It remind me of an old forum game lots of years ago... you level up your trade level and you can buy and sell for a good profit... until they found about it and shut it down :p
For those who would read this humble Australians comment, I played Arma 3 once on a friends account and I think the only thing I actually accomplished was accidentally running over uhh... something.
@L1qu1d S1lenc3r - At first it was legitimate capitalism, but due to his efforts, he broke the game in such a way that he could literally stand in one place and buy items and sell items right back at a profit, which is not capitalism, that is a broken game.
*gets pulled over* Them: “GIVE US ALL YOUR WATCHES” Spiff: “How about you go steal those guns and sell them for money?” *it actually works and they let him go* O_O never seen someone bargain their way out of robbery so well before.
"I'm afraid we've caused a little bit of an uproar on the server, because while everyone has been very busy fighting in the rebellion to overthrow the evil NATO, bankrolled by megacorporations, they have accidentally created *ME* " [east india trading company intensifies] dead
what i dont understand is now they have been bankrolled by spiff and they have more money then nato so they can just out last nato in a war of money. why is that bad?
Game developer: "Hey, we've made a nice game with good mechanics and perfect balance! There will be no unwanted advantages for the player!...............Wait, why do I hear Rule Britannia?"
Spiff: "I'll cut you in with 0.1% profits if you give me all of your cash in hand right now." Me: "I accept" Spiff: "Ok hand it over" Me: "I have 0 dollars, they are all yours". You have taught me well.
The irony is if that guy had given him the money then judging by the cash Spiffing had at the end there he would have had 1250 which would have been a good deal more than most folk in the server and that is before you also include the 0.1% from the cash Spiffing used to buy the properties with as well.
@@L8ugh1ngm8n1 Here's the tricky part though and I think it was intentional: 0.1 is a multiplier equal to 10%, but he didn't say 10%.. he said 0.1 _percent_ . That is a 0.001 multiplier which applied to let's say 100,000$ would give 100$. It's a common mistake people make when they see decimals as percentages and yet still applying them as a multiplier would be without the % sign.
@@raptorofwar4415 Yeah that was my point with my first comment when I played out myself agreeing to the deal. It's literally free money and it's very Spiff-like to game those kinds of systems.
Rebel leader: ok everyone we're being occupied by a hostile force, how can you contribute to the resistance? Strong guy: i can punch people Sneaky guy: i can stab people Spiffing Brit: i can ruin the economy and buy all the land and businesses
That's basically how every colonial wars happen. Some smart ass from the empire fucked up the local trade and economy. The locals are angry and tried to confiscate/deport/sabotage/murder him. The empire got the excuse to send in their legions.
Andewy no shit. Have you seen the AI drive? It’s a miracle if a civilian makes it from point a to point b without crashing, catching fire, and/or murdering people in the process. Spiff would be a shoe-in for the job
@@thespiffingbrit i heard the saying don't drink the coolaid before but now we have to avoid drinking tea to keep our minds..... don't you think it is just a wee bit immoral to taint your most holy beverage with mind controlling nanobots?
"We make-a de money by selling the sturff" Honestly not laughed at anything so much in years. Please more multiplayer Spiff. I hail from West Yorkshire, it has been decreed.
Arma: has realistic military strategies and mechanics Spiff: Just another game really Arma: we also have an economy system Spiff: *slams cup of Yorkshire Tea Gold(tm) on table* ITS TIME TO BE FAIR AND BALANCED
My favorite aspect? When you focused on what was intended to be a minor feature and completely broke the game. In short, my favorite thing was the Spiff Experience.
devak Yes, when investing small amounts of money, your returns are smaller. That’s how that works. That doesn’t make a bad or even sub optimal investment. 25% growth is fantastic
Honestly I kinda wanna see a series on this of you taking over a whole server and buying bodyguards and starting a war while over making money off of it and with zero exploits 😉😌
Hello Sir. Hello sir, I have spotted some entry points for exactly that. We need an army of course, and Spiffs Order. Would you participate in not only world but galactic Empire?
"If Spiffing buys an average of 27 bananas per trip at $4 per banana and sells them at the next town for 5 dollars, how many trips will he have to make before he can purchase a town house for $1250?"
@@ThemrRewind Isn't it less trips. My math-skills lack me at the moment but the first time he buys 27 banana's, with the profits off of that he can buy 33 banana's next trip, buy 41 banana's next. And so on
Thanks to Spiffing and Spiffco! I got rich on altimeter watch trading and owned more than half of Tanoa's housing market! That is until the server went down.
