Is it possible that Sigil is the original plane of existence? I mean, it is connected to all of the other planes, perhaps the reason why the Gods don't go there is so that reality can remain stable.
That is an interesting thought. Perhaps one of the so called Overgods created Sigil as a means to spawn the D&D universe, basically a big bang machine of some kind, or merely a tool to manipulate the power the overgod unleashed, and all the portals are the means the god used to direct the incredible power of creation into all the different layers of reality, creating Mechanus and Primus, Celestia, Nirvana, the Astral sea, all the prime material realms, etc. And it was only later, with the invasion of the Obrynth's that this smoothly running reality got messed up, devolving into a war between order and chaos. Hmmmm... interesting idea!!
Thanks, I think I am going to make a campaign on this idea! Every time I watch one of your videos I seem to get a bunch of ideas for campaigns! Keep up the good work!
Just the very idea that Sigil could be used as a cosmic lens to unmake the entire D&D universe, or send an effect through every portal at once, to literally cast a spell across every location in the D&D universe at once... that is mind boggling!I inspire you, you inspire me, works out well I think :D
I like this idea as an explanation of how/why every plane is connected to Sigil and you can get literally anywhere in the universe from there. Sigil could be seen as the starting point, the very root of the universe, from which every other plane grew into existence. …well, it's an idea anyway.
The Lady of Pain had 1 proxy- a servant imbued with a tiny shard of her power- Artus the doormaker. A nondescript human with workman's overalls & a tool belt. He made the non-Sigil ends of portals to the cage & seems to have had the power to stay unnoticed. Not invisible, just so non descript & ordinary that even a god in their own realm might not notice. Artus Journal was a powerful artifact allowing him to travel the multiverse by stepping into the pictures in the book & subsequently reaching back to close the book & take it with him. The Codex of Infinite Planes, but portable & lacking a curse
Old 2e foogy here. Planescape was my favorite. Have almost all the 2e stuff for it still. I always imagined the outer planes a sort of great, round table with all the different ethical alignments as weights around the edges, with the whole balanced precariously on the needle point of the spire ... aka, Sigil. In the original material it was noted that worshiping the Lady of Pain was strictly forbidden, and I think I know why. On the outer planes, belief is power. Enough people believing and acting the same way can move entire areas from one plane to another. Sigil sits at the center of the neutral plane, the balancing point if you will. If people stated to worship the Lady, their faith would end up influencing her, thus moving her away from perfect neutrality . Without perfect neutrality one can not rule the place of absolute neutrality. In short, being worshipped would push her out. Also, if any one philosophy or alignment were to get too much influence over this fulcrum of the multiverse, the table could tip over, and the whole of existence could come undone. Or I could just be full of it and have too much time on my hands.
The fact remains though, that many residents of Sigil DO believe that Sigil must remain completely neutral. The beliefs of sentient beings, particularly of different cults, faiths or factions, is integral to the bubbling intrigue of the city.
Thanks I’m including Sigil in a campaign I am running. It will be a key element but as it is a horror themed campaign when the PCs arrive Sigil will be a ghost town - I’m imagining space horror as if Sigil is a massive ship.
I'll try to condense this, but it'll be a bit of a long read: I played D&D 2nd Ed. way back in 1992-93 with friends (mainly Dark Sun). Lived near Milwaukee, so we were able to easily attend GenCon and I was able to get an early art book proof for Planescape before it was actually a product (I was way into the art and had become chummy with some of the TSR people). Never had a chance to play it as I focussed on art school and eventually adulting). Moved to the Twin Cities a few years ago and my new friends were all kind of in the same situation as I was...wanted to play, but hadn't in a long time. We started with a home-brew 1st edition campaign which is still going on a monthly basis, but some of us wanted more and have started a new campaign with someone else DMing. Now that we all have the strong itch, others of us are branching out and wanting to DM smaller campaigns with the same group. I'm looking at melding together Forgotten Realms, Planescape, and a little Spelljammer and your video overview of Sigil is EXCELLENT. At the end you said you'd be covering more Planescape material, but it looks like you haven't returned to the topic yet. If you could find the time to put together another video (or more) covering the factions and the Cant, I would be extremely thankful! Anyway, keep up the great work. Just subbed and will be checking out more of your stuff. :D
Thanks! A channel like yours is a great resource, especially to a lapsed player like myself who loves digging into the lore and role-playing opportunities it provides.
yeah, Sigil the city is pronounced with a hard-G. Rhymes with "wiggle". I dunno why they did that, but they were specific about it in the source material. Weird.
According to the original boxed set itself, Planescape is not meant to be a science fiction setting. In fact, it specifically discourages this sort of treatment. From page 74 of 'Sigil and Beyond': "1. Sure, this is a weird place, but it ain't science-fiction. Don't stick in stuff that isn't medieval in flavor. It's pretty obvious that spaceports wouldn't belong, but a DM's got to resist the urge for things like blasters as neat weapons, magical devices that feel a lot like computer networks, intra-city teleportation chambers, and crystal ball phone systems." "2. Like the first point, this ain't some prime material 20th-century world, neither. A lot of DMs forget that life was different in medieval times--not just the buildings, but also the conventions of trading. The DM shouldn't go sticking in things like assembly lines, general stores, travel agencies (let the faction headquarters do that), grocery stores, or even public street departments. Most folks in Sigil do or deal in one particular kind of thing. One baker makes nothing but bread, another specializes in pastries. The armorer makes armor, but he doesn't make weapons, and so on. Remember, a man either makes something or sells something that somebody else made. People who provide nothing but services, like cleaners and investment advisers, are called servants and councilors. There aren't things like banks with security vaults (what cutter'd trust his fortune to another in Sigil?) or travel agents who will arrange a berk's expedition to the outer planes. When the player characters want several things, they've got to do a little legwork. Don't drag it out, but just remind them when their characters are gathering equipment that they've also got to visit five, six, eight, or ten different stalls in the Great Bazaar." "3. Don't treat magical items like machinery. This is a fantasy game, so it's got magic, but it's also got to feel magical. If a cutter's built a golem, he's not going to use it just to stoke his furnace. Sure a person can buy or sell magic here, but there aren't any department stores and such that do that. Make player characters run around to get what they want. It gives them a reason to explore Sigil." "4. Avoid cute little businesses like 'Wanda's Tea Shoppe' or 'The Gold Bariaur Beauty Parlor' (which goes against the second point). The reader may have noticed that Sigil's not a cute place. Encounters and locations done for a quick laugh'll sink the tone of Sigil faster than lead weights. That doesn't mean there's not stuff that's funny, pleasant, relaxing, peaceful, and nice in Sigil--it's just not cute" "5. Be inconveniently convenient. If the characters really want something in Sigil, it's probably there. Finding or using it, though, may not be easy."
