Great video, thanks. I upgraded a couple of weeks ago to an NVMe from an HDD because of a couple of other games. The speed difference is insane!! Looks like I would have been upgrading one way or the other, lol.
good information and look forward to many more informal videos on 2024 so when I do get 2024 I will be alll ready after watching alll the videos from SimHanger Thank You
I will download everything I can to the computer when the market place finally opens! Everything that can be downloaded will be on my computer, I don't care if it's 100-200 or 300GB! Airplanes and everything you can!
Another very informative video, thanks Mark. I have a new, high-spec custom built PC and am waiting for the sales to grab a 48in LG C4 (after watching your video on the topic). Getting this setting right will make life awesome as although I have reasonable bandwidth I really don’t want to download huge quantities of data on a constant basis.
Excellent informative video Mark. I know you have to earn a crust, but a non-sponsored video once in a while is really nice to see. Keep up the good work.
In FS20 I use 16GB of my 64GB RAM to set up a RAMdrive where I put my Rolling Cache - the idea being that data I/O is much much faster from RAM than from even the fastest NVMe drives or internet connection. I use ImDisk to create the RAMdrive. RC data is written to a folder on a physical drive when I log off of Windows, at written back to the RAMdrive when I log back on. ImDisk makes that easy. I will probably increase the size of the RAMdrive to 32GB, leaving 32GB for the everything else. My concern has been that 32GB won't be enough for an effective RC in FS24. But your comment that 32GB should be the largest RC gives me hope.
Although it's an option, this is completely overkill and not likely to give any significant improvements, any relatively recent NVMe SSD has more than enough bandwidth to process whatever the sim needs, especially with a 32gb rolling cache.
Great video, and another example of learning something every day - I didn't realise you should put the rolling cache on your fastest drive! I must say, I'm nervous about my bandwidth being only 40mbps without any possibility in the short to medium term of getting anything faster, I really hope it's sufficient.
Before moving your rolling cache to another drive you should disable rolling cache and delete your current rolling cache file. Otherwise you're wasting disk space. I've used 30Gb rolling cache on my primary 2T ssd drive and a good 100mbps network with msfs2020 and this seems to work great. I'm not sure if there is a magic number for its size. I did notice a small improvement (faster loading times and fewer stutters) moving from 20Gb but didn't notice any improvements increasing this to 40Gb. Like everything PCVR, you need to find out what works best for you imho.
Hi Mark, any word on the VR aspect of 2024? Seems every YT video regarding MSFS 2024 says it's a "Alpha" build? It's getting very close to release to be only in "Alpha"? Shouldn't it be in late "Beta" by now being this close to release (21 days). This kind of signals a possible launch delay? Great video on the rolling cache by the way, thank you.
Great video, very informitive and i get the Streaming Scenary in and out if the rolling cache, but not everything in plane and building's, as your always told when programmi g getting dara in chuck from Phyical ram or memory is faster than file and disk, virtual memory array or drives, i/o ports ot nic ports. So in MSFS2024 is the data paged and added/ read fro the Cache in more than 64 bytes or 124 bytes? It have to be gig bits or over 600k per second from disk?
Wait we will be able to choose to store planes and scenery locally 😮. That’s awesome and nice to know my T705 gen 5 SSD was not for nothing haha hopefully that gets me at least a small improvement in loading times 🤷♂️ probably very minimal but anyway haha 😄.
Could you explain how to pre-download the scenery and run fs 2024 offline? I keep seeing references to the fact we can do that but cannot find any way to do it in the sim.
I have the cache set to 32GB on my D: drive which is an nvme SSD. I use a Lenovo gaming laptop with a 13900HX and an RTX 4080, and 16GB RAM. My internet speed is about 500-600Mb/s. I fly around Manhattan a lot, which should stress the sim a bit. However, whenever I check the size of the folder, it is always 0 bytes. I don't get it.
I have MSFS and DCS plus a couple other games on a 4tb NVMe, so I'd much rather use my local space and only stream what's needed - I can usually only pull 150 Mbps downstream so why saturate that if I don't have to?
The numbers given for transfer speeds on various types of drive are wrong. in the case of the SATA SSD's the number provided is almost 10 times the actual number.
