Skopos Mythbusters Part 2 - Operation Twin Shells - 6News - Rainbow Six Siege

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  • Опубліковано 16 вер 2024
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КОМЕНТАРІ • 121

  • @birdiehouse3708
    @birdiehouse3708 9 днів тому +108

    It would be better if they were immune to flashbangs, but the EMP made them blind. I think it would be a fun interaction.

    • @lucadanyvesstoelman9025
      @lucadanyvesstoelman9025 9 днів тому +4

      Sounds fun but wouldn't be a fun introduction. Would be introducing an inconsistency which would be frustrating to lose against. instead of skill based it'd be luck.

    • @gamogi7142
      @gamogi7142 9 днів тому +9

      @@lucadanyvesstoelman9025 Wouldn't be luck, its not like you don't know that Skopos is a robot until you try to flash her

    • @birdiehouse3708
      @birdiehouse3708 9 днів тому +4

      @@lucadanyvesstoelman9025 how the fuck would be luck based

    • @colonelcrockett2250
      @colonelcrockett2250 9 днів тому +5

      But see that’s the thing, you’re thinking about fun, and Ubisoft doesn’t want fun

    • @lucadanyvesstoelman9025
      @lucadanyvesstoelman9025 9 днів тому

      @@birdiehouse3708 because of players hearing sound, flashing and going to push but then the defender is not blinded. Sure you can drone, but that doesn't always work, and so you don't always know if it's just randomly gonna be a robot that's immune, making flash's less consistent. There's a reason warden turning his ability on has a sound cue

  • @911AttackMemorial
    @911AttackMemorial 9 днів тому +35

    Honestly should have aruni's arm, who wouldn't want a balanced passive

  • @isacm4005
    @isacm4005 9 днів тому +112

    I like how they make a robot thats immune to all gas but not flashes, and stuff that effect humans

    • @f1romero969
      @f1romero969 9 днів тому +22

      Called game balance, not real life

    • @arika1005
      @arika1005 9 днів тому +32

      @@f1romero969 Lmao then why not remove the gas immunity as well? Now what they have done is pure confusion, not game balance.

    • @imbeast90
      @imbeast90 9 днів тому +10

      Flashes would effect a camera no?

    • @nikoraasu6929
      @nikoraasu6929 9 днів тому +15

      @@imbeast90 not really

    • @saibot1246
      @saibot1246 9 днів тому +3

      What about Warden ?

  • @kissgergo5202
    @kissgergo5202 9 днів тому +27

    2:00 very logical to be looking at a screen through the robot's camera instead of sending the camera feed straight back to the control center

    • @noahmarshall873
      @noahmarshall873 9 днів тому +5

      in universe it makes sense cause they'd use their peripheral vision to make sure they are safe while watching but ofc in game your whole screen gets taken up by camera feeds so that doesn't apply. though i guess you can question why she doesnt just have 2 monitors so she can see from both of them at all times

    • @kissgergo5202
      @kissgergo5202 9 днів тому +6

      @@noahmarshall873 yeah this character opens a lot of gaps in logic, for example if they have the technology to send in fully capable robots then why on earth are real human operators still deployed

    • @alexbui1385
      @alexbui1385 9 днів тому +1

      @@kissgergo5202 Nah Rainbow is just low on funds due to all the diversity hires so Skopos only gets 1 monitor at her workstation so it all makes perfect sense

  • @antoniolewit7852
    @antoniolewit7852 9 днів тому +8

    0:40 weirdest episode of scooby doo

  • @foxwhistle
    @foxwhistle 9 днів тому +30

    I know there's no real use for this, but if Brava overheats the inactive robot, can Glaz see the thermal of the inactive one while it's overheating?

    • @williewilson2250
      @williewilson2250 9 днів тому +3

      It's not so much of an infrared sight as it is a thermal highlighter. Just look up a COTI sight and it's essentially a thermal sensor that outlines heat signatures

  • @Litterbugtaylor
    @Litterbugtaylor 9 днів тому +31

    So echo isn't allowed to have an invisible drone or be immune to dokkebi but this fucking robot gets like 12 passives

    • @destrodevil6975
      @destrodevil6975 9 днів тому +12

      Just like they said "Zofia withstand, self revive is too strong" and removed it.
      2 years later, they give Rook armor withstand buff, which makes 5 defenders, yes, you heard it, *5* defenders can self revive!!!! And they said "this is balanced". When Zofia, even one person was considered overpowered.
      The contradiction of Ubisoft....

