I feel lucky like the whole twist is the probability that all three variants of the PCs are only the pieces that make them as a whole. Maybe that’s why there’s a whole level jump from 10 to 17
I highly recommend getting 2e planescape books online (maybe not faction war) if you have any interest. They’re some of the most creative and interesting books to come out in dnd.
I have been working on a dungeon focused on the concept of time where the characters can end up being replaced with versions of themselves from alternate timeliness. Their race could change, or their class, or both, their alignment and background could change, they could switch classes and equipment with one another, the character with the lowest CON score could end up a zombie or they could be reduced to 1st-level for 1d100 days.
Bring back the Para-Genasi from Dragon Magazine 297. Amazing Sigil books for 5e means there's no excuse not to be there. In fact, put all of the Dragon Magazine content online, all of the 2e books online and all the other old Sigil content.
@@JustinTotino I've only found bits and pieces of Magazine article when it comes to scans, and unfortunately UA-cam doesn't allow links in the comments at all anymore, so if you do find anything out about the magazines, and whether they are there or not, let me know. Otherwise I guess pm the links.
I say, bring back demonic tieflings instead of species-swapping Rhys and Mercykillers' factol Although, by the looks of it, they aren't even going to add bariaur
Agh. Planescape has never been about a Mos Eisley -type place with a thousand variants of the characters and places. It has always been pretty much the opposite where the planes are very distinct instead of being the standard multiverse fare of ”every choice creates a branching path”. The point of Planescape was the factions based on philosophies and alignments.
Yeah I'm pretty distressed to see them endorse this generic 'multiverse' concept over what was there in the existing canon. Hope I'm wrong and this video is just misleading.
This video is a good hook, I hope this variant is released in Spanish, for some, it is the only way to fully enjoy all the details it contains. Thank you very much and greetings from Spain¡¡¡
Guys, i know you are angry at WotC for all the reasonable reasons, but i see like 5 people in the whole comment section, and are all wasting anger on the wrong thing here.
@@kc2086 all the legal stuff with the OGL for example, and the possibility that they'll remove the printed version of the books, and the printed version we received have been raised in price, but not in volume. Btw you are literally scouting the comment section of these uploads every now and then.
@@HAOSxy pretty sure I've only been on this one. The OGL thing is depressing, I kind of just want to move on from it. Not in a position to be affected by it directly, though.
Lol, None of these reasons mentioned so far in the comment section are reasonable though, and the OGL stuff was way over blown. I'm really surprised to see you here commenting about it in the first place. If you hate WotC so much stop participating. I'm getting really tired of reading all this negativity from a minority opinion in the community. This is why I don't support third party anything anymore. Go play third party and leave official content to people who are actually reasonable and not consumed with hate.
@@shannonhall8870 I kind of agree with you as I support the 1st party efforts by default and DO find that 3rd party producers/fans overestimate their ability to produce balanced, well-tested content.
I can already picture my table: Player 1: "Shoot, (character #3) is the one who's proficient at lock picking. I need to swap to them." Player 2: "I roll to attack player 1"
I'm guessing the player is a Glitchling, who is some kind of new hybrid humanoid machine race created by the Modrons. They will get remade and reprogrammed whenever they die, like the hosts in Westworld. Being a machine with a 'soul' has caused all this confusion and once you understand yourself and combine all your different characters, you will jump up to the high level for the endgame.
This should be noted that this video contains spoilers for players. My player has unintentionally gained insight into the plot and some important details that you reveal without warning.
Please don't make the adventure a ripoff of Torment with immortality/incarnations/etc. I don't need to pay for adapting something I already know and can use whenever I want.
You do realize that Torment is a 24 years old game and most of the current D&D fanbase hasn't played it nor plan to... I groaned a bit when I saw they were taking this premise but from the rest of the previews it's clear this is not a rehash of Torment. Just a little homage. Either way, they have the data, I'm sure us grognards have become a minority of the player base for 5e and so they cater less and less for us and that's fine.
It absolutely is. It’s not homage either. They are creatively bankrupt & it’s kind of fun to watch these hacks fumbling around with other people’s better ideas.
my favorite antagonist from DnD games is Manshoon, Unfortunately, the GM had to make his Statblock himself to make it a challenge at lvl 20, because the one from Waterdeep: Dragon Heist is quite weak, probably the weakest of Manshoon's clones, canonically Elminster himself was afraid of an open fight with Manshoon without preparation, I hope that one day you will provide stats of the strongest Manshoon clone. e.g. this vampire
it's like DCC and the funnel. also, he's a developer... it's a feature, not a bug... programmer speak. and really??? Servo-skulls? I'm OK with it but you should just call them servo-skulls...
