How to MASTER Fast Move Alignment/Charge Move Timing | Legendary PvP Strategies Pokemon Go

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  • Опубліковано 8 січ 2025

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  • @themegashuckle9316
    @themegashuckle9316 3 роки тому +43

    It’s awesome to have a content creator who’s a teacher and can really break this down I think this stuff has finally click for me

  • @pat1263
    @pat1263 3 роки тому +94

    that pose on the thumbnail is what keeps me coming back

    • @chaotixskulls7051
      @chaotixskulls7051 3 роки тому +8

      hes like a skeleton 😂

    • @jankees4037
      @jankees4037 3 роки тому +2

      You're a runner or you are team yellow.

    • @pat1263
      @pat1263 3 роки тому +1

      @@jankees4037 runner:no team yellow:yes ; i just think the pose looks funny haha

    • @Amoriskij
      @Amoriskij 3 роки тому

      Lol

    • @matt9618
      @matt9618 3 роки тому +2

      ChaotiX SkuLLS just tall and skinny. no hate

  • @jensmartinsndergaard8716
    @jensmartinsndergaard8716 3 роки тому +18

    Note: Getting a free fast move when throwing on alignment is the intended behaviour. Fast move denials are unintended.
    Second note: Throwing on alignment is a high level strategy when you will win CMP, and you know the opponent will throw on that turn.
    Third note: Great video!

    • @sadiemixer8744
      @sadiemixer8744 3 роки тому +1

      If that's the intended behavior, how come it doesn't happen all the time consistently?

    • @jensmartinsndergaard8716
      @jensmartinsndergaard8716 3 роки тому +2

      @@sadiemixer8744 It used to happen consitently until Niantic dropped an update that was aimed to fix an exploit.
      The exploit was a program that could speed up the game, making your charge attack animation finish quicker, and allow you to get a couple of free fast attacks before your opponent could move again.

    • @AB-ee5tb
      @AB-ee5tb 3 роки тому

      ???

    • @deadpeng
      @deadpeng 3 роки тому

      I agree that same turn attack denial is no longer consistent. Say 2 turn vs 2 turn. However, some opponent can still not let a single move leak through in a mirror match up in my observation. How???

    • @nirupamkeshav5875
      @nirupamkeshav5875 Рік тому

      @@deadpeng the only way to to deny is when you throw on cmp , or in the middle of your animation ig

  • @sillykyle17
    @sillykyle17 3 роки тому +30

    Fast move alignment would actually be a really great and incredibly skill-testing mechanic IF it worked consistently. Since it doesn't, it ends up being an absolutely putrid mechanic that very often decides matches based on luck/ping.

    • @jkwashko
      @jkwashko 3 роки тому +1

      I think the question is the "consistency" of it though. Ping/Lag is something we'll never be able to control, but ultimately piloting does very much contribute to wins. If I have an opponent using Confusion and I'm throwing Dragon Breath, you can bet I'm loading up as much as possible on their final animation; likewise, I know not to try to throw right at the alignment point if I can avoid it, to prevent giving up a bunch of unnecessary energy.
      Ultimately I think it can be used as a metric to measure skill, is my point.

  • @amitabhachaki2868
    @amitabhachaki2868 3 роки тому +1

    This video is the only one where I have truely understood about charge move denial. Your explanation is very simple and easy to understand. Thank u so much.

  • @Masrii
    @Masrii 3 роки тому +1

    Case can be made for example with 2 against 4 turn moves. You can risk your charge moves on alignment. It's 50:50 chance of enemy getting 4 turns of energy, but if you do it in the middle, there is 100% chance of them getting 2 turns of energy. So basically, if you have very good internet connection and can make it even 51:49 chance, it could be worth it :D But of course it depends on the situation. If you are in the losing position and this can save your game, go for it. If you win by playing it safe, do it in the middle.

  • @AllijahMotikaMusic
    @AllijahMotikaMusic 3 роки тому

    Explaining this musically is the first time it’s actually seemed accessible to me. Counting these as 16th, 8th, quarter notes, etc is gonna make it so much simpler on my brain and also much more fun!

  • @etanrh7789
    @etanrh7789 3 роки тому +3

    Thanks for using that analogy of BPM. I’m a drummer and this definitely helped explain.