    • @thatminer7174
      @thatminer7174 9 днів тому

      ​@@destrodevil6975it was more that zofia was inconsistent though this is still dumb that slopps gets the smoke immune

    • @destrodevil6975
      @destrodevil6975 9 днів тому +1

      @@thatminer7174 Current state Zofia vs Rook. Compare to each other. Who do you think is stronger?
      I honestly think Rook is stronger, 5 self revives changed the fate of the round of my games multiple times. It happened many times where I downed someone, but they fall into the cover, and I can't finish him. Then he revives back up, with a smg that still could headshot me, basically I still face a full threat as if I didn't kill him. Which is the problem. I could still lose to someone who are supposed to be defeated, they already lost, but still got a cheap card and a second chance. Pretty annoying to play against. Me and my friends ban Rook 80% of the time.
      I hope Zofia gets self revive back. It is more logical and consistent as balancing if Ubisoft thinks self revive is ok now.
      Defenders are more likely to hide behind a cover, where Attackers are more likely to not because they need to push. Self revive is always benefiting Defenders more because they are able to self revive in safety while Attackers often can't.

    • @sykrotima9528
      @sykrotima9528 8 днів тому +1

      @@destrodevil6975genuine question, I agree most of what you said but what rank are you guys to be banning rook? Or are you guys on Console?

    • @destrodevil6975
      @destrodevil6975 8 днів тому

      @@sykrotima9528 we're silver on pc currently :D I've been to gold though.

  • @kageop9946
    @kageop9946 9 днів тому +20

    I think they should make the robot immune to flashes and
    Replace the flash effect with emp nades
    I think that’s more logical and realistic

    • @flamingwolfx
      @flamingwolfx 5 днів тому

      The robots are controlled by a person and flashes still affect cameras blinding the controller. Makes sense to keep it.

    • @CMT_Crabbles
      @CMT_Crabbles 3 дні тому +1

      The robots mostly align with game mechanics for every other operator, regardless of cannon.

  • @BKEDPTATV
    @BKEDPTATV 9 днів тому +10

    what about if brava hacks a mute jammer and both robots are in the jammer radius?

  • @Taymar96
    @Taymar96 9 днів тому +15

    Maybe should have gone with wheels 😂😂😂

  • @janjonas270
    @janjonas270 9 днів тому +10

    They should've made the robot immune to flashes, but very vulnerable to EMPs
    maybe 1.5-2x regular flash (glitch) duration for impacs, 3x for thatcher bomb
    this would tie in well with the anithuman abilities (no smoke damage but no healing / no flashes but EMP glitches)

    • @williewilson2250
      @williewilson2250 9 днів тому

      That's too much, wayyy too much
      Warden would be near useless aside from smoke and it's a horrible passive to stack with her others

    • @darkrain491
      @darkrain491 9 днів тому +2

      ​@@williewilson2250 It would be fine and people like you make games not fun

    • @williewilson2250
      @williewilson2250 9 днів тому

      @@darkrain491 there's fun and there's none for the receiving end

    • @darkrain491
      @darkrain491 9 днів тому

      @@williewilson2250 This isn't an example of that

    • @williewilson2250
      @williewilson2250 9 днів тому

      @@darkrain491 it very much is

  • @Sovreign071
    @Sovreign071 9 днів тому +4

    The emp should have a similar effect to when Jackal gets shot with his visor active. Not for 15 seconds, obv, but some sort of reminder that these are robots.

  • @YogiTheBearMan
    @YogiTheBearMan 9 днів тому +4

    6:08 the glass should be smashed during the animation too

  • @zephyr_kev
    @zephyr_kev 7 днів тому +1

    People saying the robots should be immune to flashes would complain when they flash a room expecting an operator to be blinded only to get killed by skopos able to fully see.

  • @SamaelVR
    @SamaelVR 8 днів тому +2

    This op seems kinda dumb rn. Defense is already too strong in general in siege, but having Thatcher EMP's not disable the active bot, IQ can't see it and Nokk not being totally invisible to both bots is absurd. Just breaks the whole game's logic.

