How To WIN MORE Post-PvP Update! (Optimized Charge Move Timing)

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  • Опубліковано 24 лип 2024
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    Timestamps:
    00:00 - Intro
    03:09 - Mirror Matchup
    04:49 - Optimized vs Non-Optimized Difference
    08:20 - Optimal Charge Move Timing Chart
    10:34 - 1 Turn vs 2 Turn
    11:39 - 1 Turn vs 3 Turn
    12:25 - 1 Turn vs 4 Turn
    12:56 - 1 Turn vs 5 Turn
    13:09 - 2 Turn vs 3 Turn
    13:54 - 2 Turn vs 4 Turn
    14:41 - 2 Turn vs 5 Turn
    15:22 - 3 Turn vs 4 Turn
    15:57 - 3 Turn vs 5 Turn
    16:35 - 4 Turn vs 5 Turn
    17:11 - Longer Turn vs Shorter Turn
    19:07 - Final Thoughts
    19:33 - Outro
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  • Ігри

КОМЕНТАРІ • 80

  • @CalebPeng
    @CalebPeng  2 роки тому +49

    Out of curiosity, was this information helpful or is this all old news? :D

    • @erdememresanal5695
      @erdememresanal5695 2 роки тому

      hello caleb , i stuck in 2300s 😭 can you say me a thing for not to change my team everytime when i hard countered in lead and hard countered in the safe swap 😭

    • @adammolnar4801
      @adammolnar4801 2 роки тому +8

      Old news, but good with a repetition 🙂
      You're very good at explaining the mechanic 👍

    • @willie333b
      @willie333b 2 роки тому +2

      Old

    • @juriehayes9436
      @juriehayes9436 2 роки тому +4

      The news little bit old, however you explained it brilliantly

    • @yinkade
      @yinkade 2 роки тому +5

      Very helpful

  • @JoseMorales-su8ol
    @JoseMorales-su8ol Рік тому +1

    Very pretty extremely helpful my friend!

  • @IkeTheBot
    @IkeTheBot 2 роки тому +5

    This video explains proper charge move timing very well. I was absolutely horrible at denying and sneaking fast moves, and only had a decent internet connection. That means I’ve been learning this proper fast move timing for months, which put me at a disadvantage against those with strong internet connections who could deny and sneak. I’m excited to see how this update will change the way gbl is played, and how it will even out the playing field for those like me who weren’t able to take advantage of such an inconsistent mechanic. Thanks for making this video and allowing those who weren’t used to this timing to start learning it quickly.

    • @whatawer11
      @whatawer11 2 роки тому

      You were horrible at it because there was no skill involved. It was purely random

    • @masterblaster2678
      @masterblaster2678 2 роки тому

      @@whatawer11 It felt like it wasn't even random, I was always the one getting consistently screwed over. I figured it's my internet connection but when I checked the wifi on my PC it was fast. I didn't get why their fast moves kept sneaking through but mine never did, I tried tapping faster, timing correctly, using weird tricks like tapping the charged attack button and then tapping somewhere else rapidly to "queue up other moves to confuse the system" or whatever the heck it was that I read somewhere online. %80 of the time their fast attacks would sneak through.
      Now the playing field is even. I like it.

  • @XYZeke
    @XYZeke 2 роки тому +4

    YESSS THANK YOU!
    my girlfriend is new to PvP and I've been trying to give her tips about CM timing, really appreciate this video

  • @flightxcatcher1601
    @flightxcatcher1601 2 роки тому +8

    I REALLLLYYYY need this vid because I dropped from 2400 to 2200 and im a legend ranked player. I know people like this new update but I hate it they should just let us deny and just fix the lag.

    • @toke4202
      @toke4202 2 роки тому

      Denying was a bug, which needed to be fixed.

    • @masterblaster2678
      @masterblaster2678 2 роки тому +1

      Sneaking in fast moves during charged attacks is an intended game mechanic. Niantic said so before. Charged attacks are supposed to take up 2 turns, which would allow for most fast moves to sneak in.
      It's better this way, when denial was the meta it made no sense to use anything but spammers who charge in 3-5 fast moves. Now you have to play better with your spammers, you have to sometimes throw the nuke move so as not to give your opponent too many free moves.