True, true, true.Which is why I added these very important words to my comments on magic and technology.. "Just my opinion".I am not saying do it or don't do it, I am of the opinion that most DM's are capable of including technology without it breaking the game, or detracting from the setting.. also, it is a hell of a lot of fun to have a player character come across an item we players are familiar with, but have to look at it through the eyes of the character, and react accordingly (anyone who has played Paranoia will know what that feels like).Space ships, blasters, computers, cell phones.. pftt, give me a spell book any day.
I am currently mastering an homebrew game and I had a system like the City of Sigil (But it was a dark/black void with stone arch doors) ; approching them would reveal a plan to move to. This is only 3 month later that I heard of Sigil and I plan to use its lore. Players will eventually be able to see the city after a while - and Seriously, your explanations are good man, continue the good work !
Regardless,Sigil is a fun and fascinating beginning to any number of campaigns. I usually use it to start a multiverse adventure for mid and high level players.....i tried once or twice with lower level players with disastrous results 🤔
That's too bad. I have run many campaigns in Sigil that started at level 1. Planescape, especially Sigil, is a setting where wits are more important than swords so clever players should be able to survive there just fine. Stupid players ... well, they eventually learn to be less stupid and their 10th character should be able to survive there just fine.
16:34 I wonder how many homages to the original PHB cover art are scattered throughout publications over the years. I've seen one with the same scene drawn from above and behind the statue.
My current theory about Sigil is that it was 'created or preserved ' by the Lashay immortal race, using Epic-Level Magic & Artifacts. Sigil a Remnant from the last existing Universe before the creation of this one . They chose to preserve that pocket of reality for themselves, cutting off Divine powers because they want to avoid any further meddling by the Gods. The ' Lady of Pain ', Sigils mysterious sole ruler, is an epic Lashay spellcaster that commands terrifying powers .
10/10 video here AJ. When I created Loom of Magus, it was before Spelljammer and Planescape existed. Loom of Magus is 100 light-years in diameter. Almost every star has at least one planet with lots of life on it. It is spherical with the "upper" and "lower" areas being a bit of a void... seemingly. They are the dark space that agents of chaos and brutal order retreat to after they do their thing. All the suns (stars) are massive Radiant Energy vents in their solar systems. When Spelljammer was introduced, I altered the reality of Loom of Magus to have traveled between systems within Loom of Magus far accelerated because they sail in Loom's string lines as it is between stars. I also altered the Movians to operate outside of that in their Star Wars-Star Trek hybrid MOA as their collapsed empire with some ancient tech left on some planets. When Planescape was introduced, I had to scramble where Loom of Magus actually existed. I had divinity rules inspired by D&D boxed sets, the Immortal Set. I put them on the other side of Concordant Opposition in my games but Loom of Magus is a better fit as an outer-planar demi-plane in the center of Concordant Opposition because of the godhood (and major power/ philosophic) rules and outer plane access relative to that. Every campaign I DM'd is canon. Every one. They are all on different worlds in Loom of Magus if not a continuation of the current one. I have a map and timeline that my players never learned, from Chrystonians to Movians (Gods vs. tech) to The Dark One and alternate Loom of Magus universes.
Third Edition had Eberron, 2e had Greyhawk, FR, Dragonlance, Dark Sun, Birthright, Spelljammer, Ravenloft, Mystara..... jeez, there's plenty more besides FR.
Next episode we can pay the fee for access to the Hall of Records Portal Registry and pick our next planar destination. How about a vacation for our weary travelers? I hear The Twin Paradises of Bytopia are always nice this time of year.
My favorite dnd setting ever, and perhaps the first time the official material said "are alignments necessarily so static"? letting players interact with creatures that would otherwise be too hostile. Please do more videos on it, detailing the interactions of the factions with one another and Sigil itself, and maybe describe their headquarters. Also, it's pronounced like 'Seagull', ya clueless cutter.
The original sources are specific about the pronunciation and use it as one way to tell clueless from cagers. mimir.planewalker.com/forum/sigil-or-sigil
I stand corrected, and will train myself to say it correctly on all future videos. It is pronounced See-Gull, officially, and clearly stated in multiple sources as such.My bad.
Way back in 1.5 d&d, the original book of the planes didn't have the concept of sigil yet, but the tower like structure at the center of the concordent opposition plane was mentioned by some to be like "an umbillecal cord"; suggesting that in some ways, it was the begining(or ending) of where all creation was located. It was unknown though because no mortal or immortal could approach closer than 100 miles from the center. Also, its the only known infinite plane of existence with an actual center(though the elemental planes are suggestive in this regards as they mention "as one approaches said plane, more and more stuff of that plane can be found". To me, this suggests that while massive in scope and effectively infinite, they were in fact finite. I guess if a finite universe 100 billion light years across existed, it would be effectively infinite as far as humans were concerned.
Yeah, the other option is that, if you were to reach the 'edge' you would just end up turned around or carry on moving through a dimension twisted and connected to itself like a Mobius strip.
Maybe theese other planes are the "internal planes", the psychological realm inside all thinking and feeling creatures? It connects everyone, is everywhere and has the power to control or influence even the gods.
Interesting that you use the black hole analogy. There is a theory that the centre of some black holes is in fact a torus that things may be able to pass through. That is if it doesnt get spaghettified (yes that is an actual term used in physics, lol) by the gravitational forces inside the black hole itself.
Kerr (who was a New Zealander, by the way) worked out that singularities have the property of spin, just as sub-atomic particles do. A spinning black hole presents the possibility of a ring shaped singularity spinning at mind bending speed. But, the only way anything is going through that is if they are made of exotic matter that may not even exist... still, the idea of going through a wormhole that could take you across the universe and to a random point in time is an exciting concept that science fiction has spun into countless fanciful stories :)
@inigo Io is the God of Dragons. Progenitor of Bahamut and Tiamat. Ao is the grandpappy overgod. Alpha/Omega. And best set aside in a tiny box and ignored as intensely as possible, which is exactly how he likes it.
then i have a problem,he does not and cannot exist in the same "multiverse"as my campaign scenario for a bunch of complicated reasons,and at the same time,i was planning the addition of a place with some ties with sigil (not friendly with sigil) and i want to be coherent when shaping my campaign world,is he basically the judeochristian god and HES WATCHIN YOU all the time?can a universe be not created directly by him or something?
