To me, the Commodore 64 versjon will always be a classic. With it's unique scary music, and with the scream that red devil seems to make when you cross it's path. I don't think the graphics are too bad compared to the NES versjon either...
BOOZE & METAL I agree. The music certainly makes the C64 version, but the graphics are just as serviceable. This is the kind of argument you could make in general about games, i.e. technical vs. artistic. The C64 graphics seemed more "alive" to me.
Ghosts'n Goblins is an instant classic. And there so many great versions. I'll try out the GBC and the Amstrad version. Besides C64, NES and Arcade the Amiga version is really outstanding.
The Gameboy Color version is a hidden gem, and also one of it's best versions, they lowered the dificulty a bit, and while still hard, it's not as brutal as the NES version. They also added passwords which is amazing
Amiga Ghosts n Goblins is or seems more like a conversion (port) than a remake because the audio, graphics, music, sound, visuals, aren’t nor weren’t updated
I was amused no end by the PSP version. It just sums up modern games compared to 20 years ago! The PSP version feels the need to tell an epic story about the struggle between demons and knights, while the original just gives you "girl kidnapped by devil. SAVE HER!!"
"Every game port looked amazing." Lol the Amiga was home to some of the worst ports of its time. Check out Out Run, Street Fighter II, or Bionic Commando on the Amiga. Great games turned into pure ass by shovelware developers. There were good games on the Amiga, but most of these were games that had been developed for the platform. Most (not all) arcade ports were terrible.
The zombies hair animation in the St version is very nice (it gives them a sense of faster dynamic) and it misses even in the arcade counterpart. :-| The Amiga port is definitely one of the fewest arcade perfects or so of its entire library. :)
The ZX Spectrum version is the definitive version. The two color pallet, lack of music and sound effects that sound like the game is farting (as if it knows it's shit) will go down in history as the best version of the game ever. It blows the arcade version out of the water.
@@jasonlee7816 It was common knowledge back in the day. Developers talked about it and it's advert advertised the fact. Makes the bloke above me(Mario Wario) look foolish to spew crap without an iota of research. Would have taken maybe 14 seconds of time to see dlfrsilver is correct.
beezle1976 i didn’t know it was common knowledge back in the day, i didn’t know developers talked about it, i didn’t know an advert advertised it possibly or probably because i did NOT understand the process the Ghosts n Goblins arcade code and/or graphics (visuals) were dumped and then used in the Amiga port (version) i could research it but all, most, some of the info i find might not make any sense or not much sense or zero sense
I always thought only the C64 version had different music, but the Amstrad version also has a unique composition. Interesting! Another interesting thing was to see that the DOS version is flick screen instead of a side scroller. I've always loved the flick screen style in games and watching GnG as a flick screen game was fascinating.
That was one of the prettiest (and the toughest games) of the 80s! I remember seeing it on its arcade version but I was too young and they wouldn't let me play. So my first gameplay was on my Amstrad CPC 464! Great game!
Holy crap my C64 version. The longer you stayed alive you were rewarded with those funky beats. Compared to some of the other versions, made me laugh at the chicken legs.
Best overall remake: Nintendo Best remake of the main theme: Amiga Best original theme: Tie between Amstrad and Commodore 64 Best overall game: Ultimate Ghosts n' Goblins Worst remake: Commodore 16 Worst remake of the main theme: DOS
i used to have a pirated version for the commodore 64. Only after 5-10 minutes of not loading did you know if it had crashed...usually took 15 minutes or so to load in that respect. Thanks for the memories...love that C64 theme.
My favorite as a kid was the Amstrad version (6128) but for some reason this one here looks and sounds a bit different. The ST version feels like it is running on a faster machine.. I don't remember ever being that fast. The PS2 version looks fantastic. Great video.
The PSP version is really a huge love letter to the franchise. It is outstanding! I have it for my PS Vita and love it! I actually think the NES version, although not as graphically impressive as the arcade, it plays better than the arcade. Great video!
