Blizzard Dev Leak Explains Why Jeff Kaplan Quit | Asmongold Reacts

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  • Опубліковано 1 лис 2024

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  • @ZK-sz8vs
    @ZK-sz8vs Рік тому +1952

    i worked for a brief stint as a studio 3D artist, and let me tell you veteran and senior 3D artists are not just like 1.5-2x more productive than junior artists, they are like 5-10x as productive as jr artists and also have knowledge of systems and pipeline that junior artists just dont have yet. bleeding senior staff should be a very worrying sign for any company, losing a single senior developer is more painful to the productivity and knowledge base of the team than losing a whole crew of 5 or 6 jr artists all at once.

    • @thisiskitta
      @thisiskitta Рік тому +244

      I can confidently say this is true in most industries but even moreso in creative ones as some of that talent and expertise can never be bought back with training.

    • @kunka592
      @kunka592 Рік тому +182

      Like that saying: 20% of the people do 80% of the work.

    • @delluminatis
      @delluminatis Рік тому +55

      @@kunka592 unless you need to move a piano

    • @franchised1
      @franchised1 Рік тому +51

      ​@@thisiskitta it's true in the coding industry for sure. Junior coders vs senior coders is one hell of a gap.

    • @Omnax1310
      @Omnax1310 Рік тому +77

      I am an art director at a game studio. I can confirm this. This isn’t to say that junior team is lazy. It’s as the op said, senior team just has the experience since they have closed the loop numerous times with varying requirements.

  • @kahlanamnell1386
    @kahlanamnell1386 Рік тому +714

    After all these years of watching Frito and playing Overwatch, hearing Frito say "Fuck you Blizzard" hit me harder than the pve being canceled.

    • @Flowerz__
      @Flowerz__ Рік тому +76

      I respect it bc we’ve been calling him out for years now for his pretty much shilling. Even tho he says he stood up to the devs behind close doors to me always felt like he gave them the benefit of the doubt regardless of the facts and now it made him look like an idiot so yea makes sense he’s sayin fuck em hahah

    • @NepNeps
      @NepNeps Рік тому +56

      All these years and you dont even know his name is Freedo

    • @jayanimations494
      @jayanimations494 Рік тому +36

      Frito 💀

    • @thisiskitta
      @thisiskitta Рік тому +32

      @@Flowerz__ You're completely right. I remember unsubscribing because it felt like too much shilling a while back. Like delusional levels it was weird. But hey, can bring a horse to water can't force him to drink. He needed this to break out of it.

    • @foxvulpes8245
      @foxvulpes8245 Рік тому +8

      It's funny that people gave allll that money to blizzard and are just now reaching that conclusion. I saw what they were the second they tried to tie wow into Facebook and for users to use their real names on the forums, and how they treated people that did not like it. Blizzard hasn't got a dime from me since.

  • @Caje62442
    @Caje62442 Рік тому +551

    I am someone that has worked in the industry for over a decade.
    One thing many hiring managers do not understand in highly technical fields like this a senior or lead dev is worth easily 10-15 junior devs. On projects on this magnitude it can take 6 months of virtually zero productivity to get a junior dev up to speed with just the work flows and systems in place to work on a project. Then potentially another 6 months on the project until they are useful. We are talking about a 2 year investment before they can reasonably be considered an actual asset to the company. I remember being fresh out of college thinking i was smart and frankly, I think many are just as naive as I was.
    Throwing more young devs at a project really doesn't help. Development is not a linear project that gets quicker with more people. Its just more places that things can go wrong. When I hear a project has doubled in team members I immediately consider that project is likely to fail because senior members that are the lifeblood of a dev team are indispensable. Young junior devs are a dime a dozen and do not have the experience to even be worth their investment for a year or more.

    • @darzinth
      @darzinth Рік тому +14

      sounds about right

    • @jackbower9087
      @jackbower9087 Рік тому +60

      Yeah but how else will they hit there diversity quotas

    • @UntappedBlue
      @UntappedBlue Рік тому +24

      I graduated in 2021 in comp sci and I can agree, with the exact timeline of when you start to feel useful/knowledgeable for a company

    • @AlphaAceEX
      @AlphaAceEX Рік тому

      @@jackbower9087 hOw ElSe WiLl tHeY hIt TheIR dIvErSitY qUotaS? bro stfu and read it again

    • @_caith
      @_caith Рік тому +28

      3D Render Artist here - same story, but even worse. it takes about 6 months for a new hire to be able to barely work on their own, and about a year to work as "part of the team". 5+ year old veterans work around 5~6 times the speed of a 1 year hire. I'm currently at 4 years, and already work about 3x the speed of a 1 year hire. Time and experience matters so much, simply because of complex workflows and corporate bs.

  • @Zenn3k
    @Zenn3k Рік тому +847

    PvE doesn't have to be "balanced", it just has to be FUN.

    • @Deusaga
      @Deusaga Рік тому +31

      PVE does need to be balanced to an extent. You should never have 1 class/skill/equipment combination that is 1000x better than all the rest due to some oversight.
      Especially with Blizzard games, they usually end up having some sort of seasonal ladder that people like to race to the top. I'd imagine if in a perfect world where Overwatch 2 was released in Kaplans image, and we did get a full Borderlands style campaign, and then eventually an OW MMO, there would certainly be seasonal ladders. Balance is extremely important for this.
      Borderlands (well BL2 mostly) can get away with their crazy bugs or oversights that cause extreme imbalance, because there is no seasonal ladder, it's not forced online, you can just jump and play with mates and that's all that matters.

    • @takeachance5881
      @takeachance5881 Рік тому +26

      You won't feel fun when the talent route you like is like 1% as effective as the best route. It doesn't need to be balanced for competitiveness, but it definitely need to be balanced for your enjoyment.

    • @alalalal5952
      @alalalal5952 Рік тому +4

      @@Deusaga Borderlands in not a PvP online game, what are you smoking?! Bro learn to share! If wanna pick something it would be Destiny 2, wich has PvP+PvE or Division.

    • @Deusaga
      @Deusaga Рік тому +6

      @@alalalal5952 What are you smoking? My argument is that OW campaign would need to be balanced, while Borderlands does not. I'm not arguing what games are the most similar.
      Edit: Why did I waste my time replying to a bot?

    • @alalalal5952
      @alalalal5952 Рік тому +5

      @@Deusaga Name balanced PvP game, that is not chess. There not a lot of them. Bruh "Balance" is just a way for stupid people to cope. Have you seen balance in League of Legends, DoTa or FORTnight? What do you understand for "balance", cuz LoL in imbalanced as wheel that does 8, but is in the top of most popular games and in top of most profitable games.

  • @benjaminstiegler7018
    @benjaminstiegler7018 Рік тому +323

    Canceling the only reason you made a second game is such a massive brain strat that only blizzard could do

  • @paytonhall1724
    @paytonhall1724 Рік тому +159

    I'm a software engineer and doubling a team often lowers productivity for a long time. The time it takes to train, teach, and get everyone up to speed where they can contribute is substantial, and once everyone is ready its difficult to get everyone working on something without stepping on each others toes. Adding people is not always the right play.

    • @fucksusan.fuckcensorship.874
      @fucksusan.fuckcensorship.874 Рік тому +7

      that actually makes sense. Hell it reminds me when i had to train someone at just a regular job despite it being above my pay grade to train someone. But they were short staffed and the manager was gone so i had to train some new people.
      It could end up even cutting into the regular guys times like me, and then they spend less time developing and have to train people too.
      Worst part is with these big triple A companies is usually when a game flops they cull the team they just spent time doubling up.

    • @halinaqi2194
      @halinaqi2194 Рік тому +3

      Yup, when you look at game credits like Halo 3 for example, the engineer team is relatively small compared to the artists and game developers / designers.

    • @erick4845jr
      @erick4845jr Рік тому +1

      Yeah it blows my mind that companies can't see that a good lasting product brings more money now and in the future.