Technically Ao is the Forgotten Realms overgod, so if you're not dipping into the overly messy backyard of Drizzt and Elminster, you're good. Even if you are there though, I really wouldn't worry about Ao. There's an underlying current of comedy in D&D (just look at some spell components) and Ao is your divine comedy. Ao is like the rules. You don't pray to the rules, you don't talk to the rules. Ao shows up basically whenever the "rules" get changed (typically these are edition changes.) At the end of the Time of Troubles I believe, when Ao sorts things out, he reports to "The Master" which considering we're playing a game that's run by a "Dungeon Master" I don't think it's too far a stretch to guess who that is. But ultimately, it doesn't matter. Because if you accept the meta joke, you're the god above the god above god (the all-mighty DM) and you can rewrite those details however you see fit. If you don't accept the meta joke, you're still left with a being that almost never interacts with the world, doesn't talk to anyone, and is for all intents and purposes just line of flavour text that most mortals aren't even aware is there. Now if you really want to get your head swimming, try to shoehorn the Crystal Spheres into your setting. Happy jamming!
Hey, just thought I'd point out that this isn't in your exploring playlist. I haven't watched the video yet, but Sigil has always been an interesting place, so I'm looking forward to it!
I just had a thought... Sigil is a place where any closed shape can be a portal which the Lady of Pain is in control of, but nobody knows what the Lady of Pain's ultimate plan is in Sigil. The entire city, however, is basically a giant circle. That's a closed shape. Is it possible that maybe she's there researching portals in order to use Sigil itself as a giant portal in an attempt to reach the being of light, the luminous one, and kill him? After all, that being seems like the only thing that could be more powerful than her. Maybe she wants a challenge?
Doors, windows, potholes...it seems that every enclosed two-dimensional shape in Sigil can act as a portal. So what about the space in the middle of the city itself?
I was inspired by holly conrad trapped in the birdcage to start a campaign for my girlfriend in sigil, only having played fifth edition I had no experience with the setting other than the basic description of the city. I decided to homebrew most of the content, it takes place after a power vacume created by the death of the lady of pain where i simplified the factions down to 4 factions each based on one of the tarot suits vying for control of the city. I used some prominent locations of sigil and created many of my own and divided them up between my 4 factions. Honestly it's been loads of fun, i constantly get to improvise the chains of small npc encounters and it's a rich mix off the wackky fun and ominous and often things are never as they seem at a first glance so it's perfect for keeping my pcs on their toes as they learn about sigil.
I once had a game in sigil, and as a player I had a high lore check; long story short we got ourselves close to our main bad guy, and we all realised our death was imminent, nothing we could do could kill or even slow down our bad guy... in desperation, my character dropped to his knees and began to pray to the lady of pain. the boss bad guy slaid my cohorts one by one on his way to me, and just as he swung his sword in a coup de grâce against my kneeling character, the lady heard my prayer, my character in his last moments saw the visage of the lady as she rendered the bad guy to shreds, viscera covering the walls and falling on the bodies of his fallen friends before darkness and death overtook him. my GM was forced to give me my desperate and bittersweet victory through blood sacrifice, we paid the ultimate price, and the city and each of our homeworlds were saved from the greater evil that that bad guy represented. (he was also buthurt that I killed his greatest monster)
I hate to break the news, but Nothing about 'praying to the Lady' forces the GM to have a god slay your enemies for you... that was your GM handing you a win because they felt bad about slaughtering everyone's characters.
I’m guessing it’s a vasharan city. From the book of vile darkness. They built this city before they were annihilated by the combined might of the gods. Who knows what they made a bargain with to achieve the god free zone. Something from the outer realms maybe.
I've rarely had the pleasure to go out beyond the prime material plane... my players wouldn't willingly go through strange gates, often doing it the Drow way by tossing in a captured kobold or goblin to see if they disintegrate or are able to scurry back out alive. They didn't play nice people a lot of the time... e.e
I don't think high tech or space ships "ruin it", but I tend to ignore them and play swords and sorcery high fantasy. I tend to like the Medieval-ish feel
14:52 as i said in a previus video i do love a good engma and a good unkown :) ( i also like your black hole theory some times keep things a little vague is not so bad :D )
I wanted to build my own Sigil, a mythallar-powered spelljammer flying city. Maybe a Netherese city was in the elemental plane of air getting fitted for a spelljamming helm when Karsus' Folly popped off. Some deal with the genies went wrong and they're just now getting loose from it? Or just Karsus broke magic and sent them to now
Well in the new spelljammer books coming out there are cities built on asteroids in the astral sea. Also there is a manta ray shaped spelljammer that has a city on its back.
Does Sigil have sigil? I'd love to see a short scene where some teenager gets into Sigil during Halloween and doesn't notice, asks people if they also have a problem with internet connection, compliments Black abishai about his "cool costume".. Then is found dead near that place with every bone broken..
Have one in your party with a brute and you'll never need to worry about locked doors when a window is within throwing distance. Yes I played a kobold that was often thrown into open windows.
AJ Pickett okay I could see that but you would think any warlock brave enough to even attempt such a thing would either earn her respect or her ire either one of those would not be good you don't want to be on the bad side of a goddess known as the lady of pain and I don't think you want to be on her good side either
AJ Pickett you're kind of splitting hairs she has more power the most of the Gods combined there's probably only two other beings in the entire D&D Multiverse that can even compete on her level at least as far as being inside of the crystal sphere because there's probably something out there in the hyperflow that's even more powerful
@@Deadman7977no, Good sir. She is no god, she could not enter her own city. If you treat her as one, she will maze you/ take your skin/delete you. I know I'm bit late. Take care
In the Cage: A Guide to Sigil, page 39: "Three streets beyond the enormous statue of some prime named Bigby, just a short walk from the Armory, the Golden Bariaur serves a clientele from the Upper Planes, from Arborea to Mount Celestia." Bigby, many centuries ago, even founded a university in Sigil, but it's now converted to something else. nether-whisper.ru/rp/planescape/map-of-sigil/
JimPlaysGames Well, magic in general is present there, and that is essentially a product of Mystra, the goddess of magic. In short, I'd say that the Gods themselves are not permitted to enter Sigil, but their influence may. It's ultimately your choice how you interpret it.
littler late to the party here but what about the theory that the "lady" is aio (sp?) that sigil is what it its because it is the home of the overgods physical form
One could also theorize that Ao is Law/creation, the lady is Neutrality/equilibrium and Tharizdun is Chaos/entropy.. Ao can not be destroyed as he is the origin of the other gods and the ultimate source of cosmic law, the lady can not be destroyed (as far as we know) and no other divine power works in her vicinity, Tharizdun can not be destroyed, and it took the power of all the other gods to even imprison him.. plus, he created the abyss, and Ao did nothing to stop it happening, so, it could be that these are three aspects of the one over god, sure.
Correct. This was one of the things that the community helped me with back in April, since then I have been pronouncing it correctly, so, thanks for that :)
There is a park like area that draws tree living species like ratatosk& avariels. Chop down trees or litter at your own peril. Sigil seems to be 1 of the few huge cities in the multiverse the Infinite Staircase doesn't connect to
Do residents of Toril, Eberron and so on see stars in the night sky? Or is there no 'cosmos' in all these settings - if one levitates straight up does one enter another plane instead? Also, are all these D&D settings Prime Material Planes?
