There probably was a challenge or secret planned, and that pipe was programmed to take you back to the beginning for a trick. You could be right that it takes you back to the beginning, because it's unfinished.
Bro. This is sick. Having a very VERY amateur knowledge of programming, I find this series incredibly fascinating. Please do more. This is arguably better than your melee videos, and you do a friggin good job at these. Keep up the stellar work! :)
In Pokemon, I did not know about the glitch pokemons. When I saw a music video of Missingno. Being in, I thought it was added in by a hack, and that when you try to move, it will say that the pokemon was scared to move (like it does against Ghost). I later found out that Missingno. Was in the Pokemon games, but it was a glitch. Missingno. Glitch is the most famous glitch in the pokemon games. I did meet a Missingno. In Pokemon Red Version. Someone said that the Missingno. Glitch was removed from the Virtual Console 3DS download of Pokemon Blue, Red, and Yellow Version, but looks like the person who posted that was wrong, but people who posted that the Mew glitch stays in the Virtual Console 3DS download were correct, because I met Mew by a glitch in Pokemon Blue and Red Version. The Mew in the truck could also be found in the Virtual Console 3DS download, but it also glitches the game.
Go figure that something so famous was actually a string of coincidences that miraculously aligned. Invisible text in the world display, a check that lead to the normally unreachable first pipe in the second warp zone able to be entered, and the infinite loop from offsetting into the enemy table. Ain't technology great?
The "invisible text" was probably a blank space or character in the game's source code. If the files are accessed and the blank space is replaced by a number or another value, it will appear as this value when you run it.
"To understand how to get to the minus world, we first need to understand how warp zones work" Literally the first thing that popped in my head was "But first, let's talk about parallel universes" Goddangit... if only this was 0x A presses....
Well, Dred''bot'' 1337, hear me out. An A press has 3 parts to it: When an A press is triggered, when an A press is held, and when an A press is released.
Games made by Japanese companies are often made first, assuming that the company releases games internationally, and, as such, tend to have more glitches than, say, the same game in the West. For example, in Smash 4, the Japanese version, a bug exists where Little Mac's KO Uppercut may end up triggering at the end of the animation, rather than at its appropriate time.
I assume you mean the Famicom Disk System version (the cartridge version is the same internationally, much to the chagrin of PAL players) Well, it being on a floppy that needs to load rather than a ROM cartridge that expands the NES' mapped memory might have something to do with it.
dat 4:20 joke at 1:45 will be underappreciated I'm glad that you seem to have decided to take your channel in this direction. Your Zelda ACE video was really awesome and well-made, but I looked to see you've not made much of that stuff.. but now you are! :D I can subscribe knowing its for content that I want now.
He doesn't really talk about that kind of thing. He's more interested in explaining how memory values can cause glitches, not game logic reacting in ways that make complete sense from the code but don't really make sense to an outside observer - like most collision and physics glitches, which the slide-through-walls glitch is, are. To give the basics of it, it's basically just the result of getting Mario stuck in a wall and the game trying to eject him out in the direction he didn't come from. Thus, he gets further stuck, the game tries to make him unstuck but only results in him getting more stuck, repeat until he's finally unstuck but in an entirely different area than where he started. The wall jump glitch is an example of the game properly getting Mario unstuck, but thanks to the fact that for a single frame - the frame while he is stuck in the wall - there's something solid below him, he can jump even if he really shouldn't be able to.
Wesley Ureña it happens because the bottom sides of blocks in the original Super Mario Bros. are transparent, so Mario can jump through them. This works because when Mario goes through the first block, he passes right into the next one, which is the wall
Great video! Its funny to see that you have been doing melee vids for so long and the first time you make a vid other than that it blows up! Love all your work and im glad to see that others do too.
Thanks. I never was curious before but found your video rather interesting and the fact that you are not a jerk when teaching about the codes and values made your video fun to watch.
So in a way, it kind of _is_ because there is no number over the pipe at the time. Since it uses the World 5 warp zone by default, it ends up using the spaces on either side of that one for the location of the warp, since it hasn’t loaded the proper one yet.
