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I find myself just leaving your channel on autoplay listening to random class guides. All of them are well structured and helpful. Thanks for all the help mate. After starting a new honour mode with this build and stormchaser it has quickly become my favourite duo.
Fun tip: If you use Fane's Mask of the Shapeshifter and turn yourself into an Elf, you will gain the ability to use Flesh Sacrifice, then you can cast Raining Blood which will only cost 1AP (assuming you're running Elemental Affinity) then Contamination to turn the blood puddle into poison to heal yourself (since Undead's heal by poison). Although you will have the drawback of having to use the Mask instead of an actual helmet.
@@fJ3K01Sp Yes, poison always heals undead and it doesn't matter if you are transformed into another race or not. The undead perk is always active (also applies to things like regular healing hurting you). Note that only decayed status will make it so any healing (including from poison) damages you. Also, decayed does not turn regular heals into actual heals for undead, so it basically makes it so that ANY form of healing hurts you. Also note that besides poison, undead can heal from any necromancer spells and even the default vitality healing effect that it provides. This makes it so that starting the game with fane with poison dart, contamination and mosquito swarm (geomancer+necromancer) makes the early game a breeze, even in the hardest difficulty, and you can later spec into anything else you'd like (grabbing fortify early on in Joy is good, since you already have geomancer anyway)
god damn this looks like a cool build. I was playing with your glacial guardian build and pairing it with an elementalist but I'm not done with act 1 yet so now I'm thinking I may replace my elem. Lohse with a tectonic mage Sebille. The CC effects with having the tectonic plus glacial guardian, and ability to provide both magic and physical armor buffs would be absurd. Thanks for all the builds. Prior to your videos I had about 300 hours in D:OS2 and now I'm well over 500 because you have provided so many ideas for fun replays
Yo Fextralife, man i finally started playing this game and it rox! Thanks to your builds, i have really awesome time on tactician dificullty :) Im playing Tectonic sage, Glacial guardian, Tidalist and only magical melee Radiant Battlemage and its insane! Im lvl 9 starting act 2 and with pre buffing(encourage, well fed, hasted, summon incarnate and buff) i was able to crush enemies almost in first turn at level 7-9. Tectonic sage starts with Ignition, FS, Blood rain, Conatmination, 3 earth spells and then Skin graft and viva la vida. So much CC plus tidalist, summoner and battlemage CC too(frozen, petrified, aoe silence, shock, blinded) and glass cannon Glacial Guardian with Tidalist and Battlemage (armour of frost) and Tectonic sage with pyro 1 (clear mind)supports…. its just....its just unbreakable. I had no issuees in ACT 1, smashed everything like nothing(Tectonic sage with tortuře and making 4 Aoe critical dots at starts like haha really?) and now im looking forward ACT 2 like speed squirtle on coffee. BUT i mainly wanted to say really THANK YOU for those builds as a new player, who didint know how spells and mechanics works, im just happy i started with those awesome builds, so i had better start, especially on first levels and now im just wrecking everything by myself. Im making some repairments thanks of respec mirror(need more memory at start :D like 17-18+), but still awesome man awesome!!!! Keep going!!! and sry for my english not my main language :)
If you want to be as ap efficient as a rogue but with magic use this class. Necro compliments this well allowing you to hit hard and fast in both physical and magic damage. Great video
How can you not use "pyroclastic eruption" with eventually "apotheosis" + "skin graft" ? The eruption does 300% earth damage ! That is around 2300dmg level 18 and 4600 on a critic to multiple targets. Best spell of the game. My friend use this and his mage is way better than ranger or warrior. He also use a shield, so he is tanky. The only fights I am really be useful are when the earth resistance of mobs is super high. Seriously, "pyroclastic eruption" is ridiculous.
I've noticed polymorph meshes pretty well with geomancer builds. Because of the passive increase to physical armor gained/restored via skills, heart of steel is a wonderful buff to have.
I'd suggest instead of going full Geomancer with a couple of spread points for utility, I'd advise you to go for Pyrokinetic aswell. Like maybe 10 Geomancer, 3 Pyrokinetic. That way your Fossil strikes and Impalements have a much bigger potential, beyond just slowing and dealing damage. Grab yourself some basic Pyro spells like Fireball to begin with, and move on to Laser Ray later on.
I did that too. I wanted to play a lizard so I took Rain to make poison puddles getting the elemental affinity plus fast poison on enemies. Then set the whole area on fire with Draogn's Blaze without having to invest in pyrokinetic.
The annoying thing is how fast poison/oil turns into fire in he game, thus elemental affinity is often a 1 turn perk since after the first turn the map is basically an inferno. Especially the battle mages ignition will ignite the poison patch standing on
I think this can work with Melee - I'm trying a version of this out Duel-Lone-Wolf with an Undead that uses the Eternal Warrior "logic" to keep the Magic Armor flowing, the idea being that even if he gets caught in AoE, his magic armor essentially keeps him invulnerable to his teammate's attacks AND as far as Torturer goes, you can set formation such that the Melee is out of the way from the start and even inevitably when you do get hit due to the Torturer Talent, a good number of Warfare skills are still effective if you can't move. Yes, the Melee won't be able to dodge but if the enemy is also entangled and cant get to you - it doesn't matter.