The C64 version has always been my favorite. Does anybody know why the music in that version was different from the rest? IMO it's definitely the best soundtrack to this game and it's the primary reason I can't stand playing any other version. The first time I saw GnG on a system other than the C64 I was disappointed because I was expecting to hear the cool soundtrack I was so used to.
UK computer game developers were free to do anything as long as they delivered in time. I guess they had not enough memory to convert the whole arcade soundtrack for a single-loader tape release, but music definitely was a big selling point for C64 games.
I'm confused about the MS-DOS and Amstrad versions. I ran the MS-DOS version on my Amstrad, and the Amstrad is a IBM-PC clone. The Amstrad had a monophonic PC speaker with volume knob, yet the audio demonstrated here for the "Amstrad version" seems to be beyond those capabilities. Was there a newer Amstrad with better graphics and sound than the PC1512 and PC1640 that is being shown here? I don't remember ever seeing an Amstrad-specific version of any software, just IBM-PC and compatibles.
Ghouls n' Ghosts is the sequel to Ghosts and Goblins, it was also an arcade game, and AFAIK the first version of it on home consoles was Genesis. Super Ghouls n' Ghosts has separate levels than the arcade/genesis and has MASS use of Mode 7. I think the SNES version is better than the arcade.
I really liked the Atari st graphics they seem to have given it a unique perspective of the arcade game making it look like it but also very different. music wise the Gameboy version really surprised me in a positive way. the ps2 version was an absolute joy to watch but felt a bit slow.
The PSP version should be available at PSN/Xbox Live, as the GBA version of Super Ghouls'n Ghosts. Both are very good versions and are restrict to very few players.
+faithinchaos2012 until Sony has found a way to emulate PSP games on the PS4 using PlayStation Now a cloud gaming service you won't see Ultimate Ghosts n Goblins on the PS4 PlayStation Store
And that game was based on the SEQUEL to Ghosts and Goblins, not the original game You can't put a sequel in a comparison video of the original game. That would be like putting a version of Mortal Kombat 3 in a comparison video for MK1
The amiga version really impressed me, i was expecting some shitty ass version with shitty music, but the music and graphics are pretty good, almost as good as the original arcade
walter937 The Amiga version is the closest to the arcade, being able to turn mid-air or crouching (yes, you can't turn while crouching) is just a few code lines that wouldn't hurt in a game requiring the 1mb ram expansion.
Hey man, great video as it always has been! I have come here to say that the intro song seems to no longer be on 4shared, after all this years, do you happen to have another link to the song?
Not sure where to get it now. But I may have the video files backed up on an old drive somewhere. Might take some time but if I find it I'll upload it & give you a link. Just need to look for it.
Looks like the 16-bits got fairly decent conversions, but personally I always liked the Speccy version, some great sprite re-working. In fact, it was the first game I ever bought with my own money :D
Prior to watching this vid, the best of these was SUPER Ghouls n Ghosts (SNES). But after seeing the PSP version, I think Super Ghouls n Ghosts would have to step aside a little, no wait, make that a LOT!
I like the AMSTRAD music...
"get the knife. get the knife. GET THE KNIFE!"
To me, the Commodore 64 versjon will always be a classic. With it's unique scary music, and with the scream that red devil seems to make when you cross it's path. I don't think the graphics are too bad compared to the NES versjon either...
+Atle Kristiansen yeah I totally dig the C64's music too. Finally someone agrees with me. It is scary.
BOOZE & METAL I agree. The music certainly makes the C64 version, but the graphics are just as serviceable. This is the kind of argument you could make in general about games, i.e. technical vs. artistic. The C64 graphics seemed more "alive" to me.
BOOZE & METAL The sprites are a lot bigger on the c64
there's an unofficial improved version that contains everything from the original game
Yeah I had that one.....loved it
Ghosts'n Goblins is an instant classic. And there so many great versions. I'll try out the GBC and the Amstrad version. Besides C64, NES and Arcade the Amiga version is really outstanding.
