Baldur's Gate 3 - (52) - (Light Domain Cleric) - (No Commentary)

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  • Опубліковано 1 гру 2024
  • [Settings: Tweaked Ultra Preset]
    [Difficulty: Balanced]
    [Mods: None]
    Confronting the Gith again and then later getting ours taken by Orin.....
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    Episode Notes:
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    The sewers are proving more lively than one would think. First the Emperor's hideout and then Orin herself. Seems the god of murder likes the stink.
    I am hoping that I'll be able to get into and save Lae'zel next episode....also hoping the long rest I took isn't deadly to her.
    Down here I also find Voss waiting, though I will wait to deal with that until after saving Lae'zel.
    I also break Wyll from his pact. It might make things hard, but I am both sure its what my Tav would want, but also his father. I am just hoping we can weasel out of it.
    Next time I'll be prioritizing saving Lae'zel and dealing with Orin, not sure how that'll go, but now that I am level 11 I am feeling good.
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    Season Notes:
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    [Run Guidelines]
    First, the following will not be hard and fast rules, but I'll try to stick with them as I go:
    I will try to minimize reloading and do my best to go with the dice. Reloading will generally be reserved for major incidents, game glitches/quirks and/or things like forgetting to prep something I had planned before hand (equipping an Item/prepping a spell). Eventually I intend to work up to Honor Mode, so I'll need to get used to this, since honor has 1 save.
    I will try to avoid major game glitches/exploits, though some minor ones I'll be ok with...especially quality of life ones. (QOL examples: Pickpocketing Withers to get class change cash back, or donating items to a vendor to up their affection for long term discounts.) Also, if the thing allows for some interesting story loopholes/changes. An example of things I won't do is going full murder hobo, just to get an item early.
    [Game History]
    I've played several of the previous titles in the series and am somewhat familiar with the overall setting of Forgotten Realms.
    I've played this game previously, on my own time, but never finished Act 1. So once we're beyond that I'll be mostly in the dark, as I've avoided gameplay/story vids until now. I figured since I wanted to play this anyway and needed a new game in the schedule, it'd be a perfect fit.
    [My D&D History]
    I've played D&D off an on since high school and am familiar with the 5e rules. As such, some of my gameplay decisions will be based on that knowledge.
    I've never played a Cleric in this time, but I am familiar with how good they can be in 5e.
    [Character Notes]
    While I min/maxed in some areas, others were chosen with aesthetics and gameplay in mind.
    Stats/Spells: I chose the ones I did based on wanting my PC to still be the "face" of the party. Additionally, they were chosen with the understanding I'd be mostly a mid to back lines blaster and equipment/multi-classing/re-specs were available later.
    Multi-classing: I will be multiclassing both my PC and several of my companions. This will be to have them fit the roles I want/need in my party. For my PC I will maintain 8-10 levels in Cleric, with 2 levels of Wizard (Evocation) for utility and 2 as floaters to round off. For my companions, if I multi-class them, I will do so with their Origin class and another. Any changes I'll try to keep to their lore, where I can, and call it out in the Episode Notes when I do.

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