    • @sunsszs
      @sunsszs Рік тому

      yea absolutely there is a theory of that we learned in economics, the more laborer you have the less productive your factories will be

  • @Rembd
    @Rembd Рік тому +240

    From what I've experienced in corpo world, if you have a good idea and the talent to make it happen but the upper suites don't care, they will give you the 'freedom' to do whatever you want and no money. It's all speculation, but I wouldn't be surprised this is what happened based on people talking about the lack of resouces to develop and update OW/OW2.

    • @FourCogs
      @FourCogs Рік тому +21

      This is how the companies EA eats for the most part operate. The most famous one being Bioware.

    • @Sirrizz
      @Sirrizz Рік тому +12

      @Konstantin when you say “problematic” are you referring to the the devs who took part in the work place harassment that led to the company being placed under investigation?

    • @dfwTxRen3Gade
      @dfwTxRen3Gade Рік тому +27

      @@Sirrizzo he’s talking about the social equity that has been implemented across companies countrywide. Social equity tries to promote racial diversity with discrimination.

    • @gamerguy6990
      @gamerguy6990 Рік тому +20

      @@Sirrizz he’s talking about the equity requirement banks are forcing on companies so that they can qualify for better deals and loans. I don’t see how that’s relevant though, since blizzards dropped the ball even before people knew what that even was.

    • @kinghyperheart1571
      @kinghyperheart1571 Рік тому

      @@dfwTxRen3Gade It's not just race based discrimination, it's discrimination against those with different political views on How America and the world should work. If you're a conservative who's more to the right, or just anyone who is normal and in the center or against politics all together, they'll destroy you by any means, in this case they'll sack you just to replace you with either a woman, a person of color/ethnicity, or even some LGBTQ+ "person" that has no skill or common decency whatsoever. It's madness that's making the businesses and Industries in America, and thus the rest of the world fall to the rising New World Order.

  • @honebeadsmith5937
    @honebeadsmith5937 Рік тому +206

    Rob Pardo and Jeff Kaplan were part of my video game highlights. I played in the guild Legacy of Steel that Pardo was guild leader of with his character Ariel and later Kaplan took over guild leadership with his character Tigole Bitties. They led us to many world and server firsts in Everquest. Back then WoW was the unnamed game that quite a few guild members were working on. Kaplan was an English teacher and really hit the lottery by being in the guild with these guys. He was a popular figure on the server but being in Legacy of Steel certainly helped him become what he did. Anyway just my tidbit of information that I really had no idea of how big a deal it was to be playing with these guys till years later and WoW became the biggest MMO in the world pretty much.

    • @dingding12321
      @dingding12321 Рік тому +2

      Holup

    • @davidswain2232
      @davidswain2232 Рік тому +5

      I had a similar experience. One of my best friends was also in LoS and I spent countless hours watching them raid in his basement. EQ started my infatuation and love of MMOs. I remember Tigol vividly and my P99 login info is inspired by him. I’ll never forget the feeling of awe and amazement EQ brought us. I remember when the whispers started of tigol helping to develop WoW and seeing my buddy play the beta. Good times.

    • @CyberneticArgumentCreator
      @CyberneticArgumentCreator Рік тому +1

      Yup, wasn't he a Troll shadowknight? I remember randomly seeing him in-game in EQ a few times and then learning like 8 years later that he was on the team that made WoW.

    • @honebeadsmith5937
      @honebeadsmith5937 Рік тому +4

      @@CyberneticArgumentCreator Tigole played a halfling Rogue I believe. I had never played any pc games really until I was 29 and got a new computer as I was going back to college. Guys at best buy said I had to get EQ. (Big mistake for college.. but most fun I ever had) Anyway in the pre any expansion EQ Tigole used to enter a zone and shout out "cookies and milk anyone"... It was pretty funny. I got lucky and joined Legacy of Steel soon after the first expansion hit. I think I left somewhere during the expansion The Planes of Power.. so really played religiously with them for like 3 years or so.. but I kinda burned out and sold my Shaman for $675 and that was that.

    • @newGuldynka
      @newGuldynka Рік тому

      Did you know Pardo abused one of his employees?

  • @Sithrez
    @Sithrez Рік тому +198

    Greed is one of the most destructive human emotions on this planet, not even something thats suppose to be fun like gaming is safe from it.

    • @ChaseMMD
      @ChaseMMD Рік тому +6

      I might argue pride is even more deadly

    • @slynthrax
      @slynthrax Рік тому +7

      3 of the deadliest human emotions are greed, pride, and jealousy. Greed leads people to do anything for their own gain, which then makes them prideful of what they have done, which in turn makes others jealous and repeat the actions of the first person its an endless cycle thats getting out of control.

    • @ZugzugZugzugson
      @ZugzugZugzugson Рік тому +5

      duh, why do you think the phrase goes "money is the root of all evil"?

    • @jcalle2
      @jcalle2 Рік тому

      @@slynthrax CS Lewis: "According to Christian teachers, the essential vice, the utmost evil, is Pride. Unchastity, anger, greed, drunkenness, and all that, are mere fleabites in comparison. It was through pride that the Devil became the Devil: Pride leads to every other vice. It is the complete anti-God state of mind."

    • @keyboundDragon
      @keyboundDragon Рік тому

      Greed is bad, sure, but it's also the most common of the sins, everyone wants something, be it money, power, fame, or even innocent things like the ability to help people, or friends, or even true love

  • @ThisIsMyFullName
    @ThisIsMyFullName Рік тому +35

    4:20 It's crazy to think that in this developer update there were 8 experienced developers speaking, and now only 2 of them are still working at Blizzard. Just imagine the chaos that would create, bringing in so much new talent to work on such high positioning in a new project.

  • @casko9626
    @casko9626 Рік тому +70

    My issue with microtransactions is that they are desgined to exploit your negative emotions. If they actually made me happy or made me feel good i dont mind spending money on gaming like with many other hobbies. but right now each time im tricked into paying for something it makes me feel like shit and makes not wanna play the game anymore

    • @holysecret2
      @holysecret2 Рік тому +6

      It is a sad fact that immoral design and immoral (exploitative, manipulative) monetization are strongly correlated with profitability. Until executives wisen up and learn to plan more long term, either just for the sake of the health of the IP and the playerbase, which I'm sure is the most profitable decision looking at the next decade or so, or ideally they should also considering the personal impact on people and their moral responsibilities. But that might be asking too much of soulless suits. At least the first truth is something they might come to realize one day, hopefully. You can make all the money now and lose your fans, or you can make a lot of money in the long term, and keep your fans (while making them happy)

    • @mrs.h2725
      @mrs.h2725 Рік тому +3

      How do you get ‘tricked’ into micro transactions? Tricked as in you didn’t get the out come or perks you expected for paying for it? Or you didn’t realize you were paying for it somehow? It’s so sad that the gaming community can’t just organize to strike against all micros, and only pay for games that are at least 90% fully finished and functional. If y’all don’t and keep paying into half finished crap and micros, they have zero reason to stop being predatory. They don’t care about us lol, they care about their moola and investors. So just stop feeding the beast and they’ll be forced to stop this bs.

    • @fucksusan.fuckcensorship.874
      @fucksusan.fuckcensorship.874 Рік тому +2

      @@mrs.h2725 im not the OG commentor but for me i consider BP itself a form of trickery. You're basically paying for something that isn't guaranteed. And if one isn't smart and buys the battle pass after completing it they might not even complete it in time to get their moneys worth out of it. It also turns the game from being a "i feel like playing today" to "i have to play today or else i wont complete the BP"
      On top of that usually buying the battlepass in most games gives BP exp boost to make leveling easier further incentivising buying it before finishing it.
      Sure it seems less like trickery when youre aware of the smoke and mirrors, but it doesnt change the fact how much psychological research is done to make these games as predatory as possible. You can even find tutorials on youtube of people giving talks how to make the most predatory monetary systems in a game. It all comes down to psychology.
      The worse part is once a habit is formed because now you have to break it. If you have a habit being aware of the problem isn't enough anymore because youve already become addicted to spending.