As long as you're limited by capital, not by the physical volume of watches that you can transport, you're actually better off trading in the cheaper $20 watches than in fancy $196 watches. Yes, you make much more money per unit trading in expensive watches, but your profit margin is actually much higher on the cheaper watches. According to the numbers you mentioned in this video, you can buy bananas for $4 and sell them for $5: only $1 of profit, but at a 25% margin. However, bananas are also rather cumbersome to transport in bulk. Fancy watches cost $196 to buy and can be sold for $240, which is of course $44 of profit per unit at a 22.45% margin. This is slightly lower than the margin you get on bananas, but you can probably trade them much more efficiently from a logistical perspective. However, when you consider the cheaper watch, it can potentially provide a much higher margin than either of the above without causing a huge logistical bottleneck: you initially mentioned that you could buy them for $22 and sell them for $27-a mere $5 of profit per unit at a 22.73% margin-but you later mentioned a source of watches that offered them for only $20. If you buy watches at $20 and sell them at $27, you're getting $7 of profit at a lovely 35% margin. Of course, if you have so much capital that you're only limited by how many watches you can carry, then simply trade the items with the highest profit per unit (whatever unit limits your carrying capacity-mass, volume, or simply number of items). If you can fill your inventory with expensive watches, that makes sense despite the much lower margin.
@@lakerslake3247 Well there's 3 mods that i know about that are like this. There's vindicta which imo is the best due to the supply mechanics, where the enemy bases need to be supplied and you can ambush the convoys and that Antistasi, which i dont really know very well but seems to be kinda mission based and more of a rpg And overthrow, thats the one in de video and i never had heard about it
Hmmm, I wonder if we could invest heavily in earplugs, then raise demand by paying ruffians to randomly drive around towns shooting their guns in air. Not sure if the cost of fuel, ammunition and the salaries of the ruffians would leave us with a profit from the earplug sales but by Jove it's worth a shot...! **sips tea**
The whole thing of establishing trade with -primitive- unstable areas seems intentional, but yeah literally selling stuff back to the same guy for more money is broken.
I think my favourite bit of the video was watching him explain everything to the other players and seeing the dawning realization of just what was about to happen wash over their character models.
Okay. That does it. This comment right here. I'm buying the SpiffCo mug. At least. Thank you for helping me see the light that never sets over the Empire.
Lol, leave it to Spiff to be the only person in the server to do the complete opposite of the intended use of a game and turning it into a trading merchant simulator. Everyone else is like, "Hey, let's raid a NATO base!" But Spiff is like, "No no no no no, I have bananas to sell and money to make."
I enjoyed how this kept the aspects of your standard videos with your long monologues explaining the exploit clearly and nicely, but it also entered that subtitled, online multiplayer fun, where we enjoy your interactions with other people. I think having both sides of the coin made the video that much more enjoyable.
Haven't you ever heard of the banana wars? Bananas were big business well before Spiff, or even this game was around. Just look into the history of the United Fruit Company .. cough-cough.. . I mean Chiquita. Or the Standard Fruit Company.. oops, did it again, I mean Dole.. People did some pretty terrible things for the sake of Banana profits, and the U.S. government was more than happy to support these endeavors. Even if it meant overthrowing a government here or there and installing a bought and paid for puppet dictator.
So long as we get cheap bananas pal. Much smoother when you have control over the supply and massage the greed Bug most people have with the want and will to run a country.
Legit one of my favorite videos so far. I also loved the typical American reaction to business going on in a lawless area. We call what those two guys who wanted to uh, talk to you about watches "second mover advantage." It's the second mouse that gets the cheese. Though sometimes it has to... help the first mouse into the trap.
Your reaction to discovering every new financial exploit is genuinely precious here, this is possibly my favorite video of yours with the added fun of all the silly interactions you have with everyone else too.
Actually one of my favorite video on your channel yet, i really like the fact that some people interact with you while you're breaking the game economy in the background.
All Roads in Arma 3 are Left hand roads, they did so to appeal to the Brits and then they removed the Right Half of the road and added more scenery to make the trip even more enjoyable.
You teaching me how to cheat the economy in my favorite video games...that's the whole reason why I started watching your channel. I don't know why you wouldn't think I would want more... 😂
1:06 both Scarmu and Ho Chi Minh connected [at the same time]... that is gonna be a wonky server... Edit: oh wait, of course... it's rimmy's server, of course it is gonna go apeshit either way...
I knew that it would be a Fustercluck as soon as I heard Rimmy's voice. "STOP KILLING EVERYONE! We can be civillian resistance." "I was being civilian..." "YOU'RE WEARING BODY ARMOUR!"
You should also take into account how long it takes to get said profit. You seem to have to click for each purchase, so getting the larger sum of money per click is likely more time efficient, thus allowing you to get more money more quickly. So in the end, the watches probably get more money faster.
@@rickedwards415 Even when he was at the top end of 4k, a $4 banana only needs 100 clicks, I don't exactly see that being a huge time investment, plus using the most amount of your money generates more profit. If you have $160, you can buy all the bananas you want and will make 25% on all the money spent, but you can't buy a watch and as such you're wasting time by not having your money tied up in a commodity you're selling, so no matter what, even if you were to spend 95% of your money on watches, you should tie up the rest of your money in bananas just so that you make more for the ultimate trip. However once he got into the 100k range, then any such small commodity would take a long time to buy, and would be simple to just get an autoclicker
@@marw9541 4 X 100 = 4k? You sure you're doing that math right? Also, the fact that he can sell them instantly to the same place means the only actual factor that contributes to profit is the amount of money per unit. The more expensive item is faster with or without an auto-clicker. You're trying to use real world logic in a crazy exploited game where it really just doesn't apply.