GBC is NES with better music
+MrVenom1974 the only great versions for me were Arcade > Windows > Amiga > Atari ST > C64/128
the NES version suffers from bad sound and stiffer controls
NES Ghosts n Goblins had crappy (shitty) graphics (visuals)
+Ryan Joseph William Mayleas the GBC version of Ghosts n Goblins also had better graphics (visuals)
The Gameboy Color version is a hidden gem, and also one of it's best versions, they lowered the dificulty a bit, and while still hard, it's not as brutal as the NES version. They also added passwords which is amazing
The Amiga version appears to the best remake in several games you demo. I still own mine and it still boots. :)
Amiga Ghosts n Goblins is or seems more like a conversion (port) than a remake because the audio, graphics, music, sound, visuals, aren’t nor weren’t updated
The music from the DOS version should have its own dance remix
I was amused no end by the PSP version. It just sums up modern games compared to 20 years ago!
The PSP version feels the need to tell an epic story about the struggle between demons and knights, while the original just gives you "girl kidnapped by devil. SAVE HER!!"
ultimate ghost and goblins its a different game!
They just wanted an excuse to show people the game I guess.
The Amiga rocked back in the day, every game port looked amazing.
The c64 version was amazing as I played it , yes the Amiga version by elite systems limited was super.
"Every game port looked amazing." Lol the Amiga was home to some of the worst ports of its time. Check out Out Run, Street Fighter II, or Bionic Commando on the Amiga. Great games turned into pure ass by shovelware developers. There were good games on the Amiga, but most of these were games that had been developed for the platform. Most (not all) arcade ports were terrible.
@Lumumba B. Can you send me the new c64 file , I can use on my c64 mini console pc
@@Jayce_Alexander not true at all... Take a look at toki, super hang on, silkworm, rodland, pang, snow bros, pacmania, just to name a few
@@jimkromwhat was bad or good about those Amiga arcade ports?
Go home Dos version, you're drunk.
The music from the the Amstrad version sounded like it invented dubstep
The zombies hair animation in the St version is very nice (it gives them a sense of faster dynamic) and it misses even in the arcade counterpart. :-|
The Amiga port is definitely one of the fewest arcade perfects or so of its entire library. :)
Amiga Ghosts n Goblins might've looked arcade perfect but it wasn't
perfect in the audio it had different music and missing sound effects
thumbs up if you played original GnG on arcades back then.
I used to get over a million points on the arcade version back then, doubt I could do it today lol.
LeShark75
Awesome. I doubt I can do it now on mame.
yup.. this game will break your cherry .. And your heart ... and your sanity ... and piggy bank :(
I was born on 2012 (using my dads account) but i'm a retro gamer.
The music in the PSP version sounds like it's from a Tim Burton movie.
lol
I have the C64 music of GNG carved in my mind. I played it A LOT back in the day!
C64 Music FTW
Commodore 64 soundtrack was awesome :)
+spacecoke +1 And this version is the best of gameplay too!
no, it was too difficult, Amiga wins because it's virtually perfect. The c64 as usual is plagued with collision detection issues.
C64 version always had my favorite music, Tim Follin made an amazing set of tracks for it.
I kind of dug the music in the Amstrad version.
The ZX Spectrum version is the definitive version. The two color pallet, lack of music and sound effects that sound like the game is farting (as if it knows it's shit) will go down in history as the best version of the game ever. It blows the arcade version out of the water.
the Commodore 16 blows the Spectrum version out the water
It sucks when you accidentally pick up the damn torch weapon!
nahh ... what sucks is when it doesn't vanish like everything else.
Gaming History Source where can I get the windows version?
David Hammac
www.classic-retro-games.com/Ghosts-n-Goblins_181.html
thanks
No problem ! Enjoy ! found it to be a bit fidgity ... but you may enjoy it. :)
5:42 action 52 Manchester jump sound?
The arcade code and graphics were dumped, and used in the amiga port, that's why the game is so faithfull to the capcom board.
how do you know the arcade code and graphics were dumped then used in the amiga port (version)?
@@jasonlee7816 he doesnt
@@jasonlee7816 It was common knowledge back in the day. Developers talked about it and it's advert advertised the fact.
