Sounds fun but wouldn't be a fun introduction. Would be introducing an inconsistency which would be frustrating to lose against. instead of skill based it'd be luck.
@@birdiehouse3708 because of players hearing sound, flashing and going to push but then the defender is not blinded. Sure you can drone, but that doesn't always work, and so you don't always know if it's just randomly gonna be a robot that's immune, making flash's less consistent. There's a reason warden turning his ability on has a sound cue
in universe it makes sense cause they'd use their peripheral vision to make sure they are safe while watching but ofc in game your whole screen gets taken up by camera feeds so that doesn't apply. though i guess you can question why she doesnt just have 2 monitors so she can see from both of them at all times
@@exilibus yeah this character opens a lot of gaps in logic, for example if they have the technology to send in fully capable robots then why on earth are real human operators still deployed
@@kissgergo5202 Nah Rainbow is just low on funds due to all the diversity hires so Skopos only gets 1 monitor at her workstation so it all makes perfect sense
Just like they said "Zofia withstand, self revive is too strong" and removed it. 2 years later, they give Rook armor withstand buff, which makes 5 defenders, yes, you heard it, *5* defenders can self revive!!!! And they said "this is balanced". When Zofia, even one person was considered overpowered. The contradiction of Ubisoft....
@@thatminer7174 Current state Zofia vs Rook. Compare to each other. Who do you think is stronger? I honestly think Rook is stronger, 5 self revives changed the fate of the round of my games multiple times. It happened many times where I downed someone, but they fall into the cover, and I can't finish him. Then he revives back up, with a smg that still could headshot me, basically I still face a full threat as if I didn't kill him. Which is the problem. I could still lose to someone who are supposed to be defeated, they already lost, but still got a cheap card and a second chance. Pretty annoying to play against. Me and my friends ban Rook 80% of the time. I hope Zofia gets self revive back. It is more logical and consistent as balancing if Ubisoft thinks self revive is ok now. Defenders are more likely to hide behind a cover, where Attackers are more likely to not because they need to push. Self revive is always benefiting Defenders more because they are able to self revive in safety while Attackers often can't.
It's not so much of an infrared sight as it is a thermal highlighter. Just look up a COTI sight and it's essentially a thermal sensor that outlines heat signatures
They should've made the robot immune to flashes, but very vulnerable to EMPs maybe 1.5-2x regular flash (glitch) duration for impacs, 3x for thatcher bomb this would tie in well with the anithuman abilities (no smoke damage but no healing / no flashes but EMP glitches)
The emp should have a similar effect to when Jackal gets shot with his visor active. Not for 15 seconds, obv, but some sort of reminder that these are robots.
Claymores are going to be way too good against Skopos. Set and forget, and not only are you countering a Skopos utility, you're outright eliminating the player.
People saying the robots should be immune to flashes would complain when they flash a room expecting an operator to be blinded only to get killed by skopos able to fully see.
I feel like the thatcher stun and IQ tracking the robots would be good if they were both separate lives, but if its one death and thats it then yeah I get it
can any other Observation Tools see the color of the light from one other Observation Tools that is active to spot the White Light signaling theres a Nokk presence somewhere near the vicinity?
I think they should scrap this entire idea for this operator on defence and throw her on offense. Defence was already insanely overpowered and experiencing YEARS of powercreep.
@@e1eventy7tlast stand for zofia made the most sense but not having operators be resistant to only 1-2 effects is pointless. Smoke is immune to his gas, but how often do you even go into it? While zofia could stun herself or walk into an ela mine and ela could get stunned by zofia
@williewilson2250 I'm saying what ubi said. Apparently zof and ela were too potent and this change was needed in some capacity. I didn't really care either, but maybe at higher levels it was more noticeable.
It wasn't the fact those passives made them strong. It's the fact they were inconsistent with the other ops. Ubi literally removed because they 'confuse new players'. Then they go ahead and make a whole new op with 15 different unique interactions. 0 sense and logic. @e1eventy7t
you showed that jackel will track the shell by the footprints left, BUT what happens with deimos's deathmark? does it just track the active one when deployd? what if you switch after gettign the warning but before the deathmark drone arrives at the shell? and if you did switch shell does the one that wasnt being tracked still get to see deimos's ping?
