hello caleb , i stuck in 2300s 😭 can you say me a thing for not to change my team everytime when i hard countered in lead and hard countered in the safe swap 😭
This video explains proper charge move timing very well. I was absolutely horrible at denying and sneaking fast moves, and only had a decent internet connection. That means I’ve been learning this proper fast move timing for months, which put me at a disadvantage against those with strong internet connections who could deny and sneak. I’m excited to see how this update will change the way gbl is played, and how it will even out the playing field for those like me who weren’t able to take advantage of such an inconsistent mechanic. Thanks for making this video and allowing those who weren’t used to this timing to start learning it quickly.
@@whatawer11 It felt like it wasn't even random, I was always the one getting consistently screwed over. I figured it's my internet connection but when I checked the wifi on my PC it was fast. I didn't get why their fast moves kept sneaking through but mine never did, I tried tapping faster, timing correctly, using weird tricks like tapping the charged attack button and then tapping somewhere else rapidly to "queue up other moves to confuse the system" or whatever the heck it was that I read somewhere online. %80 of the time their fast attacks would sneak through. Now the playing field is even. I like it.
I REALLLLYYYY need this vid because I dropped from 2400 to 2200 and im a legend ranked player. I know people like this new update but I hate it they should just let us deny and just fix the lag.
Sneaking in fast moves during charged attacks is an intended game mechanic. Niantic said so before. Charged attacks are supposed to take up 2 turns, which would allow for most fast moves to sneak in. It's better this way, when denial was the meta it made no sense to use anything but spammers who charge in 3-5 fast moves. Now you have to play better with your spammers, you have to sometimes throw the nuke move so as not to give your opponent too many free moves.
Still aint fixed bc when i do the bubbles for snorlax body slam it freezes mid bubble for 2 secs an by then i have a nice or great when it should have been an excellent smh
I think a problem that people might have as I do is that we usually count opponents' fast moves for charge move prediction. Having to count myself for optimized charge move timing while count opponents fast moves feel too overwhelming (well...at least for me) So a less optimized version for myself is to just focus on opponents fast move and don't throw charge moves right after the alignments. Not sure if it makes sense but sometimes if I do it well I guess it's working. Do you have any insight from that perspective how to optimize charge move timings?
You can count your own fast moves and keep in mind how many those mean for your opponent's fast moves. As in: 7 counters from my Toxi is optimal timing to throw against an umbreon; also, n that time, the umbreon threw 5 snarls, so, if they run confusion, they can unleash it the next turn
You'll have to look at each move's cast time. I'm gonna go with the above comment's example. Say, your opponent has Snarl. You count them going for 4 Snarls and then they throw the charged up Foul Play. Your Pokémon has Counter as a fast move. Snarl takes 1.50 seconds to cast, Counter takes only 1. It would take them 6 seconds to charge up to Foul Play. By that time you'd have gone for 6 Counters, and 1 extra if you managed to sneak one in (now that it's almost guaranteed you most likely will). That makes 7 Counters. Use your opponent's move count to deduce your own, take the charge move wait time as a "thinking break" and do the math. Never stop counting the opponent's moves.
I have trouble timing charge moves after a switch-in and fast moves aren’t lined up like the start of a battle. I try to wait until it looks like both our fast moves have started at the same time and then begin counting for timing purposes, but sometimes quite a few fast moves have been thrown before I recognize they’re lined up which can be bad. Is there a better way to time charge moves after a switch-in? Thanks for the help!
So if I feint the opponent's 2nd mon, have 1hp and a charged move stored why do I keep losing to their switch in? Every time the damage from their final mon kills me before I can release the charge move. I can't work out if that is the new intended mechanic... if it is, it sucks.
@@viniciuskfm fair enough. Still feel like a stored charge should have priority over the damage from a fast, but maybe that's a problem to be solved for 2024
Good luck having two charge moves ready, going up against a powered up Scrafty with a powered up counter, you loose two turns meaning those counters are going to hurt. Or going up against a shadow hypno that "sneaks" in two confusions.
True, but then you “sneak” a move back when they throw their charge move. If you don’t want them to sneak, throw on CMP or don’t throw a charge move at all. This update makes it consistent and more fair for all players.