I always used a rolling cache of >=100 GB on an NVME drive without problems on MSFS2020... how do you come to the conclusion to not recommend more > 32 GB? If i remember correctly, the maximum size in MSFS2024 should be 2TB, which would mean that it could be far more useful for people who arent that lucky regarding bandwidth. I have heard this limit in another video, yet i do not remember the creators name. And doing the math, 32 GB would only need 43 minutes for a data stream with only 100mbit/s - not very helpful. THX 💙
In terms of average read/write times (in theory with 32GB memory) anything more than 38GB is not needed to ensure max feed to memory. But if it works for you then great 👍
No the idea is the rolling cache allows scenery data to be served immediately from the cache rather than wainting for the inrerner download, so the size is more to do with how much of your previously-visited world scenery you want ro cache. BUT i have a high-end PC with multiple NVME drives so i can boot Windows from one, run MSFS from another etc and got poor performance with my rolling cache & turned it off. I suspect the design is bad, and reading a LARGE cache is SLOW. The fundamental cache concept is to have very efficient lookup code.but there's something wrong with Asobo's implementation.
So what was the offline mode like in the alfa? Doubt anyone cared to test. With a low bandwidth of about 10-15mbs average, i will no doubt have to use the rolling cache and maybe invest in a bigger m.2 and do manual. Lets hope it works (unlike some of the time in 20200.
well I just bought the gigabytes aero 4070 super to replace my 3060ti video card hope my thermaltake 750w power supply will be enough. MSFS should look a lot better I hope. I for got to move and change my Rolling cash file thank for reminding me .
my internet speed is a stable 450mbs do I need the rolling cache turn on for msfs 2020 and 2024,I have a RTX 3090 24gb and 64gb ram intel i7 900k. thank you
I don't know why with my system (7800x3d, 4090, 2tbnvme) whenever I allocate 50GB of space for the rolling cache in less than a couple of hours my performance will take an huge hit going into the single digit fps and it will also stutter like crazy making it unplayable. Disabling rolling cache resolves the problem.
According the the Ideal FS2024 Spec you should have 64gb of memory. You mentioned the Sim could not access more than 32gb. Has something changed recently?
@@theegodelpozo Not it won't, as 2024 won't even come close to using that much memory, more memory doesn't = better performance, and even less so if it's not used.
I have one 1 Gbps internet so that won't be an issue. I'm getting ready for the 9800X3D with 64GB 6400MT/s CL28 RAM on a X870 motherboard coming from AM4. I want to go with the latest Intel, but it's not looking promising, so I stick with peasant AMD hardware for now.
Was thinking the exact same thing.... depends on usage, but am guessing a quality M.2 should be fine given I doubt the daily download would be in the tens of gigabytes. If mark could provide examples of how much data is streamed would be good. I never migrated to MS2020 because of the Internet requirements and will unlikely jump to 2024 for the same reason.
I was thinking more along TBW. Though if a typical 1tb m2 drive has a 600tbw warranty.... 40gb of writes a day would still take 40yrs to void the warranty.
Whilst I am generalising here as the hardware configs are endless, in essence 32GB fills the pipeline for max read demands by the memory, Having 100GB for example may well result in a decline in performance due to seek times. (Assume 16-32GB RAM)
Smells like an external (to the sim) influence. Net disconnections or a sensitive firewall/ virus setting would be my first investigations. Also check if you have lease times set on your router
@@Aliquis.frigus He won't be better off, he will be worse off as he has less choice and that is an intentional control decision by M$. This M$ control attitude applies to anyone with a crap internet and is becoming all pervasive with software companies telling you more and more, the way you need to use "their" software you bought.
3:08 again, I am shocked that both ways is not implemented. MSFS makes streaming of world onto your PC and then change this to a system that screws over its low bandwidth users without keeping the old way intact and as an option is not good.
This data delivery method has proven to be a failure so far with this launch. Muddy textures, incorrect model placements, and overall inferior quality to world update areas of 2020. It’s a shame and was way over-hyped. I’m hugely disappointed. You would think by now we would have more accurate building placement, ships on water, and trees smaller than skyscrapers. But nope.
rolling cache is crap.. causes stuttering and performance issues in certain circumstances. keeping it off seems to work best. unknown if they fixed it in msfs2024.
I love almost everything on this channel but this is pretty questionable advice around turning on rolling cache. Its known to cause stutters for some and many people with decent systems and internet speeds have turned it off and seen improvement. Unless someone has actually tested this with FS2024 we're completely in the land of speculation. Its good to be aware of rolling cache as an option to experiment with, no doubts
To me, that wouldn't make any sense for msfs 2024. All of the data is supposed to be in rolling cache. Unless you configure manual cache which is not default. The data would already be in the fast access rolling cache, not needing to download from the internet. Personally, I don't like the idea of only a rolling cache. If possible, I plan to configure a large manual cache and hopefully download all the scenery from my favorite areas in which i fly. I have a 4 terabyte nvme, so ssd space is no issue.