It definitely can work, it's all about positioning and resistances. Yeah the damaged types are different but you could use for example the Juggernaut build. If you can get a warrior with high earth resistances (equipment + potions + skills), plus give them Medusa Head, Poisonous Skin and Flay Skin, it can synergise quite well give the warrior something to do if the encounter doesn't have any low physical armour targets left or at all. Edit: And in the opposite case, the Geomancer skills such as Impalement, Earthquake and Corrosive Spray have status effects that only hit with no physical armour. So that also synergises quite well and if you put a few points into Necro to get Corrosive Spray (or just in general) Necro Skills hit with physical . Yeah they wont be as powerful but still hit and cause status effects and you can unequip them if you need to. Edit 2: and if you use an Elf as suggested, Flesh Sacrifice gives the blood pool for elemental affinity!
I made the red prince the juggernaut buld instead of earthquake I'm using implale. With a frost paladin . Hih single target shadowrouge/Necro for tick damage. Then a ranger with fire tick damage and trap. I just got to reapers island. I have to say my fights are drawn and fun. Thks for the builds . I'm looking to put hundreds of more hours into this game.
I absolutely love watching your videos very helpful. I am currently following your eternal warrior guide. I know it would mean making a 3Rd video on it but do you have any plans to update this for the definitive edition? Only reason I ask is because your videos since definitive came out have been 100% better and easy yo understand what you are saying and when exactly you should aquire each skill. Thanks again and keep doing these guides!!
2 handed and pyro 2 handed is strongest now, New lonewolf is all about building 100% critical chance, so that your stats double in effectiveness. so if you have 40 in primary stat and 10 in primary damage stat and your critical chance is 100%, you really have 80 in primary stat and 20 in given school(Old Lonewolf). Pyro has peace of mind buff to boost their critical chance and new torture talent gives 20% extra fire damage. Build 10 in pyro, 10 scoundrel and 10 2 handed with all wits/crit chance gear will often win in 1 turn, especially if your Fane. Similar stuff happens for 2 handed physical, but there are couple of fights in tactician where the enemy has evasion aura, such Execution Ninyan and Bloodmoon Island golem, so sometimes the physical build will need spec into poly for spider legs+Bless/Peace of mind with Venom rune in their Necklass. Bare in mind that Definitive edition increased cooldown for spider legs from 1 turn to 2 turn from classic to definitive so those fights are slightly harder but mostly remain the same.
Excellent video, continiue the awesome work! I noticed that the video guide is very elf centered. What is the alternative to flesh sacrifice-contamination combo if I play with Lohse? I'm playing with the party combination you recommended and also trying to enjoy the personal stories of as many main characters as possible (Ifan - Ranger; Sebille - Crystaline Cleric; Fane as main - eternal warrior). Thank you!
This but.. 1. invest in strength, 2. dual wield swords or two handed wep to do heavy physical dmg, 3. only have the bare minimum of geo to use the skills the exra goes in to warfare 4. go any undead to heal from the poison you toss around 5. replace hothead with opportunist 6.replace far out man with living armor now you do good physical dmg and use the status of your spells to support you in combat, fly through the oil and poison with bull horns and blitz atk and poly abilities will do more dmg since you invested in strength, strip down physical armor and use geo skills to apply blinded, knocked down, crippled or entangled, add poision to your weapon with one of the two poison buffs, before using enrage, so your poison crits as well, your constantly regenerating magic armor and health from being poisoned, good physical armor buffs from poly and geo and you dont need to worry about hitting allies cause you dont really need them. You are now the Tectonic Berserker *biggest weakness necro fire lol end game goal should be collect the newer contamination set then become godwoken of course. Im not sure if this build is better but I find the get in their face builds to be more fun.
What is a good party composition from only your new Definitive Edition builds? (I think they are easier to follow)... Would also be super cool to see Odinblade builds from you :)
Then bring some fire and blow up the whole map. Be sure to have a support mage though, your party is gonna be standing in fire and necrofire a *lot*. Just finished the game with this build, simply put, it's OP fun. Wish Flesh Sacrifice was less mandatory.
Would fane be good with this build as he can get the elf mask... giving him flesh sacrifice, but would he still heal from poison and have the crazy OP source skill for an extra turn. Also what would you mix this with as it seems it would favor a mixed party... but your front line is gonna take a shit ton of damage... but also ranger is hella boring to me... I guess you could go necro and something crazy tanky thank can just... tank it
Remember though that you lose Fane's talent "Ingenious" if you turn him into an elf with the mask. Obviously Flesh Sacrifice is amazingly good but you can also start off with Rain/Blood Rain (even before combat) to get Elemental Affinity going.
I'd love to know as well! I feel as though Terramancer + Tectonic Sage would maybe require Lone Wolf to excel and allow the player to attain and use all the skills within the builds. Personally, Since Torturer isn't working properly, I will likely dabble into Necro like the Terramancer and pick up Living Armor as my next Talent.