    • @holysecret2
      @holysecret2 Рік тому +5

      @@mrs.h2725 you get manipulated into microtransactions by the game design which causes frustration, impatience, FOMO. A low buy-in (discount) for new players to get them into the habit. Then psychological tricks designed to cause addiction.

    • @creamyusbport4647
      @creamyusbport4647 Рік тому

      lately micro-transactions are both wildly overpriced and over reliant on fomo. look at destiny for example(i know this is about blizzard but destiny is the game i play that had the most micro-transactions). to buy a single cosmetic armor set from the store, which are usually the most well designed ones because it’s gonna make them money, it costs more than buying an entire season of content in the game. how is that justified? and if it’s a holiday event set there is so much fomo incentive to buy it right now because if you don’t you gotta wait a whole year before you get a chance to buy it again. remember the oblivion horse armor? it cost $2.50 and at the time it was seen as one of the most egregious micro-transactions ever. nowadays it would have costed $10-$15.

  • @Bones_
    @Bones_ Рік тому +354

    I reject the narrative that box price games are doomed to fail. Especially when people are desperate for a good multiplayer game that is just a single purchase without a million micro transactions/shops/battle passes. They could absolutely be successful with this, but execs can’t resist just going for the obvious cash grab.

    • @AlluckyTV
      @AlluckyTV Рік тому +63

      A successful multiplayer game doesn’t make a fraction of the money that Diablo Shitmortal makes from p2w. After all, you can’t make a good multiplayer game with p2w mechanics. Therefore, it’s a failure in the board’s eyes even if it’s the best game of all time… it doesn’t make as much money

    • @pinesyeet
      @pinesyeet Рік тому +15

      Thing is, f2p games will always have more players. That means more potential micro-transaction paying people. I'm sure they get more people paying the 50-70$ in micro transactions than there would be people willing to pay 50-70$ for a box game. In addition they have whales that pay over 100x that amount, people paying a couple of $ in micro transactions, and everything in between.
      I wish it were otherwise, I really do, but realistically an f2p micro transaction game will win out without competition.

    • @Bones_
      @Bones_ Рік тому +1

      @@AlluckyTV I'm not saying that boxprice games are going to be the most lucrative. I'm saying that they can be successful though, and that there is absolutely a market void for a quality multiplayer box price game. That free to play game some studio is making could be hugely profitable, but if it's competing with other similarly monetized games but isn't matching up to them it's not going to be popular enough for it to reach that monetary potential and support for it will wither until it's early death. Meanwhile a box price game that is fun, worth investing time into, and continues to get support could become a massive success and continue to grow it's playerbase due to being what so many people are wanting from every other game only to be disappointed by battle passes, and can continue to monetize itself through conventional expansions in the future to allow the game to have a long life while being continuously profitable for the team behind it. You would also accrue a huge amount of support from your community and earn support of future projects as long as you didn't corrupt future projects with predatory monetizations.

    • @CarnageTheory
      @CarnageTheory Рік тому +5

      I hear you, but now it's pay for the box copy. Pay the monthly fee. Pay for the battle pass. Pay for expansions. Buy into the cash shop because all the armor that's free looks like crap. That's Blizzard. It makes a lot of sense when you look at how much Blizzard wants to milk you versus the free games. They're both milking you - With a free game you know you gotta crack out the wallet to look cool. With Blizzard, you gotta pay to even start the game up before you even thought about looking cool. They're quadra-dipping you before you've even made your character.

    • @FuuuckOffff
      @FuuuckOffff Рік тому +6

      Hogwarts Legacy. Case and point, doesn't get enough credit.

  • @LassWasLernen
    @LassWasLernen Рік тому +492

    Jeff might pushed PVE-Mode too much. Aaaand he‘s gone…

    • @admiraltonydawning3847
      @admiraltonydawning3847 Рік тому +16

      Jeff or PvE-mode? Oh wai~~

    • @Kanclerz01
      @Kanclerz01 Рік тому +19

      He played on hardcore mode

    • @MrSevenup14
      @MrSevenup14 Рік тому +6

      We don’t know what was happening behind the curtain but he certainly pushed pve too much only OW players will understand he left ow1 to rot
      Don’t get me wrong i love papa jeff but his decision (if it was his decision) to leave ow1 to die slowly wasn’t the smartest

    • @Absinthexx7
      @Absinthexx7 Рік тому +4

      I agree, but a lot of people are forgetting overwatch was getting to feel stale even way back then. He had to give some kind of explanation and way to revive the hype knowing they were working on the pve mode and literally nothing else was going to change. After the third year of repeating the same events with a hero every 4 months it started to feel the same to a lot of people

    • @quack3891
      @quack3891 Рік тому +2

      @@MrSevenup14 sounds like it was half-hype and half-team, sounded like he was told something for the PVE and with the details as he was incredibly hyped about it. But it sounded a lot as just a company shift to give it a shot. Plus it was kinda figured they couldn't for every hero, but I was kinda surprised when after four years they didn't produce a PVE scenario or any PVE heroes.

  • @Kodaiva
    @Kodaiva Рік тому +73

    i see the game company is more concerned about payers than players

    • @cbjewelz
      @cbjewelz Рік тому +6

      Are we surprised when it comes to public companies? They have to grow year over year, it's so toxic

    • @EB-bl6cc
      @EB-bl6cc Рік тому +1

      @@cbjewelz yep. the only way for a company to stay legit over a long period of time is to never go public. Once you go public there's a clock on it, it's unavoidable

    • @cbjewelz
      @cbjewelz Рік тому

      @@EB-bl6cc 100% agree. I hope we see a shift in this but hard to be optimistic when the pay out is so immense for execs when they go public

    • @danthadragnman99
      @danthadragnman99 Рік тому +1

      Capitalism eats creativity and shits out disappointment

  • @RabidJohn
    @RabidJohn Рік тому +63

    For most, Overwatch was fun and as balanced as it needed to be, because the casual players just played the heroes they liked.
    The big problem was trying to turn it into a major e-sport.
    Former balancing tweaks became deliberate attempts to disrupt any meta that developed, supposedly to make the game more interesting for spectators.
    In their attempt to break the rush meta, they introduced Brigette. A prime example of unintended consequence, as they inadvertently created the goat meta, which effectively killed the e-sport...

    • @laurensruben8791
      @laurensruben8791 Рік тому +9

      I played that game 24/7 but when they released brigitte the game just wasn't fun anymore, didn't take me more than a month to quit and never look back.
      This happens to all games with heroes like this, they just keep adding more and more heroes and eventually, inevitably, the thing that made the game so much fun to play gets destroyed.
      League of legends and overwatch being prime examples.
      Just keep your original roster and identify the gaps and mistakes in it, fix those by adding 1 or 2 well thought out heroes and then leave the damn roster alone, just make new maps and balance tweeks only.
      Then when it's time for OW2 you just make an entirely new roster with maybe 3-4 of the old ones just for the nostalgic flavor and you build a new fucking game. You could even make a big ass story game explaining why only those original 4 are still in there.

    • @joeschmoe-q1d
      @joeschmoe-q1d Рік тому

      Everyone complains about Bridget yet don't remember complaining about the heros an wanting new heros to choose from the amount of bitching for new heros by the community is what killed the game all the casuals that think there pro gamers when they aren't is what killed the game

  • @pierreo33
    @pierreo33 Рік тому +712

    Jeff was the best. There will never be anyone like him

    • @You_are_wrong99
      @You_are_wrong99 Рік тому +54

      @@pandapo7542 Didn't he also get banned in 2016 from lol because of his toxic behavior?

    • @AENock
      @AENock Рік тому +22

      Who knew a perma-raging raid leader could capture lightning in a bottle twice only for executives to come in and run em into the ground.