@MikeJw-je4xk Agreed, same here. I've always downloaded the scenery. In today's age we have access to incredible storage options and it's not that expensive.
@MikeJw-je4xk But it takes forever to download... sector by very small sector. Then it has to be deleted every time. There's an update. Because it's changed.
Great video, thanks. I upgraded a couple of weeks ago to an NVMe from an HDD because of a couple of other games. The speed difference is insane!! Looks like I would have been upgrading one way or the other, lol.
Wow, I never thought about changing the rolling cache area. My C drive is not my fastest drive. Thanks for this info. Amazing video as always. 😊
good information and look forward to many more informal videos on 2024 so when I do get 2024 I will be alll ready after watching alll the videos from SimHanger Thank You
I will download everything I can to the computer when the market place finally opens! Everything that can be downloaded will be on my computer, I don't care if it's 100-200 or 300GB! Airplanes and everything you can!
Thanks mark ...informative as usual 😃👍
Like you mentioned , everyone's setup will be different so cant do much until 2024 is released 👍
Another very informative video, thanks Mark. I have a new, high-spec custom built PC and am waiting for the sales to grab a 48in LG C4 (after watching your video on the topic). Getting this setting right will make life awesome as although I have reasonable bandwidth I really don’t want to download huge quantities of data on a constant basis.
Thank you, Marc. I wanted to get an SSD drive with 4TB. Now I will consider the NVMe drive.
Excellent informative video Mark. I know you have to earn a crust, but a non-sponsored video once in a while is really nice to see. Keep up the good work.
Another great video and very helpful. Thank you!
In FS20 I use 16GB of my 64GB RAM to set up a RAMdrive where I put my Rolling Cache - the idea being that data I/O is much much faster from RAM than from even the fastest NVMe drives or internet connection. I use ImDisk to create the RAMdrive. RC data is written to a folder on a physical drive when I log off of Windows, at written back to the RAMdrive when I log back on. ImDisk makes that easy.
I will probably increase the size of the RAMdrive to 32GB, leaving 32GB for the everything else. My concern has been that 32GB won't be enough for an effective RC in FS24. But your comment that 32GB should be the largest RC gives me hope.
Although it's an option, this is completely overkill and not likely to give any significant improvements, any relatively recent NVMe SSD has more than enough bandwidth to process whatever the sim needs, especially with a 32gb rolling cache.
Great stuff Mark! Thank you 😊😊🍻🍻
Great video, and another example of learning something every day - I didn't realise you should put the rolling cache on your fastest drive! I must say, I'm nervous about my bandwidth being only 40mbps without any possibility in the short to medium term of getting anything faster, I really hope it's sufficient.
Thanks Mark!
4:25 should be SSD 300-450 mb/s but IRL it is 550 limit for SATA3
Before moving your rolling cache to another drive you should disable rolling cache and delete your current rolling cache file. Otherwise you're wasting disk space. I've used 30Gb rolling cache on my primary 2T ssd drive and a good 100mbps network with msfs2020 and this seems to work great. I'm not sure if there is a magic number for its size. I did notice a small improvement (faster loading times and fewer stutters) moving from 20Gb but didn't notice any improvements increasing this to 40Gb. Like everything PCVR, you need to find out what works best for you imho.
Thanks for the video. I make myself flight plans in places that I've never flown before, so I think the rolling cache is not very useful for me...
Hi Mark.
Any plans to make a bravo config video for the A380 like you previously done with pmdg
@@micgrech definitely, once MSFS24 is out.
Hi Mark, any word on the VR aspect of 2024? Seems every YT video regarding MSFS 2024 says it's a "Alpha" build? It's getting very close to release to be only in "Alpha"? Shouldn't it be in late "Beta" by now being this close to release (21 days). This kind of signals a possible launch delay?
Great video on the rolling cache by the way, thank you.
hopefully the manual cache works!
I don't see that option in FS2024, even though you can see it in his video
I hope a lot of UA-cam content creators have taken the 19 November off. So they can make a bucket load of videos. 👍👍
@@alanwright4575 🤣😱
Great video, very informitive and i get the Streaming Scenary in and out if the rolling cache, but not everything in plane and building's, as your always told when programmi g getting dara in chuck from Phyical ram or memory is faster than file and disk, virtual memory array or drives, i/o ports ot nic ports. So in MSFS2024 is the data paged and added/ read fro the Cache in more than 64 bytes or 124 bytes? It have to be gig bits or over 600k per second from disk?
What is the maximum we could set the rolling cache to?
@@brett22bt in theory around 2TB I believe, but not very practical unless you have next to no internet.
