The ability to place the Shell on a hatch was taken out due to a server bug. There is a UA-cam video somewhere of some guy taking 17-18 minutes to find a game breaking bug. Supposedly if you destroy the hatch while Skopos places a shell on the hatch, instead of destroying the shield like a gadget or cancelling the animation and dropping the active drone, the server would simply crash. Easy match cancellation.
I think for balancing the blitz flash shouldn't but the flash bang should. I get what you mean though, or instead of blinding it maybe just the audio going out. Since you are listening through the robot as the operator. I like the emp change since thatcher was nerfed pretty bad.
@@zackm9910No emp change is dumb he’s been nerfed reasonably well I’ve played since launch and hes still op nerfs doesn’t mean he’s bad now he literally counters an entire operator unless skopos gets a lucky random spray blind
@di11_9 I've also played since launch, and I know the emp used to destroy the bandits. It wasn't op at the time since the only hard breach was thermite. It seems like a lot of people now don't bring thatcher because they can use frags or other ops with emps. I think it makes sense that the robot would be affected by this.
I cant be the only one that think the robots should be able to have these big punch holes like aruni has like she has a ROBOT arm and these are a FULL ON FUCKING ROBOTS
"Professor Charles Xavior ofc the famous character from STAR TREK" Got me laughing so bad. I hope it was sarcasm and not confusing. It got me laughing so much
I personally would not be upset if skopos was completely immune to flashes and concussions. Would be an awesome counter and I don’t think it would be that overpowered tbh
Show the interaction with Deimos, if Deimos tracks skopos but then skopos switches robots, will Deimos be tracking the robot that is now idle or will he be tracking the robot that was switched to?
Each robot is it's own thing. So if Deimos tracks robot 1, and skopos switches to robot 2, deimos will still be tracking robot 1. Even though it is inactive
@@BlenderGeek imo I just hope it's somewhat balanced when it fully releases. Im not really bothered if it's logical, I'd just like to enjoy the game lol
@@shado9779 I'm pretty sure you can only see Deimos when you're in the tracked robot. But Deimos can always see the tracked robot. He can't tell definitely if you've switched, but it's pretty obvious if you're not moving.
Aww it'd be so cool if it were consistent; No flashes or concussions, Nokk is invisible (but maybe like you get a nice huge warning when she's somewhere in yor line of sight) Cause then it would all these little ways in which you can playmake out of the box, but also limits to play around
I think the emp should act like a flash bang. The screen will get scrambled for a few seconds like a flash does. And real flash bangs has no effect. Basically switching just for that operator lol
Straight off the bat, I think the shells should have a faster recovery time from emp because 15 seconds is just a lot. Even if they don’t change it, it’s probably more likely that you’ll be getting hit with impact emps
The robots, getting the status effects like other ops for balancing makes sense with the trends of Ubi trying to make all the ops the same. One example being Dokki calling Echo. It used to be that Echo didn't get called by Dokkie because they dated and he blocked her number, but later they made it so Echo also gets called.
Make it so this interaction works and then make Skopos able to control the other robot if the one she’s controlling dies. Currently, she has enough counters that her gadget being a straight up extra life wouldn’t be broken.
@@HorizonStronghold Yep I keep seeing people want X interaction but a lot of the interactions are just hard counters to her. Where if they were implemented there would be zero advantages to using her unless she got a second life.
