I really wouldn't call Mercer's stasis "plot-powered" given that when you follow the Hunter questline, you realize that Mercer is actually able to make his own custom stasis modules, with one of them being the Prototype Stasis Module you pick up and use. It's therefore not a stretch that Mercer simply engineered his own extended duration stasis module for use on Necromorphs. Also, as a Dead Space vet I loved the ending twist. Not only was it shocking to me as a player seeing how they changed it, but it made scenes like Isaac needing to defend Nicole make perfect sense. Even if it was all hallucinations, the Marker typically likes to attach said illusions into objects to make them more convincing, and we know someone was being attacked in the defense section because the Necromorphs were attacking "Nicole" purposefully (Lurkers wouldn't just shoot thin air unless there was something there). Having Nicole be physically overlaid on Cross also has another added benefit: it shows us just how insidious the Marker is that it is able to manipulate two separate people towards the same end despite both being able to "see" each and talk to each other, perfectly showing us just how powerful the Marker's mind bending effects are, instead of just leaving everything to "it's just an illusion".
@@lastchance2849 it was quite disorienting to me. You would think that was a bad thing, but it was awesome. It made sense and it made me stay as far from it as I could.
@@shelbyramin1376 all I know is that this game is nuts and I love it!! I think the most intense part of the game for me was around the time I stumbled upon the room with the ritual setup and isaac’s mental state pretty much snapped by the the sounds plaguing my headphones whilst dealing with everything else!!
I'm gonna say that the addition of Cross being seen as nicole makes more sense to me. The times she showed up and actually interacted with the enviroment bothered me and having it actually be cross makes me more at ease with those scenes instead of filling in the gaps myself.
In the Remake, the first time we see "Nicole" in person when she opens the door to the beacon for Issac, if you use the Zero G option instead of the Gondala and go to the door she came out of, there is an audio log next to the door of the previous scene and it's Issac talking to Cross, not Nicole.
Wow, now thinking about the fact that Issacs and Nicole's last real conversation was her telling Issac to "go to hell." And how the events of Dead Space unfolded it actually saddened me...
You find a log between Nicole and Kyne that has her tell Kyne that she still loves Isaac and how she's doing everything she can to try and cure the marker infection because she wants to see him again. So if nothing else, Isaac knows that Nicole still loved him.
I think the Kyne accidentally murdering the captain scene is supposed to be based off the Downfall movie which is the prequel to the original. I like how they they to revise on parts of the game to feel connected with the spin-offs.
the problem I see with the spinoff version and now the remake is that it removes a bit of ambiguity around whether it was a mistake brought on by the captain's struggle or Kyne succumbing to a bit of marker madness.
@@krispykrim3532 I'm sorry, but in the OG dead space, Kyne just walked up to the captain, no struggle ensued, and he just stabbed him in the eye and called it an accident, I nearly burst out laughing.
This. The devs went back an incorporated lore from the movies. Mathius running into the needle is taken directly from downfall. Hopefully they remake ds2 as good as this, be interesting to see they mix in the second movie
@@VulpinetideCuteTimes0w0 the point of the scene being the uncertainty of Kyne's motives and behavior, something that's lost when it's clearly not his fault that the captain died
@ultimategohan1551 I would love to see Dead Space 2 redone. The story takes a bit of a back seat at times, and I think it would be nice to see it dragged out a bit. It always felt kind of short, so if they took the time to flesh it out more, I think we would have the penultimate Dead Space game; ball-busting action, horrifying set-pieces, and Isaac's descent into madness (except more delusional this time). I don't think we need to make Isaac a complete madman, but he should talk to himself more. Maybe some visions of Nicole stalking him during downtime; I dunno, make him a bit more demented. He just felt too rational after everything he went through in the first game; surely he'd be a bit more fucked in the head after everything he went through. Make Ellie into a larger anchor for him, which sets up the importance of that story Dead Space 3 that much more. I think out of any of the games to make changes to, it should be 2 or 3. We already care about Isaac, so seeing more of him isn't bad at all. We like Ellie, but she doesn't give off that feeling of importance she should to Isaac considering how they each saved oneanother from a horrific death on numerous occasions. I'm not saying that the story is bad, or poorly executed, but rather it would be nice to see the arguably best experience of Dead Space continued with an even longer sequel. Give us the grittiest Sprawl you got.
Nicole’s death and hallucinations were almost confirmed early in the game if you decide to fly back to the place where Issac first saw “Nicole” in person. There was a security recording that documented the conversation on her side of the hallway. The recording shows that it was Cross talking to Issac. I was surprised that they out right put this so early in the game.
This happens after quite a few hallucinations which already give a hint that something's off with Nicole; more importantly though, it is only available in NG+. The recording isn't present in a standard playthrough
That particular recording can be found only in New Game+, not in the first run through the game. So it's not spoiling anything if you find it, as you've already played through the game at least once and know the twist.
@DeadPixel1105 lol I'm mad that I seen that in game and I'm like wth does it keep saying cross and not Nichole, I guess I was dumb to put 2 and 2 together lol
Regarding your point about the RIg Link ID for Nicole. Toward the end of the game you get some mission updates that appear to have been set by the Marker. Your HUD will display "new mission objective" and then just a bunch of the marker symbols. I think this makes it apparent the Marker's hallucinations are capable of making Isaac misinterpret his HUD. So the Rig ID during those calls may well have been coming through as Cross, but Isaac saw it as "unknown". There is the argument to be made that the hallucinations would have just shown the ID as Nicole, but I think the answer is just that the devs did it this way because it's creepier for the player.
I noticed during the story near the end you get a live audio call from Nicole but at the bottom of the call where it would say the persons name/rig if I remember right, for Nicole it says user unknown/unknown rig or something like that. I might be wrong but I’m pretty sure I remember something like that
All this amount of detail and yet Isaac's RIG menu just says "Lorem Ipsum". The ironic part is that roughly translates to "pain itself" which fits I guess.
I’m Gonna have to say yes, getting more context on the hunter, Seeing Cross and Temple actually survive for the majority of the outbreak, seeing Nicole and her journey through the Ishimura trying to figure the marker out. All of the extra context adds so much
You literally are following temple in the first games. We know how the hunter was made in the first game. Necomorph tissue inserted directly into a victims brain, who was fighting and screaming the whole time. Also horror is supposed to have since mystery. When questions get answered, people complain. They made a bunch of stuff up. They didn't reveal anything new
@@Strictly_Jake true but it makes more sense for Issac to investigate this type of stuff. He's a genius engineer and also invested in knowing what happened to Nicole.
The extra content and expanded universe stuff to include later entries and media is a welcome addition, however the changes to kendra Daniels character motivations and mission is kinda weird to being a sympathetic anti-hero who gives isaac the benefit of the doubt and also paints earth gov as wanting to rehide the marker rather than research it in the OG < liked her character development and actress in the remake but OG betrayel and motivations are more solid and real than the remake. Hammond changes are okay minus the death which comes off kinda weird in the remake. Nicole's whole character kinda of got revamped in the OG being a good hearted doctor who essentially stays behind on the ishimura to help survivors and thus seals her fate > to being inherently anti-unitologist and being a reason on why issac parents end up dead (if you can really blame her), she investigates and also insinuates that she knew of the marker infections and mutations before the main spread upon the ishimura but yet dosnt signal for help and tries to contain the incident, she's alot more character in this and actually comes across as being very singular minded and goal driven compared to the original love interest for isaac. The temple changes were cool and the inclusion of text and audio logs of the folks from dead space extraction are a great touch. Overall tho I'd say it's better in some aspects but worse in others, the OG told the story through visuals and digging into the text logs and lore, whereas the remake sadly falls into the problem of exposition dumping in the latter chapters to explain to those who aren't keeping up with the story, but expands and takes into account the sequels so it's kind of 50/50.
@@Kilo_23 I like the change to Kendra. The remake at least tries to make her motivations a surprise. Her OG bitchness made the "twist" entirely predictable in 2008
I like to imagine that both endings are canon: -the first ending is an hallucination, something that happens inside Isaac's mind since it doesn't make much sense for Nicole to really be there with him, it's hard to believe that he would survive in that situation and that the same kind of hallucination that Isaac has in the 2' game -the secret ending is what is "really" happening, Nicole is still an illusion but Isaac fully believes that she is real and he is under the marker's control. This leads perfectly into the 2' game where he is found in an extremely unstable state and he is used to build the new marker.
Nah the alternate ending is literally just a cool "what if", after the OG ending Isaac is literally forceably captured while his ship is adrift by earth gov and put into cryo if you read the expanded universe books/comics and movies, dead space 2 text logs even detail this, he's transported to the sprawl sedated and put into psychiatric care while they forcebly probe and extract info from him to create a new marker along with stross another survivor for the next 3 years until he's awoken by the protagonist of dead space ignition where dead space 2 starts...
@@Kilo_23 how does this change anything tho? I mean both endings ultimately can lead to him being found adrift in space. being captured. sedated and probed to build another marker.
While the secret ending makes obvious allusions to the sequel it lacks the same context as Nicole’s apperation is hostile towards Isaac for 90% of 2. Her presence is his manifestation of survivor’s guilt.
@@DatAsianGuy What's it change? It leaves Isaac and a WAY worse state then we see him in Dead Space 2. The secret ending shows Isaac already completely fallen to the marker's influence and can no longer distinguish hallucination from reality. The original shows that he's still haunted by hallucinations but not fully corrupted by the marker yet.
For Mercer's stasis, its kinda explained later when you find the stasis upgrade for yourself. The prototype you find fully immobilizes necromorphs while causing a DoT and it's next to a log of Mercer talking about the module.
What's more interesting is that we get the "failed prototype" of Mercer's stasis module. He even laments about "wasted osmium", so the doc got himself the module that gave him an opportunity to do surgery on Harris's brain while the latter were awake in prolonged stasis.
Cross being Nicole worked pretty well imo, since it really reinforces that the marker seems to have intelligence and a goal, instead of just making people around it crazy and turn into necromorphs. You could argue Nicole and Kyne trying to lead you down to the planet already showed this, but having the marker coordinate multiple people like that is a moment that Puts its strength into perspective. The rig showing as an error is also probably just the marker's influence.
I think my favourite detail of all the Ishimura story bits is that there were survivors, and they were doing well enough up to a point, probably around the point Kendra entered the computer core that they started to fail likely due to kendra unlocking doors and whatnot. All the areas you visited in the first half are areas that had fallen first as well so you wouldn't have found survivors in those areas. For the Nicole reveal I disagree on it being bad and since it gets pointed out a few times that the marker lets you see hallucinations and see other people as necromorphs or other people, which gets brought up through harris. I also liked the Temple and cross inclusion since in the OG game you were always right behind temple and you would find this out due to the logs he leaves behind. This time around cross didnt meet up with temple as she did like in the original instead she met up with you.
I actually really like that idea, that Kendra's meddling with systems and access knowingly or unknowingly would compromise the survivors holdouts if it ment she could reach her own goals
Don't discount Mercer too. We meet Kyne im the security room, so it's not possible to assume that the mad man would've found his own access to the ship systems. The dastard would've needed to run a few trials before achieving the Regenerator. As a matter of fact, its men like him that I think were responsible for the death of Ishimura's survivors in the original. Kendra for the most part was busy leading us and Hammond into death traps.
good theory about the doors unlocking lol. that sucks imagine you’re barely staying alive fighting off alien monsters and have your plan thrown out cuz some random person was overriding reopening doors.
I didn't mind Mercers stasis device because it seemed to be custom made like his pet Necromorph. It also led to one less contrived/semi contrived instance of thing happening/animatronic show behind bullet proof glass.
Yes, the glass thing is true (but acceptable in my mind), but the new version seems even more contrived to me. I'm just going to paste my other comment here... "Mercer's stasis device really doesn't make sense to me... How is literally every other statis module in the entire series far, far weaker than that one. And Mercer isn't even an engineer like Isaac, who should really be an expert on that sort of technology. The duration being that long is at least possible, but it does not make sense that Jacob, for example, cannot move AT ALL while in stasis for a minute, but the bullet that Mercer shoots at him is slow like normally in stasis? It's a cool moment but it just doesn't make sense. Stasis is just supposed to slow down time and the remake doesn't seem to have decided on how to handle that. Also, if you were in stasis you would likely experience everything around you faster than normally, which is not the case for Isaac, and it would also not make sense for Mercer to talk to Isaac like he does. Then, of course, the stasis suddenly ends right before the hunter can strike you, with no smooth transition between the states..." The comment I was responging to also mentioned how Mercer developed the stasis device to perform brain surgery: "About the brain surgery, that is precisely another point of inconsistency, first, what purpose exactly does it serve to perform that surgery in stasis, and secondly, how would you even be able to perform surgery on something that is "frozen in time"? Or does mercer's stasis module manage to somehow avoid the brain haha? One possible answer is that Mercer's stasis module doesn't actually freeze anything in time like shown but instead slows it... which would then of course defeat the purpose... Then again, the concept of stasis is problematic in itself but it would at least have to be handled coherently..."
