Just a few suggestions of how these interviews can be more interesting: 1. Less showing the artist talk, more showing the artist's work or the artist at work with a voice-over (seriously, there's nothing interesting about watching people talk, and art talk is should be mostly a visual experience). 2. More kinds of artist interviews than just a few game studios. How about some prominent arch-viz artists? Some Hollywood matte painters or lighting artists? Some AAA indie game artists who wear multiple hats? 3. I don't think you have to remove music, but if you choose music, try something that's not distracting. Upbeat music is a bad choice. Try peaceful or reflective music instead. And keep it at a very subtle volume. The music just barely enough to keep stave off silence but not loud enough to drown out the speaker's voice whenever they speak low at any time. 4. Try asking questions we can't Google. It's trickier to think up interesting and in-depth questions, but there's nothing more uninteresting than roundabout/obvious/bland questions that conjure up roundabout/obvious/bland answers. 5. Any chance we can see a couple of software-based topics tossed into the interviews? I'd love to see a some breakdowns of how the artists variously use ZBrush, Substance Suite, and UE4, for their respective styles and projects.
These interviews are solid and insightful. However it would be fantastic to get some interviews from artists who work at places other then Naughty Dog, or Riot. Lots of studios out there with plenty of talent!
I love ArtStation, but this interview was just painful. The music is super distracting, and the questions and answers were bland. Very little insight. Just a guy who looked bored or nervous, giving standard answers that you could find from anyone online. The fireside chat was a much better format.
Because it's one of the questions that got asked. Most of the artsation interviews have the same structure: q1: how did you get started // q2: unique to the interview (and is usually the title) i.e. in this case how 3d is becoming prevalent for concept art // q3: advice for artists.
Just a few suggestions of how these interviews can be more interesting:
1. Less showing the artist talk, more showing the artist's work or the artist at work with a voice-over (seriously, there's nothing interesting about watching people talk, and art talk is should be mostly a visual experience).
2. More kinds of artist interviews than just a few game studios. How about some prominent arch-viz artists? Some Hollywood matte painters or lighting artists? Some AAA indie game artists who wear multiple hats?
3. I don't think you have to remove music, but if you choose music, try something that's not distracting. Upbeat music is a bad choice. Try peaceful or reflective music instead. And keep it at a very subtle volume. The music just barely enough to keep stave off silence but not loud enough to drown out the speaker's voice whenever they speak low at any time.
4. Try asking questions we can't Google. It's trickier to think up interesting and in-depth questions, but there's nothing more uninteresting than roundabout/obvious/bland questions that conjure up roundabout/obvious/bland answers.
5. Any chance we can see a couple of software-based topics tossed into the interviews? I'd love to see a some breakdowns of how the artists variously use ZBrush, Substance Suite, and UE4, for their respective styles and projects.
These interviews are solid and insightful. However it would be fantastic to get some interviews from artists who work at places other then Naughty Dog, or Riot. Lots of studios out there with plenty of talent!
they probably sit in LA or something and that's why it's convenient.. instead of flying people over from europe
There are plenty of studios in LA, its one of the main hubs for the video game industry.
Please interview Sergey Kolesov
love Peleng's work!
i agree
Thank you for all the awesome interviews with these great artists really inspiring
I'm loving the interviews !!!
these interviews are pretty cool make more!
I love his work. I’m gonna buy prints of his The Last Of Us artworks.
There’s something genuinely beautiful in it
how to be concept artist:
1. be Stoic.
I love ArtStation, but this interview was just painful. The music is super distracting, and the questions and answers were bland. Very little insight. Just a guy who looked bored or nervous, giving standard answers that you could find from anyone online.
The fireside chat was a much better format.
gotta agree, I was expecting something insightful, but was kinda disappointed here ^^'
also ohoo Andrew, found your side channel!
Andrew Price ANDREW. BLENDER DAD O_O
He's N.D's art director now haha.
What programs does he use I've seen his work and really want to start doing 3D stuff can someone let me know what programs he uses.
Modo
awesome!
Keep on doing gumroads John!
love this soo much
awesome John :) !!
can you interview ryan chruch from ILM ?
Amazing professional and video, but really annoying bg music.
Nice vid. But drop the music. It's distracting.
Rename this video; “How Concept Art is Changing AT NAUGHTY DOG” bc naughty dog lacks creativity as of late
why is an interview given the title "how concept art is changing"?
Because it's one of the questions that got asked. Most of the artsation interviews have the same structure: q1: how did you get started // q2: unique to the interview (and is usually the title) i.e. in this case how 3d is becoming prevalent for concept art // q3: advice for artists.
What I've learned from these videos...how to be a concept artist: take out a loan and go to Art Centre....
John didn't went to Art Center :)
Thanks for boring the shit outa me again. Ever Interview is the exact same.
DANY GLEN That's cause almost every one of these artists have no personality.
Oh it's the cover guy from Bill's sexy magazine.