Dead Space 2 | A Complete History and Retrospective

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  • Опубліковано 9 лип 2024
  • Hey Dad,
    Today, we're going to dive deep into the classic Dead Space 2. Will it's changes to the story structure and genre make it able to live up to the legacy of Dead Space?
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    CHAPTERS
    Intro 0:00
    Development 1:47
    Dead Space 2 2:22
    Severed DLC: 48:21
    Final Thoughts: 50:31
  • Ігри

КОМЕНТАРІ • 268

  • @YourFavoriteSon1
    @YourFavoriteSon1  Рік тому +54

    How do you feel about Dead Space 2 Dad? 🚀

    • @agbrenv
      @agbrenv Рік тому +7

      mechanically better than Dead Space, atmosphere and overall feel a bit weaker than Dead Space, overall a great and worthy sequel

    • @lodn113
      @lodn113 Рік тому +8

      Dead Space 2 is my favorite Dead Space game, prolly one of Mt favorite games of all time.

    • @RazorBladezX
      @RazorBladezX Рік тому +4

      Might as well call it Dad Space 2

    • @mementomori771
      @mementomori771 Рік тому +3

      Best dead space absolute kino

    • @cRimson2cuRse49
      @cRimson2cuRse49 Рік тому +5

      If i had to choose between DS1 or DS2, DS2 kinda tops by a small margin b/c blue flamethrower baby.

  • @zoltar0205
    @zoltar0205 Рік тому +91

    33:04
    In the controls you can change the aiming from center which is the default to classic which is the dead space 1 style of aiming

    • @Asaylum117
      @Asaylum117 Рік тому +23

      I'm suprised he missed that during his review. I do like that the devs for Dead Space 2 gave the players an option to use different aiming styles. If people prefered the first games aiming, then go to the options & change it like that for the sequel.

    • @Xbob42
      @Xbob42 Рік тому +3

      @@Asaylum117 I replayed the game just a few days ago and completely missed the option as well, as the weird center aiming without the chunky lasers was one of my bigger gripes. Then I saw a speedrunner swap over to it and was like "goddammit."

    • @Asaylum117
      @Asaylum117 Рік тому +1

      @@Xbob42 LOL. Yeah, it can be easily missed if you are going for a blind playthrough. XD

    • @nobodythisisstupid4888
      @nobodythisisstupid4888 Рік тому

      I am a person who always goes through options menus when starting a new game and I overlooked that too. I didn’t understand what that setting meant based on the description and name so I just left it until I saw Mandaloregaming mention it in his video. He usually always talks about fixes he does for highly broken/buggy games or if there are certain fixable gripes he has with the game. He’s also where I learned about the mousefix and using NVIDIA to force v-sync at 60 fps to prevent physics from breaking in Dead Space 1 (the same fixes are available in DS2, but I didn’t find the mouse fix to be necessary for this one).

  • @SaltyMacaroon
    @SaltyMacaroon Рік тому +62

    As much as I enjoy the tone/atmosphere of the first game more, I think it was kind of fitting for it to change in the sequel. Like, Isaac has been through all of this already, so I'm glad he seems more frustrated with everything. Chain-stomping necromorphs is very much one of my favorite things in this game, he's so pissed off.

  • @Cooltowncity
    @Cooltowncity Рік тому +89

    There's something about the "Favorite Son" thing on this channel that just feels right. I love these videos.

    • @YourFavoriteSon1
      @YourFavoriteSon1  Рік тому +27

      Thanks Dad

    • @StevelyBruckShut
      @StevelyBruckShut Рік тому +1

      it is a great gimmick

    • @KyleDevy
      @KyleDevy Рік тому +9

      Fucking feels creepy to me lolz

    • @backgroundnoise9310
      @backgroundnoise9310 Рік тому +5

      Yes. When he says "Hey Dad" it always sounds so genuine.

    • @lizabee484
      @lizabee484 Рік тому +1

      It feels weirdly cozy, despite the fact that I am neither a man, nor a parent 😂

  • @vulkhanasennet9961
    @vulkhanasennet9961 Рік тому +48

    It doesn't have to be either a horror game or an action game. It can be and is both, whether you want to call it a Horror-Action or Action-Horror that it contains both elements is undeniable in my eyes.

    • @ChA0s_AgeNt
      @ChA0s_AgeNt Рік тому +5

      It really nails the balance between the two, while also vastly expanding the world & Issacs story in it.
      Great game, one of my all-time favorites.