@@SimHangerFS Cheers, thx 4 the info. I was just wondering where the ceiling was.
If you switch your Cache location, should you delete the data in the old cache location?
Yes, yes, your results may vary. But what I really want to know is did you make it under that last bridge?
@@starroger 😂 …No…
This will be interesting since I am not on Fiber optic internet, not in this old house yet so best I can get is a 34mbps bandwidth🤔🙁
Wait we will be able to choose to store planes and scenery locally 😮. That’s awesome and nice to know my T705 gen 5 SSD was not for nothing haha hopefully that gets me at least a small improvement in loading times 🤷♂️ probably very minimal but anyway haha 😄.
Bet this could kill an NVMe pretty quick with all the writes to the drive.
Could you explain how to pre-download the scenery and run fs 2024 offline? I keep seeing references to the fact we can do that but cannot find any way to do it in the sim.
👍👍👍
I have the cache set to 32GB on my D: drive which is an nvme SSD. I use a Lenovo gaming laptop with a 13900HX and an RTX 4080, and 16GB RAM. My internet speed is about 500-600Mb/s. I fly around Manhattan a lot, which should stress the sim a bit. However, whenever I check the size of the folder, it is always 0 bytes. I don't get it.
I have MSFS and DCS plus a couple other games on a 4tb NVMe, so I'd much rather use my local space and only stream what's needed - I can usually only pull 150 Mbps downstream so why saturate that if I don't have to?
👍👍👍👍👍
The numbers given for transfer speeds on various types of drive are wrong. in the case of the SATA SSD's the number provided is almost 10 times the actual number.
In Win 11, If I go to Settings>System>Storage, I see an option to turn on or off "Storage Sense." Which do you recommend?
I could play 2020 using WiFi but I literally only get 14mps so I’m guessing I can’t play the new one
I always used a rolling cache of >=100 GB on an NVME drive without problems on MSFS2020... how do you come to the conclusion to not recommend more > 32 GB? If i remember correctly, the maximum size in MSFS2024 should be 2TB, which would mean that it could be far more useful for people who arent that lucky regarding bandwidth. I have heard this limit in another video, yet i do not remember the creators name. And doing the math, 32 GB would only need 43 minutes for a data stream with only 100mbit/s - not very helpful. THX 💙
In terms of average read/write times (in theory with 32GB memory) anything more than 38GB is not needed to ensure max feed to memory. But if it works for you then great 👍
No the idea is the rolling cache allows scenery data to be served immediately from the cache rather than wainting for the inrerner download, so the size is more to do with how much of your previously-visited world scenery you want ro cache.
BUT i have a high-end PC with multiple NVME drives so i can boot Windows from one, run MSFS from another etc and got poor performance with my rolling cache & turned it off. I suspect the design is bad, and reading a LARGE cache is SLOW. The fundamental cache concept is to have very efficient lookup code.but there's something wrong with Asobo's implementation.
So what was the offline mode like in the alfa? Doubt anyone cared to test. With a low bandwidth of about 10-15mbs average, i will no doubt have to use the rolling cache and maybe invest in a bigger m.2 and do manual. Lets hope it works (unlike some of the time in 20200.
@@kwaka5704 off line requires you to download a manual cache for an area then use that offline. Limited.
Others said - this game would kill your SSD. Hopefully it will be worth it.
well I just bought the gigabytes aero 4070 super to replace my 3060ti video card hope my thermaltake 750w power supply will be enough. MSFS should look a lot better I hope. I for got to move and change my Rolling cash file thank for reminding me .
We'd better have a light fast 10g cable internet link to handle this one.
I don’t care about MSFS2024, but this is useful for MSFS2020.
my internet speed is a stable 450mbs do I need the rolling cache turn on for msfs 2020 and 2024,I have a RTX 3090 24gb and 64gb ram intel i7 900k. thank you
@@Photoshopmanipulator you will need to test.
Hi ! ive a question about msfs 24 . Its no possible to play off line as msfs2020 ? also with bad quality graphics ? Thank you
You would need to manually download an area and fly within that.
@@SimHangerFS Wow Thanks ! Good New ! 👍
I don't know why with my system (7800x3d, 4090, 2tbnvme) whenever I allocate 50GB of space for the rolling cache in less than a couple of hours my performance will take an huge hit going into the single digit fps and it will also stutter like crazy making it unplayable. Disabling rolling cache resolves the problem.
@@SVD762-lp9en not sure, but try using 16GB and see if there is an improvement. It was for me.
According the the Ideal FS2024 Spec you should have 64gb of memory. You mentioned the Sim could not access more than 32gb. Has something changed recently?
