It use to be a good fear in games in the past, but you’re right. Now that there isn’t many that take that advantage. Probably because it is natural that the player know how to run already, but it’s that the way the game tells you gives it that uncomfortable feeling that you need to run.
Note that later down in the game, a ghost appears in that same basement. I'm sure many people must've run into it, because they always ran out of the basement thanks to that message.
Always interesting how totally normal people that just have a weird secret somehow turn into weird disgusting abominations when a single line of dialogue appears.
is that line GVvGFVghcDCgDrxrETTYfdCgfGFvfgVGUGvGHVghvGHFghVGHvgHVgvGHvgVghvGHvghVgvGHvgVCDFCFGcfgVfgcDFFsZchVGHBhmgvfcDSrdxctfvgyHBJHgvcfgdxCHFGvfCD6T7YUIbyFDserETXCYVUkj
@@yellowmegablocksdogs4569 No I think it was GVvGFVgohcDCgDrxsrETTYfdCgfGFvfgVGUGvGHVghvGHFghVbGHvgHVgvGHvgVghvGHvghVgvGHvgVCDFaCFGcfgVfgcDFFsZchVGHBhmgvfcDSrdxctfvgyHBJHgvcfgdxCHFGvfCD6T7YUIbyFDserETXCYVUkjB /s
@@superocker06 God, not being able to smell would be my dream come true. It actually feels like smells ruin your life more than they enrich it. The few amazing ones aren't worth it.
@@BierBart12 you'd have much weaker taste too if not for your smell, so it's not as great as you might think. Unless you're born that way, in that case it's not that bad i suppose
@@blatantslander yeah that's the twist lol i was expecting something chasing you like the dad on the portrait i got a good laugh when she was eating the bones and saying it's delicious or when she started drinking the oil xD guess horror has many faces.
I feel like the daughter did die well before everyone else, and the family tried to revive or recreate her. The Skinwalker story and the Pinocchio story both point to someone being replicated by using their skin. The thing about Frankenstein-ing together animal and human parts could also have some part in that. Though, I don't really know how the ashes, the thing outside, or the thing in the painting would tie into that. So, I guess we'll have to wait for the sequel because that will probably fill in some of those gaps. I'm genuinely really excited to see where the story goes.
my guess is that the woods are cursed, something possesses the girl or drove her insane and she killed her family and strangers and ate some of them she couldn't leave and had to relay on eating only meat. the ashes were what's left of the people she burned in the fireplace which would be the reason why she like the taste of it. in the end she kills herself cause she couldn't take it anymore
@@nanoviolence7681 If you realize, when the countdown to "1 more day until he come", i think its refers to inspector in the end of credit, maybe she want to run away from inspector at the same time she got control by the cursed of the woods to make her kill herself....so that things will be left unsolved
Sounded more to me like the classic "turned into a cannibal and went mad" plot. Since there's the mention of spiders that can't eat anything else once they tried human flesh(just like with few other animals) We don't know if she ate their brains, and I remember reading somewhere that brains contain some type of toxin that will gradually make you sick if you eat them, and yea, she kind of drank and cooked with contaminated water this entire time...
@@Nekoszowa That'd be Kuru, a disease similar to mad cow disease. Symptoms include muscle twitching and loss of coordination (from its name, Kuru, "to shiver"), difficulty walking, involuntary movements, behavioral and mood changes, difficulty eating and good old dementia. Neurodegenerative. Fatal. Incurable. Don't be like Hannibal Lecter, kids! Eat the good meat!
@sideshowfreak7 Following that logic the last story fits in perfectly. The 'thing' wearing her skin (whether family made abomination or some sort of skinwalker/shadow creature from the forest) had an insatiable hunger flesh and killed & devoured all whom came near.
I get the feeling that the investigator's gonna be the real protagonist of this series, and we're just getting some context on just how awfully cursed the forest is
"Watch out for stagnant water sources - you get sick, you're gonna start seeing talking walls and your world's gonna collapse into a bunch of eyeballs or something." Wise words.
So there's a lot to unpack. But a few things that came to mind: 1. I'm pretty sure the girl we play as is already dead and is a skin walker. Her hunger for meat and eldritch abomination faces, combined with the books point to that I think. I think she fell/was pushed into the well, then either she was just replaced by the skin walker, or her family brought her back but it what they got back wasn't entirely their daughter. Looking at the books, I'm leaning towards the second. Maybe the daughter killed herself since she openly wonders if she should just kill herself. 2. She hears scratching in boxes, barrels, etc. I think she was storing bodies in them so she could eat them later. The boxes, bags, etc. being filled with different stuff I think was cast-offs from her butchering people. The stinking ashes in the fireplace are from her disposing of bodies through burning them. 3. We don't know if the mother killed herself or if the daughter killed her. Since the mother was depressed maybe she jumped in the well, or the daughter pushed her. 4. The painting where something comes up behind the mother makes me think she was pushed. Also that they did something to make her fear being punished, perhaps trying to bring back the daughter. 5. I don't think the apples are actually apples. I wonder if they're actually pieces of meat? 6. I think the point of the game is we don't know what happened. If the game wasn't so janky, I don't think it would be so unsettling. 7. There's a lot of focus on water and contaminated wells. I wonder if the whole thing has a non-supernatural explanation. I wonder if they were going for something in the water contaminating it and causing her to hallucinate or completely lose it and kill everyone?
For number 3 with the mother at 33:31 the painting briefly says not dad so the skin walker monster could have first pretend to be the dad and then pushed the mother, or the painting was saying the daughter not the dad pushed the mother in. I might be looking into it too much and it could have just been a jumpscare.
This game reminds me so much of that game "To Do List". One person living somewhere, has a to-do list they have to do for each day, their sanity dwindles as the days go on... Both scary, though this one ups it with the visuals, I'd say.
There was the one where the male protag was on a floating island, which I think also had the tried-and-true "things get spookier each day" vibes, and there was another one called (I think) Veronikka's To-Do List that ended up in a... similar place to this game, but via a different route, and had multiple endings.
i feel like that game executed the "slowly going mad" thing a lot better with the main character. halfway through some of his babbling really stopped making sense, and i liked that! plus the faces he made were pretty creative and unconventional for what people generally do with that sort of thing.
although it is this dev's first game, so i can't blame them for not being as good right off the bat as a game jam work made my a clearly already experienced dev
Wow, thank you so much for playing my game!!! Ever since I made it I was hoping you specifically would play it at some point and it's so bizarre but so exciting to see you find it more than a year later XD To answer your question, yes he was talking about her (as the daughter to the lady in the portrait, who was also behind him in that last picture). And the games are all connected as one story, but the well isn't the central focus-just another strange incident in the Forest. I'm so honored you enjoyed it, and I really hope you play my other games too! There are two more, and the fourth is in it's beta and will be complete very soon. Once again, thank you so much, I really enjoyed getting to see your reactions!