    • @wangchung2157
      @wangchung2157 11 місяців тому +2

      Yea I dont understand how some people cant grasp this concept

  • @maroonstarsface
    @maroonstarsface Рік тому +18

    On the "dead space 2 is more action than horror compared to the first" the Devs said in interviews alien was a huge inspiration and they followed the thematic blueprints riddly set out in the first two films. Upping the action in the sequel was always the plan because Isaac just as Ripply before him is now experienced with the aliens, they know how to deal with the threat and are more interested in taking the fight to the aliens rather than just fighting defence while their surrounding are engulfed. Sure some of the horror is taken from that but I think it works really well and if EA didn't sink their claws we might have seen a really interesting culmination of this on dead space 3

  • @21skyrim
    @21skyrim Рік тому +63

    I found your channel two days ago. Watched your last dead space vid, all of your silent hill vids and just finished your fable ones. It’s helped a lot while I’ve been down bad with Covid. Thank you…son

    • @YourFavoriteSon1
      @YourFavoriteSon1  Рік тому +16

      Thanks Dad! Hope you get better soon!

    • @falsegod8792
      @falsegod8792 Рік тому +2

      Feel better soon Nick 💕

    • @Draliseth
      @Draliseth Рік тому +6

      Make sure to eat all your cigarettes and drink plenty of bacon. You'll be right as rain in no time.

    • @bryangibson6211
      @bryangibson6211 Рік тому +2

      @@falsegod8792 such a wholesome comment from such an intense username

    • @falsegod8792
      @falsegod8792 Рік тому +1

      @@bryangibson6211 😂😂 i always forget about my username tbh!

  • @LibbyB
    @LibbyB Рік тому +5

    Fun fact the dude who dies in the elevator part at 14:55 won a contest to design a kill move the one seen at 27:40 and as a reward had his face scanned and death scene put ingame. On another note if you participated in the contest they gave you the rorschach test and patient dossier you see in the intro on the table.

  • @legionairesunny5507
    @legionairesunny5507 Рік тому +6

    I love Dead Space too so much. Its a game me and my Mom bonded over. She watched me play through it, asking me questions as I attempted not to freak myself out. She even read the novel! It was a good time.

  • @FPoP1911
    @FPoP1911 Рік тому +13

    Right when you think the day can't get any better... a bright son comes out and lights everything up even more.

  • @versebuchanan512
    @versebuchanan512 Рік тому +42

    DS1 was an absolutely banger, and 2 somehow managed to STILL improve on almost every aspect. One of the best sequels I've ever played. (Damn shame they never made a third one

    • @Draliseth
      @Draliseth Рік тому +5

      It is not a true Dead Space pulse rifle lest you're able to plant the butt into the ground and commence the disco of death.

    • @zabbybearz
      @zabbybearz Рік тому +2

      They have made a 3rd one. An u can also change the reticule in settings

    • @meisterwu8922
      @meisterwu8922 Рік тому +3

      @@zabbybearz there is no Dead Space 3, no Metroid Other M and no Star Wars movies after Return of the Jedi.

  • @Invicta707
    @Invicta707 Рік тому +5

    i consider DS2 more of a 'psychological thriller' than a true horror game like its predecessor. I love both

  • @austinfowler2707
    @austinfowler2707 Рік тому +14

    Two things so far at 33:20
    1) the Ripper is vastly better in this game, as with the Flame Thrower. Essentially. All weapons were balanced very well in this game, making it totally up to the player to use what they so wished. Ripper and Force Gun? Why not.
    Pulse and Seeker Rifle? Yeah!
    Javelin Gun Flame Thrower? Go for it.
    That's because each Gun does what it's intended role is meant to be. They do enough damage to make it viable.
    The second thing is kind of just an extention of the first. And that is there is redundancy in loadouts.
    Let's take the Plasma Cutter and Pulse Rifle. They do amazing direct damage to a target. So you have to ask yourself, why use both. In DS1 there really wasn't unless you found yourself attacking the little flesh crawlers that came out of pregnants.
    But in DS2, there are more smaller, weaker enemies that will swarm you. Meaning that the Pulse Rifle is better suited for these targets because you have much more ammo for them. On top of that, the PR has a Grenade Launcher Alt fire, which is just good for targets, but uses a ton of ammo.
    So the reason you had an issue with a 4th weapon was the fact you had redundancy. You carried the PC, PR, and Line Gun. Your Direct Damage role was taken up by up to 3 other tools.
    So even if you'd have taken the Ripper, it would function the same as any other tool in your loadout. Redundant. But doesn't equal bad.
    I'd have suggested the Force Gun, or even the Contact Beam. The FG for its "Get the hell away from me" utility. The CB for its one shot kill on basically all nonboss enemies.
    Oh I completely forgot what else I was going to point out.
    The reticle is actually changeable.
    In one of the settings, you can switch the aiming back to Classic.

    • @fireflocs
      @fireflocs Рік тому +1

      If we're talking loadout, I think it needs to be pointed out that enemies in the Dead Space series almost exclusively drop ammo for weapons you have equipped - meaning you can actually solve the game's resource economy problems by having one weapon on you with expensive ammo (say, the Contact Beam), and then never using it. The game will keep dropping this ammo that you never need to actually fire - meaning you can just keep selling it, and substantially boost Isaac's income.
      This is compounded by the fact that having one weapon you don't intend to use means you don't have to buy upgrades for it, meaning you'll not only have more money coming in, but one less thing to spend money on. It completely changes the feel of the game, and, imo, for the better.