Thank god for this update. Before this na players would throw on alignment and deny and then sneak to get unfair advantage. they would not even try to time moves
The mirror matches makes me really depressed. So basically there is nothing you can do to get ahead or behind in those matches. So those umbreon mirrors or the cress mirrors in ultra you can basically just look away from the screen until your switch clock comes up because there's nothing you can do to swing the match but pray you have some iv breakpoints or something over your opponent.
It's a mirror match. That's... literally the point. Imagine if in the VGC your cresselia vs enemy cresselia, you suddenly got to take 2 turns to their 1... it's asinine right? Before, you just prayed to RNG that you were more favorable with denials than them, which isn't really a fair system. Now arguably CMP is more important in a mirror match, but also keeping track of energy. You may choose to "catch" a move instead of staying in the mirror if you know you're losing CMP. But fear not! Mirror matches with cress has moonblast attack debuffs RNG that can completely swing the mirror =) You have something you can pray for.
Yeah, this makes moves like confusion and incinerate way too overpowered. There should be a drawback with these powerful moves. Now if you have two moves stored against a Hypno for example they can get two whole moves in while you throw. You shouldn't be penalized for storing moves. Now it doesn't even matter if you're conservative with your energy. It should be denied everytime. Game is definitely becoming less fun
Out of curiosity, was this information helpful or is this all old news? :D
hello caleb , i stuck in 2300s 😭 can you say me a thing for not to change my team everytime when i hard countered in lead and hard countered in the safe swap 😭
Old news, but good with a repetition 🙂
You're very good at explaining the mechanic 👍
Old
The news little bit old, however you explained it brilliantly
Very helpful
This video explains proper charge move timing very well. I was absolutely horrible at denying and sneaking fast moves, and only had a decent internet connection. That means I’ve been learning this proper fast move timing for months, which put me at a disadvantage against those with strong internet connections who could deny and sneak. I’m excited to see how this update will change the way gbl is played, and how it will even out the playing field for those like me who weren’t able to take advantage of such an inconsistent mechanic. Thanks for making this video and allowing those who weren’t used to this timing to start learning it quickly.
You were horrible at it because there was no skill involved. It was purely random
@@whatawer11 It felt like it wasn't even random, I was always the one getting consistently screwed over. I figured it's my internet connection but when I checked the wifi on my PC it was fast. I didn't get why their fast moves kept sneaking through but mine never did, I tried tapping faster, timing correctly, using weird tricks like tapping the charged attack button and then tapping somewhere else rapidly to "queue up other moves to confuse the system" or whatever the heck it was that I read somewhere online. %80 of the time their fast attacks would sneak through.
Now the playing field is even. I like it.
I REALLLLYYYY need this vid because I dropped from 2400 to 2200 and im a legend ranked player. I know people like this new update but I hate it they should just let us deny and just fix the lag.
Denying was a bug, which needed to be fixed.
Sneaking in fast moves during charged attacks is an intended game mechanic. Niantic said so before. Charged attacks are supposed to take up 2 turns, which would allow for most fast moves to sneak in.
It's better this way, when denial was the meta it made no sense to use anything but spammers who charge in 3-5 fast moves. Now you have to play better with your spammers, you have to sometimes throw the nuke move so as not to give your opponent too many free moves.
YESSS THANK YOU!
my girlfriend is new to PvP and I've been trying to give her tips about CM timing, really appreciate this video
Very pretty extremely helpful my friend!
Catching charge moves on a 4/5 turn pkmn and now getting a guaranteed fast move through is quite a game changer because you get 4/5 turns for free.
It's not guaranteed, sadly, despite recent update, I find that I sometimes get a fast move through but sometimes I don't.
Love the earrings Caleb!
Pls explain how you manage to count your charge move hits and the opponents
I'm still being denied my quick move when a trainer swaps in or when I swap in.
This doesn't happen all the time just occasionally.
Nice video. This is exactly what I was looking for. Probably will have to watch it a few more times, to understand it better, but nicely explained
Thanks.. this is stressing me out, I'll probably have to watch it a couple more time for it to sink in.
The video we all needed🧡🧡🧡🧡
Caleb are you available for coaching?
Still aint fixed bc when i do the bubbles for snorlax body slam it freezes mid bubble for 2 secs an by then i have a nice or great when it should have been an excellent smh
that's just your bad phone cpu
I think a problem that people might have as I do is that we usually count opponents' fast moves for charge move prediction.
Having to count myself for optimized charge move timing while count opponents fast moves feel too overwhelming (well...at least for me)
So a less optimized version for myself is to just focus on opponents fast move and don't throw charge moves right after the alignments. Not sure if it makes sense but sometimes if I do it well I guess it's working.