  • @jedimullet
    @jedimullet 3 роки тому +1

    Honestly the most useful video about PVP that I've seen. Thank you so much man!

  • @massi4h
    @massi4h 3 роки тому +3

    It's a bit of an advanced strategy but I think it is worthwhile to use your charge move on alignment if you expect them to throw a charge move on that same turn, especially if you know you will win cmp and then they get no free turns at all.

  • @PunisherBlaine
    @PunisherBlaine 3 роки тому +5

    Are you able to count your fast moves and opponent's at the same time? I mean the biggest challenge for me to implement this technique would be this because I would be lost. :D
    So basically I need to learn duration of each or at least most common fast moves, then their energy gain and energy cost of charge moves. I already know at least which charge moves most of the pokemon have. Then I should learn to count my fast moves to be able to properly time my charge moves and at the same time count fast moves of my opponent to know when they will have specific charge move. That's tough, I mean I really admire you guys that you are able to learn it and properly use in your games. I would like to get better at pvp but this seems pretty impossible for me to learn.

  • @XenoGuy53
    @XenoGuy53 3 роки тому

    This was super helpful. I really appreciate the approach of "the game will lag" so let's make the minimal impact

  • @blaatmaar1024
    @blaatmaar1024 3 роки тому +2

    As a musician I love that you involved music in explaining this :D Awesome!

  • @adamscharfman9749
    @adamscharfman9749 3 роки тому

    No one talks about this really but I really like your approach. Seems like it’s really optimized to the realities of the game. Great work!

  • @SpiralstaticXX
    @SpiralstaticXX Рік тому

    2 years old and still super relevant today. Miss you brother. Hope you come back soon😢

  • @kongtony9867
    @kongtony9867 3 роки тому +20

    When you counting fast move in the battle, im feel like you're there teaching music

  • @PapperLapper
    @PapperLapper 3 роки тому +42

    I've always thought this made so much more sense. "Fast move denial" is extremely inconsistent. It's basically not even a technique when it works just as inconsistently as mashing the charge move, it just feels like holding down B when trying to catch pokemon in the main games.... Just makes more sense to minimize loss in a consistent way like this when the game is like this

    • @mauvrion_fries
      @mauvrion_fries 3 роки тому +2

      I only find fast move denial remotely useful in a mirror or at least when two moves are the same duration. It still isn't consistent, but at least I feel like I'm making a difference somehow. Just like mashing B on my gameboy when I was 10 haha

    • @papelurs
      @papelurs 3 роки тому

      Unfortunately for me fast move denial is always very consistent, I never get free fast moves, but my opponents always do. I feel like there is nothing I can do when I'm in a 2 turn fast move mirror. Maybe tap faster (?) probably not.

    • @Mattress1000
      @Mattress1000 3 роки тому +4

      @@papelurs my theory is that this is related to lag. I live in New Zealand and the same thing happens to me regularly even if I perform fast move denial. I actually don’t think the fast move denial works at all. What we are simply seeing is moves slip through (or not) due to lag between players/server.

    • @rainer-lax2967
      @rainer-lax2967 3 роки тому

      ya i definitely think that because of many different issue like server lag, service provider lag, and maybe even region contribute to the inconsistancies. I always throw one turn before my opponent finish just in case

    • @scottryker11
      @scottryker11 3 роки тому

      i guess Im randomly asking but does any of you know a trick to get back into an instagram account..?
      I stupidly forgot the password. I appreciate any help you can offer me.

  • @rahilanees2343
    @rahilanees2343 3 роки тому +7

    FPSticks showing us his 3 2 polyrhythms without being on the kit

  • @Streetfare90
    @Streetfare90 3 роки тому +9

    THANK U FOR DOING THESE! 😁

  • @mauvrion_fries
    @mauvrion_fries 3 роки тому

    I'm not musically inclined at all but I do have a couple drummer friends in my circle. So you're keeping track of your own counts, but also keeping track of your opponent so you know what move they've built up to. You're counting two different move durations. Essentially polyrhythms. I never thought a tapping game could get so cerebral haha

  • @amyheyamy
    @amyheyamy 3 роки тому +1

    This is the best video that explains this technique. Learned a lot. Thank you!