This op seems kinda dumb rn. Defense is already too strong in general in siege, but having Thatcher EMP's not disable the active bot, IQ can't see it and Nokk not being totally invisible to both bots is absurd. Just breaks the whole game's logic.
Tbh it would have been more fun if they made it more realistic by giving the robots immunity to flashes, smoke's gas etc. And in Exchange make EMPs force ya to switch shells and if you don't have spare shells ya just get really fricked up with status effects etc. It would make the operator more situational which seems to fit in with the whole thing in siege and where UBI seems to want to make the game go where it's more of a gadet counters gadet and ya have to choose what ya wanna bring in making the game more strategic bla bla bla...
Pick and ban stupidity is the reason i never touch ranked. Ranked basically guarantees you wont get to experience certain things depending on the community's stupid whims and the developer's stupid balancing.
Honestly, kind of a mid operator in terms of ranked or comp viability. It brings a worse, more obvious and easily destroyed Evil Eye/BP Cam as it's main utility that you can use as a "teleport". Which seems good on paper until you realise that the moment they know you have a Skopos, they will hunt it until it's gone. The best way to use it will to be leave it on site, and roam until you get lit up, then switch back to the one on site. Which, is ok I guess. You can pair it with Castle to lock out out site and not have to worry about roamers falling back. That's actually a pretty sick use of her actually. No need to create fall back rotates for anyone playing skopos as a roamer.
@@darkrain491 You underestimate the ability of the player base to ban things that shouldn't be banned just because they don't want to learn something new.
It would be better if they were immune to flashbangs, but the EMP made them blind. I think it would be a fun interaction.
Sounds fun but wouldn't be a fun introduction. Would be introducing an inconsistency which would be frustrating to lose against. instead of skill based it'd be luck.
@@lucadanyvesstoelman9025 Wouldn't be luck, its not like you don't know that Skopos is a robot until you try to flash her
@@lucadanyvesstoelman9025 how the fuck would be luck based
But see that’s the thing, you’re thinking about fun, and Ubisoft doesn’t want fun
@@birdiehouse3708 because of players hearing sound, flashing and going to push but then the defender is not blinded. Sure you can drone, but that doesn't always work, and so you don't always know if it's just randomly gonna be a robot that's immune, making flash's less consistent. There's a reason warden turning his ability on has a sound cue
Honestly should have aruni's arm, who wouldn't want a balanced passive
I like how they make a robot thats immune to all gas but not flashes, and stuff that effect humans
Called game balance, not real life
@@f1romero969 Lmao then why not remove the gas immunity as well? Now what they have done is pure confusion, not game balance.
Flashes would effect a camera no?
@@imbeast90 not really
What about Warden ?
2:00 very logical to be looking at a screen through the robot's camera instead of sending the camera feed straight back to the control center
in universe it makes sense cause they'd use their peripheral vision to make sure they are safe while watching but ofc in game your whole screen gets taken up by camera feeds so that doesn't apply. though i guess you can question why she doesnt just have 2 monitors so she can see from both of them at all times
@@exilibus yeah this character opens a lot of gaps in logic, for example if they have the technology to send in fully capable robots then why on earth are real human operators still deployed
@@kissgergo5202 Nah Rainbow is just low on funds due to all the diversity hires so Skopos only gets 1 monitor at her workstation so it all makes perfect sense
So echo isn't allowed to have an invisible drone or be immune to dokkebi but this fucking robot gets like 12 passives
Just like they said "Zofia withstand, self revive is too strong" and removed it.
2 years later, they give Rook armor withstand buff, which makes 5 defenders, yes, you heard it, *5* defenders can self revive!!!! And they said "this is balanced". When Zofia, even one person was considered overpowered.
The contradiction of Ubisoft....
@@destrodevil6975it was more that zofia was inconsistent though this is still dumb that slopps gets the smoke immune
@@thatminer7174 Current state Zofia vs Rook. Compare to each other. Who do you think is stronger?
I honestly think Rook is stronger, 5 self revives changed the fate of the round of my games multiple times. It happened many times where I downed someone, but they fall into the cover, and I can't finish him. Then he revives back up, with a smg that still could headshot me, basically I still face a full threat as if I didn't kill him. Which is the problem. I could still lose to someone who are supposed to be defeated, they already lost, but still got a cheap card and a second chance. Pretty annoying to play against. Me and my friends ban Rook 80% of the time.
