Love your videos man, my question is does this work with cycles? I do all the stuff you mention but when when i render my project the decal is just a black rectangle, it only looks good in 'view port shading' but not in cycles, any help is realy appreciated! thank you sir
Hi, it's been a while since you posted this, but I was wondering if there's a way to apply the Shrinkwrapped decal onto the texture of the object you're Shrinkwrapping it onto.
SO many video's made me think I had to add the shrink wrap to the object to be wrapped - yours the first to say wrap the detail to the object - so helpful!!
SO MUCH simpler and easier than the last four tutorials I watched showing how to achieve the exact same thing. Thanks for keeping thinks simple and sensible, you are the best!
Also go to "Object Data Properties>Visibility>Ray Visibility", and turn off Diffuse, Glossy and Shadow . This way the decal won't cast a shadow or anything on the surface of the target object.
What beautiful timing. A week ago i was looking and looking at how to add fish nets to a pre-existing model as a texture to cut down on polys. This definitely helps
Justin..you da man bro..this will keep me occupied until I get some spare cash for decal machine,I just bought fluent materializer on your recomendation.You are a top geezer,love you man, XX
Thanks. I've been using Decal Machine but there was one apparently simple object, a dished annulus, where it would not work despite many attempts. This got me out of trouble.
@6:44 I have tried selecting shade sharp or shade smooth and nothing makes a difference, the decal still has those hard edges conforming to the mesh of the target object (which has auto smooth on and looks nice). Decal has lots of subdivisions as well.
Great video! Im a total noob to blender... got a question: Is it possible to like reverse wrap an image, like importing an image, project it onto a cone & then unwrap/flatten the "warped-on-facets" onto a 2d plane? I'd like to do a laser engraving for a cone lamp so thebcone itself would be like a 3/4 packman circle, kinda like twisting a piece of paper into a cone. Thanks
Hello. Great video, the best one on the topic! I have a question about applying two decals onto a curved surface such that one part of each decal is overlapping the other. At some perspectives one appears at the front, and at others they switch order. Is there a way to force the order regardless of the camera perspective?
Excelente!!! Muchas gracias por compartir tu conocimiento. Lo voy a probar con un graffiti en una pared de ladrillos!!!! Gracias de nuevo, sis un máster!
I know I'm way late to the party, but I just found this video and was exactly what I needed. However, after I do this and I export into an stl the image doesn't show up. What are the steps after this that will allow me to export with image intact?
@@andyklyen6885 That might be viable, I just tried combing the images with the object and that did not work. I can see this being useful in scene setups of your own, but if you have to send it over to someone its almost a lost cause since they then have to set up the images as well, really neat trick nonetheless.
It's a different workflow, as you'd have to add the decal image in the base material node setup and position it with mapping coords, rather than using it as an object as in this video.
You can easily add it in the materials. And you will be able to move it there too with the mapping and texture coordinate nodes. But! Don't save it as one texture! That's a bad idea because then you'll be stuck with the position and adjusting it will be annoying. Instead you should pack the textures into the blend file. No need to send a bunch of textures to someone else, just the blend file. (It's like a zip file)
Hey so I got it working, but when I animate the object it's on (in my example rotation) it's not stuck to it. The shrink wrap will just rotate on it's on. Is this a simple fix?
Hi Justin, Thanks for the nice tutorial! I wanted to know if there's an option to "clip" the surface of the decal onto the base surface. I'm trying to place a texture decal into a part of a car dashboard, which is composed of some surfaces which are separated not in continuity (for example imagine the air vents which are all in various positions but they are in one layer of blender), so when I apply the srinkwrap it does the job wrapping the texture on the parts but also between them remains the unused parts of the texture. To be clear, Is like having a decal which is bigger than the target surface and when you apply the srinkwrap it doesn't crop the texture to the surface limits. I would appreciate any help or advice. Thank you!!!
I have rebuilt the scene with the cylinder. What I don’t like is that Blender still distorts the decal in the front view. Is there a way to avoid this?