Just wanted to say I'm glad you made such a cool little game! It's delightfully unnerving with the images, and I'm certainly going to check out your other work!
@@FluffyDragonDrawing Thank you, I'm so glad you enjoyed it! Especially the art, that was my favorite thing to work on XD I hope you like my other games as well!
What I like about the dialog is that it's supposed to be confusing and guessing what are main character is taking about. The reason she is speaking like she knows what happens around here is because she does. We are just thrown in the middle of someone living their corrupt life. I hope you play their other games!
4:53 SCP Log 203: Manly's soul can be manipulated to change from empty to full, to change it's state all you have to do is put something inside of it. Please note, we do not know how it can change it's state from full to empty yet. Please bear in mind that you might lose your objects permanently if left inside Manly for too long.
The entire time i was watching I expecting a jumpscare everytime he looked into the well. Also I'm mad manly didnt run into the ghost in the basement that probably was another jumpscare. I'm still waiting for manly to play dead seater.
Considering the amount of horror games you've covered by now (probably a ton, didn't bother to count) and how this does it slightly different than some of the psychological horror rpg games, I think about it being sometimes silly with the faces that she makes in half way part of the game is logical, considering how common it is to see that face sometimes in other games. Though, I'm curious where the psychological horror genre in terms of rpg maker or otherwise engines might go from in the near future, but that's each of their own.
That was one dopey looking protagonist, but oddly enough that discount anime art style kinda added a unique flavor to this. The big bug eyed face was kinda goofy XD
This game's been living in my head rent-free, almost entirely because of one detail. On the final day, if you go into the shed, you find a noose. This suggests three things: 1. Alice was serious about wanting to kill herself. 2. She set up the noose while the player wasn't controlling her. 3. _Something stopped her before she could hang herself._
Decently spooky within the limitations though it treads ground we've seen before plotwise. I do agree that the pacing is solid. The highlight was definitely the "PRESS SHIFT TO RUN" notification. That was pretty clever.
My solution for monotonous work is to just do something fun while doing so, like beatboxing while washing the dishes or reading (it can get sorta hard to concentrate reading) or set myself an achievement to beat, like 10 quadratic equations for today
Here's my theory: 1. The girl is already dead by the time you played the game. However, the girl IS the daughter. She's a reanimated corpse that is trying her best to kill herself. 2. The entity in the woods made her alive again, and is coming back to collect her after the game is finished. This explains why the girl is very deranged and not right in the head; she was already dead after all, so oil might be extremely tasty to a dead person. I'm not dead, but people do have been overdosing themselves on kerosene. 3. The water of the forest affects certain people, and this is how the forest gets to the family in the first place. In reality, the family probably deteriorates hard that the girl even remembers being antagonistic to one another. Correct me if I'm wrong. I'm always up for discussions :D
There definitely was something wrong with the girl considering how her clothes end up with the black sludge on them. My first assumption was that she was a skinwalker (or whatever it was) because the first story was very clearly relevant so why wouldn't the others be as well. That said, I think the thing we were meant to get out of that was the skin rotting, not the skinwalker itself. I do think more would be revealed in the sequel, especially if we get the perspective of someone who isn't obviously crazy.
*gets into pjs, climbs into bed, folds up glasses for side table, turns off light, opens UA-cam to find a video to sleep to, greeted by this thumbnail, regrets everything*
Up until the end, it is reasonable to assume she killed her family, went mad from guilt & tainted water, killed other people who had the misfortune of passing by, and then eventually jumped into the well to end her own suffering. The investigator at the end not thinking she's guilty and asserting there is something wrong with the woods (in addition to the lore drops earlier in the game) make it seem like they're aiming for more supernatural or mad scientist experimenting on people kind of tale.
Considering that the next three games were about skinwalkers, it is a high possibility 'Alice' was actually one too, and decided to off itself before Jesse could reach the cabin.
Even though the game can feel very „edgy“ and cliché at times, the fact that it plays it straight until the very end makes it quite spooky near the finish.
@@Rainbow-gc6kh Doubtful. The game was made in 2020 and has two other games out (and a fourth one coming). I think the focus would be on their later games. A remake someday would be neat to see though!
Mh I liked that story. A similar one happened in a side quest in the first final fantasy crystal chronicles game where a Guy tried to find out if humans could survive in the miasma and drank the water there. His way of writing the letters would become more and more insane. His last letter would beg you to come to the Dungeon he was at. You would only find another enemy monster which would then drop the headband he used to wear. I like these gradually corruptive stories very much!
My two cents on the story (spoilers) The girl obviously murdered her family. from the girl's dialogue, there were twelve kids not including the mother. We're not for sure why, but she *hated* everyone in there. The author made a reference from another game in here, with the detective mentioning that there was something wrong with the trees. This might have had an influence on her, but again, nothing conclusive. Now, there was no feasible way she could have done this all at once. They were picked off one by one as days and weeks passed. She was hiding bodies while avoiding suspicion (which is a feat in itself. She will be the greatest Among Us Imposter). There was no escape. The car was broken down and the forest wasn't safe to travel through, going from the reference at the end (the creature at the window may not have been an hallucination). There would be less victims around the house if the kids decided that traveling through the forest was an option, not to mention the killer didn't travel the forest on foot and stayed put. She even tried to fix the car. So she, and everyone else there, was stuck. Once the murders were done, the girl attempted to live alone. If she was a true cold blooded killer, this would be the end of the story. As the days go by, we can see her slowly going crazy. I don't believe this was anything she was eating or even drinking (explained later). Her guilt and conscious tore into her, and she spent the five days trying to suppress it. There's evidence of this. 1. She refused to go to the second floor, where all of her siblings once slept. Even on the 4th day, the dialogue never changed. People don't like going into rooms of loved ones who passed away. 2. The garden wasn't well kept. This is a minor detail but a crucial one. If you're stranded near a house, and your only reliable source of food was a garden, you better keep it well tended. If she had a clear conscious, this garden will be well watered and treated so she could provide for herself. As her conscious cried out, her mental state declined. She started missing days when the garden needed to be watered and checked for bugs. When she noticed the garden was full of bugs, she just shrugged it off as if it didn't matter. She probably considered suicide around this time. 3. The barrels. We all know they were full of dead bodies, but she heard scratches from them. That's not a haunting. That's guilt and a reminder of what she's done. 4. And of course the ghosts she saw in the attic and at the end, constantly reminding her of her sins. When ghosts aren't involved in the supernatural, they exist in someone's head. Loved once carry on in memory. Again, I say it wasn't anything she was eating or drinking (well, she did drink the oil, but she was having problems before then. That's enough to make you vomit, but not hallucinate). The well she was drinking from was clean. She never threw anybody down there. The detective said at the end that she was the only body discovered in the well. That's not all. Why would she throw anything down her only source of drinking water? She had to kill her siblings over the courses of days, weeks, or maybe even months, but she was having no problems hiding bodies inside barrels, trash bags, burying them, or even stuffing them in the walls. We witnessed a girl going into a downward spiral of madness as she fought a loosing battle of her guilt. She looked at her mother and those she murdered and told herself that she was happy that they were dead, and going on about how much she enjoyed murdering them. You always loved them Alice, whether you accept that or not.