I see that in the World of Greyhawk, that is a planet, with an orbit, and other planets in the same 'system'. And Abeir-Toril has a moon, Selûne, and visible asteroids, Selûne's tears. This says that Realmspaces are all located on the Prime Material Plane - forgottenrealms.wikia.com/wiki/Realmspace
I strongly prefer *your* pronunciation of "Sigil" over the "correct" way just sounds kinda clumsy to me... Does that make sense? But hey - that's just one more opinion!
I try to follow the literature, and it was clearly the intent of the creators that it be called Sea-jull. To those creators, I would say it is kind of an elitist dick thing to do, and I believe it has been handled poorly, so that most people say the word as it is spelled. But, I'll do my best to pronounce it 'properly', sorry Eric.. maybe I will just call it the Cage or the City of Doors far more than I call it seagull.
I'm not sure if I'm misunderstanding you or if you're misunderstanding me - I prefer "sea-jull" (soft "G") to "sea-gull" (hard "G"), I think the hard "G" pronunciation sounds clumsy and I liked that you were pronouncing it with soft a "G."
Ohhhh wait - I understand you now. Yeah, no need to apologize! You pronounce it however you want to, I was just supporting you in your initial pronunciation and giving my opinion why. That's all - you just do whatever suits YOU best!
If just make an event where some planes walkers from rav found thier way into sigil and depending on the players there could be portal network opened to it
That would go against what she's trying to do I think. That being said I very much think that Ravnica is connected to Sigil in some shape or form, as any setting/plane/world probably is :) That's at least how I've always used Sigil
They don't seem too concerned with Primes in Sigil, but what if one appeared through a new portal, from a place that is unknown to them? I'm homebrewing a realm that is stitched together from the lost pieces of various material realms that became unlinked from their original universe, and recombined into a new one. Portals are just now opening to various other realms, most having never been crossed through before. So if a player character came to Sigil from such a place, essentially the first visitor from their own little prime material plane, would they be well received? Interrogated? Or simply shrugged off as another clueless Prime? I suppose it depends on the faction, but I'm curious about the political ramifications, especially if it opens things up to planars from sigil venturing into the new region, with goals for either academic study or military conquest. The player characters accidently finding themselves at the center of this intrigue simply due to being the first one arriving there through a new portal.
How did it go? Personally I don't think they would care at all about the character. They would probably have some interested in exploring a new area, and studying it, but unless the chapter themselves opened the portal why would they care about them?
Is it possible that Sigil is the original plane of existence? I mean, it is connected to all of the other planes, perhaps the reason why the Gods don't go there is so that reality can remain stable.
That is an interesting thought. Perhaps one of the so called Overgods created Sigil as a means to spawn the D&D universe, basically a big bang machine of some kind, or merely a tool to manipulate the power the overgod unleashed, and all the portals are the means the god used to direct the incredible power of creation into all the different layers of reality, creating Mechanus and Primus, Celestia, Nirvana, the Astral sea, all the prime material realms, etc. And it was only later, with the invasion of the Obrynth's that this smoothly running reality got messed up, devolving into a war between order and chaos. Hmmmm... interesting idea!!
Thanks, I think I am going to make a campaign on this idea! Every time I watch one of your videos I seem to get a bunch of ideas for campaigns! Keep up the good work!
Just the very idea that Sigil could be used as a cosmic lens to unmake the entire D&D universe, or send an effect through every portal at once, to literally cast a spell across every location in the D&D universe at once... that is mind boggling!I inspire you, you inspire me, works out well I think :D
Did I make a friend?! Such things are hard to come by indeed!
I like this idea as an explanation of how/why every plane is connected to Sigil and you can get literally anywhere in the universe from there. Sigil could be seen as the starting point, the very root of the universe, from which every other plane grew into existence. …well, it's an idea anyway.
The Lady of Pain had 1 proxy- a servant imbued with a tiny shard of her power- Artus the doormaker. A nondescript human with workman's overalls & a tool belt. He made the non-Sigil ends of portals to the cage & seems to have had the power to stay unnoticed. Not invisible, just so non descript & ordinary that even a god in their own realm might not notice. Artus Journal was a powerful artifact allowing him to travel the multiverse by stepping into the pictures in the book & subsequently reaching back to close the book & take it with him. The Codex of Infinite Planes, but portable & lacking a curse
Old 2e foogy here. Planescape was my favorite. Have almost all the 2e stuff for it still. I always imagined the outer planes a sort of great, round table with all the different ethical alignments as weights around the edges, with the whole balanced precariously on the needle point of the spire ... aka, Sigil.
In the original material it was noted that worshiping the Lady of Pain was strictly forbidden, and I think I know why. On the outer planes, belief is power. Enough people believing and acting the same way can move entire areas from one plane to another. Sigil sits at the center of the neutral plane, the balancing point if you will. If people stated to worship the Lady, their faith would end up influencing her, thus moving her away from perfect neutrality . Without perfect neutrality one can not rule the place of absolute neutrality. In short, being worshipped would push her out. Also, if any one philosophy or alignment were to get too much influence over this fulcrum of the multiverse, the table could tip over, and the whole of existence could come undone.
Or I could just be full of it and have too much time on my hands.
The fact remains though, that many residents of Sigil DO believe that Sigil must remain completely neutral. The beliefs of sentient beings, particularly of different cults, faiths or factions, is integral to the bubbling intrigue of the city.
I really like this idea!
This is a fascinating idea to contemplate! I’m going to work this concept into my current campaign. Thanks for sharing.
IO is the dragon deity. Lord AO is the overgod of Abeir-Toril.
Played in Sigil since 2nd Ed. Gods, how I love it.
Thanks for rattling your bone-box blood. I'll remember this the next time I need a kip in the cage.
Thanks I’m including Sigil in a campaign I am running. It will be a key element but as it is a horror themed campaign when the PCs arrive Sigil will be a ghost town - I’m imagining space horror as if Sigil is a massive ship.
I'll try to condense this, but it'll be a bit of a long read: I played D&D 2nd Ed. way back in 1992-93 with friends (mainly Dark Sun). Lived near Milwaukee, so we were able to easily attend GenCon and I was able to get an early art book proof for Planescape before it was actually a product (I was way into the art and had become chummy with some of the TSR people). Never had a chance to play it as I focussed on art school and eventually adulting). Moved to the Twin Cities a few years ago and my new friends were all kind of in the same situation as I was...wanted to play, but hadn't in a long time. We started with a home-brew 1st edition campaign which is still going on a monthly basis, but some of us wanted more and have started a new campaign with someone else DMing. Now that we all have the strong itch, others of us are branching out and wanting to DM smaller campaigns with the same group. I'm looking at melding together Forgotten Realms, Planescape, and a little Spelljammer and your video overview of Sigil is EXCELLENT. At the end you said you'd be covering more Planescape material, but it looks like you haven't returned to the topic yet. If you could find the time to put together another video (or more) covering the factions and the Cant, I would be extremely thankful! Anyway, keep up the great work. Just subbed and will be checking out more of your stuff. :D
KillerBea Arthur so good to hear that I am helping out in some small way, yes I need to get that video done!