Makes the bloke above me(Mario Wario) look foolish to spew crap without an iota of research. Would have taken maybe 14 seconds of time to see dlfrsilver is correct.
beezle1976 i didn’t know it was common knowledge back in the day, i didn’t know developers talked about it, i didn’t know an advert advertised it possibly or probably because i did NOT understand the process the Ghosts n Goblins arcade code and/or graphics (visuals) were dumped and then used in the Amiga port (version) i could research it but all, most, some of the info i find might not make any sense or not much sense or zero sense
I always thought only the C64 version had different music, but the Amstrad version also has a unique composition. Interesting!
Another interesting thing was to see that the DOS version is flick screen instead of a side scroller. I've always loved the flick screen style in games and watching GnG as a flick screen game was fascinating.
well IBM PCs don't have hardware sprites and scrplling (at least they didn't in the days of DOS)
Commodore 64 is my favourite version. The music is amazing!
I must say, the Amiga version does the game of Ghosts 'N Goblins justice.
Man, this video spikes my post traumatic stress disorder brought on by home versions of games that shouldn't have existed. :D
Okay, the Game Boy Color version actually looks pretty damn good.
@@jasonlee7816 No you just complaining about how it looks 'cause it looks like the NES Port
Thank you, finally!
Commodore 64’s music for this game kicks ass!
That was one of the prettiest (and the toughest games) of the 80s! I remember seeing it on its arcade version but I was too young and they wouldn't let me play. So my first gameplay was on my Amstrad CPC 464! Great game!
Who could have possibly thought that making a PC speaker version of the music was a good idea? Also, is it me or is the C16 version deliberately bad?
I think the C16 could have done much better. Maybe just lazy programmers?
The music of the c 64 is really adjusted to the game
Bellissimo video!!! La versione per commodore plus4 è un vero cessò!!
I was about to yell WTF, that's not C64 graphics!! Then realized it was C16.
Great vid bud.
Love the C64 version
Some pieces are nothing alike the arcade version and that's awesome. Good game choice for comparison
The Amiga Version is faithful down to the secret bonuses, armor placement and even glitches! (the zombie corridor in Level 3, in example)
I had the Commodore 64 version as a kid. What memories.......all of them frustrating!!
Holy crap my C64 version. The longer you stayed alive you were rewarded with those funky beats. Compared to some of the other versions, made me laugh at the chicken legs.
missing the GBA version. It's called Makaimura though. Only released in Japan.
Wasn't that Ghouls 'n Ghosts? That was the sequel to this.
Love it. Takes me back.
Los mejores son para mi, la version Sharp X68000 (mucha calidad), Commodore Amiga, la musica de la version Commodore 64 y la version Ultimate del PSP,
This game was made shortly before Super Mario Bros. 1 came out, and is one of the last platformers ever created that predate SMB1.
1-Get the god damn knife
2-Evolution is a beauty don't?
That arthur in the Ultimate Ghouls N Ghosts! LOOKS SO FRIKING EASY!
Amiga Best of Home computer Versions also C64 got great theme and is pretty good as well
Uno de mis juegos favoritos
I remember seeing the Amiga version when I was 12. I thought it was an amazing conversion and worth the 1mb upgrade!
plays with 1/2 meg, but has no music
more Amiga arcade conversions should've had the 1mb upgrade
the gameboy color version is just the nes version ported to the gbc but with a small screen
Best overall remake: Nintendo
Best remake of the main theme: Amiga
Best original theme: Tie between Amstrad and Commodore 64
Best overall game: Ultimate Ghosts n' Goblins
Worst remake: Commodore 16
Worst remake of the main theme: DOS
Even ZX is playable only problem is that it looks lazy...if the port was made by US Gold that explain everything
Best overall remake is nowhere near close to nes. Amiga is almost arcade perfect ;)
I didn't even know there was a Gameboy Color version of this game.
that Amstrad music is crunchy and moreish!
The Amstrad version sounds like a fucking awesome remix, the GBC version is WAY too focused closely on Arthur...
WOOOW!!!! The PSP Version is really nice! Ive never seen this Game in that graphix
Love the music on the c64, I think it is the best.
