I was quite critical when they released on Steam... every single upgrade they are doing huge step in the right direction. Game feels snappier, looks nicer and performance jump is colossal. Way to go. I gotta say I am starting to be a believer again. Good job FG - don't you dare to mess it up now :)
BTW - It seems like folks from Blizzard have similar approach. Release good looking trash -> upgrade it after feedback -> profit. Take a look at D3... I found it playable only after RoS. SC2 took plenty of balance upgrades to get going initially (remember black hole nuke? :D ), D4 is no exception - took 4 seasons to make it nice. Seems to me that either they rush releases... OR simply have no idea how to make it good and actually feedback from players (if implemented) is what gives final polish to the game. One way or another, seems to be the way to go.
@@PLMassTahh D3 and D4 are still shit though, though not quite as awful as they were, they are nowhere near D2 and PoE2. In the same vein SG seems to be nowhere close to reaching BW or even SC2.
Thanks for your content, regardless SG has a small community and a ton of haters rn you still make new videos and i really respect that. I also think the game deserves a better opinion and people just judged it so poorly.
@@zxganon677 The thing is most of people who critisize the game have played less than an hour and sometimes even 20 mins so imo it's what we call "judge a book by it's cover". It's like they say the game is bad because they've heard it's bad and not because they have their own opinion. SG is still in early access, but noone actually wants to think about that. When you read a negative review in steam it's most likely something like "not fun", ''feels bad" and other "facts" which based on feelings, so in reality noone can actually say what's wrong with the game. Maybe except the artstyle argument. I don't hate it though. And I have a feeling that if people would actually play SG not like they already hate it they will like it.
@@madarauchiha5267 What a terrible way to brush away legit criticism. I've played both the first two open playtests (back when there was only V and I, then later when they added C and released the campaign). The second time around I've played about 50 matches, mainly as celestial, getting my MMR high enough to be theoretically in the top100 (but would have to play more to get the rank up). There is plenty of work that needed to be done on graphics, campaign, balance, map quality, map originality, gameplay and innovation. All of the main complaints can be summarised simply as: there was no reason to pick Stormgate over StarCraft 2 as it simply wasn't a better RTS experience. I've since moved over to Beyond all Reason and I don't expect myself going back to Stormgate anytime soon. There's plenty of basic quality of life improvements in BAR that make it feel like a modern RTS whereas the direction FrostGiant chose for SG is "slightly different starcraft", except missing the grandiose story spanning decades of development that took you on a journey across the universe and made many of us fall in love with the worldbuilding (and not providing a better experience as I've already mentioned). Day9TV did the best job of reviewing the game shortly after it was released. I do want to give it a try again whenever the next major release happens and while I'm happy to see the game graphics improving, there is a lot more to it that needed to be improved.
@@madarauchiha5267 They sold paid missions in an early access of such low quality they are basically forced to redo all of them. They deserve all the flak they get right now. It's up to them now to win back trust.
Nice to see some more sci-fi looking tilesets! That grassy one they started with always screamed warcraft 3 to me. Just a little too idyllic/cartoony for the theme of the game.
i like it, the feel of city in ruins is so cool, and even better when starts the battles around the starter bases there is always a couple of methods to close with walls relative easy around 4 nodes, that is quite a lot and the rest is extremly open and vulnerable, with many spots that enemies can attack from, it give me feels of "build your defense and stablish your economy for full the open parts of the map in late" some neutral camps like the heal one are so hidden inside the safe territory
Aside from a Sovereign's Watch exploit (already removed), the consensus seems to be that Celestial is down this patch, sadly. Kri is probably the only early unit that wasn't nerfed, and Vectors got better against heavies, so that merits some experimentation. Iirc, Kri + Cabal into Saber was already a viable comp in the past, and it was directly buffed.
Why are they making these insanely big maps for a game that is still in beta? When Sc2 came out, you had maps like Lost Temple and Steppes of War, which were very small and simple. StormGate maps are big compared to current ladder maps in Sc2. You need to keep things simple to actually test gsameplay. For example, in early Sc2, people realized that gold bases in the center of the map, despite being common on almost every map pool, were not good for gameplay.
this ruin city makes the game look so much better in my opinion. the grassy league of legends type map made the game look like shit so im so happy for this direction that the team is going.
I certainly hope so. The writing especially needs to be looked at in terms of tone. (Alpha bothered me imensely, how it starts with the unalivening of a close character, others grieven and then the first mission starts with joke after joke and comical "badguy" archetypes that would not be out of place in a Spongebob episode)
Some of these maps are too large for a 1v1. It kills all the momentum. Snooze fest. Feels like watching a 1v1 on a Large size AoE2 map with all that the endless scouting, except in AoE2 it atleast makes sense to find the ressources like relics, sheeps, nodes etc.. and watching AoE2 is arguably snooze inducing, still. But here? Mindless roaming should really be eliminated almost entirely.
I was quite critical when they released on Steam... every single upgrade they are doing huge step in the right direction. Game feels snappier, looks nicer and performance jump is colossal. Way to go. I gotta say I am starting to be a believer again. Good job FG - don't you dare to mess it up now :)
BTW - It seems like folks from Blizzard have similar approach. Release good looking trash -> upgrade it after feedback -> profit. Take a look at D3... I found it playable only after RoS. SC2 took plenty of balance upgrades to get going initially (remember black hole nuke? :D ), D4 is no exception - took 4 seasons to make it nice. Seems to me that either they rush releases... OR simply have no idea how to make it good and actually feedback from players (if implemented) is what gives final polish to the game. One way or another, seems to be the way to go.
