Every gun in this game just feels so good. It is ironic that the weakest gun is a standard military rifle while the others are all mining tools. Probably why the military and security guys on the ship didn’t stand a chance with it.
I mean it kinda make sense if you think about it. Military rifles are meant for living beings, it doesn't has to have over the top destructive power, usually when the indented target took few shots from it, he/she/it will bleed out soon and won't post any threat during that time. So rapid fire and more ammo count is more important due to tactical usage. Mining tool in the other hand are meant to crack rocks, so obviously it pack some heavy punch. However, from the looks, they looks more clunky than military rifle thus probably much heavier and will be the last thing you wanna bring if you going on an actual battlefield. However, necromorph isn't alive(at least not alive like most of the known creature), thus few bullets holes doesn't really matter to them, but a charged contact beam to the face will make thing a lot more difficult for the necromorph because now it's a rolling head on the ground.
@@spaceerror_3571 just to clarify that here because you explained it. Pulse Rifle is meant to be used in ships and "in cosmos areas" where causing bullet holes in a ship for example is a major threat. It doesn't penetrate as it's lore stands "The Pulse Rifle discharges ultra low caliber rounds at hypersonic speeds, each carrying tremendous amounts of kinetic energy". So basically it's like being hit by hammer with a size of a grain of sand and power of speeding truck, thirty times a second. If not for it ridiculous projectile speed it might be a good pacyfing weapon. But here? Yeah, it's a deadly weapon turning tissue into liquid and bones into dust. Still nothing really stands against something like Contact beam well because... It's a damn particle accelerator. Standing in it's targeting range is one thing... DEATH
The flamethrower is the most ammo efficient weapons in the game. Not at the beginning, but once you get some nodes put into it, it's fabulous. You get the necros to group in the later combat arenas, and you can kill 5 or 6 necros at a time with the same amount it takes to kill 1. Also, its ammo is really cheap. It's also great for dealing with pregnants as it cooks the little dudes inside.
Yep. On all New Game + playthroughs I do, the Flamethrower isn’t just the most satisfying weapon to use, but I find myself just melting anything and everything I come across with it. Such a fun weapon
I barely upgraded it and still used it the whole game. It's best use is setting an enemy on fire and then switching to another weapon. Limbs will break off in 1 hit. Also highly useful against the wall type and swarming enemies.
Also worth noting that if you complete the Mercer side mission, Stasis gets upgraded so it actually melts enemies, literally. Use it on a slasher and it only leaves bone left so limbs are extremsly easy to remove
Recently finished my first run of the game while playing on hard and used the pulse rifle and flamethrower in my lineup. For as lacking as they can be sometimes, they are both *very* ammo efficient when upgraded. The flamethrower combined with the occasional punch to stun means you barely have to spend any fuel for a kill, the alt fire also kills wall guardians in one shot. Goes to show that dead space’s weapons are so well balanced that even the “worst” weapons still do the job you need completely fine. Good game design
I carried all my guns at the same time. And then just alternate when one gun runs out of ammo. Ammo is never a problem in this game. There's always enough. And yes, I'm playing on hard.
The ripper’s ability to stun lock most enemies (except the dark red Uber strong versions of each monster) makes it a perfect panic weapon for tight rooms. Was essential for all the locked rooms with resources in them and the elevator in Mining.
Well it lasts around 7 seconds un-upgraded, so it's pretty easy to guesstimate, even if you're panicking. It's super ammo-efficient, so it's not the end of the world if you accidentally alt-fire a few seconds early. Plus like others said, there's visual/audio que's too Since I started off by mostly just using the primary fire, and letting it auto-reload after 7 seconds, I got pretty used to knowing when it's about to reload long before I started to use its alt fire.
the pulse rifle does have ONE amazing use very early game, in the morgue plant a mine outside the office door right before starting the captains body cutscene. when the infector goes to infect other corpses it will instantly die instead of giving you 5 enemies to fight
The bug problem with the assault rifle is that it lags behind other weapons in the middle if it's upgrade cycle. But early on the mines are really powerful and once fully upgraded the damage, versatility, capacity and ammo drop chance are enough to keep it through the very end.
Was so thrilling using the line gun on my first necromorph hoard, on a large screen and good surround sound system, back when the original Dead Space came out
If you'll allow my personal input: *Plasma cutter:* An excellent workhorse that, in the hands of a skilled psychopath, is irreplaceable. While you cannot deny its overall effectiveness, it does aesthetically pale in comparison to other weapons in Isaac's arsenal. *Pulse Rifle:* Constantly slept on. When used as an Assault Rifle, it's terrible, yes. When used as a supplemental weapon, it shines brilliantly. Pair with stasis or weapons that knock down or stagger, and it rips through weak points. Use IN TANDEM, not on its own. *Ripper:* I personally dislike this weapon. While its single target damage is impressive, it has short range that leaves you open to being flanked. It's ricochet secondary is really only useful in tight spaces, so it's great to clear hallways, but larger combat encounters are... Less effective. *Flamethrower:* This. Bitch. SCHLAPS. I've beaten Impossible with nothing but this thing. It's primary is almost exclusively for fodder. Don't use it on anything but Lurkers & Swarmers, and Separator Components. It shines in the damage over time aspect, and the Flame Wall not only consistently staggers everything but Brutes & Twitchers, but some necromorphs will be stopped dead by the presence of it alone (fire is a primal fear, after all), sealing off walkways and wider swaths and preventing flanks. Plus, the new lighting system really lets this thing shine, especially with Ray Tracing. *Contact Beam:* See that thing over there? "Yes Sarge." I don't wanna be seeing that thing over there. "Yes Sarge." Seriously, this is a beast of a weapon. You could go through an entire run with just this, and the only thing that would give you any significant trouble is the Hive Mind. In a weird sense, this is basically the Pulse Rifle on copius amounts of Space Meth. If this is your only weapon, you'll have plenty of ammo & cash drops to keep well stocked. *Line Gun:* It's like the Plasma Cutter & the Detonator had a baby, then pumped that baby full of Steroids. Paired with the Flamethrower, the only thing you'll ever have to worry about is whatever is in front of you. Call that combo the Ambush-B-Gon. Whatever the Plasma Cutter can do, this can do better. Its only limitation is that even with two weapons equipped, ammo for it is disproportionately scarce, so don't waste shots. *Force Gun:* Wanna make Impossible mode into one-life Story mode? Carry this delightful piece of crowd control and the Contact Beam to never worry about anything ever again. The ammo for both are equal in rarity, so you'll stay fairly well stocked up between the drops and shop. For taking care of entire waves at once, kite as many necros as you can into one area, drop a Gravity Well, then tear them to bits with the Contact Beam. Beyond that, this is both a fantastic way to get some breathing room, and an excellent way to show off the new dismemberment system, as a point blank primary will rip the flesh right off the necromorphs, leaving them laughably spindly. Doesn't do well against armored necromorphs, unless they hit a wall before falling.