Quick question. I think you might have covered this in the past but I was unsure. Is it best to focus one damage type or have a mix? My first play through i did a mix which did not seem bad but was thinking about playing an all magic play though to try some of these new mages, is that a bad idea?
It was especially true at launch since enemies had so much armour. They reduced the armour values since then, so it is somewhat viable to have both damage types especially if you target mages with physical and warriors with magical damage. Obviously this will drag out fights somewhat compared to attacking the same target(s) with all 4 party members. On Tactician/Honor difficulties I would still focus on either phys or magic damage in your party. In a physical damage party having one support caster can be good and in a magical party having a similar melee cleric as a frontline can work as well. In the end I'd say go with whatever you find fun and interesting though, making builds and party compositions work is a significant part of the fun in DOS2 :)
About to start playing a 3 player game and will be using a ranger/summoner while one of my friends will be going tank/aero any build for my friend who wants to go necromancy
I do exactly this. Those two skill points cost me 10% earth and poison damage early on but in return I get to place everyone exactly where I want them on turn one. Blood sacrifice - Contamination - Teleport - Adrenaline - Worm Tremor - Fossil Strike - Throw Dust That's 2-3 enemies magic-stripped and cc'd in one turn. Without teleport you'll rarely catch more than 1-2 with the full combo. By going this way you also get access to uncanny evasion which is an incredible support skill. The one thing I haven't decided on is whether Wits or Str are worth it here. There's an argument for saying it's better to go last with this build after the enemy has moved towards you (as the melee enemies tend to bunch-up as them move towards you) and crit is always worse than flat damage increase. For strength, I don't like having just Intel armor, even on a ranged caster. A single blitz attack and you can be knocked down - not good. This build has fortify but no AP to spare to use it on the first turn.
Relying on Contamination (Poison) makes this build flawed as a large number of void/undead are immune or get healed from poison. This was less obvious in Act 1 but certainly stands out in Act 2.
Since you only use it to open on turn 1, does it really matter? The overwhelming majority of your damage comes from Earth spells; not poison. You can also drop the Poison wand in favor of an Air one or a second Fire one for situations where the enemies heal from posion.
What do you think of this party? Warden Pyro Battlemage Tectonic Sage Eternal Warrior (Unsure on this one, looking at frost paladin and death knight as well)
Undead might be better, as standing within poison surfaces will heal you and aoe poison attacks, within melee range, will not only leaving you unharmed but, also heal you at the same time.
Part of the premise of the build though is the ability to make the poison surface right away, and is especially important because there are critical skills like Worm Tremor that are 3ap normally and 2ap makes them fit much better into a round of combat through Elem affinity if you can create the poison surface right away. You don't really need to worry about the damage you would take from standing in poison with this build since the combination of Worm Tremor and Dust Blast will prevent damn near anything from ever coming close to hitting you, so there is really very little risk in taking extra damage from standing in poison.
Well if you don't want Sebille in your party and/or you're not playing a Custom PC Elf, you could always craft Poison Flasks and just throw them at your feet.
Kaleban not a bad idea honestly you could use Fane if you did that since we all know how awesome time warp is. That may be pretty savage. I’m debating starting a new game that way
I know you've been asked this before, but im just starting the game (and on tactician, I want a challenge) and I still dont get it: The combo of Flesh Sacrifice and Contamination with Ele Affinity, is supposed to poison you every time? I'm taking so much damage from the poison and Im not sure Im getting the discount (where is it) Thanks for the guide
@@TheBananaSonic Yes. You are supposed to be poisoned. In later levels its insignificant damage and the AP reduction is brutal. Stick to the build, its powerful and fun
Hey forgive me if this is a stupid question: I bought the Definitive Edition in a sale recently and I think I'm in Act 3 by now? I've been looking at some of these builds and you talk about getting specific spells like Teleport and Bull Rush. But aren't spells randomly generated to vendors? I don't know how you're supposed to get a specific spell, can you craft them? My main character has like 80 items just sitting in his inventory that I can't seem to use for crafting.
@@Fextralife Sounds great, but i'll try the summoner of sparks instead of ranger, cuz i had ifan in my first playthrough and ranger was kind of meh^^ Ty very much :)
I'm thinking sense you blow through your abilities so quickly could investing into summoning work. Would the incarnate be a good choice? or should you just use totems?
That's what I did. It's a lot of work to get there from a non-customized preset, though. I think my wizard (Fane) was at level 5 before he was really in line with this guide.
So Techonic Sage and Battlemage pair well with each other, combine that with the Ranger/Summoner hybrid build I only need one more build to create my squad, which one should I pic, perhaps one that gives melee damage
after ages of toiling over a synergistic quartet... i've settled with: main - UD Dwarf - rockin his new recent Undeath Incarnate build Red Prince - Battlemage Sebille - Tech Sage (likely gonna mess around with Elementalist ~lvl 9) Ifan - Venomous Sentry at first had Fane main, Scourge Wizard-ing, and that seemed completely fine, but started a new file due to an having an out of control philosophy of "if it's not broken, it most certainly needs to be. and then fixed." >_
It's my first walktrough this game and when i see this kind of plays i cant believe it. I play that combat level and it's hard as hell. I do tips, special build 4 PARTY MEMBERS and still have problems in fight. WTF. I can't enjoy this game properly even If i like it and story is not that bad. HELP
I have an idea of 4-element party. Will it work? Frost Paladin Stormchaser or Radiant Battlemage Terramancer or Tectonic Sage Magic Archer wirh Pyrokinetic and traps.