@@johannestafelmaier616 The funny thing is when you collect Mercer’s experimental stasis module, it doesn’t make your stasis last significantly longer… it adds a DOT effect to stasis. Mercer’s comment about experiencing pain in stasis does highlight one reason why he’d use it over anesthesia for surgery: he’s a sadist who wants his patients to suffer. Still feels kinda BS that his shots last so long.
@@Xenobears we use some tiny blip, Mercer used whole ass rifle, if his stasis wasnt powered up I'd call bullshit and laughed at him for bringing this thing around instead of using fucking glove.
@@exploertm8738 The yellow gun Mercer holds is a rivet gun, his stasis projector is still the hand unit similar to Isaac’s. It is, however, the mark 2 variant of the experimental projector you can get in the hunter origins side quest. Which itself was a Marker-inspired design that uses alien technology far beyond the regular stasis tech.
Mercer was able to put isaac and jacob to stasis for a long time because his stasis device was an advanced prototype of some sort. You can find it in one of the side quests (cant remember which one lmao). He built it so that he can perform brain surgery which were a part of creating the hunter necros iirc.
Doesn't really make sense to me... How is literally every other statis module in the entire series far, far weaker than that one. And Mercer isn't even an engineer like Isaac, who should really be an expert on that sort of technology. The duration being that long is at least possible, but it does not make sense that Jacob, for example, cannot move AT ALL while in stasis for a minute, but the bullet that Mercer shoots at him is slow like normally in stasis? It's a cool moment but it just doesn't make sense. Stasis is just supposed to slow down time and the remake doesn't seem to have decided on how to handle that. Also, if you were in stasis you would likely experience everything around you faster than normally, which is not the case for Isaac, and it would also not make sense for Mercer to talk to Isaac like he does. Then, of course, the stasis suddenly ends right before the hunter can strike you, with no smooth transition between the states... About the brain surgery, that is precisely another point of inconsistency, first, what purpose exactly does it serve to perform that surgery in stasis, and secondly, how would you even be able to perform surgery on something that is "frozen in time"? Or does mercer's stasis module manage to somehow avoid the brain haha? One possible answer is that Mercer's stasis module doesn't actually freeze anything in time like shown but instead slows it... which would then of course defeat the purpose... Then again, the concept of stasis is problematic in itself but it would at least have to be handled coherently...
@@johannestafelmaier616 idk my head cannon is that issac and jacob cant really move because it might be like painful or something for them because if you use stasis on the necromorphs as they are moving their flesh literally tears off. ive gotten a necromorph to be nothing but bone just by stasising them
@@johannestafelmaier616 Its literally explained in the game how. You simply don't want to except the explanation is all, which is fine. Just recognize when its a plot issue or a you issue.
Given what we know of Dead Space 2 perhaps the secret ending is how Isaac perceives the sessions in the machine before he gets his dose of memory blockers. Helping Nicole by building something special.
@@funaccount7665. It does in some aspects, though; For instance, unlike the original Dead Space 1 where you could at least partially explore the Ishimura, Dead Space 2 doesn't even do THAT as it's basically just a series of corridors from start to finish with not even a hint of exploration. Also, how is the remake supposedly inferior? Most of the changes seem to be for the better including reworking the entire layout of the ship so that you can actually explore the entire thing all the way up to Chapter 12.
@@megagangster321 Yeah, they could have just remastered it for modern platforms because the PC port was really bad. It's nice it ended up being a full remake.
On Mercer's stasis, he's a doctor, so it would make sense for his stasis module to last longer or have a manual on/off switch, for restraining patients and shit like that
i’m not really a fan of cross being nicole. nicole being dead the whole time makes the fact that she interacts with the environment far creepier thinking back, and further reveals the supernatural power of the marker. now it’s a sort of silly scooby-doo esque reveal where they pull off a mask and it turns out it was cross. might make more sense, but not as unsettling imo.
THANK YOU. I'm honestly shocked by how many people thought the og hallucinations were off, but of course they were, they were supernatural and meant to be unsettling/unnatural T T
Creepy? Or just dumb? Horror is the most subjective genre because what one person finds silly, nonsensical, and outright clunky, another person likes. But the fact that the Marker simultaneously manipulated Isaac and Cross to serve its own ends was pretty genius if you ask me. It shows how powerful the Marker is, how cunning it is, and that to me is FAR creepier than “oooh ghost can push buttons!”
@@Herpusderpus Right? It shows the Marker has a goal. It's not just there to just creep the hell out of u, it wants to the whole convergence thing but it has to be smart about it.
The one thing that bothered me with the remake's revision to the Nicole twist isn't the Dr. Cross part, but how Isaac doesn't move while watching the full video of Nicole's death. The original's stronger use of a silent protagonist, he conveyed his emotions through his body language.
FACTS.. there's quite a few moments you think his body would react in certain scenes like he did in the OG or trilogy but they clearly just didn't animate them in or were nuanced enough to understand both voice and body must act to portray emotion, especially if its visual.
The remake suffers from a few poor animation choices which I think is a shame but overall the game is entertaining/good enough to look past it. It does seem like an oversight to not have had it in the game though for launch. Every human character seems quite neglected in that regard but they put their efforts elsewhere and I suppose it paid off
Well I think the secret ending kinda explains why it's cause he still thinks she's alive. The remake wants you to know that Isaac is not okay by the end of the game especially with the added hallucinations he sees before the Nicole jump scare. Motive knew they wouldn't be able to do the same type of reveal because everyone and their mother knows Nicole is dead. And since Isaac is no longer a vessel for the player and he is his own character now in the Dead Space Remake, Motive decided to drop way more on the nose hints that she is dead. They want the player to know that she is dead It's just that Isaac even after the video finishes and he sees Cross instead he still believes Nicole is alive. That's just my interpretation tho. I just don't think it's as simple as an "oversight" or "just didn't want to animate it" as a few mentioned.
Literally overanalyzing, he facepalmed after learning his girlfriend commit suicide. That specific scene being so stupid pretty much justified rewriting the entire story to have Isaac speak this time.
This was my first time playing Dead Space and I enjoyed it, definetly guessed that this was not Nicolle, but I thought that Isaac was just imagining her, not that it was gonna be another character. The last scene scared the shit out of me tho, when she jumped at him I jumped on my PC
I like it better that there are survivors, Temple is actively trying to keep the Ishi from falling apart completely and get to his girlfriend. Cross is getting revenge for her crewmates transformed to wheezers and making the enzyme to kill the Leviathan while trying to get to Temple. Well done.
Secret ending: the fact that Isaac knows about Nicole in Dead Space 2 can be easily explained that he probably received some therapy during those 3 years on the Sprawl (at least to keep him sane enough to use him). I do agree with you on Mercer introduction and death? scenes. I also liked the original ones better, and I found the plot-powered stasis a hard thing to swallow. But I also agree those are exceptions, and most of the changes seem positive to me.
If isaac was under the marker control and indoctrination you can't break it with therapy bro it's literally malignant and forever lasting unless the said marker is destroyed, hence why at the end of DS2 isaac checks his shoulder to see if he can see Nicole but is greeted by Ellie saying "what", the visions are over since the marker has been destroyed, even then the trauma would be ever lasting and your mind would be plagued with nightmares of the events. The alternate secret ending shows isaac has fallen to insanity and like Doctor klyne sees Nicole as an extension of himself latched onto him controlling him to go out and create more markers indoctrinated like doctor mercer, however in DS2 isaac is clearly against the markers upon his reanimation from cryo - during his 3 years of captivity to earth gov they sedate him and interrogate him into spilling the marker codes secrets and how to build a new one - you can't just all of a sudden forget your indoctrinated by the marker, in that case you could cure everyone willy nilly with sedation and cognitive therapy 😅 The alternate ending is just a cool secret they added.
@@Kilo_23EarthGov used memory suppressants to keep the marker signal in his head from spreading and killing him. It explains why the hallucinations get worse as the game goes on.
The plot power stasis is the best thing that could have happened. I’ll tell you why. DS3 and it’s stupid ending. All of that could’ve been avoided if someone had used stasis. it was a meme throughout the games mockery phase. It was something that really was never touched on or experimented with. It’s basically proving that it can be used on humans and will slow them as anything else, while also throwing shade to DS3 which me unbelievably happy.
After Issac finds Nichole and pritects her, if you fly over to where you first see her there is a terminal. If you activate it, you will hear a recording of Issac's interaction with Nichole, excepts Nicholes's dialogue is replaced by Cross. But she sees Issac. She wonders about Issacs mental state and she says she will help. This may only be accessible in NG+.
One more thing that bothered me a bit, in this otherwise amazing game, is how we promise to Cross that we'll tell her where's Jacob when we learn and once we get to Engineering/Mining and see his logs, Isaac never bothers to contact her. At least an attempt to contact her with 'aaah, comms sucks' would've done it justice. Perhaps they could've added a small hint that Cross is Nicole as if the Marker's masking powers on Isaac's mind are still in their infancy?
To be fair on your last point, if you fly back in zero-g to where “Nicole” was helping you, there’s an audio log you can grab with Cross talking to Isaac and saying she has codes to get in and help him. She comments that the circumstances are getting to him.
I am happy to see a remake like this. So much has been done in a good way that the game is almost a completely new game too. With all the lore this game has it's cool see that they expanded the first game. It's a lot better that Mercer actually appears face to face and later gets his "truth". It makes this feel like a story instead of most human encounters hidden behind glass windows. Characters got more time and stuff to do so we actually learn something about them. I played all games and watched a lot of videos but never knew Issac's mom was a uni. Everything just seems better. Like even some guns were made better. No wonder this game is praised so much. On some video in comments saw a guy saying this is just Dead Space 1 on new engine and should be called remaster. I honestly don't know what these people smoke. Just by watching this you can see so many changes done. It's not like you can insert 15 year old game into new engine and call it a day. They had to rebuild the game and record everything again. People who say that maybe are the same people who call Callisto Protocol amazing. A game that looks and sounds great but lacks any substance in other parts. Heavily uses jump scares. There is pretty much no story there. If they continue like this then Dead Space will have a bright future.
I actually love what they did with Cross and Isaac. People pointed out that it justifies necromorphs attacking the person helping Isaac in Mining and this is 100% true. However the reason I love it is because it ties in perfectly with what Kendra says to Isaac at the end. Isaac was completely deluding himself refusing to admit that Nicole was dead. He was subconsciously allowing the Marker to manipulate him into thinking Nicole is alive. It's only after Isaac rewatches the video in full that the delusion falls apart. He wasn't hallucinating a ghost Nicole, he was merely seeing what he wanted to see and hearing what he wanted to hear. Cross is the only other female voice apart from Kendra and Nicole he hears 'live'. He hears and sees her as Cross in hydroponics helping him kill the leviathan because it wouldn't make sense for a psychologist/medic to know how to engineer the poison, it only makes some sense if it's a biologist. So he only sees and hears reality in terms of Cross even existing when it fits in with what he's willing to accept as true until he's forced to really, truly open his eyes and accept what is in front of him. The writing is absolutely brilliant.
In regards to the rig showing the wrong thing the marker can actually effect what you see in computer screens. At first this is just other screens you find in the environment, but once you get to the crew quarters it actually starts to scramble what you see from the rig as well. At certain points if you try and use the nav system the objective will be in marker language or gibberish. So yeah i can see the issues with the rig not lining up being dismissed by Issac and Cross for that reason.
I think my biggest critique so far has been of Hammond funnily enough. The 2008 version of him had him acting more militaristic, more gruff and definitely a bit more serious. He's definitely a bit more tame in the remake. I'm sure most people won't really care too much about that but it was always nice to be able to see someone in more of a leader role who was able to make decisions regardless of how sure he felt about them. Not only that but to have subtle hints that he might have an ulterior motive made him a nice foil to Kendra.
This Hammond and Kendra played off of each other so well because of they're contrasting personalities Hammond was the stern leader and Nicole was the panicking skeptic it really help to illustrate how dire the situation was.
I’d say yes due to the added degree of player agency on Isaac’s part, the much more visible degradation of sanity among the Kellion crew, the spacing between Chen’s and Johnston’s deaths, shedding more light on the nature of Isaac’s relationship with Nicole, and the revisions made to the ending.
I mean, hindsight is 20/20 so it’s easy to improve an established piece. I don’t know that you can say it’s ‘better’ so much as ‘thoughtfully, respectfully expanded with an exceedingly talented brush’
Well let's put it like this, if you wanted to recommend dead space to a friend would you tell him to play the original or the remake? If the answer is the remake you probably feel that it is the "better" version.
@@francesco8000 I LOVE Dead Space and cherish it as an all time favorite but i would absolutely recommend the remake over the original every time. At this point the only reasons to play the OG are if you're a long time fan or really want to experience the original.