@@rickedwards415 I missed a third zero when typing out multiple zeroes my dude, you don't have to harp on a typo so long. But your point about the sell doesn't make much sense, because the products are just a means to trade for money, so you go money -> product -> money, so all you really need to care about is money at the beginning changing into money at the end. So if we have $320 at the start, 100% of the money can be turned into bananas and 100% of your money will increase by 25%, so we end up with 400. But if you buy watches at say $250 for 25% profit, you have $70 left over that won't be subject to a percentage increase, meaning we lost out on $17.5. This isn't about "real world" it's just about what percentage of your money can be turned into what percent profit. The autoclicker was about increasing how fast you can buy, not sell. The need for the autoclicker was actually in your favor, I'm not sure why you would want to argue against it. Money per unit doesn't matter unless you have a storage issue, only then does it become useful when you can't turn all of your money into a product to sell, because again, the change in money is the whole point of selling, so you want as much of your money being increased as a percentage of a sale.
@@marw9541 Some of what you says makes sense, which is why he started with bananas. He, however, moved on to watches when he saw they were more efficient. Look at around 19:10 in the video. He can buy and sell the watches for only a $3 profit on its $150 or so cost. That's around a 1.5% profit only. However, he can just do this at the same place. That 1.5% will not register on the $3 bananas, so he can't do that with bananas. To get the banana profit from before(25%), he would need to drive to another location, thus taking up more time and reducing the amount he makes in a given amount of time. He is absolutely doing this in the most efficient way he can. Not to mention, turning his 120k into $3~$4 bananas would probably take a considerable amount of time, even with an auto-clicker. It's all about making the most money in the shortest amount of time. The percent profit is meaningless; if you can sell the lower profit margin at a faster rate, thus generating more money faster, that's the better way to go.
omg i know the secret now everyone you remember the soutpark gnome meme Step 1: something Step 2: ?????????? step 3: profit its so clear now step 2 is "The Spiffing Brit"
Spiff, you can choose the title "is a game without exploits" for lots of games. But not for any Arma game, glitches and stuff are part of the game design
MOAR OF DIS PLS I can't even say why, but this is exactly what was missing from your channel up until this point. Everything ARMA is particularly interesting due to the unbelievable variety of emergent gameplay. I love this game and I love your style of presenting/commentating. Please bless us with more ARMA3 and/or other proper sandboxes in the future!
This is one of your best videos, Spiff. You took a method of moneymaking to its logical conclusion, took it past that, then actually took advantage of having the extra money instead of it just sitting around. Loved it. 13/10.
ARMA: *exists*
Spiff: Sorry, this is Tropico now.
I used to play this with the tropico 4 soundtrack on. 😁
Armabitrage 3
@@MongooseTacticool some one make a radio mod for arma and add the Tropico Radio station.
Gottem!
Tropico: Cadian XXth Edition
Rimmy: this is a military simulation
Spiff: did you say abuse the economy?
i heared abuse the economy
i will abuse the economy
*heard
Yep, sounds about right.
Underrated
It remind me of an old forum game lots of years ago... you level up your trade level and you can buy and sell for a good profit... until they found about it and shut it down :p
Abusing the economy to control the country's wealth is one way to take it over so it kind of goes with the theme.
Rimmy was actually a little frustrated with how half the server started just watch running instead of shooting bad guys lul
Game: *functions*
The Spiffing Brit: How about no.
Arma 3 doesn't really function in general xd
"Game: functions"
You are talking about Arma 3 here, mate.
Shadow, it's clunky as fuck and needs optimization but it's a hell of a fun game especially with mods.
You crazy bastard!
For those who would read this humble Australians comment, I played Arma 3 once on a friends account and I think the only thing I actually accomplished was accidentally running over uhh... something.
Every one else: Let's liberate this country!
Spiff: Let's buy this country with its own money!
Liberating their cash 1 banana at a time.
I can hear the melodic strains of "Rule Britannia" now...
@@JulianLinair rule banana banana rule the waves
All the more reason for a global currency. Though I guess USD is fairly global. We're so spoiled.
@@Jrez lol USD is global in the US... nowhere else...
*gets pulled over*
*attempted robbery*
"We mean well"
*me cracking up*
I am your first reply
I am your second reply
I will be your third reply
I shall be the fourth of the replies.
Fifth Reply, reporting for duty.