@@Fextralife But Paladin usually uses Phisical abilities, Water is mostly for supporting, isn't it? Or Ice breaker is so powerful? Really, idea was to use all elements, like Elementalist, but with all party.
1 way of that happening i believe, although i'mn not too experienced/far in the game, is a character will heal from x element when it's resistance is above 100%?
leterrible 87 Thanks for your reply~ Yeah that is true, I was hoping there was some other way since it’s a combo you use at the start of the game and getting to 100-200% poison resistance would take a long while.
You don't. It will poison you and damage your magic armor, but you only really need to stand in poison while you're casting which will be one or two turns. After that you're mostly using wand attacks. Mages have plenty of magic armor for a reason, though. Damaging yourself with the surfaces you create is just part of the deal.
Why do all the cool builds not mesh with melee and magic both?! Grrr. I have Lohse set up as a melee necro mage that's fun and I was going to run this on Sebile. May have to do something different... That's just going to make me want to start all over.
@@ArchAngelThomas its my second playthru, and i cant recommend crafting overhaul enug. That, and reduced number bloat. It will help u play more gear dependent builds without being at the mercy of rng
⚔️ Find updated build for all patches on the written version: fextralife.com/divinity-original-sin-2-builds-tectonic-sage/
⚔️ Find more builds and DOS2 Guides: fextralife.com/tag/divinity-original-sin-2-guides/
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Thanks, this is going into my undead party. Ever thought of making a video about all-undead games?
Just watching these makes me want to start a new game.
The coolest part about those builds is simply the awesome names you give them :D
Power overwhelming. I see a man of culture.
I know I'm late to the party but your builds/guides have turned the game from discouraging to fun to play. Thank you!
You should use Medusa Head as soon as enemies magic armor are down, since Petrified enemies take incresead damage from earth spells.
Also free cc is always good
I find myself just leaving your channel on autoplay listening to random class guides.
All of them are well structured and helpful. Thanks for all the help mate.
After starting a new honour mode with this build and stormchaser it has quickly become my favourite duo.
Fun tip: If you use Fane's Mask of the Shapeshifter and turn yourself into an Elf, you will gain the ability to use Flesh Sacrifice, then you can cast Raining Blood which will only cost 1AP (assuming you're running Elemental Affinity) then Contamination to turn the blood puddle into poison to heal yourself (since Undead's heal by poison). Although you will have the drawback of having to use the Mask instead of an actual helmet.
Does the poison heal you then?
@@fJ3K01Sp Yes, poison always heals undead and it doesn't matter if you are transformed into another race or not. The undead perk is always active (also applies to things like regular healing hurting you). Note that only decayed status will make it so any healing (including from poison) damages you. Also, decayed does not turn regular heals into actual heals for undead, so it basically makes it so that ANY form of healing hurts you. Also note that besides poison, undead can heal from any necromancer spells and even the default vitality healing effect that it provides. This makes it so that starting the game with fane with poison dart, contamination and mosquito swarm (geomancer+necromancer) makes the early game a breeze, even in the hardest difficulty, and you can later spec into anything else you'd like (grabbing fortify early on in Joy is good, since you already have geomancer anyway)
Reading this as a first time player 2 years later and this is exactly what I was looking for using Fane as my main.
THIS LOOKS DOPE! Amazing honestly... shame every build pretty much uses elf for the blood sacrifice :p
god damn this looks like a cool build. I was playing with your glacial guardian build and pairing it with an elementalist but I'm not done with act 1 yet so now I'm thinking I may replace my elem. Lohse with a tectonic mage Sebille. The CC effects with having the tectonic plus glacial guardian, and ability to provide both magic and physical armor buffs would be absurd. Thanks for all the builds. Prior to your videos I had about 300 hours in D:OS2 and now I'm well over 500 because you have provided so many ideas for fun replays
JordanTWard consider using an undead as all the poison from geomancers will also heal you making you a pretty tanky mage
Thanks for continuing this series!
Thank you for these videos. I'm really enjoying DOS2, and these videos are extremely helpful.
Yo Fextralife, man i finally started playing this game and it rox! Thanks to your builds, i have really awesome time on tactician dificullty :) Im playing Tectonic sage, Glacial guardian, Tidalist and only magical melee Radiant Battlemage and its insane! Im lvl 9 starting act 2 and with pre buffing(encourage, well fed, hasted, summon incarnate and buff) i was able to crush enemies almost in first turn at level 7-9.
