The Blender Auto Setup plug-in is a free yet quintessential tool for anyone who uses Blender in their production pipeline. ▷ reallusion.software/9f0f59
Hi @zhemahhoshiar7147, For facial hair adjustments in Blender, you can check out this tutorial at the 7:04 mark for hair card adjustment: courses.reallusion.com/home/character-creator/pipelines-and-render/blender?keyword=Blender+-+Roundtrip+Character+Workflow&v=character-creator-|-blender-roundtrip-character-workflow CC characters are also compatible with Blender Hair Tools, please see tutorial from this author by searching for ""Character Creator"" on his page. bartoszstyperek.gumroad.com/l/hairtool Here are more hair-related tutorials: courses.reallusion.com/library?product=Character%2520Creator&keyword=blender+hair
This is awesome, been using this addon and converting to Rigify for a while now and its great!! Would be fantastic though if we could use export face expressions and hand poses from iClone to use in Blender please? Like the full library of hand poses to use in Blender asset brower/pose library. Will this be a future feature please? Also could you implement a slider control for your blender add on to open/close hands like in iClone please? These functions would speed up workflows tremendously! Thank you!! And loving CC4 and iClone 8 btw!!!
Thank you. In time 3:08 there is a character for a beauty girl , any video from Reallusion that explain how can we do it ( as change from reality TO cartoony). I hope next video will be that which we can learn more.. Thank you
I am having problems playing other animations on the character after attaching Rigify. It will only play one of the animations and I can't get it to switch h to other attached animation even when I select them in the NLA. Not sure why.
I wanted to ask, is it possible to make the name of the bones in actorcore accurig mine? I'm going to use it for Garry's mod, and there's rigging like ValveBiped.Bip01
Hi @obezuna, Bones cannot be renamed in AccuRIG, but you can do so in Blender or other 3D tools. In Blender, CC/ActorCore character bones can be converted directly to Blender Rigify. However, if you plan to apply Reallusion motions after using Rigify, retargeting will be required.
The Blender Auto Setup plug-in is a free yet quintessential tool for anyone who uses Blender in their production pipeline.
▷ reallusion.software/9f0f59
Getting better by the day, getting closer to the point of seamless one button transition between both software packages.
Love these blender tutorials. Keep it up!
I am working on my new animation series for last 2 years. 3 characters are already ready. 1 left and I start animating. Thanks Reallusion 👍
Finally tutorials for blender users,
Awesome!
Can you make a tutorial about toon/realistic facial hair from blender to cc4?
Hi @zhemahhoshiar7147,
For facial hair adjustments in Blender, you can check out this tutorial at the 7:04 mark for hair card adjustment:
courses.reallusion.com/home/character-creator/pipelines-and-render/blender?keyword=Blender+-+Roundtrip+Character+Workflow&v=character-creator-|-blender-roundtrip-character-workflow
CC characters are also compatible with Blender Hair Tools, please see tutorial from this author by searching for ""Character Creator"" on his page.
bartoszstyperek.gumroad.com/l/hairtool
Here are more hair-related tutorials:
courses.reallusion.com/library?product=Character%2520Creator&keyword=blender+hair
Good job ❤
This is awesome, been using this addon and converting to Rigify for a while now and its great!! Would be fantastic though if we could use export face expressions and hand poses from iClone to use in Blender please? Like the full library of hand poses to use in Blender asset brower/pose library. Will this be a future feature please? Also could you implement a slider control for your blender add on to open/close hands like in iClone please? These functions would speed up workflows tremendously! Thank you!! And loving CC4 and iClone 8 btw!!!
Reallusion make aniamtion easier .. I hope ill learn someday
PLease Start this week!!! It may seem like a lot but it's worth playing around. Especially when exporting to 3rd party softwares
@@CamIsMac. Yes thanks.. They are a paid version so still not afford the price , thats why!!
Thank you. In time 3:08 there is a character for a beauty girl , any video from Reallusion that explain how can we do it ( as change from reality TO cartoony). I hope next video will be that which we can learn more.. Thank you
Can you also do for car rig plugins in blender to iclone?
I think Reallusion will probably focus on the characters.
does it work with auto rig pro? i'm in the middle thought of buying iclone to work with unreal engine
I am having problems playing other animations on the character after attaching Rigify. It will only play one of the animations and I can't get it to switch h to other attached animation even when I select them in the NLA. Not sure why.
Wish yall had Mac Support. I have to use Mac for work. No choice.
I wanted to ask, is it possible to make the name of the bones in actorcore accurig mine? I'm going to use it for Garry's mod, and there's rigging like ValveBiped.Bip01
Hi @obezuna,
Bones cannot be renamed in AccuRIG, but you can do so in Blender or other 3D tools. In Blender, CC/ActorCore character bones can be converted directly to Blender Rigify. However, if you plan to apply Reallusion motions after using Rigify, retargeting will be required.