So I'm trying to use this method on characters to create tattoos. Only problem is that when I go into Pose Mode and start moving stuff around, the decals don't move with it. Any help would be greatly appreciated!
I would have transferred the origin of the plane to the center of the sphere, this makes the plane align to the sphere when moving around. No need to re-adjust the rotation.
This is unique, I've tried the shrinkwrap modifier before when I was trying to create a road on some terrain and it didn't turn out too well haha. Do you know if it is possible to "apply a decal" to my car I am modeling and then texture bake the decal on the car? I just learned how to do that today.
I'm attempting to put a simple A4 paper (label,) onto an object but it deforms a lot and I'm not quite sure how to make it NOT deform just wrap around. any ideas?
Alpha Blend shows up for EVEE but not in Cycles. Will this work if later switch the renderer to Cycles? Thanks for your work sharing these tutorials btw.
The easiest solution is just to use the add-on "add images as planes" and it will do all of that work for you every time and it will work with all renderers.
Issue: Using Blender 2.8, import images as planes add on enabled. Tried to add an image as a plane and all I get is a gray plane no image showing also changed the opaque setting to alpha blend. Image won’t show.? Yes the image is a .png file
@@TheCGEssentials I was able to see the decal in texture paint but not in edit mode nor object mode. I’m a blender newbie, was able to hit a couple milestones! A hose and a chain link 😀
when i import my png (with no background) the same way as you so image as planes, it just imports a blank rectangle , any help in importing my logo? i made a vector in illustrator - many thanks!
I have watched many videos on UA-cam about decals in Blender. But none of them seems to be answering my question. How do you lock the decal onto the surface, so that even if the surface rotates or moves, it moves with the surface!?
Hi everyone! Let me know if you have any questions in the comments below! :)
You are AMAZING, sir🙏🏻❤
Awesome. Easy enough, but I'll raise you: can you bake the decal into the texture of the object? Will it look good?
Love your videos man, my question is does this work with cycles? I do all the stuff you mention but when when i render my project the decal is just a black rectangle, it only looks good in 'view port shading' but not in cycles, any help is realy appreciated! thank you sir
Hi, it's been a while since you posted this, but I was wondering if there's a way to apply the Shrinkwrapped decal onto the texture of the object you're Shrinkwrapping it onto.
i was wondering why my images kept importing as blank planes, do you have any solutions for that?
SO many video's made me think I had to add the shrink wrap to the object to be wrapped - yours the first to say wrap the detail to the object - so helpful!!
SO MUCH simpler and easier than the last four tutorials I watched showing how to achieve the exact same thing. Thanks for keeping thinks simple and sensible, you are the best!
Me too!😀
Also go to "Object Data Properties>Visibility>Ray Visibility", and turn off Diffuse, Glossy and Shadow . This way the decal won't cast a shadow or anything on the surface of the target object.
Thank you so much, it was driving me crazy 😆 I hope you have a great day!
@@MrSchneider1408 Thank you. Have a great day :D
I love the way you explain things so clearly and simpl Justin. And at the right pace. Not racing along like most others !!!!
Thank you for this, sir. Simple, elegant and effective. Even two years later.
Thank you a lot!!! I tried to find a way to apply logos or text on objects in a simple way and finally the answer I was looking for 🙏🏻
Glad that you are doing Blender too! I always watch your Sketchup tutorials too!
This was tremendously helpful, thank you.
Thanks! This seems to be the best (and easiest) method I've seen so far. Very helpful!
Glad it helped!
Great video, I like the short but sweet format.
Glad you liked it!