Tectonic sage starts with Ignition, FS, Blood rain, Conatmination, 3 earth spells and then Skin graft and viva la vida. So much CC plus tidalist, summoner and battlemage CC too(frozen, petrified, aoe silence, shock, blinded) and glass cannon Glacial Guardian with Tidalist and Battlemage (armour of frost) and Tectonic sage with pyro 1 (clear mind)supports…. its just....its just unbreakable.
I had no issuees in ACT 1, smashed everything like nothing(Tectonic sage with tortuře and making 4 Aoe critical dots at starts like haha really?) and now im looking forward ACT 2 like speed squirtle on coffee.
BUT i mainly wanted to say really THANK YOU for those builds as a new player, who didint know how spells and mechanics works, im just happy i started with those awesome builds, so i had better start, especially on first levels and now im just wrecking everything by myself.
Im making some repairments thanks of respec mirror(need more memory at start :D like 17-18+), but still awesome man awesome!!!! Keep going!!! and sry for my english not my main language :)
Thank you, this is very straight forward and helpful.
If you want to be as ap efficient as a rogue but with magic use this class. Necro compliments this well allowing you to hit hard and fast in both physical and magic damage. Great video
How can you not use "pyroclastic eruption" with eventually "apotheosis" + "skin graft" ? The eruption does 300% earth damage ! That is around 2300dmg level 18 and 4600 on a critic to multiple targets. Best spell of the game. My friend use this and his mage is way better than ranger or warrior. He also use a shield, so he is tanky. The only fights I am really be useful are when the earth resistance of mobs is super high. Seriously, "pyroclastic eruption" is ridiculous.
keep going man, great collection of builds!
With this build I would actually go with undead and just use the faceripper to turn into elf. You get the healing from poison + flesh sacrifice.
I've noticed polymorph meshes pretty well with geomancer builds. Because of the passive increase to physical armor gained/restored via skills, heart of steel is a wonderful buff to have.
I would recommend 1 in hydrosophist. Fast rain, then cast the spell that creates poison surfaces, any puddle will be poison .
I'd suggest instead of going full Geomancer with a couple of spread points for utility, I'd advise you to go for Pyrokinetic aswell. Like maybe 10 Geomancer, 3 Pyrokinetic. That way your Fossil strikes and Impalements have a much bigger potential, beyond just slowing and dealing damage.
Grab yourself some basic Pyro spells like Fireball to begin with, and move on to Laser Ray later on.
I did that too. I wanted to play a lizard so I took Rain to make poison puddles getting the elemental affinity plus fast poison on enemies. Then set the whole area on fire with Draogn's Blaze without having to invest in pyrokinetic.
Cool build! Reminds me of the warlock class in WoW with all the dots. I'll definitely have to try this one out.
Can you do an update to your “The Usual Suspect” combo guide? It seems like torture through a monkey wrench into the previous party combo builds.
1:56 1 huntsman (throw dust) 1 scoundrel (adrenaline) 1 polymorph(medusa head) 1 huntsman (tactical retreat) max out geo - pump poly until int is maxed - huntsman or scoundrel
elemental affinity, torturer, savage sortilege, hot head, far out man
Contamination, fossil strike, fortify - throw dust, adrenaline, impalement, worm tremor, medusa head, tactial retreat, earth quake, dust blast, skin graft
About the ele affinity, the poison still damages me... whys that?
@@felipemagno3995 Poison only heals undead
The annoying thing is how fast poison/oil turns into fire in he game, thus elemental affinity is often a 1 turn perk since after the first turn the map is basically an inferno.
Especially the battle mages ignition will ignite the poison patch standing on
This is true. But with the right setup you can get nearly every Geo spell you have off in turn 1, so that's really all you need it for.
I think this can work with Melee - I'm trying a version of this out Duel-Lone-Wolf with an Undead that uses the Eternal Warrior "logic" to keep the Magic Armor flowing, the idea being that even if he gets caught in AoE, his magic armor essentially keeps him invulnerable to his teammate's attacks AND as far as Torturer goes, you can set formation such that the Melee is out of the way from the start and even inevitably when you do get hit due to the Torturer Talent, a good number of Warfare skills are still effective if you can't move. Yes, the Melee won't be able to dodge but if the enemy is also entangled and cant get to you - it doesn't matter.
It definitely can work, it's all about positioning and resistances. Yeah the damaged types are different but you could use for example the Juggernaut build.
If you can get a warrior with high earth resistances (equipment + potions + skills), plus give them Medusa Head, Poisonous Skin and Flay Skin, it can synergise quite well give the warrior something to do if the encounter doesn't have any low physical armour targets left or at all.
Edit: And in the opposite case, the Geomancer skills such as Impalement, Earthquake and Corrosive Spray have status effects that only hit with no physical armour. So that also synergises quite well and if you put a few points into Necro to get Corrosive Spray (or just in general) Necro Skills hit with physical . Yeah they wont be as powerful but still hit and cause status effects and you can unequip them if you need to.
Edit 2: and if you use an Elf as suggested, Flesh Sacrifice gives the blood pool for elemental affinity!
