestly we love the longer videos, I personally very much appreciate it's length because 1. that means you've put lots of thought into the video, it isn't just for the algorithm and 2. content1 lol so good on you
After just getting GD on sale your videos have been really helpful. Thank You
Awesome video! Thanks for sharing
Got this game a week ago, these videos definitely help, thanks!
Thanks for the comment, glad this stuff is helpful for you 👊🙂
Incredibly useful information. Thanks for sharing the knowledge.
Thanks for the comment, great to hear this stuff is useful 👊🙂
Btw I love your long videos
Agree with the other comments. I've been trying many times to get into grim dawn but the systems feel complicated and make me less engaged with the game. Hard to desire and appreciate loot that I get if I don't know how it exactly impacts my character. This video is a godsend and thanks for taking the time to make it. Subbed and belled. Will be watching your other videos and then back into GD with new found appreciation.
Thanks for the comment, it’s much appreciated. Great to hear this stuff is useful. 👊🙂
I've tried several times to get into this game but always given up after not fully understanding how damage works.
Earlier I saw your damage breakdown guide for beginners and the game has clicked.
I'm absolutely loving this game right now and it's all thanks to you good sir
Thanks for the comment, always really good to hear this stuff is useful.
It's easy after you take the initial little bit of time to learn how it all works.
I'm glad they now automatically apply buff skills. No more having to remember to apply them yourself.
good vid! i know its old but still pretty good
Thanks, always good to hear this stuff is useful.
Nice to see that people still playing it
I play grim dawn when it still using dx9
Which they pretty much improve it like 64bit and dx11
So far i play solo only
good stuff
I am confused, is main hand damage the same as weapon damage? Also, another thing that is confusing "fire strike" doesn't deal lightning damage, yet it picks up lightning damage from the weapon? So if Fire Strike is used, it will also cause lightning damage?
Grim Dawn is good at using more than one description for the same thing. Weapon damage (and main-hand damage) mean the damage done by a weapon, but depending on the context can also mean the portion of damage done by a skill that factors in weapon damage.
The Fire Strike question - any skill that incorporates a percentage of weapon damage (and it can be higher than 100% depending on the skill) will deal the same damage type(s) that the weapon deals. Any damage conversions active will be applied after the flat damage is calculated.
I just finished my Normal run and accidentally jump to Elite right away...I was gonna do more missions in Normal, but after playing on Elite for a while I'm glad I did the switch.
Now the game is challenging, I need to think instead of just spamming attacks xD
Yeah, I know what you mean. Just keep an eye on your resistances (Elite reduces the top row - shown on character tab 1) by 25% - elemental, poison and piercing can all be quite dangerous early on.
Thanks for the explanaitions!
I learnt a lot.
But i was wonderign about devotion , which don´t have an active ability. Such as: " +100 trauma damage over 5 seconds,", by the shiedlmaiden . Its flat and not %. So when does it get applied?
With any attack/spell or just autoa attacks or just any ability, which in coorperates trauma damage or jsut applied, wheneverthe shield blocks? (because the constellation requzuires a shield)
vs
But the "anvil stars "have no requirements and just says + 60 trauma damage over 5 seconds.
Any difference between the two?
Any flat damage value on a devotion that is not part of a devotion skill is added to weapon damage. However, many mastery skills include a percentage of weapon damage so the equivalent percentage of the added flat damage will be included in the damage done by the skill. I’m obviously simplifying the explanation because it’s Grim Dawn and nothing is as simple as it could be!
Does damage on skills granted by items get buffed by +% damage on other gear?
@@michaelellis2480 Yes.
The order of damage calculation for an attack is (very briefly):
- flat damage values added into attack/skill
- conversions applied
- buffs applied
- final damage value
You can see the actual damage value and damage types of any skill on character tab 2 with the skill bound to right mouse button. Yes, also left button but the skills you can attach to left button are limited.
In the beginning of the video where you are boosting the damage of Fire Strike, since the skill buffs physical damage by 47%, would it not be better to use a weapon that actually does physical damage instead of solely elemental? It’s also probably where the “mystery” extra damage comes from when using the starter dagger. It does some physical damage and it’s buffed nearly by half from the Fire Strike skill.