@@forrestpenrod2294 the original is amazing and nostalgic. I'd recommend it for people who only have old gen consoles. In fact I got it on my steam deck the silence adds so much to the horror. Not that the remake isn't scary... But I feel the original is scarier. The remake is more polished
@@francesco8000 I'd recommend the OGs for the horror and story, but the remake for visual and gameplay, the remakes additional story beats only compliment the expanded universe so they feel very weird if this is your first intro into the game ( hence why the last 2 chapters have massive amounts of dialogue exposition, which left a bad taste in my mouth personally)
The reason Mercer can stasis issac for as long as he did is explained in one of the side missions. Issac has the option of getting a supped up Stasis module and the audio log or text log next to it says that Mercer was developing a better stasis module
Remember the marker's hallucinations also appear on screens, like in the original Nicole would appear on some screens speaking, maybe Isaac's perception was altered and showed "unknown caller" to him when in reality it said "Cross"
Gunnar Wright sure knows how to curse lmao. His reading of Isaac's anger and sass feels just like in Dead Space 2 and it's so good. "FUCK THIS SHIP!" "Oh thank altman you're alive." "FUCK ALTMAN, TOO!" lmao
Mercer freezing isaac for that long is actually contextually explained through a side mission. It's at the end of the side mission where you have to retrace Harris' Rig. At the end you find an experimental Stasis module. It can be assumed that mercer used either this one or another more powerful one on isaac.
Some of it is nice… but a lot of it was unnecessary or not good writing. I just don’t like how tacky villains or how modern writers always make the girl be a smartass confident know it all. I liked older Kendra. Mercer also seems like a generic villain.
Some characters yes but Kendra is definitely better in this one. She is way more cartoony villian in the first one. So you just hate her for it. This one she actually feels like a real person who is for the most part just doing her job and following what she believes in. That’s the difference I felt in her two portrayals anyway. Gotta say I prefer OG Hammond though and his death
@@josemesa2934yeah but when you play the original for the first time, you don’t expect her to be sociopath because that’s what she is, like manipulating you into thinking Hammond was shady was so well done in the original, my stupid ass fell for the girl! Lol
Loved one of the moments when I was fighting a necromorph and shot it with the canister from the flame thrower causing the wall of fire. Just seeing it walk through the fire stripped right down to the bone coming for me was a bit of a scary moment. It's only January and this may be my GOTY.
Honestly the Nicole thing always bugged me in the original Dead space, it legitimately didn't make any damned sense for her to be active in the story doing things to much has to be hand waved by nostalgia(like you do in this video, he "forgot" to check a door.....seriously). The changes make sense, they follow established lore for the markers effect and solved a massive plot hole without overwriting the original plot. Legitimately a stellar change.
@ch33zy burrito She does legitimately physical actions that would require a body in the original game. The game doesn't explain it and they are situations where Issac couldn't have done it by himself, the brush off answer the community came up with is that it didn't actually need doing and it was just Issac having a mental break but it's extremely unsatisfactory. The trope requires there be a methodology and the remake provides it.
@@simonausmus Isn't that kind of adding to the madness and overall questionability of everything going on though? I never had an issue with Nicole in the OG, in fact it was very unsettling the more I thought about it over the years. I guess to each their own :/
You know, during the two character side quests (Nichole and Mercer), I kinda believe that Unitoligy ordered Issac's mom to kill herself and husband. To retaliate to Nichole about her actions on the Ishimura and to cover Mercers activities.
Graphics clearly have improved, but I noticed that there's quite a bit of I'm guessing oversight going on. Audio is pretty inconsistent where sometimes the music is incorrectly leveled, and sometimes it's hard to make out the ambient music from everything else going on, that wasn't a thing in the original. All the new Necromorph sounds stupidly mix with the music and other clutter going on when tension starts and you can't make out heads or tails, that isn't a thing with the few original sounds that were left in. Ch12, they completely removed all of the Hive Mind foreshadowing where it smashes into the building you're in and appears for couple of seconds when you go outside, plus all of the iconic sounds it made are no more (except for one scene where they forgot to remove an event related audio clip from the original). When the Brute first appears in CH4, the music starts playing before it even is finished breaking the door down and I noticed it's pretty annoying to fight as it can rotate while it's in the air, plus I barely heard any of its old sounds either that they did left in anyway, especially when it's supposed to announce its presence. A lot of unique Slasher models from the original are missing and are replaced with the default model from the beginning but just with clothing on. When the Divider first appears in the original, the low howls can be heard echoing throughout the room it appears in (as it is not a sound coming from the actual NPC but scripted ambience). In the remake, I thought they replaced the Divider sounds as well, but they actually didn't, but you barely can even hear the sounds the non-divided Divider makes. When it first appears in Ch8 I think, there isn't even the howl heard before it appears. I also noticed it's very easy to put down on Hard but in the original, it took quite a lot of shots to make the components scatter. And talking about the components, the sounds they make are much louder than what the full Necromorph makes which is weird. Menu looks very cheap, it's just a black screen and some buttons. When you load the game from a save, it doesn't even put you on the menu, it just throws you right in the game and for me, it spawned me right in front of the Regenerator in Ch10 fight around the Marker and it hit me until my health was in red before I even regained control. This is pretty sad coming from Dead Space 2 and 3 where just the menus alone get you hyped. That's all I can think of now but there's probably a ton more if I replay the game, but don't feel like doing so until I can get a better PC and actually buy the game and not have it with EA Pass.
All spot on, remake is fun and fantastic in its own right but they missed out alot of the magic that the OG had, but I love the added routes and ways to move around the ship making it almost all interconnected! Badiclly dark souls but dead space 😅
Idk about all the other stuff but they made it on purpose where you can't hear where the necromorphs are coming from or whether they're just sounds in the background or actual enemies coming for you. I think that's way creepier and more realistic
@@Ketchup_and_Mustard373 sound was very important in the original dead space hearing your enemies coming meant you couldn't get blindsided from off screen.
I just finished the game and did not see the Cross reveal coming at all, I knew something was up with Nicole, as she was acting obviously off, I thought for sure she was somehow mind controlled or something but this was much better, as it tied up the loose ends with Cross, and it draws parallels between Cross' and Isaac's goals. Seeing every character fail, and leaving Isaac as the sole survivor is satisfying, from the horror perspective. I don't know what the original did with Cross, but if it didn't have this nice bow on it, I think that would feel odd for not including. I can't speak from experience, but from how you described the differences, I think these are mostly positive changes.
That’s good to hear. As I said in the video, Cross was never used in the original. She was just one of the dead crew. The original twist wasnt that Nicole was cross but Nicole was just not real. Issac was hallucinating her appearance everytime he met her. Still, glad to hear the twist worked!
@@Gingy Cross was alive the whole time in the 2008 game. She was walking around the ship trying to find Temple. She found Temple but they couldn't escape and got captured by Dr. Mercer. She was killed by Mercer in the same room he killed Temple in.
Great game and remake, just wait for the exposition dump of info in the last 2/3 chapters tho, really knocked it down a point for me when they started all that, still enjoyed returning to the ishimura with a new look tho!
I actually liked the Cross reveal. It made sense to me that it was a physical person there. I believe it also showed the marker's influence abilities. It was thinking far enough ahead to alter the minds of two separate people to accomplish its goals.
I think it's pointlessly contrived, created way more questions for me than if Nicole was just a hallucination, I mean it's the end of the game, why complicate what should be an emotional pay off?
@@cthulhucrews6602 ...wha? You mean in the sense that sometimes it was a real person Isaac was imagining to be Nicole? I'm pretty sure sometimes it's still ghost Nicole right? I mean technically it's all hallucinations in both games so, was never literally a ghost? You've confused me.
Definitely. The remake expands on Nicole's character and gives a lot of context for the relationship between her and isaac. It also closes some plotholes.
Also like to point out that you can find a audio log or security log in the airlock where you do the ADS cannons about Vincent's Team getting killed its a reference to the dead space downfall animated movie
I liked that the original had a more desperate feeling and was less movie-like. Isaac's silence, the brutal truth about Nicole and the betrayal made the story very cold and hopeless. Like when Isaac figures out the truth and instead of thinking Cross was Nicole, he straight up hallucinated the whole thing which is even more crazy. The game itself was cynical almost.
As great as this remake is, am I the only one who thinks Isaac’s original look suited him WAY more? I guess it’s just because I’m so used to his original appearance, but… I miss his old design. A lot.
I haven't fully finished it but a lot of the remake so far has been just as good as the original & some of the changes to the story have enhanced it imo. I'd say it is better but anybody preferring the og isn't wrong too.
I just had this thought yesterday that if they keep this vision they could remake 2 and 3 years later and make them more horror, less action. Especially 3. And after that maybe just maybe..... Dead Space 4. Taking place on Earth and the Moon.
@@valentinvas6454 They need to remake "2" and then retcon "3" altogether... Getting rid of the action emphasis. Recenter the story, Erase the love triangle drama... everything.
The original is good, but I think the remake is better on almost all fronts. I'm genuinely curious to see if they'll be able to to be able to win me over on the DS2 remake though, as DS2 is my favorite game ever so I obviously prefer it over DS1. I feel that Dead Space 2 improved on the groundwork laid out by 1 and the remake was trying to bring the first game up to that quality level, so they definitely have the gameplay aspect down, but I'm curious about the story. They changed quite a lot about the story in the remake which I think was great since 80% of original DS1's story was Isaac going to fix something, being congratulated on the fixing of said something, immediately being told that another something was broken and he had to fix it, and then wondering why Hammond or Kendra couldn't have told him that in advance. DS2 on the other hand has a really good story in my opinion and it's one I'm rather attached to, so I'm definitely going to be much less open to change. Motive seems to understand this series really fucking well though, so I get the feeling whatever we're going to get for DS2 is going to be good.
@@Mothbeanwell i wouldn't say on all fronts. The voice acting is a little worse and Hammond now serves no purpose. He is a weaker character because of that. In the original he always tasked Isaac with something so he had agency in the story. Also he was played by PETER MENSAH. And dude, the character deaths are all worse. Well except for temple.
The spelling out of each chapters 1st letters was always something I appreciated during the original launch playthrough way back when. Such a nice touch thats ties into the symbols of the narratives themes
Bravo yet again Gingy. Wonderfully made video and answered all the questions I had about the remake which I won't have time to play for myself. It's appreciated. Also, the view counts your videos are now getting is well deserved. Onwards and upwards. Thanks again for your hard work.
I was actually shocked and like the new twist with Cross. I honestly didn't notice the hints. I didn't pay much attention to the names on the audio calls, I never really looked at them unless it was a video call.
They give rationale why Mercer has better stasis in one of the side missions, he custom made it while performing surgeries and experiments on people to create Hunter. Also there's gameplay vs story stuff, Isaac has weaker stasis because of gameplay. This is what I liked about Dead Space series, there was rationale why you could upgrade weapons and suit, it's because Isaac is engineer and he's tinkering with them, with DS3 fully exploring this with Isaac being able to make custom weapons from salvaged parts he found around him. It's one of the few games that actually had rationale why you could improve your weapons and not just being part of the gameplay. The only other game series that did this, that I can think of, was Resident Evil, in RE2 and RE3 rationale was that Kendo and his brother made custom parts for STARS, and in RE7 it's Lucas who made those custom weapons.
I think you are too quick to re-defend points you were criticizing in order to save face against your own stance. You don't need to follow up with "let me be clear it's OKAY actually, my critique of this thing isn't in bad taste for you to downvote the video". Don't back out of being honest with yourself. If something sucks in comparison to the original, or vice versa, double down on it. It's a video about "if it's better" not "if both can co-exist".
Another issue is that in the opening of Deadspace 2 we see a video call between Isaac and Nicole where she had only recently transfered to the Ishimura and they were still together and happy, where as in the remake they are possibly broken up given the argument they had (depending on when that happened)
Dead space remake is now as good to me as 2 is and I think 2 is a near perfect game. Remake addressing certain plot points that weren't clear I like and I'm indifferent at worst to some scene changes. I'm damn impressed. Honestly isaac talking alone makes it better for me I'm a sucker for gunners acting.
I don't think a good story needs to adress everything, in fact a good story in my opinion always introduces some sort of mystery or uncertainty, like in real life... What bothers me is the newly introduced plot holes which carry most of the narrative... Worst of which is Chen, why of all necromorphs is he the one that makes it to the bridge and is sent to the Valor, and then shows up exactly when Isaac meets Hammond at the singularity core? Also, they almost gave the necromorphs / marker some sort of real-time intelligence and capability to communicate... In the original, both seemed totally indifferent to human interaction, which makes sense given that the marker is really just a man-made "beacon" sending signals...
Most of the comments in favor of the remake changes with Cross etc. seem to WANT the marker to be more "rational" in line with Redditor theorist logic as if the marker shouldn't be strange and unknowable in its designs. Nicole didn't need to be anything more than a hallucination. Cross wasn't important to the story like Isaac was, it was unnecessary to convolute Nicole's twist like that.
It's definitely a lot more immersive than the original. The sound design really makes you feel paranoid; the Whispering in the background, the grinding of metal, the rustling of movement, it all blends together to make very tense gameplay.
to be honest i kinda guessed that Nicole must’ve been dead but i didn’t expect the twist i think it made sense for it be cross because to be honest i forgot about cross until the end of story i liked the twist i think it was better done because if it was just Hallucination and Nicole wasn’t never there it would left plot points with holes in it because most of the missions were she is there couldn’t be done without an actual second person present
Having Chen become a Necromorph who stuck around through the whole game just added more emotion to the story. Also, if you go and check out your ship, after it blows up, in Zero G, you can find Johnson's corpse in the wreckage and she's still holding her hands up, trying to shield herself from the blast.