The flamethrower x force gun combo is so op Pop a gravity well in a mob of necros, then a fire wall right on top of them, you literally just got effortless kills, this works flawlessly for me on Hard difficulty
Same, I also think the pulse rifle is severely underrated, I used that gun from the moment I got it till the end of the game and I always felt like it was reliable
I felt like a lot of weak weapons back in the original are strong in this game. I always wanted to play contact beams because it's hella cool, but end up almost never able to use it because the super long charging time. Now I can cut percomorph's legs off and finished them off with a charge shot within reasonable time.
@@CytonoxYeah, it got the treatment a death laser should get. I like the idea of it serving as a ‘Trump Card’ weapon. Like the Revolver/Magnum in RE4, it’s your last resort to pull out when you wind up in a bad situation and desperately need a way out while also still having utility for the enemies you just suck at handling with your other options.
for the ripper you can use the alt fire at no ammo cost since when using the primary shot the blade is already out as long as you alt fire before the blade explodes
Pulse rifle was my goto for the first two games. With upgrades, it was a pretty reliable mulcher. It does take more ammo but it has large mags and pickups are large to accommodate.
@@DB-sd3cw so true man fully upgraded Pulse is so ammo efficient its was not as bad as people say and with its slow down rounds and grenade it felt so good, i paired it with only force gun and had no problem in hard or ng+
@@DB-sd3cw People have always shit on the pulse rifle in every game and they've always been wrong. Fully upgraded, the pulse rifle is almost as versatile as the plasma cutter.
IMHO stasis + kinesis are the most overpowered combo in any game. In the original DS kinesis wasn’t as good as you couldn’t kill anyone with it with just one hit but it became that in DS2 and I’m glad they have returned that feature here. Now you can kill almost anything without any ammo as long as you are aware of your surroundings!
I personally went with the Ripper, Force Gun and Contact Beam. Ripper is so unbelievably ammo efficient that one blade could kill up to three charging Nercos, and if pregnant or busters came by the force gun handled those and the contact beam mopped up anything at range.
I found that when the Flamethrower is fully maxed, the alt-fire “flame wall” will decimate multiple necromorphs caught in it’s area of effect, especially the pregnant ones so in certain situations, it’s a powerful alternative.
Weirdly I recall the linegun sucking and the flamethrower when fully upgraded being really good. Also the force gun is way better than B. So hilarious to just yeet all the skin and muscle off a necro in one shot.
i personally think force gun is great but is BEST as a supplemental weapon, on its own it's not great compared to others the line gun though... is really damn good. especially WITH the force gun, those two together are ridiculous - jack
@@nicksanchez2041 Cap detected, nerf? Try placing the Remake Line Gun Trap on something solid you can hold up with kinesis, with all the trap upgrades you can clear almost any room instantly by holding the item up with kinesis and aiming it around assuming it’s oriented correctly, you can kill brutes from the front with it, you don’t even need to attack their back, even without this strat your still going to annihilate most enemies that walk into a stationary laser, just shoot them with something else or stasis them as they go over it to stun them, Line Gun is far superior in strength to how it was in the OG games and it’s easy to see why it’s the strongest gun in the remake
You’re right about the Plasma Cutter being more than decent. I’m on the last chapter and have it fully upgraded. I’ve only used this weapon so I can get the related trophy :)
Great video, Guys! It's always awesome when a shooter offers a diverse array of weapons to choose from that prove useful in different circumstances. The Ripper reminds me of using the Gravity Gun in Half-Life 2 to launch circular saws and decapitate Headcrab Zombies. If I had to pick a shooter with my favorite weapon arsenal, it would probably be Blood. Everything -- from the more standard weapons like the shotgun and tommy gun to the unique ones like the Voodoo Doll, Life Leech, Flare Gun, and Tesla Cannon -- feels so impactful and amazing to use in that game, and they all serve their uses against different enemy types. Amid Evil and Duke Nukem 3D are both up there in that regard, as well. Anyway, I'm enjoying your content as always and look forward to your future uploads!
The remake flamethrower is a straight up beast. Works great on solo targets and groups alike, plus it puts down phantoms ez pz because they're too busy flailing about and screaming to attack you.
It is nice that the flamer won't trigger the pregnants to release their babies too... I just roast them up without fear of creating more little monsters.
For how often the game showers you in Flamethrower ammo just like the Plasma Cutter with them both being dropped like candy, i feel the Flamethrower is atleast A- to B+ cuz i used that thing basicly primarily on my Hard Mode run with New Game+ and it put in a TON of work.
Defo gotta say the force gun is slept on, it not only staggers and knock enemies down it reduces overall limb health by shredding all of the enemies skin down to the bone, swap to plasma cutter and it takes one shot on the limb to remove it, along with the alt fire gravity well that is just a get out of dodge button that can be paired with any other weapon to cause maximum damage. Would swap force gun to S and plasma cutter to S, move line gun to A as it deals high damage but is slow firing and needs a bit of prep work with the mines if you wana play perfect.
For those of you who didn't beat the game yet, there are unmarked spoilers in this video. It may be a Remake of a classic, but that's no excuse. Come back here afterwards.
I immediately fell in love with the force gun. I think it's one of best shotguns I've seen in a third person shooter. Seeing how it blows the skin of the necromorphs with every shot is priceless
For anyone who wants make the Pulse rifle useful earlier in the game I recommend using the flamethrower first on the necromorphs for a about 3 seconds but don’t fire for less than a second or it won’t work, then use the pulse rifle. That way the necromorphs takes less ammunition to take down.
I've been using the plasma cutter, ripper and force gun the whole time. Gravity well plus ripper standard fire just equals dismemberment heaven for large groups and I don't ever feel like I'm missing any firepower
i am disappointed there's no Divet pistol, it's a pistol of secu gards , it can shoot in thrre burst and it was only usable in DS Extraction, why the hell?