I love how this entire episode is him teaching everyone else om the server how to cheat the economy
@L1qu1d S1lenc3r - At first it was legitimate capitalism, but due to his efforts, he broke the game in such a way that he could literally stand in one place and buy items and sell items right back at a profit, which is not capitalism, that is a broken game.
That's what he does - He breaks games. It's up to the game devs to patch the exploits :p
@@Max_Griswald Have you ever heard of the stock market?
We don't actually _know_ that isn't intended.
He's a true knight of the Queen.
*gets pulled over*
Them: “GIVE US ALL YOUR WATCHES”
Spiff: “How about you go steal those guns and sell them for money?”
*it actually works and they let him go*
O_O never seen someone bargain their way out of robbery so well before.
speech 100
Guess he had levels in diplomancy
@@diviad1914 Turns out He is the Real 100 stat-man
I mean he essentially said "go steal from a richer person than me" if you're going to steal do it right at least
A good example why charisma is such a powerfull stat.
Spiffing Brit: I acidentaly made the resistance more welthy than NATO
Rimmy: U wot?
0:30 But why do resistance has to be in form of regular Polish Army soldiers? O.o
"I'm afraid we've caused a little bit of an uproar on the server, because while everyone has been very busy fighting in the rebellion to overthrow the evil NATO, bankrolled by megacorporations, they have accidentally created *ME* "
[east india trading company intensifies]
dead
what i dont understand is now they have been bankrolled by spiff and they have more money then nato so they can just out last nato in a war of money. why is that bad?
i was a little dissapointed that Spiff didn't call his banana selling book "The Art of the Peel"
Don't you mean "The Art of A Peel" subtitle "How going 'Nanas got me rich"
It would have been hilarious if he called himself the banana Mafia
what a brilliant name for a book xD *dying*
I was hoping for "Potassium positives in the 20th century"
11 years well done
Game: Has infinite inventory and shops
Spiff: allow me to introduce myself.
he's a man of wealth and taste...
@@treyslider6954 he's been around for a long, long year
@@toasty4000000 stole many of man's watches to trade
@@СашаАбрамов-ъ4э he was around when bananas were the item to exchange
And if you meet me have some tasty tee
Resistance military: right we need to liberate the island
Spiff: I herd colonisation with bananas
Spiff: *gets a day job*
Spiff: "Is this infinite money?"
Coming soon: "Capitalism is a perfectly balanced system with no exploits - excluding having a job"
jobs aren't exponential though
@@LordDragox412 lol homeless is a PERFECTLY BALANCED job with no exploits - excluding the spare changes
*thumbnail* Unlimited Money! IS BROKEN...
@@parklife27 Considering a skilled beggar can earn more money by begging than working I'd say it's totally perfectly balanced :P
Rich dad Poor dad said that. Welcome to the other side of the looking glass.
Potassium is the backbone of a revolution.
Frank _ Not revolution, more like coup d’état. Like all the coups in centra America by banana companies
That is disgusting Banana's are not for eating they are for selling!
No I think Calcium is
- Chiquita banana
The nitrate is.
When you’re so good at breaking games you actually cause the admin to shut down a server.
To be fair, it’s not hard when all the Zeus’s are crybabies
@@Its_kat_g pog.
@@Its_kat_g legit. Not going zeus way, you be chosen downed server status.
When you break a game so much that they have to shut the server down.
Game developer: "Hey, we've made a nice game with good mechanics and perfect balance! There will be no unwanted advantages for the player!...............Wait, why do I hear Rule Britannia?"
lmao the fools, when Spiff hits the seen, "oh yes this is perfectly balanced" then wrecks the game*
In this case it's more like a mod lol
Spiff: "I'll cut you in with 0.1% profits if you give me all of your cash in hand right now." Me: "I accept" Spiff: "Ok hand it over" Me: "I have 0 dollars, they are all yours". You have taught me well.
The irony is if that guy had given him the money then judging by the cash Spiffing had at the end there he would have had 1250 which would have been a good deal more than most folk in the server and that is before you also include the 0.1% from the cash Spiffing used to buy the properties with as well.
@@L8ugh1ngm8n1 Here's the tricky part though and I think it was intentional: 0.1 is a multiplier equal to 10%, but he didn't say 10%.. he said 0.1 _percent_ . That is a 0.001 multiplier which applied to let's say 100,000$ would give 100$. It's a common mistake people make when they see decimals as percentages and yet still applying them as a multiplier would be without the % sign.
@@h1r086 yup you're right
@@h1r086 .001 multiplier on literally no investment is still value though.
@@raptorofwar4415 Yeah that was my point with my first comment when I played out myself agreeing to the deal. It's literally free money and it's very Spiff-like to game those kinds of systems.
Rebel leader: ok everyone we're being occupied by a hostile force, how can you contribute to the resistance?
Strong guy: i can punch people
Sneaky guy: i can stab people
Spiffing Brit: i can ruin the economy and buy all the land and businesses
Arguably if he’d wanted to he could’ve contributed more to the resistance than anyone else
That's basically how every colonial wars happen. Some smart ass from the empire fucked up the local trade and economy. The locals are angry and tried to confiscate/deport/sabotage/murder him. The empire got the excuse to send in their legions.