Do you have any insight from that perspective how to optimize charge move timings?
You can count your own fast moves and keep in mind how many those mean for your opponent's fast moves. As in: 7 counters from my Toxi is optimal timing to throw against an umbreon; also, n that time, the umbreon threw 5 snarls, so, if they run confusion, they can unleash it the next turn
You'll have to look at each move's cast time. I'm gonna go with the above comment's example. Say, your opponent has Snarl. You count them going for 4 Snarls and then they throw the charged up Foul Play. Your Pokémon has Counter as a fast move. Snarl takes 1.50 seconds to cast, Counter takes only 1. It would take them 6 seconds to charge up to Foul Play. By that time you'd have gone for 6 Counters, and 1 extra if you managed to sneak one in (now that it's almost guaranteed you most likely will). That makes 7 Counters.
Use your opponent's move count to deduce your own, take the charge move wait time as a "thinking break" and do the math. Never stop counting the opponent's moves.
Great info really it helps
People be sneaking in an entire incinerate because of this
Everything was going over my head😂
I have trouble timing charge moves after a switch-in and fast moves aren’t lined up like the start of a battle. I try to wait until it looks like both our fast moves have started at the same time and then begin counting for timing purposes, but sometimes quite a few fast moves have been thrown before I recognize they’re lined up which can be bad. Is there a better way to time charge moves after a switch-in? Thanks for the help!
Never clicked so fast in my life hahaha
So if I feint the opponent's 2nd mon, have 1hp and a charged move stored why do I keep losing to their switch in? Every time the damage from their final mon kills me before I can release the charge move. I can't work out if that is the new intended mechanic... if it is, it sucks.
If they have a 1 turn move, as dragon breath, you can't throw your charged one. But that's not new. Only the impossibility to deny it
@@viniciuskfm I'm now also experiencing this with two turn moves
@@jedimanelas then that's a case of lag
It still happens, unfortunately
@@viniciuskfm fair enough. Still feel like a stored charge should have priority over the damage from a fast, but maybe that's a problem to be solved for 2024
Good luck having two charge moves ready, going up against a powered up Scrafty with a powered up counter, you loose two turns meaning those counters are going to hurt. Or going up against a shadow hypno that "sneaks" in two confusions.
True, but then you “sneak” a move back when they throw their charge move. If you don’t want them to sneak, throw on CMP or don’t throw a charge move at all. This update makes it consistent and more fair for all players.
gliscor 4x resisted fury cutter bad timig=boost
Thank god for this update. Before this na players would throw on alignment and deny and then sneak to get unfair advantage. they would not even try to time moves
Hello celeb
Hi :)
I m so confused, I don’t even know how to tell if moves go through or how to count.
Old news for me ;)
She really is a drama queen! Great video!
The mirror matches makes me really depressed. So basically there is nothing you can do to get ahead or behind in those matches. So those umbreon mirrors or the cress mirrors in ultra you can basically just look away from the screen until your switch clock comes up because there's nothing you can do to swing the match but pray you have some iv breakpoints or something over your opponent.
It's a mirror match.
That's... literally the point. Imagine if in the VGC your cresselia vs enemy cresselia, you suddenly got to take 2 turns to their 1... it's asinine right?
Before, you just prayed to RNG that you were more favorable with denials than them, which isn't really a fair system. Now arguably CMP is more important in a mirror match, but also keeping track of energy. You may choose to "catch" a move instead of staying in the mirror if you know you're losing CMP.
But fear not!
Mirror matches with cress has moonblast attack debuffs RNG that can completely swing the mirror =) You have something you can pray for.
Play a less simple game and you don’t have this problem. As already mentioned, the previous RNG favoritism didn’t exactly make it more skill based.
Charm is a problem now lol
Hytyyyyyt
just leave Persian to sleep!^^
Too bad wallower left..
*No body cares about quitters.*
i dont like the fast move through 100% of the time, i would rather not have any move go through
Yeah, this makes moves like confusion and incinerate way too overpowered. There should be a drawback with these powerful moves. Now if you have two moves stored against a Hypno for example they can get two whole moves in while you throw. You shouldn't be penalized for storing moves. Now it doesn't even matter if you're conservative with your energy. It should be denied everytime. Game is definitely becoming less fun
Games trash now