Amazing video edit 🖒
I made the red prince the juggernaut buld instead of earthquake I'm using implale. With a frost paladin . Hih single target shadowrouge/Necro for tick damage. Then a ranger with fire tick damage and trap. I just got to reapers island. I have to say my fights are drawn and fun. Thks for the builds . I'm looking to put hundreds of more hours into this game.
Hey cas im sorry that im copy & pasting a comment from last video but i would realy love to get an answer
I absolutely love watching your videos very helpful. I am currently following your eternal warrior guide. I know it would mean making a 3Rd video on it but do you have any plans to update this for the definitive edition?
Only reason I ask is because your videos since definitive came out have been 100% better and easy yo understand what you are saying and when exactly you should aquire each skill.
Thanks again and keep doing these guides!!
Corrosive touch is also pretty awesome for 1 ap and raining blood is awesome as a substitute in case of a non elf
Loving your builds guide I need a good solo lone wolf build could u recommend one for me and also what build are you doin next
For lone wolf builds, Sin tee is the man.
2 handed and pyro 2 handed is strongest now, New lonewolf is all about building 100% critical chance, so that your stats double in effectiveness. so if you have 40 in primary stat and 10 in primary damage stat and your critical chance is 100%, you really have 80 in primary stat and 20 in given school(Old Lonewolf). Pyro has peace of mind buff to boost their critical chance and new torture talent gives 20% extra fire damage. Build 10 in pyro, 10 scoundrel and 10 2 handed with all wits/crit chance gear will often win in 1 turn, especially if your Fane.
Similar stuff happens for 2 handed physical, but there are couple of fights in tactician where the enemy has evasion aura, such Execution Ninyan and Bloodmoon Island golem, so sometimes the physical build will need spec into poly for spider legs+Bless/Peace of mind with Venom rune in their Necklass. Bare in mind that Definitive edition increased cooldown for spider legs from 1 turn to 2 turn from classic to definitive so those fights are slightly harder but mostly remain the same.
Excellent video, continiue the awesome work!
I noticed that the video guide is very elf centered. What is the alternative to flesh sacrifice-contamination combo if I play with Lohse? I'm playing with the party combination you recommended and also trying to enjoy the personal stories of as many main characters as possible (Ifan - Ranger; Sebille - Crystaline Cleric; Fane as main - eternal warrior).
Thank you!
This but..
1. invest in strength,
2. dual wield swords or two handed wep to do heavy physical dmg,
3. only have the bare minimum of geo to use the skills the exra goes in to warfare
4. go any undead to heal from the poison you toss around
5. replace hothead with opportunist
6.replace far out man with living armor
now you do good physical dmg and use the status of your spells to support you in combat, fly through the oil and poison with bull horns and blitz atk and poly abilities will do more dmg since you invested in strength, strip down physical armor and use geo skills to apply blinded, knocked down, crippled or entangled, add poision to your weapon with one of the two poison buffs, before using enrage, so your poison crits as well, your constantly regenerating magic armor and health from being poisoned, good physical armor buffs from poly and geo and you dont need to worry about hitting allies cause you dont really need them. You are now the Tectonic Berserker
*biggest weakness necro fire lol
end game goal should be collect the newer contamination set then become godwoken of course.
Im not sure if this build is better but I find the get in their face builds to be more fun.
Which companions would you pick for a party for this build? Or would you go lone wolf with just one companion?
Flesh Sacrifice OP
What is a good party composition from only your new Definitive Edition builds? (I think they are easier to follow)...
Would also be super cool to see Odinblade builds from you :)
How would a party consisting of tectonic sage, blazing deepstalker, crystalline cleric and a ranger be?
build works fine with undead . I wish you used more races besides elf
Then bring some fire and blow up the whole map. Be sure to have a support mage though, your party is gonna be standing in fire and necrofire a *lot*. Just finished the game with this build, simply put, it's OP fun. Wish Flesh Sacrifice was less mandatory.
Sweet..... you are a Mastermind 😎
Would fane be good with this build as he can get the elf mask... giving him flesh sacrifice, but would he still heal from poison and have the crazy OP source skill for an extra turn. Also what would you mix this with as it seems it would favor a mixed party... but your front line is gonna take a shit ton of damage... but also ranger is hella boring to me... I guess you could go necro and something crazy tanky thank can just... tank it
Remember though that you lose Fane's talent "Ingenious" if you turn him into an elf with the mask. Obviously Flesh Sacrifice is amazingly good but you can also start off with Rain/Blood Rain (even before combat) to get Elemental Affinity going.
Would combining this build with the Terramancer be a bad idea? I am running an all undead party.
I'd love to know as well! I feel as though Terramancer + Tectonic Sage would maybe require Lone Wolf to excel and allow the player to attain and use all the skills within the builds. Personally, Since Torturer isn't working properly, I will likely dabble into Necro like the Terramancer and pick up Living Armor as my next Talent.
Thnx for all your builds!
Does Tectonic Sage stack with party members such as Venomous sentry, Terramancer and Juggernaut? I really love earth damage
dont bother asking this guy questions. he never replies to anyone.