Leave it to the British to go from owning an island, to the whole bloody world.
You're a credit to your nation, Spiff.
Spiff: I found a lucrative business in ARMA III, a military simulator game.
*GETS A DELIVERY JOB*
Andewy no shit. Have you seen the AI drive? It’s a miracle if a civilian makes it from point a to point b without crashing, catching fire, and/or murdering people in the process. Spiff would be a shoe-in for the job
Wow I don’t even have the notifications. I just can smell the tea.
Same
The Spiffing Brit ah, that would make for much profit, yes?
The tea smells good
@@thespiffingbrit So thats why i always watch your videos. I drink a lot of tea. Earl Gray ftw.
@@thespiffingbrit i heard the saying don't drink the coolaid before but now we have to avoid drinking tea to keep our minds..... don't you think it is just a wee bit immoral to taint your most holy beverage with mind controlling nanobots?
Guerrilla Soldiers: literally fighting in the name of freedom and getting ptsd from the battles they fought in
Spiff: selling some bananas
TheCosmicUndead spiff will probably have a higher influence on the war than the dead soldiers
Who's laughing now, Rimmy? The Banana Cartel, that's who.
The Banana Cartel, selling watches
"We make-a de money by selling the sturff"
Honestly not laughed at anything so much in years. Please more multiplayer Spiff.
I hail from West Yorkshire, it has been decreed.
YORKSHIRE! YORKSHIRE! YORKSHIRE! MOT.
All I can Imagine now is Spiff running a Blackmarket in Rimmy's Ops
That sounds better than just the regular Ops
Arma: has realistic military strategies and mechanics
Spiff: Just another game really
Arma: we also have an economy system
Spiff: *slams cup of Yorkshire Tea Gold(tm) on table* ITS TIME TO BE FAIR AND BALANCED
224
He didnt break the game. It's simply the design of the mod from some private guys which was breaking down here.
Game: 1 dollar profit
Spiff: AWWWWWWWWWWWWWWWW YEAHHHHHHHHHHHH!
or eat tonns of SPACEDUST!!!!!!!!!!
@@thespiffingbrit This is the only MLM I would join.
@First Name Last Name Wouldn't it be a 25% profit?
@@CottidaeSEA no, but if you bought the bananas for 5 and sold them for 4, there would be a loss of 25%
@@thespiffingbrit is that a reference to "The history of the entire world, I guess"?
As George Micheal Senior said in Arrested Development “There is always money in the banana stand” true words when it comes to Arma 3
My favorite aspect? When you focused on what was intended to be a minor feature and completely broke the game. In short, my favorite thing was the Spiff Experience.
Game : *Has working economy*
The Spiffing Brit : Thats a big no for me.
Dawg
I love these interactions between the Americans and the Spiffin Brit. He should do this more often.
]wastefully American Gibberish[ But tea is amazing, so ]Not as Wasteful American[
105
I find it funny that people think interactions between Americans and Europeans are super awkward. It's really not. Lol
120
@@noodlesgamebox5903 ya we Americans are usually super nice
“That’s kinda a dainty margin”
>25% margin.
How don’t people understand margins when using small bills
Well it took him 2.5 hours to get a few hundred bucks.
devak
Yes, when investing small amounts of money, your returns are smaller. That’s how that works.
That doesn’t make a bad or even sub optimal investment. 25% growth is fantastic
Well, of course the only people who can make 200% profit margins are those who are financially over abundant. Can't have poor people making money.
@@kadboodle a 25% margin is pretty fucking large even if it is just a Nickle...
How is math so hard for peopl?
@@alecnolastname4362 It isn't math skills that most people lack, it's vision.
It was quite nice seeing Spiff interact with non-interns
Honestly I kinda wanna see a series on this of you taking over a whole server and buying bodyguards and starting a war while over making money off of it and with zero exploits 😉😌
Hello Sir.
Hello sir,
I have spotted some entry points for exactly that.
We need an army of course, and Spiffs Order.
Would you participate in not only world but galactic Empire?
Holy cow, you're the guy from the math problems.
Math problems?
@@megalord2331 he is talking about math "word problems"
"If Spiffing buys an average of 27 bananas per trip at $4 per banana and sells them at the next town for 5 dollars, how many trips will he have to make before he can purchase a town house for $1250?"
@@Red_Beard2798 I dunno, maybe 40 or 45 trips.
@@ThemrRewind Isn't it less trips. My math-skills lack me at the moment but the first time he buys 27 banana's, with the profits off of that he can buy 33 banana's next trip, buy 41 banana's next. And so on
Thanks to Spiffing and Spiffco! I got rich on altimeter watch trading and owned more than half of Tanoa's housing market!
That is until the server went down.