    • @jerkchickenblog
      @jerkchickenblog Рік тому

      he was kind of a petty ass

    • @sly9263
      @sly9263 Рік тому +1

      @@pandapo7542 no one cares

    • @Butcherza01
      @Butcherza01 Рік тому +6

      @@pandapo7542 you saying he did nothing wrong? are you kidding me right we all watched him typing flaming team lol

  • @valaquenta220
    @valaquenta220 Рік тому +455

    Oh man, I feel like this is going to be a very satisfying video. Nothing surprising at all when you know how scummy Blizzard is nowadays, but satisfying nonetheless.

    • @jerkchickenblog
      @jerkchickenblog Рік тому +1

      nowadays? not years ago when that girl committed suicide over sexual harrassment??

  • @dawnggg
    @dawnggg Рік тому +108

    Even when Jeff was telling us about terrible choices for the game I still knew he had our best interests at heart

  • @tash8697
    @tash8697 Рік тому +43

    I'll never understand these game companies who constantly devalue their IPs by being short sighted and not giving them the proper resources to grow. If Overwatch 2 was made infinitely replayable in addition to the F2P model, there are so many things that could be done with the IP outside of games, toys, merchandise, tv shows, positive press, etc. It boggles the mind to see a company try so obviously to do the bare minimum and expect the maximum returns

    • @thisiskitta
      @thisiskitta Рік тому +7

      This is why for all it's own set of evil, Nintendo raises above every damn time. Look at what they give with their lifelong IPs of Zelda and Mario (man idek about Pokemon's state so can't really speak on that but still is one of the most beloved IP worldwide). They know how to keep their product going, they know how to market a brand out of their IP and keep it alive. Zelda is so fucking old (legit older than me at 30 yrs old!) and it's still making game of the year worthy games in 2023? This is what Overwatch could've been. They caught the heart that is needed to have a beloved IP and are pissing it away for short term profits that will absolutely kill the product long term. Kudos to the creative team that built this up and I hope they find some silver lining in how loved what they poured out is.

    • @ivanpratama6857
      @ivanpratama6857 Рік тому

      ​@@thisiskittaI think the set of value to keep making with what their good at its the reason is Nintendo is so spiteful sometimes, being a trend setter can boost your ego so much

    • @ivanpratama6857
      @ivanpratama6857 Рік тому

      ​@@thisiskittaI think the set of value to keep making with what their good at its the reason is Nintendo is so spiteful sometimes, being a trend setter can boost your ego so much

    • @ivanpratama6857
      @ivanpratama6857 Рік тому

      Because they're public company with board of directors who doesn't give a shit, the moment your beloved gaming company got filled with people who just cared about profit, leave

    • @Ignis-Sanctus
      @Ignis-Sanctus Рік тому

      It's exclusively for executive bonuses. They get more money (a lot more) if certain quarters, years, and milestones are met. Suits at the very top in many industries are out for themselves and are willing to run a company into the ground with profitable, but short-sighted benefits until they've milked it dry, and then golden parachute their way into the next company to be the biggest, stupidest tick sucking it dry as before.
      They don't care about the company, its people, or its customers. Their imperative is themselves. Why would they stay in a company to earn a multimillion dollar bonus outlined in their contract over 5+ years if they can keep earning that bonus year over year until the smoke and mirrors no longer work?

  • @TheOmniBro
    @TheOmniBro Рік тому +43

    People probably don't know who Sir Swag is but their stuff is actually pretty nice. They're a small news team based in Australia. They cover game news from time to time to doing monthly recaps of world news. I'd say their stuff is probably more credible than some of the stuff Asmon watches. People are reasonably hesitant since this just confirms everything, but Bellular has said similar things every video and no one questions him either, so not sure why the hesitation now. Either way, this just makes me sad af for Diablo 4.
    Edit: Sir Swag credits their News Team in their video descriptions. Their individual socials are there. They have less than 10 people. Small team, but probably still got more credibility than most of the solo creators Asmon watches for reports just through logic of filtration by numbers (assuming quality is upheld).

    • @peasantofpersia
      @peasantofpersia Рік тому

      I don't think more than 1 guy works on that channel but yeah I remember his videos when I used to play OW 1.

    • @vinniegret4841
      @vinniegret4841 Рік тому +1

      @@peasantofpersia He has an edit team. His news are impossible to do alone with his amount of output.

  • @XavierShade
    @XavierShade Рік тому +40

    There is nothing that prevented PVE from coming other than Bobby and corporate greed. I'm happy for Jeff and hope he finds happiness somewhere far away from Kotdick. I just hope they don't do a double kill with Diablo.

    • @Gundams33d00
      @Gundams33d00 Рік тому +2

      Sorry here to burst the Hopium bubble.....They did.

    • @h3lol
      @h3lol Рік тому +6

      any1 thinking diablo4 is gna be atleast somewhat decent are deff on the heavy copium.

  • @graveyardoperations7407
    @graveyardoperations7407 Рік тому +80

    I am kind of sad that my favorite game devs are still rotting away due to corporate business moguls. It just feels like a Death to Joy.

    • @Artemis19811
      @Artemis19811 Рік тому

      This is why entrepreneurs are so important to capitalism and human critical thinking.
      If we continue to be consumers and not voting with our dollar, we will become zombies waiting online for our next corporate regulated dopamine hit.

    • @plk9190
      @plk9190 Рік тому

      Riot will overtake what blizzard once was. They already are moving in that direction. Unless Mike Morhaimes new DreamWorks studio can come out with insane IP's. I mean, after all, Mike created Blizzard.

    • @SilentWanderer1990
      @SilentWanderer1990 Рік тому +3

      Rotting away? It was dead years ago when StarCraft didn't even get a mention at the Blizzcon for its 10 year anniversary

  • @frankiecoss7141
    @frankiecoss7141 Рік тому +30

    13:47 Making a character fun to play and prioritizing that isn't inherently a bad thing, but it requires the designer to also consider "is this fun to also play against?". I believe that when one designs something for a multiplayer game, they should ask the question "is this fun to use?" and "does the fun of this ruin the fun for those that have to go up against it?".

    • @kwazii363
      @kwazii363 Рік тому +1

      ive always carried the notion that snipers (tac shooters not withstanding) are one of the biggest things that goes against all of those questions because they warp maps and meta around them on all levels
      overwatch would be a more fun game for almost everyone without widowmaker than with widowmaker and toning down some of the things widow kept in check in the first place

    • @steponmeirene
      @steponmeirene Рік тому +1

      I am crying in AWP right now

    • @halofreak1990
      @halofreak1990 Рік тому +3

      "but it requires the designer to also consider 'is this fun to also play against?'"
      I personally disagree. You can't keep everyone happy, so the "fun to play against" point should be relegated to the garbage bin as early as possible, with "fun to play as" the only qualifier or importance. Too many characters in OW have been broken by the undue value put into "fun to play against", with zero consideration for the single most important point, which is "fun to play as"

    • @Goldy01
      @Goldy01 Рік тому

      @@kwazii363 imho it goes deeper than that. The 2.0x headshot multiplier and getting oneshot by heroes OTHER than widow are what made ow less fun at times.

    • @Eltrotraw
      @Eltrotraw Рік тому

      ​@@halofreak1990 problem is that mindset gives birth to problems like brig

  • @TheAndreceva
    @TheAndreceva Рік тому +12

    Imagine you are passionate about video games and you dedicate yourself to learning programming/art design/writing/etcetc... you finally get that interview at Blizzard and you get the job. Just for a few months/years later realize that you are not allowed to exercise your passion, all you got do, is be nice to Bobby so Bobby can get what he wants. It must quite heart broking for a lot of people who work there who want to do amazing things and they are not allowed to.

  • @Ordo_Draugrbane
    @Ordo_Draugrbane Рік тому +38

    IMO, they should have went with a created character for the PVE side of things... A storyline where your character is working to join a new Overwatch, with the hero characters sprinkled in to move the story forward... I think that would have worked way better than trying to balance all the PVP characters into a PVE setting...