    • @austinfowler2707
      @austinfowler2707 Рік тому +1

      @@fireflocs yeah honestly that was my main reason for having the CB in the two games.
      When I was still average/below average at these games, I'd use 4 weapons in a "all bases covered" methodology.
      Plasma cutter, Pulse Rifle, linegun, and then the Contact Beam in DS1 and then CB or Detonator in DS2.
      Now that I've become more confident in my knowledge of the game, I like to stick to 2 weapons. My general go too is the Javelin Gun and Plasma Cutter, though I can replace the PC with the Pulse Rifle, Force Gun, or hell even the Contact Beam.
      I really only use the CB in the later game when you get to the Gov Sec.

    • @fireflocs
      @fireflocs Рік тому

      ​@@austinfowler2707 I once did a playthrough with just the Line Gun - and I was _untouchable._
      Dead Space is just not a game that demands a full arsenal.

    • @austinfowler2707
      @austinfowler2707 Рік тому

      @@fireflocsyep, once I learned that, it became a ton better.
      On top of that, having fewer tools means that I can make mugger upgrades to my loadout rather than incremental upgrades throughout the game. Better to have only 4 sources or upgrades rather than 6.

    • @xerosthemonk
      @xerosthemonk Рік тому

      There is no better tool to deal with the pack than the Ripper. The little fellas just can't resist that ADHD impulse to jump at the spinning shiny thing

  • @hihowrya370
    @hihowrya370 Рік тому +2

    After the Silent Hill depression stream, this video might help me recover. Thank you son...

  • @guccicat223
    @guccicat223 Рік тому +8

    You can turn on classic reticle from the previous Dead Space in the options menu, I think in graphics. You can turn it on in Dead space 3 also

  • @dickfitzwell1447
    @dickfitzwell1447 Рік тому +5

    Damn dude, you got this one out pretty fast! I enjoy listening to your videos while I'm at work, helps pass the time

  • @stealthmonkeydc2869
    @stealthmonkeydc2869 Рік тому +2

    Return to Ishimura is one of my favourite game levels and not a lot even happens for most of it. It's just you scared of something happening and that fear is slowly dialled up to boiling point by odd sounds and audio logs of other people being just as freaked out as you are.

  • @demollyon
    @demollyon Рік тому +2

    You can change the reticle to the DS1 one through the options, my son. I always do it before playing DS2

  • @fiya8765
    @fiya8765 Рік тому +6

    Hey man, just want to say thank you for these videos. I put your retrospectives on while I'm working and it makes my days go by so much smoother. Keep up the great work

  • @fmsyntheses
    @fmsyntheses Рік тому +3

    There's nothing scarier than running through a well-lit room past every monster in a horror game within the first few minutes whilst they ooga booga impotently in your direction

  • @jakeshepherd7046
    @jakeshepherd7046 Рік тому +2

    I believe that while Dead Space 1 had much scarier moments, they were a good bit fewer and further between. Every area of the Ishimura looked like a horror movie, the medical deck chief among them, but Dead Space 2 twists that by giving the idea that monsters aren't just in spooky places, they're everywhere. And once you get used to them, none of the Necromorphs in Dead Space 1 really made me scared, aside from the Hunter of course. Dead Space 2 however has the Stalkers and they still consistently keep me on edge even on my 20th playthrough of the game. Dead Space 1 had a perfect atmosphere of tension, meanwhile Dead Space 2 has a perfect atmosphere for terror.
    Of course fear is one of the most subjective things ever so while I may find the Stalkers terrifying, someone might call them Kentucky Fried Chicken which is completely fine.
    Either way I'm proud of how this came out son, I'm excited to see what else you make.

  • @noahgilmore4837
    @noahgilmore4837 Рік тому +1

    Your making me a proud father son. I love seeing you try to make our family whole again

  • @TheFoxStyler
    @TheFoxStyler Рік тому +13

    damn son ur pumpin out stuff like i did myself in my youth all the time xx keep it up but dont overwork yourself you dont wanna get burnout :P love the retrospectives tho it gives me lifeengery

  • @HeWhoComments
    @HeWhoComments 5 місяців тому

    One of my favorite parts of the game is the “I’ll be there. I’ll be there!” moment. That, along with many of the other on-rails action sequences, is so badass and fun.

  • @chrisditoro3876
    @chrisditoro3876 Рік тому +2

    Son,
    The prodigious pace of your video releases continues to amaze and impress me. As with the first Dead Space video, I’ve truly enjoyed this wonderful overview of DS2. The Salt Factory also put out his replay of the first Dead Space and it worked really well as a companion piece to your video.
    Every one of your videos has an incredible narrative aspect to it that I find particular engaging. You’re a very adapt story teller, and I look forward to each of your releases.
    It’s starting to get cold outside son, make sure to dress warmly.