Aw I know people are shitting on the art style but I was genuinely compelled to watch to the end even as someone who has seen a bunch of horror media. It was a fun experience and a bit reminiscent of cat in the box with how contained and weird the story got. I think using disarmingly simple art and original assets threw me off from what I was expecting but it was fun, cute, self-contained, charming.
That twist was interesting. The countdown to when “He” was coming was actually when the detective would show up? Like nothing creepy, she was just scared to be caught
Hey Manly, I think the idea is that the girl you’re playing as isn’t actually Alice! You’re probably playing as a skin walker, which is a myth about a creature that can steal peoples identities, but typically in horror games, they are perceived as “off”. The forest is potentially filled with these skin walkers, so either Alice is swapped with a skin walker after the first day, or she was a skin walker the whole time. There’s actually a really old horror game titled “Skin Walker” which gives a pretty good idea of how these creatures operate and it uses similar expressions that are off/bizarre in order to reinforce the idea that the characters are not who they say they are!
Oo thats a good theory :000 Esp considering the fact she mentioned one of the crates were full of skins (during the days she gradually fell into insanity)
@@Otakutori Yeah! That’s the one! I couldn’t recall if he played it or not, but there’s that one and then one from recently about being out in a cabin with your two friends? That one is a skin walker game too!
I like when the game tells you to press shift to run, theres this panic or terror as you hover your finger over the key, like, what am i gonna see? Even manly pauses then
That we saw, she was saying that she heard voices, and at one point directly said that the well spoke to her "They want me to be the thirteenth" (Body in the well) But we don't see it ourselves, there' no text dialogue. I think they would have gotten a lot with a whispering track, that slowly got louder as the days progressed until the last day where it was overpowering; bonus if it gets louder the closer you are to the well.
I honestly love how she just goes insane after like a few days Edit: I also think that the scariest part about this game isn't the fact that she's haunted by her family, that she eats people and drinks blood, or that something is coming to her in a few days. But I just find her expressions and her face so creepy. Even her normal faces have a hint of evil in them. But that sprite with the human eyes and the weird looking mouth will be in my nightmares
I saw the thumbnail and wasn’t expecting much from the game but I am genuinely surprised, and I can’t wait to see more installments of the series. If the creator sees this I hope they keep going with game development because this was pretty good!
This is genuinely some of the best atmosphere I’ve seen in an rpgmaker game. Especially a horror one. Like, the nonchalance of it all really sells it. And the “Uh oh, I need to turn the generator back on! … Hold shift to run :)” was just. *Chef’s kiss* Incredible.
They mentioned the Skinwalker mythology so it could have been that spirit or a wendigo due to the hunger aspect and cannabalistic section causing the girl to commit those acts on its behalf or she became one of those creatures as a result of things that happened previously
Things I liked about the game: The changes in the environment and object interaction text each day, the fact that we never actually *see* anything in the well when she looks in and are just left with sounds and the anticipation of possibly seeing something, the feeling of being kind of just "dropped in" to a situation with no backstory and are trying to piece things together, the steadily declining mental state of the main character, and most of all, the idea of the bookshelf contents changing. I just think there's so many chances for clever clues and hints, simply being innocuously unsettling, or even red herrings in regards to what's going on. I also thought the parts where she was eating strange things actually brought a lot to the atmosphere of the game because it was so extreme that it leaves you wondering if she's even human. Things I didn't like (And I know this is gonna come off as mean, but I swear that's not my intention, I just don't know how to word it better): The art (of the character portraits) was just too silly and ridiculous. In a different genre of game, I guess it could be quirky or charming, but here it damn near ruined the game for me because it broke the immersion every time with how cringy it was. The expressions and dialogue just had too many "try-hard edgy middle-schooler" vibes for me. I think the story itself has tons of potential but that some restraint would have done a lot here in making everything less on-the-nose. Nothing was left to the imagination. I would have appreciated a little more vagueness with recounting the murders instead of just straight-up unprompted "this is exactly what I did and who I did it to, here's my reason: I hated my family". I just think less exposition would have been more effective. Of course, these are just my opinions. Maybe the creator wasn't even going for a more serious horror game and actually wanted it to be campy. In that case, my analysis falls apart ¯\_(ツ)_/¯ Again, totally not trying to be mean, I just wanted to put my thoughts out there. Also, for anyone who read until this point, you're a frickin' champ, this is like one of the longest comments I've ever postedokaygoodbye.
@@ivotcomer3183 I would say "great minds think alike" but that would imply I have a great mind -Also I'm kinda surprised, I thought most of my comments didn't really get seen much.- nevermind I see we are both big LISA fans, that probably explains it
@@yannemirelle9479 you put a - where you want to start the cross out, and another - where you want it to end: and don't put a space in-between the letters
For the end where it says it couldnt ver the daughter It Probably wraps around to the skinwalkers and how they can wear skin of their hosts It would also wrap to the pinocchio story which was last stated
Man, usually I tend to skip ahead in horror videos because I'm too impatient/spooked, but this one kept me hooked for some reason. Gave me chills at points. Thank Michaela Thisten, great job and I look forward to the next games!
It could use some polish but this game does an excellent job at setting an eerie mood. The "run" info popped up at the perfect time, making you think you're in danger and you'll need it soon but you didn't really need it soon enough making you confusedly paranoid. Admirable timing. I do think it should tame down the edgy aspects.
It's not bad, but I feel like that thing that stalked you from the window was a little underused. The game kept hinting that someone was trying to get you, but all that comes is this kind of hellscape where nothing even pursues you.
talk about it... it seems like the dev was trying really hard to make something disturbing - or shocking, at least - but the execution just looks... lazy? hopefully they get to release something better in the future
this isnt a Theory (i think shes a revived corpse) but the oil consumption reminds me of some bakeneko stories where you can tell a woman is a cat monster if she drinks lamp oil. it may seem random, but lamp oil was rarer and more expensive hundreds of years ago, so a monster that drank it like water really would be awful to have. i like how horrific consumption is expanded in this. it isnt just oooo bodies, but contaminated water, ashes, and like. literal dry wood that pokes her throat. to me, that really points to her being some kind of undead creature, like a hungry ghost type entity.