  • @godrifle
    @godrifle 9 днів тому +2

    Claymores are going to be way too good against Skopos. Set and forget, and not only are you countering a Skopos utility, you're outright eliminating the player.

  • @cobraqueen555
    @cobraqueen555 9 днів тому +1

    1:19 rollerblade robots when?
    Also skopos already has wheels! Got that wheelchair

  • @VictorVonDoomReal
    @VictorVonDoomReal 5 днів тому

    Gotta love how she has so many counters that she basically doesnt have a gadget and yet people want more nerfs lmao

  • @randomguy51090
    @randomguy51090 7 днів тому

    Should've gone full robot with them being immune to flashes etc etc but emps messing them up

  • @Melvin_RongDong
    @Melvin_RongDong 8 днів тому

    I feel like the thatcher stun and IQ tracking the robots would be good if they were both separate lives, but if its one death and thats it then yeah I get it

  • @williamv0580
    @williamv0580 7 днів тому

    You should test if deimos can be tracked with the other robot. If he tracks the active robot, could you switch robots and bait him out?

  • @gr2xx
    @gr2xx 9 днів тому

    You should check the decibel levels of the metal footsteps

  • @recoraccoon
    @recoraccoon 5 днів тому

    can any other Observation Tools see the color of the light from one other Observation Tools that is active to spot the White Light signaling theres a Nokk presence somewhere near the vicinity?

  • @EYM-xh2ur
    @EYM-xh2ur 9 днів тому

    They should make them immune to flashes and get blinded by emps for the duration of flashes imo.

  • @noahkoelwyn7961
    @noahkoelwyn7961 5 днів тому

    They should make skopos imune to flash and instead have them effected by emps

  • @Poltuhgeist
    @Poltuhgeist 9 днів тому

    Personally, I think an EMP on the active robot should concuss it like a ela or yokai effect

  • @wright5791
    @wright5791 9 днів тому

    Emp should act like a flashbang/stun for the bots and then they should be immune to flashbangs

  • @chalexen2862
    @chalexen2862 9 днів тому

    - Does Zophia’s concussion grenades work on Skopos?
    - Can the Pantheon Shells be electrified?
    - Could Oryx’s past changes can break Skopos’s shield?

  • @sykrotima9528
    @sykrotima9528 8 днів тому

    I think they should scrap this entire idea for this operator on defence and throw her on offense.
    Defence was already insanely overpowered and experiencing YEARS of powercreep.

  • @mort0303
    @mort0303 9 днів тому +2

    Didn't they remove abilities from Zofia and Ela to make operators simpler?

    • @e1eventy7t
      @e1eventy7t 9 днів тому

      Removed interactions with their gadgets not being effective on one another and zofia's unique self-rez from down for balancing.

    • @williewilson2250
      @williewilson2250 9 днів тому

      ​@@e1eventy7tlast stand for zofia made the most sense but not having operators be resistant to only 1-2 effects is pointless. Smoke is immune to his gas, but how often do you even go into it? While zofia could stun herself or walk into an ela mine and ela could get stunned by zofia

    • @e1eventy7t
      @e1eventy7t 9 днів тому

      @williewilson2250 I'm saying what ubi said. Apparently zof and ela were too potent and this change was needed in some capacity. I didn't really care either, but maybe at higher levels it was more noticeable.

    • @ENZOxDV9
      @ENZOxDV9 8 днів тому

      It wasn't the fact those passives made them strong. It's the fact they were inconsistent with the other ops. Ubi literally removed because they 'confuse new players'. Then they go ahead and make a whole new op with 15 different unique interactions. 0 sense and logic. @e1eventy7t

  • @masonwhite4357
    @masonwhite4357 9 днів тому

    Does skopos drop a phone for dokkaebi? (If she doesn’t does Echo still?)

  • @NeoViper64
    @NeoViper64 6 днів тому

    They’re just making stuff up , forgetting about OG stuff

  • @foxwithagun2540
    @foxwithagun2540 9 днів тому

    Coreross is making this character look fun again🎉

  • @quangminh8773
    @quangminh8773 9 днів тому

    Do you think Deimos's DeathMark works just like Jackal's ability

  • @0penyafaceup
    @0penyafaceup 9 днів тому

    what if Damos is tracking one and they swap ?