Yeah, I’m not sure-my read on what they’re saying *could* be the opposite, in that you have three you rotate through? But I agree, there’s a lot of potential for it to feel like it isn’t tethered-probably would need to talk with the gm running it to figure out what kinds of story beats around individuality and existence the table is playing
I have a fifty foot length of rope, I need two hundred feet of rope. I kill myself. My glitch self returns. Both my corpse and my new body both have a fifty foot length of rope. Rinse and repeat two more times.
If you're not an old school player and you're a fan of weird multiverse stories like Dr. Who, Spider-Verse, or Loki this set will work great for you. If 5e is your first edition you've played, ignore old school folks telling you to get the back edition stuff. The old Planescape stuff is extremely overwrought and, in my opinion, super overhyped, but it's also just aesthetically and thematically as far away from the overall tone of 5e as DnD can get. Fifth Edition intentionally lacks mechanics for a bunch of the nonsense that people love about Planescape, it intentionally lacks *all sorts* of weird, ultra-specific mechanics that existed in previous editions. 5e is a dnd game made so that you can pick up and play. If you want a different spin on high flying adventure than the base game (which is firmly "classical" fantasy), then pick up an alternate setting: You got Ravenloft and Curse of Strahd for Horror Adventure, you got Eberron for Pulp Adventure, you've got Spelljammer for Space Opera Adventure, and now you have Planescape for Existential Identity Adventure. Oh, and I guess, you have Ravnica and Theros if you'r a Magic Gatherer and Wildemount if you're a Critter.
Totally disagree, the old material fluff is still fantastic without any of the crunch of the admittedly outdated and wonky mechanics. But the core tenets of the setting, that belief is power and that tone and feel is what defines a Planescape adventure very much fit into the 5e ruleset. The metaplot that runs throughout all the 2e material is so rich and complex I have run it for years and still not exhausted ideas to base campaigns on.
Our DM threw us directly into a Planescape 5e adventure that took us from Sigil to Athas all before level 10 using the old 2nd edition lore. Newbie 5e players can totally handle the weirdness of Planescape and the joy of the setting is that you can take anything and everything you love from any adventure, setting or even Grim Hollow and other 'non official DnD' and there will be a quirky corner of Sigil or the outlands that it fits into. The 'lack of detail' is in some respects a perk - as you can grab any old Planescape book and run it with the updated 5e statblocks vs being forced to run rules that may not work for your table.
Is this man doing an impression of Jeremy Crawford? Cadence, tone, syntax...I close my eyes and I just think it's Crawford talking. It's quite impressive, actually.
There are at least six mentioned throughout the product teasers. Six faction symbols are featured in the sneak peak video, one I don't recognize but could be the Hands of Havoc, the Bleak Cabal, Dustmen, Harmonium, Mercykiller, and Society of Sensation. I also saw a tiefling character in the "trailer" video called a Fated shaker.
@@ScottFernandezscooter313what wories me the most is what importance the factions will have on the scenario now on and even in the adventure itself, they could being keeping mistery about this but until now seems that is none
It would be a natural fit for them but the pic is of Shemeshka the most fabulous of the Arcanaloth's! Hopefully this means her rival will also be popping up in the campaign :D
I mean the fun of D&D is mispronouncing names and places and creatures lol (Ebberon fan here, the setting where everyone has a different way to pronounce Cyre haha 😂 😅) but also, I agree… Sigil isn’t hard to pronounce. “Siegel” not hard lol
Lol, definitely a good sign when a member of your team still mispronounces the name of a place. Siggle. I swear. Next thing you know She'll be the Lady of French Bread (Pain)
Having to worry about death in 5e with baseline monsters? Clearly y’all don’t know your own game I have only ever killed a character two times Not using 5e Wotc made monsters Y’all monsters lost there deadliness don’t lie to the people They’ll probably never use those other two characters
5:25 the concept is cool, but I'm sorry this notion of 'slaughter for a new you' is grotesque, I'm really troubled that the game leaders/designers/Wizards would be talking about this notion, and so cavalier as well
Mimirs? Skulls with tons of knowledge from across the multiverse? To be clear I’m not mad about it but like really, you couldn’t even change the name a little when you ripped that concept from the new God of War games?
You sure God of War didn’t rip that from Planescape? Mimirs as they were described have existed since the original 2e Planescape from the mid-1990s. It’s older than God of War as a franchise.