I hope Zofia gets self revive back. It is more logical and consistent as balancing if Ubisoft thinks self revive is ok now.
Defenders are more likely to hide behind a cover, where Attackers are more likely to not because they need to push. Self revive is always benefiting Defenders more because they are able to self revive in safety while Attackers often can't.
@@destrodevil6975genuine question, I agree most of what you said but what rank are you guys to be banning rook? Or are you guys on Console?
@@sykrotima9528 we're silver on pc currently :D I've been to gold though.
0:40 weirdest episode of scooby doo
I know there's no real use for this, but if Brava overheats the inactive robot, can Glaz see the thermal of the inactive one while it's overheating?
It's not so much of an infrared sight as it is a thermal highlighter. Just look up a COTI sight and it's essentially a thermal sensor that outlines heat signatures
They should've made the robot immune to flashes, but very vulnerable to EMPs
maybe 1.5-2x regular flash (glitch) duration for impacs, 3x for thatcher bomb
this would tie in well with the anithuman abilities (no smoke damage but no healing / no flashes but EMP glitches)
That's too much, wayyy too much
Warden would be near useless aside from smoke and it's a horrible passive to stack with her others
@@williewilson2250 It would be fine and people like you make games not fun
@@darkrain491 there's fun and there's none for the receiving end
@@williewilson2250 This isn't an example of that
@@darkrain491 it very much is
I think they should make the robot immune to flashes and
Replace the flash effect with emp nades
I think that’s more logical and realistic
The robots are controlled by a person and flashes still affect cameras blinding the controller. Makes sense to keep it.
The robots mostly align with game mechanics for every other operator, regardless of cannon.
what about if brava hacks a mute jammer and both robots are in the jammer radius?
The emp should have a similar effect to when Jackal gets shot with his visor active. Not for 15 seconds, obv, but some sort of reminder that these are robots.
6:08 the glass should be smashed during the animation too
Maybe should have gone with wheels 😂😂😂
i think skopos has had enough of wheels.
Claymores are going to be way too good against Skopos. Set and forget, and not only are you countering a Skopos utility, you're outright eliminating the player.
People saying the robots should be immune to flashes would complain when they flash a room expecting an operator to be blinded only to get killed by skopos able to fully see.
There is warden
Gotta love how she has so many counters that she basically doesnt have a gadget and yet people want more nerfs lmao
They should make them immune to flashes and get blinded by emps for the duration of flashes imo.
I feel like the thatcher stun and IQ tracking the robots would be good if they were both separate lives, but if its one death and thats it then yeah I get it
You should check the decibel levels of the metal footsteps
1:19 rollerblade robots when?
Also skopos already has wheels! Got that wheelchair
Should've gone full robot with them being immune to flashes etc etc but emps messing them up
Personally, I think an EMP on the active robot should concuss it like a ela or yokai effect
Emp should act like a flashbang/stun for the bots and then they should be immune to flashbangs
You forgot Tubaro, Ram, Gridlock, Thorn, Zero, Maverick, Hibana, and deimos interactions bro
You should test if deimos can be tracked with the other robot. If he tracks the active robot, could you switch robots and bait him out?
- Does Zophia’s concussion grenades work on Skopos?
- Can the Pantheon Shells be electrified?
- Could Oryx’s past changes can break Skopos’s shield?
Concuss works
@@thatminer7174 Doesn’t make sense but cool
can any other Observation Tools see the color of the light from one other Observation Tools that is active to spot the White Light signaling theres a Nokk presence somewhere near the vicinity?
They should make skopos imune to flash and instead have them effected by emps
Coreross is making this character look fun again🎉
Does skopos drop a phone for dokkaebi? (If she doesn’t does Echo still?)
What about hacked observation blockers?
I think they should scrap this entire idea for this operator on defence and throw her on offense.
Defence was already insanely overpowered and experiencing YEARS of powercreep.
What about mute jammers?
Didn't they remove abilities from Zofia and Ela to make operators simpler?
Removed interactions with their gadgets not being effective on one another and zofia's unique self-rez from down for balancing.