I think this list should suffice for both balancing and realism Reduced effectiveness of flashes (Lower cooldown of flash and or less brightness) Slight smokesight (Can see through smoke very slightly) Should be able to pick up rook armor but not get a DBNO state Should be controlled by Brava (See through the that hacked one) When hacked by Dokkeibi can see through both bots When falling from a height that will down an operator, reduce hp by 80 (Robots are more resiliant to environmental stuff, but the motors would be heavily damaged if falling from a height that would normally down someone if fallen improperly) These are things I came up with I think would help the realism and balance crowds while having more consistency. Looking at an operator, we could infer or tell what weaknesses it could have. Skopos should have mainly electronic weaknesses and environmental strengths. Just suggest some other changes that'll makes sense for a machine that'll work for and against it
Based on the first myth we can expect THATCHER ban rates to go up once again. I’ll miss playing him in ranked I guess. Also it would be cool if EMPs were essentially the only way to “flashbang” the SKOPOS robots
The fact that you can't pick up armor, can't get downed and can't get healed BUT that you can be affected by every other effects including emps makes this operator very unbalanced in the wrong way
I think the robot shouldn’t be affected which yes would take away from warden but they should also add smoke grenades for warden so he can use them against attackers
EMP should have a double duration for the robot 3-5 seconds as "flashbang" effect and 15 default seconds for disabled electronics like sights Or maybe make it 15 seconds but make the noise less dense so it would make your vision worse and way harder to navigate, maybe tunnel vision effect where you only see 1/3rd of the screen, but it will have issues with different format screens
7:43 - Can Zophia’s concussion grenade detect Skopos? - Can the active robot see Nøkk? - Can the inactive robot be electrified? - Is it possible to be inactive on top of a reinforced hatch?
@@gracelandtoo6240 No that’s not what I’m asking. Like if Kaid’s electroclaws and Bandit’s batteries can electrify deployable shields and barbed wires shouldn’t that also be applied to Skopos’s shield?
I really think the worst part of the "reality is not gameplay" part is that they can't be healed, but also changing robots doesn't heal you for some reason, this means she's just cutting off part of her team while not getting any bonuses for it, really dumb, the robots having different health wouldn't be that much of a change, this is a single headshot game
they could throw in a glitching affect for flashes and concussion as if it messes up the signal or feed. either that or flashbangs blind skopos cuz her screen is too bright
does the robot show up as a heat signature in glaz's scope? I'd assume so, but the fact they can't be healed makes me wonder how far they went with them not being human
Ahh yes Ubisoft Bots are immune to Smoke and can’t be healed or pick up armor because well they are robots Also ubi Ummm they can be flashed and concussed tho. 🤔
I think they changed the hatch thing because I think you could crash the game with it. if you were in the middle of swapping and the hatch broke, skopos would duplicate and freeze the server or something like that
The robot should only be emped for 5 seconds. They should also take reduced damage from fire, cant get flashed, and should get Aruni punches for arms. Its only balanced because they cant be healed or downed which is kinda a big downside.
3:19 they removed the kill points, but still cont as friendly, since when the bot get killed the announcer says "one friendly op remainig" like if someonje else is dead
do the secondary emp gadgets affect skopos the same way that thatchers do? does swithching near a wall or in barbed wire which is electrified destroy the body once it switches to "camera". Does glaz see skopos with thier thermal sight. how does grimm/ deimos/ jackal tracking work when they switch bodies. does sledge destroy the deployed one from the front if you place a claymore looking at skopos, at what point does it go off if they switch, can they shoot it if they dont move? SUPER NICHE bonus - what happens if Brava hacks a mute jammer next to a skopos shell
I think ubi handeled her hillariously bad. Her interactions are so unintuitive and inconsistent, to the point were she should either play out like any human operator or somehow fully commit zo the robot playstyle (flash immunity, no blood, no permanent death when the active shell dies, etc.) although that would be impossible to balance.
can any other Observation Tools see the color of the light from one other Observation Tools that is active to spot the White Light signaling theres a Nokk presence somewhere near the vicinity?
This is the dumbest operator to be added yet. They removed a bunch of minor stuff and interactions from other ops for the sake of simplicity then they add robots that half the interactions you'd expect as it's a robot and the other half as if the op was human. Yeah I know for balance but then why add a robot in the first place it's so out of place here.
Nokk's interaction with both robots. I know that Ubi would never, but there is a part of me that hopes that she is invisible to both when her gadget is in use.
They're probably working on a fix, but until then this will stop people from crashing the server. Whatever they do, they do it wrong in the eyes of people like you.