@@lyrics_m_sic thanks! i immediately had a memory of an inuyasha chapter where a monster cat girl was revealed when she licked oil from a lamp, so i thought my connected dots would be a fun fact to share. :3
I actually like the art style a lot. It reminds me of Japanese RPG maker horrors from the mid-to-late 2000s, especially with the purple/red school uniform Alice wears.
37:29 Rare footage of a Korean man speaking to his Clothes Also she has an action figure of Rene, so she's an Higurashi watcher, what was she expecting?
I love these types of games where it seems so normal at the start, but then shit hits the fan with enough time in the player character and environment. Well done to the developers for conveying this style of slow, but much appreciated style of horror. ❤️👍
I think you missed checking the bookshelf on the 2 more days when the phone rings. Anyway, the classic decent into madness. I guess the first book says it all.
Welcome to the Well You're Here Water You Up To Club how Well You're Here Water You Up To are ya?
About a liter
Milk
beer
Well, I'm Here, Water You Up To?
Of course I’m here!
i misread the title as “the wall speaks to me” and i remembered the meme about “nice opinion. one small issue, i’m living in your walls.”
there's weeping in the attic
My son has that meme as his phones wallpaper, lol!
What meme?
@Emynorous I see, I see. Well that would bother me, but I'm inside your ceiling.
What color is the wallpaper?
"Okay, time to chop some huma-.. I mean wood. Tee-hee."
Manly is in a silly goofy mood today
😵💫🤪😜
"Deep enough to drown in.. Tee-Hee."
Yes in a silly, goofy mood. Though, he says that a lot in the video.
Alice's beady-eye grin portrait is just a good evil "tee-hee" face.
Mega Manly Tee-hee
silly and quirky moment 🤪🤪
"Now its full, like my soul" We did it mates, manly's soul is not empty anymore
Amazing, beautiful and just wonderful 👏👏👏✨✨
Character development
Just in time for that 1 million.
Sweet
@@dizzyjellybean6665 o h h e l l o a n d y. didn't expect to see you here
13:45 I am genuinely surprised more games don't take advantage of the taught fear that "press X to run" inspires in people now.
It use to be a good fear in games in the past, but you’re right. Now that there isn’t many that take that advantage.
Probably because it is natural that the player know how to run already, but it’s that the way the game tells you gives it that uncomfortable feeling that you need to run.
Yes, that little moment was inspired.
Note that later down in the game, a ghost appears in that same basement. I'm sure many people must've run into it, because they always ran out of the basement thanks to that message.
I love how even Manly stops reading it as if realizing: oh crap
You are playing a horror game: Panik!
No monster yet: Kalm.
"Press Shift to run": PANIK!!!
Always interesting how totally normal people that just have a weird secret somehow turn into weird disgusting abominations when a single line of dialogue appears.
and that grave stone too
What other games like that are there? 👀 (Besides the short RPG horror with the =)-faced farming guy, I remember that one from ages ago!)
@@planetsliveinsidethemoon1600 manlys got absolute shit tons of rpg maker games with that kind of style to them lol
is that line GVvGFVghcDCgDrxrETTYfdCgfGFvfgVGUGvGHVghvGHFghVGHvgHVgvGHvgVghvGHvghVgvGHvgVCDFCFGcfgVfgcDFFsZchVGHBhmgvfcDSrdxctfvgyHBJHgvcfgdxCHFGvfCD6T7YUIbyFDserETXCYVUkj
@@yellowmegablocksdogs4569 No I think it was
GVvGFVgohcDCgDrxsrETTYfdCgfGFvfgVGUGvGHVghvGHFghVbGHvgHVgvGHvgVghvGHvghVgvGHvgVCDFaCFGcfgVfgcDFFsZchVGHBhmgvfcDSrdxctfvgyHBJHgvcfgdxCHFGvfCD6T7YUIbyFDserETXCYVUkjB
/s
Okay but, the fact that the comments she makes go from "hahaha murder :D" to "Oh, it's just logs :v" in like seconds makes this all much better.
Completely irrelevant but not being able to smell isn't as bad as people think, you can't smell rotting at all.
@@superocker06 God, not being able to smell would be my dream come true. It actually feels like smells ruin your life more than they enrich it. The few amazing ones aren't worth it.
@@BierBart12 i finally got it back after 5 months now
@@BierBart12 only partially still
@@BierBart12 you'd have much weaker taste too if not for your smell, so it's not as great as you might think. Unless you're born that way, in that case it's not that bad i suppose
Manly's soul is full??? That's some good character development
Plot twist: it's full of more empty
But the second floors still empty ;(
@@Josi_twigg
Baba is you
Soul is Full
Soul has Empty
Empty is More
@@Josi_twigg It's full... Of nothing.
Full of emptiness
Note to everyone: if you wanna stay sane maybe don’t drink corpse water and oil.
...but I like drinking corpse water and oil.
well there go my dinner plans
Naw anything is edible if you fry it long enough
@@supaluigifan yea!
Well, Corpse water's refreshing, so you're lying.
It's all fun and games until the games tells you 'press shift to run'
It was unexpected nothing worth running for
@@blatantslander yeah that's the twist lol i was expecting something chasing you like the dad on the portrait i got a good laugh when she was eating the bones and saying it's delicious or when she started drinking the oil xD guess horror has many faces.
I feel like the daughter did die well before everyone else, and the family tried to revive or recreate her. The Skinwalker story and the Pinocchio story both point to someone being replicated by using their skin. The thing about Frankenstein-ing together animal and human parts could also have some part in that.
Though, I don't really know how the ashes, the thing outside, or the thing in the painting would tie into that. So, I guess we'll have to wait for the sequel because that will probably fill in some of those gaps. I'm genuinely really excited to see where the story goes.
my guess is that the woods are cursed, something possesses the girl or drove her insane and she killed her family and strangers and ate some of them she couldn't leave and had to relay on eating only meat. the ashes were what's left of the people she burned in the fireplace which would be the reason why she like the taste of it. in the end she kills herself cause she couldn't take it anymore
@@nanoviolence7681 If you realize, when the countdown to "1 more day until he come", i think its refers to inspector in the end of credit, maybe she want to run away from inspector at the same time she got control by the cursed of the woods to make her kill herself....so that things will be left unsolved
Sounded more to me like the classic "turned into a cannibal and went mad" plot.
Since there's the mention of spiders that can't eat anything else once they tried human flesh(just like with few other animals)
We don't know if she ate their brains, and I remember reading somewhere that brains contain some type of toxin that will gradually make you sick if you eat them, and yea, she kind of drank and cooked with contaminated water this entire time...