Fire Strike buffs physical damage but the skill itself deals flat fire damage. Early on, weapon fire damage + fire strike is a better way to go than weapon physical damage + fire strike. Although, very very early on, the difference will be negligible.
The ‘mystery’ damage in the video is the small amount of piercing damage that seems to come from the weapon’s piercing ability but no actual flat piercing damage value.
How do you get the colours on the item tip? Is it a mod?
Rainbow item filter (mod, but it’s just text files) - find out all about it in this video - ua-cam.com/video/Lq6sLDytFvE/v-deo.html
This is very helpful for the beginner that doesn't know what gears to wear like me, Thank you so much for your help.
Edit: I have a problem about finding gears for my Cabalist pet build I'm currently level 47 and still using lv.20 helmet looks like some parts its doesn't have "Bonus to all pets" is that correct?
Edit2: Sorry about making a mess on your comment section here lol. I found your "Grim Dawn - Elemental Pet Build - Easy Gear " already I'll plow through your vids right now thank you Arcade. 👍
Thanks for the comment - please feel free to make a mess all over the comment section, I love reading this stuff 👊😜
For pets, yes if something has a ‘bonus to all pets’ that’s generally going to be what you need. It gets more complicated (because it’s Grim Dawn) but any gear, skills, components, augments or devotions that specify ‘pets’ will apply to pets and not to your own character’s damage/defence etc. There are other skills/items that buff ‘allies’ and these generally affect any ally (pet or co-op players in multiplayer, or friendly NPCs) within a specified distance from the player character.
@@Arcadelife1 Thank you for helping Arcade. I just want to let you know that your explanation is great and easy to understand! 🤗
the only game i have more hours on is probably Kenshi. and originally Daggerfall, just No clue how much that was. All amazing games, just endless options:)
Apparently I need tips on how to survive bosses in ultimate... Kra'vall and Lokarr just ate me for breakfast
I can show you the characters/builds I’ve used to consistently farm Lokarr (also ones that can quickly do Kra’vall) but I don’t know how useful that will be. For example, if you’re playing a totally different character/build you may need to make some alterations - Lokarr deals mostly fire and lightning damage and he reduces your resistances so you need both those resistances well above the 80% soft-cap so they stay at least 80% when he hits you with the resistance reduction. You also need to be able to get his health down fairly quickly or it turns into a complete pantomime when the Bourbon clones start spawning.
I’ll dig out some links to Lokarr vids showing my character(s) that can do him consistently, might give you some ideas but if that’s not useful then let me know and I’ll think of something else 👊🙂
Here’s a Lokarr fight with my vitality damage Apostate (Necro & Inquisitor). The two main bits of gear can be target farmed, the head armour is from a blueprint that randomly drops. The fight looks easy because of the combination of extreme attack-damage converted to health and vitality resistance reduction from multiple sources. The build was NOT designed to kill Lokarr, this was a lucky coincidence. ua-cam.com/video/fg3rTqKHWfs/v-deo.html
Here’s my old Purifier video of several Lokarr kills. Purifier is pretty dependable in many scenarios - ua-cam.com/video/qgiLnNWEGGE/v-deo.html
Pyromancer doing Kra’vall (hardcore ultimate) in just under 15 seconds - ua-cam.com/video/uR4pJWoSogM/v-deo.html
Thank you for the replies, I will check out the builds. I only purchased GD recently on steam and just bought the base game, which I finished on Normal with a warder. I then purchased the DLCs and started again with a warder (seemed like an easy entry point with quite a lot of passive skills). Finished base game on ultimate, just running through Malmouth now, mainly still fairly easy, but getting smashed far too easily and quickly at times, build obviously has some issues, I focused on DPS initially, then patched randomly to regain resistances once I got to ultimate. I still haven't found the armor set that I want to check out (Bloodrager).
www.grimtools.com/calc/JVlL5axV
DPS with full savagery = 160,760
Planning on another build soon, but yet to decide which one.