They're robots sure, but a bullet proof vest would still realistically benefit them. I dont think they wanted to code one having it and the other staying at base health
the issue is the bot can't be downed yet rook armor forces downs, also you'd be albe to double dip on rook armor which not be a big deal for some games but it would suck to see your armor taken by skopos
*It seems the robots breathe too due to the idle weapon sway LOL*
electrical pulse 😆
Could be "explained" that its just skopos breathing.
They went through so much trouble dealing with stupid operator passives and then added one with a ton of different interactions
The ability to place the Shell on a hatch was taken out due to a server bug. There is a UA-cam video somewhere of some guy taking 17-18 minutes to find a game breaking bug.
Supposedly if you destroy the hatch while Skopos places a shell on the hatch, instead of destroying the shield like a gadget or cancelling the animation and dropping the active drone, the server would simply crash. Easy match cancellation.
It was found by @aussieotter with the Spotbusters Team
If the emp affects her active one, then a flash shouldn't. I honestly think skopos has too many counters
I think for balancing the blitz flash shouldn't but the flash bang should. I get what you mean though, or instead of blinding it maybe just the audio going out. Since you are listening through the robot as the operator. I like the emp change since thatcher was nerfed pretty bad.
@@zackm9910No emp change is dumb he’s been nerfed reasonably well I’ve played since launch and hes still op nerfs doesn’t mean he’s bad now he literally counters an entire operator unless skopos gets a lucky random spray blind
@di11_9 I've also played since launch, and I know the emp used to destroy the bandits. It wasn't op at the time since the only hard breach was thermite. It seems like a lot of people now don't bring thatcher because they can use frags or other ops with emps. I think it makes sense that the robot would be affected by this.
@@zackm9910 I like your second idea. I think that would be a good change
If the robot can get emp they should be immune to flashes. It's only fair imo
Then that just makes wardens entire character completely useless lmao
@@aqibfreed4672 warden is borderline useless anyway. He needs a rework just got Nokk
@@aqibfreed4672technically no because in this scenario he is immune to both having no downside
@@aqibfreed4672 New op cant see through smoke though. I think it is fair
Plus you'd need one more reliable counter to blitz. I hate having to rely on a lucky strike any time he gets too close.
i like how her voice line at 6:16 is a flip of one of Jager's revive lines. It's such a minor but neat attention to detail.
Which voice line?
@@aidenjenkins8634"I am an engineer, not a medic"
-Jager when reviving a teammate
I cant be the only one that think the robots should be able to have these big punch holes like aruni has like she has a ROBOT arm and these are a FULL ON FUCKING ROBOTS
"Professor Charles Xavior ofc the famous character from STAR TREK"
Got me laughing so bad.
I hope it was sarcasm and not confusing.
It got me laughing so much
Picard reference I guess. Really threw me 😂
This deliberate, sarcastic comment shows the attention retention of this channel imo and it was quite smart. Love that
Interaction farming 101
I personally would not be upset if skopos was completely immune to flashes and concussions. Would be an awesome counter and I don’t think it would be that overpowered tbh
With Thatcher EMP having such a strong counter for the new operator, I'd like to ask, where the hell is the Thatcher EMP charging mechanism rework?
they kinda forget about it
Petition to change when Dokaibi calls Skolos to have the sound be a dial up machine 😅.
8:05 “Are you serious right neow bro?”
Show the interaction with Deimos, if Deimos tracks skopos but then skopos switches robots, will Deimos be tracking the robot that is now idle or will he be tracking the robot that was switched to?
Each robot is it's own thing. So if Deimos tracks robot 1, and skopos switches to robot 2, deimos will still be tracking robot 1. Even though it is inactive
@@Charlie-xe9jithat is the logical outcome, but alot of these interactions are not logical.
@@BlenderGeek imo I just hope it's somewhat balanced when it fully releases. Im not really bothered if it's logical, I'd just like to enjoy the game lol
Does it mean that Deimos is revealed to the tracked robot only or it's something else?