Quick question. I think you might have covered this in the past but I was unsure. Is it best to focus one damage type or have a mix? My first play through i did a mix which did not seem bad but was thinking about playing an all magic play though to try some of these new mages, is that a bad idea?
It was especially true at launch since enemies had so much armour. They reduced the armour values since then, so it is somewhat viable to have both damage types especially if you target mages with physical and warriors with magical damage. Obviously this will drag out fights somewhat compared to attacking the same target(s) with all 4 party members.
On Tactician/Honor difficulties I would still focus on either phys or magic damage in your party. In a physical damage party having one support caster can be good and in a magical party having a similar melee cleric as a frontline can work as well.
In the end I'd say go with whatever you find fun and interesting though, making builds and party compositions work is a significant part of the fun in DOS2 :)
About to start playing a 3 player game and will be using a ranger/summoner while one of my friends will be going tank/aero any build for my friend who wants to go necromancy
Why not grab aero to get teleport? That way you can put one more target inside the radius of entangled for example. I would realy advise it
I do exactly this. Those two skill points cost me 10% earth and poison damage early on but in return I get to place everyone exactly where I want them on turn one.
Blood sacrifice - Contamination - Teleport - Adrenaline - Worm Tremor - Fossil Strike - Throw Dust
That's 2-3 enemies magic-stripped and cc'd in one turn. Without teleport you'll rarely catch more than 1-2 with the full combo. By going this way you also get access to uncanny evasion which is an incredible support skill.
The one thing I haven't decided on is whether Wits or Str are worth it here. There's an argument for saying it's better to go last with this build after the enemy has moved towards you (as the melee enemies tend to bunch-up as them move towards you) and crit is always worse than flat damage increase. For strength, I don't like having just Intel armor, even on a ranged caster. A single blitz attack and you can be knocked down - not good. This build has fortify but no AP to spare to use it on the first turn.
Teleport is easily one of the best abilities all throughout the game tbh. No reason not to pick it up in almost any build.
Relying on Contamination (Poison) makes this build flawed as a large number of void/undead are immune or get healed from poison. This was less obvious in Act 1 but certainly stands out in Act 2.
Since you only use it to open on turn 1, does it really matter? The overwhelming majority of your damage comes from Earth spells; not poison. You can also drop the Poison wand in favor of an Air one or a second Fire one for situations where the enemies heal from posion.
Are you going to continue your DOS2 PS4 playthrough?
What do you think of this party?
Warden
Pyro Battlemage
Tectonic Sage
Eternal Warrior (Unsure on this one, looking at frost paladin and death knight as well)
Undead might be better, as standing within poison surfaces will heal you and aoe poison attacks, within melee range, will not only leaving you unharmed but, also heal you at the same time.
Part of the premise of the build though is the ability to make the poison surface right away, and is especially important because there are critical skills like Worm Tremor that are 3ap normally and 2ap makes them fit much better into a round of combat through Elem affinity if you can create the poison surface right away. You don't really need to worry about the damage you would take from standing in poison with this build since the combination of Worm Tremor and Dust Blast will prevent damn near anything from ever coming close to hitting you, so there is really very little risk in taking extra damage from standing in poison.
Good point, thank you.
Well if you don't want Sebille in your party and/or you're not playing a Custom PC Elf, you could always craft Poison Flasks and just throw them at your feet.
Kaleban not a bad idea honestly you could use Fane if you did that since we all know how awesome time warp is. That may be pretty savage. I’m debating starting a new game that way
2:00
Would you recommend being an undead elf
I know you've been asked this before, but im just starting the game (and on tactician, I want a challenge) and I still dont get it:
The combo of Flesh Sacrifice and Contamination with Ele Affinity, is supposed to poison you every time? I'm taking so much damage from the poison and Im not sure Im getting the discount (where is it)
Thanks for the guide
Did you ever find the answer to this? I'm in the same situation as you were.
@@TheBananaSonic Yes. You are supposed to be poisoned. In later levels its insignificant damage and the AP reduction is brutal. Stick to the build, its powerful and fun
How is the synergy of Tectonic Sage with Glacial Guardian? As in having both in your party.
So higher level spells should be avoided?
Hey forgive me if this is a stupid question: I bought the Definitive Edition in a sale recently and I think I'm in Act 3 by now?
I've been looking at some of these builds and you talk about getting specific spells like Teleport and Bull Rush. But aren't spells randomly generated to vendors? I don't know how you're supposed to get a specific spell, can you craft them? My main character has like 80 items just sitting in his inventory that I can't seem to use for crafting.
When should i start to use the ele affinity combo? cuz the poison just kills me early on.
6:30 commenting for timestamp
What NPCs are the ideal party for this build? And what presets of each NPC? I dont know if I should turn the Red Prknce into fighter
Great build, i'm going to try it out soon :)
Can some1 give me a good party combo for the Tectonic Sage? I'm not a fan of solo or duo lone wolf^^
Occult Flamewielder, Ranger and Bloodmage.
@@Fextralife Sounds great, but i'll try the summoner of sparks instead of ranger, cuz i had ifan in my first playthrough and ranger was kind of meh^^
Ty very much :)
I have a question, is cleric/summoner works?