@@Nekoszowa That'd be Kuru, a disease similar to mad cow disease. Symptoms include muscle twitching and loss of coordination (from its name, Kuru, "to shiver"), difficulty walking, involuntary movements, behavioral and mood changes, difficulty eating and good old dementia.
Neurodegenerative. Fatal. Incurable.
Don't be like Hannibal Lecter, kids! Eat the good meat!
@sideshowfreak7 Following that logic the last story fits in perfectly. The 'thing' wearing her skin (whether family made abomination or some sort of skinwalker/shadow creature from the forest) had an insatiable hunger flesh and killed & devoured all whom came near.
I'm sorry but the sound effect when she jumps into the well was just funny.
* whhEEEEhhww *
* splash *
I'm pretty sure it's a default RPG Maker sound effect...
Yeah, it was a bit weird and off putting.
"press shift to run"... "no. no." A perfecrtly logical response and a good way to instill fear in a game. good lord.
I'm guessing it didn't end "well" for the girl
XD you really got me nice job big man
Did you just...?
Actually it ended... very... well...
@@nyankers OH HELL NO YOU DID NOT.
These jokes are well made
I get the feeling that the investigator's gonna be the real protagonist of this series, and we're just getting some context on just how awfully cursed the forest is
Ya
Well, the third game does feature him as the protagonist
@@cdru515 third?
@@jaysonlacombe6715 Yes, the author made 3 games already
@@jaysonlacombe6715 And there is a fourth one as well.
"Watch out for stagnant water sources - you get sick, you're gonna start seeing talking walls and your world's gonna collapse into a bunch of eyeballs or something."
Wise words.
So there's a lot to unpack. But a few things that came to mind:
1. I'm pretty sure the girl we play as is already dead and is a skin walker. Her hunger for meat and eldritch abomination faces, combined with the books point to that I think. I think she fell/was pushed into the well, then either she was just replaced by the skin walker, or her family brought her back but it what they got back wasn't entirely their daughter. Looking at the books, I'm leaning towards the second. Maybe the daughter killed herself since she openly wonders if she should just kill herself.
2. She hears scratching in boxes, barrels, etc. I think she was storing bodies in them so she could eat them later. The boxes, bags, etc. being filled with different stuff I think was cast-offs from her butchering people.
The stinking ashes in the fireplace are from her disposing of bodies through burning them.
3. We don't know if the mother killed herself or if the daughter killed her. Since the mother was depressed maybe she jumped in the well, or the daughter pushed her.
4. The painting where something comes up behind the mother makes me think she was pushed. Also that they did something to make her fear being punished, perhaps trying to bring back the daughter.
5. I don't think the apples are actually apples. I wonder if they're actually pieces of meat?
6. I think the point of the game is we don't know what happened. If the game wasn't so janky, I don't think it would be so unsettling.
7. There's a lot of focus on water and contaminated wells. I wonder if the whole thing has a non-supernatural explanation. I wonder if they were going for something in the water contaminating it and causing her to hallucinate or completely lose it and kill everyone?
For number 3 with the mother at 33:31 the painting briefly says not dad so the skin walker monster could have first pretend to be the dad and then pushed the mother, or the painting was saying the daughter not the dad pushed the mother in. I might be looking into it too much and it could have just been a jumpscare.
This game reminds me so much of that game "To Do List". One person living somewhere, has a to-do list they have to do for each day, their sanity dwindles as the days go on... Both scary, though this one ups it with the visuals, I'd say.
He should try this game
Oh yeah, I remember Manly playing that a while ago. This game has got to have taken some inspiration from To Do List.
There was the one where the male protag was on a floating island, which I think also had the tried-and-true "things get spookier each day" vibes, and there was another one called (I think) Veronikka's To-Do List that ended up in a... similar place to this game, but via a different route, and had multiple endings.
i feel like that game executed the "slowly going mad" thing a lot better with the main character. halfway through some of his babbling really stopped making sense, and i liked that! plus the faces he made were pretty creative and unconventional for what people generally do with that sort of thing.
although it is this dev's first game, so i can't blame them for not being as good right off the bat as a game jam work made my a clearly already experienced dev
finally a game that encourages the best of manly's gamer skills
yep
most of the time they are just talking rpgs lol
37:26 Manly once again impresses with his linguistic skills, maybe I should try learning another language too.
He has really inspired me aswell 😄😄😄
manly explaining entirety of fnaf lore
He's speaking Welsh
He is speaking la+
But he doesn’t know what the word “amalgamation” means 😔
Wow, thank you so much for playing my game!!! Ever since I made it I was hoping you specifically would play it at some point and it's so bizarre but so exciting to see you find it more than a year later XD To answer your question, yes he was talking about her (as the daughter to the lady in the portrait, who was also behind him in that last picture). And the games are all connected as one story, but the well isn't the central focus-just another strange incident in the Forest. I'm so honored you enjoyed it, and I really hope you play my other games too! There are two more, and the fourth is in it's beta and will be complete very soon. Once again, thank you so much, I really enjoyed getting to see your reactions!
Just wanted to say I'm glad you made such a cool little game! It's delightfully unnerving with the images, and I'm certainly going to check out your other work!
@@FluffyDragonDrawing Thank you, I'm so glad you enjoyed it! Especially the art, that was my favorite thing to work on XD I hope you like my other games as well!
And u might see some new faces in each game manly also thank for letting u play my friends game see u on the flip side and u 2 Michaela
Time for the developer version of *"What's up, checkmark?"*
i hope your art and design skills have significantly improved since this one, because this flops
What I like about the dialog is that it's supposed to be confusing and guessing what are main character is taking about. The reason she is speaking like she knows what happens around here is because she does. We are just thrown in the middle of someone living their corrupt life. I hope you play their other games!
By far the best explanation
4:54
I'm so happy now that Manly's soul isn't empty anymore
-full of emptiness-
@@Zack_Zander -you’re soul-
it genuinely made me go "awww :)"
We all are
2:48
Alice: "Empty"
Manly: "Like my soul"
4:53
Alice: "Now it's full"
Manly: "Like my soul"
Me: "Hol' up"
Then you realize the trash can it's actually full of TRASH.
@@azurashi8665 *"Like my soul"*
It's Schrodinger's Manly Soul, existing simultaneously in a full yet empty state until Manly himself clarifies which state it is truly.
Good End: Full Soul
Character development
4:53 SCP Log 203: Manly's soul can be manipulated to change from empty to full, to change it's state all you have to do is put something inside of it.
Please note, we do not know how it can change it's state from full to empty yet. Please bear in mind that you might lose your objects permanently if left inside Manly for too long.
Or how it becomes flowery scented.