The stasis thing was explained in the game actually. You can find a modified stasis unit when you're investigating mercer's questline. He also says something about it in an audio log that he wanted to do surgery on a subject without knocking them out.
Cross' further inclusion in the remake was something i liked. The reveal at the end was a genuine surprise followed by a major "Of course!" moment for me. It all clicked into place for me and i loved it.
the remake is outstanding. imho it makes the story clearer and better paced. the changes don't detract from the main story and only better contextualise what we're seeing. if we give "game of the year" awards to remakes then this is it. simply outstanding.
I feel like they made the dead space remake as a recollection of the events during isaacs time building the marker. The new game plus option shows that Isaac gives in building the marker but snaps out of it in the regular ending knowing she’s dead
I think the way the story is presented is better and the gameplay improvements are awesome. I think its also a bit harder than the original. Necromorphs feel faster to me. The most important part is the horror though. I cant honestly judge the horror, because I played the original. I just got slightly startled so far, and I dont know if its because I am more experienced with horror now, or the game is not scary, or if its because I remember the original so well. Also didnt get scared in Callisto Protocol. Deadspace remake definitely feels scarier than Callisto. I am sure people who havent played Deadspace yet will be terrified, like I was, when I played the original.
I don't know, man, you're complaining about the way they used Cross while simultaneously explaining why it made sense. It wasn't in the original, and that resulted in the weird things you mentioned before, with Nicole somehow managing to interact with the physical world despite not being there. Adding Cross helps make sense of this.
@brianfluu133 isaac is modeled after his VA from DS 2 and 3, gunner wright. It's a welcome change. Nicole's appearance is a point of contention though...
Love the game though gotta say, i love that in original the moment you set foot on ishimura no sane person is alive in the whole ship the feeling is so awful surreal especially when you replay it and it suits the title dead space, not a huge fan of ghost ship crawling with unitologist and scientist all running their own circus kinda hampers the feeling of being isolated and alone when you keep having interaction with living people several time in a single mission.
I like the remake although I feel like kendra and hammond barely speak and take part of the story they just appear here and there and then die, especially with hammond since the majority of his involvement was removed
16:40 its a reference to dead space extraction, which is where Weller and Lexine made there debut. It was a wii game, but its not that bad and the story is pretty interesting in how it connects to the events of dead space 1.
1 correction, I'd like to make (great video btw), is that at 3:00 you say Chen was the Necromorph that solely infected the Valor, but unless it was changed from the original, I remember that there was an unshown/offscreen mutiny that left , I think, 10 dead on the Valor, so those bodies on the ship came in the range of the Marker when the Valor shockpointed in. I think Chen was just the main focus so they didn't notice the bodies turning
Recently played the remake as my first dead space experience. I did find the ending a little confusing but understood it after a bit of thinking, which is when the story unravels and everything is explained. I didn’t quite guess the twist, my theory was that there was a pre-infection which made people do bizarre acts, such as the several people that kill themselves in front of us throughout the story. I thought Nicole was in this pre infection, but it turns out it was all the marker! Really great twist that I didn’t see coming.
He still let the monster loose. His lack of fear is elaborated on by audio logs in the remake, so seeing him stasis Isaac and completely disregarding his own safety, shows how he is losing it and then he continues to lock Isaac in the room with the hunter like the original. So I think it adds a bit more drama and adds to mercer’s psychopathy. Thought you may have saw that a bit wrong but that’s your opinion.
I think it helps that Kendra knows the effects of the marker beforehand. So while still being affected by it, she knows that what she’s seeing isn’t really there and can push on with her mission
I was originally wary of Isaac speaking in the remake, but I'm glad to have been wrong to worry. It really gave him more opportunities to flesh him out as a character and show his internal thoughts and reactions to what happens throughout the story. The scene early in the game where Isaac witnesses Johnston die when the Necromorphs attack their ship was surprisingly a bit gut-wrenching. Just hearing Isaac scream her name "Hailey! HAILEY!" gave me the real feelings that Isaac considered her a friend, despite probably not working together very long.
My first play though was the remake, I actually really liked the Nicole-Cross twist, I knew Nicole was dead, but didn’t know the details, so the explanation that the things Nicole was doing was actually Cross but with Marker-vision I thought was a really neat explanation.
I will have to say absolutely no. So many story additions or changes in the remake feel forced and often suffer from plot holes. A lot of it is trying to "hook you in" with all sorts of twists etc, it reminds me a lot of blockbuster movies these days. The remake seems to be made for casual audiences juding by other aspects as well, so this makes sense. The original game said what needed to be said but was okay with comparatively "little" story. And that is okay, not every game needs a strong presence of a story! But, I don't mind that stronger story presence in the remake if it weren't so forced... Of course Chen is the one neromorph that causes all sorts of things later, Hammond and Mercer see past their illusions before their deaths giving them a moment of redemption, Mercer has the mother of all stasis modules etc... There is so much "meaning" in every part of the remake's story that it just doesn't seem realistic. Plot armor is real... I much prefer the sheer meaninglessness of deaths in the original like when Hammond gets annihilated by a "simple" Brute, making the necromorph threat far more believable. Also, I much preferred finding out about unitology and Nicole yourself from little fragments instead of it being handed to you on a silver platter like in the remake...
@@johannestafelmaier616 overall the gameplay changes are awesome, but the interconnectedness of the map gives it the same problem that ds3 had. You’re given more ammo and the map allows you to escape to safer areas, so you’re never really under any threat. The first game had that unique survival horror aspect to it whereas this one is more of a thriller
@@ch33zyburrito36 I see. Also, I noticed that necromorphs hardly ever sprint at you any more and shots don't stagger them. Seems minor but that really changes the feel of combat to me, weapons feel far less powerful and it's also less realistic and scary...
@Mister Majestic zealot is excessive. Even hard mode in dead space 1 lowered ammo drops. They just need to decrease drop rates and the game would be fine. Or if you’re only using one weapon then they need to decrease quantity from said drops
I have to disagree with you here. "Why did they change the twist?" Because they wanted fans of the original to have something of interest too. Sure, they won't be suprised by Nicole's reveal but they would be suprised by how that reveal is shown and honestly it isn't as complex as you talk about.
I think that you're a bit much of a stickler for the original and that it's biased you a bit. Many of the changes you listed aren't necessarily worse, they're just different. In my view, several of them--like being next to people during scenes instead of Isaac seeing them through glass--is an improvement. I suspect that we saw so much stuff through a barrier in the original because they wanted to hide the lower quality textures of the Xbox360 back in the day; now, with our insane graphics standards, this was no longer necessary. I certainly felt a much more real and interesting connection with Cross and Temple now that we actually see them a couple of times instead of hearing them a few times in audio logs before they immediately (and, I gotta say, this is pretty contrived) die as soon as we meet them.
I agree with you on the bias (not just on OP but on others, including myself) but I completely disagree with the example you gave. Being secluded in the original made you feel that much more uncomfortable and it was usually for a reason like map layout
@@ch33zyburrito36 it made very little sense tho it was like a fucking cartoon where the characters somehow always end up separated somehow it was so stupid
@@ch33zyburrito36 I agree that it made one feel secluded, which can do wonders for a horror game. I just think it asked a bit much of suspension of disbelief. What are the odds having literally over a dozen character interactions where you JUST happen to be out of reach behind a pane of glass?
In a short answer, no. Hell fucking no. Kyne was a masive downgrade in the Remake, in the original release he had an actual personality and emotions, and was passionate about wanting to undo all of this mess happening aboard the Ishimura. Kendra barely sounds afraid in the remake, almost sounds like she's seen this shit before. And Hammond doesn't have that nice spark of leadership anymore. All of the side characters of the remake are forgettable and you will not care about any of them by the end of the game. Looks like the only improvement (storywise) was Isaac lmao
There IS a visual on the screen when kyne and the captain talk about unitology, it's a video log. Also i like how you don't actually see the marker for a long time in the original, it adds this sense of mystery and suspense to what it is. The only references you see of it before then IIRC are drawings on the wall and some statues.
I was firmly in the "Dead Space doesn't need a remake" camp prior to the launch of this game. Over the 15 hours logged in my initial playthrough, I could not stop gushing about this remake. Everything -- literally every single thing -- that this remake altered and expanded made for a stronger overall experience. This remake was to Dead Space what the REMake was for Resident Evil. It is such a marked and profound improvement over the original to the extent that it all but eclipses the original title. This series is in VERY good hands and if Motive intends to remake Dead Space 2 and 3, they have my complete confidence.
The remake was my first time playing the game, and I was caught extremely off guard when it was revealed that Nicole was Elizabeth. I theorized that she was a being created by Marker or something, since she DEFINITELY didn’t speak like she was actually Nicole
I recently completed my first play through and as someone who never really played/completed the other Dead Space game (because I would watch my brother play through the story and then play a bit of the story here and there and some mulitplayer) I thought the remaster was amazing, but I get and agree with your points about Mercer and Elizabeth Cross. And when you first see something about Nicole being alive and trying to gather survivors in medical, I immediately thought something was wrong about the entire message, the way it was weirdly cut and had different angles.. I couldn't help but feeling like she was already dead, and this was me when I had almost no memory of the original Dead Space story. But that message alone screamed to me that Nicole was dead and the message was a bait from someone.
I really wouldn't call Mercer's stasis "plot-powered" given that when you follow the Hunter questline, you realize that Mercer is actually able to make his own custom stasis modules, with one of them being the Prototype Stasis Module you pick up and use. It's therefore not a stretch that Mercer simply engineered his own extended duration stasis module for use on Necromorphs.
Also, as a Dead Space vet I loved the ending twist. Not only was it shocking to me as a player seeing how they changed it, but it made scenes like Isaac needing to defend Nicole make perfect sense. Even if it was all hallucinations, the Marker typically likes to attach said illusions into objects to make them more convincing, and we know someone was being attacked in the defense section because the Necromorphs were attacking "Nicole" purposefully (Lurkers wouldn't just shoot thin air unless there was something there). Having Nicole be physically overlaid on Cross also has another added benefit: it shows us just how insidious the Marker is that it is able to manipulate two separate people towards the same end despite both being able to "see" each and talk to each other, perfectly showing us just how powerful the Marker's mind bending effects are, instead of just leaving everything to "it's just an illusion".
Couldn't have put it better myself. Saved me a long comment!
@@TheKalZul couldn't have put it better myself.
I also like how whenever you are close to the marker it’s almost like a acid trip visually
@@lastchance2849 it was quite disorienting to me. You would think that was a bad thing, but it was awesome. It made sense and it made me stay as far from it as I could.
@@shelbyramin1376 all I know is that this game is nuts and I love it!! I think the most intense part of the game for me was around the time I stumbled upon the room with the ritual setup and isaac’s mental state pretty much snapped by the the sounds plaguing my headphones whilst dealing with everything else!!
I'm gonna say that the addition of Cross being seen as nicole makes more sense to me. The times she showed up and actually interacted with the enviroment bothered me and having it actually be cross makes me more at ease with those scenes instead of filling in the gaps myself.
Also the captains death more aligns with the dead space movie
@@Lc-Anders Yeah the movie and original game captain's death was too different. The remake making it match the movie is cool.
In the Remake, the first time we see "Nicole" in person when she opens the door to the beacon for Issac, if you use the Zero G option instead of the Gondala and go to the door she came out of, there is an audio log next to the door of the previous scene and it's Issac talking to Cross, not Nicole.
@@Lc-Anders In the movie the necromorphs couldn't get close to the marker
@@TakenHunter Is this only on new game plus? cause I'm there right now and don't see it
Wow, now thinking about the fact that Issacs and Nicole's last real conversation was her telling Issac to "go to hell." And how the events of Dead Space unfolded it actually saddened me...
You find a log between Nicole and Kyne that has her tell Kyne that she still loves Isaac and how she's doing everything she can to try and cure the marker infection because she wants to see him again. So if nothing else, Isaac knows that Nicole still loved him.
And he literally went to hell
I think the Kyne accidentally murdering the captain scene is supposed to be based off the Downfall movie which is the prequel to the original. I like how they they to revise on parts of the game to feel connected with the spin-offs.
the problem I see with the spinoff version and now the remake is that it removes a bit of ambiguity around whether it was a mistake brought on by the captain's struggle or Kyne succumbing to a bit of marker madness.
@@krispykrim3532 I'm sorry, but in the OG dead space, Kyne just walked up to the captain, no struggle ensued, and he just stabbed him in the eye and called it an accident, I nearly burst out laughing.
This. The devs went back an incorporated lore from the movies. Mathius running into the needle is taken directly from downfall. Hopefully they remake ds2 as good as this, be interesting to see they mix in the second movie
@@VulpinetideCuteTimes0w0 the point of the scene being the uncertainty of Kyne's motives and behavior, something that's lost when it's clearly not his fault that the captain died
@ultimategohan1551 I would love to see Dead Space 2 redone. The story takes a bit of a back seat at times, and I think it would be nice to see it dragged out a bit. It always felt kind of short, so if they took the time to flesh it out more, I think we would have the penultimate Dead Space game; ball-busting action, horrifying set-pieces, and Isaac's descent into madness (except more delusional this time).