@@humanebeing6521 Yes it is from Norse mythology (As most D&D things derive from some mythology), but it was used in Planescape all the way back in 1995. There was a boxed set called "A Player's Primer To The Outlands" that came with an audio CD that was the Mimir of the book narrating.
I feel lucky like the whole twist is the probability that all three variants of the PCs are only the pieces that make them as a whole. Maybe that’s why there’s a whole level jump from 10 to 17
Good call. Not a good sign that they have to rip off Torment to tell a new story but hey, if you're gonna steal, steal from the best.
@@kc2086 you are also here
@@kc2086It also sounds like the Numenera 'sequel' that had the whole Cast Off plotline
@TheDarkCreed86 not familiar with it, is it worth playing?
That's how it works with dragons in Fizban, so it seems plausible
I highly recommend getting 2e planescape books online (maybe not faction war) if you have any interest. They’re some of the most creative and interesting books to come out in dnd.
yeah... the trailer killed this module for me... glad i got the 2E boxed set and all modules...
Ah a planescape connoisseur.. deffo skip faction war!
best dnd books written
Hellbound: The Blood War contains what might be the best D&D adventure ever written. 2E Planescape in general is stellar in every way.
Highly agree
I have been working on a dungeon focused on the concept of time where the characters can end up being replaced with versions of themselves from alternate timeliness. Their race could change, or their class, or both, their alignment and background could change, they could switch classes and equipment with one another, the character with the lowest CON score could end up a zombie or they could be reduced to 1st-level for 1d100 days.
"Quick, hide behind the mound of dead bards! ..."
There's thirty-seven more of me, a**hole!
Still feel like the books aren’t long enough to do this setting justice.
It's 3 books.
Bring back the Para-Genasi from Dragon Magazine 297. Amazing Sigil books for 5e means there's no excuse not to be there.
In fact, put all of the Dragon Magazine content online, all of the 2e books online and all the other old Sigil content.
@@JustinTotino I've only found bits and pieces of Magazine article when it comes to scans, and unfortunately UA-cam doesn't allow links in the comments at all anymore, so if you do find anything out about the magazines, and whether they are there or not, let me know. Otherwise I guess pm the links.
@@lordnul1708 I actually own that particular issue
@@KoboldGamer nice!
I say, bring back demonic tieflings instead of species-swapping Rhys and Mercykillers' factol
Although, by the looks of it, they aren't even going to add bariaur
I am the true creator of the multiverse!
Found the signer!
It's arch is literally what we are playing in our planscape game right now. The aspect of alternate version of our characters popping up.
Agh. Planescape has never been about a Mos Eisley -type place with a thousand variants of the characters and places. It has always been pretty much the opposite where the planes are very distinct instead of being the standard multiverse fare of ”every choice creates a branching path”.
The point of Planescape was the factions based on philosophies and alignments.
Yeah I'm pretty distressed to see them endorse this generic 'multiverse' concept over what was there in the existing canon. Hope I'm wrong and this video is just misleading.
Exactly.
They are ideologically incapable of understanding the point of the setting.
Marvel cinematic universe and its consequences have been a disaster to mainstream media
You're wrong. It's just a macguffin for the PCs. It doesn't alter the setting.
@@BlkSamBell Wrong. Allowing a character to die allows you to more directly relate to the faction themes of the setting.
Lmao I just watched a kurzgesagt video about being a glitch in the universe and then I got an email from D&D beyond with a link to this
They took inspiration from Bethesda “it’s not a bug it’s a feature”
This video is a good hook, I hope this variant is released in Spanish, for some, it is the only way to fully enjoy all the details it contains. Thank you very much and greetings from Spain¡¡¡
Guys, i know you are angry at WotC for all the reasonable reasons, but i see like 5 people in the whole comment section, and are all wasting anger on the wrong thing here.
So what's the 'right' thing?
@@kc2086 all the legal stuff with the OGL for example, and the possibility that they'll remove the printed version of the books, and the printed version we received have been raised in price, but not in volume.
Btw you are literally scouting the comment section of these uploads every now and then.
@@HAOSxy pretty sure I've only been on this one.
The OGL thing is depressing, I kind of just want to move on from it. Not in a position to be affected by it directly, though.
Lol, None of these reasons mentioned so far in the comment section are reasonable though, and the OGL stuff was way over blown. I'm really surprised to see you here commenting about it in the first place. If you hate WotC so much stop participating. I'm getting really tired of reading all this negativity from a minority opinion in the community. This is why I don't support third party anything anymore. Go play third party and leave official content to people who are actually reasonable and not consumed with hate.