We presume his soul is always nestled in a glad forceflex odor eater bsg
There is a murky smell whenever something alive is inside
All attempts of communication have been....unproductive, but still occuring, though it tends to take some odd directions here and there
The entire time i was watching I expecting a jumpscare everytime he looked into the well. Also I'm mad manly didnt run into the ghost in the basement that probably was another jumpscare. I'm still waiting for manly to play dead seater.
Considering the amount of horror games you've covered by now (probably a ton, didn't bother to count) and how this does it slightly different than some of the psychological horror rpg games, I think about it being sometimes silly with the faces that she makes in half way part of the game is logical, considering how common it is to see that face sometimes in other games.
Though, I'm curious where the psychological horror genre in terms of rpg maker or otherwise engines might go from in the near future, but that's each of their own.
That was one dopey looking protagonist, but oddly enough that discount anime art style kinda added a unique flavor to this. The big bug eyed face was kinda goofy XD
This game's been living in my head rent-free, almost entirely because of one detail.
On the final day, if you go into the shed, you find a noose. This suggests three things:
1. Alice was serious about wanting to kill herself.
2. She set up the noose while the player wasn't controlling her.
3. _Something stopped her before she could hang herself._
has it paid you rent yet?
@@somethingAccurate Nope. But they’re on the lease, so I can’t kick them out.
@@anonalpaca2513 ah damnit.
missed opportunity to say 'This game's been *hanging* around in my head rent-free'
Decently spooky within the limitations though it treads ground we've seen before plotwise. I do agree that the pacing is solid. The highlight was definitely the "PRESS SHIFT TO RUN" notification. That was pretty clever.
Minus the whole murdering your family I sooo relate to this fiend I mean monotonous work over and over and over and over would make anyone go bonkers.
My solution for monotonous work is to just do something fun while doing so, like beatboxing while washing the dishes or reading (it can get sorta hard to concentrate reading) or set myself an achievement to beat, like 10 quadratic equations for today
“Minus the whole murdering your family” that’s a lot to minus 💀
Here's my theory:
1. The girl is already dead by the time you played the game. However, the girl IS the daughter. She's a reanimated corpse that is trying her best to kill herself.
2. The entity in the woods made her alive again, and is coming back to collect her after the game is finished. This explains why the girl is very deranged and not right in the head; she was already dead after all, so oil might be extremely tasty to a dead person. I'm not dead, but people do have been overdosing themselves on kerosene.
3. The water of the forest affects certain people, and this is how the forest gets to the family in the first place. In reality, the family probably deteriorates hard that the girl even remembers being antagonistic to one another.
Correct me if I'm wrong. I'm always up for discussions :D
There definitely was something wrong with the girl considering how her clothes end up with the black sludge on them. My first assumption was that she was a skinwalker (or whatever it was) because the first story was very clearly relevant so why wouldn't the others be as well. That said, I think the thing we were meant to get out of that was the skin rotting, not the skinwalker itself. I do think more would be revealed in the sequel, especially if we get the perspective of someone who isn't obviously crazy.
Maybe the girls dead. And her family tried to bring her back to life. But something went wrong and she ended up killing everyone and than went insane.
I like how you have to point out that you are not dead.
Ah! Time to watch a totally normal girl do totally normal non-creepy non-horror things with a totally ordinary not-talking well!
Lol thought there was a Hair on my Display because of your Profile pic. Cheeky mate
......I don't like you right now...... I fell for your pfp...... Curse you.
@@ImpGoddess >:)
Fell for the pfp as well
@@themasterprocrastinator4933 I didn’t notice it till I read the comments and now I wish I could go back
*gets into pjs, climbs into bed, folds up glasses for side table, turns off light, opens UA-cam to find a video to sleep to, greeted by this thumbnail, regrets everything*
I'm also trying to sleep.
How short are you, If you have to CLIMB into your bed...?
@@zenmode3125 it’s a saying
Up until the end, it is reasonable to assume she killed her family, went mad from guilt & tainted water, killed other people who had the misfortune of passing by, and then eventually jumped into the well to end her own suffering. The investigator at the end not thinking she's guilty and asserting there is something wrong with the woods (in addition to the lore drops earlier in the game) make it seem like they're aiming for more supernatural or mad scientist experimenting on people kind of tale.
Considering that the next three games were about skinwalkers, it is a high possibility 'Alice' was actually one too, and decided to off itself before Jesse could reach the cabin.
Even though the game can feel very „edgy“ and cliché at times, the fact that it plays it straight until the very end makes it quite spooky near the finish.
I ADORE them establishing the “hold shift to run” mechanic when it isnt needed. Makes you get your back up so quickly
I just love how manly says knife "knoife"
I wish someone would do a comp of him saying it
If they aint gonna make a comp, make one yourself, or somethin-
@@Ka-BO0M I might do 😌
@@Byulbecca yes, i would love to do so but school is gonna fuck me over before i manage, so yasss Queen/King/Royalty!
The art is kind of endearing, in a way!
It's a solid enough attempt at a first game.
Kinda disappointing that you can't go upstairs though. The dev wasted the opportunity for a few more fun scares.
@@okaycoyote689 It might get an update later, don't you think?
@@Rainbow-gc6kh Doubtful. The game was made in 2020 and has two other games out (and a fourth one coming). I think the focus would be on their later games.
A remake someday would be neat to see though!
@@okaycoyote689 This game was made for a challenge there wasn’t enough time to do it though she has told me she might eventually do a update for it
@@rebornotherlan I see! An update would be nice! :)
"turn on generator": calm
"hold SHIFT to run": p a n i k
You know the horror game is good when he gives you a warning as if we would care lol.
"It's stuck at 6:66."
That's not how clocks work.
I wasn't fond of the art at the start but god damn it's effective.
Mh I liked that story. A similar one happened in a side quest in the first final fantasy crystal chronicles game where a Guy tried to find out if humans could survive in the miasma and drank the water there. His way of writing the letters would become more and more insane. His last letter would beg you to come to the Dungeon he was at. You would only find another enemy monster which would then drop the headband he used to wear.
I like these gradually corruptive stories very much!
God I love that game
A Resident Evil game does the same thing with the Keeper’s Diary.
Havent seen an rpg maker game in a long time, glad that you’ve shining some light onto this platform
... it's like 40% of all his uploads lol!
Nearly ever other game is rpgmaker round these parts
My two cents on the story (spoilers)
The girl obviously murdered her family. from the girl's dialogue, there were twelve kids not including the mother. We're not for sure why, but she *hated* everyone in there. The author made a reference from another game in here, with the detective mentioning that there was something wrong with the trees. This might have had an influence on her, but again, nothing conclusive.