The spiffing brit:
Turning FPS games into monopoly.
*milsim
@@justusgordon-tilo5930 *military sandbox
@@Acepilot235 *'well balanced' economy simulator
As long as you're limited by capital, not by the physical volume of watches that you can transport, you're actually better off trading in the cheaper $20 watches than in fancy $196 watches. Yes, you make much more money per unit trading in expensive watches, but your profit margin is actually much higher on the cheaper watches.
According to the numbers you mentioned in this video, you can buy bananas for $4 and sell them for $5: only $1 of profit, but at a 25% margin. However, bananas are also rather cumbersome to transport in bulk. Fancy watches cost $196 to buy and can be sold for $240, which is of course $44 of profit per unit at a 22.45% margin. This is slightly lower than the margin you get on bananas, but you can probably trade them much more efficiently from a logistical perspective. However, when you consider the cheaper watch, it can potentially provide a much higher margin than either of the above without causing a huge logistical bottleneck: you initially mentioned that you could buy them for $22 and sell them for $27-a mere $5 of profit per unit at a 22.73% margin-but you later mentioned a source of watches that offered them for only $20. If you buy watches at $20 and sell them at $27, you're getting $7 of profit at a lovely 35% margin.
Of course, if you have so much capital that you're only limited by how many watches you can carry, then simply trade the items with the highest profit per unit (whatever unit limits your carrying capacity-mass, volume, or simply number of items). If you can fill your inventory with expensive watches, that makes sense despite the much lower margin.
This is of course referring to the middle section of the video; your other strategies presumably overtook any of these options by the end.
What mod is this my man? Or anything like this that’s re defined nowadays? Appreciate it man
Or anything single player where you own a resistance and have to take over places with supplies n all that
@@lakerslake3247 Well there's 3 mods that i know about that are like this.
There's vindicta which imo is the best due to the supply mechanics, where the enemy bases need to be supplied and you can ambush the convoys and that
Antistasi, which i dont really know very well but seems to be kinda mission based and more of a rpg
And overthrow, thats the one in de video and i never had heard about it
19:04 Spiif could literally rule the country if he wants to,nobody can really stop him,he owns everything.
Civilians buying earplugs to drown out the sound of gunfire to sleep
Hmmm, I wonder if we could invest heavily in earplugs, then raise demand by paying ruffians to randomly drive around towns shooting their guns in air. Not sure if the cost of fuel, ammunition and the salaries of the ruffians would leave us with a profit from the earplug sales but by Jove it's worth a shot...! **sips tea**
Game: **Economy System exist**
Spif: I'm about to end that game whole economy!
I love how Spif can actually break any game, every time i wonder how far his "balance" will take him and then im totally blown away, every time.....
The beautiful cooperation of the in real time 'we could set up camps for fast travel'. I Love it.
The whole thing of establishing trade with -primitive- unstable areas seems intentional, but yeah literally selling stuff back to the same guy for more money is broken.
"colonized gibberish." I love that lol
That was by far my favourite part! I grew up in gibberishland and even I couldn't make out what the poor chap was saying!!
That one hit deep
I think my favourite bit of the video was watching him explain everything to the other players and seeing the dawning realization of just what was about to happen wash over their character models.
the fact spiffing literally converted FPS gamers into The Conglomerate Tea Bank The First, pretty much had the server Admin(s) facePalmed.
Good lord, Imagine how spiff is in real life, he probably _owns_ England and we don't even know it
@@thespiffingbrit Certainly don't tell the Queen she'll be rather upset.
The Queen already knows
and she LIKES IT
England wouldn't be as fucked as it is if someone as brilliant as Spiff owned it
@@thespiffingbrit are you already the ceo of Yorkshire tea?
Plot twist: He's actually the king of England and married to the Queen!
Imperialist revolt happens
Spiff: hello gentlemen have you heard of the wonderous thing called money
A revolt for the imperialist.
spiff is about as combat effective as a opiate-high taliban
... you never had one of them walk at you while he spilles his guts all over the fucking place
@@TeRenner123 So not very combat effective
biggest crossover event I saw: Spiff and Rimmy.
biggest crossover event I want to see: Spiff, Rimmy, SovietWomble and others.
What do you mean Spiff has been collaberating with Rimmy for a long time, just not on Spiff's channel, they're both members of the yogscast afterall.
There's a stellaris live stream with them all but like most spiffing campaigns he never finishes.
Spiffing Brit is basically the East India Trading Company in Person and I love it
Okay.
That does it.
This comment right here.
I'm buying the SpiffCo mug. At least.
Thank you for helping me see the light that never sets over the Empire.
"Look at this! Someone left all their money out on the floor and no one is picking up this mess!"
*Capitalism intensifies*
It would be a disaster if spiff somehow join with RT and Soviet and the entire ZF clans
I'ma be real, RT doesn't have the heart or age rating to handle the ZF clan
who?