Pulse rifle is best used for its out of combat utility. By that I mean, using the bench to buy a capacity upgrade, shooting a bunch of mines, and then buying the next capacity upgrade to reload it and shoot more mines that you can pick up and sell for infinite credits
The flamethrower is really really good… it doesn’t really do that much damage but if you pair it with a plasma cutter it turns and enemy from a 5/6 shot to a 2 shot
Everyone is sleeping on the flamethrower. It pretty much carried me through on hard. It's ridiculously ammo efficient and can melt multiple targets at once and keeps pretty much everything in the game perma stun locked. The alt fire is good for situations where enemies are coming at you from 2 directions and the flame wall can hold one set back while you melt the other. The flamethrower was good throughout the game but the extra range upgrade you get later on makes it nuts for hitting multiple targets. Yeah its not as crazy as for damage as the line gun or contact beam but its far more ammo efficient
Next to the Plasma Cutter, the Ripper is my favorite weapon to use. The aesthetic makes it look like something Issac cobbled together into a makeshift weapon, and i love it! Sure maybe the force Gun and even the Line Gun are better “shotguns” at close range, but nothing beats the look of killing your enemies with a floating sawblade! Just make sure you aim for the arms!
Fun fact, it's implied that the ripper (or at least variants of it) have existed since the 2200s when the Black Marker was discovered! In the book Dead Space Martyr Michael Altman, the man who discovered the Black Marker and "founded" Unitology, has a dream where he fights off a regenerating Necromorph with a weapon that launches saw blades. I put founded in quotation marks because in reality he was trying to stop such a religion from forming and he was turned into a martyr by the colleague who murdered him to spread the word of the Marker.
The flamethrower deserves more love. Hoarding enemies in hard mode and using the alt fire to put up a fire barrier to keep them at bay makes it the perfect combo weapon on impossible mode
The Ripper and Contact Beam are by far my favourite weapons (excluding the Pulse Rifle) of the game I had a so much fun using The Ripper to cut up enemies and when I first fired the Contact Beam and it imploded a Necromorph my jaw dropped.
@@Oronjalllo doesnt sound good to be a partner of a fking greedy company. oh and dont get me wrong. the real heros are the dev studios behind the game not the fking publishers.
I only beg to differ as far as the force gun is concerned; after consulting with several other peers all playing impossible mode we've all come to the conclusion the FG is a MUST have weapon, regardless of it not having higher rank.
yeah seriously that thing is a beast i cant even imagine doing an impossible run without it. it has great ammo efficiency, damage, and crowd control. whoever made this list has to be tweaked tf out.
My loadout in OG Dead Space was Plasma Cutter, Pulse Rifle and Contact Beam. In remake it’s Plasma Cutter, Ripper, Flamethrower and Contact Beam. They complimented each other well, and made for some interesting combos. Fire + plasma + ripper = soup
Flamethrower is fantastic for peeling enemies(similar to the effect of the force gun), reducing their defense so the next shot from the plasma cutter or other weapon finishes the enemy off.
C’mon, bro. Put in spoiler alerts if you’re going to say “x scene in chapter 10” with a clear visual of what happened. I’m on chapter 5 and just wanna know what weapons are good, I don’t need to know what happened at the end of the game.
I loved this list. I just finished the game and it was a blast. Only thing I’d argue against is the force gun being in B tier. That gin has legitimately carried me through the entirety of the last portion of the game. Still amazing list tho
I really like how ammo efficient the flamethrower is, even just a little poot can set an enemy on fire and is almost always enough to save ATLEAST 1 shot for any other weapon where the ammo is more scarce, and the wall of fire is actually surprisingly good at clearing groups or the infector bat things as theyre creating a new enemy because enemies inside it seem to just get stunlocked until they die or the wall expires
On my first run on Hard and I’m using only the plasma cutter and plasma rifle. I really like the mine thrower on the rifle as it comes in handy when there are groups of necros charging me
Flamethrower can soften up enemies enough that a few taps of a pulse rifle will kill them. A single mag pick up for pulse rounds (25) can decimate a room of necromorphs. If you only keep a flamethrower and pulse rifle on hand, all your drops will go straight to them, and if you're good you will get a large net gain. Just a way I found for the rifle to be useful.
I didn't use the flamethrower in my first playthrough, but when I tried it during my NG+ I had a blast with it! The way it fires combined with the lighting and necros make me feel like I'm in the thing, it really is fun to use.
Dead space 3 was a really fun co op action game. I have so many playthroughs of it. And its one of the first games I ever got all achievements in. It's just people compare it to the first 2 dead space games as if it can compete with literally 2 of the most iconic 3rd person horror games around. People thought it lost its direction because of the weapons crafting and unnecessary microtransactions, which is almost certainly EAs fault. It's a fun game on its own but it doesn't hold up well to the first 2. But to call yourself a dead space fan and never having even played the third is seriously disrespectful. Also the true ending being locked behind dlc, almost certainly another ea executive decision. I adored the weapon crafting but it did take away from the survival elements of the first 2. It really is just a completely different experience, that was heavily influenced by other popular games at the time, like gears. Still a decent game, and a really fun co-op experience.
The flamethrower was an important tool in my playthrough. It's perfect for swarmers and the little pieces of the divider after it splits up. It also takes out guardians with just a couple small sprays of flame, I found it by far the easiest way of taking care of them. While there are more useful weapons for the more common enemy types, encounters with the ones mentioned were frequent enough for me to keep the flamethrower until the end of the game. It's also good at crowd control as it manages to stun lock like 3 necros rusing you if you spray them all. It also manages to stop the twitchers before they can get to you
Halfway through the game now. The ripper is my favorite. Stops the charging necromorphs in their tracks and primary fire can be used to keep multiple off of you in tight spaces. As soon as multiple pop up I pull the ripper out. It can shred one to pieces without any chance of doing any damage to you and is wonderful for crowd control.
Love the format. It's still true to your original formula but diversifies the topic. I would say my general feelings are about the same (having only played OG, so I guess not too much changed with weapons). I think it makes sense that the Pulse Rifle is the worst weapon because it's the only real "weapon" in the game. Everything else is some kind of mining tool which makes sense. Although in the OG the Pulse Rifle had a funny ass alt fire (Jack prolly brought it up at some point). Glad to see the Line Gun is still the realest in the room
Fully upgraded Pulse Rifle was my main gun on my run tbh, plasma cutter for secondary and contact beam for the occasional boss here and there. Loved the pulse rifle tbh
Plasmacutter will always be the GOAT I remember finishing the game only with it for an achievement and it was easier than a "normal" run with other weapons combined
That's kind of weird considering the Pulse Rifle and the Force Gun were the best guns in the first one... They both had stopping power and did massive damage if you aimed them at enemies heads / torsos respectfully. So basically Line Gun and Contact Beam are the best guns now. Cool.