I don't think we need to make Isaac a complete madman, but he should talk to himself more. Maybe some visions of Nicole stalking him during downtime; I dunno, make him a bit more demented. He just felt too rational after everything he went through in the first game; surely he'd be a bit more fucked in the head after everything he went through. Make Ellie into a larger anchor for him, which sets up the importance of that story Dead Space 3 that much more.
I think out of any of the games to make changes to, it should be 2 or 3. We already care about Isaac, so seeing more of him isn't bad at all. We like Ellie, but she doesn't give off that feeling of importance she should to Isaac considering how they each saved oneanother from a horrific death on numerous occasions. I'm not saying that the story is bad, or poorly executed, but rather it would be nice to see the arguably best experience of Dead Space continued with an even longer sequel. Give us the grittiest Sprawl you got.
Nicole’s death and hallucinations were almost confirmed early in the game if you decide to fly back to the place where Issac first saw “Nicole” in person. There was a security recording that documented the conversation on her side of the hallway. The recording shows that it was Cross talking to Issac. I was surprised that they out right put this so early in the game.
Can you send me a clip where I can watch that?
This happens after quite a few hallucinations which already give a hint that something's off with Nicole; more importantly though, it is only available in NG+. The recording isn't present in a standard playthrough
Her RIG is never identified when she video calls as well.
That particular recording can be found only in New Game+, not in the first run through the game. So it's not spoiling anything if you find it, as you've already played through the game at least once and know the twist.
@DeadPixel1105 lol I'm mad that I seen that in game and I'm like wth does it keep saying cross and not Nichole, I guess I was dumb to put 2 and 2 together lol
Regarding your point about the RIg Link ID for Nicole.
Toward the end of the game you get some mission updates that appear to have been set by the Marker. Your HUD will display "new mission objective" and then just a bunch of the marker symbols.
I think this makes it apparent the Marker's hallucinations are capable of making Isaac misinterpret his HUD. So the Rig ID during those calls may well have been coming through as Cross, but Isaac saw it as "unknown".
There is the argument to be made that the hallucinations would have just shown the ID as Nicole, but I think the answer is just that the devs did it this way because it's creepier for the player.
I noticed during the story near the end you get a live audio call from Nicole but at the bottom of the call where it would say the persons name/rig if I remember right, for Nicole it says user unknown/unknown rig or something like that. I might be wrong but I’m pretty sure I remember something like that
@@JesperVille yeah.. that's what was talked about in the video and was specifically what I was responding to.
I wish they made it as Nicole instead but yeah unknown makes it more ominous
All this amount of detail and yet Isaac's RIG menu just says "Lorem Ipsum". The ironic part is that roughly translates to "pain itself" which fits I guess.
I’m Gonna have to say yes, getting more context on the hunter, Seeing Cross and Temple actually survive for the majority of the outbreak, seeing Nicole and her journey through the Ishimura trying to figure the marker out. All of the extra context adds so much
You literally are following temple in the first games. We know how the hunter was made in the first game. Necomorph tissue inserted directly into a victims brain, who was fighting and screaming the whole time. Also horror is supposed to have since mystery. When questions get answered, people complain. They made a bunch of stuff up. They didn't reveal anything new
@@Strictly_Jake true but it makes more sense for Issac to investigate this type of stuff. He's a genius engineer and also invested in knowing what happened to Nicole.
The extra content and expanded universe stuff to include later entries and media is a welcome addition, however the changes to kendra Daniels character motivations and mission is kinda weird to being a sympathetic anti-hero who gives isaac the benefit of the doubt and also paints earth gov as wanting to rehide the marker rather than research it in the OG < liked her character development and actress in the remake but OG betrayel and motivations are more solid and real than the remake.
Hammond changes are okay minus the death which comes off kinda weird in the remake.
Nicole's whole character kinda of got revamped in the OG being a good hearted doctor who essentially stays behind on the ishimura to help survivors and thus seals her fate > to being inherently anti-unitologist and being a reason on why issac parents end up dead (if you can really blame her), she investigates and also insinuates that she knew of the marker infections and mutations before the main spread upon the ishimura but yet dosnt signal for help and tries to contain the incident, she's alot more character in this and actually comes across as being very singular minded and goal driven compared to the original love interest for isaac.
The temple changes were cool and the inclusion of text and audio logs of the folks from dead space extraction are a great touch.
Overall tho I'd say it's better in some aspects but worse in others, the OG told the story through visuals and digging into the text logs and lore, whereas the remake sadly falls into the problem of exposition dumping in the latter chapters to explain to those who aren't keeping up with the story, but expands and takes into account the sequels so it's kind of 50/50.
@The Mosh Pit he was too busy in the first game trying to keep the ship from being ripped apart and killing everyone
@@Kilo_23
I like the change to Kendra. The remake at least tries to make her motivations a surprise. Her OG bitchness made the "twist" entirely predictable in 2008
I like to imagine that both endings are canon:
-the first ending is an hallucination, something that happens inside Isaac's mind since it doesn't make much sense for Nicole to really be there with him, it's hard to believe that he would survive in that situation and that the same kind of hallucination that Isaac has in the 2' game
-the secret ending is what is "really" happening, Nicole is still an illusion but Isaac fully believes that she is real and he is under the marker's control.
This leads perfectly into the 2' game where he is found in an extremely unstable state and he is used to build the new marker.
Nah the alternate ending is literally just a cool "what if", after the OG ending Isaac is literally forceably captured while his ship is adrift by earth gov and put into cryo if you read the expanded universe books/comics and movies, dead space 2 text logs even detail this, he's transported to the sprawl sedated and put into psychiatric care while they forcebly probe and extract info from him to create a new marker along with stross another survivor for the next 3 years until he's awoken by the protagonist of dead space ignition where dead space 2 starts...
@@Kilo_23 how does this change anything tho?
I mean both endings ultimately can lead to him being found adrift in space. being captured. sedated and probed to build another marker.
While the secret ending makes obvious allusions to the sequel it lacks the same context as Nicole’s apperation is hostile towards Isaac for 90% of 2. Her presence is his manifestation of survivor’s guilt.
the secret ending is dogshit and makes no sense in the timeline.
@@DatAsianGuy What's it change? It leaves Isaac and a WAY worse state then we see him in Dead Space 2. The secret ending shows Isaac already completely fallen to the marker's influence and can no longer distinguish hallucination from reality. The original shows that he's still haunted by hallucinations but not fully corrupted by the marker yet.
For Mercer's stasis, its kinda explained later when you find the stasis upgrade for yourself. The prototype you find fully immobilizes necromorphs while causing a DoT and it's next to a log of Mercer talking about the module.
What's more interesting is that we get the "failed prototype" of Mercer's stasis module. He even laments about "wasted osmium", so the doc got himself the module that gave him an opportunity to do surgery on Harris's brain while the latter were awake in prolonged stasis.
Cross being Nicole worked pretty well imo, since it really reinforces that the marker seems to have intelligence and a goal, instead of just making people around it crazy and turn into necromorphs. You could argue Nicole and Kyne trying to lead you down to the planet already showed this, but having the marker coordinate multiple people like that is a moment that Puts its strength into perspective. The rig showing as an error is also probably just the marker's influence.
I think my favourite detail of all the Ishimura story bits is that there were survivors, and they were doing well enough up to a point, probably around the point Kendra entered the computer core that they started to fail likely due to kendra unlocking doors and whatnot. All the areas you visited in the first half are areas that had fallen first as well so you wouldn't have found survivors in those areas.
For the Nicole reveal I disagree on it being bad and since it gets pointed out a few times that the marker lets you see hallucinations and see other people as necromorphs or other people, which gets brought up through harris. I also liked the Temple and cross inclusion since in the OG game you were always right behind temple and you would find this out due to the logs he leaves behind. This time around cross didnt meet up with temple as she did like in the original instead she met up with you.
I actually really like that idea, that Kendra's meddling with systems and access knowingly or unknowingly would compromise the survivors holdouts if it ment she could reach her own goals
Don't discount Mercer too. We meet Kyne im the security room, so it's not possible to assume that the mad man would've found his own access to the ship systems. The dastard would've needed to run a few trials before achieving the Regenerator.
As a matter of fact, its men like him that I think were responsible for the death of Ishimura's survivors in the original. Kendra for the most part was busy leading us and Hammond into death traps.
btw the Ishimura is supposed to be a Asian vessel
good theory about the doors unlocking lol. that sucks imagine you’re barely staying alive fighting off alien monsters and have your plan thrown out cuz some random person was overriding reopening doors.
I didn't mind Mercers stasis device because it seemed to be custom made like his pet Necromorph.
It also led to one less contrived/semi contrived instance of thing happening/animatronic show behind bullet proof glass.
Yes, the glass thing is true (but acceptable in my mind), but the new version seems even more contrived to me.
I'm just going to paste my other comment here...
"Mercer's stasis device really doesn't make sense to me... How is literally every other statis module in the entire series far, far weaker than that one. And Mercer isn't even an engineer like Isaac, who should really be an expert on that sort of technology.
The duration being that long is at least possible, but it does not make sense that Jacob, for example, cannot move AT ALL while in stasis for a minute, but the bullet that Mercer shoots at him is slow like normally in stasis? It's a cool moment but it just doesn't make sense. Stasis is just supposed to slow down time and the remake doesn't seem to have decided on how to handle that.
Also, if you were in stasis you would likely experience everything around you faster than normally, which is not the case for Isaac, and it would also not make sense for Mercer to talk to Isaac like he does. Then, of course, the stasis suddenly ends right before the hunter can strike you, with no smooth transition between the states..."
The comment I was responging to also mentioned how Mercer developed the stasis device to perform brain surgery:
"About the brain surgery, that is precisely another point of inconsistency, first, what purpose exactly does it serve to perform that surgery in stasis, and secondly, how would you even be able to perform surgery on something that is "frozen in time"? Or does mercer's stasis module manage to somehow avoid the brain haha? One possible answer is that Mercer's stasis module doesn't actually freeze anything in time like shown but instead slows it... which would then of course defeat the purpose...
Then again, the concept of stasis is problematic in itself but it would at least have to be handled coherently..."
@@johannestafelmaier616 The funny thing is when you collect Mercer’s experimental stasis module, it doesn’t make your stasis last significantly longer… it adds a DOT effect to stasis.
Mercer’s comment about experiencing pain in stasis does highlight one reason why he’d use it over anesthesia for surgery: he’s a sadist who wants his patients to suffer.
Still feels kinda BS that his shots last so long.
@@Xenobears we use some tiny blip, Mercer used whole ass rifle, if his stasis wasnt powered up I'd call bullshit and laughed at him for bringing this thing around instead of using fucking glove.
@@exploertm8738 The yellow gun Mercer holds is a rivet gun, his stasis projector is still the hand unit similar to Isaac’s.
It is, however, the mark 2 variant of the experimental projector you can get in the hunter origins side quest. Which itself was a Marker-inspired design that uses alien technology far beyond the regular stasis tech.
Mercer was able to put isaac and jacob to stasis for a long time because his stasis device was an advanced prototype of some sort. You can find it in one of the side quests (cant remember which one lmao). He built it so that he can perform brain surgery which were a part of creating the hunter necros iirc.
Doesn't really make sense to me... How is literally every other statis module in the entire series far, far weaker than that one. And Mercer isn't even an engineer like Isaac, who should really be an expert on that sort of technology.
The duration being that long is at least possible, but it does not make sense that Jacob, for example, cannot move AT ALL while in stasis for a minute, but the bullet that Mercer shoots at him is slow like normally in stasis? It's a cool moment but it just doesn't make sense. Stasis is just supposed to slow down time and the remake doesn't seem to have decided on how to handle that.
Also, if you were in stasis you would likely experience everything around you faster than normally, which is not the case for Isaac, and it would also not make sense for Mercer to talk to Isaac like he does. Then, of course, the stasis suddenly ends right before the hunter can strike you, with no smooth transition between the states...
About the brain surgery, that is precisely another point of inconsistency, first, what purpose exactly does it serve to perform that surgery in stasis, and secondly, how would you even be able to perform surgery on something that is "frozen in time"? Or does mercer's stasis module manage to somehow avoid the brain haha? One possible answer is that Mercer's stasis module doesn't actually freeze anything in time like shown but instead slows it... which would then of course defeat the purpose...
Then again, the concept of stasis is problematic in itself but it would at least have to be handled coherently...
Still doesn't make sense plot wise.
@@johannestafelmaier616 probably because single shot for his stasis straight up depleting the whole load instead of one use
@@johannestafelmaier616 idk my head cannon is that issac and jacob cant really move because it might be like painful or something for them because if you use stasis on the necromorphs as they are moving their flesh literally tears off. ive gotten a necromorph to be nothing but bone just by stasising them
@@johannestafelmaier616 Its literally explained in the game how. You simply don't want to except the explanation is all, which is fine. Just recognize when its a plot issue or a you issue.