More than 32GB is only used by multitasking apps, such as recording etc. not by the sim itself. Asobo have confirmed this.
@@SimHangerFS Okay thanks. I knew you would be a reliable source of information. Keep up the good work.
64gb of DDR5 will avoid some strutters for sure
@@theegodelpozoThat does not make sense, if the sim only utilizes 32 GB.
@@theegodelpozo Not it won't, as 2024 won't even come close to using that much memory, more memory doesn't = better performance, and even less so if it's not used.
I have one 1 Gbps internet so that won't be an issue. I'm getting ready for the 9800X3D with 64GB 6400MT/s CL28 RAM on a X870 motherboard coming from AM4. I want to go with the latest Intel, but it's not looking promising, so I stick with peasant AMD hardware for now.
gigabyte or gigabit?
@Aliquis.frigus 1 Gbps.
I will store as much as I can locally on the pc.
Max is get is 35-50mbps speed so not that great.
How much fun do you expect to happen when the 2024 launch date comes?
Many smiles and a few tears 😂
hopefully we can change aeroplanes without going to the main panel
that would be nice
You can do that using developer mode
I was wondering if this would significantly reduce the life span of a SSD if you targeted this as your rolling cache
Why should it?
Was thinking the exact same thing.... depends on usage, but am guessing a quality M.2 should be fine given I doubt the daily download would be in the tens of gigabytes. If mark could provide examples of how much data is streamed would be good. I never migrated to MS2020 because of the Internet requirements and will unlikely jump to 2024 for the same reason.
@@RicheUK the MTBF rates for most SSD/NVME is higher than that of many physical HDD so not an issue.
I was thinking more along TBW. Though if a typical 1tb m2 drive has a 600tbw warranty.... 40gb of writes a day would still take 40yrs to void the warranty.
@@Kris-qx8ht 'wear levelling' will also help lifespan where the drive does not actually use the same physical blocks but dynamically remaps them.
Wait - why don’t you recommend a rolling cache size of over 32GB? Can you provide some reason for that? Hard drive space is CHEAP!
Whilst I am generalising here as the hardware configs are endless, in essence 32GB fills the pipeline for max read demands by the memory, Having 100GB for example may well result in a decline in performance due to seek times. (Assume 16-32GB RAM)
Wish I could figure out why MSFS2020 randomly sets my Rolling Cache to OFF 🤥
Smells like an external (to the sim) influence. Net disconnections or a sensitive firewall/ virus setting would be my first investigations. Also check if you have lease times set on your router
My bandwidth is 133mbps so I should be good to go
I hope they find a way to play offline. Even if i have to download 1 terabyte. I dont always have internet access, and ill love to use the sim.
I think in that case you'll be better off staying with 2020
@@Aliquis.frigus He won't be better off, he will be worse off as he has less choice and that is an intentional control decision by M$. This M$ control attitude applies to anyone with a crap internet and is becoming all pervasive with software companies telling you more and more, the way you need to use "their" software you bought.
3:08 again, I am shocked that both ways is not implemented. MSFS makes streaming of world onto your PC and then change this to a system that screws over its low bandwidth users without keeping the old way intact and as an option is not good.
Off for me
This data delivery method has proven to be a failure so far with this launch. Muddy textures, incorrect model placements, and overall inferior quality to world update areas of 2020. It’s a shame and was way over-hyped. I’m hugely disappointed. You would think by now we would have more accurate building placement, ships on water, and trees smaller than skyscrapers. But nope.
rolling cache is crap.. causes stuttering and performance issues in certain circumstances. keeping it off seems to work best. unknown if they fixed it in msfs2024.
I love almost everything on this channel but this is pretty questionable advice around turning on rolling cache. Its known to cause stutters for some and many people with decent systems and internet speeds have turned it off and seen improvement. Unless someone has actually tested this with FS2024 we're completely in the land of speculation. Its good to be aware of rolling cache as an option to experiment with, no doubts
To me, that wouldn't make any sense for msfs 2024. All of the data is supposed to be in rolling cache. Unless you configure manual cache which is not default. The data would already be in the fast access rolling cache, not needing to download from the internet. Personally, I don't like the idea of only a rolling cache. If possible, I plan to configure a large manual cache and hopefully download all the scenery from my favorite areas in which i fly. I have a 4 terabyte nvme, so ssd space is no issue.
@MikeJw-je4xk Agreed, same here. I've always downloaded the scenery. In today's age we have access to incredible storage options and it's not that expensive.
@MikeJw-je4xk But it takes forever to download... sector by very small sector.
Then it has to be deleted every time. There's an update. Because it's changed.