@@shannonhall8870 I kind of agree with you as I support the 1st party efforts by default and DO find that 3rd party producers/fans overestimate their ability to produce balanced, well-tested content.
I can already picture my table:
Player 1: "Shoot, (character #3) is the one who's proficient at lock picking. I need to swap to them."
Player 2: "I roll to attack player 1"
I’m hyped
I'm guessing the player is a Glitchling, who is some kind of new hybrid humanoid machine race created by the Modrons. They will get remade and reprogrammed whenever they die, like the hosts in Westworld. Being a machine with a 'soul' has caused all this confusion and once you understand yourself and combine all your different characters, you will jump up to the high level for the endgame.
i think theyre really just trying to tap into planescape torment, the main character in that would come back to life and change classes when he did
I'm getting final crisis vibes to this, so they can reformat the canon to 6e modern politics.
This should be noted that this video contains spoilers for players. My player has unintentionally gained insight into the plot and some important details that you reveal without warning.
I wish the Glitchling from the UA was made official
Please don't make the adventure a ripoff of Torment with immortality/incarnations/etc. I don't need to pay for adapting something I already know and can use whenever I want.
Red flag #1 right there, seriously...
@@kc2086 and here
It also sounds like the Cast Off plotline in the Numenera 'sequel'
You do realize that Torment is a 24 years old game and most of the current D&D fanbase hasn't played it nor plan to...
I groaned a bit when I saw they were taking this premise but from the rest of the previews it's clear this is not a rehash of Torment. Just a little homage.
Either way, they have the data, I'm sure us grognards have become a minority of the player base for 5e and so they cater less and less for us and that's fine.
It absolutely is.
It’s not homage either. They are creatively bankrupt & it’s kind of fun to watch these hacks fumbling around with other people’s better ideas.
I wonder if stuff happens very early on?
So the adventure is almost the torment game...
my favorite antagonist from DnD games is Manshoon, Unfortunately, the GM had to make his Statblock himself to make it a challenge at lvl 20, because the one from Waterdeep: Dragon Heist is quite weak, probably the weakest of Manshoon's clones, canonically Elminster himself was afraid of an open fight with Manshoon without preparation, I hope that one day you will provide stats of the strongest Manshoon clone. e.g. this vampire
it's like DCC and the funnel. also, he's a developer... it's a feature, not a bug... programmer speak. and really??? Servo-skulls? I'm OK with it but you should just call them servo-skulls...
After hearing the synopsis of the adventure. I feel that it is going to be heavily influenced from World of Warcraft Shadowlands.
Please don't tell me this whole campaign is set around a gimmick about disposable characters. I can't get invested in stuff like that >.>
Yeah, I’m not sure-my read on what they’re saying *could* be the opposite, in that you have three you rotate through? But I agree, there’s a lot of potential for it to feel like it isn’t tethered-probably would need to talk with the gm running it to figure out what kinds of story beats around individuality and existence the table is playing
I have a fifty foot length of rope, I need two hundred feet of rope. I kill myself. My glitch self returns. Both my corpse and my new body both have a fifty foot length of rope. Rinse and repeat two more times.
First… but only in my universe lol 😅
If you're not an old school player and you're a fan of weird multiverse stories like Dr. Who, Spider-Verse, or Loki this set will work great for you.
If 5e is your first edition you've played, ignore old school folks telling you to get the back edition stuff.
The old Planescape stuff is extremely overwrought and, in my opinion, super overhyped, but it's also just aesthetically and thematically as far away from the overall tone of 5e as DnD can get. Fifth Edition intentionally lacks mechanics for a bunch of the nonsense that people love about Planescape, it intentionally lacks *all sorts* of weird, ultra-specific mechanics that existed in previous editions.
5e is a dnd game made so that you can pick up and play. If you want a different spin on high flying adventure than the base game (which is firmly "classical" fantasy), then pick up an alternate setting: You got Ravenloft and Curse of Strahd for Horror Adventure, you got Eberron for Pulp Adventure, you've got Spelljammer for Space Opera Adventure, and now you have Planescape for Existential Identity Adventure.
Oh, and I guess, you have Ravnica and Theros if you'r a Magic Gatherer and Wildemount if you're a Critter.
Totally disagree, the old material fluff is still fantastic without any of the crunch of the admittedly outdated and wonky mechanics. But the core tenets of the setting, that belief is power and that tone and feel is what defines a Planescape adventure very much fit into the 5e ruleset. The metaplot that runs throughout all the 2e material is so rich and complex I have run it for years and still not exhausted ideas to base campaigns on.
