1st.. a big Thank You for that video. I watched many video, but this is the only one with which I was able to have my bridge included in FS. Your video is not too long, very precise, and it works! The problem I had, and it is maybe something you can add in your next video are: The name: your is "trex2", and my was "BeaufortBridge", and it was not working because of the upper cases letters. then other problem was that at some point it was asking to save and when I saved it, I didn't saved it in the right folder, as those folders with subfolders with the same name are confusing. It's not your fault!!! the last problem was for exporting from blender. My bridge's project add several parts, and it seems that we need to have only one library to export. With several libraries, the bin file was not created, and so I tried to export the basic cub and everything worked perfectly, as the name was only lower case letters too. I need to work more on my blender skill to go from level ultra basic, to a little not as bad. lol Thank you Buddy. Now i'll be able to do my own scenery as I was doing with FSX. I'm impatient to see your next video, and I can't understand why there are only 83 likes for this one. 1st.. a big thank you for that video. I watched many, but this is the only one with which I was able to have my bridge included in FS. Your video is not too long, very precise, and it works! The problem I had, and it is maybe something you can add in your next video are: The name: your is "trex2", and my was "BeaufortBridge", and it was not working because of the upper cases letters. then other problem was that at some point it was asking to save and when I saved it, I didn't saved it in the right folder, as those folders with subfolders with the same name are confusing. It's not your fault!!! the last problem was for exporting from blender. My bridge's project add several parts, and it seems that we need to have only one library to export. With several libraries, the bin file was not created, and so I tried to export the basic cub and everything worked perfectly, as the name was only lower case letters too. I need to work more on my blender skill to go from level ultra basic, to a little not as bad. lol Thank you Buddy. Now i'll be able to do my own scenery as I was doing with FSX. I'm impatient to see your next video, and I can't understand why there are only 83 likes for this one.
before exporting your Blender model I advise you to put the point of origin in the center of the geometry .... in blender you select your object then menu Object/set origin/ origin to geometry it allows you to center the origin point of your object in the center of the mesh ... so in Flight sim, the gismo will be in the center of the object
God bless you bro. I’ve watched many tutorials where they jump from one step to another one without explaining anything and I always get stuck. Thank you for making this tutorial and I wish you the best luck
Thank you! your tutorial still works! One side note, not all models have a separate /texture folder after exporting from blender. If your downloaded model doesn't have it, the export won't either.
Thank you ! I use your video to learn how i can to download my models to fs2020 finally !! it's work ! I've win lot of time with your video!! THANK YOU SO MUCH :)
a big thank you to you I watched several videos without succeeding in putting my object thanks to your video I finally managed to put my house very good video well explains finally it works thank you
A very long well narrated tutorial But!...its somehat obsolete concerning the latest SDK so it has a lot of holes and you will have to make some additional entries . It works but not always. People make Tutorials like this one but Never update them to the current versions of the mentioned apps. You can import your object to MSFS in only two or three steps that are almost automatic using the mentioned apps in this tutorial. So check others which are up to date before you take adrive in this Loooong!!! one.
Hello, I can’t get my model to appear into Objects. After I’ve done everything that you do, and search in Objects Scenery for my model, it doesn’t appear. One thing that’s different from your video is that when I click on Build All, I get a window with Logs and errors that you don’t get. What am I doing wrong?
As everyone has already sung praises, I too would like to sing a few notes in your honor and say a very big thank you for an amazing, easy-to-follow and great tutorial! Just one question and I apologize if it's already been asked, how could I go about importing a model that would be part of a plane? For example, I'd like to import a small dog and sit it on one of the chairs of the CJ4 planes... is that far too complicated or can it be done? Many thanks again, keep up the great work.
Thanks for your kind words, to be honest i don't know how to do that.
Рік тому
I've been trying to do that myself. Not having much luck, but i think my issues might be on blender. Anyway, here's a tutorial i found about it. It's not easy but it seems doable. ua-cam.com/video/YILhbDOZIXE/v-deo.html
Very Nice tutorial . Thanks a lot . Unfortunatly i have an issue at the last step , maybe its because i try to add an object in a non default scenery ...? If by any chance u have an Idea .... Regards .
Verry nicely done, easy to follow and a good speed. I followed exactly your instruction however, I downloaded a different file from Sketchfab (a billboard) when I exported I get an error message. Unfortunately the message does not stay long enough for me to get a screen shot. So I do not end up with any exported files. Can you help?
Great method! But what about collision? What if I am about to replace an AI generated building with my custom one? In this case it is essential to implement collision.