@@shado9779 I'm pretty sure you can only see Deimos when you're in the tracked robot. But Deimos can always see the tracked robot.
He can't tell definitely if you've switched, but it's pretty obvious if you're not moving.
We now have a more counterable operator than Maestro.
I love the "Dont shoot my fucking hardware" voice line from freindly fire
Aww it'd be so cool if it were consistent; No flashes or concussions, Nokk is invisible (but maybe like you get a nice huge warning when she's somewhere in yor line of sight)
Cause then it would all these little ways in which you can playmake out of the box, but also limits to play around
7:37 Ubi removed the option to go idle on roof hatches because it used to crash servers entirely if done while a hatch was being destroyed
I think the emp should act like a flash bang. The screen will get scrambled for a few seconds like a flash does. And real flash bangs has no effect. Basically switching just for that operator lol
Can we please get some art of the new op on her computer in a dark room getting flashed
Bro is resetting his cameras 😂
2:41
Straight off the bat, I think the shells should have a faster recovery time from emp because 15 seconds is just a lot. Even if they don’t change it, it’s probably more likely that you’ll be getting hit with impact emps
1:40 the active robot just eats a headshot
It hit the shoulder
Robots should be immune to flash but get effected by emp devices like a flash
The robots, getting the status effects like other ops for balancing makes sense with the trends of Ubi trying to make all the ops the same. One example being Dokki calling Echo. It used to be that Echo didn't get called by Dokkie because they dated and he blocked her number, but later they made it so Echo also gets called.
the thing i dont get tho is that if the robots skopos controls why can the robots see nokk when she is in her ability
Oh man, imagine being invisible to one player. That would be sweet
Make it so this interaction works and then make Skopos able to control the other robot if the one she’s controlling dies.
Currently, she has enough counters that her gadget being a straight up extra life wouldn’t be broken.
@@HorizonStronghold Yep I keep seeing people want X interaction but a lot of the interactions are just hard counters to her. Where if they were implemented there would be zero advantages to using her unless she got a second life.
I think the first thing would make sense if the robot was immune to flashbangs and you had to emp instead to get a blinding effect.
It'll get a bit confusing, but they should add more passive upsides and downsides to the robots
I think this list should suffice for both balancing and realism
Reduced effectiveness of flashes (Lower cooldown of flash and or less brightness)
Slight smokesight (Can see through smoke very slightly)
Should be able to pick up rook armor but not get a DBNO state
Should be controlled by Brava (See through the that hacked one)
When hacked by Dokkeibi can see through both bots
When falling from a height that will down an operator, reduce hp by 80 (Robots are more resiliant to environmental stuff, but the motors would be heavily damaged if falling from a height that would normally down someone if fallen improperly)
These are things I came up with I think would help the realism and balance crowds while having more consistency. Looking at an operator, we could infer or tell what weaknesses it could have. Skopos should have mainly electronic weaknesses and environmental strengths. Just suggest some other changes that'll makes sense for a machine that'll work for and against it
BRUH the line at the very end “Professor Charles Xavier, the very famous character from StarTrek” 💀💀💀😂
Professor Charles Xavier is from X-Men 🤓
No you confused him with Captain Jean-Luc Picard from X-men. They are played by the same actor.
No, the one in X-Men is FDR.
Pretty sure that was either a joke or comment bait 😂
Get rage baited
But what is the 33 meaning?
Based on the first myth we can expect THATCHER ban rates to go up once again. I’ll miss playing him in ranked I guess. Also it would be cool if EMPs were essentially the only way to “flashbang” the SKOPOS robots
The fact that you can't pick up armor, can't get downed and can't get healed BUT that you can be affected by every other effects including emps makes this operator very unbalanced in the wrong way
6:17
Imagime if she said “they need an engineer, not a medic”
7:28 this change is because there was a bug where if you destroyed the hatch as you were switching to a different robot, you'd crash the whole server
I think the robot shouldn’t be affected which yes would take away from warden but they should also add smoke grenades for warden so he can use them against attackers
Star Trek?!