I remember when I was a kid in Medellin around ‘91, some friend told me about the “upside down” world. And he had all the info on how to get there… we tried and tried until we got it… oh man we couldn’t be happier! We told everybody!! Happy old days. Thank you for this video.
1. No you can't, as the area ID's in SMB are stored in a single byte, which can only hold a value between 0-255 (hex $00 - $FF). 2. Nothing, every time you complete the minus world the area will continue to stay $01. He talks about this at 7:16.
this comment is 3 years old, but I'll respond anyways lol I don't think so. That is because the count would really stop at 128, as that value is saved as a relative number. Once crossed the NES has a V flag that stands for overflow, that would reset the count back to -127.
Scrumpy, this series is what I've always wanted and it's awesome. I've always been absolutely fascinated by video game glitches, but I've always wondered exactly what the hell is actually going on in the game's code to actually cause the glitch, whereas a lot of people are content to just say "eh, you do something the game doesn't expect so it gets confused", which is obviously vague and boring. It's nice to see someone going into detail about HOW the game is getting screwed up. Good stuff
As a programmer, this information tickles my fancy! I haven't dealt much with the nitty gritty memory management of consoles or older programs, so all these glitches resulting from bad memory access are really interesting to me. They're also reminders of why a lot of programming languages are structured the way they are: to prevent the need to manage memory in ways that allow these things! Things may be even clearer to understand, especially those with limited technical knowledge, if you had some mini diagram of the relevant memory bytes off to the side that demonstrate the shenanigans as you talk. That's admittedly a lot more editing work, but that extra bit of visual help would greatly improve clarity and memorability (so to speak) of your explanations. Not that your explanations aren't good -- it's just not a topic that lends itself to speech alone!
@@electron2601 it would help if you have the source code for this game. It was originally written in Assembly language but has been rewritten for several other languages and is available online. I also believe there was a video of someone playing the game with the corresponding source code scrolling underneath as he played.
I'm pretty sure that in the Japan version there are three World minus levels if you are to make a follow-up I suggest you take a look into those three levels to
I knew about World 36 from back when I was modding SMB (years ago), but never knew it was more than that. I thought World 1-2 would take the Warp Zone from the next one (4-2), and 4-2 would do the same, but that's something I never tried. Anyway, thanks for explaining in detail. Def worth the watch
To save space, each set of screens is shared by two stages, but you can't normally access screens past the boss room. So the glitch tells you which stages share one set of screen data.
Maybe you should do videos on Super Mario 64, and do some crazy challenge that requires inside and out knowledge of the game in order to map out the route of the level and complete it.
Probably because that's pannakoek2012's thing, and Scrumpy is a fan of his so he likely wouldn't want to do anything that might be construed as ripping him off. I doubt there's much Scrumpy could do with Mario 64 that pannakoek hasn't already covered or isn't planning on covering in the future, so unless they decide to collab on something I wouldn't be too hopeful.
The way he made the numbers change is because he loaded the game files into a program (probably C or C+/C++) and then changed the appropriate values. If you do this and run the program, then you can change just about anything. I know the entire source code for the game is online somewhere for free. Good luck finding it though.
As a budding computer science major I find this series fascinating. I would love it though if you included how you analyze the game's code to find the correct offsets and such. Keep it up, scrump!
Well rather than the -1 world itself, my greatest question about the glitch was why the middle pipe brings you to the 5 world, and now I perfectly understand. Great video!
So essentialy if you didnt understand heres a simple version. By accesing the warp pipes as intended you replace hex 24,24,24 with 04,03,02 but by accesing the warp pipes like you do with the glitch when you go down the pipe in the glitch you use hex 24 and that sends you to -1
I remember reading an explanation of the programming of the minus world on a rom hacking site years ago and since I'm not a programmer, it was incomprehensible to me. Having it illustrated in videos like this makes it much easier to visualize everything.