Thanks! A channel like yours is a great resource, especially to a lapsed player like myself who loves digging into the lore and role-playing opportunities it provides.
All I can say, as a Minnesotan, you better not root for the Packers whilst living in the Twin Cities. I will find you.
Do you think cheese curds squeek in the Astral Plane?
I can imagine one of my characters _supremely_ pissing off a god and fleeing to sigil to escape the consequences of his actions.
Better join the Athar, then.
Lady of Pain: I have your back, man! Just let me handle it!
thank you for these planescape videos, been looking for stuff about planescape and there isnt much to be found, so thx!
You are most welcome!
This has to be my second favorite TMG video.
Mmm donuts... Now that's language I as an American can understand.
ah yes, critical roles most feared location.
Bidet.
Ah ya... "City of Doors" I get it.
I am aware that this is three years old, but also Matt Mercer can't pronounce it.
@@spontaneouscombustionman3012 No matt pronounces it correctly. He can't pronounce the word sigil. But he can pronounce the name Sigil
yeah, Sigil the city is pronounced with a hard-G. Rhymes with "wiggle". I dunno why they did that, but they were specific about it in the source material. Weird.
Thank you for covering Sigil! I've only just begun looking into the Planescape setting, and Sigil especially sounds fascinating!
The dark of sigil revealed by a true power.
Thanks AJ, planescape is my favorite and used to be my least understood setting.
According to the original boxed set itself, Planescape is not meant to be a science fiction setting. In fact, it specifically discourages this sort of treatment. From page 74 of 'Sigil and Beyond':
"1. Sure, this is a weird place, but it ain't science-fiction. Don't stick in stuff that isn't medieval in flavor. It's pretty obvious that spaceports wouldn't belong, but a DM's got to resist the urge for things like blasters as neat weapons, magical devices that feel a lot like computer networks, intra-city teleportation chambers, and crystal ball phone systems."
"2. Like the first point, this ain't some prime material 20th-century world, neither. A lot of DMs forget that life was different in medieval times--not just the buildings, but also the conventions of trading. The DM shouldn't go sticking in things like assembly lines, general stores, travel agencies (let the faction headquarters do that), grocery stores, or even public street departments. Most folks in Sigil do or deal in one particular kind of thing. One baker makes nothing but bread, another specializes in pastries. The armorer makes armor, but he doesn't make weapons, and so on. Remember, a man either makes something or sells something that somebody else made. People who provide nothing but services, like cleaners and investment advisers, are called servants and councilors. There aren't things like banks with security vaults (what cutter'd trust his fortune to another in Sigil?) or travel agents who will arrange a berk's expedition to the outer planes. When the player characters want several things, they've got to do a little legwork. Don't drag it out, but just remind them when their characters are gathering equipment that they've also got to visit five, six, eight, or ten different stalls in the Great Bazaar."
"3. Don't treat magical items like machinery. This is a fantasy game, so it's got magic, but it's also got to feel magical. If a cutter's built a golem, he's not going to use it just to stoke his furnace. Sure a person can buy or sell magic here, but there aren't any department stores and such that do that. Make player characters run around to get what they want. It gives them a reason to explore Sigil."
"4. Avoid cute little businesses like 'Wanda's Tea Shoppe' or 'The Gold Bariaur Beauty Parlor' (which goes against the second point). The reader may have noticed that Sigil's not a cute place. Encounters and locations done for a quick laugh'll sink the tone of Sigil faster than lead weights. That doesn't mean there's not stuff that's funny, pleasant, relaxing, peaceful, and nice in Sigil--it's just not cute"
"5. Be inconveniently convenient. If the characters really want something in Sigil, it's probably there. Finding or using it, though, may not be easy."
True, true, true.Which is why I added these very important words to my comments on magic and technology.. "Just my opinion".I am not saying do it or don't do it, I am of the opinion that most DM's are capable of including technology without it breaking the game, or detracting from the setting.. also, it is a hell of a lot of fun to have a player character come across an item we players are familiar with, but have to look at it through the eyes of the character, and react accordingly (anyone who has played Paranoia will know what that feels like).Space ships, blasters, computers, cell phones.. pftt, give me a spell book any day.
"Whoever marries the spirit of this age will find himself a widower in the next." -- William Ralph Inge
At the same time, it's up to the DM and the players what is included within their roleplay.
I find much more interesting if it was treated as a sort of sci-fi steampunk & cyberpunk amd medieval urban fantasy hybrid than a non sci fi one
Isnt sigil still connected to ebberon ?
I am currently mastering an homebrew game and I had a system like the City of Sigil (But it was a dark/black void with stone arch doors) ; approching them would reveal a plan to move to. This is only 3 month later that I heard of Sigil and I plan to use its lore. Players will eventually be able to see the city after a while - and Seriously, your explanations are good man, continue the good work !
Thanks, I plan to :)
I had no idea this existed! I made a campaign setting around this idea- If I knew something already existed it would have saved me a tonn of work!
The links in the video blah blah have pretty much everything you need.
The first link is broken, but I can find it with the search function.
Wow I finally found someone who knows all the geeky shit I learned in middle school better than I do.
Regardless,Sigil is a fun and fascinating beginning to any number of campaigns. I usually use it to start a multiverse adventure for mid and high level players.....i tried once or twice with lower level players with disastrous results 🤔
That's too bad. I have run many campaigns in Sigil that started at level 1. Planescape, especially Sigil, is a setting where wits are more important than swords so clever players should be able to survive there just fine. Stupid players ... well, they eventually learn to be less stupid and their 10th character should be able to survive there just fine.
Only a berk calls "the land" the concordant plain!
Well leatherhead, I ain't dishing out cant to bashers here am I?
16:34 I wonder how many homages to the original PHB cover art are scattered throughout publications over the years. I've seen one with the same scene drawn from above and behind the statue.
My current theory about Sigil is that it was 'created or preserved ' by the Lashay immortal race, using Epic-Level Magic & Artifacts.
Sigil a Remnant from the last existing Universe before the creation of this one . They chose to preserve that pocket of reality for themselves, cutting off Divine powers because they want to avoid any further meddling by the Gods.
The ' Lady of Pain ', Sigils mysterious sole ruler, is an epic Lashay spellcaster that commands terrifying powers .
10/10 video here AJ.
When I created Loom of Magus, it was before Spelljammer and Planescape existed.