Given what we know of Dead Space 2 perhaps the secret ending is how Isaac perceives the sessions in the machine before he gets his dose of memory blockers. Helping Nicole by building something special.
I think you explained it better since I was thinking the same thing but I couldn't think of the words on explaining it.
I hope we get a remake for the second one! It would look so good, would love to see the church of unitology with these visuals.
Dead space 2 doesn't need a remake it's a quality game.
@@funaccount7665 that’s what everyone said about the first game :) and here we are.
@@cody3335 yeah because ea wants a quick buck with an inferior version play dead space 2 and tell me honestly that it needs a remake.
@@funaccount7665 it would be awesome if it was re made. I have I enjoy it a lot. If this one does well then I’m sure they will.
@@funaccount7665. It does in some aspects, though; For instance, unlike the original Dead Space 1 where you could at least partially explore the Ishimura, Dead Space 2 doesn't even do THAT as it's basically just a series of corridors from start to finish with not even a hint of exploration. Also, how is the remake supposedly inferior? Most of the changes seem to be for the better including reworking the entire layout of the ship so that you can actually explore the entire thing all the way up to Chapter 12.
We didn't need this remake, but I'm damn glad that it exists.
We did though?? The 1st game was only available on consoles that are over 15 years old. And not everyone plays on PC. so I mean yeah we kinda did
@@megagangster321 Yeah, they could have just remastered it for modern platforms because the PC port was really bad. It's nice it ended up being a full remake.
@@XXXkillerjack07XXX ps3 porting is a nightmare because of how the ps3 worked.
Dead space deserves it
Yep! I love all the race swapping too
On Mercer's stasis, he's a doctor, so it would make sense for his stasis module to last longer or have a manual on/off switch, for restraining patients and shit like that
Now this... This is a remake!
Now this is Podracing!
Indeed. Been having fun playing this and the mafia remake. Also just recently beat the resident evil make and beat resident evil 2 remake 2 years ago.
This story sucks
@@Strictly_Jake Ok mind giving some reason as to why?
@@Strictly_Jake Coping
i’m not really a fan of cross being nicole. nicole being dead the whole time makes the fact that she interacts with the environment far creepier thinking back, and further reveals the supernatural power of the marker. now it’s a sort of silly scooby-doo esque reveal where they pull off a mask and it turns out it was cross. might make more sense, but not as unsettling imo.
THANK YOU. I'm honestly shocked by how many people thought the og hallucinations were off, but of course they were, they were supernatural and meant to be unsettling/unnatural T T
Creepy? Or just dumb? Horror is the most subjective genre because what one person finds silly, nonsensical, and outright clunky, another person likes. But the fact that the Marker simultaneously manipulated Isaac and Cross to serve its own ends was pretty genius if you ask me. It shows how powerful the Marker is, how cunning it is, and that to me is FAR creepier than “oooh ghost can push buttons!”
@@Herpusderpus Right? It shows the Marker has a goal. It's not just there to just creep the hell out of u, it wants to the whole convergence thing but it has to be smart about it.
The one thing that bothered me with the remake's revision to the Nicole twist isn't the Dr. Cross part, but how Isaac doesn't move while watching the full video of Nicole's death. The original's stronger use of a silent protagonist, he conveyed his emotions through his body language.
FACTS.. there's quite a few moments you think his body would react in certain scenes like he did in the OG or trilogy but they clearly just didn't animate them in or were nuanced enough to understand both voice and body must act to portray emotion, especially if its visual.
The remake suffers from a few poor animation choices which I think is a shame but overall the game is entertaining/good enough to look past it. It does seem like an oversight to not have had it in the game though for launch. Every human character seems quite neglected in that regard but they put their efforts elsewhere and I suppose it paid off
Well I think the secret ending kinda explains why it's cause he still thinks she's alive. The remake wants you to know that Isaac is not okay by the end of the game especially with the added hallucinations he sees before the Nicole jump scare. Motive knew they wouldn't be able to do the same type of reveal because everyone and their mother knows Nicole is dead. And since Isaac is no longer a vessel for the player and he is his own character now in the Dead Space Remake, Motive decided to drop way more on the nose hints that she is dead. They want the player to know that she is dead It's just that Isaac even after the video finishes and he sees Cross instead he still believes Nicole is alive. That's just my interpretation tho. I just don't think it's as simple as an "oversight" or "just didn't want to animate it" as a few mentioned.
he just held his hand on the head. Not that much of emotions lol
Literally overanalyzing, he facepalmed after learning his girlfriend commit suicide. That specific scene being so stupid pretty much justified rewriting the entire story to have Isaac speak this time.
This was my first time playing Dead Space and I enjoyed it, definetly guessed that this was not Nicolle, but I thought that Isaac was just imagining her, not that it was gonna be another character. The last scene scared the shit out of me tho, when she jumped at him I jumped on my PC
Definitely check out the original version of the last scene with nicole though
I like it better that there are survivors, Temple is actively trying to keep the Ishi from falling apart completely and get to his girlfriend. Cross is getting revenge for her crewmates transformed to wheezers and making the enzyme to kill the Leviathan while trying to get to Temple. Well done.
Secret ending: the fact that Isaac knows about Nicole in Dead Space 2 can be easily explained that he probably received some therapy during those 3 years on the Sprawl (at least to keep him sane enough to use him).
I do agree with you on Mercer introduction and death? scenes. I also liked the original ones better, and I found the plot-powered stasis a hard thing to swallow. But I also agree those are exceptions, and most of the changes seem positive to me.
I thought the exact same.
If isaac was under the marker control and indoctrination you can't break it with therapy bro it's literally malignant and forever lasting unless the said marker is destroyed, hence why at the end of DS2 isaac checks his shoulder to see if he can see Nicole but is greeted by Ellie saying "what", the visions are over since the marker has been destroyed, even then the trauma would be ever lasting and your mind would be plagued with nightmares of the events.
The alternate secret ending shows isaac has fallen to insanity and like Doctor klyne sees Nicole as an extension of himself latched onto him controlling him to go out and create more markers indoctrinated like doctor mercer, however in DS2 isaac is clearly against the markers upon his reanimation from cryo - during his 3 years of captivity to earth gov they sedate him and interrogate him into spilling the marker codes secrets and how to build a new one - you can't just all of a sudden forget your indoctrinated by the marker, in that case you could cure everyone willy nilly with sedation and cognitive therapy 😅
The alternate ending is just a cool secret they added.
@@Kilo_23EarthGov used memory suppressants to keep the marker signal in his head from spreading and killing him. It explains why the hallucinations get worse as the game goes on.
he was also getting closer to that Marker, which arguably has a stronger signal than the one Aegis VII
The plot power stasis is the best thing that could have happened. I’ll tell you why. DS3 and it’s stupid ending. All of that could’ve been avoided if someone had used stasis. it was a meme throughout the games mockery phase. It was something that really was never touched on or experimented with. It’s basically proving that it can be used on humans and will slow them as anything else, while also throwing shade to DS3 which me unbelievably happy.
After Issac finds Nichole and pritects her, if you fly over to where you first see her there is a terminal.
If you activate it, you will hear a recording of Issac's interaction with Nichole, excepts Nicholes's dialogue is replaced by Cross. But she sees Issac. She wonders about Issacs mental state and she says she will help.
This may only be accessible in NG+.
Nah, adding more dialogue that completely padds out and makes it more obvious about some twists, makes it loose all subtle details.
One more thing that bothered me a bit, in this otherwise amazing game, is how we promise to Cross that we'll tell her where's Jacob when we learn and once we get to Engineering/Mining and see his logs, Isaac never bothers to contact her. At least an attempt to contact her with 'aaah, comms sucks' would've done it justice. Perhaps they could've added a small hint that Cross is Nicole as if the Marker's masking powers on Isaac's mind are still in their infancy?
Noticed that too.
To be fair on your last point, if you fly back in zero-g to where “Nicole” was helping you, there’s an audio log you can grab with Cross talking to Isaac and saying she has codes to get in and help him. She comments that the circumstances are getting to him.
@@x-ScaryBerry-x I need to go check that out, thank you!
Maybe he forgot he said it? If I'm in the fight for my life I might not remember something I said to someone I just met.
I am happy to see a remake like this. So much has been done in a good way that the game is almost a completely new game too. With all the lore this game has it's cool see that they expanded the first game. It's a lot better that Mercer actually appears face to face and later gets his "truth". It makes this feel like a story instead of most human encounters hidden behind glass windows.
Characters got more time and stuff to do so we actually learn something about them. I played all games and watched a lot of videos but never knew Issac's mom was a uni. Everything just seems better. Like even some guns were made better. No wonder this game is praised so much.
On some video in comments saw a guy saying this is just Dead Space 1 on new engine and should be called remaster. I honestly don't know what these people smoke. Just by watching this you can see so many changes done. It's not like you can insert 15 year old game into new engine and call it a day. They had to rebuild the game and record everything again. People who say that maybe are the same people who call Callisto Protocol amazing. A game that looks and sounds great but lacks any substance in other parts. Heavily uses jump scares. There is pretty much no story there.
If they continue like this then Dead Space will have a bright future.
I actually love what they did with Cross and Isaac. People pointed out that it justifies necromorphs attacking the person helping Isaac in Mining and this is 100% true.
However the reason I love it is because it ties in perfectly with what Kendra says to Isaac at the end. Isaac was completely deluding himself refusing to admit that Nicole was dead. He was subconsciously allowing the Marker to manipulate him into thinking Nicole is alive. It's only after Isaac rewatches the video in full that the delusion falls apart. He wasn't hallucinating a ghost Nicole, he was merely seeing what he wanted to see and hearing what he wanted to hear. Cross is the only other female voice apart from Kendra and Nicole he hears 'live'. He hears and sees her as Cross in hydroponics helping him kill the leviathan because it wouldn't make sense for a psychologist/medic to know how to engineer the poison, it only makes some sense if it's a biologist. So he only sees and hears reality in terms of Cross even existing when it fits in with what he's willing to accept as true until he's forced to really, truly open his eyes and accept what is in front of him.
The writing is absolutely brilliant.
In regards to the rig showing the wrong thing the marker can actually effect what you see in computer screens. At first this is just other screens you find in the environment, but once you get to the crew quarters it actually starts to scramble what you see from the rig as well. At certain points if you try and use the nav system the objective will be in marker language or gibberish. So yeah i can see the issues with the rig not lining up being dismissed by Issac and Cross for that reason.
I think my biggest critique so far has been of Hammond funnily enough. The 2008 version of him had him acting more militaristic, more gruff and definitely a bit more serious.
He's definitely a bit more tame in the remake.
I'm sure most people won't really care too much about that but it was always nice to be able to see someone in more of a leader role who was able to make decisions regardless of how sure he felt about them. Not only that but to have subtle hints that he might have an ulterior motive made him a nice foil to Kendra.
I miss him saying "The u-s-GEE Ishimura!"
@@forrestpenrod2294 or "Then REROUTE the damn power!"
I really miss the old models and their personalities overall.
This Hammond and Kendra played off of each other so well because of they're contrasting personalities Hammond was the stern leader and Nicole was the panicking skeptic it really help to illustrate how dire the situation was.
@@funaccount7665 100%!
I’d say yes due to the added degree of player agency on Isaac’s part, the much more visible degradation of sanity among the Kellion crew, the spacing between Chen’s and Johnston’s deaths, shedding more light on the nature of Isaac’s relationship with Nicole, and the revisions made to the ending.
I mean, hindsight is 20/20 so it’s easy to improve an established piece. I don’t know that you can say it’s ‘better’ so much as ‘thoughtfully, respectfully expanded with an exceedingly talented brush’
Indeed, often people forget that the reason most remakes are great is because the original game was already good.
Well let's put it like this, if you wanted to recommend dead space to a friend would you tell him to play the original or the remake?
If the answer is the remake you probably feel that it is the "better" version.
@@francesco8000 I LOVE Dead Space and cherish it as an all time favorite but i would absolutely recommend the remake over the original every time.
At this point the only reasons to play the OG are if you're a long time fan or really want to experience the original.
@@forrestpenrod2294 the original is amazing and nostalgic. I'd recommend it for people who only have old gen consoles. In fact I got it on my steam deck the silence adds so much to the horror. Not that the remake isn't scary... But I feel the original is scarier. The remake is more polished
@@francesco8000 I'd recommend the OGs for the horror and story, but the remake for visual and gameplay, the remakes additional story beats only compliment the expanded universe so they feel very weird if this is your first intro into the game ( hence why the last 2 chapters have massive amounts of dialogue exposition, which left a bad taste in my mouth personally)
The reason Mercer can stasis issac for as long as he did is explained in one of the side missions. Issac has the option of getting a supped up Stasis module and the audio log or text log next to it says that Mercer was developing a better stasis module
Remember the marker's hallucinations also appear on screens, like in the original Nicole would appear on some screens speaking, maybe Isaac's perception was altered and showed "unknown caller" to him when in reality it said "Cross"
Gunnar Wright sure knows how to curse lmao. His reading of Isaac's anger and sass feels just like in Dead Space 2 and it's so good. "FUCK THIS SHIP!" "Oh thank altman you're alive." "FUCK ALTMAN, TOO!" lmao
Mercer freezing isaac for that long is actually contextually explained through a side mission. It's at the end of the side mission where you have to retrace Harris' Rig. At the end you find an experimental Stasis module. It can be assumed that mercer used either this one or another more powerful one on isaac.