In the NES version of the game, -2 is another -1. This is because the area offset address never changes, so the game keeps loading the same level data over and over again. Because of this, -3 is the same as -2, -4 is the same as -3, and so on.
basically it's like telling someone to read the 10th item in a list of 5 numbers so they end up going to a different page a reading something that was meant for something completely different
I'm fairly certain he needs to explain how all these data tables work in the brain of the computer; my explanation will also be shit. To ensure the game works properly and loads what needs to be loaded an "arrow" or guide tells the program what part of the code to read next. Unlike the code that we see when actually writing the code the compupu sees a long ass line of whatever the hell the code is. That's why hes saying a piece of the program is using data it was never supposed to. It was guided there on accident and simply executed what it read, and you also need to understand that only the compupu knows what is happening in that long ass line of code its reading because a computer is a sum of parts that work together to make things happen. In the code we write all of the nuances of when to use the GPU and CPU or any component is left outta sight (not really you gotta know how to look because overusing ram and creating lag is bad mkay), we dont need the extra meaningless code. This long ass text however does utilize this and it's not like a part of the computer is doing something strange, it's just going because unless you tell it to stop or pause or to think about its previous action it will simply continue to execute code.
What the Hell is it with these downvotes? I saw this phenomena on a tutorial of sorts on the Pac Man kill screen. I seriously think it is a bunch of intellectually challenged morons that can't grasp this topic. They get angry at the explanation and thus ignorantly down vote what they cannot understand. This is a great video and I truly enjoyed it immensely. I wish people were not so incredibly inept as to downvote for no apparent reason. If you don't like the guy making the video, don't watch it. If you cannot perceive what is on display, research it for yourself and you might be surprised what you can get if you try. If you're doing this to troll, you're what's wrong with this world and are worthless. If you find fault in his explanation make your own video refuting it with sound reason and judgment.
If your attention span is really that short, put on some random Kevin MacLeod tracks while listening. It'll have the same effect without ruining my experience :)
Uh...I don't think you had to insult my attention span and then use that condescending ":)" . But you do still make a good point on the no music thing.
Wrong, it's not programmed to do that, it just displays whatever the heck, even if it's wrong. $24, or 36 is a blank character in the game's graphics, so it looks like that.
That was a pretty remarkable explanation to say the least. I always wondered about that level. Had a difficult time glitching it though, think I only pulled it off once or twice.
I hope you make a video about the SMB minus worlds found in the Nintendo Disk System. Also it may be necessary to check the carts that also include Duck Hunt and/or World Class Track Meet as they make it a different ROM configuration.
Great video scrumpy! Also just wondering where Is your channel going? I mean your doing glitch vids and I know you want to spice things up but I just want to know where your taking your channel, down the glitch road or smash road?
I'm pretty sure he is just trying to mix things up to have higher variety and not burn himself out and his audience out. There is only so much you can just do in smash to characters. I'm assuming that he will always do smash stuff
Eventually I might make a follow-up video to this video that shows off every single glitch world (theoretically, there are over 200 of them).
Yes please
That would be amazing!
PLEASE DO!
Do the Famicom Disk System version of the Minus World, too!
But before you get to that...
We need to talk about parallel universes.
Too confusing, I'll just stick with Mario is trapped underwater for ever because he entered an unfinished pipe.
Brandon Elliott top 10 underrated comments
top 10 overrated comments
TheAngryF2P it literally has 78 likes.
There probably was a challenge or secret planned, and that pipe was programmed to take you back to the beginning for a trick. You could be right that it takes you back to the beginning, because it's unfinished.
XD
World -1, the original parallel universe.
“After all, I do slide through the wall for 12 hours!”
An a-press is an a-press. You can't say it's only a half.
Well, Bort """"""""""The"""""""""" Bort, hear me out.
Qbe Root boy or girl
Foostinator Boy but why does it matter?
I would argue that the most well known bug of all time is the one where they found a dead cockroach in their computer.
*BOI*
that was a moth (I'm assuming you're talking about when the term "bug" was first coined)
...