  • @crabmansteve6844
    @crabmansteve6844 Рік тому +1

    I love these games no matter how different they may have been, the story and world-building alone puts it in my top 10.

  • @kbub1234
    @kbub1234 Рік тому +2

    I'll admit son, I didn't know I could find another long-form analysis channel that could keep my attention. But since finding your channel I got hooked and watched every video. Dead space 2 is one of my favorite games so seeing you doing this retrospective is great

  • @sootythunder3111
    @sootythunder3111 Рік тому +2

    I think Markiplier summed it up best with his review on dead space 3. That the longer you have a character recurringly go through the same type of horrifying scenarios the less return on investment you get from the scares, Issac went from being clueless (and if you read his objective commentary scared shitless) to going to “I know how to survive this, but this time maybe I can save some people” to dead space 3 of “I AM DONE WITH THIS SHIT GET SOMEONE ELSE FOR YOUR SUICIDE MISSON”

  • @tinflesh
    @tinflesh Рік тому +4

    I love your retrospective videos!! Earned a sub there❤️🤞

  • @Thwompapotamus
    @Thwompapotamus Рік тому +4

    Much appreciated, Son. Eager to see your work on the feast of horror content we've got coming over the next few years.

  • @MajesticsTwelve
    @MajesticsTwelve Рік тому +2

    This is probably one of my favorite games of all time, though I enjoy hearing what other people hear about it. Although I disagree with your statements about it being a horror game, it is an extremely good action game. It never gets old.

  • @drumrocka
    @drumrocka Рік тому +2

    If Dead Space was ‘Alien’, Dead Space 2 is ‘Aliens’.
    Both are in my favourite games ever list, for some similar and different reasons.

  • @videonmode8649
    @videonmode8649 Рік тому +3

    33:15 You can change the reticle to classic

  • @grandmastertymmx
    @grandmastertymmx Рік тому +3

    Hardcore difficulty on this one is pretty stressful.

  • @leafia133
    @leafia133 Рік тому +4

    God I love your video they are so chill and calming to watch I always rewatch them

  • @jadenrivers1176
    @jadenrivers1176 Рік тому +3

    Hey son! I found your channel like a week ago and I've been binge watching almost everything, especially the yakuza series, it's my favorite game series,and the way you put out content is awesome,keep up the good work😎

  • @FavynTube
    @FavynTube Рік тому +4

    Gotta say I fundamentally disagree with your analysis about DS2 as a horror game.
    "The illusion is broken because in ds2 you're constantly thinking about mechanics, health, ammo, etc"
    Uh....good. I don't think that detracts from horror at all. If anything it enhances it. You're more threatened, the game demands more of you, you're more on edge.
    Your view of horror as an illusion, something that can only be achieved if you make players forget they're playing a game.
    I almost believe the opposite is true. I think a game has the unique opportunity to force your engagement and that interaction increases intensity.
    Seems unnecessary to try and judge dead space 2 on labels. Good action game? Good horror game?
    Who cares about being one or the other. Whatever the fuck it does it does it well. It's a masterpiece and in my opinion even better than the first.
    I enjoy your stuff and think the video is good, just feels like you got hung up on an unimportant point and tried to put the game in a box.

  • @demetriusmccray1574
    @demetriusmccray1574 Рік тому +1

    Thus is such a good channel! I hope the recent announcements on ips you’ve covered gives you a boost!😊

  • @Xenobears
    @Xenobears Рік тому

    The force gun is one of my favorite weapons in Dead Space 2-it’s great for keeping enemies at bay, quickly clearing hordes of weak critters, and is insanely powerful when fully upgraded.

  • @dullsunrise8820
    @dullsunrise8820 Рік тому +2

    While I do prefer the more atmospheric, horror-centric vibe of the first, I think DS2 absolutely nails the setting more, especially since it takes place just as the outbreak starts but from an interesting angle. A lot of zombie media either take place in more open areas, in the moment without the chance to take in everything, or some time afterwards. Issac is basically trailing behind as most people make a break for it, so he’s witnessing both the events and the immediate aftermath. Most of the residential areas of Titan Station perfectly capture how disturbing it all is, since it does feel shady enough when looking at the finer details and environmental storytelling (with elementary school in particular being a great example). The horror aspect is definitely extra subjective as a result since it’s more about the storytelling, though.

  • @Assassin21BEKA
    @Assassin21BEKA Рік тому +7

    27:53 its probably my most favourite thing in ds 2. Survival horror game without it becomes quite boring to me, i love this feeljng of surviving on low resources.

  • @tristinrev
    @tristinrev Рік тому

    I think an important point to remember is that a complete change in invironment is one of the bigger drivers of the action. Instead of a ship, we are on a massive space colony station.

  • @AlmightyJ97
    @AlmightyJ97 Рік тому +10

    These videos cure my depression.