The force gun has a few additional uses along with pushing back a horde that is too close for your comfort: - It kills swarmers in a single blast - It pops stasis modules on twitchers instantly slowing them down.
I played the remake on hard. I mained the ripper, the flamethrower, the plasma cutter and the pulse rifle. Had a few hard missions but the main boss was easy thanks to the pulse rifle. Lol So I basically played hard on hard mode with all the "bad" weapons lmao. Love it
The flame thrower is the best weapon when it comes to efficiency though and most enemies can't even do anything against you as you stagger them, the only weapon thats actually not good in that arsenal is the pulse rifle, but even that is good against bosses.
My old school go to was the plasma cutter pulse contact and force. Pulse cuz I could use it as a more precise plasma cutter with a bigger mag, but now it doesn't stun so it's kinda hard to do that
I'm assuming most know this but just incase any reading don't. The flame thrower SIGNIFICANTLY weakens enemies, making them a piece of cake to finish off with the other weapons. Blast an enemy on fire, switch to another gun, and that enemy is a goner in a quarter of the time (and ammo!) Flamethrower into Pulse rifle or plasma cutter is a great combo. (makes the pulse rifle a really great weapon when used like this also!)
Pulse Rifle was one of the best guns in the original in my opinion, if only for the stopping power. Sure, it took a while to severe a limb, but you're guaranteed better control a group, or stop a necromorph from charging at you. Sad to see it sucks now, but I guess it falls in line with the lore anyway. Bittersweet, for me at least.
For me the force gun is my weapon of choice especially for crowd control so much so that it made the game not scary anymore I feel so confident when using that gun.
In DS 1-2 I run the plasma cutter, pulse rifle, force gun, and line cutter. I actually like the pulse rifle because I don’t have to be precise with it.
They could easily have made the plasma cutter so much worse, and many would have forgiven it since it’s your starting weapon, but they actually made it fucking great and I love that
I mained the pulse rifle for the whole first playthrough and never used the alt fire because I forgot it existed. I unknowingly gave myself the world's biggest handicap
Went only pulse rifle in my first run in the remake in hard mode. I can confirm it turned the game into ultra-hard and in the second run used only plasma cutter and it was a completely different game.
best weapon isaac stomp of God
The plasma cutter should have got a higher rating for the knock down the melee gains that can save you in impossible by its self.
@@Chevalier_knight
It's so fun to send enemies flying with that.
This whole video is so fucking spoiler
Rip and tear until it is done
plasma cutter is the best for me
Every gun in this game just feels so good. It is ironic that the weakest gun is a standard military rifle while the others are all mining tools. Probably why the military and security guys on the ship didn’t stand a chance with it.
Yes, that's exactly why miners held out longer.
I mean it kinda make sense if you think about it.
Military rifles are meant for living beings, it doesn't has to have over the top destructive power, usually when the indented target took few shots from it, he/she/it will bleed out soon and won't post any threat during that time. So rapid fire and more ammo count is more important due to tactical usage.
Mining tool in the other hand are meant to crack rocks, so obviously it pack some heavy punch. However, from the looks, they looks more clunky than military rifle thus probably much heavier and will be the last thing you wanna bring if you going on an actual battlefield.
However, necromorph isn't alive(at least not alive like most of the known creature), thus few bullets holes doesn't really matter to them, but a charged contact beam to the face will make thing a lot more difficult for the necromorph because now it's a rolling head on the ground.
Indeed, every weapon has its place now, even the flamethrower is super fun to use now and the wall of fire is very practical to control an area
@@spaceerror_3571 just to clarify that here because you explained it.
Pulse Rifle is meant to be used in ships and "in cosmos areas" where causing bullet holes in a ship for example is a major threat.
It doesn't penetrate as it's lore stands "The Pulse Rifle discharges ultra low caliber rounds at hypersonic speeds, each carrying tremendous amounts of kinetic energy". So basically it's like being hit by hammer with a size of a grain of sand and power of speeding truck, thirty times a second. If not for it ridiculous projectile speed it might be a good pacyfing weapon. But here? Yeah, it's a deadly weapon turning tissue into liquid and bones into dust.
Still nothing really stands against something like Contact beam well because... It's a damn particle accelerator. Standing in it's targeting range is one thing... DEATH
Always has been
The Pulse Rifle is actually amazing against bosses where you have to go for the weak points.
Totally agreed pulse rifle is amazing and with bonus damage lv6 military suit
Yeah I agree…
My fav
The tentacle scenes where you get grabbed are best dealt with using this weapon.
it is also good on the wall guys when you use the alt fire
The flamethrower is the most ammo efficient weapons in the game. Not at the beginning, but once you get some nodes put into it, it's fabulous. You get the necros to group in the later combat arenas, and you can kill 5 or 6 necros at a time with the same amount it takes to kill 1. Also, its ammo is really cheap. It's also great for dealing with pregnants as it cooks the little dudes inside.
I'll also add that I was playing on hard while using it
Yep. On all New Game + playthroughs I do, the Flamethrower isn’t just the most satisfying weapon to use, but I find myself just melting anything and everything I come across with it. Such a fun weapon
@@stuarthall9854 it’s the best example of a weapon that starts weak but ends strong, but that said it’s best used in NG+ for that reason.
@@Sci-Fi_Freak_YTThe same can be said about my penis.
I barely upgraded it and still used it the whole game. It's best use is setting an enemy on fire and then switching to another weapon. Limbs will break off in 1 hit. Also highly useful against the wall type and swarming enemies.
Also worth noting that if you complete the Mercer side mission, Stasis gets upgraded so it actually melts enemies, literally. Use it on a slasher and it only leaves bone left so limbs are extremsly easy to remove
no way that’s hilarious, i did the mercer side mission i guess didn’t get that upgrade
@@Cytonox It also one shots guardians.... eventualy.
just time it right,
That's incredible.