Yes that would be the day the world ends... plus "Let's Game it Out"
@@Fren69420 Soviet Womble
SovietWomble: I'll take your town from your opressors.
Spiff: I'll take your entire stock.
The British Empire is back.
Game: Exists
Spiffing: I'm about to add some tea and make it juicy
Lol, leave it to Spiff to be the only person in the server to do the complete opposite of the intended use of a game and turning it into a trading merchant simulator.
Everyone else is like, "Hey, let's raid a NATO base!" But Spiff is like, "No no no no no, I have bananas to sell and money to make."
You need to do a series with soveit womble and we all have heard you over the intercoms so you cant say you dont play alot.
I enjoyed how this kept the aspects of your standard videos with your long monologues explaining the exploit clearly and nicely, but it also entered that subtitled, online multiplayer fun, where we enjoy your interactions with other people. I think having both sides of the coin made the video that much more enjoyable.
Came for the memes, stayed for the economics.
them : we want your watch
Spiffing brit : take those gun and sell it
them : hey that`s smart idea
Spiffing brit give the resistance a job
Game:you cant get rich selling bananas
Spiff: hold my tea...
Haven't you ever heard of the banana wars? Bananas were big business well before Spiff, or even this game was around. Just look into the history of the United Fruit Company .. cough-cough.. . I mean Chiquita. Or the Standard Fruit Company.. oops, did it again, I mean Dole.. People did some pretty terrible things for the sake of Banana profits, and the U.S. government was more than happy to support these endeavors. Even if it meant overthrowing a government here or there and installing a bought and paid for puppet dictator.
@@TheTonyMcD My favorite is Coca Cola™ death squads.
So long as we get cheap bananas pal. Much smoother when you have control over the supply and massage the greed Bug most people have with the want and will to run a country.
Legit one of my favorite videos so far. I also loved the typical American reaction to business going on in a lawless area.
We call what those two guys who wanted to uh, talk to you about watches "second mover advantage." It's the second mouse that gets the cheese. Though sometimes it has to... help the first mouse into the trap.
Your reaction to discovering every new financial exploit is genuinely precious here, this is possibly my favorite video of yours with the added fun of all the silly interactions you have with everyone else too.
Rimmy says "Perfectly Balanced™"
*Everyone liked that*
4:06 I should have been there to be Spiff's personal translator.
"Battle Tractors" hell yeah!
'murica fuck yeah!
This is absolutely fantastic! I'd like to see Spiff interacting in multiplayer games more often haha!
Actually one of my favorite video on your channel yet, i really like the fact that some people interact with you while you're breaking the game economy in the background.
Spiff, you're even polite to the guys trying to rob you! 😂🤣
*Rimmy* dont break my war simulator.
Spiffing brit* oh no, im not breaking your war sim. You are adding a war to my business sim.
Legends says that no game has ever been Spiffproof.
Spiff drives on the left side of the road. *Rule Britannia intensifies*
HE DROVE ON THE RIGHT! HES AMERICAN!
All Roads in Arma 3 are Left hand roads, they did so to appeal to the Brits and then they removed the Right Half of the road and added more scenery to make the trip even more enjoyable.
You teaching me how to cheat the economy in my favorite video games...that's the whole reason why I started watching your channel. I don't know why you wouldn't think I would want more... 😂
Love that he did this with Arma. Spoff needs to arma it up some more. This was amazing.
1:06 both Scarmu and Ho Chi Minh connected [at the same time]... that is gonna be a wonky server...
Edit: oh wait, of course... it's rimmy's server, of course it is gonna go apeshit either way...
Hi chi Minh is bokoen
I knew that it would be a Fustercluck as soon as I heard Rimmy's voice.
"STOP KILLING EVERYONE! We can be civillian resistance."
"I was being civilian..."
"YOU'RE WEARING BODY ARMOUR!"
nice.
like count rn
New Antarctictangle/JoMiMi I couldn’t resist not changing it
In less than 2 minutes in, and I've suddenly realized why you never see Spiff playing an FPS.
You can actually see Spiff in a lot of Rimmy Videos playing ARMA
Wow. On the one hand it’s really funny. On the other hand it’s painfully easy to imagine the world is actually working like this while I drink my tea.
Easy to imagine because this is almost exactly how it works
"Give it to me straight doc, is it fatal?"
- I'm afraid so son, you have stage 4 weabo fever
Offscreen: "Stop killing everything!"
Me: "That sounds like Rimmy!" *sees Rimmy* *Happy gasp* Yaaaaay!
New drinking game take a sip of tea everytime spiff makes a monopoly
Instructions unclear: I've contracted liver failure
*Tea resources ending*
@@krzysztofaugustyn6093 MORALE BROKEN!
Game : Has economy
Spiff : It's free real estate
Broke: People's Republic
Woke: Banana Republic
Ahh I see... An intellectual.
How do i sell people?