  • @Assassin21BEKA
    @Assassin21BEKA Рік тому +3

    28:09 i disagree about it. Its the opposite, it makes it much more realistic, we are surviving on this station full of monsters with low amount of resources.

  • @chaytonbritton7291
    @chaytonbritton7291 Рік тому

    I found your channel about a week ago and I've watched every one of your videos twice. You consistently put out quality content and your analysis on the given material is always well researched and well put. I'm proud of you son

  • @Daxxykin
    @Daxxykin Рік тому

    Just watched your Dead Space 1 video the other night at work and was sad to not see a Dead Space 2 video followup right away. Great video once again :)

  • @PointNemoProduction
    @PointNemoProduction Рік тому +1

    Salt drops a DS vid. Now we got Son with a DS2 I picked a good day to go on UA-cam

  • @TajUrIt-
    @TajUrIt- Рік тому

    Love these vids! Keep it up!

  • @pissqueendanniella4688
    @pissqueendanniella4688 Рік тому +3

    and this is why sunday is my favourite day

  • @darthcarnage6734
    @darthcarnage6734 Рік тому +1

    Our son is the most underrated person on UA-cam… we need to get him some more moms n dads

  • @Thealchemyoflife
    @Thealchemyoflife Рік тому

    I hope doing the games you love doesn't hurt you in the algorithm! Top notch content, and your hard work deserves comparative compensation!

  • @hihowrya370
    @hihowrya370 Рік тому +1

    I'm kinda late on this one but you can actually change the laser pointer in the setting. In the (I think) video setting, you can change it from "center" to "classic".

  • @deadshotdman6184
    @deadshotdman6184 Рік тому

    Fun fact about cysts, they in fact do not die immediately after shooting their explosive, they just are often positioned in a way that they'll kill themselves with their own explosive, after a bit of time though the live ones will "reload"
    And with the crawlers, it's also possible to kill them without detonation, with a headshot

  • @Momao92
    @Momao92 Рік тому

    hey kiddo, amasing job! really looking forward to the complete retrospective

  • @That_Ifrit_Guy
    @That_Ifrit_Guy Рік тому +1

    Idk as someone who never really got scared from playing Dead Space 1, Dead Space 2 is just a overall more enjoyable time for me~
    I'm still curious on what made the first one scary to so many people, even after watching your video on it.
    Now I'm not questioning that it isn't scary, so many people think it is so it's clearly a me thing lol, but I just wonder what it is and what I missed

  • @RazorBladezX
    @RazorBladezX Рік тому +2

    The madman goes to Dead Space 2. Oh baby

  • @ExoticFish12
    @ExoticFish12 8 місяців тому +1

    I never wanted to dislike so bad when you called dead space 2 an action game and didn’t mention the fact that its more horror than action

  • @KadonGish-BTM
    @KadonGish-BTM Рік тому +3

    I love this game, it's my favorite of the series, and I am excited for the remake of DS1.

  • @youtubegoogleb
    @youtubegoogleb Рік тому +2

    Subbed to
    The channel after the first one of these, loving the second so far

  • @thedadliestman
    @thedadliestman Рік тому

    Another banger, son. Good stuff!

  • @russellsmith3580
    @russellsmith3580 Рік тому

    i not so fondly remember playing this game and you hit all the key points. there was a point in the midgame (can't remember which chapter) that i had soft locked myself. i had no ammo, couldn't backtrack, couldn't progress. had to reset and start a new file.

  • @GREYFLWRMUSIC
    @GREYFLWRMUSIC Рік тому

    "Almost like a small Velociraptor"
    I don't remember Stalkers being smaller than a turkey.

  • @ripasstley8398
    @ripasstley8398 Рік тому +1

    This video is fantastic. Keep up the good work, son. I’m proud of you.

    • @chrisditoro3876
      @chrisditoro3876 Рік тому

      I feel like there needs to be a proud dad bridge. 🤣

  • @adamfrazer5150
    @adamfrazer5150 Рік тому

    I love both Alien and Aliens, for obvious yet distinct reasons - but only one of those two films is capable of whipping up a hurricane of foreboding, panic and utter shock within the walls of my skull 😳