What beautiful timing. A week ago i was looking and looking at how to add fish nets to a pre-existing model as a texture to cut down on polys. This definitely helps
Glad it helped!
perfect! thank you, exactly what I was looking for.
thank you, very clear explanation, now i feel like a proficient user of decals
Thanks broham I needed that one. Thank you for taking the time to drop those critical skills for everyone to share 🙏
Best explanation for me so for to do this. Thanks. Helped a a lot
Justin..you da man bro..this will keep me occupied until I get some spare cash for decal machine,I just bought fluent materializer on your recomendation.You are a top geezer,love you man, XX
Thanks for the very clear and concise tutorial :)
Thanks this was so helpful for me to put continents on a globe!
Perfect and clear explanation, thank you! 👍
You talk like my dad and that’s the only reason I was able to understand what to do 😭🫶🏾 thank you !!
Great tutorial. Just found out you have other channels ie real time essentials which is great for unity too 👍
Lol - that's a new one - I do a bit of Unreal Engine over there too :)
Thanks. I've been using Decal Machine but there was one apparently simple object, a dished annulus, where it would not work despite many attempts. This got me out of trouble.
nice ad
@6:44 I have tried selecting shade sharp or shade smooth and nothing makes a difference, the decal still has those hard edges conforming to the mesh of the target object (which has auto smooth on and looks nice). Decal has lots of subdivisions as well.
Super concise and precise - awesome! Thanks for the quick bullet tips!
very awesome and easy to follow!!!!!!!!!!!!!!!!!!!!!!!
Great video. I've been wanting to know this exact procedure. Thank you so much. Liked, and Subscribed!
THANK YOUUUUUUUUUUUUUUUUUUUUUUU, NECESITABA ESTE TUTORIAL. EXCELENTE AMIGO
Great video! Im a total noob to blender... got a question: Is it possible to like reverse wrap an image, like importing an image, project it onto a cone & then unwrap/flatten the "warped-on-facets" onto a 2d plane?
I'd like to do a laser engraving for a cone lamp so thebcone itself would be like a 3/4 packman circle, kinda like twisting a piece of paper into a cone.
Thanks
Great video, I really like your way of explaining things. Succinct, but not leaving anything out. Thanks so much! 🙂
Hello. Great video, the best one on the topic! I have a question about applying two decals onto a curved surface such that one part of each decal is overlapping the other. At some perspectives one appears at the front, and at others they switch order. Is there a way to force the order regardless of the camera perspective?
Excelente!!! Muchas gracias por compartir tu conocimiento. Lo voy a probar con un graffiti en una pared de ladrillos!!!! Gracias de nuevo, sis un máster!
Thanks my dude!
Thanks, it helps me.👌
Thank you for sharing!
I know I'm way late to the party, but I just found this video and was exactly what I needed. However, after I do this and I export into an stl the image doesn't show up. What are the steps after this that will allow me to export with image intact?
Would it be possible to combine the projected texture with the original texture? So that you get only one mesh with one texture?
I am wondering the same thing. Depending on your asset it might make more sense to use it as an image texture maybe?
I guess you could do this in an image program? Both textures and decals are PNGs (I think) so just combine them in .Paint and save as a single Image?
@@andyklyen6885 That might be viable, I just tried combing the images with the object and that did not work. I can see this being useful in scene setups of your own, but if you have to send it over to someone its almost a lost cause since they then have to set up the images as well, really neat trick nonetheless.
It's a different workflow, as you'd have to add the decal image in the base material node setup and position it with mapping coords, rather than using it as an object as in this video.
You can easily add it in the materials. And you will be able to move it there too with the mapping and texture coordinate nodes.
But! Don't save it as one texture! That's a bad idea because then you'll be stuck with the position and adjusting it will be annoying. Instead you should pack the textures into the blend file. No need to send a bunch of textures to someone else, just the blend file. (It's like a zip file)
Great, thank you!
I'm hoping there will be soon an option like in vray6. That's much easier!
Hey so I got it working, but when I animate the object it's on (in my example rotation) it's not stuck to it. The shrink wrap will just rotate on it's on. Is this a simple fix?