@@Cytonox it was on the table in the final objective room with the purple glow of importance o:
I was wondering why my stasis was destroying them like that, lol. Thanks bro
Recently finished my first run of the game while playing on hard and used the pulse rifle and flamethrower in my lineup. For as lacking as they can be sometimes, they are both *very* ammo efficient when upgraded. The flamethrower combined with the occasional punch to stun means you barely have to spend any fuel for a kill, the alt fire also kills wall guardians in one shot. Goes to show that dead space’s weapons are so well balanced that even the “worst” weapons still do the job you need completely fine. Good game design
I carried all my guns at the same time. And then just alternate when one gun runs out of ammo. Ammo is never a problem in this game. There's always enough. And yes, I'm playing on hard.
in the original they were bad but here since they got tweaked here, they no longer belong in the trash category
Stasis plus Pulse Rifle Grenade insta kills them too.
💯
The ripper’s ability to stun lock most enemies (except the dark red Uber strong versions of each monster) makes it a perfect panic weapon for tight rooms. Was essential for all the locked rooms with resources in them and the elevator in Mining.
Facts
I absolutely love how the ripper uses the same blade for the alt fire if your using the primary fire.
Woukd be a nice QoL if there was a cue of when it's about to expire so you can Alt fire to make the most out of it.
@@Beer_Wolf you can kinda hear when it's starting to overheat and about to break. It's usually how I tell when to shoot it off.
It actually starts to glow red when it’s about to break. That’s how I know when to start the ricochet
@@burgerbandit3646The same can be said about my penis.
Well it lasts around 7 seconds un-upgraded, so it's pretty easy to guesstimate, even if you're panicking. It's super ammo-efficient, so it's not the end of the world if you accidentally alt-fire a few seconds early. Plus like others said, there's visual/audio que's too
Since I started off by mostly just using the primary fire, and letting it auto-reload after 7 seconds, I got pretty used to knowing when it's about to reload long before I started to use its alt fire.
the pulse rifle does have ONE amazing use very early game, in the morgue plant a mine outside the office door right before starting the captains body cutscene. when the infector goes to infect other corpses it will instantly die instead of giving you 5 enemies to fight
Or u can just stomp the body's, lmao
@@kozodoev doesn’t kill it lol
Or you can stomp all the bodies first and it will have nothing to infect
I just stomp the corpses to dismember them, they don't infect corpses with no limbs so they attack you directly
The bug problem with the assault rifle is that it lags behind other weapons in the middle if it's upgrade cycle. But early on the mines are really powerful and once fully upgraded the damage, versatility, capacity and ammo drop chance are enough to keep it through the very end.
There’s always something so fun about the Line Gun - there’s this feeling that you’re not just cutting enemies, you’re fucking bisecting them.
Was so thrilling using the line gun on my first necromorph hoard, on a large screen and good surround sound system, back when the original Dead Space came out
The contact beam was massively improved!
If you'll allow my personal input:
*Plasma cutter:* An excellent workhorse that, in the hands of a skilled psychopath, is irreplaceable. While you cannot deny its overall effectiveness, it does aesthetically pale in comparison to other weapons in Isaac's arsenal.
*Pulse Rifle:* Constantly slept on. When used as an Assault Rifle, it's terrible, yes. When used as a supplemental weapon, it shines brilliantly. Pair with stasis or weapons that knock down or stagger, and it rips through weak points. Use IN TANDEM, not on its own.
*Ripper:* I personally dislike this weapon. While its single target damage is impressive, it has short range that leaves you open to being flanked. It's ricochet secondary is really only useful in tight spaces, so it's great to clear hallways, but larger combat encounters are... Less effective.
*Flamethrower:* This. Bitch. SCHLAPS. I've beaten Impossible with nothing but this thing. It's primary is almost exclusively for fodder. Don't use it on anything but Lurkers & Swarmers, and Separator Components. It shines in the damage over time aspect, and the Flame Wall not only consistently staggers everything but Brutes & Twitchers, but some necromorphs will be stopped dead by the presence of it alone (fire is a primal fear, after all), sealing off walkways and wider swaths and preventing flanks. Plus, the new lighting system really lets this thing shine, especially with Ray Tracing.
*Contact Beam:* See that thing over there? "Yes Sarge." I don't wanna be seeing that thing over there. "Yes Sarge." Seriously, this is a beast of a weapon. You could go through an entire run with just this, and the only thing that would give you any significant trouble is the Hive Mind. In a weird sense, this is basically the Pulse Rifle on copius amounts of Space Meth. If this is your only weapon, you'll have plenty of ammo & cash drops to keep well stocked.
*Line Gun:* It's like the Plasma Cutter & the Detonator had a baby, then pumped that baby full of Steroids. Paired with the Flamethrower, the only thing you'll ever have to worry about is whatever is in front of you. Call that combo the Ambush-B-Gon. Whatever the Plasma Cutter can do, this can do better. Its only limitation is that even with two weapons equipped, ammo for it is disproportionately scarce, so don't waste shots.
*Force Gun:* Wanna make Impossible mode into one-life Story mode? Carry this delightful piece of crowd control and the Contact Beam to never worry about anything ever again. The ammo for both are equal in rarity, so you'll stay fairly well stocked up between the drops and shop. For taking care of entire waves at once, kite as many necros as you can into one area, drop a Gravity Well, then tear them to bits with the Contact Beam. Beyond that, this is both a fantastic way to get some breathing room, and an excellent way to show off the new dismemberment system, as a point blank primary will rip the flesh right off the necromorphs, leaving them laughably spindly. Doesn't do well against armored necromorphs, unless they hit a wall before falling.
The flamethrower x force gun combo is so op
Pop a gravity well in a mob of necros, then a fire wall right on top of them, you literally just got effortless kills, this works flawlessly for me on Hard difficulty
I was surprised the flamethrower was ranked so low considering how much it stub locks enemies
Same, I also think the pulse rifle is severely underrated, I used that gun from the moment I got it till the end of the game and I always felt like it was reliable
Same, if you flamethrower first then change to pulse rifle you kill necros in about 3 flamethrower ammo and 1 to 5 pulse rifle ammo
@@serphvarna4154 ooo, I'ma try that out. Since I just started ng+
EXACTLY!
At the end on hard, the gravity well + grenade launcher combo saved me so many times
Gravity well is the forcegun alt-fire, correct?
@@TurnerTurnip yes
I think it’s great that so many people on here have found success using numerous weapon combos! The meta is what works best for you personally.
So nice though using the flamethrower. Especially against those small floor crawlers. Makes you feel like the main character in "the Thing" film
totally agreed, flamethrower my favorite visually or maybe the contact beam - jack
Made me feel like the MC in “The Thing” when I burned parts of the Divider.