  • @OberonFox
    @OberonFox Рік тому +2

    I can totally see why you feel Dead Space 2 is a devolution of the horror genre especially when compared to the first game however I do have to disagree. Horror is an incredibly complex set of genre's, not just a singular one. Examples would be how Alien isnt the same kind of horror as The Thing which also isnt the same as Oculus. Alien is atmospheric and monster horror, The Thing is paranoia and body horror and Oculus is psychological horror. None of the examples are "Bad" at being horror, just different approaches.
    Dead Space 1 went for an atmospheric horror mixed with a touch of body horror. Dead Space 2 leaned more towards the body horror and panic/stress horror genre's with a lot more graphic detail on the transformations, a faster pace making the necromorphs move even less human like and a much bigger emphasis on Survival Horror. Dead Space 2 wasnt a devolution in the horror genre, it just pivoted to panic horror which I personally feel it did really well. As for the point of always struggling with ammunition and health compared to the first game, that is quite literally the definition of a Survival Horror title. If you are never low on ammo, every encounter is just a matter of landing shots. If you are low on ammo, you need to make every shot count which increases the stress of the situation and forces players to be a lot more resourceful.
    On a side note: an issue developers need to be concerned about is if a game is too scary for the audience. Take Alien: Isolation as a good example; people loved it but no one outside of hardcore horror fans touched it themselves, only watching play-throughs and as such it initially sold disappointingly. It might sound backwards to make a horror game or movie less scary to be more enjoyable but if the audience is too scared, they will grow to hate that thing instead of enjoying the fear.
    For me personally, Dead Space 1 is a worse horror game than 2 not because its bad, but because its just TOO good at being atmospherically oppressive and as such it makes the entire experience too uncomfortable and unenjoyable compared to 2. The first game also had an abundance of ammo, health and everything else it could throw at you which made every encounter a breeze and as such the encounters themselves had no weight to them which conflicted with the masterful atmosphere and as such it destroyed a lot of the immersion for me.
    But yeah sorry for the massive rant, for the record I do love your vids and have watched quite a few, including all of your LoK retrospective and love them. It's just that part of the video that I had to disagree with as I am quite an avid horror fan myself. I suspect the reason it wasnt as scary for you is you just prefer Dread based horrors over Stress based horror but do correct me if I'm wrong!

    • @YourFavoriteSon1
      @YourFavoriteSon1  Рік тому +1

      You make some good points here. First of all, I disagree with comparing horror games to films, because films lack the element of immersion. Horror Games v. Horror Films are two completely different topics and I think their comparisons only go so far.
      I agree with your points about "Stress/Panic" based horror. This only goes so far though, because in my opinion, panic and stress horror rides a very fine line into the Action genre of games. I don't think you can necessarily make a panic or stress based horror game without it being at least a little bit an action game. I don't think these are through and through horror games, and I don't think they can be judged as such. At the end of the day, the "horror" definition in games is very subjective, and everyone is going to have a different idea of what is and isn't a horror game.
      I really appreciate your response and discussion. It's challenging and required me to think about my distinctions.

    • @OberonFox
      @OberonFox Рік тому

      @YourFavoriteSon Yeah movies vs games are very different to be fair. A better example would be something like Alien: Isolation (Atmospheric), System Shock 2 (Body Horror) and Silent Hill 2 (Psychological). As you say though, it is subjective as to how people see horror as a whole which is completely fair.
      Either way, keep up the great work! Looking forward to seeing you do Dead Space 3 as I suspect it will be an interesting one to cover, especially with the single player and co-op feeling reasonably different from each other due to unique events, the co-op environment as a whole and slight story changes!

  • @GhostintheStacks
    @GhostintheStacks Рік тому

    That eye needle sequence has the most upsetting and amazing cinematic of you fail

  • @legendsinit6019
    @legendsinit6019 Рік тому +2

    Best UA-camr right here, holy shit the way you’re churning these vids out 🔥🔥🔥🔥🔥🔥🔥

  • @DumbArse
    @DumbArse Рік тому

    Quick Fun Fact: you can shoot off basic enemies spiky arms and shoot it at them to save ammo and kill them very quickly.
    In this and the first vid I get the fealing that you do not know this, you have one more game to get trough, it works there too, try it, it's incredibly satisfying

  • @adamfrazer5150
    @adamfrazer5150 Рік тому

    Horror, coitus and tOOL : the crescendo's best friend

  • @lizdevine2525
    @lizdevine2525 Рік тому +1

    I mean...sure it's a bad horror game...if you keep not giving it credit for the aspects that are genuinely unsettling. The Nicole visions, new monster designs (visual, sound, and movement)/concepts, the fucking eyeball needle, the entire intro, the truly well crafted scares, and the "power outage/horde enters the government sector" set-piece are just a few of the terrifying things that I remember of the top of my head that stuck with me. I feel like "horror" as a genre just needs to present the reader/viewer/player/listener with ideas that unsettle them in some fashion and DS2 has that in spades.
    As for the action/horror balance, I think the game handled it very well as a continuation of Isaac's story from the first. The ending of DS1 had already turned things up to 11 and it wasn't like the nature of the outbreak was going to be a mystery to the player or Issac this time, so instead the emphasis of dealing with the Necromorphs leans into the survival side of things while his left-over trauma is the main focus of the horror. Issac is a card-carrying Necromorph exterminator by the end of the first game and that hasn't changed, but what really haunts him is his guilt and regret. I also just never found the transitions between the action and horror focus all that jarring.
    Oh and lastly I'll completely just admit my biases. I'm a sucker for cathartic/happy ending horror. I'm a total horror junkie, and love it in most every variety. That being said, having the protagonist/PC start off as helpless, for the most part just holding on for dear life, only to have them steadily concurring their internal and external fears, and by the end emerging a badass is really my jam and I basically see DS1&2 as a whole package in that vein. Also the feeling of the level of intensity the second game maintains was uncannily similar to the abuse that was my time working in retail, so getting to work through those feelings in this format was really something unforgettable.
    I get your trying to frame this as a clear progression of the "loss of horror" or "action-ification" of Dead Space through the trilogy (of course I could be wrong, and if so I apologize), but I just really don't think these games can be summed up so neatly. So...hard disagree, but it's whatever. You do you, man.