  • @orange4755
    @orange4755 2 роки тому +1

    The video we all needed🧡🧡🧡🧡

  • @bhaveshmehta8160
    @bhaveshmehta8160 2 роки тому +1

    Great info really it helps

  • @chinnychinchin89
    @chinnychinchin89 2 роки тому

    Thanks.. this is stressing me out, I'll probably have to watch it a couple more time for it to sink in.

  • @ValleySun
    @ValleySun 2 роки тому +1

    Nice video. This is exactly what I was looking for. Probably will have to watch it a few more times, to understand it better, but nicely explained

  • @Fiyaaaahh
    @Fiyaaaahh 2 роки тому +4

    Catching charge moves on a 4/5 turn pkmn and now getting a guaranteed fast move through is quite a game changer because you get 4/5 turns for free.

    • @hemerocallis463
      @hemerocallis463 2 роки тому

      It's not guaranteed, sadly, despite recent update, I find that I sometimes get a fast move through but sometimes I don't.

  • @penguinboy62
    @penguinboy62 2 роки тому +3

    Love the earrings Caleb!

  • @yokaibyte2133
    @yokaibyte2133 2 роки тому +2

    I'm still being denied my quick move when a trainer swaps in or when I swap in.
    This doesn't happen all the time just occasionally.

  • @karan_rajput75
    @karan_rajput75 2 роки тому +1

    Everything was going over my head😂

  • @luiseb6430
    @luiseb6430 Рік тому

    Pls explain how you manage to count your charge move hits and the opponents

  • @conrad882
    @conrad882 2 роки тому

    I have trouble timing charge moves after a switch-in and fast moves aren’t lined up like the start of a battle. I try to wait until it looks like both our fast moves have started at the same time and then begin counting for timing purposes, but sometimes quite a few fast moves have been thrown before I recognize they’re lined up which can be bad. Is there a better way to time charge moves after a switch-in? Thanks for the help!

  • @flightxcatcher1601
    @flightxcatcher1601 2 роки тому +2

    People be sneaking in an entire incinerate because of this

  • @chadmabe7069
    @chadmabe7069 2 роки тому +1

    Still aint fixed bc when i do the bubbles for snorlax body slam it freezes mid bubble for 2 secs an by then i have a nice or great when it should have been an excellent smh

  • @mlsdo2000
    @mlsdo2000 2 роки тому

    Caleb are you available for coaching?

  • @MegaSasuke6666
    @MegaSasuke6666 2 роки тому +2

    Never clicked so fast in my life hahaha

  • @jedimanelas
    @jedimanelas 2 роки тому

    So if I feint the opponent's 2nd mon, have 1hp and a charged move stored why do I keep losing to their switch in? Every time the damage from their final mon kills me before I can release the charge move. I can't work out if that is the new intended mechanic... if it is, it sucks.

    • @viniciuskfm
      @viniciuskfm 2 роки тому

      If they have a 1 turn move, as dragon breath, you can't throw your charged one. But that's not new. Only the impossibility to deny it

    • @jedimanelas
      @jedimanelas 2 роки тому

      @@viniciuskfm I'm now also experiencing this with two turn moves

    • @viniciuskfm
      @viniciuskfm 2 роки тому

      @@jedimanelas then that's a case of lag
      It still happens, unfortunately

    • @jedimanelas
      @jedimanelas 2 роки тому +1

      @@viniciuskfm fair enough. Still feel like a stored charge should have priority over the damage from a fast, but maybe that's a problem to be solved for 2024

  • @shiun1509
    @shiun1509 2 роки тому +4

    I think a problem that people might have as I do is that we usually count opponents' fast moves for charge move prediction.
    Having to count myself for optimized charge move timing while count opponents fast moves feel too overwhelming (well...at least for me)
    So a less optimized version for myself is to just focus on opponents fast move and don't throw charge moves right after the alignments. Not sure if it makes sense but sometimes if I do it well I guess it's working.
    Do you have any insight from that perspective how to optimize charge move timings?