Thanks for sharing this
Thank you 😭🙏🏼
Hi Justin, Thanks for the nice tutorial! I wanted to know if there's an option to "clip" the surface of the decal onto the base surface. I'm trying to place a texture decal into a part of a car dashboard, which is composed of some surfaces which are separated not in continuity (for example imagine the air vents which are all in various positions but they are in one layer of blender), so when I apply the srinkwrap it does the job wrapping the texture on the parts but also between them remains the unused parts of the texture.
To be clear, Is like having a decal which is bigger than the target surface and when you apply the srinkwrap it doesn't crop the texture to the surface limits.
I would appreciate any help or advice. Thank you!!!
I have rebuilt the scene with the cylinder. What I don’t like is that Blender still distorts the decal in the front view. Is there a way to avoid this?
So I'm trying to use this method on characters to create tattoos. Only problem is that when I go into Pose Mode and start moving stuff around, the decals don't move with it. Any help would be greatly appreciated!
maybe try cltr+j? I mean join it
@@nataliakarolewska7723 nope you have to bake the texture.
In Cycles, there will be a slight opaque background. It makes you see the borders of the plane. Any way to fix it?
I would have transferred the origin of the plane to the center of the sphere, this makes the plane align to the sphere when moving around. No need to re-adjust the rotation.
This is unique, I've tried the shrinkwrap modifier before when I was trying to create a road on some terrain and it didn't turn out too well haha. Do you know if it is possible to "apply a decal" to my car I am modeling and then texture bake the decal on the car? I just learned how to do that today.
How do you relink the decal if the original image has been moved to another folder?
my fav tutorial maker overall. my decal sort of distorts and becomes pinched in the center, any tips?
Try subdividing the mesh you’re shrinking to to add more detail?
I'm attempting to put a simple A4 paper (label,) onto an object but it deforms a lot and I'm not quite sure how to make it NOT deform just wrap around. any ideas?
Alpha Blend shows up for EVEE but not in Cycles. Will this work if later switch the renderer to Cycles?
Thanks for your work sharing these tutorials btw.
The easiest solution is just to use the add-on "add images as planes" and it will do all of that work for you every time and it will work with all renderers.
Yes, I tried it and it does work in Cycles too.
@@shivafool How did you make it work with cycels?!?! need to know thanks so much!
this method is super cool - how do I export it out into a .glb file and retain these modifiers? is that possible?
Thank you !
I followed this tutorial step by step but when I export it doesn’t show decal what could I be missing?
Issue: Using Blender 2.8, import images as planes add on enabled. Tried to add an image as a plane and all I get is a gray plane no image showing also changed the opaque setting to alpha blend. Image won’t show.? Yes the image is a .png file
Are you in material preview mode?
@@TheCGEssentials I was able to see the decal in texture paint but not in edit mode nor object mode. I’m a blender newbie, was able to hit a couple milestones! A hose and a chain link 😀
@@TheCGEssentials got a few decals on my project but computer slowed down. What’s recommended for a decent laptop to run blender in your opinion?
when i import my png (with no background) the same way as you so image as planes, it just imports a blank rectangle , any help in importing my logo? i made a vector in illustrator - many thanks!
this is damn amazing
How can this be done in cycles?
did you ever find out bro ?
@@ten-ub4xdHey! Unfortunately not. I'll let you know if I find out!
What do i do if my decal disappears if i go infront of it?
It seems that not works well on angle, like on an edge of a cube... how can I improve it?
Can you add some degradation to the decal?
I have watched many videos on UA-cam about decals in Blender. But none of them seems to be answering my question. How do you lock the decal onto the surface, so that even if the surface rotates or moves, it moves with the surface!?
Apply the modifier?
Guys if your decal still isnt smooth then try subdividing the object that you're applying the decal to :) I was stuck for a little while!
thank you
my images doesnt show, all that shows is a white rectangle, why?
Bro make tutorials on animating and rigging character
nice
🙏🏻
👍
:)
✊☕️🎩🎩🎩🙏
there are others simplest methods, with less time....(and words)
Shade Smooth does nothing
👍