Loom of Magus is 100 light-years in diameter. Almost every star has at least one planet with lots of life on it. It is spherical with the "upper" and "lower" areas being a bit of a void... seemingly. They are the dark space that agents of chaos and brutal order retreat to after they do their thing.
All the suns (stars) are massive Radiant Energy vents in their solar systems.
When Spelljammer was introduced, I altered the reality of Loom of Magus to have traveled between systems within Loom of Magus far accelerated because they sail in Loom's string lines as it is between stars. I also altered the Movians to operate outside of that in their Star Wars-Star Trek hybrid MOA as their collapsed empire with some ancient tech left on some planets.
When Planescape was introduced, I had to scramble where Loom of Magus actually existed. I had divinity rules inspired by D&D boxed sets, the Immortal Set. I put them on the other side of Concordant Opposition in my games but Loom of Magus is a better fit as an outer-planar demi-plane in the center of Concordant Opposition because of the godhood (and major power/ philosophic) rules and outer plane access relative to that.
Every campaign I DM'd is canon. Every one. They are all on different worlds in Loom of Magus if not a continuation of the current one.
I have a map and timeline that my players never learned, from Chrystonians to Movians (Gods vs. tech) to The Dark One and alternate Loom of Magus universes.
The only thing I liked about 4th Edition D&D, the Nentir Vale. It was refreshing to get a non-Forgotten Realms setting for the game.
Third Edition had Eberron, 2e had Greyhawk, FR, Dragonlance, Dark Sun, Birthright, Spelljammer, Ravenloft, Mystara..... jeez, there's plenty more besides FR.
Next episode we can pay the fee for access to the Hall of Records Portal Registry and pick our next planar destination. How about a vacation for our weary travelers? I hear The Twin Paradises of Bytopia are always nice this time of year.
Nice... so nice... too nice.
Just watch what you say to the trees...
Planescape Torment was an amazing game.
The Nameless One was the original OP character.
My favorite dnd setting ever, and perhaps the first time the official material said "are alignments necessarily so static"? letting players interact with creatures that would otherwise be too hostile. Please do more videos on it, detailing the interactions of the factions with one another and Sigil itself, and maybe describe their headquarters.
Also, it's pronounced like 'Seagull', ya clueless cutter.
That's the plan Scott! And I am saying Si-jul, it's just my antipodean accent.
I do not believe that your pronounciation is correct.
The original sources are specific about the pronunciation and use it as one way to tell clueless from cagers.
mimir.planewalker.com/forum/sigil-or-sigil
I stand corrected, and will train myself to say it correctly on all future videos. It is pronounced See-Gull, officially, and clearly stated in multiple sources as such.My bad.
All love, AJ. Your videos rock and are way in depth. It's an honor to add a bit to your knowledge.
I was really hoping you would delve into what occurred within Sigil in 4e. I've known nothing since Faction War in 2e
I can talk about that, the expulsion of the factions is one of the most interesting course of events in a long while and well worth a chat.
It really bothered me they ended with Faction War; as Planescape was mean to continue beyond.
Way back in 1.5 d&d, the original book of the planes didn't have the concept of sigil yet, but the tower like structure at the center of the concordent opposition plane was mentioned by some to be like "an umbillecal cord"; suggesting that in some ways, it was the begining(or ending) of where all creation was located. It was unknown though because no mortal or immortal could approach closer than 100 miles from the center. Also, its the only known infinite plane of existence with an actual center(though the elemental planes are suggestive in this regards as they mention "as one approaches said plane, more and more stuff of that plane can be found". To me, this suggests that while massive in scope and effectively infinite, they were in fact finite. I guess if a finite universe 100 billion light years across existed, it would be effectively infinite as far as humans were concerned.
Yeah, the other option is that, if you were to reach the 'edge' you would just end up turned around or carry on moving through a dimension twisted and connected to itself like a Mobius strip.
A very intriguing location.
Sigil is one of my favorite settings for an Adventure. I loved Darksun too but I feel like I was the only one.
Fantastic vid AJ !
I love Planescape.. I always played Aasimar and Tiefling... and really liked the Doomguard... I miss playing in that realm.
I'm old school. I skipped from first edition, clear up to fifth. Let's just say, there were a lot of gaps, to fill =)
Maybe theese other planes are the "internal planes", the psychological realm inside all thinking and feeling creatures?
It connects everyone, is everywhere and has the power to control or influence even the gods.
That is certainly a core conceptual aspect of the Astral sea, and the Aligned planes, yeah.
This is actually a pretty good video
Excellent video, thanks A.J., great job.
Interesting that you use the black hole analogy. There is a theory that the centre of some black holes is in fact a torus that things may be able to pass through. That is if it doesnt get spaghettified (yes that is an actual term used in physics, lol) by the gravitational forces inside the black hole itself.
Kerr (who was a New Zealander, by the way) worked out that singularities have the property of spin, just as sub-atomic particles do. A spinning black hole presents the possibility of a ring shaped singularity spinning at mind bending speed. But, the only way anything is going through that is if they are made of exotic matter that may not even exist... still, the idea of going through a wormhole that could take you across the universe and to a random point in time is an exciting concept that science fiction has spun into countless fanciful stories :)
@@AJPickett Indeed. :)
I wish someone would make a great D&D video game one day
Planescape torment
Baldur's Gate, Icewind Dale, Planescape Torment???
8:00 it makes perfect sense. Sigil is the soul of the universe.
"Ao" is the overgod, not "Io". Io is the father of Bahamut and Tiamat.
Sorry, my pronunciation of those two sucks. And also, thank you for the clarification.
was very sure they re the same,is not io just like ao? more powerful and distant.
@inigo Io is the God of Dragons. Progenitor of Bahamut and Tiamat.
Ao is the grandpappy overgod. Alpha/Omega. And best set aside in a tiny box and ignored as intensely as possible, which is exactly how he likes it.
then i have a problem,he does not and cannot exist in the same "multiverse"as my campaign scenario for a bunch of complicated reasons,and at the same time,i was planning the addition of a place with some ties with sigil (not friendly with sigil) and i want to be coherent when shaping my campaign world,is he basically the judeochristian god and HES WATCHIN YOU all the time?can a universe be not created directly by him or something?
Technically Ao is the Forgotten Realms overgod, so if you're not dipping into the overly messy backyard of Drizzt and Elminster, you're good. Even if you are there though, I really wouldn't worry about Ao. There's an underlying current of comedy in D&D (just look at some spell components) and Ao is your divine comedy. Ao is like the rules. You don't pray to the rules, you don't talk to the rules. Ao shows up basically whenever the "rules" get changed (typically these are edition changes.) At the end of the Time of Troubles I believe, when Ao sorts things out, he reports to "The Master" which considering we're playing a game that's run by a "Dungeon Master" I don't think it's too far a stretch to guess who that is.