@@e1eventy7tlast stand for zofia made the most sense but not having operators be resistant to only 1-2 effects is pointless. Smoke is immune to his gas, but how often do you even go into it? While zofia could stun herself or walk into an ela mine and ela could get stunned by zofia
@williewilson2250 I'm saying what ubi said. Apparently zof and ela were too potent and this change was needed in some capacity. I didn't really care either, but maybe at higher levels it was more noticeable.
It wasn't the fact those passives made them strong. It's the fact they were inconsistent with the other ops. Ubi literally removed because they 'confuse new players'. Then they go ahead and make a whole new op with 15 different unique interactions. 0 sense and logic. @e1eventy7t
you showed that jackel will track the shell by the footprints left, BUT what happens with deimos's deathmark? does it just track the active one when deployd? what if you switch after gettign the warning but before the deathmark drone arrives at the shell? and if you did switch shell does the one that wasnt being tracked still get to see deimos's ping?
the deathmark will only track one shell at a time. If you swap shells while being tracked, the inactive shell will continue to get pinged.
Hey can u test the down effect on this robot. What happens instead if don’t go down is insta dead or does stay up when a normal op would be downed
Tested in part 1. No down on this operator, just dead robot 🤖
@@coreross does this means Sheild’s only need two melees on them
@@coreross And most pump shotguns and kali will one tap them
Do you think Deimos's DeathMark works just like Jackal's ability
what about hacked Lesion mines or Tubarão gadget, will it poison robot or make it breathe heavily?
you cannot hack lesion mines
@@bing4580 oh, you’re right, i checked and it’s no longer a thing. i didn’t notice it had changed
Can Hibana destroy the shield?
They’re just making stuff up , forgetting about OG stuff
what if Damos is tracking one and they swap ?
This op seems kinda dumb rn. Defense is already too strong in general in siege, but having Thatcher EMP's not disable the active bot, IQ can't see it and Nokk not being totally invisible to both bots is absurd. Just breaks the whole game's logic.
Tbh it would have been more fun if they made it more realistic by giving the robots immunity to flashes, smoke's gas etc. And in Exchange make EMPs force ya to switch shells and if you don't have spare shells ya just get really fricked up with status effects etc.
It would make the operator more situational which seems to fit in with the whole thing in siege and where UBI seems to want to make the game go where it's more of a gadet counters gadet and ya have to choose what ya wanna bring in making the game more strategic bla bla bla...
@@mdfan77 they are immune to smokes gas
@coreross Oh they are? That's cool! Tho feels like UBI can't decide whether make them realistic or make them consistent with other operators.
I'm sad they changed the emp interaction, yes the time was too long but it could've been an alternative flashbang specific to this operator
I hate this character
Ubisoft cant decide if this is a robot, or a human dressed like a robot. Echo, yup, flashbang, yup, EMP, yup, IQ, yup. PICK A SIDE UBISOFT.
First (I had to do it once in my life now I can die)
Nooo don't die you're so sexy aha
Happy for you
All these inconsistencies just show how stupid this robot op idea is.
Feel like scopos is just a useless addition to R6, plus we dont need new defenders, we need new better attackers.
How do deimos and other tracking operators work against the bots? Is it like jackal? @coreross
i cant wait to play her on the main branch, but im worried she will be the top banned operator
Pick and ban stupidity is the reason i never touch ranked. Ranked basically guarantees you wont get to experience certain things depending on the community's stupid whims and the developer's stupid balancing.
Honestly, kind of a mid operator in terms of ranked or comp viability.
It brings a worse, more obvious and easily destroyed Evil Eye/BP Cam as it's main utility that you can use as a "teleport".
Which seems good on paper until you realise that the moment they know you have a Skopos, they will hunt it until it's gone.
The best way to use it will to be leave it on site, and roam until you get lit up, then switch back to the one on site.
Which, is ok I guess. You can pair it with Castle to lock out out site and not have to worry about roamers falling back. That's actually a pretty sick use of her actually. No need to create fall back rotates for anyone playing skopos as a roamer.
@@darkrain491 You underestimate the ability of the player base to ban things that shouldn't be banned just because they don't want to learn something new.
@@georgepatton6029 Fair