  • @edwardmarlowe7926
    @edwardmarlowe7926 Рік тому

    Your channel and content are top notch

  • @Tubewatcherdude
    @Tubewatcherdude Рік тому

    32:48 There is an option you can toggle on to use the classic physical laser pointer style reticule rather than the center screen dot reticule the game defaults to. No one would’ve known about it unless they ran into it while configuring their controls in the options menu or were told about it so its still fair to nitpick detail I think

  • @XLEGOKILLERX
    @XLEGOKILLERX Рік тому

    i like how you try not to say Vent instead saying "maintenance hatch". The Struggle is real

  • @KlaykidReal
    @KlaykidReal Рік тому

    You can change the reticle to a dynamic one in the settings. Fantastic video!

  • @noskes1
    @noskes1 Рік тому

    2:40 18:50 I remeber this part to well... Kindergarden necromorfs ware horrifying, it stuck with me.

  • @bogbastard4243
    @bogbastard4243 Рік тому

    dead space 2 will always be my favorite rendition of the dead space series, from the environment of the newer cleaner ship to the set of weapons and suits available to us. the increased action focus isn't to the detriment of the horror atmosphere, to my tastes. this game is something very special, and the lack of controller support on pc for the steam version is truly saddening. the game was very much designed to be played with a controller, and you do feel that on the keyboard and mouse for sure. also, i totally forgot they tried to cover up the ishimura as a terrorist attack. that just makes me wonder though, did someone have to go through that whole ship and hose the place down? if you show me any given room of the ishimura, terrorist attack isn't quite what comes to mind.

  • @CaptSocrates
    @CaptSocrates Рік тому

    Hey kiddo, I’m sure you’ve already got plans for a series after Dead Space but I was wondering if you’re going to do any games I might have played when I was younger. The original Fallouts and System Shock were my favorites and I’m interested in what you think of them. Either way, keep up the good work. I’m really proud of you son.

  • @jmooreftw
    @jmooreftw Рік тому

    OMG the ripper is ideal for dealing with the those litter swarmers.
    When I did my hardcore run 3000 years ago. I just used the plasma cutter and ripper to make sure I had enough ammo for each

    • @jmooreftw
      @jmooreftw Рік тому

      Pack they are called packs

  • @mizzymac9451
    @mizzymac9451 Рік тому +1

    you truly are my YourFavoriteSon

  • @bluedul904
    @bluedul904 Рік тому +1

    I like to think of Dead Space 2 as if it is like Aliens, the sequel to Alien. Where the horror gets behind and the feeling is more chaotic than scary.

  • @Aisaaax
    @Aisaaax Рік тому

    Stasis worked the same way in ds1. It was always an aoe used for combat mostly, as the number of puzzles that require it are counted on 1 hand.
    Brutes were also exactly the same. They have weak points on both shoulders, the back and the back of their legs. Attacking any of those a lot can amputate a leg/arm, slowing the brute down by a lot.
    I literally played ds1 ending today, and yep, the pods are there.

  • @CoffinSauceSipper
    @CoffinSauceSipper Рік тому

    Despite all my rage my favorite son has uploaded today

  • @OnePolishMoFo
    @OnePolishMoFo Рік тому

    Dead Space 2 is consistently in my top 5 games ever. I think it's perfect.

  • @tehparol
    @tehparol Рік тому

    such good narration

  • @paranoyd70
    @paranoyd70 Рік тому +1

    I personally thought that DS2 was an improvement over the original, but some hate the relationship between Isaac & Ellie. I personally like it, as it gives Isaac a reason to succeed. He had Nicole in part 1 and he needed Ellie in part 2 (& 3). And I get some of the complaints about DS3, but to me most of the hate is way overblown. Yes, its more action heavy & yes its the worst in the series, but that does NOT make it a terrible game. It just annoys me how everyone focuses on the bad but totally ignore the good. Sure, it starts off as a 3rd person shooter and over stays its welcome, but DS3 has one of the best sections in the series with the section where you are stuck on a big ship and you have to explore other nearby ships within a graveyard of ships and you can do optional missions. This was fantastic and almost all the haters IGNORE this section.
    Later sections are very reminiscent of Dead Space 1 & 2 when you are on the ice planet & have to explore the deserted ruins of a base. This is peak Dead Space and its great, but its ignored or its trashed because its not a derelict ship but is on a deserted ice planet. WTF?! Its "Dead Space" NOT "Dead Space Ship." While not perfect & full of flaws, Dead Space 3 is still a good game in many areas. Its just that it also has some sections that were not good & has some flawed concepts (which were the result of EA meddling and NOT what the Developer wanted to do). So the haters trashed the game (DS3) so much that it hurt its sales and the series was canned & the studio was shuttered. Are you haters happy? You contributed to it. And what the shuttered Developer (Visceral) wanted to do in Dead Space 4 sounded awesome. They wanted a fully explorable space where Isaac could literally travel around & explore other derelict ships & maybe some distant planets, but we will never see it cause of all the hate DS3 got. I do understand some of the complaints, but I think much of them were way overblown.