I felt like a lot of weak weapons back in the original are strong in this game. I always wanted to play contact beams because it's hella cool, but end up almost never able to use it because the super long charging time. Now I can cut percomorph's legs off and finished them off with a charge shot within reasonable time.
the contact beam go so dummy bro - jack
Lmao straight off them perc hunnids
@@CytonoxYeah, it got the treatment a death laser should get. I like the idea of it serving as a ‘Trump Card’ weapon. Like the Revolver/Magnum in RE4, it’s your last resort to pull out when you wind up in a bad situation and desperately need a way out while also still having utility for the enemies you just suck at handling with your other options.
for the ripper you can use the alt fire at no ammo cost since when using the primary shot the blade is already out as long as you alt fire before the blade explodes
Pulse rifle was my goto for the first two games. With upgrades, it was a pretty reliable mulcher. It does take more ammo but it has large mags and pickups are large to accommodate.
Fully upgraded pulse rifle is superior to everything. People saying otherwise have room temp IQs
@@DB-sd3cw so true man fully upgraded Pulse is so ammo efficient its was not as bad as people say and with its slow down rounds and grenade it felt so good, i paired it with only force gun and had no problem in hard or ng+
@@DB-sd3cw People have always shit on the pulse rifle in every game and they've always been wrong. Fully upgraded, the pulse rifle is almost as versatile as the plasma cutter.
@@DB-sd3cw so true
IMHO stasis + kinesis are the most overpowered combo in any game. In the original DS kinesis wasn’t as good as you couldn’t kill anyone with it with just one hit but it became that in DS2 and I’m glad they have returned that feature here. Now you can kill almost anything without any ammo as long as you are aware of your surroundings!
I personally went with the Ripper, Force Gun and Contact Beam. Ripper is so unbelievably ammo efficient that one blade could kill up to three charging Nercos, and if pregnant or busters came by the force gun handled those and the contact beam mopped up anything at range.
real the ripper is so cold
The wall of flame is my favorite, it stops enemies in their tracks while you watch them burn, and great crowd control, it's also a blast to use
I found that when the Flamethrower is fully maxed, the alt-fire “flame wall” will decimate multiple necromorphs caught in it’s area of effect, especially the pregnant ones so in certain situations, it’s a powerful alternative.
Weirdly I recall the linegun sucking and the flamethrower when fully upgraded being really good.
Also the force gun is way better than B. So hilarious to just yeet all the skin and muscle off a necro in one shot.
i personally think force gun is great but is BEST as a supplemental weapon, on its own it's not great compared to others
the line gun though... is really damn good. especially WITH the force gun, those two together are ridiculous - jack
@@Cytonox for me I feel they nerfed the line gun. They gave its alt fire the detonator from dead space 2. I prefer its blast mine more
@@nicksanchez2041
Cap detected, nerf? Try placing the Remake Line Gun Trap on something solid you can hold up with kinesis, with all the trap upgrades you can clear almost any room instantly by holding the item up with kinesis and aiming it around assuming it’s oriented correctly, you can kill brutes from the front with it, you don’t even need to attack their back, even without this strat your still going to annihilate most enemies that walk into a stationary laser, just shoot them with something else or stasis them as they go over it to stun them, Line Gun is far superior in strength to how it was in the OG games and it’s easy to see why it’s the strongest gun in the remake
You’re right about the Plasma Cutter being more than decent. I’m on the last chapter and have it fully upgraded. I’ve only used this weapon so I can get the related trophy :)
I found the pulse rifle very good in zero G segments, against lurkers, and shooting off arms to then combo with kinesis.
Inb4 I didn’t learn the pulse rifle had an alt fire until Chapter 10
Great video, Guys! It's always awesome when a shooter offers a diverse array of weapons to choose from that prove useful in different circumstances. The Ripper reminds me of using the Gravity Gun in Half-Life 2 to launch circular saws and decapitate Headcrab Zombies. If I had to pick a shooter with my favorite weapon arsenal, it would probably be Blood. Everything -- from the more standard weapons like the shotgun and tommy gun to the unique ones like the Voodoo Doll, Life Leech, Flare Gun, and Tesla Cannon -- feels so impactful and amazing to use in that game, and they all serve their uses against different enemy types. Amid Evil and Duke Nukem 3D are both up there in that regard, as well.
Anyway, I'm enjoying your content as always and look forward to your future uploads!
For my impossible run
I use flame thrower,contact bean,force gun and plasma cutter.
Grate for cc and keeping them in one place .
Oh, we’re doing weapon rankings now? Nice!
The remake flamethrower is a straight up beast. Works great on solo targets and groups alike, plus it puts down phantoms ez pz because they're too busy flailing about and screaming to attack you.
I was surprised at how well the flamethrower worked tbh. You just gotta stagger your usage and let the dot damage literally melt them
It is nice that the flamer won't trigger the pregnants to release their babies too... I just roast them up without fear of creating more little monsters.
For how often the game showers you in Flamethrower ammo just like the Plasma Cutter with them both being dropped like candy, i feel the Flamethrower is atleast A- to B+ cuz i used that thing basicly primarily on my Hard Mode run with New Game+ and it put in a TON of work.
Defo gotta say the force gun is slept on, it not only staggers and knock enemies down it reduces overall limb health by shredding all of the enemies skin down to the bone, swap to plasma cutter and it takes one shot on the limb to remove it, along with the alt fire gravity well that is just a get out of dodge button that can be paired with any other weapon to cause maximum damage.
Would swap force gun to S and plasma cutter to S, move line gun to A as it deals high damage but is slow firing and needs a bit of prep work with the mines if you wana play perfect.
For those of you who didn't beat the game yet, there are unmarked spoilers in this video. It may be a Remake of a classic, but that's no excuse. Come back here afterwards.
I immediately fell in love with the force gun. I think it's one of best shotguns I've seen in a third person shooter. Seeing how it blows the skin of the necromorphs with every shot is priceless
For anyone who wants make the Pulse rifle useful earlier in the game I recommend using the flamethrower first on the necromorphs for a about 3 seconds but don’t fire for less than a second or it won’t work, then use the pulse rifle. That way the necromorphs takes less ammunition to take down.
good advice
Use the alt fire too
@@Second_Splitter it depends if there’s a crowed of necromorphs yes but a single one then you end up wasting your fuel.
@@Cytonox how do I get my reward I’m just a random viewer?
it’s a bot don’t respond to it - real cytonox
I've been using the plasma cutter, ripper and force gun the whole time. Gravity well plus ripper standard fire just equals dismemberment heaven for large groups and I don't ever feel like I'm missing any firepower
badass bro - jack
Gravity well + anything is just bare minimum good.