    • @blackhat4206
      @blackhat4206 Рік тому +6

      No way, that makes too much sense! Why do that, when they can enrage their own fans with false promises again?

    • @Ordo_Draugrbane
      @Ordo_Draugrbane Рік тому +1

      @@blackhat4206 yea, I forgot, this is ActiBlizz we’re talking about….

  • @rizaadon
    @rizaadon Рік тому +20

    Yes, it was pretty obvious that this was the reason why Kaplan left when the news dropped the other day.

  • @jdmoney2g
    @jdmoney2g Рік тому +55

    Blizzard rotted from the inside out. All the genuine and passionate developers have slowly left as they watched the company they belonged to shrivel up into a soulless corporate entity thanks to Activision. Of course, having a "leader" like Bobby Kotick certainly magnified the problems but as someone who has been playing Blizz games since the early 90s and were a big part of my childhood, it's sad to see this once beloved company arrive to this point in time

    • @jackbower9087
      @jackbower9087 Рік тому +2

      ​@@InternetDog_lol not even.

    • @Ilyak1986
      @Ilyak1986 Рік тому +7

      The company name is just a shell. It's the people that made the Blizzard of our childhood. Find them again. One is the head of a studio called Bonfire Studios.

  • @MokhoTV
    @MokhoTV Рік тому +23

    When a new project is announced : "We're better and bigger than ever!"
    When they fail :" We really struggled with the workload"

    • @agssilv5919
      @agssilv5919 Рік тому +3

      = we fired 20 experienced devs but don't worry we hired 40 juniors

    • @ivansoto9723
      @ivansoto9723 Рік тому

      @@agssilv5919 I bet a bunch of them quit and weren't fired tbh. They saw that they needed to get the hell out of there before it got any worse.

  • @davidharman3665
    @davidharman3665 Рік тому +13

    What they should have done is do bog standard missions that are designed around 1 or a few different characters mechanics and add more missions with different characters as the game goes on. Make the enemies and the bosses have more difficult mechanics at highest levels and maybe have a timed mode to give people a chance to beat their personal best on missions with unique skin rewards as prizes for overcoming certain circumstances in those missions, similar to how you get a mount for doing certain achievements in raiding in WoW.

  • @hiftu
    @hiftu Рік тому +8

    How to fail a project which deadline is very near? Add more people to it.
    So the ones who can work on the project suddenly have to teach other employees.

  • @AndrewJnsn
    @AndrewJnsn Рік тому +19

    Just looking from the outside I can tell Blizzard doesn't look like a fun place to work for anymore. It looks like Bobby, the actual main villain of all Blizzard story lines now, has "streamlined" things into a corporate office space. Basically imagine Apple when they kicked out Steve Jobs.
    The products they put out reflect that
    Why work at a sinking ship?! Especially if you have the money and/or option to do your own thing. That's why Kaplan left. No one wants to be on the losing team with losing momentum.

    • @xblackxabyssx1983
      @xblackxabyssx1983 Рік тому +2

      not surprising since he was a consumables exec before ending up as blizz he loved that make the consumer buy as much as you can mentality and its been destroying the company ever since he took over

  • @XanthosAcanthus
    @XanthosAcanthus Рік тому +27

    I like asmons idea there. They could have 3 archetypes in a character creation. Tank, dps, and healer. Then the talent trees could have you mix and match from a pool of all of the hero abilities.

    • @EladaDiel
      @EladaDiel Рік тому +4

      Or they could just make some heroes available at first and add more with time, which will also be ok with seasons system

    • @XanthosAcanthus
      @XanthosAcanthus Рік тому +2

      @@EladaDiel yeah, I guess. I was just thinking more like a destiny approach. They could make a buttload on unique hero customization. And the talent trees would grow every time a new character is introduced. Ultimately, none of this will ever happen. Neutered or otherwise.

    • @Deusaga
      @Deusaga Рік тому +2

      Yep you can choose to be male or female and have some limited cosmetic options to change your appearance, but 3 archetypes would be like choosing from 3 different characters from Borderlands. Each archetype would have 3 or 4 skill trees that you can play with, but at release cannot all be maxed out. So you could max out 1.5-2 skill/talent trees on release.
      I like this idea better than having to choose an existing OW hero.

    • @Deusaga
      @Deusaga Рік тому +3

      @@XanthosAcanthus We can hope for Microsoft to successfully purchase Acti-Blizz, swoop in and fire Kotick, and rehire the talent that all quit. It's unlikely to happen, but hey a tiny chance is still a chance.

    • @XanthosAcanthus
      @XanthosAcanthus Рік тому +1

      @@Deusaga i was hoping the same. Or rather, just something at all. When I first heard about the deal, I had a lot of hope that blizzard could be course corrected, but just take a look at halo infinite and redfall. I 100% believe that blizzard will be better under Microsoft, but let's face it. Our dreams aren't coming true. On the other hand, if Microsoft wants to regain the good public perception(I personally still think game pass is the bomb, so I still have a positive opinion), they'd be smart to try and salvage something out of this... if they are smart. I'd also like for them to do something with hots. It was the best moba(opinion), and I don't understand how it died... oh wait. Blizzard mismanagement.

  • @Zwolly
    @Zwolly Рік тому +23

    Early Overwatch was magical.

    • @acev3521
      @acev3521 Рік тому

      @@FlamespeedyAMV it’s just kids who never played an online shooter before typical generic woke hero shooter nothing special

    • @ProxyDoug
      @ProxyDoug Рік тому +2

      @@acev3521 To you perhaps, but can you point to any game at the time that had such an exciting atmosphere around it? It's not just that it was magical to some zoomers or whatever, it's that this stuff comes and goes and people cherish these moments. It's baffling to see it crash and burn like this.

    • @exodore2000
      @exodore2000 Рік тому

      I played it on the first free weekend had some fun and never went back.

    • @lyrand6408
      @lyrand6408 Рік тому +2

      @@FlamespeedyAMV It was pretty amazing, initially. I think Overwatch got people excited for a 'PvP shooter' (to that degree) for the first time since basically Team Fortress 2 came out (and initially when TF2 was being demo'ed not everyone liked the cartoon'ish / Pixar style but by now everyone considers it a classic and it still goes on strong to this day). If the original Overwatch had been maintained by a Blizzard not acquired by Activision, then "that" hypothetical Overwatch would have inevitably equalled if not surpassed TF2, and would have also been much more difficult to compete with from the likes of Apex and Valorant.
      But alas, what happened happened indeed. And at this point in time "Overwatch" is just "a shooter" in the mix and some people play it, many don't (or will stop in greater number, or will stop faster than originally anticipated because they did want that PvE portion of the game that won't exist anymore).

    • @KhorneMarine
      @KhorneMarine Рік тому +2

      Agreed
      The world building, the cinematics, finally getting to play the beta and having some of the most fun I ever had playing a game
      Sad to to see this IP go to waste

  • @15thobserver
    @15thobserver Рік тому +49

    "They're just doing their job" "Their just following orders" And when 'doing your job' is lying to millions of people, who are giving money to the company you work for in hopes of seeing those lies come true, aren't we allowed to criticize the owners of the mouths that the lies came out of? Nah son, that ain't it. "Doing their job" isn't an excuse I accept.

    • @darkstar8196
      @darkstar8196 Рік тому +5

      Good luck finding another game dev to hire you if you tell the truth

    • @armpitfan7814
      @armpitfan7814 Рік тому +12

      y criticize the devs that sign ndas instead of the executive suits that actually make the decisions lmao

    • @Relevart9169
      @Relevart9169 Рік тому +4

      Literally this. Ppl are defending aaron like he's some saint and him and the other guy literally just lied to us for over a year but they're "just doing their job" if they actually cared they would've left like Jeff

    • @kwazii363
      @kwazii363 Рік тому +1

      it is pretty disgusting that this is the case, where you cannot speak out because all of the people doing nasty things are just protecting each other and they can destroy your livelihood

    • @15thobserver
      @15thobserver Рік тому

      @@armpitfan7814 Because both can be done at the same time. Its not an either or for those who have an entire brain to work with.