  • @shipwreckedonapopulatedisland

    Fun fact Steve Papoutsis played bass in my teenage years favourite band No Use For A Name

  • @kevskikane
    @kevskikane Рік тому

    I genuinely think think that horror does eventually mould into action. If you follow the same protagonist and look at the horrors he's been through, those same horrors won't have the same effect. The protagonist will be more prepared for to fight back against those horrors. The best example of this is Alien and Aliens...

  • @goodtaste2185
    @goodtaste2185 Рік тому +1

    Good vid lad

  • @the_wolf_of_willingboro
    @the_wolf_of_willingboro Рік тому

    Top quality video.. proud of you son 😊

  • @BloodyEveryday
    @BloodyEveryday Рік тому +1

    Dad's come back with the milk, definitely not because of dead space 2.

  • @billmozart7288
    @billmozart7288 Рік тому +1

    Howard Phillips is the H.P. in HP Lovecraft

  • @LordfizzwigitIII
    @LordfizzwigitIII Рік тому

    Woo! Every time you post you make my week, son. Hope that you're staying healthy & happy!

  • @AD3SPG
    @AD3SPG Рік тому

    The voice for this channel just hits different very awesome

  • @Someguy_97
    @Someguy_97 Рік тому

    Just to clear this up on the direction of the game’s development, it was EA that insisted that the franchise go in a more action oriented route not Visceral themselves. The market at the time was nothing but action games.
    Visceral wanted to go deeper into the psychological horror aspect of the series in this game and even in dead space 3. But since they had to answer to EA they had to try and strike a balance between both and in my opinion they nailed it.
    Dead Space 2 has great bombastic and tense action sequences that are capable of going head to head with the early uncharted series. As well as a fantastic atmosphere of dred and horror. In fact more than the first in the psychological aspect.
    As for cheap jump scares or enemy placement I personally enjoy the tense and slow moments where I had to keep my eyes and ears open. It didn’t feel cheap to me it just meant I had to pay more attention which is crucial for survival horror.

  • @vergil8833
    @vergil8833 Рік тому

    Since I'm not really one to find videogames scary like that, I really liked the shift in Dead Space 2. The deeper story and kind of "grim space adventure" vibe is something I really like. More like Warhammer 40k, it's dark and brutal but not scary. I like that, I wish more things fulfilled that niche.

  • @MrPantslad
    @MrPantslad Рік тому

    man everyone is doing dead space videos right now, and imma watch all of them!

  • @PeterGriffin-rp9iq
    @PeterGriffin-rp9iq 11 місяців тому

    I found most of dead space 2 to be exceptionally scary, personally. I thought the first dead space really waned in scariness after you got a bit more comfortable. 2 had my heart racing pretty well throughout. The direction they took totally worked for me, but I still do prefer the first I think

  • @shredjward
    @shredjward Рік тому

    I really appreciate that you were willing to be critical of this game, and open about the fact that you think it didnt live up to the expectations it and the first game hD set you up with!
    Personally i think Dead Space 2 executes its horror excellently, just in a much different way than the first does. In my view, its like if Dead Space 1 is more slow burn horror, like a broad-strokes oil painting, Dead Space 2 lights the bottom of the painting on fire and tells the subject to run to the top before the flames engulf them. Its frantic and caustic and massive in scope of setting. If i had to give it a prefix, i think id deem it "meltdown horror"

  • @EGommer1994
    @EGommer1994 Рік тому +2

    Great video. I love this channel. But this is the video where I disagree the most. I understand your points, and yes, Dead Space 2 is an action horror game. But in all reality, so is the first Dead Space. The first game is a far cry from survival horror if we're getting into the extremist definition of the genre. But that doesn't change the fact that Dead Space is absolutely amazing. And sure, Dead Space 2 is a little more action heavy. But I didn't find it much less horror than the first game for two games that are, indeed, action horror games. Honestly, I love the first entry, but I think I like Dead Space 2 a tiny bit more.
    But, nonetheless, we're all going to have our own opinions. And you were very thorough in stating yours. Keep up the great work. Again, love the channel. Looking forward to the next one!

  • @existingdark
    @existingdark Рік тому

    I noticed you had 6,900 credits when you reached your first store. To that I say...
    Nice.