@@thorinhannahs4614 this is true, gravity well feels almost as strong as stasis when used in the right situations
i am disappointed there's no Divet pistol, it's a pistol of secu gards , it can shoot in thrre burst and it was only usable in DS Extraction, why the hell?
Pulse rifle is best used for its out of combat utility. By that I mean, using the bench to buy a capacity upgrade, shooting a bunch of mines, and then buying the next capacity upgrade to reload it and shoot more mines that you can pick up and sell for infinite credits
Can't believe they combined the line gun with the detonator lol
I can't believe just how well they pulled it off lol
The alt fire of the ripper killed a brute on medium difficulty in about 3 ricochets, absolutely broken when it hit right
The flamethrower is really really good… it doesn’t really do that much damage but if you pair it with a plasma cutter it turns and enemy from a 5/6 shot to a 2 shot
Everyone is sleeping on the flamethrower. It pretty much carried me through on hard. It's ridiculously ammo efficient and can melt multiple targets at once and keeps pretty much everything in the game perma stun locked. The alt fire is good for situations where enemies are coming at you from 2 directions and the flame wall can hold one set back while you melt the other. The flamethrower was good throughout the game but the extra range upgrade you get later on makes it nuts for hitting multiple targets. Yeah its not as crazy as for damage as the line gun or contact beam but its far more ammo efficient
Next to the Plasma Cutter, the Ripper is my favorite weapon to use. The aesthetic makes it look like something Issac cobbled together into a makeshift weapon, and i love it!
Sure maybe the force Gun and even the Line Gun are better “shotguns” at close range, but nothing beats the look of killing your enemies with a floating sawblade!
Just make sure you aim for the arms!
Fun fact, it's implied that the ripper (or at least variants of it) have existed since the 2200s when the Black Marker was discovered! In the book Dead Space Martyr Michael Altman, the man who discovered the Black Marker and "founded" Unitology, has a dream where he fights off a regenerating Necromorph with a weapon that launches saw blades. I put founded in quotation marks because in reality he was trying to stop such a religion from forming and he was turned into a martyr by the colleague who murdered him to spread the word of the Marker.
The contact beam is awesome for how much its ammo sells for. I always carry it around just to get the ammo drops to then sell off.
Somebody forgot the foam finger of death!
it was too powerful to rank😵💫
The flamethrower deserves more love. Hoarding enemies in hard mode and using the alt fire to put up a fire barrier to keep them at bay makes it the perfect combo weapon on impossible mode
Honestly I've been doing alright with the pulse rifle, it works well on taking out legs
In my play through, I found that hitting them with flamethrower and then force gun blast was a great wombo combo. Played on hard
Contact beam finally has it's name sake of beaming
The Ripper is definitely S tier. My personal fav.
my favorite as well - jack
This tierlist screams "did all playthroughs on medium difficulty".
The Ripper and Contact Beam are by far my favourite weapons (excluding the Pulse Rifle) of the game
I had a so much fun using The Ripper to cut up enemies and when I first fired the Contact Beam and it imploded a Necromorph my jaw dropped.
Official EA partners? Congratulations, well deserved
sounds like a threat
@@Threat_LvL what?
@@Oronjalllo doesnt sound good to be a partner of a fking greedy company.
oh and dont get me wrong.
the real heros are the dev studios behind the game not the fking publishers.
I only beg to differ as far as the force gun is concerned; after consulting with several other peers all playing impossible mode we've all come to the conclusion the FG is a MUST have weapon, regardless of it not having higher rank.
yeah seriously that thing is a beast i cant even imagine doing an impossible run without it. it has great ammo efficiency, damage, and crowd control. whoever made this list has to be tweaked tf out.
My loadout in OG Dead Space was Plasma Cutter, Pulse Rifle and Contact Beam. In remake it’s Plasma Cutter, Ripper, Flamethrower and Contact Beam. They complimented each other well, and made for some interesting combos. Fire + plasma + ripper = soup
Flamethrower is fantastic for peeling enemies(similar to the effect of the force gun), reducing their defense so the next shot from the plasma cutter or other weapon finishes the enemy off.
C’mon, bro. Put in spoiler alerts if you’re going to say “x scene in chapter 10” with a clear visual of what happened. I’m on chapter 5 and just wanna know what weapons are good, I don’t need to know what happened at the end of the game.
I'm not sure if I'd put stasis at S, because it's just an additional tool you can use to help kill enemies easier.
I loved this list. I just finished the game and it was a blast. Only thing I’d argue against is the force gun being in B tier. That gin has legitimately carried me through the entirety of the last portion of the game. Still amazing list tho
I really like how ammo efficient the flamethrower is, even just a little poot can set an enemy on fire and is almost always enough to save ATLEAST 1 shot for any other weapon where the ammo is more scarce, and the wall of fire is actually surprisingly good at clearing groups or the infector bat things as theyre creating a new enemy because enemies inside it seem to just get stunlocked until they die or the wall expires
On my first run on Hard and I’m using only the plasma cutter and plasma rifle. I really like the mine thrower on the rifle as it comes in handy when there are groups of necros charging me
AoE makes sense I guess. After trying to use it on my Hard playthrough I left that thing in storage so I'd get more Plasma Cutter ammo.
Flamethrower can soften up enemies enough that a few taps of a pulse rifle will kill them. A single mag pick up for pulse rounds (25) can decimate a room of necromorphs. If you only keep a flamethrower and pulse rifle on hand, all your drops will go straight to them, and if you're good you will get a large net gain.
Just a way I found for the rifle to be useful.
The flamethrower actually just degrades the necromorphs, making them bristle, combining it with the saw, it shreds.
I beat the game on hard difficulty with a flamethrower and a pulse rifle, guess I'm a god.
kickass
I did the same thing. Flamethrower meta
Cutter, line gun, contact beam and flamethrower
dope!
I didn't use the flamethrower in my first playthrough, but when I tried it during my NG+ I had a blast with it! The way it fires combined with the lighting and necros make me feel like I'm in the thing, it really is fun to use.
8:00 am I literally the only person ever that honestly loved Dead Space 3?