Now, there was no feasible way she could have done this all at once. They were picked off one by one as days and weeks passed. She was hiding bodies while avoiding suspicion (which is a feat in itself. She will be the greatest Among Us Imposter). There was no escape. The car was broken down and the forest wasn't safe to travel through, going from the reference at the end (the creature at the window may not have been an hallucination). There would be less victims around the house if the kids decided that traveling through the forest was an option, not to mention the killer didn't travel the forest on foot and stayed put. She even tried to fix the car. So she, and everyone else there, was stuck.
Once the murders were done, the girl attempted to live alone. If she was a true cold blooded killer, this would be the end of the story. As the days go by, we can see her slowly going crazy. I don't believe this was anything she was eating or even drinking (explained later). Her guilt and conscious tore into her, and she spent the five days trying to suppress it. There's evidence of this.
1. She refused to go to the second floor, where all of her siblings once slept. Even on the 4th day, the dialogue never changed. People don't like going into rooms of loved ones who passed away.
2. The garden wasn't well kept. This is a minor detail but a crucial one. If you're stranded near a house, and your only reliable source of food was a garden, you better keep it well tended. If she had a clear conscious, this garden will be well watered and treated so she could provide for herself. As her conscious cried out, her mental state declined. She started missing days when the garden needed to be watered and checked for bugs. When she noticed the garden was full of bugs, she just shrugged it off as if it didn't matter. She probably considered suicide around this time.
3. The barrels. We all know they were full of dead bodies, but she heard scratches from them. That's not a haunting. That's guilt and a reminder of what she's done.
4. And of course the ghosts she saw in the attic and at the end, constantly reminding her of her sins. When ghosts aren't involved in the supernatural, they exist in someone's head. Loved once carry on in memory.
Again, I say it wasn't anything she was eating or drinking (well, she did drink the oil, but she was having problems before then. That's enough to make you vomit, but not hallucinate). The well she was drinking from was clean. She never threw anybody down there. The detective said at the end that she was the only body discovered in the well. That's not all. Why would she throw anything down her only source of drinking water? She had to kill her siblings over the courses of days, weeks, or maybe even months, but she was having no problems hiding bodies inside barrels, trash bags, burying them, or even stuffing them in the walls.
We witnessed a girl going into a downward spiral of madness as she fought a loosing battle of her guilt. She looked at her mother and those she murdered and told herself that she was happy that they were dead, and going on about how much she enjoyed murdering them. You always loved them Alice, whether you accept that or not.
The girl said she threw her mother and other people down the Well. I don't think an insane person would care about water contamination.
alice after eating the bones:
"Delicious, finally some good freaking food"
This game was so much fun to watch at 3 am with the lights off, thanks Manly and dev!!! Can’t go wrong with a good ‘ol RPG maker horror :D
"Shut Up Ghosts; You're Already Dead."
Favorite line from this let's play, and in such a wonderfully dry delivery!
Aw I know people are shitting on the art style but I was genuinely compelled to watch to the end even as someone who has seen a bunch of horror media. It was a fun experience and a bit reminiscent of cat in the box with how contained and weird the story got. I think using disarmingly simple art and original assets threw me off from what I was expecting but it was fun, cute, self-contained, charming.
My day hasn't been that good especially now, but your uploads always make them better no matter the game quality or whatnot. Thanks man.
I feel the same. Hope your day gets better, or you have a better one soon
13:43 The way Manly stopped when he read "Hold SHIFT to run". That 'oh shit' moment. Every experienced horror game player knows that one. XD
That twist was interesting. The countdown to when “He” was coming was actually when the detective would show up? Like nothing creepy, she was just scared to be caught
Hey Manly, I think the idea is that the girl you’re playing as isn’t actually Alice! You’re probably playing as a skin walker, which is a myth about a creature that can steal peoples identities, but typically in horror games, they are perceived as “off”. The forest is potentially filled with these skin walkers, so either Alice is swapped with a skin walker after the first day, or she was a skin walker the whole time. There’s actually a really old horror game titled “Skin Walker” which gives a pretty good idea of how these creatures operate and it uses similar expressions that are off/bizarre in order to reinforce the idea that the characters are not who they say they are!
Oo thats a good theory :000
Esp considering the fact she mentioned one of the crates were full of skins (during the days she gradually fell into insanity)
@@fae1283 Oh good catch! Tbh I was mainly going off the fact that one of the book pages he reads are just skin walker lore, lol
@@nerdwithascreen143 also that would explain the black sludge being rot since the book also mentioned that
Manly actually played a skinwalker game before. Not sure if that’s the one you mean but boi was that game creepy! 8 years ago already.
@@Otakutori Yeah! That’s the one! I couldn’t recall if he played it or not, but there’s that one and then one from recently about being out in a cabin with your two friends? That one is a skin walker game too!
I like when the game tells you to press shift to run, theres this panic or terror as you hover your finger over the key, like, what am i gonna see? Even manly pauses then
This is a great game! I especially like the part where the girl talked to the normal well
The well never even spoke to her.... Creepy game but I feel like they could have done more with it.
That we saw, she was saying that she heard voices, and at one point directly said that the well spoke to her "They want me to be the thirteenth" (Body in the well)
But we don't see it ourselves, there' no text dialogue.
I think they would have gotten a lot with a whispering track, that slowly got louder as the days progressed until the last day where it was overpowering; bonus if it gets louder the closer you are to the well.
I honestly love how she just goes insane after like a few days
Edit: I also think that the scariest part about this game isn't the fact that she's haunted by her family, that she eats people and drinks blood, or that something is coming to her in a few days. But I just find her expressions and her face so creepy. Even her normal faces have a hint of evil in them. But that sprite with the human eyes and the weird looking mouth will be in my nightmares
13:43 Manly's worry about the text made me paranoid
I saw the thumbnail and wasn’t expecting much from the game but I am genuinely surprised, and I can’t wait to see more installments of the series. If the creator sees this I hope they keep going with game development because this was pretty good!
This is genuinely some of the best atmosphere I’ve seen in an rpgmaker game. Especially a horror one. Like, the nonchalance of it all really sells it. And the “Uh oh, I need to turn the generator back on! … Hold shift to run :)” was just. *Chef’s kiss* Incredible.
They mentioned the Skinwalker mythology so it could have been that spirit or a wendigo due to the hunger aspect and cannabalistic section causing the girl to commit those acts on its behalf or she became one of those creatures as a result of things that happened previously
Things I liked about the game: The changes in the environment and object interaction text each day, the fact that we never actually *see* anything in the well when she looks in and are just left with sounds and the anticipation of possibly seeing something, the feeling of being kind of just "dropped in" to a situation with no backstory and are trying to piece things together, the steadily declining mental state of the main character, and most of all, the idea of the bookshelf contents changing. I just think there's so many chances for clever clues and hints, simply being innocuously unsettling, or even red herrings in regards to what's going on. I also thought the parts where she was eating strange things actually brought a lot to the atmosphere of the game because it was so extreme that it leaves you wondering if she's even human.