It was a moth, and Rear Admiral Grace Hopper found it lol
that was in a radar dish where they made their nest and interfered with output
Bro. This is sick. Having a very VERY amateur knowledge of programming, I find this series incredibly fascinating. Please do more. This is arguably better than your melee videos, and you do a friggin good job at these. Keep up the stellar work! :)
I'm sure missingno. Was way more popular than the mew glitch
Yeah, I never knew about the Mew glitch until years later, but everyone I knew who played Pokemon knew about Missingno.
In Pokemon, I did not know about the glitch pokemons. When I saw a music video of Missingno. Being in, I thought it was added in by a hack, and that when you try to move, it will say that the pokemon was scared to move (like it does against Ghost). I later found out that Missingno. Was in the Pokemon games, but it was a glitch. Missingno. Glitch is the most famous glitch in the pokemon games. I did meet a Missingno. In Pokemon Red Version. Someone said that the Missingno. Glitch was removed from the Virtual Console 3DS download of Pokemon Blue, Red, and Yellow Version, but looks like the person who posted that was wrong, but people who posted that the Mew glitch stays in the Virtual Console 3DS download were correct, because I met Mew by a glitch in Pokemon Blue and Red Version. The Mew in the truck could also be found in the Virtual Console 3DS download, but it also glitches the game.
Go figure that something so famous was actually a string of coincidences that miraculously aligned. Invisible text in the world display, a check that lead to the normally unreachable first pipe in the second warp zone able to be entered, and the infinite loop from offsetting into the enemy table. Ain't technology great?
The "invisible text" was probably a blank space or character in the game's source code. If the files are accessed and the blank space is replaced by a number or another value, it will appear as this value when you run it.
But what if minus world glitch had the knee?
What if it was viable?
What if it had Luigi's wavedash?
What if it would be finished ?
then it would be op
What if minus world was a french fry? (Yes I'm hungry)
"To understand how to get to the minus world, we first need to understand how warp zones work" Literally the first thing that popped in my head was "But first, let's talk about parallel universes" Goddangit... if only this was 0x A presses....
'Thank you Mario! But first we need to talk about parallel universes!'
IkaGaming But can you do that in 0x?
No, but we can do it in 0.5 A presses.
Well, Dred''bot'' 1337, hear me out. An A press has 3 parts to it: When an A press is triggered, when an A press is held, and when an A press is released.
Poniko, formerly known as Guppy the Cat An a press is an a press. You can't say it's only half
But why is the Japanese -1 world different?
Spelt differently?
no it has sprites mesed up, you swim in the air and there's a bowser it's hilarious
Games made by Japanese companies are often made first, assuming that the company releases games internationally, and, as such, tend to have more glitches than, say, the same game in the West. For example, in Smash 4, the Japanese version, a bug exists where Little Mac's KO Uppercut may end up triggering at the end of the animation, rather than at its appropriate time.
thank you
I assume you mean the Famicom Disk System version (the cartridge version is the same internationally, much to the chagrin of PAL players)
Well, it being on a floppy that needs to load rather than a ROM cartridge that expands the NES' mapped memory might have something to do with it.
dat 4:20 joke at 1:45 will be underappreciated
I'm glad that you seem to have decided to take your channel in this direction. Your Zelda ACE video was really awesome and well-made, but I looked to see you've not made much of that stuff.. but now you are! :D I can subscribe knowing its for content that I want now.
Have you tried it out? How did everyone figure out this video was wrong?
....
you forgot to talk about why you can glitch through that wall and do this glitch in the first place
that's not what he was concerned about. He wanted to explain the part people don't already know, i.e. the hex and coding part
He doesn't really talk about that kind of thing. He's more interested in explaining how memory values can cause glitches, not game logic reacting in ways that make complete sense from the code but don't really make sense to an outside observer - like most collision and physics glitches, which the slide-through-walls glitch is, are.
To give the basics of it, it's basically just the result of getting Mario stuck in a wall and the game trying to eject him out in the direction he didn't come from. Thus, he gets further stuck, the game tries to make him unstuck but only results in him getting more stuck, repeat until he's finally unstuck but in an entirely different area than where he started.