Dead space 3 was a really fun co op action game. I have so many playthroughs of it. And its one of the first games I ever got all achievements in. It's just people compare it to the first 2 dead space games as if it can compete with literally 2 of the most iconic 3rd person horror games around. People thought it lost its direction because of the weapons crafting and unnecessary microtransactions, which is almost certainly EAs fault. It's a fun game on its own but it doesn't hold up well to the first 2. But to call yourself a dead space fan and never having even played the third is seriously disrespectful. Also the true ending being locked behind dlc, almost certainly another ea executive decision. I adored the weapon crafting but it did take away from the survival elements of the first 2. It really is just a completely different experience, that was heavily influenced by other popular games at the time, like gears. Still a decent game, and a really fun co-op experience.
First the flames, then you cut
Hands down god-tier combination
I go with Pulse Riffle always tho Contact Beam Is cool too, ammo for the Pulse Riffle Is easy to get early on and I like the challenge.
Pulse riffle always has been m'y favorite gun i love the design and always Near the end keep ~1000 ammo
The flamethrower was an important tool in my playthrough. It's perfect for swarmers and the little pieces of the divider after it splits up. It also takes out guardians with just a couple small sprays of flame, I found it by far the easiest way of taking care of them.
While there are more useful weapons for the more common enemy types, encounters with the ones mentioned were frequent enough for me to keep the flamethrower until the end of the game. It's also good at crowd control as it manages to stun lock like 3 necros rusing you if you spray them all. It also manages to stop the twitchers before they can get to you
Flamethrower is hands down the most savage.
agreed it so dope
I love the Pulse Rifle for its immediacy and a large 175 ammo clip. I feel safe with it in any situation. The second best one is the Contact Beam
I used the force gun with plasma cutter. Basically just switch to the force gun for crowd control and thats it. Its fun.
super surprised the pulse rifle ended up being as good as it was this time, the grenade launcher specifically ended up being so clutch
i guess, i just didn't like how the grenades would use like half a clip though - jack
Thanks guys. First time DS player. Now I know where to concentrate my node upgrades!!
enjoy it!!! it's a great game!
I gotta say, the pulse rifle alt fire is my go to when I know I'm walking into an ambush.. Just set up trip mines while standing in the doorway
Halfway through the game now. The ripper is my favorite. Stops the charging necromorphs in their tracks and primary fire can be used to keep multiple off of you in tight spaces. As soon as multiple pop up I pull the ripper out. It can shred one to pieces without any chance of doing any damage to you and is wonderful for crowd control.
The fact that it has its own achievement for beating the game with it only. The plasma cutter should be S tier
Love the format. It's still true to your original formula but diversifies the topic. I would say my general feelings are about the same (having only played OG, so I guess not too much changed with weapons). I think it makes sense that the Pulse Rifle is the worst weapon because it's the only real "weapon" in the game. Everything else is some kind of mining tool which makes sense. Although in the OG the Pulse Rifle had a funny ass alt fire (Jack prolly brought it up at some point). Glad to see the Line Gun is still the realest in the room
Ironically the alt fire was good for speed running
Kinesis being B is a huge insult, it saves ammo like crazy and can help kill Necromorphs instantly when used correctly.
I’ve only been using the plasma cutter cuz that’s the juiciest one. Haven’t even touched the others. It’s just so reliable
Fully upgraded Pulse Rifle was my main gun on my run tbh, plasma cutter for secondary and contact beam for the occasional boss here and there. Loved the pulse rifle tbh
Plasmacutter will always be the GOAT
I remember finishing the game only with it for an achievement and it was easier than a "normal" run with other weapons combined
That's kind of weird considering the Pulse Rifle and the Force Gun were the best guns in the first one... They both had stopping power and did massive damage if you aimed them at enemies heads / torsos respectfully.
So basically Line Gun and Contact Beam are the best guns now. Cool.
The rifle wasnt even good in the og bruh
Subscribing for the majula theme playing in the background
The force gun has a few additional uses along with pushing back a horde that is too close for your comfort:
- It kills swarmers in a single blast
- It pops stasis modules on twitchers instantly slowing them down.
I used force gun in dead space 2 hard core mode as it pushes them away from you and you cant be overwhelmed by many
I played the remake on hard. I mained the ripper, the flamethrower, the plasma cutter and the pulse rifle. Had a few hard missions but the main boss was easy thanks to the pulse rifle. Lol
So I basically played hard on hard mode with all the "bad" weapons lmao. Love it
to each their own bro!
@@Cytonox it's what I played with in the originals. I'm playing again on impossible mode with the other weapons.
The flame thrower is the best weapon when it comes to efficiency though and most enemies can't even do anything against you as you stagger them, the only weapon thats actually not good in that arsenal is the pulse rifle, but even that is good against bosses.
I loved the force gun the satisfaction from blasting 3-4 at the same time is so nice.
The line gun is one of my favorite weapons. It does good damage, a wide radius, and can hit far away. But I run out of ammo quickly.
The pulse rifles secondary fire is perfect for the pregnant necramorphs
My old school go to was the plasma cutter pulse contact and force. Pulse cuz I could use it as a more precise plasma cutter with a bigger mag, but now it doesn't stun so it's kinda hard to do that
I'm assuming most know this but just incase any reading don't. The flame thrower SIGNIFICANTLY weakens enemies, making them a piece of cake to finish off with the other weapons. Blast an enemy on fire, switch to another gun, and that enemy is a goner in a quarter of the time (and ammo!) Flamethrower into Pulse rifle or plasma cutter is a great combo. (makes the pulse rifle a really great weapon when used like this also!)
Pulse Rifle was one of the best guns in the original in my opinion, if only for the stopping power. Sure, it took a while to severe a limb, but you're guaranteed better control a group, or stop a necromorph from charging at you.
Sad to see it sucks now, but I guess it falls in line with the lore anyway. Bittersweet, for me at least.
For me the force gun is my weapon of choice especially for crowd control so much so that it made the game not scary anymore I feel so confident when using that gun.
In DS 1-2 I run the plasma cutter, pulse rifle, force gun, and line cutter. I actually like the pulse rifle because I don’t have to be precise with it.
fair enough! it just doesn't do enough damage for me to feel safe using it - jack
They could easily have made the plasma cutter so much worse, and many would have forgiven it since it’s your starting weapon, but they actually made it fucking great and I love that
I mained the pulse rifle for the whole first playthrough and never used the alt fire because I forgot it existed. I unknowingly gave myself the world's biggest handicap
Went only pulse rifle in my first run in the remake in hard mode. I can confirm it turned the game into ultra-hard and in the second run used only plasma cutter and it was a completely different game.