But ultimately, it doesn't matter. Because if you accept the meta joke, you're the god above the god above god (the all-mighty DM) and you can rewrite those details however you see fit.
If you don't accept the meta joke, you're still left with a being that almost never interacts with the world, doesn't talk to anyone, and is for all intents and purposes just line of flavour text that most mortals aren't even aware is there.
Now if you really want to get your head swimming, try to shoehorn the Crystal Spheres into your setting. Happy jamming!
This looks like an architects dream and nightmare at the same time
The Outlands is an outer plane that connects all of the outer planes.
Hey, just thought I'd point out that this isn't in your exploring playlist. I haven't watched the video yet, but Sigil has always been an interesting place, so I'm looking forward to it!
Brandon Smith thank you!
"Welcome to Sigil... Prepare Your Mind for Getting Fucked"
should be on a postcard...
I just had a thought... Sigil is a place where any closed shape can be a portal which the Lady of Pain is in control of, but nobody knows what the Lady of Pain's ultimate plan is in Sigil. The entire city, however, is basically a giant circle. That's a closed shape. Is it possible that maybe she's there researching portals in order to use Sigil itself as a giant portal in an attempt to reach the being of light, the luminous one, and kill him? After all, that being seems like the only thing that could be more powerful than her. Maybe she wants a challenge?
Thank you for saying it the right way and not the stupid baby word wrong people think it should be.
Doors, windows, potholes...it seems that every enclosed two-dimensional shape in Sigil can act as a portal. So what about the space in the middle of the city itself?
I was inspired by holly conrad trapped in the birdcage to start a campaign for my girlfriend in sigil, only having played fifth edition I had no experience with the setting other than the basic description of the city. I decided to homebrew most of the content, it takes place after a power vacume created by the death of the lady of pain where i simplified the factions down to 4 factions each based on one of the tarot suits vying for control of the city. I used some prominent locations of sigil and created many of my own and divided them up between my 4 factions. Honestly it's been loads of fun, i constantly get to improvise the chains of small npc encounters and it's a rich mix off the wackky fun and ominous and often things are never as they seem at a first glance so it's perfect for keeping my pcs on their toes as they learn about sigil.
This was fun to watch and got my little grey cells thinking, thanks o/.
I once had a game in sigil, and as a player I had a high lore check; long story short we got ourselves close to our main bad guy, and we all realised our death was imminent, nothing we could do could kill or even slow down our bad guy... in desperation, my character dropped to his knees and began to pray to the lady of pain. the boss bad guy slaid my cohorts one by one on his way to me, and just as he swung his sword in a coup de grâce against my kneeling character, the lady heard my prayer, my character in his last moments saw the visage of the lady as she rendered the bad guy to shreds, viscera covering the walls and falling on the bodies of his fallen friends before darkness and death overtook him.
my GM was forced to give me my desperate and bittersweet victory through blood sacrifice, we paid the ultimate price, and the city and each of our homeworlds were saved from the greater evil that that bad guy represented. (he was also buthurt that I killed his greatest monster)
Next time you better give a high level cleric your credits and let them resurrect your dead characters.
Money can win you any battle ;P
I hate to break the news, but Nothing about 'praying to the Lady' forces the GM to have a god slay your enemies for you... that was your GM handing you a win because they felt bad about slaughtering everyone's characters.
I’m guessing it’s a vasharan city. From the book of vile darkness. They built this city before they were annihilated by the combined might of the gods. Who knows what they made a bargain with to achieve the god free zone. Something from the outer realms maybe.
The old ones, before they left for higher dimensions and created the dimensional vortex behind them.
I've rarely had the pleasure to go out beyond the prime material plane... my players wouldn't willingly go through strange gates, often doing it the Drow way by tossing in a captured kobold or goblin to see if they disintegrate or are able to scurry back out alive. They didn't play nice people a lot of the time... e.e
I don't think high tech or space ships "ruin it", but I tend to ignore them and play swords and sorcery high fantasy. I tend to like the Medieval-ish feel
14:52 as i said in a previus video i do love a good engma and a good unkown :) ( i also like your black hole theory some times keep things a little vague is not so bad :D )
I like the idea of Planescape, but what are some adventure ideas for this setting?
I wanted to build my own Sigil, a mythallar-powered spelljammer flying city. Maybe a Netherese city was in the elemental plane of air getting fitted for a spelljamming helm when Karsus' Folly popped off.
Some deal with the genies went wrong and they're just now getting loose from it? Or just Karsus broke magic and sent them to now
Well in the new spelljammer books coming out there are cities built on asteroids in the astral sea. Also there is a manta ray shaped spelljammer that has a city on its back.
I miss these. There are still planes left.
Thanks for the vid sir.👍🏼👍🏼
Does Sigil have sigil?
I'd love to see a short scene where some teenager gets into Sigil during Halloween and doesn't notice, asks people if they also have a problem with internet connection, compliments Black abishai about his "cool costume".. Then is found dead near that place with every bone broken..
Yeay!!! You mentioned Kobolds! I love those little guys!
Have one in your party with a brute and you'll never need to worry about locked doors when a window is within throwing distance.
Yes I played a kobold that was often thrown into open windows.
Candidate for possible remastered video
Indeed
Any thought on solidifying the lore that exists and ending our own to make a setting of Sigil? Or do they already have something none official for 5e?
3:00 I believe it is the underside of the Land of the Lost. okay Danny McBride and Chaka are now quest NPCs, I'm writing a module.
Chaka was hilarious
Freud would've appreciated the spire & torus depiction of Sigil...
LMFAO!!!
"I believe Sir, you suffer from 'Spire Envy!'"
Besides 10 lb brass clankers that shoots Sparks when you walk what would you have to have to forge a warlock Pact with the lady of pain
She doesn't form pacts... ever.
AJ Pickett okay I could see that but you would think any warlock brave enough to even attempt such a thing would either earn her respect or her ire either one of those would not be good you don't want to be on the bad side of a goddess known as the lady of pain and I don't think you want to be on her good side either
She is not a goddess. Technically, she is some sort of over-god.
AJ Pickett you're kind of splitting hairs she has more power the most of the Gods combined there's probably only two other beings in the entire D&D Multiverse that can even compete on her level at least as far as being inside of the crystal sphere because there's probably something out there in the hyperflow that's even more powerful
The lady of pain enters sigil to imprison the nameless one.
The Lady of Pain is always in Sigil.
@@AJPickett is the lady of pain a deity? I was certain she was but my recent playthrough of planescape was unclear on that front.
@@Deadman7977no, Good sir. She is no god, she could not enter her own city. If you treat her as one, she will maze you/ take your skin/delete you.
I know I'm bit late.
Take care
If you dig this, check out this discord server.
discord.gg/tpsfXpZ
Do more sigil videos this and the hey Jordan the ph is silent guy got the best ones
It's said she has spoken to 1 person, who is kept in the Gatehouse insane asylum... The Gatehouse has some very interesting... Residents
Hi
Do you happen to know a map showing
The location of Bigby's statue?