The wall jump glitch is an example of the game properly getting Mario unstuck, but thanks to the fact that for a single frame - the frame while he is stuck in the wall - there's something solid below him, he can jump even if he really shouldn't be able to.
I agreed with wsly Urena. lol.
Wesley Ureña it happens because the bottom sides of blocks in the original Super Mario Bros. are transparent, so Mario can jump through them. This works because when Mario goes through the first block, he passes right into the next one, which is the wall
Jank.
Ass.
Physics.
I heard of missingno a long time before I heard of the mew glitch
You should do a video doing just a bunch of glitch worlds for fun. xD
+Tacet the Terror I'm actually working on one! :D
cant wait for that one!
one thing, what about the japanese version of the minus world ?
Can you hack the game to set 1 of the warp pipes to world A? i wanna see what happens xD
MagicScrumpy so... you never made that video?
I don't understand anything of this because I never learned a bit of coding, but this is so interesting nonetheless
Great video! Its funny to see that you have been doing melee vids for so long and the first time you make a vid other than that it blows up! Love all your work and im glad to see that others do too.
Please don't ever stop making these glitch analysis videos.
I'm super impressed with and thoroughly enjoying the speed and quality of these videos.
Thanks. I never was curious before but found your video rather interesting and the fact that you are not a jerk when teaching about the codes and values made your video fun to watch.
This series is really high quality. Subscribed, keep up making these!
Why can't this be our homework?
are you kidding me
I assume that the homework would be to watch these videos...
You will continue this series into the indefinite future, correct? Because these videos, especially your MissingNo video, are awesome.
Yeah. I want to make this the main series on this channel.
nice
That is super exciting, these are all really well explained!
I guess he didn't
Kinda creepy how its like accessing a hidden doorway you werent supposed to find, thus getting sent to an endless ocean hell.
This is a great series man. Really enjoy your content.
What if the Warp Zone had the knee?
What if warp zone was viable?
Daniel Kim What if you werent gullible? ha ha ha. Im just joking. thats a good question.
If the Warp Zone had the knee, then there may be an arrow involved...
... Sorry, I'll go now...
but can you do it in half a button press?
yeah he can... But first we need to talk about paralel universes
An a press is an a press. You can't say it's only half
spoook / ethan Well TJ "Henry" Yoshi...
F*** you.
A warp pipe is a warp pipe. You can't say it's only an object.
You are killin it with this content!
So in a way, it kind of _is_ because there is no number over the pipe at the time. Since it uses the World 5 warp zone by default, it ends up using the spaces on either side of that one for the location of the warp, since it hasn’t loaded the proper one yet.
What if Falcon punch was frame 1?
fox simulator
That's the single-player glitch in stock mode
What if L+A+R+START was frame 1?
What if Viable Frame 1 Falcon Punch Captain Falcon had The Knee?
What if the knee was luigi's up-b
wow these videos take alot less time to do but are still amazing! this change was a great idea!
+MrSmash64 These videos actually take 2-3 times longer to make than a Melee video.
MagicScrumpy then you just must have a lot of ideas. these videos seem to come out more rapid then the melee videos were the last couple of weeks
I am loving these videos and the rate at which you produce them x3
Wow, you are smashing out new videos everyday... i'm glad, that i subscribed
Love the new series of glitches
ikr?
Keep this on with this fabulous series i very like it so much cheers :)
thank you for re-adding this video! please also add your other "glitch in depth" videos again!
these videos are really well made scrumpy! good stuff man
Thanks dude for taking my recommendation.
Scrump i like so much this videos, can you make ocarina of time teleport to ganon castle from deku three?
I totally support this suggestion!
Yes, please?
*please
Yes, I second this! I've always wondered how the hell. And Scrumpy should cover the 3DS version as well (it's much different).