Our DM threw us directly into a Planescape 5e adventure that took us from Sigil to Athas all before level 10 using the old 2nd edition lore. Newbie 5e players can totally handle the weirdness of Planescape and the joy of the setting is that you can take anything and everything you love from any adventure, setting or even Grim Hollow and other 'non official DnD' and there will be a quirky corner of Sigil or the outlands that it fits into. The 'lack of detail' is in some respects a perk - as you can grab any old Planescape book and run it with the updated 5e statblocks vs being forced to run rules that may not work for your table.
Why is he saying “planar” so strangely?
Is this man doing an impression of Jeremy Crawford? Cadence, tone, syntax...I close my eyes and I just think it's Crawford talking. It's quite impressive, actually.
Nothing about this feels like Planescape. What a souless mess.
I only played PS Torment, I don't know much about DnD but the premise sounds like the nameless one's story but less interesting
I'm starting being very woried, we don't have any mention to any Sigil factions so far
There are at least six mentioned throughout the product teasers. Six faction symbols are featured in the sneak peak video, one I don't recognize but could be the Hands of Havoc, the Bleak Cabal, Dustmen, Harmonium, Mercykiller, and Society of Sensation. I also saw a tiefling character in the "trailer" video called a Fated shaker.
@@ScottFernandezscooter313what wories me the most is what importance the factions will have on the scenario now on and even in the adventure itself, they could being keeping mistery about this but until now seems that is none
The factions Don exist anymore…
Here is info about 12 factions on the DND site...
The xaoscitects logo can be seen on a small flag in the illustration of the DM's screen, I think
First! (At least in this universe)
Mimirs if I’m spelling that correctly, sound a lot like “Ghosts” from Destiny 2. Sounds like a cool concept
99% positive that they're doing the three-book sets to make them more inconvenient to own a physical book and push more people to D&D Beyond.
the books come bundled in a cardboard sleeve. you're spreading conspiracy for no reason other than ego.
A lil word of advice for anyone who works with D&D... give us gamers another planescape, if you are looking to make more money from us. please. 😁
Remake Torment in tye Bg3 engine, then give us a sequel like Planescape: Judgement.
Can you play Morte from Planescape Torment?
I see a fox race! Are we getting Ardling?
Probably an Arcanaloth.
Shemeshka!
Arcanoloth are powerful fiends, I doubt they would let us play as them.
Plus, they didn't advertise any new playable races for this book.
The Arcanaloth is a confirmed character in the adventure, but not a player character.
It would be a natural fit for them but the pic is of Shemeshka the most fabulous of the Arcanaloth's! Hopefully this means her rival will also be popping up in the campaign :D
It is an arcanoloth.
I swear to the Lady of Pain, if you mispronounce Sigil one more time
I am pretty sure I say it correctly in videos @multiverseDM
I mean the fun of D&D is mispronouncing names and places and creatures lol (Ebberon fan here, the setting where everyone has a different way to pronounce Cyre haha 😂 😅) but also, I agree… Sigil isn’t hard to pronounce. “Siegel” not hard lol
The real question is, did they maintain the Cant?
Lol, definitely a good sign when a member of your team still mispronounces the name of a place. Siggle. I swear. Next thing you know She'll be the Lady of French Bread (Pain)
@@andreacolombo7896 im gonna guess not in the books themselves as they would think it would confuse some ppl.
Worrying for 5e planescape
Having to worry about death in 5e with baseline monsters?
Clearly y’all don’t know your own game
I have only ever killed a character two times
Not using 5e Wotc made monsters
Y’all monsters lost there deadliness don’t lie to the people
They’ll probably never use those other two characters
5:25 the concept is cool, but I'm sorry this notion of 'slaughter for a new you' is grotesque, I'm really troubled that the game leaders/designers/Wizards would be talking about this notion, and so cavalier as well
Mimirs? Skulls with tons of knowledge from across the multiverse? To be clear I’m not mad about it but like really, you couldn’t even change the name a little when you ripped that concept from the new God of War games?
You sure God of War didn’t rip that from Planescape? Mimirs as they were described have existed since the original 2e Planescape from the mid-1990s. It’s older than God of War as a franchise.
Mimir's talking head is from norse mythology
Does that make Morte a Mimir?
@@humanebeing6521 Yes it is from Norse mythology (As most D&D things derive from some mythology), but it was used in Planescape all the way back in 1995. There was a boxed set called "A Player's Primer To The Outlands" that came with an audio CD that was the Mimir of the book narrating.
@@DarkCreed Now that's a question you'll have to play Torment to answer properly.
I wonder if they credit dimension 20's Neverafter in the foreword