I'm thinking sense you blow through your abilities so quickly could investing into summoning work. Would the incarnate be a good choice? or should you just use totems?
It's a good idea for sure. You could use either well.
How do you deal with earth and poison resistance with this build?
Magic armor, mostly - though you might also use an Undead character wearing an Elf mask to take advantage of the 200% poison resistance.
I m trying find 2 lone wolf builds for me and my wife to us. She perfer playing and aerotherge mage have any suggestions?
Do you also chose wizard for a teammate in the presets since you can't customize it?
That's what I did. It's a lot of work to get there from a non-customized preset, though. I think my wizard (Fane) was at level 5 before he was really in line with this guide.
Where can Lone Wolf be put in?
It looks like this is a hard to play a melee warrior, because they are in the middle of the fight. Has anyone played this and had a problem?
So Techonic Sage and Battlemage pair well with each other, combine that with the Ranger/Summoner hybrid build I only need one more build to create my squad, which one should I pic, perhaps one that gives melee damage
after ages of toiling over a synergistic quartet... i've settled with:
main - UD Dwarf - rockin his new recent Undeath Incarnate build
Red Prince - Battlemage
Sebille - Tech Sage (likely gonna mess around with Elementalist ~lvl 9)
Ifan - Venomous Sentry
at first had Fane main, Scourge Wizard-ing, and that seemed completely fine, but started a new file due to an having an out of control philosophy of "if it's not broken, it most certainly needs to be. and then fixed." >_
Juggernaut. It can tank a ridiculous amount of damage, has the most crowd-control skills, and you get a second Fortify/Medusa Head/Earthquake.
What about adding summoner and just using totems on oil?
You could definitely do this :)
It's my first walktrough this game and when i see this kind of plays i cant believe it. I play that combat level and it's hard as hell. I do tips, special build 4 PARTY MEMBERS and still have problems in fight. WTF. I can't enjoy this game properly even If i like it and story is not that bad. HELP
I have an idea of 4-element party. Will it work?
Frost Paladin
Stormchaser or Radiant Battlemage
Terramancer or Tectonic Sage
Magic Archer wirh Pyrokinetic and traps.
Generally not a good idea to mix Water and Fire, so I'd drop either the Paladin or Pyrokinetic traps.
@@Fextralife But Paladin usually uses Phisical abilities, Water is mostly for supporting, isn't it?
Or Ice breaker is so powerful?
Really, idea was to use all elements, like Elementalist, but with all party.
Hmm, so basically I shouldn’t use this build if I have a physical melee in my group. Damn
AN ARCHER WOULD BE OP WITH THIS BUILD WITH FIRE POISON AND KNOCK DOWN ARROW
How do you get the poison beneath you after flesh sacrifice to heal you if I’m playing as Sebille and not Undead?
1 way of that happening i believe, although i'mn not too experienced/far in the game, is a character will heal from x element when it's resistance is above 100%?
leterrible 87 Thanks for your reply~ Yeah that is true, I was hoping there was some other way since it’s a combo you use at the start of the game and getting to 100-200% poison resistance would take a long while.
@@aesirathletics well hey if ya find out def lemme know? :D
You don't. It will poison you and damage your magic armor, but you only really need to stand in poison while you're casting which will be one or two turns. After that you're mostly using wand attacks. Mages have plenty of magic armor for a reason, though. Damaging yourself with the surfaces you create is just part of the deal.
Why do all the cool builds not mesh with melee and magic both?! Grrr. I have Lohse set up as a melee necro mage that's fun and I was going to run this on Sebile. May have to do something different... That's just going to make me want to start all over.
Summoner of Sparks is pretty fun. Strong as hell too.
Is there a modder out there how could create the geo ability mud wall?
So i can yell Doton: Doryūheki every time i cast it? :D
How on earth are you hitting 20% crit at the beginning of Act 2?!?
Wands wif 10% crit drop pretty early, or just look in shops.
I've never seen a wand with 10% crit anywhere in act 2. Either I'm not paying attention or just incredibly unlucky. Maybe a bit of both.
@@ArchAngelThomas its my second playthru, and i cant recommend crafting overhaul enug. That, and reduced number bloat. It will help u play more gear dependent builds without being at the mercy of rng
Wands with 7% crit rate are common in Fort Joy. I always end Act 1 with at least 14% crit chance from weapons alone.
PYROCLASTIC ERUPTION
WYM AIR FIRE OR AIR WATER BUT NOT BOTH?
Because water take out the flames and stops burning on enemies and fire doesn't allow water skills to chill ore freeze.
how do ya'll afford all these skills lvl 1-3?? lol
stealing is your friend
Games people play.
Man I wish every build did not work best with elf, I really don't like the elves in this game they look like anorexic monsters.
fane works best in my opinion
Annoying how Elf is the best race for almost any build. Hate when games do this. Just give us a list of racials to pick from.
Too bad there’s nothing to do with all these cool builds...
Your guides are okay but what I really hate is the name you give to your build, they sound too cheesy
U just want him to call it earth mage or something? Really stupid complaint brother