    • @viniciuskfm
      @viniciuskfm 2 роки тому

      You can count your own fast moves and keep in mind how many those mean for your opponent's fast moves. As in: 7 counters from my Toxi is optimal timing to throw against an umbreon; also, n that time, the umbreon threw 5 snarls, so, if they run confusion, they can unleash it the next turn

    • @masterblaster2678
      @masterblaster2678 2 роки тому

      You'll have to look at each move's cast time. I'm gonna go with the above comment's example. Say, your opponent has Snarl. You count them going for 4 Snarls and then they throw the charged up Foul Play. Your Pokémon has Counter as a fast move. Snarl takes 1.50 seconds to cast, Counter takes only 1. It would take them 6 seconds to charge up to Foul Play. By that time you'd have gone for 6 Counters, and 1 extra if you managed to sneak one in (now that it's almost guaranteed you most likely will). That makes 7 Counters.
      Use your opponent's move count to deduce your own, take the charge move wait time as a "thinking break" and do the math. Never stop counting the opponent's moves.

  • @adamjanvars9202
    @adamjanvars9202 2 роки тому

    gliscor 4x resisted fury cutter bad timig=boost

  • @hecto_del_angel
    @hecto_del_angel 2 роки тому +2

    Good luck having two charge moves ready, going up against a powered up Scrafty with a powered up counter, you loose two turns meaning those counters are going to hurt. Or going up against a shadow hypno that "sneaks" in two confusions.

    • @IkeTheBot
      @IkeTheBot 2 роки тому +1

      True, but then you “sneak” a move back when they throw their charge move. If you don’t want them to sneak, throw on CMP or don’t throw a charge move at all. This update makes it consistent and more fair for all players.

  • @Somogyii
    @Somogyii 2 роки тому

    Old news for me ;)

  • @chintu6305
    @chintu6305 2 роки тому +1

    Hello celeb

  • @stbn100san00
    @stbn100san00 2 роки тому

    Charm is a problem now lol

  • @MonachusRex
    @MonachusRex 2 роки тому +1

    Thank god for this update. Before this na players would throw on alignment and deny and then sneak to get unfair advantage. they would not even try to time moves

  • @glockroo
    @glockroo 2 роки тому

    I m so confused, I don’t even know how to tell if moves go through or how to count.

  • @Yahwertle
    @Yahwertle 2 роки тому

    She really is a drama queen! Great video!

  • @bearson4075
    @bearson4075 2 роки тому

    The mirror matches makes me really depressed. So basically there is nothing you can do to get ahead or behind in those matches. So those umbreon mirrors or the cress mirrors in ultra you can basically just look away from the screen until your switch clock comes up because there's nothing you can do to swing the match but pray you have some iv breakpoints or something over your opponent.

    • @XKoribanX
      @XKoribanX 2 роки тому +7

      It's a mirror match.
      That's... literally the point. Imagine if in the VGC your cresselia vs enemy cresselia, you suddenly got to take 2 turns to their 1... it's asinine right?
      Before, you just prayed to RNG that you were more favorable with denials than them, which isn't really a fair system. Now arguably CMP is more important in a mirror match, but also keeping track of energy. You may choose to "catch" a move instead of staying in the mirror if you know you're losing CMP.
      But fear not!
      Mirror matches with cress has moonblast attack debuffs RNG that can completely swing the mirror =) You have something you can pray for.

    • @PetterNe
      @PetterNe 2 роки тому

      Play a less simple game and you don’t have this problem. As already mentioned, the previous RNG favoritism didn’t exactly make it more skill based.

  • @JeanAlexBernardin
    @JeanAlexBernardin 2 роки тому

    Hytyyyyyt

  • @kakashihatake8511
    @kakashihatake8511 2 роки тому

    just leave Persian to sleep!^^

  • @SAlma-kw7to
    @SAlma-kw7to 2 роки тому +1

    Too bad wallower left..

    • @Coldfeverx3
      @Coldfeverx3 2 роки тому

      *No body cares about quitters.*

  • @strw_skll
    @strw_skll 2 роки тому +3

    i dont like the fast move through 100% of the time, i would rather not have any move go through

    • @XXLRebel
      @XXLRebel 2 роки тому +2

      Yeah, this makes moves like confusion and incinerate way too overpowered. There should be a drawback with these powerful moves. Now if you have two moves stored against a Hypno for example they can get two whole moves in while you throw. You shouldn't be penalized for storing moves. Now it doesn't even matter if you're conservative with your energy. It should be denied everytime. Game is definitely becoming less fun

  • @robbie8407
    @robbie8407 2 роки тому

    Games trash now