I was also gonna request this XD
I remember when I was a kid in Medellin around ‘91, some friend told me about the “upside down” world. And he had all the info on how to get there… we tried and tried until we got it… oh man we couldn’t be happier! We told everybody!! Happy old days. Thank you for this video.
This was really informative. Keep up the good work!
It’s actually blank-one or thirty six-one. Not the minus world. if it was, the “minus world” level would not have a level number.
A couple questions:
Can you load levels beyond 255?
What if you complete the minus world over 255 times?
1. No you can't, as the area ID's in SMB are stored in a single byte, which can only hold a value between 0-255 (hex $00 - $FF).
2. Nothing, every time you complete the minus world the area will continue to stay $01. He talks about this at 7:16.
this comment is 3 years old, but I'll respond anyways lol
I don't think so. That is because the count would really stop at 128, as that value is saved as a relative number. Once crossed the NES has a V flag that stands for overflow, that would reset the count back to -127.
Scrumpy, this series is what I've always wanted and it's awesome.
I've always been absolutely fascinated by video game glitches, but I've always wondered exactly what the hell is actually going on in the game's code to actually cause the glitch, whereas a lot of people are content to just say "eh, you do something the game doesn't expect so it gets confused", which is obviously vague and boring. It's nice to see someone going into detail about HOW the game is getting screwed up. Good stuff
As a programmer, this information tickles my fancy! I haven't dealt much with the nitty gritty memory management of consoles or older programs, so all these glitches resulting from bad memory access are really interesting to me. They're also reminders of why a lot of programming languages are structured the way they are: to prevent the need to manage memory in ways that allow these things!
Things may be even clearer to understand, especially those with limited technical knowledge, if you had some mini diagram of the relevant memory bytes off to the side that demonstrate the shenanigans as you talk. That's admittedly a lot more editing work, but that extra bit of visual help would greatly improve clarity and memorability (so to speak) of your explanations. Not that your explanations aren't good -- it's just not a topic that lends itself to speech alone!
Agreed, I had to rewind this video too many times to keep track of the main things said until i finally gave up.
@@electron2601 it would help if you have the source code for this game. It was originally written in Assembly language but has been rewritten for several other languages and is available online.
I also believe there was a video of someone playing the game with the corresponding source code scrolling underneath as he played.
How to make DK viable.
Yes
I'd like if his dash attack didn't have a range of like 2 inches. That would be great.
You select him, then de-select him and choose anyone other than him.
Expand dong.
I'm pretty sure that in the Japan version there are three World minus levels if you are to make a follow-up I suggest you take a look into those three levels to
Epic Wade there are not 3 glitch levels. There are at least 253.
This is incredible detailed which is super cool and fsirly different. Thanks for these!
I knew about World 36 from back when I was modding SMB (years ago), but never knew it was more than that. I thought World 1-2 would take the Warp Zone from the next one (4-2), and 4-2 would do the same, but that's something I never tried.
Anyway, thanks for explaining in detail. Def worth the watch
What happens during the scrambled warp to wilys castle from air mans stage in Megaman 2?
That, and also Heatman to Wily 1, Woodman to Wily 3 and Bubbleman to Wily 4
To save space, each set of screens is shared by two stages, but you can't normally access screens past the boss room. So the glitch tells you which stages share one set of screen data.
Welcome to the Mega Man Minus Levels. Probably, every game has minus levels.
How the melee brinstar depths glitch happens ( Puff or DK getting into the map )
Great explanation at the byte level - thanks for putting it together, these are fascinating.
This is great! Very informative! I'd love to see you cover the Japanese Disk System minus world someday!
Maybe you should do videos on Super Mario 64, and do some crazy challenge that requires inside and out knowledge of the game in order to map out the route of the level and complete it.
Like a speedrun?
Probably because that's pannakoek2012's thing, and Scrumpy is a fan of his so he likely wouldn't want to do anything that might be construed as ripping him off. I doubt there's much Scrumpy could do with Mario 64 that pannakoek hasn't already covered or isn't planning on covering in the future, so unless they decide to collab on something I wouldn't be too hopeful.