3:41 Busted. It can switch off the calls in live server build.
No one talking about how he said Star Trek at the end?
Brava should be able to use Skopos' inactive drone like a Iana drone with a self destruct button.
Who up busting they myths rn
3:51 the amount of times I’ve died because this shit was in my face is unbelievable 😊
No mention of brava hacked mute jammers?
Still need to find out more about these myths and interactions but looks like it all makes some sense so far
The robot on the hatch interaction was changed because if the hatch was destroyed as they switched to another shell, the server would crash
The PCX-33 is a G36 with some aftermarket parts from CoD
I feel like 15 seconds is a LONG time. I'd be more comfortable with like 1-2 seconds hand have emp's act as flashbacks for these robots.
Lmao the ending 😂 that was good
You really got me with Star Trek at the end there
EMP should have a double duration for the robot
3-5 seconds as "flashbang" effect and 15 default seconds for disabled electronics like sights
Or maybe make it 15 seconds but make the noise less dense so it would make your vision worse and way harder to navigate, maybe tunnel vision effect where you only see 1/3rd of the screen, but it will have issues with different format screens
4:48 Cludge up the Clunge 😳
3:28 me when Ubisoft
knifing a robot is funny
Its a robot EMPs should effect it but i say flash bangs should not
7:43 - Can Zophia’s concussion grenade detect Skopos?
- Can the active robot see Nøkk?
- Can the inactive robot be electrified?
- Is it possible to be inactive on top of a reinforced hatch?
Electricity doesn't destroy defender gadgets anymore, that was changed over a year ago, so the last point should be no issue
@@gracelandtoo6240 No that’s not what I’m asking. Like if Kaid’s electroclaws and Bandit’s batteries can electrify deployable shields and barbed wires shouldn’t that also be applied to Skopos’s shield?
If Brava hacks a Mute Jammer, is there any interaction with the bots?
2:40 R6 the matches we play is a training sim the the players dont actually die
I really think the worst part of the "reality is not gameplay" part is that they can't be healed, but also changing robots doesn't heal you for some reason, this means she's just cutting off part of her team while not getting any bonuses for it, really dumb, the robots having different health wouldn't be that much of a change, this is a single headshot game
they could throw in a glitching affect for flashes and concussion as if it messes up the signal or feed. either that or flashbangs blind skopos cuz her screen is too bright
does the robot show up as a heat signature in glaz's scope? I'd assume so, but the fact they can't be healed makes me wonder how far they went with them not being human
I suppose robots heating while working makes sense,so I think those should still have heat signature
Ahh yes Ubisoft
Bots are immune to Smoke and can’t be healed or pick up armor because well they are robots
Also ubi
Ummm they can be flashed and concussed tho. 🤔
Also ubi "operators that are wearing gas masks are somehow not immune to gas"
you left out the best voice line where the bot will say "save the rest for a human dumb ass" when you try to heal them
My favorite part in star trek is when caprian charles xavier says hit it
His famous quote is "Starfleet Assemble" that's when all the stargates open and the power rangers show up
I think they changed the hatch thing because I think you could crash the game with it. if you were in the middle of swapping and the hatch broke, skopos would duplicate and freeze the server or something like that
What we’ve all been waiting for
The robot should only be emped for 5 seconds. They should also take reduced damage from fire, cant get flashed, and should get Aruni punches for arms. Its only balanced because they cant be healed or downed which is kinda a big downside.
I wish more ops would have passive abilities. I have always felt SAS ops should be immune to poison gas from smoke. Since they all wear gas masks.
Bro made a cross over from X-men to Star Trek.
3:19 they removed the kill points, but still cont as friendly, since when the bot get killed the announcer says "one friendly op remainig" like if someonje else is dead
do the secondary emp gadgets affect skopos the same way that thatchers do?
does swithching near a wall or in barbed wire which is electrified destroy the body once it switches to "camera".