Thx
In the Cage: A Guide to Sigil, page 39: "Three streets beyond the enormous statue of some prime named Bigby, just a short walk from the Armory, the Golden Bariaur serves a clientele from the Upper Planes, from Arborea to Mount Celestia." Bigby, many centuries ago, even founded a university in Sigil, but it's now converted to something else.
nether-whisper.ru/rp/planescape/map-of-sigil/
@@AJPickett
Thank You
T M G
So if it's cut off from the gods does that mean that clerics can't cast their spells there?
JimPlaysGames Well, magic in general is present there, and that is essentially a product of Mystra, the goddess of magic. In short, I'd say that the Gods themselves are not permitted to enter Sigil, but their influence may. It's ultimately your choice how you interpret it.
Good advice for Clueless in the Hive; beware the scent of cinnimon!😈
littler late to the party here but what about the theory that the "lady" is aio (sp?) that sigil is what it its because it is the home of the overgods physical form
One could also theorize that Ao is Law/creation, the lady is Neutrality/equilibrium and Tharizdun is Chaos/entropy.. Ao can not be destroyed as he is the origin of the other gods and the ultimate source of cosmic law, the lady can not be destroyed (as far as we know) and no other divine power works in her vicinity, Tharizdun can not be destroyed, and it took the power of all the other gods to even imprison him.. plus, he created the abyss, and Ao did nothing to stop it happening, so, it could be that these are three aspects of the one over god, sure.
28:12 what is the ending song you used ? its great and i want to listen to the whole song :D
I have no idea
Remember, folks- stop asking the Lady of Pain to RSVP 😜
Could you explain where you got all your information about sigil
Wares from anywhere or Weres from anywhere?
It's not Sidgil, it's Sig 'il.
Sigil is the city of doors. It is not a sidgil or sign. Sigil is the Lady of Pain. They are one and the same.
Correct. This was one of the things that the community helped me with back in April, since then I have been pronouncing it correctly, so, thanks for that :)
AJ Pickett Your vids a really great, thanks for your work! 😃
but what about the Lady of Pain? could you make a vid on her?
Doesnt seem to be many video games based off of the planescape multiverse. Anybody know some besides torment and numenera?
one ~ day ~ i ~ will ~ go ~ there
So this is where Stryx comes from? Dang
clerical magic do not work in sigil ? What about other divine magic like druidic magic ?
There is a park like area that draws tree living species like ratatosk& avariels. Chop down trees or litter at your own peril. Sigil seems to be 1 of the few huge cities in the multiverse the Infinite Staircase doesn't connect to
I checked through some PDFs and found the piece on page 125 of the Revised 2nd Edition Dungeon Master Guide, here we are:
imgur.com/0N2dHvB
I thought Sigil was the home plane of Mystra and the other deities of magic
You have been informed :)
What kind of creature is that holding the battle axe at 1: 12 of this video?
Dragonborn.
Copper dragons are related to Bill Cosby!
i wonder where do the souls of the people go ? Since deities cannot enter.
what about demon lord and arch devils do you think they can go into sigil
can you do assinmar next
They are on my list of monster ecologies, so I am working my way inexorably towards them, rest assured :)
Are you familiar with “house of doors by Bryan Lumley. ❤🙋🏾♀️
I am not, I shall check it out.
A torus is the best shape
Do residents of Toril, Eberron and so on see stars in the night sky? Or is there no 'cosmos' in all these settings - if one levitates straight up does one enter another plane instead? Also, are all these D&D settings Prime Material Planes?
I see that in the World of Greyhawk, that is a planet, with an orbit, and other planets in the same 'system'. And Abeir-Toril has a moon, Selûne, and visible asteroids, Selûne's tears. This says that Realmspaces are all located on the Prime Material Plane - forgottenrealms.wikia.com/wiki/Realmspace
I strongly prefer *your* pronunciation of "Sigil" over the "correct" way just sounds kinda clumsy to me... Does that make sense? But hey - that's just one more opinion!
I try to follow the literature, and it was clearly the intent of the creators that it be called Sea-jull.
To those creators, I would say it is kind of an elitist dick thing to do, and I believe it has been handled poorly, so that most people say the word as it is spelled.
But, I'll do my best to pronounce it 'properly', sorry Eric.. maybe I will just call it the Cage or the City of Doors far more than I call it seagull.
I'm not sure if I'm misunderstanding you or if you're misunderstanding me - I prefer "sea-jull" (soft "G") to "sea-gull" (hard "G"), I think the hard "G" pronunciation sounds clumsy and I liked that you were pronouncing it with soft a "G."
Ohhhh wait - I understand you now. Yeah, no need to apologize! You pronounce it however you want to, I was just supporting you in your initial pronunciation and giving my opinion why. That's all - you just do whatever suits YOU best!
Eric Coffey oh I see, ha ha, cool then :)
That is very silly of the author of that product - the word sigil already exists, pronounced sijil. Very absurdly extremist.
Could the lady of pain take the plane of Ravnica and mix it with Sigil if her attention was brought to Ravnica??
I mean, your game, your rules, but... no.
If just make an event where some planes walkers from rav found thier way into sigil and depending on the players there could be portal network opened to it
That would go against what she's trying to do I think. That being said I very much think that Ravnica is connected to Sigil in some shape or form, as any setting/plane/world probably is :)
That's at least how I've always used Sigil
Stop rattling your bone box, berk! It's Sigil, not Sijil.
His pronunciation is pretty close. J sound not hard g.
@@kaseyboles30 Ah, I see we have another prime here. Welcome to the Cage, throwback.
Sig-il. No soft G or J.
@@Anaris10 like as in a SIG Sauer? Why do they insist on using real words and then telling you you're saying it wrong.
@@Anaris10that is soft g you fool
They don't seem too concerned with Primes in Sigil, but what if one appeared through a new portal, from a place that is unknown to them? I'm homebrewing a realm that is stitched together from the lost pieces of various material realms that became unlinked from their original universe, and recombined into a new one. Portals are just now opening to various other realms, most having never been crossed through before. So if a player character came to Sigil from such a place, essentially the first visitor from their own little prime material plane, would they be well received? Interrogated? Or simply shrugged off as another clueless Prime? I suppose it depends on the faction, but I'm curious about the political ramifications, especially if it opens things up to planars from sigil venturing into the new region, with goals for either academic study or military conquest. The player characters accidently finding themselves at the center of this intrigue simply due to being the first one arriving there through a new portal.
How did it go? Personally I don't think they would care at all about the character. They would probably have some interested in exploring a new area, and studying it, but unless the chapter themselves opened the portal why would they care about them?
Lady of Pain. No worship allowed.