  • @Mattress1000
    @Mattress1000 3 роки тому +1

    Fantastic video and excellent analysis. My theory is that “fast move denial” doesn’t actually work. When moves slip through (or not) what we are seeing is lag between players/servers. Those players who live closer to the servers are more able to stop opponent fast moves slipping through while having more chance at getting their own fast moves through. The inconsistency we see is the inconsistency of lag.
    That’s why this video is so great. It provides a more consistent method of reducing free energy.

  • @JAJ8585
    @JAJ8585 3 роки тому +4

    You’ve done an excellent job explaining this. I’ve been trying to wrap my head around this mechanic for a while now. Your video just made it click for me. Thank you!

  • @micahdpt1215
    @micahdpt1215 3 роки тому

    First, excellent content! I know this took a lot of time. I think it's worth mentioning that there are "pinch" situations where throwing with alignment to attempt to fast move deny is your only win condition; in other words, you cannot afford to give your opponent the free energy throwing out of alignment.
    I think your philosophy of playing is solid. Be consistent and in the long run you'll come out better off. Never bait. Throw out of alignment whenever possible. Over time, you'll accumulate more wins.

  • @GenieGin13
    @GenieGin13 3 роки тому

    this gave me flashbacks to piano exercises in polyrhythms and practicing them to no end in prepping for a CM level test. i can play pieces with difficult varying LH and RH given the time to master them but polyrhythms in the upper levels was a different mind game and counting over and over

  • @markguo7612
    @markguo7612 3 роки тому +1

    This counting group technique is also very helpful!

  • @kylercredit
    @kylercredit 3 роки тому

    I think it is also worth noting damage denial as well as avoiding sack swaps.
    I could be wrong, but I think with damage denial you have to allow 2 turns of space to avoid damage.
    For example sceptile against rapidash (fury cutter vs incinerate) sceptile could get 3 free fury cutters then throw, KO rapidash and not take damage. If sceptile throws 4 fury cutters I believe the damage goes through for the incinerate.
    Same thing with sack swaps, I think. (correct me if I am wrong.) Allowing 2 turns of space guarantees no sack swap will happen.
    Hopefully that makes sense/is useful!

  • @christophalypse98
    @christophalypse98 3 роки тому

    It's funny because I feel like I understand the mechanic pretty well, but I view it the same way you're explaining it. Lol. Tried "Denying" 3 or 4 turn moves and they always get one through. Good to see a pro put it the way I see it. Thanks for this video and in depth explanations Taylor! 😁

  • @lukecooper8265
    @lukecooper8265 3 роки тому

    My PvPAcademia have also done quite an informative video on this topic featuring Elisa Nobile, she uses some cool charts to help highlight this issue too. Thanks for the great content as always FPSticks!

  • @wouldbeawesome
    @wouldbeawesome 3 роки тому +1

    Awesome video, going to watch this a few times I think! Thank you for sharing!

  • @milg44
    @milg44 3 роки тому

    Wow that made so much sense thanks man. The tables really helped and breaking it down step by step

  • @RikipediaGO
    @RikipediaGO 3 роки тому

    Great tutorial! The inconsistency of fast move denial just makes it seem like it is just RNG with a lucky streak that had given rise to a superstition that the technique works.

  • @anthonydibenedetto1538
    @anthonydibenedetto1538 3 роки тому

    I never thought to count moves like counting rests, genius

  • @markguo7612
    @markguo7612 3 роки тому +1

    I think your explanation makes the most sense.

  • @jayr2944
    @jayr2944 3 роки тому

    Very insightful. Thanks for illustrating this so well.

  • @mintchoco5640
    @mintchoco5640 3 роки тому

    FPSticks with the polyrhythm knowledge coming in clutch

  • @h3nry159
    @h3nry159 3 роки тому

    Hey dude I didn't know of this mechanic, thank you so much for teaching us about it, you are one of the best content creators out there and very well explained. Keep it up, suscribing

  • @vftw6086
    @vftw6086 3 роки тому +2

    Really really really appreciate this sort of videos every now and then. It's more value adding than show casing battles every time. Thanks dude! You deserve 200k subs by the end of the year!

  • @Nz_Miz
    @Nz_Miz 3 роки тому

    Thank u i should have watched this on release but here now thanks again for the great content

  • @carljones4241
    @carljones4241 3 роки тому +1

    Such a good video, really helpful!