  • @Jonathan-bi8hr
    @Jonathan-bi8hr 9 днів тому

    What about mute jammers?

  • @pokemastercube
    @pokemastercube 9 днів тому

    you showed that jackel will track the shell by the footprints left, BUT what happens with deimos's deathmark? does it just track the active one when deployd? what if you switch after gettign the warning but before the deathmark drone arrives at the shell? and if you did switch shell does the one that wasnt being tracked still get to see deimos's ping?

    • @Foxealis
      @Foxealis 9 днів тому +3

      the deathmark will only track one shell at a time. If you swap shells while being tracked, the inactive shell will continue to get pinged.

  • @warhao1016
    @warhao1016 9 днів тому

    what about hacked Lesion mines or Tubarão gadget, will it poison robot or make it breathe heavily?

    • @bing4580
      @bing4580 9 днів тому

      you cannot hack lesion mines

    • @warhao1016
      @warhao1016 9 днів тому

      ​@@bing4580 oh, you’re right, i checked and it’s no longer a thing. i didn’t notice it had changed

  • @DR-Hon
    @DR-Hon 9 днів тому

    Hey can u test the down effect on this robot. What happens instead if don’t go down is insta dead or does stay up when a normal op would be downed

    • @coreross
      @coreross  9 днів тому +2

      Tested in part 1. No down on this operator, just dead robot 🤖

    • @DR-Hon
      @DR-Hon 9 днів тому

      @@coreross does this means Sheild’s only need two melees on them

    • @DR-Hon
      @DR-Hon 9 днів тому

      @@coreross And most pump shotguns and kali will one tap them

  • @kissgergo5202
    @kissgergo5202 9 днів тому

    I'm sad they changed the emp interaction, yes the time was too long but it could've been an alternative flashbang specific to this operator

  • @VortexStolenName
    @VortexStolenName 9 днів тому

    Ubisoft cant decide if this is a robot, or a human dressed like a robot. Echo, yup, flashbang, yup, EMP, yup, IQ, yup. PICK A SIDE UBISOFT.

  • @alohv2
    @alohv2 9 днів тому

    guys am i good at r6s?

  • @dwr1976
    @dwr1976 9 днів тому

    All these inconsistencies just show how stupid this robot op idea is.

  • @thevigilmain6628
    @thevigilmain6628 9 днів тому

    I hate this character

  • @isune7354
    @isune7354 9 днів тому +5

    First (I had to do it once in my life now I can die)

    • @Aledraxan
      @Aledraxan 9 днів тому

      Nooo don't die you're so sexy aha

    • @badbwoydes
      @badbwoydes 9 днів тому

      Happy for you

  • @HardStankThe2nd
    @HardStankThe2nd 9 днів тому +1

    Feel like scopos is just a useless addition to R6, plus we dont need new defenders, we need new better attackers.

  • @seeker2889
    @seeker2889 9 днів тому

    How do deimos and other tracking operators work against the bots? Is it like jackal? @coreross

  • @cynthiablackthorn
    @cynthiablackthorn 9 днів тому

    i cant wait to play her on the main branch, but im worried she will be the top banned operator

    • @georgepatton6029
      @georgepatton6029 9 днів тому

      Pick and ban stupidity is the reason i never touch ranked. Ranked basically guarantees you wont get to experience certain things depending on the community's stupid whims and the developer's stupid balancing.

    • @darkrain491
      @darkrain491 9 днів тому +1

      Honestly, kind of a mid operator in terms of ranked or comp viability.
      It brings a worse, more obvious and easily destroyed Evil Eye/BP Cam as it's main utility that you can use as a "teleport".
      Which seems good on paper until you realise that the moment they know you have a Skopos, they will hunt it until it's gone.
      The best way to use it will to be leave it on site, and roam until you get lit up, then switch back to the one on site.
      Which, is ok I guess. You can pair it with Castle to lock out out site and not have to worry about roamers falling back. That's actually a pretty sick use of her actually. No need to create fall back rotates for anyone playing skopos as a roamer.

    • @georgepatton6029
      @georgepatton6029 9 днів тому

      @@darkrain491 You underestimate the ability of the player base to ban things that shouldn't be banned just because they don't want to learn something new.

    • @darkrain491
      @darkrain491 9 днів тому

      @@georgepatton6029 Fair