Does glaz see skopos with thier thermal sight.
how does grimm/ deimos/ jackal tracking work when they switch bodies.
does sledge destroy the deployed one from the front
if you place a claymore looking at skopos, at what point does it go off if they switch, can they shoot it if they dont move?
SUPER NICHE bonus - what happens if Brava hacks a mute jammer next to a skopos shell
5:25 that would’ve been a cool idea, seems like a bit of a missed opportunity
Can Glaz see them on his thermal?
You should test jackels gadget on both robots if you can see both foot print instead of just one
1:39 classic R6 hitboxes. Because how tf was this not a headshot, but people with smg spraying their gun all over the place counts as a headshot. 😂
The voice lines are hilarious 😂
What if the active robot's cam was also active/usable all the time, I think that would be interesting haha.
I think ubi handeled her hillariously bad. Her interactions are so unintuitive and inconsistent, to the point were she should either play out like any human operator or somehow fully commit zo the robot playstyle (flash immunity, no blood, no permanent death when the active shell dies, etc.) although that would be impossible to balance.
"The famous character from _Star Trek_ " 😂
hope to God that was an intentional joke
So they already changed the emb effect back if I'm not mistaken? I emped a skopos and they weren't blind just had the glitchy effect
Can you test the effect of Thatcher emp vs pocket emp and see what difference they have on Skopos?
can any other Observation Tools see the color of the light from one other Observation Tools that is active to spot the White Light signaling theres a Nokk presence somewhere near the vicinity?
I’m going to be hearing a lot of “EMP incoming!” Next season.
I hate that hatch change. Let me bait my homie to lure in the enemy.
The idle shell can trigger an zofia concussion grenade
(Unless they patched that out already)
Star Trek huh? 😆😆😆
Thanks for the video Core 🍻
"They need a mechanic, not a medic"
can the robot be seen by Glaz?
Yeah, you can still see them with glaz
I wish they would've gone full its a robot just to see how it would work
I think skopos should be immune to flashes so it be 2 op for rush or fast plant encounter
Also helping warden or when warden get banned
This is the dumbest operator to be added yet. They removed a bunch of minor stuff and interactions from other ops for the sake of simplicity then they add robots that half the interactions you'd expect as it's a robot and the other half as if the op was human. Yeah I know for balance but then why add a robot in the first place it's so out of place here.
This game has been out of place since year 3 lol
I really dont understand why ubi doesn’t separate ranked and casual. Casual should remain casual and that includes balancing and op passives.
Nokk's interaction with both robots. I know that Ubi would never, but there is a part of me that hopes that she is invisible to both when her gadget is in use.
That would be an even worse hard counter than playing Maestro when Brava is on the board
Maybe make the robot immune to flashbangs and then the emp effect could be justified
Thatcher being able to blind an op for a third of the round it way to strong
Imagine all the money that went into making that robot and you just knife it and kill it
We need Jimmy for this op. Hardcore Henry collab. Idk if they would still do collabs like with payday 2.
What's the interaction if Brava hacked a mozzie pesk or mute jammer and skopos gets near?
7:45 yupp instead of fixing a game breaking bug they just make the effort to deny it from placing it on hatch😮💨
They're probably working on a fix, but until then this will stop people from crashing the server. Whatever they do, they do it wrong in the eyes of people like you.
@@gracelandtoo6240 well, maybe if they communicate it, i wouldnt be so aggravated
@@gracelandtoo6240 coreross talked about it as it was an intentional change and not a temp fix
From star trek??? My man is the x-men
he was so close to good video xD
They're robots sure, but a bullet proof vest would still realistically benefit them. I dont think they wanted to code one having it and the other staying at base health
the issue is the bot can't be downed yet rook armor forces downs, also you'd be albe to double dip on rook armor which not be a big deal for some games but it would suck to see your armor taken by skopos
The EMP is cool, but I would honestly quit then have my eyes bleed looking at the static flash.
Coreross casually triggering Marvel fans in the end 😂