Yeah, pannakoek2012 kinda has the market cornered on that sort of video for Super Mario 64.
Don't worry dude, I got the joke.
+EarthboundD2 I got the joke a little while after the fact. Internet humor is hard sometimes
can you make a video about the celebi glitch in pokemon gold, silver and crystal?
This explains SO much. I always wondered, for YEARS, why the hell the middle pipe that was supposed to take to 3-1 took you to *5*-1. O.o
nice to see this channel evolve into subscription worthy content
You're on a rampage, Scrumpy!
That said:
2:38 Oh no, a glitch! The "04" on the left changes back to an "08" again. :O
The way he made the numbers change is because he loaded the game files into a program (probably C or C+/C++) and then changed the appropriate values. If you do this and run the program, then you can change just about anything. I know the entire source code for the game is online somewhere for free. Good luck finding it though.
wait. isn't the Empty tile ID 36?
which makes world _Blank_ -1 actually 36-1. but because it is a Empty tile it is Transparent
I'd love to see one of these for the megaman 2 airman stage glitch
As a budding computer science major I find this series fascinating. I would love it though if you included how you analyze the game's code to find the correct offsets and such. Keep it up, scrump!
This is one I kind of understood
In order to understand this better, we need to talk about parallel universes.
Well rather than the -1 world itself, my greatest question about the glitch was why the middle pipe brings you to the 5 world, and now I perfectly understand. Great video!
Thanks! I've always wondered how this worked
Missingno is probably the most famous
Never heard of this before, actually...
So essentialy if you didnt understand heres a simple version. By accesing the warp pipes as intended you replace hex 24,24,24 with 04,03,02 but by accesing the warp pipes like you do with the glitch when you go down the pipe in the glitch you use hex 24 and that sends you to -1
I remember reading an explanation of the programming of the minus world on a rom hacking site years ago and since I'm not a programmer, it was incomprehensible to me. Having it illustrated in videos like this makes it much easier to visualize everything.
Wait, but when you hack a flagpole into the minus world, it brings you to a new glitch level. How does the game send you there and not 1-3?
+Kyle Ruggieri When you complete -1, the game takes you to -2. It functions just like the non-glitch worlds.
So, is -2 like 7-3? Or is it just a level with randomly placed objects?
It won't really take you into a actual level.
In the NES version of the game, -2 is another -1. This is because the area offset address never changes, so the game keeps loading the same level data over and over again. Because of this, -3 is the same as -2, -4 is the same as -3, and so on.
Oh, okay. Thanks for clearing that up!
7:00 - What?
Horny Fruit Flies - I had a girlfriend in high school that was outside the offset table ( nudge,nudge)
Jason Bilideau
Judging by the "nudge nudge", I'd say her viability was plenty
Horny Fruit Flies
Ya, my brain exploded too! lol. What a MESS. Ha!
basically it's like telling someone to read the 10th item in a list of 5 numbers so they end up going to a different page a reading something that was meant for something completely different
I'm fairly certain he needs to explain how all these data tables work in the brain of the computer; my explanation will also be shit. To ensure the game works properly and loads what needs to be loaded an "arrow" or guide tells the program what part of the code to read next. Unlike the code that we see when actually writing the code the compupu sees a long ass line of whatever the hell the code is. That's why hes saying a piece of the program is using data it was never supposed to. It was guided there on accident and simply executed what it read, and you also need to understand that only the compupu knows what is happening in that long ass line of code its reading because a computer is a sum of parts that work together to make things happen. In the code we write all of the nuances of when to use the GPU and CPU or any component is left outta sight (not really you gotta know how to look because overusing ram and creating lag is bad mkay), we dont need the extra meaningless code. This long ass text however does utilize this and it's not like a part of the computer is doing something strange, it's just going because unless you tell it to stop or pause or to think about its previous action it will simply continue to execute code.
Great vids buddy, can't wait for the yoshi's island credits warp explanation video =]
If you enter the 8-7-6 warp zone pipes before the zone text is displayed you go back to where the vine was and don't warp out.
but first, we need to talk about parallel universe
Your profile pic from the mama luigi project 😂
Do smash glitches
I have a collab video with Dan Salvato about arbitrary code execution in Melee in the planning stages.