One of my favourite games, though as nails. Played the C64 and NES versions the most but it is cool to see it got a ton of ports on other systems too.
i used to have a pirated version for the commodore 64. Only after 5-10 minutes of not loading did you know if it had crashed...usually took 15 minutes or so to load in that respect. Thanks for the memories...love that C64 theme.
The C16/Plus-4 version doesn't even have _sprite transparency_?!
Amiga is the best port of the arcade game.
C16/Plus-4 has no sprites, hence no sprite transparency :P
I believe the Capcom Arcade Cabinet you mentioned in on the X-Box 360 as well, not just the PS3. You might want to add that in sometime.
yeah .. slight oversight. Forgot to mention it. It's easy to miss some of this stuff when You have a mountain of notes in front of you. 0_o
wingnut4427
Yeah, I understand. It's not a big deal or anything, just something I noticed and thought I'd point out to you.
15:47 Ever tap the jump button & know you tapped it .. only to not jump & die ? that is what happened here >:(
1985?!?!
This game was way ahead of it's time.
Also, the DOS sound makes me want to shove ice picks in my ears.🥴
My favorite as a kid was the Amstrad version (6128) but for some reason this one here looks and sounds a bit different.
The ST version feels like it is running on a faster machine.. I don't remember ever being that fast.
The PS2 version looks fantastic.
Great video.
Really like the colour of the msdos version. The C64 version though, the music is iconic! No music in any version has ever come close.
The download link to the opening remix is down. Anybody know where I can find it? Kind of curious what the rest of it sounds like...
C64 version rocked! Great music and graphics
The PSP version is really a huge love letter to the franchise. It is outstanding! I have it for my PS Vita and love it! I actually think the NES version, although not as graphically impressive as the arcade, it plays better than the arcade. Great video!
The C64 version has always been my favorite. Does anybody know why the music in that version was different from the rest? IMO it's definitely the best soundtrack to this game and it's the primary reason I can't stand playing any other version. The first time I saw GnG on a system other than the C64 I was disappointed because I was expecting to hear the cool soundtrack I was so used to.
UK computer game developers were free to do anything as long as they delivered in time.
I guess they had not enough memory to convert the whole arcade soundtrack for a single-loader tape release, but music definitely was a big selling point for C64 games.
+octohber rust because the C64 computer only had 64 kilobytes of RAM (65,536 bytes) i guess to cut costs
Same! I had the 64 and then got the nes, I was disappointed! THere is a gaming youtube channel who explains how the 64 made sound, it's pretty good.
Spectrum's water effects on stage 2 are pretty neat.
no se que version tengo yo, veo en principio a mi no me sale las armas de fuego..ni nada..
i never played this on ms-dos... there is really a version of ghost 'n goblin on windows ???
I'm confused about the MS-DOS and Amstrad versions. I ran the MS-DOS version on my Amstrad, and the Amstrad is a IBM-PC clone. The Amstrad had a monophonic PC speaker with volume knob, yet the audio demonstrated here for the "Amstrad version" seems to be beyond those capabilities. Was there a newer Amstrad with better graphics and sound than the PC1512 and PC1640 that is being shown here? I don't remember ever seeing an Amstrad-specific version of any software, just IBM-PC and compatibles.
Amstrad separately had a (MS-DOS) PC clone product line and a different 8-bit home computer line called the CPC.
Westwurtzli I'll be damned. I had the ones with poop graphics and sound. My favorite computers to this day, though.
Why did you use a ZX Spectrum emulator with no sound? I'm guessing it's because this game barely had any sound to begin with, right?
It has sound. It's real low.
Ghouls n' Ghosts is the sequel to Ghosts and Goblins, it was also an arcade game, and AFAIK the first version of it on home consoles was Genesis. Super Ghouls n' Ghosts has separate levels than the arcade/genesis and has MASS use of Mode 7. I think the SNES version is better than the arcade.
Not sure the PSP one should be included in this. Even though its called Ghosts and Goblins it looks more similar to Ghouls and Ghosts.