Things I didn't like (And I know this is gonna come off as mean, but I swear that's not my intention, I just don't know how to word it better): The art (of the character portraits) was just too silly and ridiculous. In a different genre of game, I guess it could be quirky or charming, but here it damn near ruined the game for me because it broke the immersion every time with how cringy it was. The expressions and dialogue just had too many "try-hard edgy middle-schooler" vibes for me. I think the story itself has tons of potential but that some restraint would have done a lot here in making everything less on-the-nose. Nothing was left to the imagination. I would have appreciated a little more vagueness with recounting the murders instead of just straight-up unprompted "this is exactly what I did and who I did it to, here's my reason: I hated my family". I just think less exposition would have been more effective. Of course, these are just my opinions. Maybe the creator wasn't even going for a more serious horror game and actually wanted it to be campy. In that case, my analysis falls apart ¯\_(ツ)_/¯ Again, totally not trying to be mean, I just wanted to put my thoughts out there. Also, for anyone who read until this point, you're a frickin' champ, this is like one of the longest comments I've ever postedokaygoodbye.
28:38 that quip of yours got me to laugh out loud, something that isn't to common for me
This game is chock-full of unintentional humor. I love it
Why do i see you everywhere i go
@@ivotcomer3183 I would say "great minds think alike" but that would imply I have a great mind
-Also I'm kinda surprised, I thought most of my comments didn't really get seen much.- nevermind I see we are both big LISA fans, that probably explains it
@@no64256 how did you do that crossed off comment?
@@yannemirelle9479 you put a - where you want to start the cross out, and another - where you want it to end: and don't put a space in-between the letters
@@no64256 -ohok-
When jimmy falls down the well, we ignore it. *For all our sakes*
For the end where it says it couldnt ver the daughter
It Probably wraps around to the skinwalkers and how they can wear skin of their hosts
It would also wrap to the pinocchio story which was last stated
The well checking scene is the scariest thing everytime. Its like something is gonna pop out at any moment
37:26
man's spoke 5 different languages in less than a minute💀
30:25 I'm sorry but man this face always comes off as funny to me, especially right after the sequence that just happened
Nobody :
Manly : I'd better be careful with that _knoaife_
Wait, Manly's souls is empty AND full at the same time? Is it like a Schrodinger's soul?
O_o
Yes.
38:46 Oh hey, there are actually 12 sets of bones in there! Neat.
These "you are playing as the psycho!" games are so over the top they are hilarious. This is almost exactly like "To Do List"
Man, usually I tend to skip ahead in horror videos because I'm too impatient/spooked, but this one kept me hooked for some reason. Gave me chills at points. Thank Michaela Thisten, great job and I look forward to the next games!
“It’s stuck at 6:66.”
Sorry to break it to you, main protagonist, but that’s not a digital clock.
Well, even a none digital clock could have its hands stuck.
The craziness definitely amps up a lot as you go, but I felt it worked for this game. Some over-the-top horror can be fun.
24:36
"Hellooo~?"
She sounded like a cursed doll who goes stab-stab a person behind.
Yay~
It could use some polish but this game does an excellent job at setting an eerie mood. The "run" info popped up at the perfect time, making you think you're in danger and you'll need it soon but you didn't really need it soon enough making you confusedly paranoid. Admirable timing. I do think it should tame down the edgy aspects.
-Painting difference
2:26
7:04
-Plant
2:39
7:23
“Now it’s full. Like my soul”
Bless the heavens guys manly has a full soul today!
Finally after all these years!
It's a bit of an irony that the investigator at the ends asks himself if he found the culprit.
Thanks for uploading every night, Manly. We appreciate it!
Unfortunately for me it's day here :(
He uploads in the afternoon for me here
He uploads at [REDACTED] for me
40:32 Special Thanks: Archangel Michael
What?
*The burning ashes were still tasty, BUT I'M STILL STARVING*
Im sorry, What-?
Reminds me a lot of that game "to-do list" where you do a bunch of mundane tasks on an island while your character slowly loses his mind.
*Looks outside to see a demon*
Calmly responds: "No."
12:10
she might have gotten cholera and just went insane. dysentery is also possible, and she could've gotten them both. or she could just be crazy lol
It's not bad, but I feel like that thing that stalked you from the window was a little underused. The game kept hinting that someone was trying to get you, but all that comes is this kind of hellscape where nothing even pursues you.
This game is a great example of what a sane person thinks someone insane goes through.
talk about it...
it seems like the dev was trying really hard to make something disturbing - or shocking, at least - but the execution just looks... lazy? hopefully they get to release something better in the future
this isnt a Theory (i think shes a revived corpse) but the oil consumption reminds me of some bakeneko stories where you can tell a woman is a cat monster if she drinks lamp oil. it may seem random, but lamp oil was rarer and more expensive hundreds of years ago, so a monster that drank it like water really would be awful to have.
i like how horrific consumption is expanded in this. it isnt just oooo bodies, but contaminated water, ashes, and like. literal dry wood that pokes her throat. to me, that really points to her being some kind of undead creature, like a hungry ghost type entity.
That's a very interesting detail! Thank you!
@@lyrics_m_sic thanks! i immediately had a memory of an inuyasha chapter where a monster cat girl was revealed when she licked oil from a lamp, so i thought my connected dots would be a fun fact to share. :3
I actually like the art style a lot. It reminds me of Japanese RPG maker horrors from the mid-to-late 2000s, especially with the purple/red school uniform Alice wears.
A talking well can get pretty awkward sometimes!
37:29 Rare footage of a Korean man speaking to his Clothes
Also she has an action figure of Rene, so she's an Higurashi watcher, what was she expecting?
Ngl an anthology about a investigator looking into a horrifying maddening forrest is very interesting. The game itself was pretty average.
The "hold shift to run" was perfectly placed
There's nothing better than a nutritious bowl of bones and oil for breakfast.
My first impression of the task system was that of the game 'To Do List', only far more detailed. I look forward to seeing how the story plays out!
I love these types of games where it seems so normal at the start, but then shit hits the fan with enough time in the player character and environment. Well done to the developers for conveying this style of slow, but much appreciated style of horror. ❤️👍
I think you missed checking the bookshelf on the 2 more days when the phone rings.
Anyway, the classic decent into madness.
I guess the first book says it all.
He missed the bookshelf that day and the apple tree on the second to last day.
Every time he sees the word trash, he aggressively says garbage. What is this man’s grudge against the word trash?
Ikr 💀
@@Cyupidoli FINALLY SOMEONE AGREEAU