Thanks for your good instruction, I could made my blender model export to MSFS2020 and made sone scenery with arranging location of asset in dev mode. But unfortunately, though I put package folder (named "ahlcube") into community folder, It doesn't appear in actual game mode. I can reload it in Dev mode correctly, but the puckage doesn't work. Please someone advice me. What are the points to be checked? Is there any updates or changes since this video posted?
yo, can someone help please. When i try to export, it says python error "Object" object has no attribute "proxy". I tried to change object but still doesn't work lol . helppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp. lmao
1st.. a big Thank You for that video. I watched many video, but this is the only one with which I was able to have my bridge included in FS. Your video is not too long, very precise, and it works!
The problem I had, and it is maybe something you can add in your next video are:
The name: your is "trex2", and my was "BeaufortBridge", and it was not working because of the upper cases letters.
then other problem was that at some point it was asking to save and when I saved it, I didn't saved it in the right folder, as those folders with subfolders with the same name are confusing. It's not your fault!!!
the last problem was for exporting from blender. My bridge's project add several parts, and it seems that we need to have only one library to export. With several libraries, the bin file was not created, and so I tried to export the basic cub and everything worked perfectly, as the name was only lower case letters too. I need to work more on my blender skill to go from level ultra basic, to a little not as bad. lol
Thank you Buddy. Now i'll be able to do my own scenery as I was doing with FSX.
I'm impatient to see your next video, and I can't understand why there are only 83 likes for this one.
1st.. a big thank you for that video. I watched many, but this is the only one with which I was able to have my bridge included in FS. Your video is not too long, very precise, and it works!
The problem I had, and it is maybe something you can add in your next video are:
The name: your is "trex2", and my was "BeaufortBridge", and it was not working because of the upper cases letters.
then other problem was that at some point it was asking to save and when I saved it, I didn't saved it in the right folder, as those folders with subfolders with the same name are confusing. It's not your fault!!!
the last problem was for exporting from blender. My bridge's project add several parts, and it seems that we need to have only one library to export. With several libraries, the bin file was not created, and so I tried to export the basic cub and everything worked perfectly, as the name was only lower case letters too. I need to work more on my blender skill to go from level ultra basic, to a little not as bad. lol
Thank you Buddy. Now i'll be able to do my own scenery as I was doing with FSX.
I'm impatient to see your next video, and I can't understand why there are only 83 likes for this one.
thanks for ur support, I will pin this comment so others can see it too
before exporting your Blender model
I advise you to put the point of origin in the center of the geometry ....
in blender you select your object then
menu Object/set origin/ origin to geometry
it allows you to center the origin point of your object in the center of the mesh ... so in Flight sim, the gismo will be in the center of the object
blender nerds raise hand if u downloaded the t-rex and had to clean up the origin and loose geometry just bc it bugged u.
God bless you bro. I’ve watched many tutorials where they jump from one step to another one without explaining anything and I always get stuck. Thank you for making this tutorial and I wish you the best luck
Thanks man, appretiate it
Thanks for an excellent tutorial, Buddy - clear and concise. Cheers - Dai.
Thanks man
Thank you! your tutorial still works!
One side note, not all models have a separate /texture folder after exporting from blender.
If your downloaded model doesn't have it, the export won't either.
Thanks fo your Tutorial.
Very useful guide :D
I may use this once I upgrade from fsx :P
Thank you for your video. I watch a tons of videos and so far yours is the best one. Everything was so clear.
Thanks
Thank you ! I use your video to learn how i can to download my models to fs2020 finally !! it's work ! I've win lot of time with your video!! THANK YOU SO MUCH :)
Ur welcome buddy
a big thank you to you I watched several videos without succeeding in putting my object thanks to your video I finally managed to put my house very good video well explains finally it works thank you
Ur welcome buddy
Good Job mate. Waiting for this one. Cheers
Hello from Austria and many thanks for your great video. I tried two videos before but only with this one I am lucky with the result!
glad u made it work
this was a huge help and worked for me! thank you so much!
Ur welcome buddy
You should do an updated tutorial using the Asobo Blender Exporter
I watched this like 20 times. I wish you could get much more support.
Thanks buddy
Thanks for this video, it helped me a lot!
Your welcome
very well done sir! You have a new suscriber! great video thanks a LOT ;)
Thanks appretiate it
Great job explaining! FYI the SDK Project Template comes with the official SDK samples when you install the SDK.
True
The exporter has changed slightly since this video, but thank you for taking us the full road into this :)
Ya its an old video
@@BuddySpike23 can you make a new 1? im new to kind of this thing
A very long well narrated tutorial But!...its somehat obsolete concerning the latest SDK so it has a lot of holes and you will have to make some additional entries . It works but not always. People make Tutorials like this one but Never update them to the current versions of the mentioned apps. You can import your object to MSFS in only two or three steps that are almost automatic using the mentioned apps in this tutorial. So check others which are up to date before you take adrive in this Loooong!!! one.
in 3d max not generate xml file. after trying to add an object, there are a lot of errors more than 15,000 and as a result does not see the object
Wow, thats video is amazing. Can i import animated fbx or obj sequence into msfs?