  • @alexlelonek7923
    @alexlelonek7923 Рік тому +22

    I like your idea to be your own hero. Haven't heard of that one yet. You could make your own weapon type, have a bit of customization, and choose between a pool of abilities that change based on the weapon you choose. And they could put you in cutscenes. I think making that one pool of abilities would be easier than thousands of tweaks and options for the dozens of heroes.

    • @Deusaga
      @Deusaga Рік тому +5

      Honestly they 100% could have done this. Choose to be a male or female, give a somewhat limited choice of cosmetic options so later down the track Blizz could incorporate both male and female of your hero as characters in the lore and in PVP overwatch if they choose too, but the campaign would always follow said hero. Everyone could just call you recruit, or hero or something like that. Similar to how your chosen Vault Hunters in Borderlands always become their own character and integrated into the lore in the next game.
      Then in gameplay, they could simply combine/condense the talents they made and give it to your hero. The more powerful talents/skills would come with some pros and cons. Like if you chose Blink or some offshoot of it as a usable action skill, having it would lower your health a certain % so as to not be an overpowered 400+hp Tracer. Start with skills/talents from 2/2/2 of the OG hero roster (2 tanks, 2 DPS, 2 support) on release. DLC/Expansions would add story and more talents/skills down the line.

    • @Guntfarm
      @Guntfarm Рік тому

      sounds like a awful idea, the entire fun of overwatch is playing a pre-defined character, not a OC.

    • @alexlelonek7923
      @alexlelonek7923 Рік тому +2

      @@Guntfarm sure, this is just an alternative idea. We all want the original vision.

  • @jimyif
    @jimyif Рік тому +7

    Also imagine Star Forge Games as a gaming studio....sounds sick

  • @TheGamerApocalypse
    @TheGamerApocalypse Рік тому +6

    This company is unrecognizable at this point from what it once was. Insane.

  • @raeliron6646
    @raeliron6646 Рік тому +2

    Overwatch 2 campaign could have been a vermintide 2 rogue like style where you could have upgraded weapons for the character you played and as you progressed you could hold out resources to make yourself stronger. You could have created several different sub specialities of the character you played to make them tank, dps or support.

  • @j.a.velarde5901
    @j.a.velarde5901 Рік тому +4

    - The path of least resistance: - We are in an era of Gaming where producers and CEOs milk the I.P.s and make the least effort possible... AND THEY STILL make enough money to buy their next private jet or small island off the coast. -

  • @Jay_Tsunami_
    @Jay_Tsunami_ Рік тому +2

    I used to work in Irvine at a restaurant. Jeff would come by once in a while for lunch with his team. He was seriously one of the nicest guys ever.

  • @alexpadilla9993
    @alexpadilla9993 Рік тому +39

    I miss the Jeff Kaplan OverWatch era

    • @Macho_Fantastico
      @Macho_Fantastico Рік тому +13

      It wasn't perfect, but you could tell he cared for the product.

  • @Paul_425
    @Paul_425 Рік тому +1

    The video game industry is pivoting their business model to a live service model that pulls consumers into a subscription base deal.

  • @Relevart9169
    @Relevart9169 Рік тому +4

    The moment i saw Jeff quote his favorite cinematic "never accept the world as it appears to be, always dare to see it for what it could be" i knew it was over, the vice president of blizzard, game director of game of the year leaving after 19 years and that being his last message to us, i just want to imagine a world without bobby

  • @hamsta11
    @hamsta11 Рік тому +2

    Blizz was also hiring new talent and paying them far more than what they paid their existing longtime employees. They never raised their current employees to market level compensation.

    • @hamsta11
      @hamsta11 Рік тому +1

      @@txdmsk that’s more a tech thing than a corporate thing and blizz is a bit different compared to other gaming companies. It wouldn’t work bc we are talking like the disparity at blizz could be such that outside offers are at 2x. Even if blizz is paying newcomers more it can still be kinda low. A lot of people who work there love blizz. They grew up loving blizzard games. Besides how has that merc like mentality worked out for tech now? Pretty badly it seems.

  • @umngyr
    @umngyr Рік тому +16

    "They're doing their job." if your job is to lie, you need to get another job.

  • @BendySendy
    @BendySendy Рік тому +1

    Here’s the thing, game companies don’t give a single fuck about making good games anymore. We as gamers are no longer the customer, shareholders are the customer, we are just there to leech money from.

  • @p.e.4442
    @p.e.4442 Рік тому +4

    You'd think Asmon is joking a lot, but you can tell if he was a CEO at Blizz we'd be in absolute hell.

  • @Phantomonum
    @Phantomonum Рік тому +1

    Remember, before Overwatch, Jeff was also a big part of original WoW and it's expansions (world design, quests, etc.) !

  • @joeyeggz
    @joeyeggz Рік тому +8

    I say it over and over again. Be happy with the amount of MTX that are in games now. The mobile industry take up about 80% of the market and the fact that we still even get AAA games and games with no and little MTX actually blows my mind. Its the easiest money you can make in the industry especially ESPECIALLY when you have recognizable ips characters and worlds etc etc

    • @bluemyst42
      @bluemyst42 Рік тому +6

      The mobile market figures blow my mind. But almost all income for the mobile market is from Asian countries; they just devour microtransactions like candy. All the 3rd world countries that cant afford a computer, but they all have mobile phones and $1.99 for that new character skin.

    • @joeyeggz
      @joeyeggz Рік тому

      @Paul Smith diablo immortal on pc. Google play now for pc. They're starting to build a bridge. Also it works both ways. Im Currently playing ghostwire Tokyo on my phone over the cloud flawlessly(when I'm not at my pc)

    • @sentryion3106
      @sentryion3106 Рік тому

      @@SageOfLimitlessHands say that to all the mobile game that exploded during covid.
      Not everyone has a pc but a lot more do have a smartphone.

  • @Torrenaxe
    @Torrenaxe Рік тому +2

    Blizz drama most enjoyble drama that isnt actually drama because 1st world problems however still entertaining

  • @ad34rt
    @ad34rt Рік тому +4

    Producing money off a game is important. It funds developers and new content. Which is why ow2 was doomed from the start. They should have gone free to play in ow1 2 or so years later after launch. and monetised customisation. If they had, they could have properly funded development of ow2 alongside providing regular content for ow1.

    • @jinxa
      @jinxa Рік тому +2

      They had the funds but they decided not to use it towards more resources or expanding the team working on pve development. They actually gave them less resources and the stressful work environment drove a lot of talented individuals away. But I do agree with you, however, it would have not mattered probably because those funds were not going towards pve development regardless.

  • @WeskerUmbrella4
    @WeskerUmbrella4 Рік тому +1

    As a dev myself (in a different industry), I sometimes understand that shit on projects - even the longstanding ones - happens and it sucks massively if priorities shift like that, which makes it impossible to deliver on a promises made.
    But damn, Blizzard really shat the bed this time, especially since they were selling OW2 with the promise that PvE will be the shit, only for it to be canceled. Players have been burned all too many times and from our perspective, ACB is falling apart at the seams for quite some time...

  • @Macho_Fantastico
    @Macho_Fantastico Рік тому +3

    This is an anonymous source so take it with a pinch of salt. Honestly, it's pretty easy to come up with this story. We know Blizzard Activision cares more for the money a game can make than the quality of the game itself, a number of devs can come forward about them cutting content. Jeff was the heart of OW, yes he made mistakes but you could tell he loved the game.
    I expect Diablo 4 will have its own issues, hence why I'm staying away from it.