Wooo
If you talk about smash glitches you can talk about the entire melee compitive scene
can you inject flappy bird **cough falco** into melee?
What the Hell is it with these downvotes? I saw this phenomena on a tutorial of sorts on the Pac Man kill screen. I seriously think it is a bunch of intellectually challenged morons that can't grasp this topic. They get angry at the explanation and thus ignorantly down vote what they cannot understand.
This is a great video and I truly enjoyed it immensely. I wish people were not so incredibly inept as to downvote for no apparent reason. If you don't like the guy making the video, don't watch it. If you cannot perceive what is on display, research it for yourself and you might be surprised what you can get if you try. If you're doing this to troll, you're what's wrong with this world and are worthless. If you find fault in his explanation make your own video refuting it with sound reason and judgment.
Very good video! I finally know what the story behind -1 is!
Who the fuck thought it was a good idea to make this video unlisted
I love how you say $ as "HAX"
It was pronounced as "Hex"
nah i prefer $HAX$
There's only one $ in HAX$ as well.
come on dude are you my smash teacher or one random guy on the internet? x)
Just because I know how to pronounce HAX$'s name, doesn't make me your "smash teacher"
That's very cool. It also explains why the second pipe takes you to world 5-1 after going through the wall in 1-2.
Very interesting stuff and very concise. Keep up the good work.
0:45
so does that mean I'm a cute girl?
Luna Iux yes
Lol 1000th comment.
Cool. I know better how far they were pushing the technology at the time! Thank you!
Very well explained, thx!
Tbh, I didn't even know that glitch before the video despite having played the game a lot of times
Scrumpy, pls add some background music to your explanations.
Plz don't
why not?
If your attention span is really that short, put on some random Kevin MacLeod tracks while listening. It'll have the same effect without ruining my experience :)
Uh...I don't think you had to insult my attention span and then use that condescending ":)" . But you do still make a good point on the no music thing.
You're right, I didn't have to, but I did, because mockery is what the internet is for. Right?
"The Odd One Out"
Anyone get it?
(search theodd1sout and sub)
RubberDaDuckey I love the odd1sout
RubberDaDuckey I don’t like him.
Swinging by in 2018. Thanks for creating this video. Very fascinating. :)
The minus world isnt supposed to say -1. It is supposed to say (level number)-1. It cannot find what level it is, so it just leaves it blank.
Wrong, it's not programmed to do that, it just displays whatever the heck, even if it's wrong. $24, or 36 is a blank character in the game's graphics, so it looks like that.
that was pretty interesting. good vid, thanks for the detailed explanation.
Excellent video, thanks!
That was a pretty remarkable explanation to say the least. I always wondered about that level. Had a difficult time glitching it though, think I only pulled it off once or twice.
Thank you person who suggested this glitch in the last episode!
I hope you make a video about the SMB minus worlds found in the Nintendo Disk System. Also it may be necessary to check the carts that also include Duck Hunt and/or World Class Track Meet as they make it a different ROM configuration.
Great video scrumpy! Also just wondering where Is your channel going? I mean your doing glitch vids and I know you want to spice things up but I just want to know where your taking your channel, down the glitch road or smash road?
I'm pretty sure he is just trying to mix things up to have higher variety and not burn himself out and his audience out. There is only so much you can just do in smash to characters. I'm assuming that he will always do smash stuff
Thanks m8.
this was excellent, really detailed.... i especially wondered, what the hell was the level supposed to be in the first place
I was confused the entire time but I gave you a thumbs up anyway :-)
Scrumpy I'm loving these videos. Keep them up!
I love your profile pic.
ye dat profile pic x)
***** Thanks dude lmao
I discovered this in 1990 as a kid & interesting to see how & why it happened. Thanks
Amazing! which tools are u using to look at the hex code in game?
Good color choice for the last warp zone text