@@flaverusSam haven't done this in a long time
this was a big help for me but i need the collision video. if its anything like building collisions for Unreal just let me know.
everything worked very well, except that it did not export the texture folder separately, which was very weird.
U Awesome! TY !
Coool
The subtitle options of the video are not working. I need Turkish subtitles. Can you solve this problem?
Hello, I can’t get my model to appear into Objects. After I’ve done everything that you do, and search in Objects Scenery for my model, it doesn’t appear. One thing that’s different from your video is that when I click on Build All, I get a window with Logs and errors that you don’t get. What am I doing wrong?
It seems this method have stopped working
As everyone has already sung praises, I too would like to sing a few notes in your honor and say a very big thank you for an amazing, easy-to-follow and great tutorial! Just one question and I apologize if it's already been asked, how could I go about importing a model that would be part of a plane? For example, I'd like to import a small dog and sit it on one of the chairs of the CJ4 planes... is that far too complicated or can it be done? Many thanks again, keep up the great work.
Thanks for your kind words, to be honest i don't know how to do that.
I've been trying to do that myself. Not having much luck, but i think my issues might be on blender. Anyway, here's a tutorial i found about it. It's not easy but it seems doable.
ua-cam.com/video/YILhbDOZIXE/v-deo.html
Very Nice tutorial . Thanks a lot . Unfortunatly i have an issue at the last step , maybe its because i try to add an object in a non default scenery ...? If by any chance u have an Idea .... Regards .
Hit me on discord I might be able to help
Verry nicely done, easy to follow and a good speed.
I followed exactly your instruction however, I downloaded a different file from Sketchfab (a billboard) when I exported I get an error message. Unfortunately the message does not stay long enough for me to get a screen shot. So I do not end up with any exported files.
Can you help?
This method is very old and the game updated like a thousand times after the video, not sure if i can help, sorry
doesnt work anymore. It gives error when trying to export. Please update the video
Ya its a really old method
Thank you very much, could i do the same and make model from fsx or p3d into msfs?
Don't know about that, i only did a bit of scenery moding in FS2020
Great method! But what about collision? What if I am about to replace an AI generated building with my custom one? In this case it is essential to implement collision.
Ya the thing is i never figured out the collision part
If you use the Asobo Blender Exporter, you can enable collisions
Thanks for your good instruction, I could made my blender model export to MSFS2020 and made sone scenery with arranging location of asset in dev mode. But unfortunately, though I put package folder (named "ahlcube") into community folder, It doesn't appear in actual game mode. I can reload it in Dev mode correctly, but the puckage doesn't work. Please someone advice me. What are the points to be checked? Is there any updates or changes since this video posted?
Contact me on discord, I might be able to help
@@BuddySpike23 Thank You! I contact to you on discord. My name is "spinn_dscd"
У меня при фильтре не находит объект, в objects 14.53 on ur video
I will translate and reply u
mabey its somewhere at the corner of the screen, it happens sometimes.
@@BuddySpike23 trex does not appear in the object list as indicated in the timing video ua-cam.com/video/IG78L_3m_ww/v-deo.html
@@infinityio2688 it happens if project was not successfully built, hit me up on discord, I will try to help
I don’t think this works anymore since SU5 in late July.
To bad
Can i do it from 3ds max to the game?
I have never used 3ds
Can you please tell me what is the scene at the beginning of the video with the aircraft carrier hanging in the air?
It's an addon I made my self, hit me up on discord if you want it
@@BuddySpike23 Can I download this addon somewhere? I really liked it.
@@alexteux6700 I can send it to u but it will just be a trex on a runway, check out my sceneries I created in the past I think u will like those
@@BuddySpike23 Can I see screenshots of him?
@@alexteux6700 hit me up on discord I will send u the links
from where do u have the a318 ??
Hit me up on discord
yo, can someone help please. When i try to export, it says python error "Object" object has no attribute "proxy". I tried to change object but still doesn't work lol .
helppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp. lmao
Hmmm never saw this error
@@BuddySpike23 =(
@@BuddySpike23 what version of blender do you use ?
Sorry man don't remember, did this kind of stuff ages ago
@@BuddySpike23 ok thx anyway
3rd I guess lol
Nice . I have some models of airplanes that I made in blender... Is it possible to put them to fly in this simulator?
Adding planes in the sim too advance stuff for me
@@BuddySpike23 So does that mean so? Is it possible? Ty for attention.
It is definetly possible, but most people just convert fsx old planes to msfs.