Instancing Objects With Random Rotation and Scale in Houdini
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- Опубліковано 23 сер 2024
- Copying objects to points with random rotation and scale is one of the most useful skills to have inside Houdini. In this video we go over two different ways to do this. One with the copy stamp node and then with for each loops.
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Thank you for this tutorial! As a beginner I really appreciated the in-depth explaination and showing 2 methods as well. :)
yea, that`s helpful
Happy to help. Welcome to Houdini. Feel free to join me discord as well. If you run into issues and need help with things its easy to ask questions there and get answers
Thanks a lot. Great help.
Hey! Thanks for the little Turorial. It helps a lot. My Question. Is it possible to merge multiple Objects / geometry / meshes to fill a geometry by Points, buuut use only the objects with the perfects size on the edges to fill it out. In my case I need this to transform a Mesh into different Lego Bricks. But in my case I will use different Lego Bricks like Slopes to fill / Transform my Geometry perfectly on the edges.
what's the difference of this method with adding a --- orient before
There's not a lot of difference. Different methods allow for different levels of control. Either way works.
I am using the latest Houdini 19.5 - I think it is - There is no Copy Stamp...?
The copy stamp was removed. You can still use the for loop in order to achieve this
@@InsideTheMindSpace but in this video, the loop also used the stamp tool
You should be good to use a copy to points in the foreach loop because we aren't accessing any of the copystamp functionality in that setup. You can also use a pscale attribute and vector4 called orient to do the same things. Maybe I will update this video now that Houdini has removed the copystamp. Feel free to join my Discord if you haven't already if you have issues and I can help you there
so in H19 there is no copy stamp, how do we do the same in H19?
The copy stamp was removed but you should still be able to achieve the same result with the foreach method and a regular copy to points node. You can also create a pscale and orient attribute to drive the scale and rotation but that is a little bit more complex to understand. Specifically the orient attribute is more complex to understand.