    • @TheFrontmanRocker
      @TheFrontmanRocker Рік тому

      @@Vulgaels So fantastic that they release a preorder that costs around 100 bucks and yet add a shop and bp in the game. Every single designer who came up with that idea must be fired immediately, and every single game that does this must be purged and forgotten

    • @eafesaf6934
      @eafesaf6934 Рік тому

      ​@@Vulgaels is there a reason for you to defend them? They should go to hell for their deeds.

    • @TheFrontmanRocker
      @TheFrontmanRocker Рік тому

      @@Vulgaels
      > like 10 games already have done that
      It doesn't make them good in ANY way at all. These games must be trashed as well for doing so, idk what's your argument here
      > The shop is just cosmetics, at least there is that
      Doesn't matter at all, ESPECIALLY in a game that already costs 70 bucks, it all should be free and obtainable in the game within a reasonable amount of time (as rewards for achievements and stuff). Cosmetics are as crucial to games, as any other kind of customization - because it's part of the fun.
      This thinking is exactly why we as humans are doomed to get more OW2s, Diablo Immortals and other milking machines

    • @TheFrontmanRocker
      @TheFrontmanRocker Рік тому

      @@Vulgaels "Those are the times" only because we allow them to be so and nothing else. If we were to figuratively stand at the EA, Ubisoft, Actiblizzard or other companies' doors with torches and pitchforks, that would have never happened
      When a game has something bad, it doesn't mean that it justifies any other game doing that. Ubisoft tried (or maybe still tries) to push NFTs in their games, so if Blizzard did that - would it be ok? Of course not, neither for Ubi nor Blizz

  • @Soulebreaker
    @Soulebreaker Рік тому +1

    My problem with this immediately was Diablo Immortal was released about a year after Jeff left Blizzard. So they'd have had no idea of how profitable Immortal would be at that time. So that inner shift in the company due to that would not have been one of the reasons Jeff left.

  • @SurpriseMechanics
    @SurpriseMechanics Рік тому +4

    Chris Metzen, Mike Morhaime, Jeff Kaplan… they were there from the beginning and they’re the ones who sold out Blizzard to Activision. They did this and they were the first to quit.

  • @MrHastygamer
    @MrHastygamer Рік тому +1

    When someone’s vision manages to make you a game of the year, I feel like it is probably worth further investing into their ideas. It is correct that they will probably be able to milk the pvp live service game for a lot of money for a while but the hype behind OW in 2016 suggests it could have had profitability and longevity.

  • @warllockmasterasd9142
    @warllockmasterasd9142 Рік тому +5

    Fun fact Jeff Kaplan was a toxic as heck gamer in his youth, before becoming a game dev.
    The man did not take bad quality of games well.

  • @shruikan64
    @shruikan64 Рік тому +1

    Remember this, because I guarantee they will lock D4 Story progress behind a battlepass. If it won't be directly bought with it, the progress will directly coincide with battlepass releases. Guaranteed.

  • @Froggeh92
    @Froggeh92 Рік тому +3

    I dont immediately buy it but i really want to. It fits in line with Blizz management track record

    • @DatAsianGuy
      @DatAsianGuy Рік тому +3

      sir swag is a pretty authentic source from what I can tell. they went from Titanfall 2 and OW news to just news in general having made contacts and connections with people in warzones, etc.
      so them managing to confirm a trustworthy source at blizz seems plausible.

  • @Chris-qc6mx
    @Chris-qc6mx Рік тому +2

    I quit overwatch about 3 years ago. This would've been the thing that brought me back...

  • @Eirlex
    @Eirlex Рік тому +3

    I miss Jeff so much man.

  • @thomasreilly4850
    @thomasreilly4850 Рік тому +1

    The source citing Diablo immortal's profits being a pressure on Jeff doesn't align with dates. Diablo immortal came out in jun 2022. Jeff left a year earlier in april 2021, before Diablo immortal could have made profits.
    Not sure if that's what the source said verbatim though or if it's paraphrased.

    • @tonyolo4591
      @tonyolo4591 Рік тому

      they were saying Diablo immortals profits was the nail in the coffin of pve, but jeff wanted a full fleshed out overwatch 2(the PVE side of OW), and he left when that became impossible.

  • @Cykk0
    @Cykk0 Рік тому

    "make your own personal character", so like the Mii's from smash bros on NDS/Wii, which you can base it on one of 3 archtypes, and customise it to have skills/moves from the other characters in the overall roster to an extent.

  • @GAVIN760101
    @GAVIN760101 Рік тому +1

    BTW, freedo is been recognize as a"nice guy""positive dude"in overwatch community(Samito is opsite 😂)
    I never heard he said FY before until this video.

  • @joshuathomas4934
    @joshuathomas4934 Рік тому +1

    Brigette did ruin overwatch. That was the time I quit playing. The constant stun spam and ridiculous play style of that character made me realize the game was just going to shit.

    • @Eggerd1992
      @Eggerd1992 Рік тому

      Same. Gameplay during Brigittes release was absolutely awful. Never touched the game again since then

  • @VoidStar.
    @VoidStar. Рік тому +1

    It's not that box price, one-time payment games aren't profitable. It's that it's not WoW profitable. Unless a game makes literally shit tons of money for the publishers/stock holders then it's considered a failure.
    As usual, unending greed and the requirement for something to make millions of dollars and not just hundreds of thousands of dollars is ruining game design.

    • @kastaway-mtx
      @kastaway-mtx Рік тому

      you also have to blame the consumer because if they weren't buying this stuff it probably stop existing.

    • @VoidStar.
      @VoidStar. Рік тому

      @@kastaway-mtx The solution is never the masses coming to their senses. Time has proven that humanity as a whole is incapable of “coming to their senses”. Especially with the “consumer/capitalist” dynamic. Too many people have been convinced that businesses are entitled to their money.

  • @Bluemansonic
    @Bluemansonic Рік тому +1

    2:02 Truth is usually scarier than fiction, that's why we play games to get away from this Corpo bull

  • @ousha5011
    @ousha5011 Рік тому

    I think Jeff Kaplan had the good idea for story based pve, it wont be like call of duty because it will feature cinematic and story progression, which made OW so interesting so far

  • @chameowmile
    @chameowmile Рік тому

    At this point we need to start looking for hidden cues in the dev statements, like... there has to be a call for help in there somewhere

  • @DBrew4xD
    @DBrew4xD Рік тому

    All they had to do was scrap the skill tree and make it where you level up the hero and after reaching lvl 20 or something you get a mastered skin and if you wanted to diversify then add items that can be used that could change your play style. Since making skill trees would take a lot of balancing

  • @TheEleomega
    @TheEleomega Рік тому

    I think they were trying to do a DoTa or LoL first person mode with pve, but you get talents instead of items and combining them... This is the only thing I could think of why they would cancel it. That is a huge task to take on for any team, to come up with unique talent trees for heroes..... then new heroes get introduced in the middle of designing, now you have to take that hero into everything.

  • @shwaazi7765
    @shwaazi7765 Рік тому

    They should've just done story missions with each character(s) that are applicable with that mission. So that way you only are picking between maybe 5 heroes. Would've saved a lot of dev time.

  • @mattdallass5916
    @mattdallass5916 Рік тому

    What they should have done is possibly: Separate all PVE talents, levels, and more from PVP. Possibly only turn talents into playstyle differences with easy tuning. Like a AoE vs single target, Burst vs rapid fire vs explosive

  • @XanthosAcanthus
    @XanthosAcanthus Рік тому +1

    If you think about it, what they were shooting for would have been like if they added a new class to wow every x number of months.

    • @alexander1055
      @alexander1055 Рік тому +1

      No. A Class in WoW is much more complex than a Hero with 4 Abilities.

    • @XanthosAcanthus
      @XanthosAcanthus Рік тому

      @@alexander1055 yeah, that’s true. However, with all the leaks and stuff, apparently this team is really small in comparison to the wow team, so I think what I said is still somewhat valid. Remember, they were promising more than just modifier talents.

  • @Subsistancer
    @Subsistancer Рік тому +1

    Hero mode was the only thing I would have spent money on.

