4D Gaussian Splatting Spatial Capture "Double Punch"

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  • Опубліковано 19 жов 2024
  • Presenting IR's latest motionscan R&D from 2024. These are example 4DGS spatial captures running in real-time @60fps inside a 3rd party engine @120fps.
    Please do reach out if you're interested in our capture systems or our 3D/4DGS processing services. The possibilities are endless.
    Music
    Snowball
    By Moby
    #inria #commerical #license #machinelearning #360degrees #3dgs #4dgs #spatialcapture #moviemagic #ir #aeonx

КОМЕНТАРІ • 8

  • @salehbaker9221
    @salehbaker9221 Місяць тому

    what are the camera video spec ?
    4k or 8k ?
    60fps or 120fps or higher?

  • @thomascotter5878
    @thomascotter5878 5 місяців тому

    How many cameras did you use here?

  • @aromncoronado2005
    @aromncoronado2005 6 місяців тому +1

    So this is a digital 3d model?

    • @infiniterealities4D
      @infiniterealities4D  6 місяців тому +1

      It's a Gaussian Splat... there is a digital model underneath it as well though. So tehcnically yes.

    • @aromncoronado2005
      @aromncoronado2005 6 місяців тому +2

      ​@@infiniterealities4D do you think an average computer will become toast if there is an attempt to open this in blender?

    • @infiniterealities4D
      @infiniterealities4D  5 місяців тому +1

      @@aromncoronado2005 It depends what you mean by average. Modern gaming hardware is a given for any content that is next generation.