@@PLMassTahh D3 and D4 are still shit though, though not quite as awful as they were, they are nowhere near D2 and PoE2. In the same vein SG seems to be nowhere close to reaching BW or even SC2.
Thanks for your content, regardless SG has a small community and a ton of haters rn you still make new videos and i really respect that. I also think the game deserves a better opinion and people just judged it so poorly.
Why haters? Most people have valid criticism and if the game just does not match proper quality it will tank.
Game just sucks man stop coping
@@zxganon677 The thing is most of people who critisize the game have played less than an hour and sometimes even 20 mins so imo it's what we call "judge a book by it's cover". It's like they say the game is bad because they've heard it's bad and not because they have their own opinion. SG is still in early access, but noone actually wants to think about that. When you read a negative review in steam it's most likely something like "not fun", ''feels bad" and other "facts" which based on feelings, so in reality noone can actually say what's wrong with the game. Maybe except the artstyle argument. I don't hate it though. And I have a feeling that if people would actually play SG not like they already hate it they will like it.
@@madarauchiha5267 What a terrible way to brush away legit criticism. I've played both the first two open playtests (back when there was only V and I, then later when they added C and released the campaign). The second time around I've played about 50 matches, mainly as celestial, getting my MMR high enough to be theoretically in the top100 (but would have to play more to get the rank up). There is plenty of work that needed to be done on graphics, campaign, balance, map quality, map originality, gameplay and innovation. All of the main complaints can be summarised simply as: there was no reason to pick Stormgate over StarCraft 2 as it simply wasn't a better RTS experience. I've since moved over to Beyond all Reason and I don't expect myself going back to Stormgate anytime soon. There's plenty of basic quality of life improvements in BAR that make it feel like a modern RTS whereas the direction FrostGiant chose for SG is "slightly different starcraft", except missing the grandiose story spanning decades of development that took you on a journey across the universe and made many of us fall in love with the worldbuilding (and not providing a better experience as I've already mentioned). Day9TV did the best job of reviewing the game shortly after it was released. I do want to give it a try again whenever the next major release happens and while I'm happy to see the game graphics improving, there is a lot more to it that needed to be improved.
@@madarauchiha5267 They sold paid missions in an early access of such low quality they are basically forced to redo all of them. They deserve all the flak they get right now. It's up to them now to win back trust.
Nice to see some more sci-fi looking tilesets! That grassy one they started with always screamed warcraft 3 to me. Just a little too idyllic/cartoony for the theme of the game.
Great content once again. Please keep the Stormgate love coming. The game is awesome and getting better and better!
I wonder if the Brutes changes are an overall buff. They are much more microable now and they don't get stuck behind one another nearly as much.
Who knew tiles could make such a graphical difference. The game looks good. I'm still sticking with SC2 and Aliens Dark Descent.
Nice update. Thanks for video!
i like it, the feel of city in ruins is so cool, and even better when starts the battles
around the starter bases there is always a couple of methods to close with walls relative easy around 4 nodes, that is quite a lot
and the rest is extremly open and vulnerable, with many spots that enemies can attack from, it give me feels of "build your defense and stablish your economy for full the open parts of the map in late"
some neutral camps like the heal one are so hidden inside the safe territory
I appreciate your take on battle aces
I come back for all the stormgate content!
Nice! This all looks great to me
I think this is looking really good now the graphics and animations seem a lot better since I last looked at this game
I think would be good to simplify maps, as Artosis said.
is anyone beating infernal with celestial. If so how are you doing it because I am getting completely smashed by them.
Aside from a Sovereign's Watch exploit (already removed), the consensus seems to be that Celestial is down this patch, sadly. Kri is probably the only early unit that wasn't nerfed, and Vectors got better against heavies, so that merits some experimentation. Iirc, Kri + Cabal into Saber was already a viable comp in the past, and it was directly buffed.
@eduardoserpa1682 it's sad because I feel like they were already down against infernal lol.
Why are they making these insanely big maps for a game that is still in beta? When Sc2 came out, you had maps like Lost Temple and Steppes of War, which were very small and simple. StormGate maps are big compared to current ladder maps in Sc2. You need to keep things simple to actually test gsameplay. For example, in early Sc2, people realized that gold bases in the center of the map, despite being common on almost every map pool, were not good for gameplay.
Nice tiles
hotkeys?
this ruin city makes the game look so much better in my opinion. the grassy league of legends type map made the game look like shit so im so happy for this direction that the team is going.
How is the campaign going has it improved?
I certainly hope so.
The writing especially needs to be looked at in terms of tone. (Alpha bothered me imensely, how it starts with the unalivening of a close character, others grieven and then the first mission starts with joke after joke and comical "badguy" archetypes that would not be out of place in a Spongebob episode)
I stopped playing as soon as I saw the Celestial, which remains the reason I won't play again. The worst thing I've ever seen.
Some of these maps are too large for a 1v1. It kills all the momentum. Snooze fest. Feels like watching a 1v1 on a Large size AoE2 map with all that the endless scouting, except in AoE2 it atleast makes sense to find the ressources like relics, sheeps, nodes etc.. and watching AoE2 is arguably snooze inducing, still. But here? Mindless roaming should really be eliminated almost entirely.
I like how mud in tiles seams looks, but floor tile itself looks so cheap and low effort, repeating all over the screen
“Stop! Stop! Its already dead!”
creep camps suck.
pace is too slow.
It's ugly and childish, there's a picture of a warewolf like being. It's a bad mixture of WarCraft and Starcraft.
Trash