  • @schuckb12
    @schuckb12 3 роки тому

    Was waiting for something like this!

  • @foundationsmedicalinformat2420
    @foundationsmedicalinformat2420 3 роки тому +2

    LOVE this style of video!

  • @laurenciocara
    @laurenciocara 3 роки тому

    Super-cool man! I don't know if I'll be able to use it, but man, awesome work here.

  • @sdkboss
    @sdkboss 3 роки тому +2

    Thanks for your time and efforts! I would like to see a mirror match as well. Two Empoleons with waterfall for example on the lead, whoever gets the extra fast move gains the switch but not always obvious... I guess the one with the biggest atk is slightly faster for the very first fast move and after a charged?

  • @maxcelestin2446
    @maxcelestin2446 3 роки тому

    great video, needs to watch multiple times

  • @cristianbelpanno5453
    @cristianbelpanno5453 3 роки тому +1

    love this kind of videos

  • @pasutnuntavorakarn927
    @pasutnuntavorakarn927 3 роки тому +31

    Fact : Charms always went through when the timing is sync even you do a fast move denial.(just my personal opn lmao)

    • @padaily654
      @padaily654 3 роки тому +3

      So DAMN TRUE

    • @Zack_Attack_26
      @Zack_Attack_26 3 роки тому +6

      So true! I'm convinced that Charm is the only fast move that cannot be denied. My opponent always gets one through.

    • @Drengen10
      @Drengen10 3 роки тому +6

      Fact: Fast move denial doesnt work, it's 50/50 regardless.
      Also fact: The fact it's not consistent is the worst PVP mechanic in the game.

    • @realpro8817
      @realpro8817 3 роки тому +5

      You wrote all that and couldn't write three more letters to complete the word "opinion"?

    • @maxs4434
      @maxs4434 3 роки тому +1

      Shadow claw too

  • @Zack_Attack_26
    @Zack_Attack_26 3 роки тому

    Thanks man for the informative video! This was very helpful.

  • @emmamedinam
    @emmamedinam 3 роки тому

    Your a guru battler, i really enjoy all this information

  • @gabrielmeireles928
    @gabrielmeireles928 3 роки тому +5

    2:25 When I'm in a hurry and people are too damn slow.

  • @paulvpokemon9217
    @paulvpokemon9217 3 роки тому

    Great information, thank you! Now to try and put it in to practice...

  • @viewcool245
    @viewcool245 3 роки тому

    Thank you so much for these kind of teaching. Excellent!!!!!!!

  • @Gustangela
    @Gustangela 3 роки тому

    Thank you! I have asked for this kind of content! :)

  • @waldos97
    @waldos97 3 роки тому

    Damn good video man! you're not the legend we deserve but the one we need!

  • @Dtyler171
    @Dtyler171 3 роки тому +40

    Step 1: wait until Niantic fixes the latency issues

    • @sillykyle17
      @sillykyle17 3 роки тому +21

      Step 2: don't worry, you won't get to step 2

    • @LiThePear
      @LiThePear 3 роки тому +3

      you cant fix latency issues lol. its basic physics. light can only travel that fast, it is not instantaneous. there will always be a few ms of lag. but you can try to reduce the lag.

    • @sillykyle17
      @sillykyle17 3 роки тому +1

      @@LiThePear The problem isn't latency existing, the problem is how it effects the game.

    • @jimhuang6225
      @jimhuang6225 3 роки тому

      @@LiThePear there is a few hundred ms actually, 2 turns or more worth of moves can go off before the game registers me pressing a charged move meaning at least 500 - 1000 ms of latency.

  • @Duelerama90
    @Duelerama90 3 роки тому +4

    My head can't hold this much info at once; Ow! This is why I suck in high ranks.

    • @seekingtrue9946
      @seekingtrue9946 3 роки тому

      It's because, he didn't do it correctly.
      Most people want a basic understanding not a 30 min video about everything.

  • @MajinSageofDarkness
    @MajinSageofDarkness 3 роки тому

    This was SO helpful! Thank you so much

  • @rohitmahajan28
    @rohitmahajan28 3 роки тому

    thanks for the informative vid fp!!

  • @pcooper-chi
    @pcooper-chi 3 роки тому

    Very nice explanation, thank you.