Some of it is nice… but a lot of it was unnecessary or not good writing. I just don’t like how tacky villains or how modern writers always make the girl be a smartass confident know it all. I liked older Kendra. Mercer also seems like a generic villain.
Yeah I definitely prefer the old characterization of everyone.
Some characters yes but Kendra is definitely better in this one. She is way more cartoony villian in the first one. So you just hate her for it. This one she actually feels like a real person who is for the most part just doing her job and following what she believes in. That’s the difference I felt in her two portrayals anyway. Gotta say I prefer OG Hammond though and his death
Totally agree!! Can't stand how so many people think this remake is good.
@@josemesa2934yeah but when you play the original for the first time, you don’t expect her to be sociopath because that’s what she is, like manipulating you into thinking Hammond was shady was so well done in the original, my stupid ass fell for the girl! Lol
Loved one of the moments when I was fighting a necromorph and shot it with the canister from the flame thrower causing the wall of fire. Just seeing it walk through the fire stripped right down to the bone coming for me was a bit of a scary moment. It's only January and this may be my GOTY.
Honestly the Nicole thing always bugged me in the original Dead space, it legitimately didn't make any damned sense for her to be active in the story doing things to much has to be hand waved by nostalgia(like you do in this video, he "forgot" to check a door.....seriously). The changes make sense, they follow established lore for the markers effect and solved a massive plot hole without overwriting the original plot. Legitimately a stellar change.
They do make sense once the ending reveals that Nicole was a figment of your imagination. To Isaac in that moment, it IS real
@ch33zy burrito She does legitimately physical actions that would require a body in the original game. The game doesn't explain it and they are situations where Issac couldn't have done it by himself, the brush off answer the community came up with is that it didn't actually need doing and it was just Issac having a mental break but it's extremely unsatisfactory. The trope requires there be a methodology and the remake provides it.
@@simonausmus Isn't that kind of adding to the madness and overall questionability of everything going on though? I never had an issue with Nicole in the OG, in fact it was very unsettling the more I thought about it over the years. I guess to each their own :/
@@simonausmusit’s Issac being in control but Issac seeing Nicole do it. Showing the control of the Marker.
You know, during the two character side quests (Nichole and Mercer), I kinda believe that Unitoligy ordered Issac's mom to kill herself and husband. To retaliate to Nichole about her actions on the Ishimura and to cover Mercers activities.
Graphics clearly have improved, but I noticed that there's quite a bit of I'm guessing oversight going on.
Audio is pretty inconsistent where sometimes the music is incorrectly leveled, and sometimes it's hard to make out the ambient music from everything else going on, that wasn't a thing in the original. All the new Necromorph sounds stupidly mix with the music and other clutter going on when tension starts and you can't make out heads or tails, that isn't a thing with the few original sounds that were left in.
Ch12, they completely removed all of the Hive Mind foreshadowing where it smashes into the building you're in and appears for couple of seconds when you go outside, plus all of the iconic sounds it made are no more (except for one scene where they forgot to remove an event related audio clip from the original).
When the Brute first appears in CH4, the music starts playing before it even is finished breaking the door down and I noticed it's pretty annoying to fight as it can rotate while it's in the air, plus I barely heard any of its old sounds either that they did left in anyway, especially when it's supposed to announce its presence. A lot of unique Slasher models from the original are missing and are replaced with the default model from the beginning but just with clothing on.
When the Divider first appears in the original, the low howls can be heard echoing throughout the room it appears in (as it is not a sound coming from the actual NPC but scripted ambience). In the remake, I thought they replaced the Divider sounds as well, but they actually didn't, but you barely can even hear the sounds the non-divided Divider makes. When it first appears in Ch8 I think, there isn't even the howl heard before it appears. I also noticed it's very easy to put down on Hard but in the original, it took quite a lot of shots to make the components scatter. And talking about the components, the sounds they make are much louder than what the full Necromorph makes which is weird.
Menu looks very cheap, it's just a black screen and some buttons. When you load the game from a save, it doesn't even put you on the menu, it just throws you right in the game and for me, it spawned me right in front of the Regenerator in Ch10 fight around the Marker and it hit me until my health was in red before I even regained control. This is pretty sad coming from Dead Space 2 and 3 where just the menus alone get you hyped.
That's all I can think of now but there's probably a ton more if I replay the game, but don't feel like doing so until I can get a better PC and actually buy the game and not have it with EA Pass.
All spot on, remake is fun and fantastic in its own right but they missed out alot of the magic that the OG had, but I love the added routes and ways to move around the ship making it almost all interconnected! Badiclly dark souls but dead space 😅
Idk about all the other stuff but they made it on purpose where you can't hear where the necromorphs are coming from or whether they're just sounds in the background or actual enemies coming for you. I think that's way creepier and more realistic
@@Ketchup_and_Mustard373 sound was very important in the original dead space hearing your enemies coming meant you couldn't get blindsided from off screen.
I just finished the game and did not see the Cross reveal coming at all, I knew something was up with Nicole, as she was acting obviously off, I thought for sure she was somehow mind controlled or something but this was much better, as it tied up the loose ends with Cross, and it draws parallels between Cross' and Isaac's goals. Seeing every character fail, and leaving Isaac as the sole survivor is satisfying, from the horror perspective. I don't know what the original did with Cross, but if it didn't have this nice bow on it, I think that would feel odd for not including.
I can't speak from experience, but from how you described the differences, I think these are mostly positive changes.
That’s good to hear. As I said in the video, Cross was never used in the original. She was just one of the dead crew. The original twist wasnt that Nicole was cross but Nicole was just not real. Issac was hallucinating her appearance everytime he met her.
Still, glad to hear the twist worked!
@@Gingy Cross was alive the whole time in the 2008 game. She was walking around the ship trying to find Temple. She found Temple but they couldn't escape and got captured by Dr. Mercer. She was killed by Mercer in the same room he killed Temple in.
Im only on chapter 7, but this remake may be one of my favorite games ive played in the past year or two
Great game and remake, just wait for the exposition dump of info in the last 2/3 chapters tho, really knocked it down a point for me when they started all that, still enjoyed returning to the ishimura with a new look tho!
I actually liked the Cross reveal. It made sense to me that it was a physical person there. I believe it also showed the marker's influence abilities. It was thinking far enough ahead to alter the minds of two separate people to accomplish its goals.
I think it's pointlessly contrived, created way more questions for me than if Nicole was just a hallucination, I mean it's the end of the game, why complicate what should be an emotional pay off?
@@cthulhucrews6602 the original ends with ghost Nicole too...
@@cthulhucrews6602 ...wha? You mean in the sense that sometimes it was a real person Isaac was imagining to be Nicole? I'm pretty sure sometimes it's still ghost Nicole right? I mean technically it's all hallucinations in both games so, was never literally a ghost? You've confused me.
Definitely. The remake expands on Nicole's character and gives a lot of context for the relationship between her and isaac. It also closes some plotholes.
talking makes more sense really. being ordered around to do things and just do it without saying anything isnt it. but i get the vibe.
Also like to point out that you can find a audio log or security log in the airlock where you do the ADS cannons about Vincent's Team getting killed its a reference to the dead space downfall animated movie
I liked that the original had a more desperate feeling and was less movie-like. Isaac's silence, the brutal truth about Nicole and the betrayal made the story very cold and hopeless. Like when Isaac figures out the truth and instead of thinking Cross was Nicole, he straight up hallucinated the whole thing which is even more crazy. The game itself was cynical almost.
Agreed the remake felt like it was trying to hard to be a modern horror movie not a horror video game.
Thank you! This remake the environment just feels way too clean way too staged.
As great as this remake is, am I the only one who thinks Isaac’s original look suited him WAY more? I guess it’s just because I’m so used to his original appearance, but… I miss his old design. A lot.
I haven't fully finished it but a lot of the remake so far has been just as good as the original & some of the changes to the story have enhanced it imo. I'd say it is better but anybody preferring the og isn't wrong too.
I just had this thought yesterday that if they keep this vision they could remake 2 and 3 years later and make them more horror, less action. Especially 3. And after that maybe just maybe..... Dead Space 4. Taking place on Earth and the Moon.
@@valentinvas6454 They need to remake "2" and then retcon "3" altogether... Getting rid of the action emphasis. Recenter the story, Erase the love triangle drama... everything.
The original is good, but I think the remake is better on almost all fronts. I'm genuinely curious to see if they'll be able to to be able to win me over on the DS2 remake though, as DS2 is my favorite game ever so I obviously prefer it over DS1. I feel that Dead Space 2 improved on the groundwork laid out by 1 and the remake was trying to bring the first game up to that quality level, so they definitely have the gameplay aspect down, but I'm curious about the story. They changed quite a lot about the story in the remake which I think was great since 80% of original DS1's story was Isaac going to fix something, being congratulated on the fixing of said something, immediately being told that another something was broken and he had to fix it, and then wondering why Hammond or Kendra couldn't have told him that in advance. DS2 on the other hand has a really good story in my opinion and it's one I'm rather attached to, so I'm definitely going to be much less open to change. Motive seems to understand this series really fucking well though, so I get the feeling whatever we're going to get for DS2 is going to be good.
@@Mothbeanwell i wouldn't say on all fronts. The voice acting is a little worse and Hammond now serves no purpose. He is a weaker character because of that. In the original he always tasked Isaac with something so he had agency in the story. Also he was played by PETER MENSAH. And dude, the character deaths are all worse. Well except for temple.
The spelling out of each chapters 1st letters was always something I appreciated during the original launch playthrough way back when. Such a nice touch thats ties into the symbols of the narratives themes
Bravo yet again Gingy. Wonderfully made video and answered all the questions I had about the remake which I won't have time to play for myself.
It's appreciated. Also, the view counts your videos are now getting is well deserved. Onwards and upwards. Thanks again for your hard work.
If they continue down this path of remaking the sequels, I wonder if they'll keep the Brother Moon storyline.
Personally I prefer the original much darker and the way Kendra goes down is way more satisfying
I was actually shocked and like the new twist with Cross. I honestly didn't notice the hints. I didn't pay much attention to the names on the audio calls, I never really looked at them unless it was a video call.
They give rationale why Mercer has better stasis in one of the side missions, he custom made it while performing surgeries and experiments on people to create Hunter. Also there's gameplay vs story stuff, Isaac has weaker stasis because of gameplay.
This is what I liked about Dead Space series, there was rationale why you could upgrade weapons and suit, it's because Isaac is engineer and he's tinkering with them, with DS3 fully exploring this with Isaac being able to make custom weapons from salvaged parts he found around him. It's one of the few games that actually had rationale why you could improve your weapons and not just being part of the gameplay.
The only other game series that did this, that I can think of, was Resident Evil, in RE2 and RE3 rationale was that Kendo and his brother made custom parts for STARS, and in RE7 it's Lucas who made those custom weapons.
Very cool bro🔥🔥🔥
Damn I'ma miss watching Hammond get ripped apart by space zombie gorilla.
had alot more emotion too it as well
I think you are too quick to re-defend points you were criticizing in order to save face against your own stance. You don't need to follow up with "let me be clear it's OKAY actually, my critique of this thing isn't in bad taste for you to downvote the video". Don't back out of being honest with yourself. If something sucks in comparison to the original, or vice versa, double down on it. It's a video about "if it's better" not "if both can co-exist".
There isn’t a game reviewer alive that’d be that honest.
@@theOriginalRudeDude Then i'll kill them all.
@@theOriginalRudeDudetrue that. Most people are too reliant on opinions.
Another issue is that in the opening of Deadspace 2 we see a video call between Isaac and Nicole where she had only recently transfered to the Ishimura and they were still together and happy, where as in the remake they are possibly broken up given the argument they had (depending on when that happened)
have to assume it's been year's since they last meet in person
I think the argument happens later during her term on the Ishimura.
Kyne killing the captain wasn't a screw driver it was syringe
I don't know man, he looked kinda screwed to me.
Look chat i did a funny.
now i really hope they dont change anything about DS2
but given that poem, they probably will set up a 3rd game that uses the "oracle" a lot more
Dead space remake is now as good to me as 2 is and I think 2 is a near perfect game. Remake addressing certain plot points that weren't clear I like and I'm indifferent at worst to some scene changes. I'm damn impressed. Honestly isaac talking alone makes it better for me I'm a sucker for gunners acting.
I don't think a good story needs to adress everything, in fact a good story in my opinion always introduces some sort of mystery or uncertainty, like in real life...
What bothers me is the newly introduced plot holes which carry most of the narrative...
Worst of which is Chen, why of all necromorphs is he the one that makes it to the bridge and is sent to the Valor, and then shows up exactly when Isaac meets Hammond at the singularity core? Also, they almost gave the necromorphs / marker some sort of real-time intelligence and capability to communicate... In the original, both seemed totally indifferent to human interaction, which makes sense given that the marker is really just a man-made "beacon" sending signals...