  • @revoke1
    @revoke1 Місяць тому +1

    Summary of video: They’re making over 800 million a year of Diablo immortal ALONE. Now imagine the average dumb consumer. And I say dumb because that’s what these companies think of you in these meetings that scrapping something that is replayable is better than scrapping something that is re-payable

  • @DeathsAvarice
    @DeathsAvarice Рік тому

    Sojourn was actually pretty OP at most ranks, because people yeah, couldn't play her properly but she used to be so easy to get value with..and it was made worse by people finding out you could just damage boost her and it was easy GG. I'm not surprised by anything that was said in this leak though sadly.

  • @javamonkeyj
    @javamonkeyj Рік тому +1

    I mean - unfortunately we knew this is why PVE got axed. It makes WAY TOO MUCH sense. Of course they used overwatch 2 as a way to launch battle pass and paid skins. Shits terrible. Likely they never planned to launch PVE and just waited for when they thought it was the best time to announce it.

  • @wackywilly7533
    @wackywilly7533 Рік тому

    Overwatch would benefit more if you were able to create your own Overwatch Hero and take part in stories around these characters as your own playable character.
    It would solve the issue of making the talent trees for every character. Take those core themes, assign those talents to abilities and allow choice for said abilities, maybe be able to fuse correct ones together to make new ones like Hammond ball and Mei wall to say make a frost ball or have Lucio speed/heal mixed with Mercy weapon, and blue charge can increase speed and fire-rate.
    Probably nowhere near the vision Blizzard already had, but it's certainly damn cool.

  • @boomknight1015
    @boomknight1015 Рік тому +1

    Agents from valorant are not like overwatch heros. They all get the same base, them up skin and then give them 4 different powers how ever most end up being the same power, but slightly different. The overlap most heros have is rather real and it's because they are not making kits with a weapon in mind, they are making powers for csgo and like half of the powers replace nades that you can't get out side of powers now. Meaning they are not even real powers they are just goofy nade reskins.
    All to say Agents are all basically the same with barely any difference. When overwatch's heros have extremely little overlap, out side of like 6ish matched chars that sorta are the same if you cover your eyes.

  • @arcadius3257
    @arcadius3257 Рік тому +2

    Gamers : Wahh Wahh! We hate being monitized up the arse Wahh!
    Also Gamers : Makes those kind of games the most financially successful on the market.

  • @inquisitorichijou883
    @inquisitorichijou883 Рік тому +1

    When you realize that Freedo was always one for speaking in favor of Overwatch. He was always trying to keep up the optimism.
    And that's when the disappointment hits harder than if he would have just been cynical.

  • @jacksteal4792
    @jacksteal4792 Рік тому

    The fade to black and then pop back up, best!

  • @TheEpicPancake
    @TheEpicPancake Рік тому

    Honestly, I feel like a piecemeal pve mode would work far better than trying to have every hero complete at once. That way they get a second live service, reduce their workload, and play into pve's strengths in revisiting old content with new options. For sure having something would have been better than the so-undercooked-as-to-be-raw serving we got.

  • @sebastiane3994
    @sebastiane3994 Рік тому +1

    RE: Wikipedia
    Business strategy controversy
    Some statements Kotick has made about his business strategy have led to controversy.[12] He has focused on developing intellectual property which can be, in his words, "exploited" over a long period, to the exclusion of new titles which cannot guarantee sequels.[40] Kotick described this business strategy as "narrow and deep" or "annualizable" and cited it as key to attracting development talent who may not be drawn to "speculative franchises."[41]

  • @wonqa
    @wonqa Рік тому

    hi asmon (or anybody else), im a 21 painter who played way to much videogames and thought about doing a game myself, trying to work out c++ and unreal while studying fine art is kinda hard so im looking for people to join my party, anyway, mmo rpgs always were ment to be like a metaverse where you actually value the time and effort you put in the game, but the realization of all of the mmo rpgs in the history kinda left me watching this opportunity slip, you log in in wow and have just couple of variants of game play which are represented as okish weak pve and an outdated pvp gamemodes, i also always wanted to have an advanced complex progression system like gameplay of mineccraft with mods (complexed crafting for example) combine this with like dark souls pve, different pvp modes like moba's or battle royals, make a complexed crafting systems ( i thought of a 5x5 grid where you put and select items and then apply an action like combining or melting or infusing) you can even make skill system as crafting - like combining fire magic and liquid magic to get lava and then a bounce modification that it will bounce - and you get an mmo rpg game concept that will include a complexed progression system interesting enough to play and put time and you can then use your progression to play a variety of gamemods and game play, anyway anyone feedback will be apricated

  • @pcalix17
    @pcalix17 Рік тому

    Repeat this story for every major company and you'll have the story of this year. So many experienced staff are retiring and quitting and the poor souls that have to replace them are nowhere near ready to take up so much responsibility.

  • @AlonElishkov
    @AlonElishkov Рік тому +1

    Jeff's final words in his note were: "i hope u do the same".
    Is this a msg he left for his teammates?

  • @awesomewott5137
    @awesomewott5137 Рік тому

    Something that comes into mind. They may be under contract on what they can and cannot say. Which can affect them on what they can and cannot say.

  • @JimmyGu02
    @JimmyGu02 Рік тому

    11:01 Does this ring anyone's bell that before Overwatch was released, Blizzard was working on their next-gen MMO title "Titan". It was canceled, and the few people who stayed after the cancellation decided to develop a team based FPS which we now know it as Overwatch. In fact, some of the aspects in Titan were reused in Overwatch like the Jumper class. Jumpers would use their teleport ability which is very reminiscent to Tracer. It's a shame how anyone at Blizzard or Activision currently treats Overwatch like a cash cow instead of letting the developers establish their ambitious ideas.

  • @notoriouspip84
    @notoriouspip84 Рік тому

    They should have done smaller stories for heroes. That way they didn't have to make a huge Destiny style game but rather more compact story stuff for each character. I think even that would have been cool.

  • @gunbrick7414
    @gunbrick7414 Рік тому

    What i dont understand is how would be a PVE not profitable in the long run? Overwatch is mainly monetized by battlepasses and cosmetics so whos to say that you cant just equip all cosmetics in PVE also? After all, gaining more players for PVE would mean more potential people, that buy your skins or battle-pass.

  • @dalwand
    @dalwand Рік тому

    Last minute, quoting Aragorn: "BUT TODAY IS NOT THAT DAY !"

  • @blazingstorm9351
    @blazingstorm9351 Рік тому

    Am I the only one where instead of being a skill tree, it's more rouge like where you finish a stage/round or lvl up a hero xp, you get an upgrade or a new ability? So like if a Reinhardt finish a round or lvl up, you would receive a perk where he receives more armor and maybe receive a new ability.

  • @vincentliang8548
    @vincentliang8548 Рік тому

    never thought id see a asmon reacting to youroverwatch what a crossover

  • @Raecrisos
    @Raecrisos Рік тому

    Most company always does the 180~ main reason probably just cost optimization and create unrealistic OKR or KPI for the employee : ) then upper executives continue getting bonuses,commission, and big pay.

  • @FreakazoidRobots
    @FreakazoidRobots Рік тому

    Consultants usually make the same or more than full time staff per hour because they're not being paid any benefits. (The general advice is to ask for 30% more than the industry standard for full time work). The main advantage to the company is that consultants are disposable and only get paid when there's specific work for them to do. If you can't find them a new project, it's not your problem.

  • @Spahki
    @Spahki Рік тому

    23:32 "I wouldn't take it too personally" The guy who made the video named his channel YourOverwatch that's pretty personal

  • @jackhorkheimer
    @jackhorkheimer Рік тому

    27:04 oh my g editor-kun, how could you do Asmongold dirty like that, setting him up to be clipped

  • @Kaejyn
    @Kaejyn Рік тому

    11:01 Honestly, I think this would have worked. Isn't that essentially what they did when moving from Warcraft 3 to WoW?