Arma with TFAR: Has a perfectly functioning VOID system
Spiffing: Only uses the radio for communication
You have to calculate percent profit the bananas are 25% while the earplugs were 33% however the watches were less than 25% profit
You should also take into account how long it takes to get said profit. You seem to have to click for each purchase, so getting the larger sum of money per click is likely more time efficient, thus allowing you to get more money more quickly. So in the end, the watches probably get more money faster.
@@rickedwards415 Even when he was at the top end of 4k, a $4 banana only needs 100 clicks, I don't exactly see that being a huge time investment, plus using the most amount of your money generates more profit. If you have $160, you can buy all the bananas you want and will make 25% on all the money spent, but you can't buy a watch and as such you're wasting time by not having your money tied up in a commodity you're selling, so no matter what, even if you were to spend 95% of your money on watches, you should tie up the rest of your money in bananas just so that you make more for the ultimate trip. However once he got into the 100k range, then any such small commodity would take a long time to buy, and would be simple to just get an autoclicker
@@marw9541 4 X 100 = 4k? You sure you're doing that math right? Also, the fact that he can sell them instantly to the same place means the only actual factor that contributes to profit is the amount of money per unit. The more expensive item is faster with or without an auto-clicker. You're trying to use real world logic in a crazy exploited game where it really just doesn't apply.
@@rickedwards415 I missed a third zero when typing out multiple zeroes my dude, you don't have to harp on a typo so long. But your point about the sell doesn't make much sense, because the products are just a means to trade for money, so you go money -> product -> money, so all you really need to care about is money at the beginning changing into money at the end. So if we have $320 at the start, 100% of the money can be turned into bananas and 100% of your money will increase by 25%, so we end up with 400. But if you buy watches at say $250 for 25% profit, you have $70 left over that won't be subject to a percentage increase, meaning we lost out on $17.5. This isn't about "real world" it's just about what percentage of your money can be turned into what percent profit. The autoclicker was about increasing how fast you can buy, not sell. The need for the autoclicker was actually in your favor, I'm not sure why you would want to argue against it. Money per unit doesn't matter unless you have a storage issue, only then does it become useful when you can't turn all of your money into a product to sell, because again, the change in money is the whole point of selling, so you want as much of your money being increased as a percentage of a sale.
@@marw9541 Some of what you says makes sense, which is why he started with bananas. He, however, moved on to watches when he saw they were more efficient. Look at around 19:10 in the video. He can buy and sell the watches for only a $3 profit on its $150 or so cost. That's around a 1.5% profit only. However, he can just do this at the same place. That 1.5% will not register on the $3 bananas, so he can't do that with bananas. To get the banana profit from before(25%), he would need to drive to another location, thus taking up more time and reducing the amount he makes in a given amount of time. He is absolutely doing this in the most efficient way he can. Not to mention, turning his 120k into $3~$4 bananas would probably take a considerable amount of time, even with an auto-clicker. It's all about making the most money in the shortest amount of time. The percent profit is meaningless; if you can sell the lower profit margin at a faster rate, thus generating more money faster, that's the better way to go.
I lost it at the "colonized gibberish" subtitle. XD
(I'm American, by the way.)
I have prepared my Yorkshire tea gold. Now to sip on this perfection
Gold eh? Fancy schmancy pants.
Absolutely cracking, would have been fun to see an endless convoy of peeps trading their way to riches
Very much enjoyed the multiplayer aspect of the video, was great fun hearing you interact with the random folks.
That was a damn good episode spiff. A fresh take on Arma, would love see more like this
Ahhh the Spiffing Brit: First of His name, Breaker of Cha....Economies, Father of Drag....SpiffCo Inc., and Prot....Exploiter of the Realm!
omg i know the secret now everyone you remember the soutpark gnome meme
Step 1: something
Step 2: ??????????
step 3: profit
its so clear now step 2 is "The Spiffing Brit"
Underpants gnomes?
@@jacobfreeman5444 yes
Spiff, you can choose the title "is a game without exploits" for lots of games. But not for any Arma game, glitches and stuff are part of the game design
Play enough Arma, and you'll never drink anything on the rocks anymore.
MOAR OF DIS PLS
I can't even say why, but this is exactly what was missing from your channel up until this point. Everything ARMA is particularly interesting due to the unbelievable variety of emergent gameplay. I love this game and I love your style of presenting/commentating. Please bless us with more ARMA3 and/or other proper sandboxes in the future!
Love rewatching this! Also sounds like that was theRPGMinx @13:22! 🤣
I don't comment often but, this was one of my favourite of Spiff's videos so far.
The tent: arma iii's only melee weapon.
7:40 Cant get anymore ARMA than that.
You've certainly changed the way I look at all games, from Rome TW, to Civ. I just never paid that much attention to the economic side. Brilliant
This is one of your best videos, Spiff. You took a method of moneymaking to its logical conclusion, took it past that, then actually took advantage of having the extra money instead of it just sitting around.
Loved it. 13/10.