Most of the comments in favor of the remake changes with Cross etc. seem to WANT the marker to be more "rational" in line with Redditor theorist logic as if the marker shouldn't be strange and unknowable in its designs. Nicole didn't need to be anything more than a hallucination. Cross wasn't important to the story like Isaac was, it was unnecessary to convolute Nicole's twist like that.
the whole remake was unnecessary
It's definitely a lot more immersive than the original. The sound design really makes you feel paranoid; the Whispering in the background, the grinding of metal, the rustling of movement, it all blends together to make very tense gameplay.
i know that we had whispering in the original too :)
to be honest i kinda guessed that Nicole must’ve been dead but i didn’t expect the twist i think it made sense for it be cross because to be honest i forgot about cross until the end of story i liked the twist i think it was better done because if it was just Hallucination and Nicole wasn’t never there it would left plot points with holes in it because most of the missions were she is there couldn’t be done without an actual second person present
Having Chen become a Necromorph who stuck around through the whole game just added more emotion to the story. Also, if you go and check out your ship, after it blows up, in Zero G, you can find Johnson's corpse in the wreckage and she's still holding her hands up, trying to shield herself from the blast.
The stasis thing was explained in the game actually. You can find a modified stasis unit when you're investigating mercer's questline. He also says something about it in an audio log that he wanted to do surgery on a subject without knocking them out.
Cross' further inclusion in the remake was something i liked. The reveal at the end was a genuine surprise followed by a major "Of course!" moment for me. It all clicked into place for me and i loved it.
Did this guy read dead space catalyst? Dr Mercer's stasis effect are in those events lol.
Hey nice seeing you here
the remake is outstanding. imho it makes the story clearer and better paced. the changes don't detract from the main story and only better contextualise what we're seeing. if we give "game of the year" awards to remakes then this is it. simply outstanding.
Hold out for RE4
Nah game of the year should go to Titanfall 3
I feel like they made the dead space remake as a recollection of the events during isaacs time building the marker. The new game plus option shows that Isaac gives in building the marker but snaps out of it in the regular ending knowing she’s dead
I think the way the story is presented is better and the gameplay improvements are awesome. I think its also a bit harder than the original. Necromorphs feel faster to me. The most important part is the horror though. I cant honestly judge the horror, because I played the original. I just got slightly startled so far, and I dont know if its because I am more experienced with horror now, or the game is not scary, or if its because I remember the original so well. Also didnt get scared in Callisto Protocol. Deadspace remake definitely feels scarier than Callisto. I am sure people who havent played Deadspace yet will be terrified, like I was, when I played the original.
I don't know, man, you're complaining about the way they used Cross while simultaneously explaining why it made sense. It wasn't in the original, and that resulted in the weird things you mentioned before, with Nicole somehow managing to interact with the physical world despite not being there. Adding Cross helps make sense of this.
Now Nicole is an old hag and Isaac is Adam Sandler. I stay with the original Dead Space.
Thank you! I thought it was just me who thought Nichole felt so much older in this one, and Isaac just looked.. off to me
Same here! She was a babe in the original and they turned her into an old hag in this abomination of a game.
@brianfluu133 isaac is modeled after his VA from DS 2 and 3, gunner wright. It's a welcome change. Nicole's appearance is a point of contention though...
Love the game though gotta say, i love that in original the moment you set foot on ishimura no sane person is alive in the whole ship the feeling is so awful surreal especially when you replay it and it suits the title dead space, not a huge fan of ghost ship crawling with unitologist and scientist all running their own circus kinda hampers the feeling of being isolated and alone when you keep having interaction with living people several time in a single mission.
I like the remake although I feel like kendra and hammond barely speak and take part of the story they just appear here and there and then die, especially with hammond since the majority of his involvement was removed
I think they’re in it quite a bit in the remake
Yeh the whole Hammond hydroponics part was removed and replaced with..." isaac kendra I'm hiding in a vent 😐"
16:40 its a reference to dead space extraction, which is where Weller and Lexine made there debut. It was a wii game, but its not that bad and the story is pretty interesting in how it connects to the events of dead space 1.
Absolutely nothing of value is added to the story in the remake.
1 correction, I'd like to make (great video btw), is that at 3:00 you say Chen was the Necromorph that solely infected the Valor, but unless it was changed from the original, I remember that there was an unshown/offscreen mutiny that left , I think, 10 dead on the Valor, so those bodies on the ship came in the range of the Marker when the Valor shockpointed in. I think Chen was just the main focus so they didn't notice the bodies turning
The amount of effort Gingy puts into his videos is genuinely insane
Recently played the remake as my first dead space experience. I did find the ending a little confusing but understood it after a bit of thinking, which is when the story unravels and everything is explained.
I didn’t quite guess the twist, my theory was that there was a pre-infection which made people do bizarre acts, such as the several people that kill themselves in front of us throughout the story. I thought Nicole was in this pre infection, but it turns out it was all the marker! Really great twist that I didn’t see coming.
He still let the monster loose. His lack of fear is elaborated on by audio logs in the remake, so seeing him stasis Isaac and completely disregarding his own safety, shows how he is losing it and then he continues to lock Isaac in the room with the hunter like the original. So I think it adds a bit more drama and adds to mercer’s psychopathy. Thought you may have saw that a bit wrong but that’s your opinion.
I think it helps that Kendra knows the effects of the marker beforehand. So while still being affected by it, she knows that what she’s seeing isn’t really there and can push on with her mission
I was originally wary of Isaac speaking in the remake, but I'm glad to have been wrong to worry. It really gave him more opportunities to flesh him out as a character and show his internal thoughts and reactions to what happens throughout the story.
The scene early in the game where Isaac witnesses Johnston die when the Necromorphs attack their ship was surprisingly a bit gut-wrenching. Just hearing Isaac scream her name "Hailey! HAILEY!" gave me the real feelings that Isaac considered her a friend, despite probably not working together very long.
Yeah and the Hammond scene
It always felt weird how Isaac just watched Hammond die and dosent even react at all
I’m so glad you did this comparison review. I was hoping you’d do it, and O can’t wait to see what you have to say about RE4 remake!
Biggest problem for me is Issac face change 😑
His face matches his va, and honestly I like the new face more after replaying three times so far.
@@Sci-Fi_Freak_YT he looks like Adam Sandler
@@Sci-Fi_Freak_YT how? His VA looks better than the model that’s supposedly based on him. That’s kind of insulting.
@@boomerkobold3943 VA is short for Voice Actor.
@@Metalgearfox2000 you guys complain about everything.
My first play though was the remake, I actually really liked the Nicole-Cross twist, I knew Nicole was dead, but didn’t know the details, so the explanation that the things Nicole was doing was actually Cross but with Marker-vision I thought was a really neat explanation.
I will have to say absolutely no.
So many story additions or changes in the remake feel forced and often suffer from plot holes.
A lot of it is trying to "hook you in" with all sorts of twists etc, it reminds me a lot of blockbuster movies these days.
The remake seems to be made for casual audiences juding by other aspects as well, so this makes sense.
The original game said what needed to be said but was okay with comparatively "little" story.
And that is okay, not every game needs a strong presence of a story!
But, I don't mind that stronger story presence in the remake if it weren't so forced...
Of course Chen is the one neromorph that causes all sorts of things later, Hammond and Mercer see past their illusions before their deaths giving them a moment of redemption, Mercer has the mother of all stasis modules etc...
There is so much "meaning" in every part of the remake's story that it just doesn't seem realistic. Plot armor is real...
I much prefer the sheer meaninglessness of deaths in the original like when Hammond gets annihilated by a "simple" Brute, making the necromorph threat far more believable.
Also, I much preferred finding out about unitology and Nicole yourself from little fragments instead of it being handed to you on a silver platter like in the remake...
Well said. They went for a different tone in this game that’s for sure, I just wish they didn’t have the same philosophy gameplay wise
@@ch33zyburrito36 I'm curious, what exactly do you mean about gameplay philosophy?
@@johannestafelmaier616 overall the gameplay changes are awesome, but the interconnectedness of the map gives it the same problem that ds3 had. You’re given more ammo and the map allows you to escape to safer areas, so you’re never really under any threat. The first game had that unique survival horror aspect to it whereas this one is more of a thriller
@@ch33zyburrito36 I see. Also, I noticed that necromorphs hardly ever sprint at you any more and shots don't stagger them. Seems minor but that really changes the feel of combat to me, weapons feel far less powerful and it's also less realistic and scary...
@Mister Majestic zealot is excessive. Even hard mode in dead space 1 lowered ammo drops. They just need to decrease drop rates and the game would be fine. Or if you’re only using one weapon then they need to decrease quantity from said drops
I have to disagree with you here. "Why did they change the twist?" Because they wanted fans of the original to have something of interest too. Sure, they won't be suprised by Nicole's reveal but they would be suprised by how that reveal is shown and honestly it isn't as complex as you talk about.
I think that you're a bit much of a stickler for the original and that it's biased you a bit. Many of the changes you listed aren't necessarily worse, they're just different. In my view, several of them--like being next to people during scenes instead of Isaac seeing them through glass--is an improvement. I suspect that we saw so much stuff through a barrier in the original because they wanted to hide the lower quality textures of the Xbox360 back in the day; now, with our insane graphics standards, this was no longer necessary. I certainly felt a much more real and interesting connection with Cross and Temple now that we actually see them a couple of times instead of hearing them a few times in audio logs before they immediately (and, I gotta say, this is pretty contrived) die as soon as we meet them.
I agree with you on the bias (not just on OP but on others, including myself) but I completely disagree with the example you gave. Being secluded in the original made you feel that much more uncomfortable and it was usually for a reason like map layout
@@ch33zyburrito36 it made very little sense tho it was like a fucking cartoon where the characters somehow always end up separated somehow it was so stupid
@@ch33zyburrito36 I agree that it made one feel secluded, which can do wonders for a horror game. I just think it asked a bit much of suspension of disbelief. What are the odds having literally over a dozen character interactions where you JUST happen to be out of reach behind a pane of glass?
In a short answer, no. Hell fucking no. Kyne was a masive downgrade in the Remake, in the original release he had an actual personality and emotions, and was passionate about wanting to undo all of this mess happening aboard the Ishimura. Kendra barely sounds afraid in the remake, almost sounds like she's seen this shit before. And Hammond doesn't have that nice spark of leadership anymore. All of the side characters of the remake are forgettable and you will not care about any of them by the end of the game. Looks like the only improvement (storywise) was Isaac lmao
There IS a visual on the screen when kyne and the captain talk about unitology, it's a video log. Also i like how you don't actually see the marker for a long time in the original, it adds this sense of mystery and suspense to what it is. The only references you see of it before then IIRC are drawings on the wall and some statues.
But his face, man
Anything new to Dead Space will have the wrong faced Isaac now
The same with demons souls ugly redisigned armors. Good bye original flutted set.
I think if Dead Space 2 gets remade he'll resemble classic Isaac more
Honestly, I think facial hair alone will make him look a lot more like how we remember him.
Add beard and age him a bit (with gray heir too) and i doubt he would look much different than ds2 isaac
@@melonne7278 all they changed between 1 and 2 was Isaacs head length. 1 looks a lot more like 2’s than the new model.
The remake did build upon the original story. I just don’t understand why they made Nicole an old bag.
I just don't like the new face of Isaac but I guess I have to deal with it I guess
Or you could just not Cons00m product and then get excited for next product…
I was firmly in the "Dead Space doesn't need a remake" camp prior to the launch of this game. Over the 15 hours logged in my initial playthrough, I could not stop gushing about this remake. Everything -- literally every single thing -- that this remake altered and expanded made for a stronger overall experience.
This remake was to Dead Space what the REMake was for Resident Evil. It is such a marked and profound improvement over the original to the extent that it all but eclipses the original title. This series is in VERY good hands and if Motive intends to remake Dead Space 2 and 3, they have my complete confidence.
The remake was my first time playing the game, and I was caught extremely off guard when it was revealed that Nicole was Elizabeth. I theorized that she was a being created by Marker or something, since she DEFINITELY didn’t speak like she was actually Nicole
The original was way more subtle about it and you actually believed she was nicole.
The original was the illusion of Nicole, and I say, it worked out well, better even.
@@funaccount7665. Disagree; Also, Isaac still believes that.
@@dragonbornexpress5650 the remake practically beats you over the head with the Nicole is dead hints.
@@funaccount7665 so does the original game. dont be in denial.
I like how in chapter 7 they tease its cross if you go and collect that log after picking up the beacon
Original beats the remake 9 out 10
I recently completed my first play through and as someone who never really played/completed the other Dead Space game (because I would watch my brother play through the story and then play a bit of the story here and there and some mulitplayer) I thought the remaster was amazing, but I get and agree with your points about Mercer and Elizabeth Cross. And when you first see something about Nicole being alive and trying to gather survivors in medical, I immediately thought something was wrong about the entire message, the way it was weirdly cut and had different angles.. I couldn't help but feeling like she was already dead, and this was me when I had almost no memory of the original Dead Space story. But that message alone screamed to me that Nicole was dead and the message was a bait from someone.