+Trydowave Zod That is why it says 11 versions & 1 sequel at the beginning.
ahh. gotcha :)
what is the difference between this and "Ghoul n' Ghost"?
Ghouls n Ghosts was the sequel which came out in the arcades in 1988. One of the toughest games of all time!
+Richo5566 some countries didn't get the Ghouls n Ghosts arcade game until 1989 or 1990
I really liked the Atari st graphics they seem to have given it a unique perspective of the arcade game making it look like it but also very different. music wise the Gameboy version really surprised me in a positive way. the ps2 version was an absolute joy to watch but felt a bit slow.
Atari ST Ghosts n Goblins gave me an impression it was a crappy, rushed, shitty job without the developer giving themselves enough time
The PSP version should be available at PSN/Xbox Live, as the GBA version of Super Ghouls'n Ghosts. Both are very good versions and are restrict to very few players.
Anyone else ever thought how weird it is, that at the start of the game, they're possibly about to "make out" in a graveyard?
+nbirdman74 Not only that.. but look where her hands are & how Author is laying on the ground.
Ultimate Ghosts 'n Goblins is probably the greatest side-scrolling game ever made! Wish that can be released as part of a retro game pack for the PS4.
you can't buy it from the psn online?
Not sure if you can or can't.
+faithinchaos2012 until Sony has found a way to emulate PSP games on the PS4 using PlayStation Now a cloud gaming service you won't see Ultimate Ghosts n Goblins on the PS4 PlayStation Store
There also was ghosts 'n goblins on SNES called super gouhls and ghosts
*ghouls
And that game was based on the SEQUEL to Ghosts and Goblins, not the original game
You can't put a sequel in a comparison video of the original game. That would be like putting a version of Mortal Kombat 3 in a comparison video for MK1
bellissimo per Amiga
8:45 the high score leaderboard is funny
Where is the Sega Master System version???
Master only had the sequel Ghouls and Ghosts
Nice video as usual. DOS version is horrendous and why is the boss on the Atari ST facing the other way; how rude!
Whats the music right in the beginning?
Ghost's n' Goblins ( Remix ) Artist Unknown.
Gaming History Source thank you < 3
You forgot the GBA Mini Famicom version and the Wonderswan version.
C64, Wow what great music indeed.
Where s Sega/megadrive and Snes?
I'd like to try ultimate GnG of the PsP. I wonder if exists an emulator that permits me to play this game on a PC.
I wouldn't include reboots like the one on the psp (that's also not so good as people say)
Great video!
c64 music ♥
in zx spectrum who whrere tap image? thanks
The Commodore 16 version makes me want to vomit profusely over my exposed scrotal sack.
The amiga version really impressed me, i was expecting some shitty ass version with shitty music, but the music and graphics are pretty good, almost as good as the original arcade
+walter937 Except for the gameplay... You CAN'T jump backwards and turn mid air to shoot forward, so you are screwed when fighting gargoyles.
pagb66 Well it's an 80's computer you can't expect much, in that time the arcade machines were the most powerful gaming systems that you could play
walter937 The Amiga version is the closest to the arcade, being able to turn mid-air or crouching (yes, you can't turn while crouching) is just a few code lines that wouldn't hurt in a game requiring the 1mb ram expansion.
P.S. The Windows version is almost look like the arcade version.
Hey man, great video as it always has been! I have come here to say that the intro song seems to no longer be on 4shared, after all this years, do you happen to have another link to the song?
Not sure where to get it now. But I may have the video files backed up on an old drive somewhere. Might take some time but if I find it I'll upload it & give you a link. Just need to look for it.
@@GamingHistorySource Thank you! Your efforts are much appreciated
Looks like the 16-bits got fairly decent conversions, but personally I always liked the Speccy version, some great sprite re-working. In fact, it was the first game I ever bought with my own money :D
Prior to watching this vid, the best of these was SUPER Ghouls n Ghosts (SNES). But after seeing the PSP version, I think Super Ghouls n Ghosts would have to step aside a little, no wait, make that a LOT!