  • @Drengen10
    @Drengen10 3 роки тому +2

    Need one for mirror matches or similar turn moves!

  • @Grav3s07
    @Grav3s07 3 роки тому

    Thanks for the deep breakdown 🤟

  • @123mooseboy
    @123mooseboy 3 роки тому +1

    @fpsticks what is your advice for simultaneously counting the opponents fast move count and counts for alignment?

  • @Stawgs
    @Stawgs 3 роки тому

    Ayy someone that actually knows how the game works, nice. I think you are correct sir.

  • @archiesweran5338
    @archiesweran5338 3 роки тому +4

    Thank you so much 👍👍

  • @josephdolph8474
    @josephdolph8474 3 роки тому

    Great content thanks for making me a better battler!

  • @danielsessa
    @danielsessa 3 роки тому

    Very good! Congratulations and thank you!

  • @_Amit_Sunil
    @_Amit_Sunil 3 роки тому +1

    Of course I finally understand this when a music teacher explains it 🙏🏽
    So what does that mean for 2 v 2, 3 v 3, 4 v 4 etc? Throw in the middle of your animation?

    • @sillykyle17
      @sillykyle17 3 роки тому +3

      You can't throw a charge move in the middle of your own fast move. If you and your opponent have fast moves of the same length, all you can do is throw your charge move and pray they don't get a free fast move in.

    • @voshadxgathic
      @voshadxgathic 3 роки тому

      Usually it results in a game of chicken, trying to let the opponent throw first so you can get an energy advantage.

    • @_Amit_Sunil
      @_Amit_Sunil 3 роки тому

      Right and after throwing the CM rapidly tap the screen and pray it 'denies' their fast move sneaking through.

    • @GordonTooTall
      @GordonTooTall 3 роки тому

      @@voshadxgathic then when they throw a charged move and you don't get an extra fast move in, you just sit there and feel bad 😅

  • @chrisgarci3963
    @chrisgarci3963 3 роки тому +1

    When drumming comes in handy 🥳

  • @harveyhart-watson1183
    @harveyhart-watson1183 3 роки тому +2

    Love the vids

  • @ragingbork2701
    @ragingbork2701 2 роки тому +1

    Anyone else back a year later for a refresher because of the new update?

    • @shazbots
      @shazbots 2 роки тому

      I never learned this properly in the first place, but yep, I'm here because of the updates!

  • @gohansnaps
    @gohansnaps 8 місяців тому

    Wish I'd found your channel years ago. Last upload on your channel was 1 year ago :( hope you're doing well. You deserve more subs

  • @SBYTube
    @SBYTube 2 роки тому

    I always thought it wasn't worth doing, given lag inconsistency, but now I see you get to maximize damage and energy, while minimizing opponents energy. That's worth doing even if it fails imo

  • @ModernClixMat
    @ModernClixMat 3 роки тому

    amazing class on polyrhythms! =)

  • @ElReyGarcia11
    @ElReyGarcia11 3 роки тому +1

    Does anyone have a link to the spreadsheet he uses for the fast moves?

  • @salviileo
    @salviileo 2 роки тому

    Thank you so much FP 🙏🏼

  • @mrigank16
    @mrigank16 2 роки тому

    Really thank u it’s a really helpful video appreciation for your hard work. Is there a chart where I can get the summary chart of this

  • @darkwarrior2038
    @darkwarrior2038 3 роки тому +2

    Almost everyone about fast move denial: GO SEE WALOVERS VID
    wallover: heyyy i am getting sponsered everywhere....

  • @ricardopardoruiz
    @ricardopardoruiz 3 роки тому

    Awesome vid, thank you so much!

  • @RyanShowalter-o8i
    @RyanShowalter-o8i 17 днів тому

    Every Pokeak fan should watch this video

  • @josephmurci1266
    @josephmurci1266 3 роки тому

    This is great info. What do you do regarding counting your opponent's fast moves to know if they're baiting or not? As of yet I haven't mastered counting 2 things at once and would like to start implementing this technique, but not at the expense of burning shields on baits

  • @TeaLeafThief
    @TeaLeafThief 3 роки тому

    Alolan Marowak be doing a Waltz in 120bpm!

  • @twilove7438
    @twilove7438 3 роки тому

    thanks for doing these

  • @dirtymike69420
    @dirtymike69420 3 роки тому

    Absolute legend

  • @lavenastaten3884
    @lavenastaten3884 2 роки тому +1

    Does this still work with the update getting rid of fast move denial?

  • @daniele_favaro
    @daniele_favaro 3 роки тому

    Very nice video! 😉

  • @claymoore1894
    @claymoore1894 3 роки тому

    I agree with everyone else this was an impressive video thanks FP 😃

  • @aamiryunus6761
    @aamiryunus6761 3 роки тому

    These are extremely advanced techniques. Human brain can handle so much. I would say there are more important things to worry about like fast reaction to opponent's swap, sac-swap etc. It is going to hurt unexperienced players. Once you master rest of the thing, may be then one can work on this. For starters, just watch confusion and incinerate. Rest might not worth it.

  • @mincereth
    @mincereth 3 роки тому

    this was a great vid!

  • @riccardovivoli850
    @riccardovivoli850 3 роки тому

    18:35 why confusion damage hit before the charge move animation? Snarl Is a 3 turn move. I lost a match for this reason and i thought it was just some awesome lag.

    • @AKAsquirrel815
      @AKAsquirrel815 3 роки тому

      The reason for this is because it takes three full turns to perform the snarl. You’re then throwing the charge move the NEXT turn. That next turn just happens to be turn four for the opponent’s confusion, which is when the damage of that confusion goes through.

  • @Sheldon9l8q
    @Sheldon9l8q 3 роки тому +1

    Love ur vids

  • @josearmandovivero408
    @josearmandovivero408 3 роки тому

    Great video! One question: where do you find how many turns each CM has? Sorry if it is somewhat obvious...

  • @Anthereum
    @Anthereum 3 роки тому +1

    So this method is very similar to like polyrhythms and eurythmics?

  • @sirsilco
    @sirsilco Рік тому

    How can you count your moves and also keep track of your enemies energy? Also, if you swap between a Pokémon with a 2 turn move into a Pokémon with a 3 turn move, or the opponent does the same, how does that then work?

  • @Rubiksguy
    @Rubiksguy 3 роки тому

    Is this a good way to look at it? After alignment, if only one of your fast moves fits inside the duration (or turns) of theirs, throw after 1 of your fast moves. Otherwise, consult the graph? Trying to figure out if there’s a time when this rule wouldn’t work.
    Ah: I see 3 against 5 breaks this.

  • @kylekroetsch2192
    @kylekroetsch2192 3 роки тому

    You should cover the art of “do nothing” for a second, in order to catch a CM on a different mon. Particularly in the most common 3v2 matchup, since you know your opponent will likely throw after 1 FM

  • @zebie2060
    @zebie2060 4 місяці тому

    We need fps sticks back

  • @000FireStorm37000
    @000FireStorm37000 3 роки тому +3

    So what should I be doing? Counting like this or counting my opponent s moves to know when he has charge moves ready?

    • @alessandrobispoavelar519
      @alessandrobispoavelar519 3 роки тому +1

      Count the enemies moves and use the fast move denial technique. If you want to count the enemies moves, you gotta forget about the fast move alignment technique and rely on the not as consistent, fast move denial technique.

    • @DerrickGIlig
      @DerrickGIlig 3 роки тому +3

      Use your charge meter as a marker for how many fast moves you've thrown, and count in your head how many fast moves your opponent has.
      This is easily the best method if you dont want to count or calculate numbers in your head.
      Now, all you have to do is memorize how many fast moves you have to do before you can throw a charge move and you're good to go.

    • @gennarogrimaldi5325
      @gennarogrimaldi5325 3 роки тому

      You can even wait them to throw to have the reset and then do your thing

    • @irvhoz7225
      @irvhoz7225 3 роки тому

      Knowing every mon's Match ups, so You can tell , by counting your own moves, how much energy the rival has....
      Easy to Say, hard to do =/

  • @BlindBison
    @BlindBison 2 роки тому

    Is there somewhere we can download your spreadsheet? Thanks,

  • @robertheitmann8821
    @robertheitmann8821 3 роки тому +1

    4:07
    Stepbros: 👁👄👁

  • @NostalgicNolan
    @NostalgicNolan 3 роки тому +1

    tell me this is like reading notes of music and hitting certain notes? rng or bpm its very intresting.